main.title = DOSBox Game Launcher v{0} 한글판

# main menu
dialog.main.menu.file = 파일
dialog.main.menu.adjustsettings = 설정 변경
dialog.main.menu.log = Log...
dialog.main.menu.databasecleanup = 데이터베이스 정리
dialog.main.menu.exit = 끝내기
dialog.main.menu.profiles = 프로파일
dialog.main.menu.import = 가져오기...
dialog.main.menu.importprofile = 프로파일 가져오기
dialog.main.menu.importscanfolder = Import known games in folder
dialog.main.menu.importdfendprofiles = D-Fend (Reloaded) 프로파일 가져오기
dialog.main.menu.export = 내보내기...
dialog.main.menu.exportprofileslist = 프로파일 목록 내보내기
dialog.main.menu.migrateprofiles = 프로파일 이동
dialog.main.menu.dosboxversions = DOSBox 버전
dialog.main.menu.locatedosbox = Locate DOSBox installation
dialog.main.menu.templates = 템플릿
dialog.main.menu.importdefaulttemplates = &Import default templates
dialog.main.menu.filter = 필터
dialog.main.menu.addfilter = 필터 추가...
dialog.main.menu.editfilter = 현재 필터 편집...
dialog.main.menu.help = 도움말
dialog.main.menu.about = 정보

# main dialog
dialog.main.profiles = 프로파일
dialog.main.addprofile = 프로파일 추가
dialog.main.editprofile = 프로파일 편집
dialog.main.removeprofile = 프로파일 제거
dialog.main.runprofile = 프로파일 실행
dialog.main.runprofilesetup = 프로파일 설정
dialog.main.addwizard = 게임 마법사 추가
dialog.main.profiles.viewtype.table = Table
dialog.main.profiles.viewtype.smalltiles = Small tiles
dialog.main.profiles.viewtype.mediumtiles = Medium tiles
dialog.main.profiles.viewtype.largetiles = Large tiles
dialog.main.profiles.viewtype.smallboxes = Small boxes
dialog.main.profiles.viewtype.mediumboxes = Medium boxes
dialog.main.profiles.viewtype.largeboxes = Large boxes
dialog.main.profiles.togglebutton.screenshots = Display/hide screenshots
dialog.main.profiles.togglebutton.notes = Display/hide notes and links
dialog.main.allprofiles = 모든 프로파일
dialog.main.dosboxversions = DOSBox 버전
dialog.main.addversion = 버전 추가
dialog.main.editversion = 버전 편집
dialog.main.removeversion = 버전 제거
dialog.main.runversion = 버전 실행
dialog.main.templates = 템플릿
dialog.main.addtemplate = 템플릿 추가
dialog.main.edittemplate = 템플릿 편집
dialog.main.removetemplate = 템플릿 제거
dialog.main.runtemplate = 템플릿 실행

# right click on table
dialog.main.profile.run = 실행
dialog.main.profile.runwith = 실행 환경
dialog.main.profile.setup = 설정
dialog.main.profile.setupwith = 설정 환경
dialog.main.profile.startmanually = 수동으로 시작
dialog.main.profile.startmanuallywith = Start manually with
dialog.main.profile.openfolder = 폴더 열기
dialog.main.profile.opencapturesfolder = Open captures folder
dialog.main.profile.view = 보기
dialog.main.profile.view.conf = 설정 구성 파일
dialog.main.profile.add = 추가
dialog.main.profile.edit = 편집
dialog.main.profile.duplicate = 복사
dialog.main.profile.remove = 제거
dialog.main.profile.togglefavorite = 즐겨찾기로 사용/사용 안 함
dialog.main.profile.createshortcut = 바로 가기 만들기
dialog.main.dosboxversion.run = 실행
dialog.main.dosboxversion.openfolder = 폴더 열기
dialog.main.dosboxversion.add = 추가
dialog.main.dosboxversion.edit = 편집
dialog.main.dosboxversion.remove = 제거
dialog.main.dosboxversion.toggledefault = 기본값으로 사용/사용 안 함
dialog.main.template.run = 실행
dialog.main.template.add = 추가
dialog.main.template.edit = 편집
dialog.main.template.duplicate = 복사
dialog.main.template.remove = 제거
dialog.main.template.toggledefault = 기본값으로 사용/사용 안 함

# main columns
dialog.main.profiles.column.title = 제목
dialog.main.profiles.column.screenshot = 스크린샷
dialog.main.profiles.column.setup = 설정
dialog.main.profiles.column.developer = 개발자
dialog.main.profiles.column.publisher = 출판사
dialog.main.profiles.column.genre = 게임 종류
dialog.main.profiles.column.year = 개발 연도
dialog.main.profiles.column.status = 상태
dialog.main.profiles.column.favorite = 즐겨찾기
dialog.main.profiles.column.id = ID
dialog.main.profiles.column.dosboxversiontitle = DOSBox 제목
dialog.main.profiles.column.dosboxversionid = DBID
dialog.main.dosboxversions.column.title = 제목
dialog.main.dosboxversions.column.family = Family
dialog.main.dosboxversions.column.version = 버전
dialog.main.dosboxversions.column.path = 경로
dialog.main.dosboxversions.column.default = 기본값
dialog.main.dosboxversions.column.id = ID
dialog.main.templates.column.title = 제목
dialog.main.templates.column.default = 기본값
dialog.main.templates.column.id = ID
dialog.main.generic.column.created = Created
dialog.main.generic.column.lastmodify = Modified
dialog.main.generic.column.lastrun = Last start
dialog.main.generic.column.lastsetup = Last setup
dialog.main.generic.column.runs = No. of starts
dialog.main.generic.column.setups = No. of setups

# right-click on thumbs
dialog.main.thumb.remove = 제거
dialog.main.thumb.openfolder = 폴더 열기
dialog.main.thumb.refresh = 새로 고침

# messages
dialog.main.required.defaultdosboxversion = 먼저 기본 DOSBox 버전을 지정하십시오\!
dialog.main.confirm.removeinvalidprofiles = DBGL이 {0,number,integer}개의 유효하지 않은 프로파일을 발견했습니다. 잘못된 프로파일 엔트리는 문제를 일으킬 수 있으므로 목록에서 제거해야 합니다.\n\n{1}\n\n이 프로파일 엔트리의 삭제를 확인해 주십시오.
dialog.main.confirm.databasecleanup = 사용하지 않은 자동 완성 항목을 제거하여 데이터베이스를 정리하시겠습니까?
dialog.main.notice.databasecleanupok = 데이터베이스 정리를 성공적으로 마쳤습니다, 사용하지 않는 {0,number,integer} 건의 항목이 제거되었습니다.
dialog.main.notice.dfendimportconflocation = 현재 DBGL이 게임 디렉터리에 설정 구성 파일들을 저장하도록 구성되어 있습니다. 지금 가져오기를 계속 수행하면 모든 설정 구성 파일이 D-Fend에 설정한 여러 개의 게임 디렉터리에 저장됩니다.\n\nDOSBox 설정 구성 파일을 한 자리에서 다루려면 먼저 설정 대화 상자를 열고 기본 설정 구성 파일 위치를 {0}로 변경하십시오 \!
dialog.main.notice.restart = Restarting...
dialog.main.confirm.removedosboxversion = 선택한 DOSBox 버전을 제거하시겠습니까?
dialog.main.confirm.removetemplate = 선택한 템플릿을 제거하시겠습니까?
dialog.main.confirm.removetemplateconf = 연결된 설정 구성 파일 {0}을(를) 제거하시겠습니까?
dialog.main.confirm.removefilter = 필터 "{0}"을(를) 제거하시겠습니까?
dialog.main.confirm.removethumb = 선택한 스크린샷 {0}을(를) 제거하시겠습니까?

