set(FILES
	unittextures/tatex/PALETTE.PAL
	mapgenerator/mapinfo_template.lua
	EngineOptions.lua
	shaders/GLSL/bumpWaterCoastBlurFS.glsl
	shaders/GLSL/infoHeight.lua
	shaders/GLSL/infoLOS.lua
	shaders/GLSL/infoMetal.lua
	shaders/GLSL/infoPath.lua
	shaders/GLSL/ShadowGenVertProg.glsl
	shaders/GLSL/ShadowGenFragProg.glsl
	shaders/GLSL/TreeFragProg.glsl
	shaders/GLSL/terrainCommon.glsl
	shaders/GLSL/SMFFragProg.glsl
	shaders/GLSL/GrassFragProg.glsl
	shaders/GLSL/GroundDecalsFragProg.glsl
	shaders/GLSL/terrainSimpleCopyFS.glsl
	shaders/GLSL/ModelVertProg.glsl
	shaders/GLSL/terrainFragmentShader.glsl
	shaders/GLSL/DecalsFragGL4.glsl
	shaders/GLSL/TreeVertProg.glsl
	shaders/GLSL/SMFVertProg.glsl
	shaders/GLSL/bumpWaterFS.glsl
	shaders/GLSL/GroundDecalsVertProg.glsl
	shaders/GLSL/GrassVertProg.glsl
	shaders/GLSL/ModelFragProg.glsl
	shaders/GLSL/DecalsVertGL4.glsl
	shaders/GLSL/terrainSimpleCopyVS.glsl
	shaders/GLSL/terrainVertexShader.glsl
	shaders/GLSL/bumpWaterVS.glsl
	shaders/ARB/groundshadow.vp
	shaders/ARB/waterDynWave2.vp
	shaders/ARB/units3o.vp
	shaders/ARB/waterDynNormal.vp
	shaders/ARB/dwgroundreflectinverted.vp
	shaders/ARB/treeFarShadow.vp
	shaders/ARB/waterDynNormal.fp
	shaders/ARB/waterDynWave3.vp
	shaders/ARB/clouds.fp
	shaders/ARB/units3o.fp
	shaders/ARB/water.fp
	shaders/ARB/ground.vp
	shaders/ARB/dwAddSplash.vp
	shaders/ARB/waterDynNT.vp
	shaders/ARB/treeShadow.vp
	shaders/ARB/waterDynWave.vp
	shaders/ARB/units3o2.vp
	shaders/ARB/waterDyn.fp
	shaders/ARB/waterRefractT2D.fp
	shaders/ARB/dwgroundrefract.vp
	shaders/ARB/unit_genshadow.vp
	shaders/ARB/units3o_shadow.fp
	shaders/ARB/treeFar.vp
	shaders/ARB/waterRefractTR.fp
	shaders/ARB/GroundDecalsSMF.fp
	shaders/ARB/dwAddSplash.fp
	shaders/ARB/waterDyn.vp
	shaders/ARB/projectileshadow.vp
	shaders/ARB/treeNS.vp
	shaders/ARB/waterDynWave.fp
	shaders/ARB/GroundDecals.vp
	shaders/ARB/waterDynWave3.fp
	shaders/ARB/GroundDecalsSM3.fp
	shaders/ARB/waterDynWave2.fp
	shaders/ARB/treeFPshadow.fp
	shaders/ARB/groundFPshadow.fp
	shaders/ARB/dwDetailNormal.fp
	shaders/ARB/dwDetailNormal.vp
	shaders/ARB/tree.vp
	gamedata/unitdefs.lua
	gamedata/explosion_alias.lua
	gamedata/unitdefs_post.lua
	gamedata/armordefs.lua
	gamedata/explosions.lua
	gamedata/system.lua
	gamedata/scanutils.lua
	gamedata/parse_snd.lua
	gamedata/parse_tdf.lua
	gamedata/weapondefs.lua
	gamedata/defs.lua
	gamedata/weapondefs_post.lua
	gamedata/modrules.lua
	gamedata/resources.lua
	gamedata/featuredefs.lua
	gamedata/download_builds.lua
	gamedata/sidedata.lua
	gamedata/featuredefs_post.lua
	gamedata/movedefs.lua
	gamedata/unit_script_header.lua
	gamedata/VFSUtils.lua
	gamedata/parse_fbi.lua
	gamedata/resources_map.lua
	gamedata/sounds.lua
	gamedata/icontypes.lua
	anims/cursortime_0.png
	anims/cursordwatch_2.png
