<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup>
    <Filter Include="A_Asm">
      <UniqueIdentifier>{646b0817-0dc5-4793-92da-24f7c073eda9}</UniqueIdentifier>
    </Filter>
    <Filter Include="B_Bots">
      <UniqueIdentifier>{623dc46a-ca67-4857-a2f0-d4357ff43cd7}</UniqueIdentifier>
    </Filter>
    <Filter Include="BLUA">
      <UniqueIdentifier>{067072e3-d4f9-4198-8f0f-cfcbc2f6c02e}</UniqueIdentifier>
    </Filter>
    <Filter Include="D_Doom">
      <UniqueIdentifier>{b92269bc-8016-4be6-8af4-47ad1fee89f6}</UniqueIdentifier>
    </Filter>
    <Filter Include="Docs">
      <UniqueIdentifier>{87800b1f-d777-4c10-876c-2d92cb872dce}</UniqueIdentifier>
    </Filter>
    <Filter Include="F_Frame">
      <UniqueIdentifier>{62561ca5-fce2-4d08-a949-a0a3d17bf339}</UniqueIdentifier>
    </Filter>
    <Filter Include="G_Game">
      <UniqueIdentifier>{2b867933-3f95-4c63-b3a9-a00f84446cbb}</UniqueIdentifier>
    </Filter>
    <Filter Include="H_Hud">
      <UniqueIdentifier>{32aefb9c-2644-4093-9ef5-e91d44aa1037}</UniqueIdentifier>
    </Filter>
    <Filter Include="Hw_Hardware">
      <UniqueIdentifier>{b7a026c5-1987-42c4-bc59-4eeb4f54b7c9}</UniqueIdentifier>
    </Filter>
    <Filter Include="I_Interface">
      <UniqueIdentifier>{bdfebd6c-f16e-47f5-9d8c-24baf1bad420}</UniqueIdentifier>
    </Filter>
    <Filter Include="LUA">
      <UniqueIdentifier>{803cf010-5486-46c8-ade2-b01a0869210a}</UniqueIdentifier>
    </Filter>
    <Filter Include="M_Misc">
      <UniqueIdentifier>{83376506-8a10-4a40-a039-42b2ec7bf0f4}</UniqueIdentifier>
    </Filter>
    <Filter Include="O_Other">
      <UniqueIdentifier>{11b4cbfe-c155-4a85-9cc6-f6c88b6972e0}</UniqueIdentifier>
    </Filter>
    <Filter Include="P_Play">
      <UniqueIdentifier>{11c84652-594a-44bf-a878-74623ec884ca}</UniqueIdentifier>
    </Filter>
    <Filter Include="R_Rend">
      <UniqueIdentifier>{7609c825-447e-4462-be3c-75a4994227f0}</UniqueIdentifier>
    </Filter>
    <Filter Include="S_Sounds">
      <UniqueIdentifier>{b312a1da-edaa-49d2-b206-c269173a4394}</UniqueIdentifier>
    </Filter>
    <Filter Include="W_Wad">
      <UniqueIdentifier>{06686222-4320-4c3d-8685-2b8545d587d5}</UniqueIdentifier>
    </Filter>
    <Filter Include="SDLApp">
      <UniqueIdentifier>{3ae8d323-3eeb-47ab-8c28-b891616db1b4}</UniqueIdentifier>
    </Filter>
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="..\p5prof.h">
      <Filter>A_Asm</Filter>
    </ClInclude>
    <ClInclude Include="..\b_bot.h">
      <Filter>B_Bots</Filter>
    </ClInclude>
    <ClInclude Include="..\blua\lapi.h">
      <Filter>BLUA</Filter>
    </ClInclude>
    <ClInclude Include="..\blua\lauxlib.h">
      <Filter>BLUA</Filter>
    </ClInclude>
    <ClInclude Include="..\blua\lcode.h">
      <Filter>BLUA</Filter>
    </ClInclude>
    <ClInclude Include="..\blua\ldebug.h">
      <Filter>BLUA</Filter>
    </ClInclude>
    <ClInclude Include="..\blua\ldo.h">
      <Filter>BLUA</Filter>
    </ClInclude>
    <ClInclude Include="..\blua\lfunc.h">
      <Filter>BLUA</Filter>
    </ClInclude>
    <ClInclude Include="..\blua\lgc.h">
      <Filter>BLUA</Filter>
    </ClInclude>
    <ClInclude Include="..\blua\llex.h">
      <Filter>BLUA</Filter>
    </ClInclude>
    <ClInclude Include="..\blua\llimits.h">
      <Filter>BLUA</Filter>
    </ClInclude>
    <ClInclude Include="..\blua\lmem.h">
      <Filter>BLUA</Filter>
    </ClInclude>
    <ClInclude Include="..\blua\lobject.h">
      <Filter>BLUA</Filter>
    </ClInclude>
    <ClInclude Include="..\blua\lopcodes.h">
      <Filter>BLUA</Filter>
    </ClInclude>
    <ClInclude Include="..\blua\lparser.h">
      <Filter>BLUA</Filter>
    </ClInclude>
    <ClInclude Include="..\blua\lstate.h">
      <Filter>BLUA</Filter>
    </ClInclude>
    <ClInclude Include="..\blua\lstring.h">
      <Filter>BLUA</Filter>
    </ClInclude>
    <ClInclude Include="..\blua\ltable.h">
      <Filter>BLUA</Filter>
    </ClInclude>
    <ClInclude Include="..\blua\ltm.h">
      <Filter>BLUA</Filter>
    </ClInclude>
    <ClInclude Include="..\blua\lua.h">
      <Filter>BLUA</Filter>
    </ClInclude>
    <ClInclude Include="..\blua\luaconf.h">
      <Filter>BLUA</Filter>
    </ClInclude>
    <ClInclude Include="..\blua\lualib.h">
