/*
 *  Celestia GTK+ Front-End
 *  Copyright (C) 2005 Pat Suwalski <pat@suwalski.net>
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  $Id: common.cpp,v 1.6 2008-01-18 04:36:11 suwalski Exp $
 */

#include <fstream>
#include <gtk/gtk.h>
#include <time.h>

#include <celengine/astro.h>
#include <celengine/galaxy.h>
#include <celengine/render.h>
#include <celestia/celestiacore.h>

#include "common.h"


/* Returns the offset of the timezone at date */
gint tzOffsetAtDate(astro::Date date)
{
	#ifdef WIN32
	/* This does not correctly handle DST. Unfortunately, no way to find
	 * out what UTC offset is at specified date in Windows */
	return -timezone;
	#else
	time_t time = (time_t)astro::julianDateToSeconds(date - astro::Date(1970, 1, 1));
	struct tm *d = localtime(&time);
	
	return (gint)d->tm_gmtoff;
	#endif
}


/* Updates the time zone in the core based on valid timezone data */
void updateTimeZone(AppData* app, gboolean local)
{
	if (local)
		/* Always base current time zone on simulation date */
		app->core->setTimeZoneBias(tzOffsetAtDate(app->simulation->getTime()));
	else
		app->core->setTimeZoneBias(0);
}


/* Creates a button. Used in several dialogs. */
gint buttonMake(GtkWidget *hbox, const char *txt, GtkSignalFunc func, gpointer data)
{
	GtkWidget* button = gtk_button_new_with_label(_(txt));

	gtk_box_pack_start(GTK_BOX (hbox), button, TRUE, TRUE, 0);
	g_signal_connect(GTK_OBJECT(button), "pressed", func, data);
	
	return 0;
}


/* creates a group of radioButtons. Used in several dialogs. */
void makeRadioItems(const char* const *labels, GtkWidget *box, GtkSignalFunc sigFunc, GtkToggleButton **gads, gpointer data)
{
	GSList *group = NULL;

	for (gint i=0; labels[i]; i++)
	{
		GtkWidget *button = gtk_radio_button_new_with_label(group, _(labels[i]));

		if (gads)
			gads[i] = GTK_TOGGLE_BUTTON(button);

		group = gtk_radio_button_group(GTK_RADIO_BUTTON(button));
		gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(button), (i == 0)?1:0);

		gtk_box_pack_start(GTK_BOX(box), button, TRUE, TRUE, 0);
		gtk_widget_show (button);
		g_signal_connect(GTK_OBJECT(button), "pressed", sigFunc, GINT_TO_POINTER(i));

		if (data != NULL)
			g_object_set_data(G_OBJECT(button), "data", data);
	}
}


/* Gets the contents of a file and sanitizes formatting */
char *readFromFile(const char *fname)
{
	ifstream textFile(fname, ios::in);
	string s("");
	if (!textFile.is_open())
	{
		s = _("Unable to open file '");
		s += fname ;
		s += _("', probably due to improper installation !\n");
	}

	char c;
	while(textFile.get(c))
	{
		if (c == '\t')
			s += "        ";  /* 8 spaces */
		else if (c == '\014')     /* Ctrl+L (form feed) */
			s += "\n\n\n\n";
		else
			s += c;
	}
	return g_strdup(s.c_str());
}


/* Returns width of the non-fullscreen window */
int getWinWidth(AppData* app)
{
	if (app->fullScreen)
		return GPOINTER_TO_INT(g_object_get_data(G_OBJECT(app->mainWindow), "sizeX"));
	else
		return app->glArea->allocation.width;
}


/* Returns height of the non-fullscreen window */
int getWinHeight(AppData* app)
{
	if (app->fullScreen)
		return GPOINTER_TO_INT(g_object_get_data(G_OBJECT(app->mainWindow), "sizeY"));
	else
		return app->glArea->allocation.height;
}


/* Returns X-position of the non-fullscreen window */
int getWinX(AppData* app)
{
	int positionX;
	
	if (app->fullScreen)
		return GPOINTER_TO_INT(g_object_get_data(G_OBJECT(app->mainWindow), "positionX"));
	else
	{
		gtk_window_get_position(GTK_WINDOW(app->mainWindow), &positionX, NULL);
		return positionX;
	}
}


