// See the file "COPYING" in the main distribution directory for copyright.

// Classes for tracing/dumping Zeek events.

#pragma once

#include "zeek/Val.h"
#include "zeek/ZeekArgs.h"

namespace zeek::detail {

class ValTrace;
class ValTraceMgr;

// Abstract class for capturing a single difference between two script-level
// values.  Includes notions of inserting, changing, or deleting a value.
class ValDelta {
public:
    ValDelta(const ValTrace* _vt) : vt(_vt) {}
    virtual ~ValDelta() {}

    // Return a string that performs the update operation, expressed
    // as Zeek scripting.  Does not include a terminating semicolon.
    virtual std::string Generate(ValTraceMgr* vtm) const;

    // Whether the generated string needs the affected value to
    // explicitly appear on the left-hand-side.  Note that this
    // might not be as a simple "LHS = RHS" assignment, but instead
    // as "LHS$field = RHS" or "LHS[index] = RHS".
    //
    // Returns false for generated strings like "delete LHS[index]".
    virtual bool NeedsLHS() const { return true; }

    const ValTrace* GetValTrace() const { return vt; }

protected:
    const ValTrace* vt;
};

using DeltaVector = std::vector<std::unique_ptr<ValDelta>>;

// Tracks the elements of a value as seen at a given point in execution.
// For non-aggregates, this is simply the Val object, but for aggregates
// it is (recursively) each of the sub-elements, in a manner that can then
// be readily compared against future instances.
class ValTrace {
public:
    ValTrace(ValPtr v);
    ~ValTrace() = default;

    const ValPtr& GetVal() const { return v; }
    const TypePtr& GetType() const { return t; }
    const auto& GetElems() const { return elems; }

    // Returns true if this trace and the given one represent the
    // same underlying value.  Can involve subelement-by-subelement
    // (recursive) comparisons.
    bool operator==(const ValTrace& vt) const;
    bool operator!=(const ValTrace& vt) const { return ! ((*this) == vt); }

    // Computes the deltas between a previous ValTrace and this one.
    // If "prev" is nil then we're creating this value from scratch
    // (though if it's an aggregate, we may reuse existing values
    // for some of its components).
    //
    // Returns the accumulated differences in "deltas".  If on return
    // nothing was added to "deltas" then the two ValTrace's are equivalent
    // (no changes between them).
    void ComputeDelta(const ValTrace* prev, DeltaVector& deltas) const;

private:
    // Methods for tracing different types of aggregate values.
    void TraceList(const ListValPtr& lv);
    void TraceRecord(const RecordValPtr& rv);
    void TraceTable(const TableValPtr& tv);
    void TraceVector(const VectorValPtr& vv);

    // Predicates for comparing different types of aggregates for equality.
    bool SameList(const ValTrace& vt) const;
    bool SameRecord(const ValTrace& vt) const;
    bool SameTable(const ValTrace& vt) const;
    bool SameVector(const ValTrace& vt) const;

    // Helper function that knows about the internal vector-of-subelements
    // we use for aggregates.
    bool SameElems(const ValTrace& vt) const;

    // True if this value is a singleton and it's the same value as
    // represented in "vt".
    bool SameSingleton(const ValTrace& vt) const;

    // Add to "deltas" the differences needed to turn a previous instance
    // of the given type of aggregate to the current instance.
    void ComputeRecordDelta(const ValTrace* prev, DeltaVector& deltas) const;
    void ComputeTableDelta(const ValTrace* prev, DeltaVector& deltas) const;
    void ComputeVectorDelta(const ValTrace* prev, DeltaVector& deltas) const;

    // Holds sub-elements for aggregates.
    std::vector<std::shared_ptr<ValTrace>> elems;

    // A parallel vector used for the yield values of tables.
    std::vector<std::shared_ptr<ValTrace>> elems2;

    ValPtr v;
    TypePtr t; // v's type, for convenience
};