      <Filter>BLUA</Filter>
    </ClInclude>
    <ClInclude Include="..\blua\lundump.h">
      <Filter>BLUA</Filter>
    </ClInclude>
    <ClInclude Include="..\blua\lvm.h">
      <Filter>BLUA</Filter>
    </ClInclude>
    <ClInclude Include="..\blua\lzio.h">
      <Filter>BLUA</Filter>
    </ClInclude>
    <ClInclude Include="..\dehacked.h">
      <Filter>D_Doom</Filter>
    </ClInclude>
    <ClInclude Include="..\deh_lua.h">
      <Filter>D_Doom</Filter>
    </ClInclude>
    <ClInclude Include="..\deh_soc.h">
      <Filter>D_Doom</Filter>
    </ClInclude>
    <ClInclude Include="..\deh_tables.h">
      <Filter>D_Doom</Filter>
    </ClInclude>
    <ClInclude Include="..\doomdata.h">
      <Filter>D_Doom</Filter>
    </ClInclude>
    <ClInclude Include="..\doomdef.h">
      <Filter>D_Doom</Filter>
    </ClInclude>
    <ClInclude Include="..\doomstat.h">
      <Filter>D_Doom</Filter>
    </ClInclude>
    <ClInclude Include="..\doomtype.h">
      <Filter>D_Doom</Filter>
    </ClInclude>
    <ClInclude Include="..\d_event.h">
      <Filter>D_Doom</Filter>
    </ClInclude>
    <ClInclude Include="..\d_main.h">
      <Filter>D_Doom</Filter>
    </ClInclude>
    <ClInclude Include="..\d_player.h">
      <Filter>D_Doom</Filter>
    </ClInclude>
    <ClInclude Include="..\d_think.h">
      <Filter>D_Doom</Filter>
    </ClInclude>
    <ClInclude Include="..\d_ticcmd.h">
      <Filter>D_Doom</Filter>
    </ClInclude>
    <ClInclude Include="..\z_zone.h">
      <Filter>D_Doom</Filter>
    </ClInclude>
    <ClInclude Include="..\f_finale.h">
      <Filter>F_Frame</Filter>
    </ClInclude>
    <ClInclude Include="..\g_demo.h">
      <Filter>G_Game</Filter>
    </ClInclude>
    <ClInclude Include="..\g_game.h">
      <Filter>G_Game</Filter>
    </ClInclude>
    <ClInclude Include="..\g_input.h">
      <Filter>G_Game</Filter>
    </ClInclude>
    <ClInclude Include="..\g_state.h">
      <Filter>G_Game</Filter>
    </ClInclude>
    <ClInclude Include="..\am_map.h">
      <Filter>H_Hud</Filter>
    </ClInclude>
    <ClInclude Include="..\command.h">
      <Filter>H_Hud</Filter>
    </ClInclude>
    <ClInclude Include="..\console.h">
      <Filter>H_Hud</Filter>
    </ClInclude>
    <ClInclude Include="..\hu_stuff.h">
      <Filter>H_Hud</Filter>
    </ClInclude>
    <ClInclude Include="..\st_stuff.h">
      <Filter>H_Hud</Filter>
    </ClInclude>
    <ClInclude Include="..\y_inter.h">
      <Filter>H_Hud</Filter>
    </ClInclude>
    <ClInclude Include="..\hardware\hw3dsdrv.h">
      <Filter>Hw_Hardware</Filter>
    </ClInclude>
    <ClInclude Include="..\hardware\hw3sound.h">
      <Filter>Hw_Hardware</Filter>
    </ClInclude>
    <ClInclude Include="..\hardware\hws_data.h">
      <Filter>Hw_Hardware</Filter>
    </ClInclude>
    <ClInclude Include="..\hardware\hw_batching.h">
      <Filter>Hw_Hardware</Filter>
    </ClInclude>
    <ClInclude Include="..\hardware\hw_clip.h">
      <Filter>Hw_Hardware</Filter>
    </ClInclude>
    <ClInclude Include="..\hardware\hw_data.h">
      <Filter>Hw_Hardware</Filter>
    </ClInclude>
    <ClInclude Include="..\hardware\hw_defs.h">
      <Filter>Hw_Hardware</Filter>
    </ClInclude>
    <ClInclude Include="..\hardware\hw_dll.h">
      <Filter>Hw_Hardware</Filter>
    </ClInclude>
    <ClInclude Include="..\hardware\hw_drv.h">
      <Filter>Hw_Hardware</Filter>
    </ClInclude>
    <ClInclude Include="..\hardware\hw_glob.h">
      <Filter>Hw_Hardware</Filter>
    </ClInclude>
    <ClInclude Include="..\hardware\hw_light.h">
      <Filter>Hw_Hardware</Filter>
    </ClInclude>
    <ClInclude Include="..\hardware\hw_main.h">
      <Filter>Hw_Hardware</Filter>
    </ClInclude>
    <ClInclude Include="..\hardware\hw_md2.h">
      <Filter>Hw_Hardware</Filter>
    </ClInclude>
    <ClInclude Include="..\hardware\hw_md2load.h">
      <Filter>Hw_Hardware</Filter>
    </ClInclude>
    <ClInclude Include="..\hardware\hw_md3load.h">
      <Filter>Hw_Hardware</Filter>
    </ClInclude>
    <ClInclude Include="..\hardware\hw_model.h">
      <Filter>Hw_Hardware</Filter>
    </ClInclude>
    <ClInclude Include="..\byteptr.h">
      <Filter>I_Interface</Filter>
    </ClInclude>
    <ClInclude Include="..\endian.h">
      <Filter>I_Interface</Filter>
    </ClInclude>
