// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2024 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file  m_misc.h
/// \brief Commonly used routines
///        Default config file, PCX screenshots, file i/o

#ifndef __M_MISC__
#define __M_MISC__

#include "doomtype.h"
#include "tables.h"

#include "d_event.h" // Screenshot responder
#include "command.h"

typedef enum {
	MM_OFF = 0,
	MM_APNG,
	MM_GIF,
	MM_SCREENSHOT
} moviemode_t;
extern moviemode_t moviemode;

extern consvar_t cv_screenshot_option, cv_screenshot_folder, cv_screenshot_colorprofile;
extern consvar_t cv_moviemode, cv_movie_folder, cv_movie_option;
extern consvar_t cv_zlib_memory, cv_zlib_level, cv_zlib_strategy, cv_zlib_window_bits;
extern consvar_t cv_zlib_memorya, cv_zlib_levela, cv_zlib_strategya, cv_zlib_window_bitsa;
extern consvar_t cv_apng_delay, cv_apng_downscale;

void M_StartMovie(void);
void M_SaveFrame(void);
void M_StopMovie(void);

// the file where game vars and settings are saved
#define CONFIGFILENAME "config.cfg"

INT32 M_MapNumber(char first, char second);

boolean FIL_WriteFile(char const *name, const void *source, size_t length);
size_t FIL_ReadFileTag(char const *name, UINT8 **buffer, INT32 tag);
#define FIL_ReadFile(n, b) FIL_ReadFileTag(n, b, PU_STATIC)

boolean FIL_ConvertTextFileToBinary(const char *textfilename, const char *binfilename);

boolean FIL_FileExists(const char *name);
boolean FIL_WriteFileOK(char const *name);
boolean FIL_ReadFileOK(char const *name);
boolean FIL_FileOK(char const *name);

void FIL_DefaultExtension (char *path, const char *extension);
void FIL_ForceExtension(char *path, const char *extension);
boolean FIL_CheckExtension(const char *in);

#ifdef HAVE_PNG
boolean M_SavePNG(const char *filename, void *data, int width, int height, const UINT8 *palette);
#endif

extern boolean takescreenshot;
void M_ScreenShot(void);
void M_DoScreenShot(void);
boolean M_ScreenshotResponder(event_t *ev);

void Command_SaveConfig_f(void);
void Command_LoadConfig_f(void);
void Command_ChangeConfig_f(void);

void M_FirstLoadConfig(void);
// save game config: cvars, aliases..
void M_SaveConfig(const char *filename);

INT32 axtoi(const char *hexStg);

const char *GetRevisionString(void);

// s1 = s2+s3+s1 (1024 lenghtmax)
void strcatbf(char *s1, const char *s2, const char *s3);

void M_SetupMemcpy(void);

const char *M_FileError(FILE *handle);

int     M_PathParts      (const char *path);
boolean M_IsPathAbsolute (const char *path);
void    M_MkdirEach      (const char *path, int start, int mode);
void    M_MkdirEachUntil (const char *path, int start, int end, int mode);

/* Return offset to the first word in a string. */
/* E.g. cursor += M_JumpWord(line + cursor); */
int M_JumpWord (const char *s);

/* Return index of the last word behind offset bytes in a string. */
/* E.g. cursor = M_JumpWordReverse(line, cursor); */
int M_JumpWordReverse (const char *line, int offset);

/*
Return dot and then the fractional part of a float, without
trailing zeros, or "" if the fractional part is zero.
*/
const char * M_Ftrim (double);

// Returns true if the string is empty.
boolean M_IsStringEmpty(const char *s);

// Converts a string containing a whole number into an int. Returns false if the conversion failed.
boolean M_StringToNumber(const char *input, int *out);

// Converts a string containing a number into a double. Returns false if the conversion failed.
boolean M_StringToDecimal(const char *input, double *out);

// counting bits, for weapon ammo code, usually
FUNCMATH UINT8 M_CountBits(UINT32 num, UINT8 size);

// Rounds off floating numbers and checks for 0 - 255 bounds
int M_RoundUp(double number);

#include "w_wad.h"
extern char configfile[MAX_WADPATH];

#endif