# about dialog
dialog.about.title = 정보
dialog.about.createdby = {0} {1}은 Ronald Blankendaal이 제작했습니다
dialog.about.info = {0}비트 Java VM {1} ({2} v{3}{4}, {5} {6}, SWT v{7}{8})에서 실행 중입니다
dialog.about.thanks = 테스트하고 기여해 주신 분들, DOSBox 뒤에 계신 모든 분들께 감사 드립니다
dialog.about.website = DBGL 웹사이트 방문

# filter dialog
dialog.filter.title.add = 필터 추가
dialog.filter.title.edit = 필터 {0} ({1,number,integer}) 편집
dialog.filter.tab.info = 정보
dialog.filter.title = 제목
dialog.filter.filter = 조건
dialog.filter.result = 결과
dialog.filter.required.title = 필터 제목을 입력하십시오
dialog.filter.notice.results = 현재의 필터 조건은 {0,number,integer} 개의 프로파일 목록을 나열합니다
dialog.filter.error.invalidcondition = 현재의 필터 조건이 올바르지 않습니다

# log dialog
dialog.log.title = Log
dialog.log.columns.time = Date/Time
dialog.log.columns.event = Event
dialog.log.columns.entitytype = Entity Type
dialog.log.columns.entitytitle = Entity Title
dialog.log.columns.entityid = Entity ID
dialog.log.columns.event.add = Add
dialog.log.columns.event.edit = Edit
dialog.log.columns.event.remove = Remove
dialog.log.columns.event.duplicate = Duplicate
dialog.log.columns.event.run = Run
dialog.log.columns.event.setup = Setup
dialog.log.columns.entitytype.profile = Profile
dialog.log.columns.entitytype.filter = Filter
dialog.log.enabled = Log enabled
dialog.log.disabled = Log disabled
dialog.log.confirm.clear = Are you sure you want to clear the log?

# edit template dialog
dialog.template.title.add = 템플릿 추가
dialog.template.title.edit = 템플릿 {0} ({1,number,integer}) 편집
dialog.template.tab.info = 정보
dialog.template.title = 제목
dialog.template.default = 기본값
dialog.template.tab.mounting = 마운트
dialog.template.mount.add = 추가
dialog.template.mount.edit = 편집
dialog.template.mount.remove = 제거
dialog.template.execute = 실행
dialog.template.booter = 시동
dialog.template.dos = DOS
dialog.template.automount = 자동 마운트
dialog.template.automount.tooltip = Enable automatic drive mounting in Windows
dialog.template.automountall = Automount Windows drives
dialog.template.automountall.tooltip = Automatically mount all available Windows drives at start
dialog.template.convertdrivefat = Auto-convert to FAT
dialog.template.convertdrivefat.tooltip = If set, DOSBox-X will auto-convert mounted non-FAT drives (such as local drives) to FAT format for use with guest systems
dialog.template.automountwarning = Automount warning
dialog.template.automountwarning.tooltip = If set, a warning message will be displayed while trying to auto-mount your Windows host drives
dialog.template.freesizecap = Freesize cap
dialog.template.freesizecap.tooltip = If set to "cap" (="true"), the value of MOUNT -freesize will apply only if the actual free size is greater than the specified value.\nIf set to "relative", the value of MOUNT -freesize will change relative to the specified value.\nIf set to "fixed" (="false"), the value of MOUNT -freesize will be a fixed one to be reported all the time.
dialog.template.nocachedir = Disable dir cache
dialog.template.nocachedir.tooltip = If set, MOUNT commands will mount with -nocachedir (disable directory caching) by default
dialog.template.tab.dosbox = DOSBox
dialog.template.association = 연결
dialog.template.dosboxversion = DOSBox 버전
dialog.template.set = 설정
dialog.template.set.tooltip = 선택한 DOSBox 버전과 연결하되 가능한 많은 설정을 유지합니다
dialog.template.switch = 전환
dialog.template.switch.tooltip = 선택한 DOSBox 버전과 연결하되 기본 설정으로부터 변경된 사항만 유지합니다
dialog.template.reloadsettings = 설정 다시 불러오기
dialog.template.reloadsettings.tooltip = 선택한 DOSBox 버전과 연결하되 모든 설정을 기본값으로 불러옵니다
dialog.template.miscellaneous = 기타
dialog.template.priority = 우선 순위
dialog.template.priority.tooltip = DOSBox의 우선 순위를 설정합니다. 두 번째 값은 DOSBox가 아닌 다른 프로그램을 사용하고 있을 때나 최소화된 상태를 뜻합니다.
dialog.template.active = 실행 상태
dialog.template.inactive = 유휴 상태
dialog.template.waitonerror = 오류가 발생하면 대기
dialog.template.waitonerror.tooltip = DOSBox에 오류가 있으면 콘솔을 닫기 전에 대기합니다
dialog.template.exitafterwards = 바로 끝내기
dialog.template.exitafterwards.tooltip = Close DOSBox after the main DOS executable has terminated
dialog.template.languagefile = 언어 파일
dialog.template.languagefile.tooltip = 다른 언어 파일을 선택합니다
dialog.template.customconf = Custom section
dialog.template.customconf.tooltip = Append custom sections to the configuration file
dialog.template.captures = 캡처
dialog.template.captures.tooltip = 웨이브(.wav), 미디(.mid), 스크린샷(.png) 캡처 파일을 저장할 디렉터리입니다.
dialog.template.configfile = Config File
dialog.template.configfile.tooltip = The file that contains all (incremental) DOSBox settings
dialog.template.tab.experimentaloptions = 실험적인 기능
dialog.template.startbanner = Welcome banner
dialog.template.startbanner.tooltip = If set (default), DOSBox-X will display the welcome banner when it starts
dialog.template.bannercolortheme = Welcome banner colors
dialog.template.bannercolortheme.tooltip = You can specify a different background color theme for the welcome banner from the default one
dialog.template.showbasic = Show basic info
dialog.template.showbasic.tooltip = If set, DOSBox-X will show basic information including the DOSBox-X version number and current running speed in the title bar.
dialog.template.startupverbosity = Startup verbosity
dialog.template.startupverbosity.tooltip = Controls verbosity prior to displaying the program ('auto' by default)
dialog.template.showdetails = Show detailed info
dialog.template.showdetails.tooltip = If set, DOSBox-X will show the cycles count (FPS) and emulation speed relative to realtime in the title bar.