    <ClInclude Include="..\filesrch.h">
      <Filter>I_Interface</Filter>
    </ClInclude>
    <ClInclude Include="..\i_joy.h">
      <Filter>I_Interface</Filter>
    </ClInclude>
    <ClInclude Include="..\i_net.h">
      <Filter>I_Interface</Filter>
    </ClInclude>
    <ClInclude Include="..\i_sound.h">
      <Filter>I_Interface</Filter>
    </ClInclude>
    <ClInclude Include="..\i_system.h">
      <Filter>I_Interface</Filter>
    </ClInclude>
    <ClInclude Include="..\i_tcp.h">
      <Filter>I_Interface</Filter>
    </ClInclude>
    <ClInclude Include="..\i_threads.h">
      <Filter>I_Interface</Filter>
    </ClInclude>
    <ClInclude Include="..\i_video.h">
      <Filter>I_Interface</Filter>
    </ClInclude>
    <ClInclude Include="..\keys.h">
      <Filter>I_Interface</Filter>
    </ClInclude>
    <ClInclude Include="..\lua_hook.h">
      <Filter>LUA</Filter>
    </ClInclude>
    <ClInclude Include="..\lua_hud.h">
      <Filter>LUA</Filter>
    </ClInclude>
    <ClInclude Include="..\lua_libs.h">
      <Filter>LUA</Filter>
    </ClInclude>
    <ClInclude Include="..\lua_script.h">
      <Filter>LUA</Filter>
    </ClInclude>
    <ClInclude Include="..\apng.h">
      <Filter>M_Misc</Filter>
    </ClInclude>
    <ClInclude Include="..\md5.h">
      <Filter>M_Misc</Filter>
    </ClInclude>
    <ClInclude Include="..\m_aatree.h">
      <Filter>M_Misc</Filter>
    </ClInclude>
    <ClInclude Include="..\m_anigif.h">
      <Filter>M_Misc</Filter>
    </ClInclude>
    <ClInclude Include="..\m_argv.h">
      <Filter>M_Misc</Filter>
    </ClInclude>
    <ClInclude Include="..\m_bbox.h">
      <Filter>M_Misc</Filter>
    </ClInclude>
    <ClInclude Include="..\m_cheat.h">
      <Filter>M_Misc</Filter>
    </ClInclude>
    <ClInclude Include="..\m_cond.h">
      <Filter>M_Misc</Filter>
    </ClInclude>
    <ClInclude Include="..\m_dllist.h">
      <Filter>M_Misc</Filter>
    </ClInclude>
    <ClInclude Include="..\m_fixed.h">
      <Filter>M_Misc</Filter>
    </ClInclude>
    <ClInclude Include="..\m_menu.h">
      <Filter>M_Misc</Filter>
    </ClInclude>
    <ClInclude Include="..\m_misc.h">
      <Filter>M_Misc</Filter>
    </ClInclude>
    <ClInclude Include="..\m_tokenizer.h">
      <Filter>M_Misc</Filter>
    </ClInclude>
    <ClInclude Include="..\m_perfstats.h">
      <Filter>M_Misc</Filter>
    </ClInclude>
    <ClInclude Include="..\m_queue.h">
      <Filter>M_Misc</Filter>
    </ClInclude>
    <ClInclude Include="..\m_vector.h">
      <Filter>M_Misc</Filter>
    </ClInclude>
    <ClInclude Include="..\m_random.h">
      <Filter>M_Misc</Filter>
    </ClInclude>
    <ClInclude Include="..\m_swap.h">
      <Filter>M_Misc</Filter>
    </ClInclude>
    <ClInclude Include="..\netcode\client_connection.h">
      <Filter>D_Doom</Filter>
    </ClInclude>
    <ClInclude Include="..\netcode\commands.h">
      <Filter>D_Doom</Filter>
    </ClInclude>
    <ClInclude Include="..\netcode\d_clisrv.h">
      <Filter>D_Doom</Filter>
    </ClInclude>
    <ClInclude Include="..\netcode\d_net.h">
      <Filter>D_Doom</Filter>
    </ClInclude>
    <ClInclude Include="..\netcode\d_netcmd.h">
      <Filter>D_Doom</Filter>
    </ClInclude>
    <ClInclude Include="..\netcode\d_netfil.h">
      <Filter>D_Doom</Filter>
    </ClInclude>
    <ClInclude Include="..\netcode\gamestate.h">
      <Filter>D_Doom</Filter>
    </ClInclude>
    <ClInclude Include="..\netcode\i_addrinfo.h">
      <Filter>I_Interface</Filter>
    </ClInclude>
    <ClInclude Include="..\netcode\i_net.h">
      <Filter>I_Interface</Filter>
    </ClInclude>
    <ClInclude Include="..\netcode\i_tcp.h">
      <Filter>I_Interface</Filter>
    </ClInclude>
    <ClInclude Include="..\netcode\mserv.h">
      <Filter>I_Interface</Filter>
    </ClInclude>
    <ClInclude Include="..\netcode\net_command.h">
      <Filter>D_Doom</Filter>
    </ClInclude>
    <ClInclude Include="..\netcode\protocol.h">
      <Filter>D_Doom</Filter>
    </ClInclude>
    <ClInclude Include="..\netcode\server_connection.h">
      <Filter>D_Doom</Filter>
    </ClInclude>
    <ClInclude Include="..\netcode\tic_command.h">
      <Filter>D_Doom</Filter>
    </ClInclude>
    <ClInclude Include="..\comptime.h">
      <Filter>O_Other</Filter>
    </ClInclude>
