/*
 ==============================================================================
 Copyright (c) 2017 - 2020 Foleys Finest Audio Ltd. - Daniel Walz
 All rights reserved.

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    may be used to endorse or promote products derived from this software without
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 ==============================================================================

    \file LevelMeterLookAndFeel.h
    Author:  Daniel Walz

 ==============================================================================
 */

#pragma once

namespace foleys
{

class LevelMeterSource;

/** @addtogroup ff_meters */
/*@{*/

/**
   \class LevelMeterLookAndFeel
   \brief Convenience LookAndFeel which derives from LookAndFeel_V3 and LevelMeter::LookAndFeelMethods

   This is the shortcut, to get a component going without inheriting any LookAndFeel class.
   If you write your own LookAndFeel, you can include ff_meters_LookAndFeelMethods.h inside your LookAndFeel:

   \code{.cpp}
       class MyLookAndFeel : public LookAndFeel_V4, LevelMeter::LookAndFeelMethods
       {
           public:
 
               #include "ff_meters_LookAndFeelMethods.h"

               // ...

       };
   \endcode
*/
class LevelMeterLookAndFeel : public juce::LookAndFeel_V3, public LevelMeter::LookAndFeelMethods, public StereoFieldComponent::LookAndFeelMethods
{
public:
    LevelMeterLookAndFeel ()
    {
        setupDefaultMeterColours();

        setupDefaultStereoFieldColours();
    }

    virtual ~LevelMeterLookAndFeel() override {}

    // do this include inside the class to get the default implementation instead of copying it there
    #include "LevelMeterLookAndFeelMethods.h"

    // and the same to get the default sound field implementation instead of copying it there
    #include "SoundFieldLookAndFeelMethods.h"

};

/*@}*/

} // end namespace foleys
