!!ARBvp1.0

PARAM mat[4] = { state.matrix.mvp };
ATTRIB pos = vertex.position;
OUTPUT opos = result.position;

DP4 opos.x, pos, mat[0];
DP4 opos.y, pos, mat[1];
DP4 opos.z, pos, mat[2];
DP4 opos.w, pos, mat[3];

MOV result.texcoord[0], vertex.texcoord;

END
