# plugin info
#
# Name of plugin followed by: and then description.
#  Additional lines start with 2 tabs.
#  Lines should be less than 70 characters long.
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#  For usage/readability, a period (.) creates space.
1080 to 480:	Extracts 2 1920x540 fields from 1920x1080
		image, resizes them separately, and
		combines them to 1920x480 interlaced image.
1080 to 540:	Extracts 2 1920x540 fields from 1920x1080,
		image, resizes them separately, and
		combines them to 1920x540 interlaced image.
AgingTV:	Use to achieve an "old" movie or TV show
		effect by adding moving lines and snow.
Alpha:		Vary the alpha value from 0-completely transparent
		to 1-no transparency at all.
Auto Scale:	Automatically scale to a specified size.
Blend Algebra:	Program your own blending algorithm to combine
		tracks and put the result into a single track.
Blend Program:	Program your own blending algorithm to modify 
		the tracks directly.
Blue Banana:	Used for color transformation or remapping as
		well as chroma-key filtering. See Manual for usage:
		. Select a specific target color.
		. Create a selection region by expanding color.
		. Optionally reduce or expand the alpha plane.
		. Optionally apply a color remapping to selection.
		. Optionally reset the output alpha to opaque.
		1) choose your color/click Pick/ check Mark Selected
		2) modify selection in the Color Selection area
		3) uncheck Mark Selected, and check Filter Active
		4) adjust your color choice as desired
Blur:		Blurs a video track in horizontal and/or
		vertical in chosen color channels.
BoxBlur:	Blurs the input video.  This fairly fast blur is
		based on ffmpeg's, and blurs in horizontal and/or
		vertical with power.
Brightness/Contrast: Use to change the brightness or
		contrast, but could reduce quality.
BurningTV:	Makes your video "burn" where there are
		small light colored patches of video.
C41:		Converts C-41 negative film to the positive image.
Chroma key:	Erases pixels which match chosen color;
		they are replaced to black if there is no alpha
		channel and transparency if there is alpha.
Chroma key (HSV): Replaces a color with another color or
		transparency using HSV variables.
Chroma key (Avid): ChromkayHSV version based on the Avid 
		SpectraMatte algorithm. First attach the Color
		Swatch plugin to help visualize the effect.
Color 3 Way:	Modify color of Shadows, Midtones, and Highlights
		as you specify.
Color Balance:	Modify RGB colors or white balance to compensate
		for errors in video such as low lighting.
ColorSpace:	Tweak colors from one color space/range to another
		space=BT601/BT709/BT2020  range=MPEG/JPEG.
Color Swatch:	Draws the color space for saturation or brightness.
		Provides an input to assist in ChromaKey adjustments.
CriKey:		Regionally based chroma key with interpolation;
		useful when you only want a specific zone defined.
		.
		Color button is used to specify the key by color.
		Threshold slider is used to set tolerance (0-1).
		Key mode choices let you pick the method by which
		the chroma key will be defined.
		.  Search - point at a zone or spot to define
		area then uses the specified tolerance to pick an
		edge.  A fill will be performed in that area.
		.   Point - the point is the Mask, not the color.
		.    (This method has drag capabilities).
		.   Search all - works same as standard Chroma key.
		Draw mode options let you use
		.    Alpha - matching pixels replaced with see-thru.
		.    Edge to just outline the edges of the region.
		.    Mask - matching color pixels replaced by black.
Crop & Position: Allows for cropping and positioning the input video.
DeScratch:	Use to remove vertical scratches from film. It can
		also be used, after image rotation, to remove
		horizontal noise lines on analog VHS captures.
Decimate:	Drop frames from a track which are most similar
		in order to reduce frame rate.
Deinterlace:	Several selections of line replication to eliminate
		comb artifacts in interlaced video.
Deinterlace-CV:	Selection of deinterlacing mode for your video to
		eliminate comb artifacts.
Delay Video:	Delay the video by some number of seconds.
Denoise video:	Clear the video of noise; specify R,G,B, or Alpha.
Difference key:	Creates transparency in areas which are similar
		between 2 frames; must be applied to 2 tracks.
DotTV:		Puts various size dots over the picture to simulate
		TV effect.
Downsample:	Reduce the size of an image by throwing out data,
		reducing sampling rate.
Edge:		Display only the edges of the video throughout the
		image.
Fields to frames: Reads frames at 2x the framerate, combining 2
		input frames into 1 interlaced output frame.
FindObj:	Locate a specific object in a scene and replace with
		another object.  This uses OpenCV thirdparty package.
Flip:		Flip a portion of a video track from left to right,
		up to down or vice versa.
FlowObj:	Retards image motion as shown with optical flow. Uses
		the OpenCV thirdparty package.
Foreground:	Provide a colored foreground of your choice.
Frames to fields: Extracts 2 interlaced fields stored in alternating
		lines & outputs them as full frames.
Freeze Frame:	Lowest numbered frame in highlighted area will play
		in the entire region.
GaborObj:	Creates an interesting fractalius-like image effect.
		Uses the OpenCV thirdparty package.
Gamma:		Converts the logarithmic colors to linear colors
		using gamma and maximum value.
Gradient:	Overlays a smooth color gradient on top of every
		video frame.
HistEq:		Remap colors using blended histogram weights.
Histogram:	Shows the number of occurrences of each color on a
		histogram plot.
Histogram Bezier: Uses a Bezier parametric curve on histogram plot.
HolographicTV:	Holographic TV effect.
Hue saturation:	Use to change hue, saturation & value parameters.
Interpolate Bayer: Uses Bayer filter algorithm to interpolate (estimate)
		missing color information.
Interpolate Video: Create illusion of higher frame rate video of low
		framesrates by averaging over time.
Inverse Telecine: Effective deinterlacing tool for use on a video
		transfer of a film.
Invert Video:	Method of reversing the colors of a video track.
Lens:		Create the effect of looking through a lens.
Linear Blur:	Blur with parameters of length, angle, # of steps,
		and which channels. Does Linear, Radial, or Zoom.
Live Video:	Reads video directly from the capture card input and
		replaces any video on the track.
Loop video:	Loop video by specifying the length of the region to
		loop.
Mirror:		Mirror horizontal or vertical with the ability to 
		swap left to right or top to bottom. And if enable
		reflection center checked, can vary X/Y centering.
Mandelbrot:	Render a Mandelbrot fractal using Cuda.
