#pragma once

void abort_lv2_watchdog();

error_code _sys_game_watchdog_start(u32 timeout);
error_code _sys_game_watchdog_stop();
error_code _sys_game_watchdog_clear();
u64 _sys_game_get_system_sw_version();
error_code _sys_game_board_storage_read(vm::ptr<u8> buffer, vm::ptr<u8> status);
error_code _sys_game_board_storage_write(vm::ptr<u8> buffer, vm::ptr<u8> status);
error_code _sys_game_get_rtc_status(vm::ptr<s32> status);
