
// Actually just a dummy, used by the compiler to build the precompiled header.

#include "./../include/assimp/version.h"
#include "./../include/assimp/scene.h"
#include "ScenePrivate.h"

static const unsigned int MajorVersion = 3;
static const unsigned int MinorVersion = 3;

// --------------------------------------------------------------------------------
// Legal information string - dont't remove this.
static const char* LEGAL_INFORMATION =

"Open Asset Import Library (Assimp).\n"
"A free C/C++ library to import various 3D file formats into applications\n\n"

"(c) 2008-2016, assimp team\n"
"License under the terms and conditions of the 3-clause BSD license\n"
"http://assimp.sourceforge.net\n"
;

// ------------------------------------------------------------------------------------------------
// Get legal string
ASSIMP_API const char*  aiGetLegalString  ()    {
    return LEGAL_INFORMATION;
}

// ------------------------------------------------------------------------------------------------
// Get Assimp minor version
ASSIMP_API unsigned int aiGetVersionMinor ()    {
    return MinorVersion;
}

// ------------------------------------------------------------------------------------------------
// Get Assimp major version
ASSIMP_API unsigned int aiGetVersionMajor ()    {
    return MajorVersion;
}

// ------------------------------------------------------------------------------------------------
// Get flags used for compilation
ASSIMP_API unsigned int aiGetCompileFlags ()    {

    unsigned int flags = 0;

#ifdef ASSIMP_BUILD_BOOST_WORKAROUND
    flags |= ASSIMP_CFLAGS_NOBOOST;
#endif
#ifdef ASSIMP_BUILD_SINGLETHREADED
    flags |= ASSIMP_CFLAGS_SINGLETHREADED;
#endif
#ifdef ASSIMP_BUILD_DEBUG
    flags |= ASSIMP_CFLAGS_DEBUG;
#endif
#ifdef ASSIMP_BUILD_DLL_EXPORT
    flags |= ASSIMP_CFLAGS_SHARED;
#endif
#ifdef _STLPORT_VERSION
    flags |= ASSIMP_CFLAGS_STLPORT;
#endif

    return flags;
}

// include current build revision, which is even updated from time to time -- :-)
#include "revision.h"

// ------------------------------------------------------------------------------------------------
ASSIMP_API unsigned int aiGetVersionRevision ()
{
    return GitVersion;
}

// ------------------------------------------------------------------------------------------------
ASSIMP_API aiScene::aiScene()
    : mFlags(0)
    , mRootNode(NULL)
    , mNumMeshes(0)
    , mMeshes(NULL)
    , mNumMaterials(0)
    , mMaterials(NULL)
    , mNumAnimations(0)
    , mAnimations(NULL)
    , mNumTextures(0)
    , mTextures(NULL)
    , mNumLights(0)
    , mLights(NULL)
    , mNumCameras(0)
    , mCameras(NULL)
    , mPrivate(new Assimp::ScenePrivateData())
    {
    }

// ------------------------------------------------------------------------------------------------
ASSIMP_API aiScene::~aiScene()
{
    // delete all sub-objects recursively
    delete mRootNode;

    // To make sure we won't crash if the data is invalid it's
    // much better to check whether both mNumXXX and mXXX are
    // valid instead of relying on just one of them.
    if (mNumMeshes && mMeshes)
        for( unsigned int a = 0; a < mNumMeshes; a++)
            delete mMeshes[a];
    delete [] mMeshes;

    if (mNumMaterials && mMaterials)
        for( unsigned int a = 0; a < mNumMaterials; a++)
            delete mMaterials[a];
    delete [] mMaterials;

    if (mNumAnimations && mAnimations)
        for( unsigned int a = 0; a < mNumAnimations; a++)
            delete mAnimations[a];
    delete [] mAnimations;

    if (mNumTextures && mTextures)
        for( unsigned int a = 0; a < mNumTextures; a++)
            delete mTextures[a];
    delete [] mTextures;

    if (mNumLights && mLights)
        for( unsigned int a = 0; a < mNumLights; a++)
            delete mLights[a];
    delete [] mLights;

    if (mNumCameras && mCameras)
        for( unsigned int a = 0; a < mNumCameras; a++)
            delete mCameras[a];
    delete [] mCameras;

    delete static_cast<Assimp::ScenePrivateData*>( mPrivate );
}