Motion:		Tracks translation and rotation motion to stabilize
		shaky video.
Motion 2 Point:	Motion stabilization using 2 pass tracking.
Motion Blur:	Uses X/Y camera automation vectors to apply a
		linear blur trailing camera direction.
Motion51:	Compensates for unwanted motion and stabilizes
		the image using a unique curve/spline algorithm.
		A reset option for defaults helps as does OpenGL.
		.
		Samples - number of pixels which software uses
		Draw vectors - demonstrates the search operation
		Sample Radius - radius of circle of the sample area
		Center X/Y - center position of the sample circle
		Search W/H - determines width/height used in search
		Horiz/Vert shake limit - translation constraints
		Shake fade - how fast translation cancellation fades
		Twist limit - determines rotation constraints
		Twist fade - how fast rotation cancellation fades
		Enable Tracking - caches search results for later
		Tracking file - name of file with calculate results
MotionCV:	Motion tracking/stabilization from the community
		version of cinelerra.
MotionHV:	Motion tracking/stabilization from the original
		author of cinelerra.
MoveObj:	Move and stabilize object using OpenCV 3rd party pkg.
N_Body:		Simulation that numerically approximates the
		evolution of a system of bodies in which each body
		continuously interacts with every other body (Cuda).
Oil painting:	Makes video tracks appear as a painting.
Overlay:	Combine tracks via an overlayer that puts images
		on top of a bottom layer.
Perspective:	Allows you to change the viewpoint of an object.
		With left mouse button, you can drag the corner or:
		.
		Alt/Shift        + Button1 Action:
		. 0/0           Translate endpoint
		. 0/1           Zoom image
		. 1/0           Translate image
		. 1/1           Translate view; no change to output
		.
		The red colored lines in the box show the composer
		boundary.  Use the zoom slider which changes only
		the zoom view to see if it goes off the screen.
		The slider goes from 1/100 to 100.
Polar:		Bends and warps your video in weird ways based on
		conversion from either polar coordinates to
		rectangular or vice-versa.
Posterize:	Reduces the color depth so as to decrease the displayed
		color gradients.
RGB - 601:	Used to reduce/increase contrast in your video via
		601 compression or RGB expansion.
RGBShift:	Align 3 separate planes of R, G, B if misaligned in
		the video or just shift for interest. Adjust via sliders.
Radial Blur:	Creates a whirlpool based on settings that simulates
		a swirling camera.
ReframeRT:	Changes number of frames in a sequence of video
		directly from timeline; has Stretch and Downsample
		modes.
Reroute:	Selectively transfer the alpha channel or the
		RGB/YUV components from source to target track.
Reverse video:	Reverse media on the timeline in realtime.
Rotate:		Rotate the video in degree increments around a
		pivot point or reverse and flip the video.
Rumbler:	Jiggle space and time at a given rate for dream-like
		video.
SVG via Inkscape: Allow the manipulation of an SVG image with
		Inkscape without having to exit the program.
Scale:		Reduce or expand the image size depending on
		the ratio.
Scale Ratio:	Manipulate your video to maintain the pixel aspect
		ratio (proportional geometry). Change values on the
		left and see the results in the compositor window.
		. In R,Out R - current input & output aspect ratios
		. In W/H,Out W/H - current width and height
		. Scale type of None, Scaled, Cropped, Filled,
		  or Horizontal/Vertical
		Top aspect ratio data is used to compute the
		bottom part. The bottom part is for repositioning
		the input/output.
Selective Temporal Averaging: Smooths out non-moving areas of a video
		clip by averaging the color across frames.
Sharpen:	Sharpen the video, either the luminance, horizontal,
		or interlace.
ShiftInterlace:	Shift the interlace lines using odd or even.
Sketcher:	Sketch lines, curves, or points in different colors/
		alpha and with fill using various pen widths/types.
Speed PerCent:	Change speed by a percentage value from 1 to 1000
		with or without interpolation. A value of 100% means
		normal speed; a value < 100% means slow motion
		with duplication of missing frames without OpticFlow;
		a value > 100% means fast with dropped frames.
Sphere Cam:	Converts a fisheye image into panoramic projection.
Swap Frames:	Swap frames with 0-1, 2-3, 4-5... or 1-2, 3-4, 5-6...
Swap channels:	Swap R,G,B,Alpha with another color channel.
Threshold:	Converts the image to pure luminance and replaces
		pixels with 1 of 3 colors.
Time Average:	Use to create trail patterns, or reduce noise in
		still images.  A number of frames is accumulated
		and then divided by a divisor to the the average.
TimeBlur:	Use to blur a number of frames.
TimeFront:	Performs spatio-temporal video warping.
Timelapse Helper: Sets the number of frames to skip during playback.
Title:		Add text/timestamp/background pngs to video along
		with the ability to drag to a location if Drag on.
		Flexible attributes in textbox (mouse right click):
		. color, font, alpha, size, png, bold, italic,
		. blink, ul, caps, sup(super/sub), fixed, nudge.
		Special characters are  <, >, \, /, # (see manual).
Tracer:		Trace an outline of an object for a mask like
		operation.
Translate:	Allows displacing, cropping and/or scaling video
		horizontally/vertically.
Unsharp:	Applies a traditional darkroom technique, unsharp
		mask, to every video frame.
VideoScope:	Summarizes intensity and color on a calibrated
		display.
Wave:		Generates waves in video using Amplitude, Phase,
		and Wavelength.
Whirl:		Creates a whirl/spiral of the video around the center.
YUV:		Modify the Y, U, V settings.
YUV411:		Modify the 411 yuv to look like 420 color space.
YUVShift:	Realign the 3 sets of YUV input video numbers when
		they are misaligned.  Use slider bars to modify.
Zoom Blur:	Blur the video and use a zoom effect.
#
#  Description of FFmpeg Video Plugins
#
F_allrgb:	Generate all rgb colors.
F_allyuv:	Generate all yuv colors.
F_addroi:	Mark a region of interest in a video frame.
F_amplify:	Amplify changes between successive video frames.
F_atadenoise:	Apply an Adaptive Temporal Averaging Denoiser.
F_avgblur:	Apply average blur filter.
F_backgroundkey:        Turns a static background into transparency.
F_bbox:		Compute bounding box for each frame.
F_bench:	Benchmarks part of a filtergraph.
F_bilateral:	Apply bilateral filter, spatial smoothing while
		preserving edges.
F_bitplanenoise: Measure bit plane noise.
