----------------
NeverNoid
----------------

copyright (c)2005/2006, André Bommelé, doubleDEV
All rights reserved.

This game is freeware. enjoy :)

----------------
Some legal stuff
----------------

You may freely copy and share this game as long as you agree to the following terms.

Do not sell, rent or use commercially without written permission from the author.
Graphics, music and sound are original work by the author and are not to be used for other
projects without permission.

I can't and won't garantee this game won't blow up your machine or hurt anyone or anything
and will therefore take no responsibility for it whatsoever. Use it at your own risk.

SDL and SDL_Mixer are part of the Simple DirectMedia Layer (SDL) (http://www.libsdl.org)

You must supply this readme file with the game at all time.

For more information visit http://www.doubledev.com

----------------
System requirements:
----------------

NeverNoid is known to work on the following systems:

Intel pentium 233 Mhz
64 MB ram
S3 trio vga
SB live
Windows 98

AMD athlon XP 2800+
512 MB ram
NVidia GForce TI4200 8x
SB audigy 2 ZS
Windows XP

Basically this means it will run on any system using Windows or Linux.
If the game runs too slow, please uncheck some features in the options screen.

SDL and SDL_Mixer are required. They are included for Windows but you need to install these
yourself on Linux. Most Linux distro's already include SDL.

----------------
Game info:
----------------

NeverNoid is an Arkanoid clone. Although there are tons of free games of this type I
felt I could do better ;) (Any programmer can second that)

The name NeverNoid is a bit of a wordjoke :) "Nooit" is dutch for "Never" and is pronounced
the same way as "Noid". "Never nooit" is also an expression you hear in The Netherlands
sometimes and simply means "Never ever".

The game itself hardly needs explanation, but here's some general hints.

There are 12 types of powerups/downs:

extra ball
reset powers
large paddle
small paddle
fire ball
reverse paddle
magnet (sticky ball)
mystery powerup
speed up ball
slow down ball
extra paddle
slow down paddle

At some level in the game one or more floaters will enter the game. When hit your ball will
instantly change direction. All they do is nag you.

A unique feature is the energy bar. Every time you pick up a powerup (or powerdown) the energy
bar charges fully. During play the energy slowly drops and once it's depleted
your powers go with it.

There are 40 unique maps with 5 levels of difficulty:

Newbie
Experienced
Master
Crazy
AAARGH

After playing all maps on a difficulty levels you will start over at a more difficult level.
Even though you can choose a new game at only 5 levels the difficulty will keep increasing
during gameplay.
That's 200+ levels of fun ! ;)

***REVIEWERS CHEAT***: Press N to skip a map. You will lose all your points.

NeverNoid can be played with a mouse or using the keyboard (which makes it more difficult).

----------------
Developer info
----------------

NeverNoid has been written in FreePascal (win32) using SDL.
Future development and enhancement depends on popularity and free time but feel free
to convince me otherwise :)

----------------
Known issues
----------------

- The collision code has some minor bugs. I will fix that when I have time.
- Some maps tend to be a pain to complete when you have 1 brick left in a tight spot.
  I'm thinking of a solution that will help you complete a map when it takes too long.
- Full screen won't work on Linux. Well, it works but I disabled it, cause for some
  reason the game will segfault after switching back to windowed mode. This is if you
  are lucky, worst case it will leave you staring at a blank screen.

note: I develop on windows and basically just compiled a Linux target. If you find any
      issues with Linux please let me know on my forum or email me (details below, thanks).

----------------
Change log
----------------

* version 1.0:
  - first release

* version 1.1:
  - fixed a bug that caused the game to skip a map after finishing 3 maps
    (thanks Eugen)

* version 1.2:
  - added a highscore list
  - scoring system changed
    (thanks Ineke)

----------------
More information
----------------

For more information visit http://www.doubledev.com or email the author on game@doubledev.com
Forum: http://www.doubledev.com/forum

