[Project]
FileName=RAI.dev
Name=RAI
UnitCount=24
Type=3
Ver=1
ObjFiles=
Includes=..\..\..\..\..\rts;..\..\..\..\..\rts\system;..\..\..\..\..\..\mingwlibs\include
Libs=
PrivateResource=
ResourceIncludes=
MakeIncludes=
Compiler=-DBUILDING_AI=1_@@_ -DBUILDING_SKIRMISH_AI=1_@@_
CppCompiler=-DBUILDING_AI=1_@@_ -DBUILDING_SKIRMISH_AI=1_@@_
Linker=--no-export-all-symbols --add-stdcall-alias_@@_C:/Dev-Cpp/lib/libgdi32.a_@@_
IsCpp=1
Icon=
ExeOutput=
ObjectOutput=Ming
OverrideOutput=1
OverrideOutputName=RAI.dll
HostApplication=
Folders=Header,Source
CommandLine=
UseCustomMakefile=0
CustomMakefile=
IncludeVersionInfo=0
SupportXPThemes=0
CompilerSet=0
CompilerSettings=0011000000010000010100

[Unit11]
FileName=..\..\PowerManager.cpp
CompileCpp=1
Folder=Source
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit13]
FileName=..\..\RAI.cpp
CompileCpp=1
Folder=Source
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit15]
FileName=..\..\SWeaponManager.cpp
CompileCpp=1
Folder=Source
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit20]
FileName=..\..\GResourceMap.h
CompileCpp=1
Folder=Header
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit21]
FileName=..\..\DLLExportRAI.cpp
CompileCpp=1
Folder=Source
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit22]
FileName=..\..\BasicArray.h
CompileCpp=1
Folder=Header
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit23]
FileName=..\..\UnitDefHandler.cpp
CompileCpp=1
Folder=Source
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit28]
FileName=..\..\Krogs Metal Class v0.4\MetalMap.cpp
CompileCpp=1
Folder=RAI
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit29]
FileName=..\..\Krogs Metal Class v0.4\MetalMap.h
CompileCpp=1
Folder=RAI
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[VersionInfo]
Major=0
Minor=1
Release=1
Build=1
LanguageID=1033
CharsetID=1252
CompanyName=
FileVersion=
FileDescription=Developed using the Dev-C++ IDE
InternalName=
LegalCopyright=
LegalTrademarks=
OriginalFilename=
ProductName=
ProductVersion=
AutoIncBuildNr=0

[Unit31]
FileName=..\..\TaskTransport.cpp
CompileCpp=1
Folder=Source
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit32]
FileName=..\..\TaskTransport.h
CompileCpp=1
Folder=Header
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit34]
FileName=..\..\Krogs Metal Class v0.4\MetalMap.h
CompileCpp=1
Folder=Krogs Metal Class v0.4
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit33]
FileName=..\..\Krogs Metal Class v0.4\MetalMap.cpp
CompileCpp=1
Folder=Krogs Metal Class v0.4
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit14]
FileName=..\..\RAI.h
CompileCpp=1
Folder=Header
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit1]
FileName=..\..\Builder.cpp
CompileCpp=1
Folder=Source
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit2]
FileName=..\..\Builder.h
CompileCpp=1
Folder=Header
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit3]
FileName=..\..\BuilderPlacement.cpp
CompileCpp=1
Folder=Source
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit4]
FileName=..\..\BuilderPlacement.h
CompileCpp=1
Folder=Header
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit5]
FileName=..\..\CombatManager.cpp
CompileCpp=1
Folder=Source
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit6]
FileName=..\..\CombatManager.h
CompileCpp=1
Folder=Header
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit7]
FileName=..\..\GTerrainMap.cpp
CompileCpp=1
Folder=Source
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit8]
FileName=..\..\GTerrainMap.h
CompileCpp=1
Folder=Header
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit9]
FileName=..\..\LogFile.cpp
CompileCpp=1
Folder=Source
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit10]
FileName=..\..\LogFile.h
CompileCpp=1
Folder=Header
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit12]
FileName=..\..\PowerManager.h
CompileCpp=1
Folder=Header
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit16]
FileName=..\..\SWeaponManager.h
CompileCpp=1
Folder=Header
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit17]
FileName=..\..\UnitManager.cpp
CompileCpp=1
Folder=Source
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit18]
FileName=..\..\UnitManager.h
CompileCpp=1
Folder=Header
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit19]
FileName=..\..\GResourceMap.cpp
CompileCpp=1
Folder=Source
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit26]
FileName=..\..\KrogsMetalClass-v0.4\MetalMap.h
CompileCpp=1
Folder=RAI
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit27]
FileName=..\..\GPathfinder.h
CompileCpp=1
Folder=Header
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit30]
FileName=..\..\BasicArray.h
CompileCpp=1
Folder=Header
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit24]
FileName=..\..\UnitDefHandler.h
CompileCpp=1
Folder=Header
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit25]
FileName=..\..\KrogsMetalClass-v0.4\MetalMap.cpp
CompileCpp=1
Folder=RAI
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