F_blackdetect:	Detect video intervals that are (almost) black.
F_blackframe:	Detect frames that are (almost) black.
F_blockdetect:	Determines blockiness of frames without altering the 
		input frames.
F_blurdetect:	Determines blurriness of frames without altering the
		input frames.
F_boxblur:	Blurs the input video. Through the settings you are
		able to change the power and the radius of the
		boxblur applied to luma, chroma and alpha.
F_bwdif:	Deinterlaces the input image.
F_cas:		Apply Contrast Adaptive Sharpen filter to video.
F_ccrepack:	Repack CEA-708 closed caption metadata.
F_cellauto:	Create pattern generated by an elementart cellular
		automaton.
F_chromahold:	Turns a certain color range into gray.
F_chromakey:	Turns a certain color into transparency. Operates on
		YUV colors.
F_chromakey_cuda: CUDA accelerated YUV colorspace color/chroma keying.
F_chromanr:	Reduce chrominance noise.
F_chromashift:	Shift chroma.
F_ciescope:	Video CIE scope.
F_color:	Provide a uniformly colored input.
F_colorbalance:	Adjusts the color balance.
F_colorchannelmixer: Adjusts colors by mixing color channels.
F_colorchart:	The colorchart source provides a colors checker chart.
F_colorcontrast: Adjust color contrast between RGB components.
F_colorcorrect:	Adjust color white balance selectivity for blacks
		and whites.
F_colordetect:	Detect color video properties.
F_colorhold:	Turns a certain color range into gray when RGB.
F_colorkey:	Turns a certain color into transparency when RGB.
F_colorlevels:	Adjusts the color levels.
F_colormatrix:	Converts color matrix.
F_colorize:	Overlay a solid color on the video stream.
F_colorspace:	Converts color space/range.
F_colorspectrum:	Provides a color spectrum input.
F_colortemperature: Adjust color temperature of video.
F_cover_rect:	Find and cover a user specified object.
F_crop:		Crops the input video.
F_cropdetect:	Auto-detect crop size.
F_curves:	Adjust components curves.
F_datascope:	Video data analysis.
F_dblur:	Apply Directional blur filter.
F_dctdnoiz:	Denoise frames using 2D DCT.
F_deband:	Debands video.
F_deblock:	Deblock video.
F_dedot:	Reduce cross-luminance and cross-color.
F_deflate:	Applies deflate effect.
F_deflicker:	Remove temporal frame luminance variations.
F_dejudder:	Removes judder produced by pullup.
F_delogo:	Removes logo from input video. When using this
		plugin a green box will appear on the screen, once
		the logo is inside the box the plugin will hide it.
		Through the settings you can specify the position
		of the logo to hide (on a X-Y axis) and the size of
		the box (you can adjust it to the size of the logo).
F_deshake:	Stabilizes shaky video.
F_despill:	Remove unwanted foreground colors, caused by
		reflected color of green or blue screen.
F_dilation:	Applies dilation effect.
F_doubleweave:	Weave input video fields into double number of
		frames.
F_drawbox:	Draws a colored box on the input video.
		Through the settings you are able to choose the
		position of the box on X and Y coordinates, the size
		of the box, the color and the thickness of the lines.
F_drawgraph:	Draw a graph using input video metadata.
F_drawgrid:	Draws a colored grid on the input video.
		Through the settings you can select the horizontal
		and the vertical offset, set the width and  height
		of the grid cell, and the color and thickness of
		the lines.
F_edgedetect:	Detects and draws edge.
F_elbg:		Apply posterize effect, using the ELBG algorithm.
F_entropy:	Measure video frames entropy.
F_epx:		Scale the input using EPX algorithm.
F_eq:		Adjusts brightness, contrast, gamma and saturation.
F_erosion:	Applies erosion effect.
F_estdif:	Apply Edge Slope Tracing deinterlace.
F_exposure:	Adjust exposure of the video stream.
F_fade:		Fade in/out input video.
F_fftdnoiz:	Denoise frames using 3D FFT.
F_fftfilt:	Apply arbitrary expressions to pixels in frequency
		domain.
F_field:	Extract a field from the input video.
F_fieldorder:	Set the field order.
F_fillborders:	Fill borders of the input video.
F_floodfill:	Fill area of the same color with another color.
F_format:	Convert the input video to one of the specified pixel
		formats.
F_framerate:	Upsamples or downsamples progressive
		source between specified frame rates.
F_framestep:	Select one frame every N frames.
F_fspp:		Applies Fast Simple Post-processing filter.
F_gblur:	Apply Gaussian Blur filter.
F_gradfun:	Debands video quickly using gradients.
F_gradients:	Draws a transparent gradient.
F_graphmonitor:	Show various filtergraph stats.
F_grayworld:	A color constancy filter that applies color
		correction based on the grayworld assumption.
F_greyedge:	Estimates scene illumination by grey edge
		assumption.
F_haldclutsrc:	Provide an identity Hald CLUT.
F_hflip:	Horizontally flips the input video.
F_histeq:	Applies global color histogram equalization.
F_histogram:	Computes and draws a histogram.
F_hqdn3d:	Applies a High Quality 3D Denoiser.
F_hqx:		Scales the input by 2, 3 or 4 using the hq*x
		magnification algorithm.
F_hsvhold:	Turns a certain HSV range into gray values.
F_hsvkey:	Turns a certain HSV range into transparency.
F_hue:		Adjust the hue and saturation of the input video.
F_huesaturation: Apply hue-saturation-intensity adjustments
		to input video stream.
F_idet:		Interlace detect Filter.
F_il:		Deinterleaves or interleaves fields.
F_inflate:	Applies inflate effect.
F_interlace:	Convert progressive video into interlaced.
F_kerndeint:	Applies kernel deinterlacing to the input.
F_kirsch:	Apply kirsch operator.
F_lagfun:	Slowly update darker pixels.
F_latency:	Measure filtering latency.
F_lenscorrection: Rectifies the image by correcting for lens distortion.
F_life:		Generate a life pattern.
F_limiter:	Limit pixels components to the specified range.
F_loop:		Loops video frames.
F_lumakey:	Turns a certain luma into transparency.
F_lut:		Compute and apply a lookup
		table to the RGB/YUV input video.
F_lut1d:	Adjust colors using a 1D LUT.
F_lut3d:	Apply a 3D LUT (look up table) to an input video.
F_lutrgb:	Compute and apply a lookup table to RGB input.