	anims/cursordwatch.txt
	anims/cursorwait_3.png
	anims/cursornumber_00.png
	anims/cursorrestore_2.png
	anims/cursornumber_07.png
	anims/cursorcentroid_0.png
	anims/cursornumber_11.png
	anims/cursorselfd_0.png
	anims/cursorgather_1.png
	anims/cursornumber.txt
	anims/cursordwatch_1.png
	anims/cursorrestore_3.png
	anims/cursorselfd_1.png
	anims/cursornumber_06.png
	anims/cursorselfd.txt
	anims/cursornumber_09.png
	anims/cursornumber_05.png
	anims/cursorbuildgood_0.png
	anims/cursorrestore.txt
	anims/cursorwait_1.png
	anims/cursorgather_0.png
	anims/cursorgather_2.png
	anims/cursornumber_02.png
	anims/cursornumber_04.png
	anims/cursorgather.txt
	anims/cursorwait_0.png
	anims/cursornumber_10.png
	anims/cursorrestore_0.png
	anims/cursorbuildbad_0.png
	anims/cursorgather_3.png
	anims/cursorwait.txt
	anims/cursordwatch_0.png
	anims/cursorselfd_2.png
	anims/cursorwait_2.png
	anims/cursorrestore_1.png
	anims/cursornumber_08.png
	anims/cursorrestore_4.png
	anims/cursornumber_01.png
	anims/cursornumber_03.png
	modinfo.lua
	bitmaps/icons/frame_slate_faded_128x96.png
	bitmaps/icons/frame_slate_128x96.png
	bitmaps/icons/frame.png
	bitmaps/icons/frame_slate_hilite_128x96.png
	bitmaps/minimapbuttons.png
	LuaGadgets/callins.lua
	LuaGadgets/Gadgets/share_levels.lua
	LuaGadgets/Gadgets/cmd_nocost.lua
	LuaGadgets/Gadgets/game_end.lua
	LuaGadgets/Gadgets/share_delayed.lua
	LuaGadgets/Gadgets/README.txt
	LuaGadgets/Gadgets/share_no_builders.lua
	LuaGadgets/Gadgets/object_statusbars_default.lua
	LuaGadgets/Gadgets/cmd_doline.lua
	LuaGadgets/Gadgets/share_control.lua
	LuaGadgets/Gadgets/unit_script.lua
	LuaGadgets/Gadgets/game_spawn.lua
	LuaGadgets/Gadgets/unit_limit_dgun.lua
	LuaGadgets/system.lua
	LuaGadgets/actions.lua
	LuaGadgets/README.txt
	LuaGadgets/colors.h.lua
	LuaGadgets/setupdefs.lua
	LuaGadgets/gadgets.lua
	LuaHandler/config.lua
	LuaHandler/doc/gpl-2.0.txt
	LuaHandler/doc/changelog.txt
	LuaHandler/handler.lua
	LuaHandler/SystemAddons/watchdog.lua
	LuaHandler/Utilities/vector.lua
	LuaHandler/Utilities/setupdefs.lua
	LuaHandler/Utilities/ctrlpanel.lua
	LuaHandler/Utilities/keysym.lua
	LuaHandler/Utilities/list.lua
	LuaHandler/Utilities/cache.lua
	LuaHandler/Utilities/colors.lua
	LuaHandler/Utilities/table.lua
	LuaHandler/Utilities/savetable.lua
	LuaHandler/Utilities/VFS_GetFileChecksum.lua
	LuaHandler/Utilities/utils.lua
	LuaHandler/Utilities/crashHandler.lua
	LuaHandler/Utilities/specialCallinHandlers.lua
	LuaHandler/Utilities/actions.lua
	LuaHandler/Utilities/addonRevisions.lua
	LuaIntro/config.lua
	LuaIntro/main.lua
	LuaIntro/Addons/bg_logo.lua
	LuaIntro/Addons/loadprogress.lua
	LuaIntro/Addons/main.lua
	LuaIntro/Addons/music.lua
	LuaIntro/Addons/bg_texture.lua
)

CreateBaseContentArchive("base" "springcontent.sdz" "${FILES}")

