/* SPDX-FileCopyrightText: 2026 Blender Authors
 *
 * SPDX-License-Identifier: GPL-2.0-or-later */

/**
 * Compile shader files as C++ inside one compilation unit to lint syntax and get IDE integration.
 */

#include "overlay_antialiasing.bsl.hh" /* IWYU pragma: export */
#include "overlay_xray_fade.bsl.hh"    /* IWYU pragma: export */

void main() {}
