#pragma once

#include "RSXFragmentProgram.h"
#include "RSXVertexProgram.h"

#include "Utilities/mutex.h"
#include "util/logs.hpp"
#include "util/fnv_hash.hpp"

#include <span>
#include <unordered_map>

enum class SHADER_TYPE
{
	SHADER_TYPE_VERTEX,
	SHADER_TYPE_FRAGMENT
};

namespace program_hash_util
{
	struct vertex_program_utils
	{
		struct vertex_program_metadata
		{
			std::bitset<rsx::max_vertex_program_instructions> instruction_mask;
			u32 ucode_length;
			u32 referenced_textures_mask;
			u16 referenced_inputs_mask;
			u16 reserved;
		};

		static usz get_vertex_program_ucode_hash(const RSXVertexProgram &program);

		static vertex_program_metadata analyse_vertex_program(const u32* data, u32 entry, RSXVertexProgram& dst_prog);
	};

	struct vertex_program_storage_hash
	{
		usz operator()(const RSXVertexProgram &program) const;
	};

	struct vertex_program_compare
	{
		bool operator()(const RSXVertexProgram &binary1, const RSXVertexProgram &binary2) const;
	};

	struct fragment_program_utils
	{
		struct fragment_program_metadata
		{
			u32 program_start_offset;
			u32 program_ucode_length;
			u32 program_constants_buffer_length;
			u16 referenced_textures_mask;

			bool has_pack_instructions;
			bool has_branch_instructions;
			bool is_nop_shader;           // Does this affect Z-pass testing???
		};

		/**
		* returns true if the given source Operand is a constant
		*/
		static bool is_constant(u32 sourceOperand);

		static usz get_fragment_program_ucode_size(const void* ptr);

		static fragment_program_metadata analyse_fragment_program(const void* ptr);

		static usz get_fragment_program_ucode_hash(const RSXFragmentProgram &program);
	};

	struct fragment_program_storage_hash
	{
		usz operator()(const RSXFragmentProgram &program) const;
	};

	struct fragment_program_compare
	{
		bool operator()(const RSXFragmentProgram &binary1, const RSXFragmentProgram &binary2) const;
	};
}


/**
* Cache for program help structure (blob, string...)
* The class is responsible for creating the object so the state only has to call getGraphicPipelineState
* Template argument is a struct which has the following type declaration :
* - a typedef VertexProgramData to a type that encapsulate vertex program info. It should provide an Id member.
* - a typedef FragmentProgramData to a types that encapsulate fragment program info. It should provide an Id member and a fragment constant offset vector.
* - a typedef PipelineData encapsulating monolithic program.
* - a typedef PipelineProperties to a type that encapsulate various state info relevant to program compilation (alpha test, primitive type,...)
* - a	typedef ExtraData type that will be passed to the buildProgram function.
* It should also contains the following function member :
* - static void recompile_fragment_program(RSXFragmentProgram *RSXFP, FragmentProgramData& fragmentProgramData, usz ID);
* - static void recompile_vertex_program(RSXVertexProgram *RSXVP, VertexProgramData& vertexProgramData, usz ID);
* - static PipelineData build_program(VertexProgramData &vertexProgramData, FragmentProgramData &fragmentProgramData, const PipelineProperties &pipelineProperties, const ExtraData& extraData);
* - static void validate_pipeline_properties(const VertexProgramData &vertexProgramData, const FragmentProgramData &fragmentProgramData, PipelineProperties& props);
*/
template<typename backend_traits>
class program_state_cache
{
	using pipeline_storage_type = typename backend_traits::pipeline_storage_type;
	using pipeline_type = typename backend_traits::pipeline_type;
	using pipeline_properties = typename backend_traits::pipeline_properties;
	using vertex_program_type = typename backend_traits::vertex_program_type;
	using fragment_program_type = typename backend_traits::fragment_program_type;

	using binary_to_vertex_program = std::unordered_map<RSXVertexProgram, vertex_program_type, program_hash_util::vertex_program_storage_hash, program_hash_util::vertex_program_compare> ;
	using binary_to_fragment_program = std::unordered_map<RSXFragmentProgram, fragment_program_type, program_hash_util::fragment_program_storage_hash, program_hash_util::fragment_program_compare>;

	using pipeline_data_type = std::tuple<pipeline_type*, const vertex_program_type*, const fragment_program_type*>;

	struct pipeline_key
	{
		u32 vertex_program_id;
		u32 fragment_program_id;
		pipeline_properties properties;
	};

