/*!
\example Triangulation_2/for_loop_2.cpp
\example Triangulation_2/adding_handles.cpp
\example Triangulation_2/colored_face.cpp
\example Triangulation_2/constrained.cpp
\example Triangulation_2/constrained_hierarchy_plus.cpp
\example Triangulation_2/constrained_plus.cpp
\example Triangulation_2/hierarchy.cpp
\example Triangulation_2/info_insert_with_pair_iterator_2.cpp
\example Triangulation_2/info_insert_with_pair_iterator_regular_2.cpp
\example Triangulation_2/info_insert_with_transform_iterator_2.cpp
\example Triangulation_2/info_insert_with_zip_iterator_2.cpp
\example Triangulation_2/polygon_triangulation.cpp
\example Triangulation_2/print_cropped_voronoi.cpp
\example Triangulation_2/regular.cpp
\example Triangulation_2/terrain.cpp
\example Triangulation_2/terrain_with_info.cpp
\example Triangulation_2/triangulation_prog1.cpp
\example Triangulation_2/voronoi.cpp
\example Triangulation_2/copy_triangulation_2.cpp
\example Triangulation_2/polylines_triangulation.cpp
\example Triangulation_2/segment_soup_to_polylines.cpp
\example Triangulation_2/draw_triangulation_2.cpp
\example Triangulation_2/low_dimensional.cpp
\example Triangulation_2/star_conflict_zone.cpp
\example Triangulation_2/triangulation_projection_traits.cpp
*/
