// generated by Fast Light User Interface Designer (fluid) version 1.0303

#ifndef ContourLevel_H
#define ContourLevel_H
#include <FL/Fl.H>
#include <FL/Fl_Double_Window.H>
#include "ContourLevel.H"
#include "glviewer.H"
#include <FL/Fl_Button.H>
#include <FL/Fl_Value_Input.H>

class ContourLevelUserInterface {
public:
  ContourLevelUserInterface();
  Fl_Double_Window *MainWindow;
  Fl_Button *Reset;
private:
  inline void cb_Reset_i(Fl_Button*, void*);
  static void cb_Reset(Fl_Button*, void*);
public:
  Fl_Value_Input *SetMaximumSetting;
private:
  inline void cb_SetMaximumSetting_i(Fl_Value_Input*, void*);
  static void cb_SetMaximumSetting(Fl_Value_Input*, void*);
public:
  Fl_Value_Input *SetMinimumSetting;
private:
  inline void cb_SetMinimumSetting_i(Fl_Value_Input*, void*);
  static void cb_SetMinimumSetting(Fl_Value_Input*, void*);
public:
  Fl_Value_Input *SetNumberLineContours;
private:
  inline void cb_SetNumberLineContours_i(Fl_Value_Input*, void*);
  static void cb_SetNumberLineContours(Fl_Value_Input*, void*);
  GL_VIEWER *glviewer_; 
public:
  void show(GL_VIEWER *glviewer);
};
#endif