F_lutyuv:	Compute and apply a lookup table to YUV input.
F_mandelbrot:	Render a Mandelbrot fractal.
F_maskfun:	Create Mask.
F_mcdeint:	Applies motion compensating deinterlacing.
F_median:	Pick median pixel from rectangle defined by radius.
F_mestimate:	Generate motion vectors.
F_metadata:	Manipulate video frame metadata.
F_minterpolate:	Frame rate conversion using Motion Interpolation.
F_monochrome:	Convert video to gray using custom color filter.
F_mpdecimate:	Remove near-duplicate frames.
F_mptestsrc:	Generate various test pattern.
F_negate:	Negates input video.
F_nlmeans:	Non-local means denoiser. An example usage is
		for the recovery of VHS tapes which look bad.
F_noise:	Adds noise to the video. Through the settings you
		can select the variables of the noise; for example,
		strength, flag, or seed.
F_normalize:	Normalize RGB video.
F_oscilloscope:	2D video oscilloscope.  Useful to measure spatial
		impulse, step responses, and chroma delays.
F_owdenoise:	Denoises using wavelets.
F_pad:		Add paddings to the input image, and place the
		original input at the provided x, y coordinates.
F_pad_cuda:	Cuda-based GPU padding filter.
F_pal100bars:	Generate PAL 100% color bars. This only works with
		RGB 8-bit.
F_pal75bars:	Generate PAL 75% color bars. This only works with
		RGB 8-bit.
F_perlin:	Generate Perlin noise.
F_perms:	Set permissions for the output video frame.
F_perspective:	Corrects the perspective of video.
F_phase:	Phase shift fields.
F_photosensitivity:	 Filter out photosensitive epilepsy seizure-inducing
		flashes.
F_pixelize:	Apply pixelization to video stream.
F_pixscope:	Pixel data analysis for checking color and levels.
		It will display sample values of color channels.
F_pp:		Filters video using libpostproc.
F_pp7:		Applies Postprocessing 7 filter.
F_premultiply_dynamic:	Premultiply/unpreultiply and image in-place.
F_prewitt:	Apply prewitt operator.
F_pseudocolor:	Make pseudocolored video frames.
F_pullup:	Pullup from field sequence to frames.
F_readeia608:	Read EIA-608 Closed Caption codes from
		input video and write them to frame metadata.
F_readvitc:	Reads vertical interval timecode and writes it to
		frame metadata.
F_realtime:	Slows down filtering to match realtime.
F_removegrain:	Removes grain.
F_repeatfields:	Hard repeat fields based on MPEG repeat field flag.
F_rgbashift:	Shift RGBA.
F_rgbtestsrc:	Generate RGB test pattern.
F_roberts:	Apply roberts cross operator which performs a
		simple, quick 2-D spatial gradient measurement
		on the video (usually a grayscale image). It
		highlights regions of high spatial frequency
		which most likely correspond to edges.
F_rotate:	Rotates the input image.
F_sab:		Applies shape adaptive blur.
F_scale:	Scale the input video size and/or convert the image
		format.
F_scale_cuda:	GPU accelerated video resizer.
F_scdet:	Detect video scene change.
F_scharr:	Apply scharr operator to input video stream.
F_scroll:	Scroll input video horizontally and/or vertically
		by constant speed.
F_selectivecolor: Apply cmyk adjustments to specific color ranges.
F_separatefields: Split input video frames into fields.
F_setparams:	Force field, or color property for the output video
		frame.
F_setrange:	Force color range for the output video frame.
F_shear:	Shear transform the input image.
F_showinfo:	Show textual information for each video frame.
F_showpalette:	Display frame palette.
F_shuffleframes: Shuffles video frames.
F_shufflepixels: Shuffle video pixels.
F_shuffleplanes: Shuffles video planes.
F_sierpinski:	Generate a Sierpinski carpet/triangle fractal, and
		randomly pan around.
F_signalstats:	Separates statistics from video analysis.
F_siti:	Calculate Spatial Info (SI) and Temporal Info (TI) scores
		for a video, as defined in ITU-T P.910:
		Subjective video quality assessment methods for
		multimedia applications.
F_smartblur:	Blurs the input video without impacting the outlines.
		Through the settings you can select the radius, the
		strength and the threshold of luma and chroma.
F_smptebars:	Generate SMPTE color bars.
F_smptehdbars:	Generate SMPTE HD color bars.
F_sobel:	Applies sobel operator.
F_spp:		Applies a simple post processing filter.
F_stereo3d:	Converts video stereoscopic 3D view.
F_super2xsai:	Scales the input by 2x using the Super2xSal pixel art
		algorithm.
F_swaprect:	Swaps 2 rectangular objects in video.
F_swapuv:	Swaps U and V components.
F_tpad:		Temporarily pad video frames.
F_tblend:	Blend successive frames.
F_testsrc:	Generate test pattern.
F_testsrc2:	Generate another test pattern.
F_thistogram:	Compute and draw a color distribution histogram for
		the input video across time.
F_tile:		Tile several successive frames together.
F_tinterlace:	Performs temporal field interlacing.
F_tlut2:	Compute and apply a lookup table from two
		successive frames.
F_tmedian:	Pick median pixels from successive frames.
F_tmidequalizer: Apply Temporal Midway Equalization.
F_tmix:		Mix successive video frames.
F_tonemap:	Conversion to/from different dynamic ranges.
F_transpose:	Transposes input video.
F_transpose_vaapi: VAAPI VPP for transpose.
F_unsharp:	Sharpen or blur the input video.
F_untile:	Untile a frame into a sequence of frames.
F_uspp:		Applies Ultra Simple/Slow Post-processing filter.
F_v360:		Convert 360 videos between various formats.
F_vaguedenoiser: Applies a Wavelet based Denoiser.
F_vectorscope:	Video vectorscope.
F_vflip:	Flips the input video vertically.
F_vfrdet:	Variable frame rate detect filter.
F_vibrance:	Boost or alter saturation.
F_vignette:	Makes or reverses a vignette effect.
		Through the settings you can set the circle center
		position on a X-Y axis,choose the angle, the aspect
		and set the dithering of the vignette.
F_w3fdif:	Applies Martin Weston three field deinterlace.
F_waveform:	Video waveform monitor.
F_weave:	Weaves input video fields into frames.
F_xbr:		Scales the input using xBR algorithm.
F_yadif:	Deinterlaces the input image.
