#pragma once

// subtitleeditor -- a tool to create or edit subtitle
//
// https://kitone.github.io/subtitleeditor/
// https://github.com/kitone/subtitleeditor/
//
// Copyright @ 2005-2018, kitone
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.

#include <gtkmm.h>
#include "player.h"

class VideoPlayer : public Gtk::VBox {
 public:
  // Constructor
  // Create the GStreamer Player, the PlayerControls (play/pause + seek)
  VideoPlayer(BaseObjectType* cobject,
              const Glib::RefPtr<Gtk::Builder>& builder);

  // Destructor
  ~VideoPlayer();

  // Load the video player config.
  void load_config();

  // Return the gstreamer player.
  Player* player();

  // The player state has changed.
  // Clear subtitle.
  void on_player_message(Player::Message msg);

  // The config of video player has changed.
  void on_config_video_player_changed(const Glib::ustring& key,
                                      const Glib::ustring& value);

  // The current document has changed.
  // Clear subtitle (sub and player text) and try to found the good subtitle.
  void on_active_document_changed(Document* doc);

  // Check or search the good subtitle (find_subtitle).
  void on_player_tick(long current_time, long stream_length,
                      double current_position);

  // Initialize the current subtitle and the player text to NULL.
  void clear_subtitle();

  // Check if time is in subtitle.
  bool is_good_subtitle(const Subtitle& sub, long time);

  // Try to found the good subtitle and init the player (text).
  bool find_subtitle();

  // Sets the text of the player to NULL.
  void show_subtitle_null();

  // Sets the text of the player with the current subtitle.
  void show_subtitle_text();

 protected:
  sigc::connection m_connection_document_changed;
  Subtitle m_subtitle;
  Player* m_player;

  bool m_cfg_display_translated_subtitle;
};