	struct pipeline_key_hash
	{
		usz operator()(const pipeline_key &key) const
		{
			usz hashValue = 0;
			hashValue ^= rpcs3::hash_base<unsigned>(key.vertex_program_id);
			hashValue ^= rpcs3::hash_base<unsigned>(key.fragment_program_id);
			hashValue ^= rpcs3::hash_struct<pipeline_properties>(key.properties);
			return hashValue;
		}
	};

	struct pipeline_key_compare
	{
		bool operator()(const pipeline_key &key1, const pipeline_key &key2) const
		{
			return (key1.vertex_program_id == key2.vertex_program_id) && (key1.fragment_program_id == key2.fragment_program_id) && (key1.properties == key2.properties);
		}
	};

protected:
	using decompiler_callback_t = std::function<void(const pipeline_properties&, const RSXVertexProgram&, const RSXFragmentProgram&)>;

	shared_mutex m_vertex_mutex;
	shared_mutex m_fragment_mutex;
	shared_mutex m_pipeline_mutex;
	shared_mutex m_decompiler_mutex;

	atomic_t<usz> m_next_id = 0;
	bool m_cache_miss_flag; // Set if last lookup did not find any usable cached programs

	binary_to_vertex_program m_vertex_shader_cache;
	binary_to_fragment_program m_fragment_shader_cache;
	std::unordered_map<pipeline_key, pipeline_storage_type, pipeline_key_hash, pipeline_key_compare> m_storage;

	decompiler_callback_t notify_pipeline_compiled;

	vertex_program_type __null_vertex_program;
	fragment_program_type __null_fragment_program;
	pipeline_storage_type __null_pipeline_handle;

	/// bool here to inform that the program was preexisting.
	std::tuple<const vertex_program_type&, bool> search_vertex_program(const RSXVertexProgram& rsx_vp, bool force_load = true)
	{
		bool recompile = false;
		vertex_program_type* new_shader;
		{
			reader_lock lock(m_vertex_mutex);

			const auto& I = m_vertex_shader_cache.find(rsx_vp);
			if (I != m_vertex_shader_cache.end())
			{
				return std::forward_as_tuple(I->second, true);
			}

			if (!force_load)
			{
				return std::forward_as_tuple(__null_vertex_program, false);
			}

			rsx_log.notice("VP not found in buffer!");

			lock.upgrade();
			auto [it, inserted] = m_vertex_shader_cache.try_emplace(rsx_vp);
			new_shader = &(it->second);
			recompile = inserted;
		}

		if (recompile)
		{
			backend_traits::recompile_vertex_program(rsx_vp, *new_shader, m_next_id++);
		}

		return std::forward_as_tuple(*new_shader, false);
	}

	/// bool here to inform that the program was preexisting.
	std::tuple<const fragment_program_type&, bool> search_fragment_program(const RSXFragmentProgram& rsx_fp, bool force_load = true)
	{
		bool recompile = false;
		typename binary_to_fragment_program::iterator it;
		fragment_program_type* new_shader;

		{
			reader_lock lock(m_fragment_mutex);

			const auto& I = m_fragment_shader_cache.find(rsx_fp);
			if (I != m_fragment_shader_cache.end())
			{
				return std::forward_as_tuple(I->second, true);
			}

			if (!force_load)
			{
				return std::forward_as_tuple(__null_fragment_program, false);
			}

			rsx_log.notice("FP not found in buffer!");

			lock.upgrade();
			std::tie(it, recompile) = m_fragment_shader_cache.try_emplace(rsx_fp);
			new_shader = &(it->second);
		}

		if (recompile)
		{
			it->first.clone_data();
			backend_traits::recompile_fragment_program(rsx_fp, *new_shader, m_next_id++);
		}

		return std::forward_as_tuple(*new_shader, false);
	}

public:

	struct program_buffer_patch_entry
	{
		union
		{
			u32 hex_key;
			f32 fp_key;
		};

		union
		{
			u32 hex_value;
			f32 fp_value;
		};

		program_buffer_patch_entry() = default;

		program_buffer_patch_entry(f32& key, f32& value)
		{
			fp_key = key;
			fp_value = value;
		}

		program_buffer_patch_entry(u32& key, u32& value)
		{
			hex_key = key;
			hex_value = value;
		}

		bool test_and_set(f32 value, f32* dst) const
		{
			u32 hex = std::bit_cast<u32>(value);
			if ((hex & 0x7FFFFFFF) == (hex_key & 0x7FFFFFFF))
			{
				hex = (hex & ~0x7FFFFFF) | hex_value;
				*dst = std::bit_cast<f32>(hex);
				return true;
			}

