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		<Option pch_mode="0" />
		<Option compiler="gcc" />
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			<Target title="default">
				<Option output="RAI.dll" prefix_auto="0" extension_auto="0" />
				<Option type="3" />
				<Option compiler="gcc" />
				<Option createStaticLib="1" />
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		<VirtualTargets>
			<Add alias="All" targets="default;" />
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		<Compiler>
			<Add option="-O3" />
			<Add option="-DBUILDING_AI" />
			<Add option="-DBUILDING_SKIRMISH_AI" />
			<Add directory="..\..\..\..\rts" />
			<Add directory="..\..\..\..\rts\System" />
			<Add directory="..\..\..\..\mingwlibs\include" />
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		<Unit filename="..\AIExport.cpp" />
		<Unit filename="..\AIExport.h" />
		<Unit filename="..\BasicArray.h" />
		<Unit filename="..\Builder.cpp" />
		<Unit filename="..\Builder.h" />
		<Unit filename="..\BuilderPlacement.cpp" />
		<Unit filename="..\BuilderPlacement.h" />
		<Unit filename="..\CombatManager.cpp" />
		<Unit filename="..\CombatManager.h" />
		<Unit filename="..\GResourceMap.cpp" />
		<Unit filename="..\GResourceMap.h" />
		<Unit filename="..\GTerrainMap.cpp" />
		<Unit filename="..\GTerrainMap.h" />
		<Unit filename="..\LogFile.cpp" />
		<Unit filename="..\LogFile.h" />
		<Unit filename="..\PowerManager.cpp" />
		<Unit filename="..\PowerManager.h" />
		<Unit filename="..\RAI.cpp" />
		<Unit filename="..\RAI.h" />
		<Unit filename="..\SWeaponManager.cpp" />
		<Unit filename="..\SWeaponManager.h" />
		<Unit filename="..\UnitDefHandler.cpp" />
		<Unit filename="..\UnitDefHandler.h" />
		<Unit filename="..\UnitManager.cpp" />
		<Unit filename="..\UnitManager.h" />
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			<debugger />
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