class SomeClass {
enum Things {
	This,
	That,
	TheOther,
};
explicit SomeClass(const char * instr) :
	_inchar(instr[0]) {
}
};


bool SomeClass::dothething = true;
SomeClass::SomeClass( char input ) :
	_inchar(input) {
	if (dothething) {
		// do it!
	}
}


unsigned a;
char b;
int bar(void);


unsigned c;
char d;
int foo(void) {
	char buf[1000] = {0};
	size_t len;
	float amount;
	double remainder;
	bar();


	uint64_t quux;
	uint64_t quack;
	for (int i = 0; i < 1000; i++) {
		uint64_t checksum;
		double remainder;
		buf[i] += len;


		uint32_t xyzzy;
		uint32_t quark;
	}


	float amount;
	double remainder;
	baz();


	uint32_t llama;
	uint32_t treehouse;
}


char * w;
uint8_t x;
int baz(void);


long y;
int z;