// Captures the basic notion of a new, non-equivalent value being assigned.
class DeltaReplaceValue : public ValDelta {
public:
    DeltaReplaceValue(const ValTrace* _vt, ValPtr _new_val) : ValDelta(_vt), new_val(std::move(_new_val)) {}

    std::string Generate(ValTraceMgr* vtm) const override;

private:
    ValPtr new_val;
};

// Captures the notion of setting a record field.
class DeltaSetField : public ValDelta {
public:
    DeltaSetField(const ValTrace* _vt, int _field, ValPtr _new_val)
        : ValDelta(_vt), field(_field), new_val(std::move(_new_val)) {}

    std::string Generate(ValTraceMgr* vtm) const override;

private:
    int field;
    ValPtr new_val;
};

// Captures the notion of deleting a record field.
class DeltaRemoveField : public ValDelta {
public:
    DeltaRemoveField(const ValTrace* _vt, int _field) : ValDelta(_vt), field(_field) {}

    std::string Generate(ValTraceMgr* vtm) const override;
    bool NeedsLHS() const override { return false; }

private:
    int field;
};

// Captures the notion of creating a record from scratch.
class DeltaRecordCreate : public ValDelta {
public:
    DeltaRecordCreate(const ValTrace* _vt) : ValDelta(_vt) {}

    std::string Generate(ValTraceMgr* vtm) const override;
};

// Captures the notion of adding an element to a set.  Use DeltaRemoveTableEntry to
// delete values.
class DeltaSetSetEntry : public ValDelta {
public:
    DeltaSetSetEntry(const ValTrace* _vt, ValPtr _index) : ValDelta(_vt), index(std::move(_index)) {}

    std::string Generate(ValTraceMgr* vtm) const override;
    bool NeedsLHS() const override { return false; }

private:
    ValPtr index;
};

// Captures the notion of setting a table entry (which includes both changing
// an existing one and adding a new one).  Use DeltaRemoveTableEntry to
// delete values.
class DeltaSetTableEntry : public ValDelta {
public:
    DeltaSetTableEntry(const ValTrace* _vt, ValPtr _index, ValPtr _new_val)
        : ValDelta(_vt), index(std::move(_index)), new_val(std::move(_new_val)) {}

    std::string Generate(ValTraceMgr* vtm) const override;

private:
    ValPtr index;
    ValPtr new_val;
};

// Captures the notion of removing a table/set entry.
class DeltaRemoveTableEntry : public ValDelta {
public:
    DeltaRemoveTableEntry(const ValTrace* _vt, ValPtr _index) : ValDelta(_vt), index(std::move(_index)) {}

    std::string Generate(ValTraceMgr* vtm) const override;
    bool NeedsLHS() const override { return false; }

private:
    ValPtr index;
};

// Captures the notion of creating a set from scratch.
class DeltaSetCreate : public ValDelta {
public:
    DeltaSetCreate(const ValTrace* _vt) : ValDelta(_vt) {}

    std::string Generate(ValTraceMgr* vtm) const override;
};

// Captures the notion of creating a table from scratch.
class DeltaTableCreate : public ValDelta {
public:
    DeltaTableCreate(const ValTrace* _vt) : ValDelta(_vt) {}

    std::string Generate(ValTraceMgr* vtm) const override;
};

// Captures the notion of changing an element of a vector.
class DeltaVectorSet : public ValDelta {
public:
    DeltaVectorSet(const ValTrace* _vt, int _index, ValPtr _elem)
        : ValDelta(_vt), index(_index), elem(std::move(_elem)) {}

    std::string Generate(ValTraceMgr* vtm) const override;

private:
    int index;
    ValPtr elem;
};

// Captures the notion of adding an entry to the end of a vector.
class DeltaVectorAppend : public ValDelta {
public:
    DeltaVectorAppend(const ValTrace* _vt, int _index, ValPtr _elem)
        : ValDelta(_vt), index(_index), elem(std::move(_elem)) {}

    std::string Generate(ValTraceMgr* vtm) const override;

private:
    int index;
    ValPtr elem;
};

// Captures the notion of replacing a vector wholesale.
class DeltaVectorCreate : public ValDelta {
public:
    DeltaVectorCreate(const ValTrace* _vt) : ValDelta(_vt) {}

    std::string Generate(ValTraceMgr* vtm) const override;
};