dialog.template.titlebar = Title bar
dialog.template.titlebar.tooltip = The string displayed in the DOSBox-X title bar
dialog.template.fastbioslogo = Fast BIOS logo
dialog.template.fastbioslogo.tooltip = If set, DOSBox-X will skip the BIOS screen by activating fast BIOS logo mode (without 1-second pause)
dialog.template.addtitlebar = Additional text for title bar
dialog.template.addtitlebar.tooltip = Additional text to place in the title bar of the window
dialog.template.showmenu = Show menu bar
dialog.template.showmenu.tooltip = Whether to show the menu bar (if supported). Default true.
dialog.template.quitwarning = Quit warning
dialog.template.quitwarning.tooltip = Set this option to indicate whether DOSBox-X should show a warning message when the user tries to close its window.\nIf set to auto (default), DOSBox-X will warn if a DOS program, game or a guest system is currently running.\nIf set to autofile, DOSBox-X will warn if there are open file handles or a guest system is currently running.
dialog.template.configurationtooltheme = Configuration tool Theme
dialog.template.configurationtooltheme.tooltip = Theme for the configuration tool. If not set, host dark mode setting will be followed.
dialog.template.showadvancedoptions = Advanced options
dialog.template.showadvancedoptions.tooltip = If set, the Configuration Tool will display all config options (including advanced ones) by default
dialog.template.resolveconfigpath = Resolve options in paths
dialog.template.resolveconfigpath.tooltip = If set to true, DOSBox-X will resolve options containing paths in the config file (except [autoexec] section).\nThis includes environment variables (%VAR% [DOS/Windows] or ${VAR} [Linux/macOS] and tilde (~) in Linux/macOS.\nIf set to dosvar, DOSBox-X forces to resolve DOS-style environment variables (%VAR%) in all platforms (and tilde).\nIf set to tilde, DOSBox-X will only resolve tilde (~) in Linux/macOS but will not resolve environment variables.
dialog.template.configshortcuts = Config shortcuts
dialog.template.configshortcuts.tooltip = Allow shortcuts for simpler configuration management (enabled by default).\nE.g., instead of 'config -set sbtype sb16', it is enough to execute 'sbtype sb16',\nand instead of 'config -get sbtype', you can just execute the 'sbtype' command.
dialog.template.hostkey = Host key
dialog.template.hostkey.tooltip = By default, DOSBox-X uses the mapper-defined host key, which defaults to F11 on Windows and F12 on other platforms.\nYou may alternatively specify a host key with this setting and bypass the host key as defined in the mapper.\nThis can also be done from the menu ("Main" => "Select host key").
dialog.template.startcmd = Start CMD
dialog.template.startcmd.tooltip = Enable START command to start programs to run on the host system.\nOn Windows host programs or commands may also be launched directly.
dialog.template.workingdiroption = Working directory
dialog.template.workingdiroption.tooltip = Select an option for DOSBox-X's working directory when it runs.\nautoprompt: DOSBox-X will auto-decide whether to prompt for a working directory.\nconfig: DOSBox-X will use the primary config file directory as the working directory.\ncustom: Specify a working directory via the "working directory default" option.\ndefault: Similar to autoprompt, but DOSBox-X will ask whether to save the selected folder.\nforce: Similar to "custom", while overriding -defaultdir command-line option if used.\nnoprompt: DOSBox-X uses the current directory and never prompts for a working directory.\nprogram: DOSBox-X will use the DOSBox-X program directory as the working directory.\nprompt: DOSBox-X will always ask the user to select a working directory when it runs.\nuserconfig: DOSBox-X will use its user configuration directory as the working directory.
dialog.template.startquiet = Start quiet
dialog.template.startquiet.tooltip = If set, before launching host system applications to run on the host\nDOSBox-X will not show messages like "Now run it as a Windows application".
dialog.template.workingdirdefault = Default working dir
dialog.template.workingdirdefault.tooltip = The default directory to act as DOSBox-X's working directory. See also the setting "working directory option".\nFor working directory option=prompt, the specified directory becomes the default directory for the folder selection.
dialog.template.startwait = Wait after start
dialog.template.startwait.tooltip = Specify whether DOSBox-X should wait for the host system applications after they are started
dialog.template.startnopause = No pause after completion
dialog.template.startnopause.tooltip = If set, DOSBox-X will not pause after host command execution is completed.
dialog.template.autoexecsections = Autoexec sections
dialog.template.autoexecsections.tooltip = How autoexec sections are handled from multiple config files:\njoin: Combine them into one big section (legacy behavior; default).\noverwrite: Use the last one encountered, like other config settings.
dialog.template.starttranspath = Translate paths
dialog.template.starttranspath.tooltip = Specify whether DOSBox-X should automatically translate all paths in the command-line\nto host system paths when starting programs to run on the host system.
dialog.template.imgcaptureformat = Capture format
dialog.template.imgcaptureformat.tooltip = Set the capture format of the default screenshot action ('upscaled' by default)
dialog.template.writeprotect = Write protect files
dialog.template.writeprotect.tooltip = Many games open all their files with writable permissions; even files that they never modify.\nThis setting lets you write-protect those files while still allowing the game to read them (enabled by default).\nA second use-case: if you're using a copy-on-write or network-based filesystem,\nthis setting avoids triggering write operations for these write-protected files.
dialog.template.logfile = Log file
dialog.template.logfile.tooltip = File where the log messages will be saved to
dialog.template.pausewheninactive = Pause when inactive
dialog.template.pausewheninactive.tooltip = Pause emulation when the window is inactive (disabled by default)
dialog.template.debuggerrun = Debugger run mode
dialog.template.debuggerrun.tooltip = The run mode when the DOSBox-X Debugger starts
dialog.template.saveslot = Save slot
dialog.template.saveslot.tooltip = Select the default save slot (1-100) to save/load states
dialog.template.savefile = Save file
dialog.template.savefile.tooltip = Select the default save file to save/load states. If specified it will be used instead of the save slot.
dialog.template.saveremark = Save remark
dialog.template.saveremark.tooltip = If set, the save state feature will ask users to enter remarks when saving a state
dialog.template.autosave = Auto save
dialog.template.autosave.tooltip = Enable the auto-save state feature. Specify a time interval in seconds, and optionally a save slot or start and end save slots.\nFor example, "autosave=10 11-20" will set a 10-second time interval for auto-saving, and the save slots used will be between 11 and 20.\nYou can additionally specify up to 9 programs for this feature, e.g. "autosave=10 11-20 EDIT:21-30 EDITOR:35" for "EDIT" and "EDITOR".\nPutting a minus sign (-) before the time interval causes the auto-saving function to not be activated at start.
dialog.template.forceloadstate = Force load savestate
dialog.template.forceloadstate.tooltip = If set, DOSBox-X will load a saved state even if it finds there is a mismatch\nin the DOSBox-X version, machine type, program name and/or the memory size.
