[Project]
FileName=AngelScript.dev
Name=AngelScript
UnitCount=68
Type=2
Ver=1
ObjFiles=
Includes=
Libs=
PrivateResource=
ResourceIncludes=
MakeIncludes=
Compiler=
CppCompiler=
Linker=
IsCpp=1
Icon=
ExeOutput=..\..\lib
ObjectOutput=obj
OverrideOutput=0
OverrideOutputName=AngelScript.a
HostApplication=
Folders=
CommandLine=
UseCustomMakefile=0
CustomMakefile=
IncludeVersionInfo=0
SupportXPThemes=0
CompilerSet=0
CompilerSettings=0000000000000001000000

[Unit1]
FileName=..\..\include\angelscript.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit2]
FileName=..\..\source\as_variablescope.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit3]
FileName=..\..\source\as_arrayobject.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit4]
FileName=..\..\source\as_arrayobject.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit5]
FileName=..\..\source\as_builder.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit6]
FileName=..\..\source\as_builder.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit7]
FileName=..\..\source\as_bytecode.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit8]
FileName=..\..\source\as_bytecode.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit9]
FileName=..\..\source\as_bytecodedef.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit10]
FileName=..\..\source\as_callfunc.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit11]
FileName=..\..\source\as_callfunc_x86.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit12]
FileName=..\..\source\as_compiler.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit13]
FileName=..\..\source\as_compiler.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit14]
FileName=..\..\source\as_config.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit15]
FileName=..\..\source\as_context.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit16]
FileName=..\..\source\as_context.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit17]
FileName=..\..\source\as_datatype.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit18]
FileName=..\..\source\as_datatype.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit19]
FileName=..\..\source\as_debug.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit20]
FileName=..\..\source\as_map.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit21]
FileName=..\..\source\as_memory.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit22]
FileName=..\..\source\as_module.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit23]
FileName=..\..\source\as_module.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit24]
FileName=..\..\source\as_objecttype.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit25]
FileName=..\..\source\as_objecttype.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit26]
FileName=..\..\source\as_outputbuffer.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit27]
FileName=..\..\source\as_outputbuffer.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit28]
FileName=..\..\source\as_parser.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit29]
FileName=..\..\source\as_parser.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit30]
FileName=..\..\source\as_property.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit31]
FileName=..\..\source\as_restore.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit32]
FileName=..\..\source\as_restore.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit33]
FileName=..\..\source\as_scriptcode.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit34]
FileName=..\..\source\as_scriptcode.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit35]
FileName=..\..\source\as_scriptengine.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit36]
FileName=..\..\source\as_scriptengine.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit37]
FileName=..\..\source\as_scriptfunction.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit38]
FileName=..\..\source\as_scriptfunction.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit39]
FileName=..\..\source\as_scriptnode.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit40]
FileName=..\..\source\as_scriptnode.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit41]
FileName=..\..\source\as_string.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit42]
FileName=..\..\source\as_string.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit43]
FileName=..\..\source\as_string_util.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit44]
FileName=..\..\source\as_string_util.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit45]
FileName=..\..\source\as_structs.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit46]
FileName=..\..\source\as_texts.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit47]
FileName=..\..\source\as_thread.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit48]
FileName=..\..\source\as_thread.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit49]
FileName=..\..\source\as_tokendef.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit50]
FileName=..\..\source\as_tokenizer.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit51]
FileName=..\..\source\as_tokenizer.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit52]
FileName=..\..\source\as_typeinfo.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit53]
FileName=..\..\source\as_typeinfo.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit54]
FileName=..\..\source\as_types.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit55]
FileName=..\..\source\as_variablescope.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit56]
FileName=..\..\source\as_array.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit57]
FileName=..\..\source\as_callfunc_sh4.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit58]
FileName=..\..\source\as_generic.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit59]
FileName=..\..\source\as_generic.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit60]
FileName=..\..\source\as_callfunc.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[VersionInfo]
Major=0
Minor=1
Release=1
Build=1
LanguageID=1033
CharsetID=1252
CompanyName=
FileVersion=
FileDescription=Developed using the Dev-C++ IDE
InternalName=
LegalCopyright=
LegalTrademarks=
OriginalFilename=
ProductName=
ProductVersion=
AutoIncBuildNr=0

[Unit61]
FileName=..\..\source\as_scriptobject.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit62]
FileName=..\..\source\as_scriptobject.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit63]
FileName=..\..\source\as_gcobject.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit64]
FileName=..\..\source\as_gcobject.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit65]
FileName=..\..\source\as_anyobject.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit66]
FileName=..\..\source\as_anyobject.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit67]
FileName=..\..\source\as_configgroup.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit68]
FileName=..\..\source\as_configgroup.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit69]
FileName=..\..\source\as_configgroup.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit70]
FileName=..\..\source\as_configgroup.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit71]
FileName=..\..\source\as_configgroup.h
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit72]
FileName=..\..\source\as_configgroup.cpp
CompileCpp=1
Folder=AngelScript
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

