dlib C++ Library - render_face_detections.h

    // Copyright (C) 2014  Davis E. King (davis@dlib.net)
    // License: Boost Software License   See LICENSE.txt for the full license.
    #ifndef DLIB_RENDER_FACE_DeTECTIONS_H_
    #define DLIB_RENDER_FACE_DeTECTIONS_H_

    #include "full_object_detection.h"
    #include "../gui_widgets.h"
    #include "render_face_detections_abstract.h"
    #include <vector>

    namespace dlib
    {
        inline std::vector<image_window::overlay_line> render_face_detections (
            const std::vector<full_object_detection>& dets,
            const rgb_pixel color = rgb_pixel(0,255,0)
        )
        {
            std::vector<image_window::overlay_line> lines;
            for (unsigned long i = 0; i < dets.size(); ++i)
            {
                DLIB_CASSERT(dets[i].num_parts() == 68 || dets[i].num_parts() == 5,
                    "\t std::vector<image_window::overlay_line> render_face_detections()"
                    << "\n\t You have to give either a 5 point or 68 point face landmarking output to this function. "
                    << "\n\t dets["<<i<<"].num_parts():  " << dets[i].num_parts()
                );

                const full_object_detection& d = dets[i];

                if (d.num_parts() == 5)
                {
                    lines.push_back(image_window::overlay_line(d.part(0), d.part(1), color));
                    lines.push_back(image_window::overlay_line(d.part(1), d.part(4), color));
                    lines.push_back(image_window::overlay_line(d.part(4), d.part(3), color));
                    lines.push_back(image_window::overlay_line(d.part(3), d.part(2), color));
                }
                else
                {
                    // Around Chin. Ear to Ear
                    for (unsigned long i = 1; i <= 16; ++i)
                        lines.push_back(image_window::overlay_line(d.part(i), d.part(i-1), color));

                    // Line on top of nose
                    for (unsigned long i = 28; i <= 30; ++i)
                        lines.push_back(image_window::overlay_line(d.part(i), d.part(i-1), color));

                    // left eyebrow
                    for (unsigned long i = 18; i <= 21; ++i)
                        lines.push_back(image_window::overlay_line(d.part(i), d.part(i-1), color));
                    // Right eyebrow
                    for (unsigned long i = 23; i <= 26; ++i)
                        lines.push_back(image_window::overlay_line(d.part(i), d.part(i-1), color));
                    // Bottom part of the nose
                    for (unsigned long i = 31; i <= 35; ++i)
                        lines.push_back(image_window::overlay_line(d.part(i), d.part(i-1), color));
                    // Line from the nose to the bottom part above
                    lines.push_back(image_window::overlay_line(d.part(30), d.part(35), color));

                    // Left eye
                    for (unsigned long i = 37; i <= 41; ++i)
                        lines.push_back(image_window::overlay_line(d.part(i), d.part(i-1), color));
                    lines.push_back(image_window::overlay_line(d.part(36), d.part(41), color));

                    // Right eye
                    for (unsigned long i = 43; i <= 47; ++i)
                        lines.push_back(image_window::overlay_line(d.part(i), d.part(i-1), color));
                    lines.push_back(image_window::overlay_line(d.part(42), d.part(47), color));

                    // Lips outer part
                    for (unsigned long i = 49; i <= 59; ++i)
                        lines.push_back(image_window::overlay_line(d.part(i), d.part(i-1), color));
                    lines.push_back(image_window::overlay_line(d.part(48), d.part(59), color));

                    // Lips inside part
                    for (unsigned long i = 61; i <= 67; ++i)
                        lines.push_back(image_window::overlay_line(d.part(i), d.part(i-1), color));
                    lines.push_back(image_window::overlay_line(d.part(60), d.part(67), color));
                }
            }
            return lines;
        }

    // ----------------------------------------------------------------------------------------

        inline std::vector<image_window::overlay_line> render_face_detections (
            const full_object_detection& det,
            const rgb_pixel color = rgb_pixel(0,255,0)
        )
        {
            std::vector<full_object_detection> dets;
            dets.push_back(det);
            return render_face_detections(dets, color);
        }

    // ----------------------------------------------------------------------------------------

    }

    #endif // DLIB_RENDER_FACE_DeTECTIONS_H_