dialog.template.synctime = Synchronize time
dialog.template.synctime.tooltip = If set, DOSBox-X will try to automatically synchronize time with the host, unless you decide to change the date/time manually
dialog.template.clipboardspeed = Clipboard paste speed
dialog.template.clipboardspeed.tooltip = Set keyboard speed for pasting text from the shared clipboard.\nIf the default setting of 30 causes lost keystrokes, increase the number.\nOr experiment with decreasing the number for applications that accept keystrokes quickly.
dialog.template.clipboardbutton = Clipboard copy/paste
dialog.template.clipboardbutton.tooltip = Select the mouse button or use arrow keys for the shared clipboard copy/paste function.\nThe default mouse button is "right", which means using the right mouse button to select text, copy to and paste from the host clipboard.\nSet to "middle" to use the middle mouse button, "arrows" to use arrow keys instead of a mouse button, or "none" to disable this feature.\nFor "arrows", press Home key (or Fn+Shift+Left on Mac laptops) to start selection, and End key (or Fn+Shift+Right on Mac laptops) to end selection.
dialog.template.clipboardmod = Clipboard modifier
dialog.template.clipboardmod.tooltip = Change the keyboard modifier for the shared clipboard copy/paste function using a mouse button or arrow keys.\nThe default modifier is "shift" (both left and right shift keys). Set to "none" if no modifier is desired.
dialog.template.clipboardbios = Clipboard BIOS
dialog.template.clipboardbios.tooltip = Specify whether to use BIOS keyboard functions for the clipboard pasting instead of the keystroke method.\nFor pasting clipboard text into Windows 3.x/9x applications (e.g. Notepad), make sure to use the keystroke method.
dialog.template.tab.startup = Startup
dialog.template.nativecommands = Applications to run before and/or after DOSBox
dialog.template.tab.dosboxautoexec = DOSBox [autoexec] 항목
dialog.template.customcommand1 = 시작 시
dialog.template.customcommand2 = 시작 전
dialog.template.customcommand3 = 시작 후
dialog.template.customcommand4 = 종료 시
dialog.template.tab.rendering = Rendering
dialog.template.output = 출력
dialog.template.output.tooltip = 출력을 위해 사용할 비디오 시스템
dialog.template.fullscreen = 전체 화면
dialog.template.fullscreen.tooltip = 전체 화면으로 DOSBox를 시작합니다. (Alt-Enter를 누르면 다시 창으로 돌아갑니다)
dialog.template.windowresolution = 창 해상도
dialog.template.windowresolution.tooltip = 출력 장치가 하드웨어 스케일링을 지원하는 경우 창을 이 크기로 조절합니다. (output\=surface는 이를 지원하지 않습니다\!)
dialog.template.fullscreenresolution = 전체 화면 해상도
dialog.template.fullscreenresolution.tooltip = 전체 화면에 사용할 해상도를 설정합니다\: original 또는 고정 크기 (예\: 1024x768).\naspect\=true를 사용하면서 모니터 최대 해상도를 이용하면 최적의 결과를 보여주기도 합니다.\n화면은 큰데 창이 작다면 출력을 surface가 아닌 다른 값으로 설정하십시오.
dialog.template.scaler = 스케일러
dialog.template.scaler.tooltip = 해상도가 낮은 모드를 확장하거나 강화하는 데 사용하는 스케일러입니다. 뒤에다 forced를 추가하면 스케일러는 무조건 동작하게 됩니다.
dialog.template.scalerforced = 무조건 사용
dialog.template.scalerforced.tooltip = 체크하면 스케일러는 어느 때나 사용하지만 원하지 않는 결과를 보여줄 수 있습니다.
dialog.template.doublebuffering = 이중 버퍼링
dialog.template.doublebuffering.tooltip = 전체 화면에서 이중 버퍼링을 사용합니다. 화면 깜박임을 줄일 수 있으나 DOSBox가 느려질 수도 있습니다.
dialog.template.aspectcorrection = 가로세로비 변경 허용
dialog.template.aspectcorrection.tooltip = 가로세로비를 수정할 수 있게 합니다. 출력 방식이 스케일링을 지원하지 않으면 느려질 수 있습니다\!
dialog.template.frameskip = 프레임 무시
dialog.template.frameskip.tooltip = DOSBox가 한 번 그리기 전에 무시할 프레임 수
dialog.template.glshader = GLSL shader
dialog.template.glshader.tooltip = Set an adaptive CRT monitor emulation shader or a regular GLSL shader in OpenGL output modes.
dialog.template.pixelshader = 픽셀 셰이더
dialog.template.pixelshader.tooltip = Set Direct3D pixel shader program (effect file must be in Shaders subdirectory).\nIf 'forced' is appended, then the pixel shader will be used even if the result might not be desired.
dialog.template.texturerenderer = Texture renderer
dialog.template.texturerenderer.tooltip = Render driver to use in 'texture' output mode ('auto' by default).
dialog.template.maximize = Maximize window
dialog.template.maximize.tooltip = If set, the DOSBox-X window will be maximized at start (SDL2 and Windows SDL1 builds only; use fullscreen for TTF output)
dialog.template.videodriver = Videodriver
dialog.template.videodriver.tooltip = Forces a video driver (e.g. windib/windows, directx, x11, fbcon, dummy, etc) for the SDL library to use
dialog.template.dpiaware = DPI aware
dialog.template.dpiaware.tooltip = Set this option (auto by default) to indicate to your OS that DOSBox-X is DPI aware.\nIf it is not set, Windows Vista/7/8/10 and higher may upscale the DOSBox-X window\non higher resolution monitors which is probably not what you want.
dialog.template.windowposition = Window position
dialog.template.windowposition.tooltip = Set initial window position for windowed mode:\n auto: Let the window manager decide the position (default).\nX,Y: Set window position in X,Y format (e.g., 250,100). 0,0 is the top-left corner of the screen.
dialog.template.windowpositionx = Window position
dialog.template.windowpositionx.tooltip = Set the window position at startup in the positionX,positionY format (e.g.: 1300,200).\nThe window will be centered with "," (or empty), and will be in the original position with "-".
dialog.template.aspectratio = Aspect ratio
dialog.template.aspectratio.tooltip = Set the aspect ratio (e.g. 16:9) in the aspect ratio correction mode.\n0:0 means the default ratio of 4:3, and -1:-1 means the original image ratio.
dialog.template.overscan = 오버스캔
dialog.template.overscan.tooltip = Width of the overscan border for the "surface" output
dialog.template.integerscaling = Integer scaling
dialog.template.integerscaling.tooltip = Constrain the horizontal or vertical scaling factor to the largest integer value so the image still fits into the viewport.\nThe configured aspect ratio is always maintained according to the 'aspect' and 'viewport' settings,\nwhich may result in a non-integer scaling factor in the other dimension. If the image is larger than the viewport,\nthe integer scaling constraint is auto-disabled (same as 'off').
dialog.template.autofit = 자동 맞춤
dialog.template.autofit.tooltip = Best fits image to window. Intended for output=direct3d, fullresolution=original, aspect=true
dialog.template.viewport = Viewport
dialog.template.viewport.tooltip = Set the viewport size. This is the maximum drawable area; the video output is always contained\nwithin the viewport while taking the configured aspect ratio into account.