    <ClInclude Include="..\fastcmp.h">
      <Filter>O_Other</Filter>
    </ClInclude>
    <ClInclude Include="..\info.h">
      <Filter>P_Play</Filter>
    </ClInclude>
    <ClInclude Include="..\p_local.h">
      <Filter>P_Play</Filter>
    </ClInclude>
    <ClInclude Include="..\p_maputl.h">
      <Filter>P_Play</Filter>
    </ClInclude>
    <ClInclude Include="..\p_mobj.h">
      <Filter>P_Play</Filter>
    </ClInclude>
    <ClInclude Include="..\p_polyobj.h">
      <Filter>P_Play</Filter>
    </ClInclude>
    <ClInclude Include="..\p_pspr.h">
      <Filter>P_Play</Filter>
    </ClInclude>
    <ClInclude Include="..\p_saveg.h">
      <Filter>P_Play</Filter>
    </ClInclude>
    <ClInclude Include="..\p_setup.h">
      <Filter>P_Play</Filter>
    </ClInclude>
    <ClInclude Include="..\p_slopes.h">
      <Filter>P_Play</Filter>
    </ClInclude>
    <ClInclude Include="..\p_spec.h">
      <Filter>P_Play</Filter>
    </ClInclude>
    <ClInclude Include="..\p_tick.h">
      <Filter>P_Play</Filter>
    </ClInclude>
    <ClInclude Include="..\tables.h">
      <Filter>P_Play</Filter>
    </ClInclude>
    <ClInclude Include="..\taglist.h">
      <Filter>P_Play</Filter>
    </ClInclude>
    <ClInclude Include="..\libdivide.h">
      <Filter>R_Rend</Filter>
    </ClInclude>
    <ClInclude Include="..\r_bsp.h">
      <Filter>R_Rend</Filter>
    </ClInclude>
    <ClInclude Include="..\r_data.h">
      <Filter>R_Rend</Filter>
    </ClInclude>
    <ClInclude Include="..\r_defs.h">
      <Filter>R_Rend</Filter>
    </ClInclude>
    <ClInclude Include="..\r_draw.h">
      <Filter>R_Rend</Filter>
    </ClInclude>
    <ClInclude Include="..\r_local.h">
      <Filter>R_Rend</Filter>
    </ClInclude>
    <ClInclude Include="..\r_main.h">
      <Filter>R_Rend</Filter>
    </ClInclude>
    <ClInclude Include="..\r_plane.h">
      <Filter>R_Rend</Filter>
    </ClInclude>
    <ClInclude Include="..\r_segs.h">
      <Filter>R_Rend</Filter>
    </ClInclude>
    <ClInclude Include="..\r_skins.h">
      <Filter>R_Rend</Filter>
    </ClInclude>
    <ClInclude Include="..\r_sky.h">
      <Filter>R_Rend</Filter>
    </ClInclude>
    <ClInclude Include="..\r_splats.h">
      <Filter>R_Rend</Filter>
    </ClInclude>
    <ClInclude Include="..\r_state.h">
      <Filter>R_Rend</Filter>
    </ClInclude>
    <ClInclude Include="..\r_things.h">
      <Filter>R_Rend</Filter>
    </ClInclude>
    <ClInclude Include="..\screen.h">
      <Filter>R_Rend</Filter>
    </ClInclude>
    <ClInclude Include="..\v_video.h">
      <Filter>R_Rend</Filter>
    </ClInclude>
    <ClInclude Include="..\snake.h">
      <Filter>M_Misc</Filter>
    </ClInclude>
    <ClInclude Include="..\sounds.h">
      <Filter>S_Sounds</Filter>
    </ClInclude>
    <ClInclude Include="..\s_sound.h">
      <Filter>S_Sounds</Filter>
    </ClInclude>
    <ClInclude Include="..\lzf.h">
      <Filter>W_Wad</Filter>
    </ClInclude>
    <ClInclude Include="..\w_wad.h">
      <Filter>W_Wad</Filter>
    </ClInclude>
    <ClInclude Include="endtxt.h">
      <Filter>SDLApp</Filter>
    </ClInclude>
    <ClInclude Include="hwsym_sdl.h">
      <Filter>SDLApp</Filter>
    </ClInclude>
    <ClInclude Include="i_ttf.h">
      <Filter>SDLApp</Filter>
    </ClInclude>
    <ClInclude Include="ogl_sdl.h">
      <Filter>SDLApp</Filter>
    </ClInclude>
    <ClInclude Include="sdlmain.h">
      <Filter>SDLApp</Filter>
    </ClInclude>
    <ClInclude Include="..\hardware\hw_clip.h">
      <Filter>Hw_Hardware</Filter>
    </ClInclude>
    <ClInclude Include="..\r_patch.h">
      <Filter>R_Rend</Filter>
    </ClInclude>
    <ClInclude Include="..\r_patchrotation.h">
      <Filter>R_Rend</Filter>
    </ClInclude>
    <ClInclude Include="..\r_picformats.h">
      <Filter>R_Rend</Filter>
    </ClInclude>
    <ClInclude Include="..\r_textures.h">
      <Filter>R_Rend</Filter>
    </ClInclude>
    <ClInclude Include="..\r_translation.h">
      <Filter>R_Rend</Filter>
    </ClInclude>
    <ClInclude Include="..\r_portal.h">
      <Filter>R_Rend</Filter>
    </ClInclude>
    <ClInclude Include="..\lua_hudlib_drawlist.h">
      <Filter>LUA</Filter>
    </ClInclude>
    <ClInclude Include="..\i_time.h">
      <Filter>I_Interface</Filter>
    </ClInclude>