F_yadif_cuda:	Deinterlace CUDA frames.
F_yaepblur:	Yet another edge preserving blur filter.
F_yuvtestsrc:	Generate YUV test pattern.
F_zoompan:	Applies Zoom & Pan effect.
F_zoneplate:	Generate zone-plate.
#
#  Description of FFmpeg Audio Plugins
#
F_abench:	Benchmark part of a filtergraph.
F_acompressor:	Audio compressor.
F_acontrast:	Simple audio dynamic range compression/expansion
		filter.
F_acrusher:	Reduces audio bit resolution.
F_acue:		Delay filtering to match a cue.
F_adecorrelate:	Apply decorrelation to input audio stream.
F_adelay:	Delays one or more audio channels.
F_adenorm:	Remedy denormals by adding extremely low-level
		noise.
F_aderivative:	Compute derivative of input audio.
F_adynamicequalizer:	Apply dynamic equalization to input
		audio stream.
F_adrc:         Audio spectral dynamic range controller.
F_adynamicsmooth:	Apply dynamic smoothing to input audio stream.
F_aecho:	Adds echoing to the audio.
F_aemphasis:	Audio emphasis.
F_aeval:	Filters audio signal according to specific expression.
F_aexciter:	Enhance high frequency part of audio.
F_afade:	Fades in/out input audio.
F_afdelaysrc:   Generate a fractional delay FIR coefficients.
F_aformat:	Convert the input audio to the specified format.
F_afreqshift:	Apply frequency shifting to input audio.
F_afwtdn:	Reduce broadband noise from input samples using
		Wavelets.
F_agate:	Audio gate.
F_aiir:		Apply infinite Impulse Response filter with supplied
		coefficients.
F_aintegral:	Compute integral of input audio.
F_alatency:	Measure filtering latency.
F_allpass:	Applies a two-pole all-pass filter.
F_aloop:	Loops audio samples.
F_ametadata:	Manipulate audio frame metadata.
F_anlmdn:	Reduce broadband noise from stream using
		Non-Local Means.
F_anoisesrc:	Generates a noise audio signal.
F_aperms:	Set permissions for the output audio frame.
F_aphaser:	Adds a phasing effect to the audio.
F_aphaseshift:	Apply phase shifting to input audio.
F_apsyclip:	Apply Psychoacoustic clipper to input audio
		stream.
F_arealtime:	Slows down filtering to match realtime.
F_aresample:	Resamples audio data.
F_asetrate:	Change the sample rate without altering the data.
F_asoftclip:	Apply audio soft clipping - a type of distortion effect
		where signal amplitude is saturated along a smooth
		curve.
F_aspectralstats:Display frequency domain statistical
		information about the audio channels.
		Statistics are calculated and stored as metadata
		for each audio channel and for each audio frame.
F_astats:	Shows time domain statistics about audio frames.
F_asubboost:	Boost subwoofer frequencies.
F_asubcut:	Cut subwoofer frequencies.
F_asupercut:	Cut super frequencies.
F_asuperpass:	Apply high order Butterworth band-pass filter.
F_asuperstop:	Apply high order Butterworth band-stop filter.
F_atempo:	Adjusts audio tempo.
F_atilt:	Apply spectral tilt filter to audio stream.
F_atrim:	Pick one continuous section from the input and drop
		the rest.
F_bandpass:	Applies a two-pole Butterworth band-pass filter.
F_bandreject:	Applies a two-pole Butterworth band-reject filter.
F_bass:		Boosts or cuts lower frequencies.
F_biquad:	Applies a biquad IIR filter with the given coefficients.
F_chorus:	Adds a chorus effect to the audio.
F_compand:	Compresses or expands audio dynamic range.
F_compensationdelay: Audio compensation delay line.
F_crossfeed:	Apply headphone crossfeed which blends the left &
		right channels of a stereo audio recording. It is
		mainly used to reduce extreme stereo separation of
		low frequencies to produce speaker like sound.
F_crystalizer:	Simple Expand Audio Dynamic Range filter.
F_dcshift:	Applies a DC shift to the audio.
F_deesser:	Apply de-essing to the audio.
F_drmeter:	Measure audio dynamic range where setting window
		length in seconds is used to split audio into
		segments of equal length.
F_dyaudnorm:	Dynamic Audio Normalizer.  When using this plugin,
		be sure to “attach effect” to all audio tracks by dragging
		the plugin to the 1st audio track and then right mouse
		clicking all subsequent audio tracks which brings up a menu.
		Highlight the effect shown in the middle section and click OK.
F_earwax:	Widens the stereo image.  When using this plugin,
		be sure to “attach effect” to all audio tracks by
		dragging the plugin to the 1st audio track and then
		right mouse clicking all subsequent audio tracks
		which brings up a menu. Then highlight the effect
		shown in the middle section and click OK.
F_equalizer:	Applies two-pole peaking equalization (EQ) filter.
F_extrastereo:	Increases difference between stereo audio channels.
		When using this plugin, be sure to “attach effect” to
		all audio tracks by dragging the plugin to the 1st
		audio track and then right mouse clicking all of the
		next audio tracks which brings up a menu.  Highlight
		the effect shown in the middle section and click OK.
F_flanger:	Applies a flanging effect to the audio.
F_haas:		Apply Haas Stereo Enhancer for a more natural
		sounding pan effect or more clarity in the center of
		the mix.  With this filter applied to mono signals it
		gives some directionality and  stretches its stereo
		image.
F_highpass:	Applies a high-pass filter with 3dB point frequency.
F_hilbert:	Generate Hilbert transform FIR coefficients.
F_loudnorm:	EBU R128 loudness normalization.
F_lowpass:	Applies a low-pass filter with 3dB point frequency.
F_mcompand:	Multiband compress or expand audiodynamic range.
		The input audio is divided into bands which is like
		the crossover of a loudspeaker, resulting in flat
		frequency response when absent compander action.
F_pan:		Remix channels with coefficients (panning).
F_silenceremove: Removes silence.
F_sine:		Generate sine wave audio signal.
F_stereotools:	Applies various stereo tools. When using this plugin,
		be sure to “attach effect” to all audio tracks by
		dragging the plugin to the 1st audio track and then
		right mouse clicking all subsequent audio tracks
		bringing up a menu.  Highlight the effect shown
		in the middle section and click OK.