dialog.template.windowdecorations = Window decorations
dialog.template.windowdecorations.tooltip = Enable window decorations in windowed mode (enabled by default)
dialog.template.vsyncmode = 수직 동기화 모드
dialog.template.vsyncmode.tooltip = Set the host video driver's vertical synchronization (vsync) mode:\nauto: Limit vsync to beneficial cases, such as when using an interpolating VRR display in fullscreen (default).\non: Enable vsync. This can prevent tearing in some games but will impact performance or drop frames when the DOS rate exceeds the host rate (e.g. 70 Hz DOS rate vs 60 Hz host rate).\nadaptive: Enables vsync when the frame rate is higher than the host rate, but disables it when the frame rate drops below the host rate.\nThis is a reasonable alternative on macOS instead of 'on'. Note: only valid in OpenGL output modes; otherwise treated as 'on'.\noff: Attempt to disable vsync to allow quicker frame presentation at the risk of tearing in some games.\nyield: Let the host's video driver control video synchronization.
dialog.template.vsyncrate = 수직 동기화 속도
dialog.template.vsyncrate.tooltip = Vsync rate used if vsync is enabled. Ignored if vsyncmode is set to host (win32).
dialog.template.vsyncskip = Vsync skip
dialog.template.vsyncskip.tooltip = Number of microseconds to allow rendering to block before skipping the next frame.\nFor example, a value of 7000 is roughly half the frame time at 70 Hz.\n0 disables this and will always render (default).
dialog.template.hostrefreshrate = Refresh rate
dialog.template.hostrefreshrate.tooltip = Set the host's refresh rate:\n auto: Use SDI rates, or VRR rates when in fullscreen on a high-refresh rate display (default).\nsdi: Use serial device interface (SDI) rates, without further adjustment.\nvrr: Deduct 3 Hz from the reported rate (best practice for VRR displays).\nN: Specify custom refresh rate in Hz (decimal values are allowed; 23.000 is the allowed minimum).
dialog.template.framepresentationmode = Frame presentation mode
dialog.template.framepresentationmode.tooltip = Select the frame presentation mode:\nauto: Intelligently time and drop frames to prevent emulation stalls, based on host and DOS frame rates (default).\ncfr: Always present DOS frames at a constant frame rate.\nvfr: Always present changed DOS frames at a variable frame rate.
dialog.template.transparency = Transparency
dialog.template.transparency.tooltip = Set the transparency of the DOSBox Staging screen (0 by default).\nFrom 0 (no transparency) to 90 (high transparency).
dialog.template.displayno = Display number
dialog.template.displayno.tooltip = Screen/display number to use for a multi-screen setup (0 = default)
dialog.template.doublescan = Doublescan
dialog.template.doublescan.tooltip = If set, doublescanned output emits two scanlines for each source line, in the same manner as the actual VGA output (320x200 is rendered as 640x400 for example).\nIf clear, doublescanned output is rendered at the native source resolution (320x200 as 320x200).\nThis affects the raster PRIOR to the software or hardware scalers. Setting this option may prevent some scalers to work as expected.\nTry turning this option off in such case. For pixel-perfect scaling (output=openglpp), it is recommended to turn this option off.
dialog.template.screensaver = Screensaver
dialog.template.screensaver.tooltip = Use 'allow' or 'block' to override the SDL_VIDEO_ALLOW_SCREENSAVER environment variable\nwhich usually blocks the OS screensaver while the emulator is running ('auto' by default).
dialog.template.euro = Euro symbol
dialog.template.euro.tooltip = Display Euro symbol instead of the specified ASCII character (33-255).\nFor example, setting it to 128 allows Euro symbol to be displayed instead of C-cedilla.
dialog.template.char9 = 글꼴 9픽셀
dialog.template.char9.tooltip = Allow 9-pixel wide text mode fonts instead of 8-pixel wide fonts
dialog.template.tab.ttf = TrueType font (TTF)
dialog.template.ttf.bold = Bold
dialog.template.ttf.bold.tooltip = If set, DOSBox-X will display bold text in visually (requires a word processor be set) for the TTF output.\nThis is done either with the actual bold font specified by the fontbold option, or by making it bold automatically.
dialog.template.ttf.font = Font
dialog.template.ttf.font.tooltip = Specifies a TrueType font to use for the TTF output. If not specified, the built-in TrueType font will be used.\nEither a font name or full font path can be specified. If file ends with the .TTF extension then the extension can be omitted.\nFor a font name or relative path, directories such as the working directory and default system font directory will be searched.\nFor example, setting it to "consola" or "consola.ttf" will use Consola font (included in Windows); similar for other TTF fonts.\nAdditionally, OTF fonts (e.g. OratorStd.otf), .FON fonts (e.g. vgasys.fon), and .TTC fonts (e.g. msgothic.ttc) are also supported.\nTo display Chinese/Japanese/Korean text in these code pages, a font with CJK characters is needed (e.g. GNU Unifont or Sarasa Gothic).
dialog.template.ttf.italic = Italic
dialog.template.ttf.italic.tooltip = If set, DOSBox-X will display italicized text visually (requires a word processor be set) for the TTF output.\nThis is done either with the actual italic font specified by the fontital option, or by slanting the characters automatically.
dialog.template.ttf.fontbold = Bold font
dialog.template.ttf.fontbold.tooltip = You can optionally specify a bold TrueType font for use with the TTF output that will render the bold text style.\nIt requires a word processor be set with the wp option, and this actual bold font will be used for the bold style.\nFor example, setting it to "consolab" or "consolab.ttf" will use the Consolab font; similar for other TTF fonts.
dialog.template.ttf.underline = Underline
dialog.template.ttf.underline.tooltip = If set, DOSBox-X will display underlined text visually (requires a word processor be set) for the TTF output
dialog.template.ttf.fontital = Italic font
dialog.template.ttf.fontital.tooltip = You can optionally specify an italic TrueType font for use with the TTF output that will render the italic text style.\nIt requires a word processor be set with the wp option, and this actual italic font will be used for the italic style.\nFor example, setting it to "consolai" or "consolai.ttf" will use the Consolai font; similar for other TTF fonts.
dialog.template.ttf.strikeout = Strikeout
dialog.template.ttf.strikeout.tooltip = If set, DOSBox-X will display strikeout text visually (requires a word processor be set) for the TTF output
dialog.template.ttf.fontboit = Bold && italic font
dialog.template.ttf.fontboit.tooltip = You can optionally specify a bold italic TrueType font for use with the TTF output that will render the bold italic text style.\nIt requires a word processor be set with the wp option, and this actual bold-italic font will be used for the bold-italic style.\nFor example, setting it to "consolaz" or "consolaz.ttf" will use the Consolaz font; similar for other TTF fonts.
dialog.template.ttf.righttoleft = Right-to-left
dialog.template.ttf.righttoleft.tooltip = If set, DOSBox-X will display text from right to left instead of left to right on the screen for the TTF output.\nThis is especially useful for languages which use right-to-left scripts (such as Arabic and Hebrew).