    <ClInclude Include="..\r_fps.h">
      <Filter>R_Rend</Filter>
    </ClInclude>
    <ClInclude Include="..\m_easing.h">
      <Filter>M_Misc</Filter>
    </ClInclude>
    <ClInclude Include="..\d_clisrv.h" />
    <ClInclude Include="..\d_net.h" />
    <ClInclude Include="..\d_netcmd.h" />
    <ClInclude Include="..\d_netfil.h" />
    <ClInclude Include="..\u_list.h" />
    <ClInclude Include="..\mserv.h" />
    <ClInclude Include="..\http-mserv.h" />
  </ItemGroup>
  <ItemGroup>
    <CustomBuild Include="..\tmap.nas">
      <Filter>A_Asm</Filter>
    </CustomBuild>
    <CustomBuild Include="..\tmap_mmx.nas">
      <Filter>A_Asm</Filter>
    </CustomBuild>
    <CustomBuild Include="..\tmap_vc.nas">
      <Filter>A_Asm</Filter>
    </CustomBuild>
  </ItemGroup>
  <ItemGroup>
    <None Include="..\asm_defs.inc">
      <Filter>A_Asm</Filter>
    </None>
    <None Include="..\config.h.in">
      <Filter>O_Other</Filter>
    </None>
    <None Include="SDL_icon.xpm">
      <Filter>SDLApp</Filter>
    </None>
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="..\b_bot.c">
      <Filter>B_Bots</Filter>
    </ClCompile>
    <ClCompile Include="..\blua\lapi.c">
      <Filter>BLUA</Filter>
    </ClCompile>
    <ClCompile Include="..\blua\lauxlib.c">
      <Filter>BLUA</Filter>
    </ClCompile>
    <ClCompile Include="..\blua\lbaselib.c">
      <Filter>BLUA</Filter>
    </ClCompile>
    <ClCompile Include="..\blua\lcode.c">
      <Filter>BLUA</Filter>
    </ClCompile>
    <ClCompile Include="..\blua\ldebug.c">
      <Filter>BLUA</Filter>
    </ClCompile>
    <ClCompile Include="..\blua\ldo.c">
      <Filter>BLUA</Filter>
    </ClCompile>
    <ClCompile Include="..\blua\ldump.c">
      <Filter>BLUA</Filter>
    </ClCompile>
    <ClCompile Include="..\blua\lfunc.c">
      <Filter>BLUA</Filter>
    </ClCompile>
    <ClCompile Include="..\blua\lgc.c">
      <Filter>BLUA</Filter>
    </ClCompile>
    <ClCompile Include="..\blua\linit.c">
      <Filter>BLUA</Filter>
    </ClCompile>
    <ClCompile Include="..\blua\liolib.c">
      <Filter>BLUA</Filter>
    </ClCompile>
    <ClCompile Include="..\blua\llex.c">
      <Filter>BLUA</Filter>
    </ClCompile>
    <ClCompile Include="..\blua\lmem.c">
      <Filter>BLUA</Filter>
    </ClCompile>
    <ClCompile Include="..\blua\lobject.c">
      <Filter>BLUA</Filter>
    </ClCompile>
    <ClCompile Include="..\blua\lopcodes.c">
      <Filter>BLUA</Filter>
    </ClCompile>
    <ClCompile Include="..\blua\lparser.c">
      <Filter>BLUA</Filter>
    </ClCompile>
    <ClCompile Include="..\blua\lstate.c">
      <Filter>BLUA</Filter>
    </ClCompile>
    <ClCompile Include="..\blua\lstring.c">
      <Filter>BLUA</Filter>
    </ClCompile>
    <ClCompile Include="..\blua\lstrlib.c">
      <Filter>BLUA</Filter>
    </ClCompile>
    <ClCompile Include="..\blua\ltable.c">
      <Filter>BLUA</Filter>
    </ClCompile>
    <ClCompile Include="..\blua\ltablib.c">
      <Filter>BLUA</Filter>
    </ClCompile>
    <ClCompile Include="..\blua\ltm.c">
      <Filter>BLUA</Filter>
    </ClCompile>
    <ClCompile Include="..\blua\lundump.c">
      <Filter>BLUA</Filter>
    </ClCompile>
    <ClCompile Include="..\blua\lvm.c">
      <Filter>BLUA</Filter>
    </ClCompile>
    <ClCompile Include="..\blua\lzio.c">
      <Filter>BLUA</Filter>
    </ClCompile>
    <ClCompile Include="..\dehacked.c">
      <Filter>D_Doom</Filter>
    </ClCompile>
    <ClCompile Include="..\deh_lua.c">
      <Filter>D_Doom</Filter>
    </ClCompile>
    <ClCompile Include="..\deh_soc.c">
      <Filter>D_Doom</Filter>
    </ClCompile>
    <ClCompile Include="..\deh_tables.c">
      <Filter>D_Doom</Filter>
    </ClCompile>
    <ClCompile Include="..\d_main.c">
      <Filter>D_Doom</Filter>
    </ClCompile>
    <ClCompile Include="..\z_zone.c">
      <Filter>D_Doom</Filter>
    </ClCompile>
    <ClCompile Include="..\f_finale.c">
      <Filter>F_Frame</Filter>
    </ClCompile>
    <ClCompile Include="..\f_wipe.c">
      <Filter>F_Frame</Filter>
    </ClCompile>
    <ClCompile Include="..\g_demo.c">
      <Filter>G_Game</Filter>
    </ClCompile>
    <ClCompile Include="..\g_game.c">
      <Filter>G_Game</Filter>
    </ClCompile>
    <ClCompile Include="..\g_input.c">
      <Filter>G_Game</Filter>