F_stereowiden:	Applies stereo widening effect.  When using this
		plugin, be sure to “attach effect” to all audio
		tracks by dragging the plugin to the 1st audio track
		and then right mouse clicking all subsequent audio
		tracks	bringing up a menu. Highlight the effect
		shown in the middle section and click OK.
F_tiltshelf:	Boost or cut the lower frequencies and cut or boost
		higher frequencies of the audio using a two-pole
		shelving filter with a response similar to that of
		a standard hi-fi’s tone-controls.
		This is also known as shelving equalisation (EQ).
F_treble:	Boosts or cuts upper frequencies.
F_tremolo:	Applies tremolo effect.
F_vibrato:	Applies vibrato effect.
F_virtualbass:	Apply audio Virtual Bass filter.
F_volume:	Change input volume.
F_volumedetect:	Detect audio volume.
#
# audio plugins
#
L_AM pitchshifter: Runs a single write pointer and two read pointers
		over a ringbuffer. The output is faded between the
		two readpointers according to the sine of the
		distance from the write pointer. The design is based
		on the mechanism of a mechanical pitchshifter.
L_Aliasing:	Effect that causes different signals to become
		aliases of one another when sampled.
#Allpass delay line, cubic spline interpolation:
#Allpass delay line, linear interpolation:
#Allpass delay line, noninterpolating:
L_Analogue Oscillator: Simulates the output you get from an analogue
		synth's oscillators. You can get a reasonable
		emulation of a 303's square.
#4 x 4 pole allpass:
L_Artificial latency: Used to correct for latency between channels.
L_Audio Divider (Suboctave Generator): Reduces the period of the signal by the factor
		given, and makes it a square wave in the process.
		Has some amplitude tracking capability.
AudioScope:	Convert input audio to video output representing the
		audio power spectrum. Shows you the sound wave.
#L_Auto phaser:
L_Barry's Satan Maximiser: Compresses signals with a very short attack and
		decay, infinite ratio and hard knee.  Gives good
		harsh (non-musical) distortion.
L_Bode frequency shifter: A popular analogue synth module, it works by
		shifting all the frequencies of an input signal up or
		down by a specified frequency
L_Bode frequency shifter (CV): Controls the frequency shift applied to
		the input signal, in KHz.
L_Chebyshev distortion: Interesting distortion effect that is seeded
		from incoming signal envelope.
Chorus:		Adds a chorus effect to the audio.
L_Comb Filter:	Controls the distance between the filters peaks.
L_Comb Splitter:	Divides the input up into two parts with frequency
		peaks at f Hz intervals, skewed by f/2 Hz between
		the two outputs.
#Comb delay line, cubic spline interpolation:
#Comb delay line, linear interpolation:
#Comb delay line, noninterpolating:
L_Constant Signal Generator: Add an output DC offset at the given amplitude
		to the input signal. It has no real use other than for
		debugging and in modular synths.
L_Crossfade:	Controls the degree to which the inputs are mixed
		into the output.  Value of -1 means that the output is
		just the A input, and a value of 1.0 means it is just
		the B.
L_Crossfade (4 outs):  Controls the degree to which the inputs are mixed
		into the output.  Value of -1 means the output is just
                the A input, and a value of 1.0 means it is just the B.
L_Crossover distortion: Simulation of the distortion that happens in class
		B and AB power amps when the signal crosses 0.
Compressor:	Lessen the dynamic range between the loudest and
		quietest parts of an audio signal by boosting the
		quieter signals and attenuating the louder signals.
Compressor Multi: Compressor that acts on 3 distinct frequency bands
		instead of the entire frequency spectrum.
DC Offset:	Remove DC Offset, which is usually an undesirable
		characteristic of a recording normally caused by
		defective equipment. (Has no controls)
L_DC Offset Remover: Remove DC Offset, which is usually an undesirable
		characteristic of a recording normally caused by
		defective equipment.
L_DJ EQ:	3-band Equalization - Hi-Mid-Lo.
#L_DJ EQ (mono):
#L_DJ flanger:
L_Decimator:	Reduces the effective sample rate, and reduces the
		bit depth of the input signal.
L_Declipper:	Removes clicks from input signals.
Delay audio:    Delay the audio by a specified time offset.
#L_Delayorama:
Denoise:	Reduce audio background noise.
DenoiseFFT:	Noise removal from audio using FFT editing.
Despike:	Detect and eliminate out of range impulse values.
L_Diode Processor: Mangles the signal as if it had been passed through
		 a diode rectifier network.
L_Dyson compressor: Compress peaks to reduce dynamic range and
		create room to increase audio levels
EQ Graphic:	Graphic equalizer which sets the output levels for
		specified frequency bands.
EQ Parametric:	Parametric equalizer to show and output levels for
		frequency, quality, level, mode, and wetness.
Echo:		Add echo - reflection of sound - for effect.
		. Level represents the volume adjustment
		. Atten is the reflected output level
		. Offset is the lag in the attenuated echo signal
EchoCancel:	Removes echoes from audio to improve the quality.
		Detects and removes time delayed reflections.
L_Exponential signal decay: Time for the echoes to decay by 60 DCBs.
#L_FM Oscillator:
L_Fast Lookahead limiter: A limiter with an attack time of 5ms. It adds
		just over 5ms of lantecy to the input signal, but
		guarantees no signals over the limit, and tries to
		get the minimum amount of distortion.
L_Fast overdrive: Compresses the extreme peaks to make a sound
		similar to an overdriven amplifier.
Flanger:	Adds a flanger effect to the audio.
L_Flanger:	Digital flanger implementation.  Uses excursion,
		controlled bandwidth modulation function, which
		makes the modulation less repetitive and noticeable.
L_Foldover distortion: Uses a sine wave approximation to simulate
		valve style foldover distortion.
L_Fractionally Addressed Delay Line: Fixed ring buffer delay implementation.
		Has different dynamics than a normal delay
Freeverb:	Adds effect of multiple decaying echoes to audio
		signals based on a specific algorithm. Common use
		of reverb is simulate music played in a closed room.
L_Frequency tracker: Controls the level of damping applied to the output.
		High values make the frequency output jump
		around, low values make it a bit slow to respond.
L_GLAME Butterworth Highpass: Cuts off frequencies below a certain point.
L_GLAME Butterworth Lowpass: Cuts off frequencies above a certain point.
L_GSM simulator:	Encodes and decodes signal using the GSM voice
		compression system. Has the effect of making it
		sound like being sent over a European mobile phone
		network.
L_GVerb:	A mono In, stereo Out reverb implementation.