dialog.template.ttf.blinkc = Blink cursor
dialog.template.ttf.blinkc.tooltip = If set to true, the cursor blinks for the TTF output; setting it to false will turn the blinking off.\nYou can also change the blinking rate by setting an integer between 1 (fastest) and 7 (slowest), or 0 for no cursor.
dialog.template.ttf.printfont = Use font to print
dialog.template.ttf.printfont.tooltip = If set, DOSBox-X will force to use the current TrueType font (set via font option) for printing in addition to displaying
dialog.template.ttf.colors = Color scheme
dialog.template.ttf.colors.tooltip = Specifies a color scheme to use for the TTF output by supply all 16 color values in RGB: (r,g,b) or hexadecimal as in HTML: #RRGGBB\nThe original DOS colors (0-15): #000000 #0000aa #00aa00 #00aaaa #aa0000 #aa00aa #aa5500 #aaaaaa #555555 #5555ff #55ff55 #55ffff #ff5555 #ff55ff #ffff55 #ffffff\ngray scaled color scheme: (0,0,0)  #0e0e0e  (75,75,75) (89,89,89) (38,38,38) (52,52,52) #717171 #c0c0c0 #808080 (28,28,28) (150,150,150) (178,178,178) (76,76,76) (104,104,104) (226,226,226) (255,255,255)\nAn optional leading "+" sign allows the preset color scheme to be used when switching from another output.
dialog.template.ttf.autodbcs = Auto DBCS
dialog.template.ttf.autodbcs.tooltip = If set, DOSBox-X enables Chinese/Japanese/Korean DBCS (double-byte) characters when these code pages are active by default.\nOnly applicable when using a DBCS code page (932: Japanese, 936: Simplified Chinese; 949: Korean; 950: Traditional Chinese)\nThis applies to both the display and printing of these characters (see the [printer] section for details of the latter).
dialog.template.ttf.winperc = Window percentage
dialog.template.ttf.winperc.tooltip = Specifies the window percentage for the TTF output (100 = full screen). Ignored if the ptsize setting is specified.
dialog.template.ttf.gbk = GBK extension
dialog.template.ttf.gbk.tooltip = Enables the GBK extension (in addition to the standard GB2312 charset) for the Simplified Chinese TTF output or DOS/V emulation
dialog.template.ttf.ptsize = Font point size
dialog.template.ttf.ptsize.tooltip = Specifies the font point size for the TTF output. If specified (minimum: 9), it will override the winperc setting.
dialog.template.ttf.chinasea = ChinaSea && Big5-2003 extension
dialog.template.ttf.chinasea.tooltip = Enables the ChinaSea and Big5-2003 extension (in addition to the standard Big5-1984 charset) for the Traditional Chinese TTF output.\nA TTF/OTF font containing such characters (such as the included SarasaGothicFixed TTF font) is needed to correctly render ChinaSea characters.
dialog.template.ttf.lins = Rows
dialog.template.ttf.lins.tooltip = Specifies the number of rows on the screen for the TTF output (0 = default)
dialog.template.ttf.dosvfunc = FEP control
dialog.template.ttf.dosvfunc.tooltip = If set, enables FEP control to function for Japanese DOS/V applications, and changes the blinking of character attributes to high brightness.
dialog.template.ttf.cols = Columns
dialog.template.ttf.cols.tooltip = Specifies the number of columns on the screen for the TTF output (0 = default)
dialog.template.ttf.wp = Word processor
dialog.template.ttf.wp.tooltip = You can specify a word processor for the TTF output and optionally also a version number for the word processor.\nSupported word processors are WP=WordPerfect, WS=WordStar, XY=XyWrite, FE=FastEdit, and an optional version number.\nFor example, WP6 will set the word processor as WordPerfect 6, and XY4 will set the word processor as XyWrite 4.\nWord processor-specific features like on-screen text styles and 512-character font will be enabled based on this.
dialog.template.ttf.outputswitch = Output switch
dialog.template.ttf.outputswitch.tooltip = Specifies the output that DOSBox-X should switch to from the TTF output when a graphical mode is requested, or auto for automatic selection
dialog.template.dos.version = DOS version
dialog.template.dos.version.tooltip = Set DOS version (5.0 by default)
dialog.template.dosclipboardapi = DOS clipboard
dialog.template.dosclipboardapi.tooltip = If set, DOS APIs for communications with the Windows clipboard will be enabled for shared clipboard communications.\nCaution: Enabling this API may cause some programs to think they are running under Windows.
dialog.template.dos.setverfile = Versions file
dialog.template.dos.setverfile.tooltip = File containing the list of applications and assigned DOS versions, in a tab-separated format, used by SETVER.EXE as a persistent storage
dialog.template.dosclipboarddevice = Clipboard device
dialog.template.dosclipboarddevice.tooltip = If enabled, a DOS device will be added for bidirectional communications with the shared clipboard.\nSetting to "read" will only allow read access, and setting to "write" will only allow write access.\nSetting to "full" or "true" enables both; setting to "false" or "disabled" disables the access or device.\nThe default device name is CLIP$, but can be changed with the "dos clipboard device name" setting below.
dialog.template.fat32setversion = Auto set version
dialog.template.fat32setversion.tooltip = Whether DOSBox-X should automatically set the reported DOS version to 7.0/7.10 when it is less than 7.0/7.10 and mounting LBA/FAT32 disk images is requested.\nIf set to "ask", a popup message will show up to ask whether DOSBox-X should automatically change the reported DOS version in order to mount the disk image.
dialog.template.dosclipboarddevicename = Clipboard device name
dialog.template.dosclipboarddevicename.tooltip = Set DOS device name (up to 8 characters) for bidirectional communications with the shared clipboard.\nIf unset or invalid, the default name CLIP$ will be used (e.g. "TYPE CLIP$" shows the clipboard contents).\nIt has no effect if "dos clipboard device enable" is disabled, and it is deactivated if the secure mode is enabled.
dialog.template.dos.localeperiod = Locale epoch
dialog.template.dos.localeperiod.tooltip = Set locale epoch ('modern' by default). Historic settings (if available for the given country) try to mimic old DOS behaviour when displaying information such as dates, time, or numbers, modern ones follow current day practices for user experience more consistent with typical host systems.
dialog.template.dos.country = DOS country code
dialog.template.dos.country.tooltip = Set DOS country code ('auto' by default). This affects country-specific information such as date, time, and decimal formats. If set to 'auto', the country code corresponding to the selected keyboard layout will be used.
dialog.template.dos.expandshellvar = Expand environment vars
dialog.template.dos.expandshellvar.tooltip = Enable expanding environment variables such as %PATH% in the DOS command shell (auto by default, enabled if DOS version >= 7.0). FreeDOS and MS-DOS 7/8 COMMAND.COM supports this behavior.
dialog.template.dos.shellhistoryfile = Shell history
dialog.template.dos.shellhistoryfile.tooltip = File containing persistent command line history ('shell_history.txt' by default). Setting it to empty disables persistent shell history.