    </ClCompile>
    <ClCompile Include="..\am_map.c">
      <Filter>H_Hud</Filter>
    </ClCompile>
    <ClCompile Include="..\command.c">
      <Filter>H_Hud</Filter>
    </ClCompile>
    <ClCompile Include="..\console.c">
      <Filter>H_Hud</Filter>
    </ClCompile>
    <ClCompile Include="..\hu_stuff.c">
      <Filter>H_Hud</Filter>
    </ClCompile>
    <ClCompile Include="..\st_stuff.c">
      <Filter>H_Hud</Filter>
    </ClCompile>
    <ClCompile Include="..\y_inter.c">
      <Filter>H_Hud</Filter>
    </ClCompile>
    <ClCompile Include="..\hardware\hw3sound.c">
      <Filter>Hw_Hardware</Filter>
    </ClCompile>
    <ClCompile Include="..\hardware\hw_batching.c">
      <Filter>Hw_Hardware</Filter>
    </ClCompile>
    <ClCompile Include="..\hardware\hw_bsp.c">
      <Filter>Hw_Hardware</Filter>
    </ClCompile>
    <ClCompile Include="..\hardware\hw_cache.c">
      <Filter>Hw_Hardware</Filter>
    </ClCompile>
    <ClCompile Include="..\hardware\hw_clip.c">
      <Filter>Hw_Hardware</Filter>
    </ClCompile>
    <ClCompile Include="..\hardware\hw_draw.c">
      <Filter>Hw_Hardware</Filter>
    </ClCompile>
    <ClCompile Include="..\hardware\hw_light.c">
      <Filter>Hw_Hardware</Filter>
    </ClCompile>
    <ClCompile Include="..\hardware\hw_main.c">
      <Filter>Hw_Hardware</Filter>
    </ClCompile>
    <ClCompile Include="..\hardware\hw_md2.c">
      <Filter>Hw_Hardware</Filter>
    </ClCompile>
    <ClCompile Include="..\hardware\hw_md2load.c">
      <Filter>Hw_Hardware</Filter>
    </ClCompile>
    <ClCompile Include="..\hardware\hw_md3load.c">
      <Filter>Hw_Hardware</Filter>
    </ClCompile>
    <ClCompile Include="..\hardware\hw_model.c">
      <Filter>Hw_Hardware</Filter>
    </ClCompile>
    <ClCompile Include="..\hardware\hw_shaders.c">
      <Filter>Hw_Hardware</Filter>
    </ClCompile>
    <ClCompile Include="..\hardware\u_list.c">
      <Filter>Hw_Hardware</Filter>
    </ClCompile>
    <ClCompile Include="..\filesrch.c">
      <Filter>I_Interface</Filter>
    </ClCompile>
    <ClCompile Include="..\lua_baselib.c">
      <Filter>LUA</Filter>
    </ClCompile>
    <ClCompile Include="..\lua_blockmaplib.c">
      <Filter>LUA</Filter>
    </ClCompile>
    <ClCompile Include="..\lua_consolelib.c">
      <Filter>LUA</Filter>
    </ClCompile>
    <ClCompile Include="..\lua_hooklib.c">
      <Filter>LUA</Filter>
    </ClCompile>
    <ClCompile Include="..\lua_hudlib.c">
      <Filter>LUA</Filter>
    </ClCompile>
    <ClCompile Include="..\lua_infolib.c">
      <Filter>LUA</Filter>
    </ClCompile>
    <ClCompile Include="..\lua_inputlib.c">
      <Filter>LUA</Filter>
    </ClCompile>
    <ClCompile Include="..\lua_maplib.c">
      <Filter>LUA</Filter>
    </ClCompile>
    <ClCompile Include="..\lua_mathlib.c">
      <Filter>LUA</Filter>
    </ClCompile>
    <ClCompile Include="..\lua_mobjlib.c">
      <Filter>LUA</Filter>
    </ClCompile>
    <ClCompile Include="..\lua_playerlib.c">
      <Filter>LUA</Filter>
    </ClCompile>
    <ClCompile Include="..\lua_polyobjlib.c">
      <Filter>LUA</Filter>
    </ClCompile>
    <ClCompile Include="..\lua_script.c">
      <Filter>LUA</Filter>
    </ClCompile>
    <ClCompile Include="..\lua_skinlib.c">
      <Filter>LUA</Filter>
    </ClCompile>
    <ClCompile Include="..\lua_taglib.c">
      <Filter>LUA</Filter>
    </ClCompile>
    <ClCompile Include="..\lua_thinkerlib.c">
      <Filter>LUA</Filter>
    </ClCompile>
    <ClCompile Include="..\md5.c">
      <Filter>M_Misc</Filter>
    </ClCompile>
    <ClCompile Include="..\m_aatree.c">
      <Filter>M_Misc</Filter>
    </ClCompile>
    <ClCompile Include="..\m_anigif.c">
      <Filter>M_Misc</Filter>
    </ClCompile>
    <ClCompile Include="..\m_argv.c">
      <Filter>M_Misc</Filter>
    </ClCompile>
    <ClCompile Include="..\m_bbox.c">
      <Filter>M_Misc</Filter>
    </ClCompile>
    <ClCompile Include="..\m_cheat.c">
      <Filter>M_Misc</Filter>
    </ClCompile>
    <ClCompile Include="..\m_cond.c">
      <Filter>M_Misc</Filter>
    </ClCompile>
    <ClCompile Include="..\m_fixed.c">
      <Filter>M_Misc</Filter>
    </ClCompile>
    <ClCompile Include="..\m_menu.c">
      <Filter>M_Misc</Filter>
    </ClCompile>
    <ClCompile Include="..\m_misc.c">