			return false;
		}
	};

	struct
	{
		std::unordered_map<f32, program_buffer_patch_entry> db;

		void add(program_buffer_patch_entry& e)
		{
			db[e.fp_key] = e;
		}

		void add(f32& key, f32& value)
		{
			db[key] = { key, value };
		}

		void clear()
		{
			db.clear();
		}

		bool is_empty() const
		{
			return db.empty();
		}
	}
	patch_table;

public:
	program_state_cache() = default;
	~program_state_cache()
	{}

	template<typename... Args>
	pipeline_data_type get_graphics_pipeline(
		const RSXVertexProgram& vertexShader,
		const RSXFragmentProgram& fragmentShader,
		pipeline_properties& pipelineProperties,
		bool compile_async,
		bool allow_notification,
		Args&& ...args
		)
	{
		const auto &vp_search = search_vertex_program(vertexShader);
		const auto &fp_search = search_fragment_program(fragmentShader);

		const bool already_existing_fragment_program = std::get<1>(fp_search);
		const bool already_existing_vertex_program = std::get<1>(vp_search);
		const vertex_program_type& vertex_program = std::get<0>(vp_search);
		const fragment_program_type& fragment_program = std::get<0>(fp_search);
		const pipeline_key key = { vertex_program.id, fragment_program.id, pipelineProperties };

		m_cache_miss_flag = true;

		if (already_existing_vertex_program && already_existing_fragment_program)
		{
			// There is a high chance the pipeline object was compiled if the two shaders already existed before
			backend_traits::validate_pipeline_properties(vertex_program, fragment_program, pipelineProperties);

			reader_lock lock(m_pipeline_mutex);
			if (const auto I = m_storage.find(key); I != m_storage.end())
			{
				m_cache_miss_flag = (I->second == __null_pipeline_handle);
				return { I->second.get(), &vertex_program, &fragment_program };
			}
		}

		{
			std::lock_guard lock(m_pipeline_mutex);

			// Check if another submission completed in the mean time
			if (const auto I = m_storage.find(key); I != m_storage.end())
			{
				m_cache_miss_flag = (I->second == __null_pipeline_handle);
				return { I->second.get(), &vertex_program, &fragment_program };
			}

			// Insert a placeholder if the key still doesn't exist to avoid re-linking of the same pipeline
			m_storage[key] = std::move(__null_pipeline_handle);
		}

		rsx_log.notice("Add program (vp id = %d, fp id = %d)", vertex_program.id, fragment_program.id);

		std::function<pipeline_type* (pipeline_storage_type&)> callback;

		if (allow_notification)
		{
			callback = [this, vertexShader, fragmentShader_ = RSXFragmentProgram::clone(fragmentShader), key]
			(pipeline_storage_type& pipeline) -> pipeline_type*
			{
				if (!pipeline)
				{
					return nullptr;
				}

				rsx_log.success("Program compiled successfully");
				notify_pipeline_compiled(key.properties, vertexShader, fragmentShader_);

				std::lock_guard lock(m_pipeline_mutex);
				auto& pipe_result = m_storage[key];
				pipe_result = std::move(pipeline);
				return pipe_result.get();
			};
		}
		else
		{
			callback = [this, key](pipeline_storage_type& pipeline) -> pipeline_type*
			{
				if (!pipeline)
				{
					return nullptr;
				}

				std::lock_guard lock(m_pipeline_mutex);
				auto& pipe_result = m_storage[key];
				pipe_result = std::move(pipeline);
				return pipe_result.get();
			};
		}

		auto result = backend_traits::build_pipeline(
			vertex_program,                 // VS, must already be decompiled and recompiled above
			fragment_program,               // FS, must already be decompiled and recompiled above
			pipelineProperties,             // Pipeline state
			compile_async,                  // Allow asynchronous compilation
			callback,                       // Insertion and notification callback
			std::forward<Args>(args)...);   // Other arguments

		return { result, &vertex_program, &fragment_program };
	}

	void fill_fragment_constants_buffer(std::span<f32> dst_buffer, const fragment_program_type& fragment_program, const RSXFragmentProgram& rsx_prog, bool sanitize = false) const;

	void clear()
	{
		std::scoped_lock lock(m_vertex_mutex, m_fragment_mutex, m_decompiler_mutex, m_pipeline_mutex);

		notify_pipeline_compiled = {};
		m_fragment_shader_cache.clear();
		m_vertex_shader_cache.clear();
		m_storage.clear();
	}
};