dialog.template.longfilenames = Long filename support
dialog.template.longfilenames.tooltip = Enable long filename support. If set to auto (default), LFN support is enabled if the reported DOS version is at least 7.0.\nIf set to autostart, the built-in VER command won't activate/deactivate LFN support according to the reported DOS version.
dialog.template.fileaccesstries = File access tries
dialog.template.fileaccesstries.tooltip = If a positive integer is set, DOSBox-X will try to read/write/lock files directly on mounted local drives\nfor the specified number of times without caching before failing on Windows systems.\nFor networked database applications (e.g. dBase, FoxPro, etc), it is strongly recommended to set this to e.g. 3 for correct operations.
dialog.template.quickreboot = Quick reboot
dialog.template.quickreboot.tooltip = If set, the DOS restart call will reboot the emulated DOS (integrated DOS or guest DOS) instead of the virtual machine.
dialog.template.share = Share.exe
dialog.template.share.tooltip = Reports SHARE.EXE as resident and provides functions such as file-locking and record-locking,\nalthough not all SHARE functions are emulated.
dialog.template.doslogconsole = CON output logging
dialog.template.doslogconsole.tooltip = If set, log DOS CON output to the log file.\nSetting to "quiet" will log DOS CON output only (no debugging output).
dialog.template.autofixwarning = Packed file corrupt warning
dialog.template.autofixwarning.tooltip = If set to true or both, DOSBox-X shows messages while trying to automatically fix the "Packed file is corrupt" error.\nIf set to false or none, DOSBox-X will not show such messages on the screen when the error occurred.\nIf set to "a20fix" or "loadfix", DOSBox-X will show the message for the a20fix or the loadfix only.
dialog.template.tab.configsys = Config.sys
dialog.template.configsys.shell = Shell
dialog.template.configsys.shell.tooltip = Specifies the command shell (COMMAND.COM or 4DOS.COM)
dialog.template.configsys.dos = DOS
dialog.template.configsys.dos.tooltip = Reports whether DOS occupies HMA and allocates UMB memory (if available)
dialog.template.configsys.fcbs = FCBS
dialog.template.configsys.fcbs.tooltip = Number of FCB handles available to DOS programs (1-255). Set to 0 to automatically use a reasonable default.
dialog.template.configsys.files = Files
dialog.template.configsys.files.tooltip = Number of file handles available to DOS programs (8-255). Set to 0 to automatically use a reasonable default.
dialog.template.configsys.country = Country
dialog.template.configsys.country.tooltip = Country code for date/time/decimal formats and optionally code page for TTF output and language files
dialog.template.configsys.lastdrive = Lastdrive
dialog.template.configsys.lastdrive.tooltip = The maximum drive letter that can be accessed by programs
dialog.template.configsys.numlock = NumLock
dialog.template.configsys.numlock.tooltip = Sets the initial state of the NumLock key
dialog.template.configsys.break = Break
dialog.template.configsys.break.tooltip = Sets or clears extended CTRL+C checking
dialog.template.configsys.setpath = Set path
dialog.template.configsys.setprompt = Set prompt
dialog.template.configsys.settemp = Set temp
dialog.template.configsys.install = Install
dialog.template.configsys.installhigh = Installhigh
dialog.template.configsys.device = Device
dialog.template.configsys.devicehigh = Devicehigh
dialog.template.tab.dosv = DOS/V
dialog.template.dosvemu = DOS/V emulation
dialog.template.dosvemu.tooltip = Enable DOS/V emulation and specify which version to emulate. This option is intended for use with games or software\noriginating from East Asia (China, Japan, Korea) that use the double byte character set (DBCS) encodings and DOS/V extension\nto display Japanese (jp), Chinese (chs/cht/cn/tw), or Korean (ko) text. Note that enabling DOS/V replaces 80x25 text mode with\na EGA/VGA graphics mode that emulates text mode to display the characters and may be incompatible with non-Asian software that\nassumes direct access to the text mode via segment 0xB800. For a general DOS environment with CJK support please disable DOS/V\nemulation and use TrueType font (TTF) output with a CJK code page (932, 936, 949, 950) and TTF font with CJK characters instead.
dialog.template.dosdbcs = DBCS table
dialog.template.dosdbcs.tooltip = Enable DBCS table and Chinese, Japanese, Korean support for the TrueType font (TTF) output.\nCAUTION: Some software will crash without the DBCS table, including the Open Watcom installer.
dialog.template.dosvgetsysfont = Use system fonts
dialog.template.dosvgetsysfont.tooltip = If enabled, DOSBox-X will try to get and use the system fonts on Windows and Linux platforms for the DOS/V emulation.\nIf this cannot be done, then DOSBox-X will try to use the internal Japanese DOS/V font, or you can specify a different font.
dialog.template.showdbcsnodosv = DBCS chars w/o DOS/V
dialog.template.showdbcsnodosv.tooltip = Enables rendering of Chinese/Japanese/Korean characters for DBCS code pages in standard VGA and EGA machine types in non-DOS/V and non-TTF mode.\nDOS/V fonts will be used in such cases, which can be adjusted by the above config options (such as fontxdbcs, fontxdbcs14, and fontxdbcs24).\nSetting to "auto" enables Chinese/Japanese/Korean character rendering if a language file is loaded (or with "autodbcs" option set) in such cases.
dialog.template.dosvyen = Yen symbol
dialog.template.dosvyen.tooltip = Enables the Japanese yen symbol at 5ch if it is found at 7fh in a custom SBCS font for the Japanese DOS/V or JEGA emulation
dialog.template.fepcontrol = FEP
dialog.template.fepcontrol.tooltip = FEP control API for the DOS/V emulation
dialog.template.vtext1 = V-text mode 1
dialog.template.vtext1.tooltip = V-text screen mode 1 for the DOS/V emulation. Enter command "VTEXT 1" for this mode.\nNote that XGA/SXGA mode is only supported by the svga_s3trio and svga_et4000 machine types.
dialog.template.vtext2 = V-text mode 2
dialog.template.vtext2.tooltip = V-text screen mode 2 for the DOS/V emulation. Enter command "VTEXT 2" for this mode.\nNote that XGA/SXGA mode is only supported by the svga_s3trio and svga_et4000 machine types.
dialog.template.dosvuse20pixelfont = Use 20px font
dialog.template.dosvuse20pixelfont.tooltip = Enables the 20 pixel font to be used instead of the 24 pixel system font for the Japanese DOS/V emulation (with V-text enabled)
dialog.template.j3100 = J-3100
dialog.template.j3100.tooltip = With the setting dosv=jp and a non-off value of this option, the Toshiba J-3100 machine will be emulated with DCGA support.\nSetting to "on" or "auto" starts J-3100 automatically, and with the setting "manual" you can enter J-3100 mode with DCGA command.
dialog.template.j3100type = J-3100 machine
dialog.template.j3100type.tooltip = Specifies the Toshiba J-3100 machine type if J-3100 mode is enabled. The color palette will be changed with different machine types.