      <Filter>M_Misc</Filter>
    </ClCompile>
    <ClCompile Include="..\m_tokenizer.c">
      <Filter>M_Misc</Filter>
    </ClCompile>
    <ClCompile Include="..\m_perfstats.c">
      <Filter>M_Misc</Filter>
    </ClCompile>
    <ClCompile Include="..\m_queue.c">
      <Filter>M_Misc</Filter>
    </ClCompile>
    <ClCompile Include="..\m_vector.c">
      <Filter>M_Misc</Filter>
    </ClCompile>
    <ClCompile Include="..\m_random.c">
      <Filter>M_Misc</Filter>
    </ClCompile>
    <ClCompile Include="..\netcode\client_connection.c">
      <Filter>D_Doom</Filter>
    </ClCompile>
    <ClCompile Include="..\netcode\commands.c">
      <Filter>D_Doom</Filter>
    </ClCompile>
    <ClCompile Include="..\netcode\d_clisrv.c">
      <Filter>D_Doom</Filter>
    </ClCompile>
    <ClCompile Include="..\netcode\d_net.c">
      <Filter>D_Doom</Filter>
    </ClCompile>
    <ClCompile Include="..\netcode\d_netcmd.c">
      <Filter>D_Doom</Filter>
    </ClCompile>
    <ClCompile Include="..\netcode\d_netfil.c">
      <Filter>D_Doom</Filter>
    </ClCompile>
    <ClCompile Include="..\netcode\gamestate.c">
      <Filter>D_Doom</Filter>
    </ClCompile>
    <ClCompile Include="..\netcode\http-mserv.c">
      <Filter>I_Interface</Filter>
    </ClCompile>
    <ClCompile Include="..\netcode\i_addrinfo.c">
      <Filter>I_Interface</Filter>
    </ClCompile>
    <ClCompile Include="..\netcode\i_tcp.c">
      <Filter>I_Interface</Filter>
    </ClCompile>
    <ClCompile Include="..\netcode\mserv.c">
      <Filter>I_Interface</Filter>
    </ClCompile>
    <ClCompile Include="..\netcode\net_command.c">
      <Filter>D_Doom</Filter>
    </ClCompile>
    <ClCompile Include="..\netcode\server_connection.c">
      <Filter>D_Doom</Filter>
    </ClCompile>
    <ClCompile Include="..\netcode\tic_command.c">
      <Filter>D_Doom</Filter>
    </ClCompile>
    <ClCompile Include="..\string.c">
      <Filter>M_Misc</Filter>
    </ClCompile>
    <ClCompile Include="..\comptime.c">
      <Filter>O_Other</Filter>
    </ClCompile>
    <ClCompile Include="..\info.c">
      <Filter>P_Play</Filter>
    </ClCompile>
    <ClCompile Include="..\p_ceilng.c">
      <Filter>P_Play</Filter>
    </ClCompile>
    <ClCompile Include="..\p_enemy.c">
      <Filter>P_Play</Filter>
    </ClCompile>
    <ClCompile Include="..\p_floor.c">
      <Filter>P_Play</Filter>
    </ClCompile>
    <ClCompile Include="..\p_inter.c">
      <Filter>P_Play</Filter>
    </ClCompile>
    <ClCompile Include="..\p_lights.c">
      <Filter>P_Play</Filter>
    </ClCompile>
    <ClCompile Include="..\p_map.c">
      <Filter>P_Play</Filter>
    </ClCompile>
    <ClCompile Include="..\p_maputl.c">
      <Filter>P_Play</Filter>
    </ClCompile>
    <ClCompile Include="..\p_mobj.c">
      <Filter>P_Play</Filter>
    </ClCompile>
    <ClCompile Include="..\p_polyobj.c">
      <Filter>P_Play</Filter>
    </ClCompile>
    <ClCompile Include="..\p_saveg.c">
      <Filter>P_Play</Filter>
    </ClCompile>
    <ClCompile Include="..\p_setup.c">
      <Filter>P_Play</Filter>
    </ClCompile>
    <ClCompile Include="..\p_sight.c">
      <Filter>P_Play</Filter>
    </ClCompile>
    <ClCompile Include="..\p_slopes.c">
      <Filter>P_Play</Filter>
    </ClCompile>
    <ClCompile Include="..\p_spec.c">
      <Filter>P_Play</Filter>
    </ClCompile>
    <ClCompile Include="..\p_telept.c">
      <Filter>P_Play</Filter>
    </ClCompile>
    <ClCompile Include="..\p_tick.c">
      <Filter>P_Play</Filter>
    </ClCompile>
    <ClCompile Include="..\p_user.c">
      <Filter>P_Play</Filter>
    </ClCompile>
    <ClCompile Include="..\tables.c">
      <Filter>P_Play</Filter>
    </ClCompile>
    <ClCompile Include="..\taglist.c">
      <Filter>P_Play</Filter>
    </ClCompile>
    <ClCompile Include="..\t_facon.c">
      <Filter>P_Play</Filter>
    </ClCompile>
    <ClCompile Include="..\t_fsin.c">
      <Filter>P_Play</Filter>
    </ClCompile>
    <ClCompile Include="..\t_ftan.c">
      <Filter>P_Play</Filter>
    </ClCompile>
    <ClCompile Include="..\t_tan2a.c">
      <Filter>P_Play</Filter>
    </ClCompile>
    <ClCompile Include="..\r_bsp.c">
      <Filter>R_Rend</Filter>
    </ClCompile>
    <ClCompile Include="..\r_data.c">
      <Filter>R_Rend</Filter>