/* Returns Y-position of the non-fullscreen window */
int getWinY(AppData* app)
{
	int positionY;
	
	if (app->fullScreen)
		return GPOINTER_TO_INT(g_object_get_data(G_OBJECT(app->mainWindow), "positionY"));
	else
	{
		gtk_window_get_position(GTK_WINDOW(app->mainWindow), NULL, &positionY);
		return positionY;
	}
}


/* Sanitizes and sets Ambient Light */
void setSaneAmbientLight(AppData* app, float value)
{
	if (value < 0.0 || value > 1.0)
		value = amLevels[1]; /* Default to "Low" */
	
	app->renderer->setAmbientLightLevel(value);
}


/* Sanitizes and sets Visual Magnitude */
void setSaneVisualMagnitude(AppData* app, float value)
{
	if (value < 0.0 || value > 100.0)
		value = 8.5f; /* Default from Simulation::Simulation() */
	
	app->simulation->setFaintestVisible(value);
}


/* Sanitizes and sets Galaxy Light Gain */
void setSaneGalaxyLightGain(float value)
{
	if (value < 0.0 || value > 1.0)
		value = 0.0f; /* Default */
	
	Galaxy::setLightGain(value);
}


/* Sanitizes and sets Distance Limit */
void setSaneDistanceLimit(AppData* app, int value)
{
	if (value < 0 || value > 1000000)
		value = 1000000; /* Default to maximum */

	app->renderer->setDistanceLimit(value);
}

/* Sanitizes and sets HUD Verbosity */
void setSaneVerbosity(AppData* app, int value)
{
	if (value < 0 || value > 2)
		value = 1; /* Default to "Terse" */
	
	app->core->setHudDetail(value);
}


/* Sanitizes and sets Star Style */
void setSaneStarStyle(AppData* app, Renderer::StarStyle value)
{
	if (value < Renderer::FuzzyPointStars || value > Renderer::ScaledDiscStars)
		value = Renderer::FuzzyPointStars;
	
	app->renderer->setStarStyle(value);
}


/* Sanitizes and sets Texture Resolution */
void setSaneTextureResolution(AppData* app, int value)
{
	if (value < 0 || value > TEXTURE_RESOLUTION)
		value = 1; /* Default to "Medium" */

	app->renderer->setResolution(value);
}


/* Sanitizes and sets Altername Surface Name */
void setSaneAltSurface(AppData* app, char* value)
{
	if (value == NULL)
		value = (char*)"";
	
	app->simulation->getActiveObserver()->setDisplayedSurface(value);
}


/* Sanitizes and sets Window Size */
void setSaneWinSize(AppData* app, int x, int y)
{
	int screenX = gdk_screen_get_width(gdk_screen_get_default());
	int screenY = gdk_screen_get_height(gdk_screen_get_default());
	
	if (x < 320 || x > screenX || y < 240 || y > screenY)
	{
		x = 640;
		y = 480;
	}
	
	gtk_widget_set_size_request(app->glArea, x, y);
}


/* Sanitizes and sets Window Position */
void setSaneWinPosition(AppData* app, int x, int y)
{
	int screenX = gdk_screen_get_width(gdk_screen_get_default());
	int screenY = gdk_screen_get_height(gdk_screen_get_default());

	/* This one is different than the others because we don't have a default */
	if (x > 0 && x < screenX && y > 0 && y < screenY)
	{
		gtk_window_move(GTK_WINDOW(app->mainWindow), x, y);
	}
}


/* Sets default render flags. Exists because the defaults are a little lame. */
void setDefaultRenderFlags(AppData* app)
{
	app->renderer->setRenderFlags(Renderer::ShowAtmospheres |
	                              Renderer::ShowAutoMag |
	                              Renderer::ShowStars |
	                              Renderer::ShowPlanets |
	                              Renderer::ShowSmoothLines |
	                              Renderer::ShowCometTails |
	                              Renderer::ShowRingShadows |
	                              Renderer::ShowCloudMaps |
	                              Renderer::ShowRingShadows |
	                              Renderer::ShowEclipseShadows |
	                              Renderer::ShowGalaxies |
	                              Renderer::ShowNebulae |
	                              Renderer::ShowNightMaps);
}