Gain:		Add gain, input level, to increase/decrease loudness.
#L_Gate:
L_Giant flange:	A normal flanger with excessively long delay times.
L_Glame Bandpass Analog Filter: IIR bandpass filter modeled after an
		analog circuit.
L_Glame Bandpass Filter: Allows you to tweak the number of stages used
		for filtering.  Every stage adds two more poles,
		which leads to a steeper dropoff.
#L_Glame Butterworth X-over Filter:
L_Glame Highpass Filter: IIR highpass filter allows you to tweak the number
		of stages used for filtering. Every stage adds 2
		more poles, which leads to steeper dropoff.
#L_Glame Lowpass Filter:
L_Gong beater:	Simulates the action of a beator on a gong surface,
		used to trigger the gong physical model.
L_Gong model:	Physical model of a metal gong.
L_Hard Limiter:	Brick hard limiter with residue mixer.
L_Harmonic generator: Allows you to add harmonics and remove the
		fundamental from any audio signal.
L_Hermes Filter:	Simulation of a modern analogue synth - a Pro Tone,
L_Higher Quality Pitch Scaler: Pitch shifter implementation that scales the
		harmonics appropriately with the base frequencies.
L_Hilbert transformer: Phase shifts the input signal by 90 degrees. It
		outputs the 90 degree phase shifted signal and the
		unshifted signal, both delayed by an equal amount.
L_Impulse convolver: Convolver for a set of short impulses which have to
		be compiled in.
Interpolate:	Generate a smooth curve based on sound (currently,
		does not appear to work). Has no controls.
Invert Audio:	Reverses the numerical sign of the digital audio.
		(Has no controls).
L_Inverter:	Utility plugin that inverts the signal.
L_Karaoke:	Attempts to strip the vocals from a stereo signal.
L_L/C/R Delay:	A left/center/right delay with feedback
#L_LFO Phaser:
L_LS Filter:	Filter similar to the filter used in giga sampler.
Live Audio:	Reads audio directly from the soundcard input,
		replacing any audio on track.
Loop audio:	Loop some number of samples of audio over & over.
#Overlay:	Overlay Top or Bottom track in Add/Multiply mode.
L_Mag's Notch Filter: Allows you to tweak the number of stages used for
		filtering.  Every stage adds two more poles, which
		leads to a steeper dropoff.
L_Matrix Spatialiser: Simple spatializer to control the width of a
		stereo signal.
#L_Matrix; MS to Stereo:
#L_Matrix; Stereo to MS:
L_Modulatable delay: A delay whose tape is modulated at audio rate.
L_Mono to Stereo splitter: Takes mono input signal, and outputs it to
		both left and right channel.
L_Multiband EQ:	Multiband graphical equalizer implemented using
		FFT.
L_Multivoice Chorus: Implementation of a Multivoice chorus algorithm,
		using a sync based noise interpolation method to
		produce a modulation law making it possible to
		have many voices without the metallic, artificial
		sound.
#L_Nonbandlimited single-sample impulses (Frequency; Control):
L_Pitch Scaler:	Pitch shifter implementation that scales the
		harmonics appropriately with the base frequencies.
Pitch shift:	Uses FFT to try to change the pitch without
		changing the duration.
L_Plate reverb:	Physical model of a steel plate reverb.  It uses 8
		linear waveguides to model the plate.
L_Pointer cast distortion: Distortion is created by treating the floating
		point representation of the input signal as a 0.32 1's
		complement fixed point integer. Not musical but still
		recognizable.  Makes interesting noises.
L_Rate shifter:	Stretches or compresses the input with a ringbuffer.
Remove Gaps:	Remove silent gap (below DB threshold) which
		persist for more than the time limit.
ResampleRT:	Allows you to convert an audio file from one
		sample rate to another.
L_Retro Flanger:	Model of someone flanging the input.  Models the
		tape saturation effects and frequency smear of a
		manual flanger.  Results are distorted, but more
		subtle flanger sound than from a digital flanger.
Reverb:		Reflections of sound to add depth and fullness.
		Simulates creation of a large number of reflections
		(lots of walls) which build up and then decay.
L_Reverse Delay (5s max): A reverse delay.
Reverse audio:	Play the audio backwards.
L_Ringmod with LFO: Simple ring modulator and LFO.
L_Ringmod with two inputs: Simple 2 input ring modulator.
L_SC1:		High quality RMS compressor for musical work.
L_SC2:		Compressor with sidechain.
L_SC3:		Stereo compressor with sidechain input.
L_SC4:		Stereo compressor with variable envelope follower
		for RMS / peak behavior.
L_SC4 mono:	Mono compressor with variable envelope follower
		for RMS / peak behavior.
L_SE4:		Stereo expander with variable envelope follower for
		RMS / peak behavior.
L_Signal sifter:	Sorts and mixes blocks of the input signal to give a
		bumpy ramp effect.  Can produce interesting noises.
L_Simple amplifier:	Controls the gain of the input signal in dB's.
#L_Simple delay line, cubic spline interpolation:
#L_Simple delay line, linear interpolation:
#L_Simple delay line, noninterpolating:
L_Sine + cosine oscillator: Simple oscillator that outputs sinewaves
		with a 90 degree phase shift between them.
L_Single band parametric: A single band of a parametric filter.
L_Sinus wavewrapper: Produces unusual distortion, for amp like tone.
#L_Smooth Decimator:
SoundLevel:	Displays the Max/RMS sound level in decibels.
Spectrogram:	Visual representation of the sound levels at
		specified frequencies as they vary with time.
L_State Variable Filter: Oversampled state variable filter with tweaks.
L_Step Demuxer:	Inputs up to 8 signals & switches between them on
		output when the signal on the clock input goes high.
L_Surround matrix encoder: Allows you to encode 4 channels of sound into
		a stereo compatible stream that will be decoded by
		a Dolby1 Surround/Pro-Logic decoder into Left, Right,
		Center and Surround signals.
Synthesizer:	Generate synthesizer sounds; to set key data, turn
		on Generate keyframes while tweaking.
L_Tape Delay Simulation: Models the tape motion and some smear effect.
Time Stretch RT: Change the speed of an audio signal without
		affecting its pitch.
Tremolo:	Applies a tremolo effect to the audio.
#L_Transient mangler:
#L_Triple band parametric with shelves:
#L_Valve rectifier:
L_Valve saturation: Model of valve (tube) distortion, lacking some of
		the harmonics you would get in a real tube amp.