    </ClCompile>
    <ClCompile Include="..\r_draw.c">
      <Filter>R_Rend</Filter>
    </ClCompile>
    <ClCompile Include="..\r_draw8.c">
      <Filter>R_Rend</Filter>
    </ClCompile>
    <ClCompile Include="..\r_draw8_npo2.c">
      <Filter>R_Rend</Filter>
    </ClCompile>
    <ClCompile Include="..\r_main.c">
      <Filter>R_Rend</Filter>
    </ClCompile>
    <ClCompile Include="..\r_plane.c">
      <Filter>R_Rend</Filter>
    </ClCompile>
    <ClCompile Include="..\r_segs.c">
      <Filter>R_Rend</Filter>
    </ClCompile>
    <ClCompile Include="..\r_skins.c">
      <Filter>R_Rend</Filter>
    </ClCompile>
    <ClCompile Include="..\r_sky.c">
      <Filter>R_Rend</Filter>
    </ClCompile>
    <ClCompile Include="..\r_splats.c">
      <Filter>R_Rend</Filter>
    </ClCompile>
    <ClCompile Include="..\r_things.c">
      <Filter>R_Rend</Filter>
    </ClCompile>
    <ClCompile Include="..\screen.c">
      <Filter>R_Rend</Filter>
    </ClCompile>
    <ClCompile Include="..\v_video.c">
      <Filter>R_Rend</Filter>
    </ClCompile>
    <ClCompile Include="..\snake.c">
      <Filter>M_Misc</Filter>
    </ClCompile>
    <ClCompile Include="..\sounds.c">
      <Filter>S_Sounds</Filter>
    </ClCompile>
    <ClCompile Include="..\s_sound.c">
      <Filter>S_Sounds</Filter>
    </ClCompile>
    <ClCompile Include="..\lzf.c">
      <Filter>W_Wad</Filter>
    </ClCompile>
    <ClCompile Include="..\w_wad.c">
      <Filter>W_Wad</Filter>
    </ClCompile>
    <ClCompile Include="dosstr.c">
      <Filter>SDLApp</Filter>
    </ClCompile>
    <ClCompile Include="endtxt.c">
      <Filter>SDLApp</Filter>
    </ClCompile>
    <ClCompile Include="hwsym_sdl.c">
      <Filter>SDLApp</Filter>
    </ClCompile>
    <ClCompile Include="i_main.c">
      <Filter>SDLApp</Filter>
    </ClCompile>
    <ClCompile Include="i_net.c">
      <Filter>SDLApp</Filter>
    </ClCompile>
    <ClCompile Include="i_system.c">
      <Filter>SDLApp</Filter>
    </ClCompile>
    <ClCompile Include="i_ttf.c">
      <Filter>SDLApp</Filter>
    </ClCompile>
    <ClCompile Include="i_video.c">
      <Filter>SDLApp</Filter>
    </ClCompile>
    <ClCompile Include="IMG_xpm.c">
      <Filter>SDLApp</Filter>
    </ClCompile>
    <ClCompile Include="mixer_sound.c">
      <Filter>SDLApp</Filter>
    </ClCompile>
    <ClCompile Include="ogl_sdl.c">
      <Filter>SDLApp</Filter>
    </ClCompile>
    <ClCompile Include="sdl_sound.c">
      <Filter>SDLApp</Filter>
    </ClCompile>
    <ClCompile Include="..\hardware\r_opengl\r_opengl.c">
      <Filter>SDLApp</Filter>
    </ClCompile>
    <ClCompile Include="..\win32\win_dbg.c">
      <Filter>SDLApp</Filter>
    </ClCompile>
    <ClCompile Include="SDL_main\SDL_windows_main.c">
      <Filter>SDLApp</Filter>
    </ClCompile>
    <ClCompile Include="..\hardware\hw_clip.c">
      <Filter>Hw_Hardware</Filter>
    </ClCompile>
    <ClCompile Include="..\apng.c" />
    <ClCompile Include="..\r_patch.c">
      <Filter>R_Rend</Filter>
    </ClCompile>
    <ClCompile Include="..\r_patchrotation.c">
      <Filter>R_Rend</Filter>
    </ClCompile>
    <ClCompile Include="..\r_picformats.c">
      <Filter>R_Rend</Filter>
    </ClCompile>
    <ClCompile Include="..\r_textures.c">
      <Filter>R_Rend</Filter>
    </ClCompile>
    <ClCompile Include="..\r_translation.c">
      <Filter>R_Rend</Filter>
    </ClCompile>
    <ClCompile Include="..\r_portal.c">
      <Filter>R_Rend</Filter>
    </ClCompile>
    <ClCompile Include="..\lua_hudlib_drawlist.c">
      <Filter>LUA</Filter>
    </ClCompile>
    <ClCompile Include="..\i_time.c">
      <Filter>I_Interface</Filter>
    </ClCompile>
    <ClCompile Include="..\r_fps.c">
      <Filter>R_Rend</Filter>
    </ClCompile>
    <ClCompile Include="..\m_easing.c">
      <Filter>M_Misc</Filter>
    </ClCompile>
    <ClCompile Include="..\u_list.c" />
    <ClCompile Include="..\blua\loslib.c">
      <Filter>BLUA</Filter>
    </ClCompile>
    <ClCompile Include="..\lua_colorlib.c">
      <Filter>LUA</Filter>
    </ClCompile>
    <ClCompile Include="..\r_bbox.c">
      <Filter>R_Rend</Filter>
    </ClCompile>
  </ItemGroup>
  <ItemGroup>
    <Image Include="Srb2SDL.ico">
      <Filter>SDLApp</Filter>
    </Image>
  </ItemGroup>
</Project>