// Captures the notion of creating a value with an unsupported type
// (like "opaque").
class DeltaUnsupportedCreate : public ValDelta {
public:
    DeltaUnsupportedCreate(const ValTrace* _vt) : ValDelta(_vt) {}

    std::string Generate(ValTraceMgr* vtm) const override;
};

// Manages the changes to (or creation of) a variable used to represent
// a value.
class DeltaGen {
public:
    DeltaGen(ValPtr _val, std::string _rhs, bool _needs_lhs, bool _is_first_def)
        : val(std::move(_val)), rhs(std::move(_rhs)), needs_lhs(_needs_lhs), is_first_def(_is_first_def) {}

    const ValPtr& GetVal() const { return val; }
    const std::string& RHS() const { return rhs; }
    bool NeedsLHS() const { return needs_lhs; }
    bool IsFirstDef() const { return is_first_def; }

private:
    ValPtr val;

    // The expression to set the variable to.
    std::string rhs;

    // Whether that expression needs the variable explicitly provides
    // on the lefthand side.
    bool needs_lhs;

    // Whether this is the first definition of the variable (in which
    // case we also need to declare the variable).
    bool is_first_def;
};

using DeltaGenVec = std::vector<DeltaGen>;

// Tracks a single event.
class EventTrace {
public:
    // Constructed in terms of the associated script function, "network
    // time" when the event occurred, and the position of this event
    // within all of those being traced.
    EventTrace(const ScriptFunc* _ev, double _nt, size_t event_num);

    // Sets a string representation of the arguments (values) being
    // passed to the event.
    void SetArgs(std::string _args) { args = std::move(_args); }

    // Adds to the trace an update for the given value.
    void AddDelta(ValPtr val, std::string rhs, bool needs_lhs, bool is_first_def) {
        auto& d = is_post ? post_deltas : deltas;
        d.emplace_back(val, rhs, needs_lhs, is_first_def);
    }

    // Initially we analyze events pre-execution.  When this flag
    // is set, we switch to instead analyzing post-execution.  The
    // difference allows us to annotate the output with "# from script"
    // comments that flag changes created by script execution rather
    // than event engine activity.
    void SetDoingPost() { is_post = true; }

    const char* GetName() const { return name.c_str(); }

    // Generates an internal event handler that sets up the values
    // associated with the traced event, followed by queueing the traced
    // event, and then queueing the successor internal event handler,
    // if any.
    //
    // "predecessor", if non-nil, gives the event that came just before
    // this one (used for "# from script" annotations").  "successor",
    // if not empty, gives the name of the successor internal event.
    void Generate(FILE* f, ValTraceMgr& vtm, const EventTrace* predecessor, std::string successor) const;

private:
    // "dvec" is either just our deltas, or the "post_deltas" of our
    // predecessor plus our deltas.
    void Generate(FILE* f, ValTraceMgr& vtm, const DeltaGenVec& dvec, std::string successor, int num_pre = 0) const;

    const ScriptFunc* ev;
    double nt;
    bool is_post = false;

    // The deltas needed to construct the values associated with this
    // event prior to its execution.
    DeltaGenVec deltas;

    // The deltas capturing any changes to the original values as induced
    // by executing its event handlers.
    DeltaGenVec post_deltas;

    // The event's name and a string representation of its arguments.
    std::string name;
    std::string args;
};

// Manages all of the events and associated values seen during the execution.
class ValTraceMgr {
public:
    // Invoked to trace a new event with the associated arguments.
    void TraceEventValues(std::shared_ptr<EventTrace> et, const zeek::Args* args);

    // Invoked when the current event finishes execution.  The arguments
    // are again provided, for convenience so we don't have to remember
    // them from the previous method.
    void FinishCurrentEvent(const zeek::Args* args);

    // Returns the name of the script variable associated with the
    // given value.
    const std::string& ValName(const ValPtr& v);
    const std::string& ValName(const ValTrace* vt) { return ValName(vt->GetVal()); }