L_Vocoder:	A category of voice codec that analyzes and
		synthesizes the human voice signal for audio data
		compression, multiplexing, voice encryption, voice
		transformation,+.
L_VyNil (Vinyl Effect): Sounds like it is being played from a record.
L_Wave Terrain Oscillator: x and y move the cursor around on a 2D
		landscape wavetable used to generate the output.
L_Wave shaper:	Reshapes the wave by an exponential function,
L_z-1:		Implements the z-1 function - a single sample delay.
#
# LV2 Calf Audio Plugins
#
L2_Calf Analyzer: Has a frequency domain display and a goniometer.
L2_Calf Bass Enhancer: Harmonics for fattening the lower end.
L2_Calf Compensation Delay Line: A metric based delay to compensate for
	differing positions of microphones or speakers.
L2_Calf Compressor: Smooth sounding dynamic compressor with varied
	 settings.
L2_Calf Crusher: Lets you crush the signal by reducing bit resolution.
L2_Calf Deesser: An optimized filter stage in the sidechain gives you
	good control over dynamic highs.
L2_Calf Emphasis: Adds/subtracts different frequency response curves
	to create standard compliant material for different media.
L2_Calf Envelope Filter: A filter following the envelope of a signal.
L2_Calf Equalizer 12 Band: Filter Equalizer providing specialized
	tools for everyday signal processing.
L2_Calf Equalizer 30 Band: Uses different filters for manipulations
	of your material.
L2_Calf Equalizer 5 Band: Filter Equalizer providing specialized
	tools for everyday signal processing.
L2_Calf Equalizer 8 Band: Filter Equalizer providing specialized
	tools for everyday signal processing.
L2_Calf Exciter: Filtered distortion to add brilliance to your tracks.
L2_Calf Filter:	Selectable 12dB/24dB/36dB rolloff, lowpass or highpass
	with inertia/smoothing for cutoff for more analog sound.
L2_Calf Filterclavier: Controllable via MIDI and follows Note-On
	signals with its frequency settings.
L2_Calf Flanger: Simple stereo flanger with linear interpolation.
L2_Calf Fluidsynth: Implementation of a Fluidsynth SF2 sample player.
L2_Calf Gate:	Solid based noise gate.
L2_Calf Haas Stereo Enhancer: Widens your stereo material via a simple
	delay line.
L2_Calf Limiter: Uses lookahead technology to smooth the gain reduction
	process while preventing signals from rising above a threshold.
L2_Calf Mono Compressor: Single banded compressor.
L2_Calf Mono Input: Useful functions to deal with split processes like
	phase inversion and balance.
L2_Calf Monosynth: Simple monophonic synthesizer useful for synth
	basses and leads.
L2_Calf Multi Chorus: Multi-tape stereo chorus with adjustable number
	of voices.
L2_Calf Multiband Compressor: Based on Thor's compressions routine; 4
	channels with separate compression stages increases loudness.
L2_Calf Multiband Gate:	Flexible 4 channels with separate gate stages.
L2_Calf Multiband Limiter: Brings presence, punch, and loudness to
	your mix.
L2_Calf Organ:	An organ synthesizer which produces different sounds.
L2_Calf Phaser:	Basic stereo phaser with all typical settings.
L2_Calf Pulsator: In between an autopanner and a tremolo; also produces
	funny stereo effects.
L2_Calf Reverb:	Simple reverb with basic controls and neutral sound.
L2_Calf Reverse Delay:	Reverses the input signal while feeding the
	delay buffer resulting in a reversed sound effect.
L2_Calf Ring Modulator: Extends the typical ring modulation by 2 LFO.
L2_Calf Rotary Speaker:	Morphs between slow/fast mode when switched
	using MIDI, control ports, or automation.
L2_Calf Saturator: Universal distortion tool; can act as guitar
	distortion or harmonics generator.
L2_Calf Sidechain Compressor: Based on Thor's compression routine; a
	universal tool for any problem concerning sound dynamics.
L2_Calf Sidechain Gate: Precise gating, especially in drum recordings.
L2_Calf Sidechain Limiter: Acts like the multiband limiter but provides
	an additional stereo channel to feed material.
L2_Calf Stereo Tools: Toolbox for handling stereo signals; can change
	M/S microphone signals to L/R and vice versa.
L2_Calf Tape Simulator:	Modifies signals as if they were recorded on
	a tape machine.  Simulates aspects of magnetical recordings.
L2_Calf Transient Designer: Used to modify the envelope of percussive
	signals like drum sounds or percussion instruments.
L2_Calf Vintage Delay:	Simple simulation of tape echo with a filter
	in a feedback loop and BPM-based time setting.
L2_Calf Vocoder: Modulates the frequency response of a carrier signal
	by measuring response of a modulator signal in realtime.
L2_Calf Wavetable: Synthesizer based on predefined wavetables with ADSR
	section.
L2_Calf X-Over 2 Band: Flexible way to split a signal in different
	frequency bands for feeding dedicated speaker setups.
L2_Calf X-Over 3 Band: Flexible way to split a signal in different
	frequency bands for feeding dedicated speaker setups.
L2_Calf X-Over 4 Band: Flexible way to split a signal in different
	frequency bands for feeding dedicated speaker setups.
#L2_Example Fifths
#L2_Example MIDI Gate
#L2_Example Metrobome
#L2_Simple Amp
#
# Transitions - Audio and Video
#
Crossfade:	Creates a smooth transition from one audio source
		edit to another. The crossfade has the first
		source fade out while the second fades in.
BandSlide:	Bands slide across video to see the image slide.
BandWipe:	Bands wipe across the video to see the mask slides.
Dissolve:	A soft dissolve transition between two video
		segments. The left segment turns more transparent
		while at the same time the right segment
		materializes into place.
Flash:		Video flashes when transitioning between segments.
IrisSquare:	Video switches segments via a small rectangular
		view that gradually grows to full size.
Shape Wipe:	Wipe a specific shape across the video.  Available
		shapes are: Butterfly, burst, circle-s, clock, cloud-s,
		cross-s, diagonal-s, diamond-s, door-s, gravity,
		heart, linear-s, Plasma, specks, spiral, tile-s, and
		Venetian blinds-s.
Slide:		Image slides into view - can set: Left/Right/In/Out.
Wipe:		Wipe the image across screen starting left or right.
Zoom:		Zoom out video at X/Y magnification for X seconds.