    // Returns true if the script variable associated with the given value
    // needs to be global (because it's used across multiple events).
    bool IsGlobal(const ValPtr& v) const { return globals.count(v.get()) > 0; }

    // Returns or sets the "base time" from which eligible times are
    // transformed into offsets rather than maintained as absolute
    // values.
    double GetBaseTime() const { return base_time; }
    void SetBaseTime(double bt) { base_time = bt; }

    // Returns a Zeek script representation of the given "time" value.
    // This might be relative to base_time or might be absolute.
    std::string TimeConstant(double t);

    // Returns the array of per-type-tag constants.
    const auto& GetConstants() const { return constants; }

private:
    // Traces the given value, which we may-or-may-not have seen before.
    void AddVal(ValPtr v);

    // Creates a new value, associating a script variable with it.
    void NewVal(ValPtr v);

    // Called when the given value is used in an expression that sets
    // or updates another value.  This lets us track which values are
    // used across multiple events, and thus need to be global.
    void ValUsed(const ValPtr& v);

    // Compares the two value traces to build up deltas capturing
    // the difference between the previous one and the current one.
    void AssessChange(const ValTrace* vt, const ValTrace* prev_vt);

    // Create and track a script variable associated with the given value.
    void TrackVar(const Val* vt);

    // Generates a name for a value.
    std::string GenValName(const ValPtr& v);

    // True if the given value is an unspecified (and empty set,
    // table, or vector appearing as a constant rather than an
    // already-typed value).
    bool IsUnspecifiedAggregate(const ValPtr& v) const;

    // True if the given value has an unsupported type.
    bool IsUnsupported(const Val* v) const;

    // Maps values to their associated traces.
    std::unordered_map<const Val*, std::shared_ptr<ValTrace>> val_map;

    // Maps values to the "names" we associated with them.  For simple
    // values, the name is just a Zeek script constant.  For aggregates,
    // it's a dedicated script variable.
    std::unordered_map<const Val*, std::string> val_names;
    int num_vars = 0; // the number of dedicated script variables

    // Tracks which values we've processed up through the preceding event.
    // Any re-use we then see for the current event (via a ValUsed() call)
    // then tells us that the value is used across events, and thus its
    // associated script variable needs to be global.
    std::unordered_set<const Val*> processed_vals;

    // Tracks which values have associated script variables that need
    // to be global.
    std::unordered_set<const Val*> globals;

    // Indexed by type tag, stores an ordered set of all of the distinct
    // representations of constants of that type.
    std::array<std::set<std::string>, NUM_TYPES> constants;

    // If non-zero, then we've established a "base time" and will report
    // time constants as offsets from it (when reasonable, i.e., no
    // negative offsets, and base_time can't be too close to 0.0).
    double base_time = 0.0;

    // The event we're currently tracing.
    std::shared_ptr<EventTrace> curr_ev;

    // Hang on to values we're tracking to make sure the pointers don't
    // get reused when the main use of the value ends.
    std::vector<ValPtr> vals;
};

// Manages tracing of all of the events seen during execution, including
// the final generation of the trace script.
class EventTraceMgr {
public:
    EventTraceMgr(const std::string& trace_file);

    ~EventTraceMgr();

    // Generates the trace upon exit.
    void Generate();

    // Called at the beginning of invoking an event's handlers.
    void StartEvent(const ScriptFunc* ev, const zeek::Args* args);

    // Called after finishing with invoking an event's handlers.
    void EndEvent(const ScriptFunc* ev, const zeek::Args* args);

    // Used to track events generated at script-level.
    void ScriptEventQueued(const EventHandlerPtr& h);

private:
    FILE* f = nullptr;
    ValTraceMgr vtm;

    // All of the events we've traced so far.
    std::vector<std::shared_ptr<EventTrace>> events;

    // The names of all of the script events that have been generated.
    std::unordered_set<std::string> script_events;
};

// If non-nil then we're doing event tracing.
extern std::unique_ptr<EventTraceMgr> event_trace_mgr;

} // namespace zeek::detail