dialog.template.dosvj3100colorscroll = J-3100 scrolling
dialog.template.dosvj3100colorscroll.tooltip = Specifies that the color display can be used for scrolling, which is currently incompatible with for example the J-3100 version of the SimCity game.\nThe VGA version of the Toshiba Windows 3.1 works fine with the "false" value of this setting, whereas its CGA/EGA version requires a "true" value for this.
dialog.template.dosvfontxsbcs = 8x19 SBCS font
dialog.template.dosvfontxsbcs.tooltip = FONTX2 file used to rendering SBCS characters (8x19) in DOS/V or JEGA mode. If not specified, the default one will be used.\nLoading the ASC16 and ASCFONT.15 font files (from the UCDOS and ETen Chinese DOS systems) is also supported for the DOS/V mode.
dialog.template.dosvfontxsbcs16 = 8x16 SBCS font
dialog.template.dosvfontxsbcs16.tooltip = FONTX2 file used to rendering SBCS characters (8x16) in DOS/V or JEGA mode. If not specified, the default one will be used.\nLoading the ASC16 and ASCFONT.15 font files (from the UCDOS and ETen Chinese DOS systems) is also supported for the DOS/V mode.
dialog.template.dosvfontxsbcs24 = 12x24 SBCS font
dialog.template.dosvfontxsbcs24.tooltip = FONTX2 file used to rendering SBCS characters (12x24) in DOS/V mode (with V-text). If not specified, the default one will be used.\nLoading the ASC24 and ASCFONT.24? font files (the latter from the ETen Chinese DOS system) is also supported for the DOS/V mode.
dialog.template.dosvfontxdbcs = 16x16 DBCS font
dialog.template.dosvfontxdbcs.tooltip = FONTX2 file used to rendering DBCS characters (16x16) in DOS/V or VGA/JEGA mode. If not specified, the default one will be used.\nAlternatively, you can load a BDF or PCF font file (16x16 or 15x15), such as the free bitmap fonts from WenQuanYi (https://wenq.org/).\nFor Simplified Chinese DOS/V, loading the HZK16 font file (https://github.com/aguegu/BitmapFont/tree/master/font) is also supported.\nFor Traditional Chinese DOS/V, loading the STDFONT.15 font file from the ETen Chinese DOS system is also supported.
dialog.template.dosvfontxdbcs14 = 14x14 DBCS font
dialog.template.dosvfontxdbcs14.tooltip = ONTX2 file used to rendering DBCS characters (14x14) for Configuration Tool or EGA mode. If not specified, the default one will be used.\nAlternatively, you can load a BDF or PCF font file (14x14 or 15x15), such as the free bitmap fonts from WenQuanYi (https://wenq.org/).\nFor Simplified Chinese DOS/V, loading the HZK14 font file (https://github.com/aguegu/BitmapFont/tree/master/font) is also supported.\nFor Traditional Chinese DOS/V, loading the STDFONT.15 font file from the ETen Chinese DOS system is also supported.
dialog.template.dosvfontxdbcs24 = 24x24 DBCS font
dialog.template.dosvfontxdbcs24.tooltip = FONTX2 file used to rendering DBCS characters (24x24) in DOS/V mode (with V-text and 24-pixel fonts enabled).\nFor Simplified Chinese DOS/V, loading the HZK24? font file (https://github.com/aguegu/BitmapFont/tree/master/font) is also supported.\nFor Traditional Chinese DOS/V, loading the STDFONT.24 font file from the ETen Chinese DOS system is also supported.
dialog.template.tab.system = System
dialog.template.machine = 기기
dialog.template.machine.tooltip = DOSBox가 에뮬레이트할 기기의 종류입니다.
dialog.template.integrationdevice = DOSBox-X integration device
dialog.template.integrationdevice.tooltip = Enable DOSBox-X's integration I/O device, a way for additional software to talk to DOSBox-X. It is currently experimental.\nThis can for example be used to return DOSBox-X's current status and by the guest OS to match the mouse pointer position.
dialog.template.vmware = VMware integration
dialog.template.vmware.tooltip = Enable VMware interface emulation including guest mouse integration\n(when used along with e.g. VMware mouse driver for Windows 3.x).
dialog.template.pc98256color = PC-98 256 colors
dialog.template.pc98256color.tooltip = Allow 256-color graphics mode if set, disable if not set
dialog.template.pc98anex86font = PC-98 Anex86 font
dialog.template.pc98anex86font.tooltip = Specify an Anex86 compatible font to load as supported by the Anex86 emulator for PC-98 emulation.\nBy default DOSBox-X tries to load ANEX86.BMP followed by FREECG98.BMP after trying to load FONT.ROM.\nIf you specify a font here then it will be tried first, perhaps before FONT.ROM (see previous option).
dialog.template.pc9816color = PC-98 16 colors
dialog.template.pc9816color.tooltip = Allow 16-color graphics mode if set, disable if not set
dialog.template.pc98fmboard = PC-98 FM
dialog.template.pc98fmboard.tooltip = In PC-98 mode, selects the FM music board to emulate
dialog.template.pc98grcg = PC-98 GRCG graphics
dialog.template.pc98grcg.tooltip = Allow GRCG graphics functions if set, disable if not set
dialog.template.pc98busmouse = PC-98 bus mouse
dialog.template.pc98busmouse.tooltip = Enable PC-98 bus mouse emulation. Disabling this option does not disable INT 33h emulation.
dialog.template.pc98egc = PC-98 EGC graphics
dialog.template.pc98egc.tooltip = Allow EGC graphics functions if set, disable if not set
dialog.template.pc98forceibmkeyboard = PC-98 IBM keyboard
dialog.template.pc98forceibmkeyboard.tooltip = Force to use a default keyboard layout like IBM US-English for PC-98 emulation.\nWill only work with apps and games using BIOS for keyboard.
dialog.template.pc98fontrom = PC-98 font rom
dialog.template.pc98fontrom.tooltip = If enabled, DOSBox-X will first try to load FONT.ROM as generated by T98Tools for PC-98 emulation
dialog.template.pc98forcejiskeyboard = PC-98 JIS keyboard
dialog.template.pc98forcejiskeyboard.tooltip = Force to use a default keyboard layout like JIS (JP106) for PC-98 emulation.\nWill only work with apps and games using BIOS for keyboard.
dialog.template.pc98biosstring = PC-98 BIOS copyright
dialog.template.pc98biosstring.tooltip = If set, the PC-98 BIOS copyright string is placed at E800:0000.\nEnable this for software that detects PC-98 vs Epson.
dialog.template.tab.cpu = CPU
dialog.template.core = 코어
dialog.template.core.tooltip = 에뮬레이션에 사용할 CPU 코어입니다. auto는 사용 가능하고 적정한 환경에서 dynamic으로 전환합니다.
dialog.template.cputype = CPU 종류
dialog.template.cputype.tooltip = 에뮬레이션에 쓰이는 CPU 종류입니다. 일반적으로 auto를 사용하시면 됩니다.
dialog.template.cycles = 사이클
dialog.template.cycles.tooltip = DOSBox가 사용할 DOSBox의 명령 처리 수입니다. (단위\: 밀리초) 이 값을 너무 높게 잡으면 소리가 끊어질 수 있습니다. 사이클은 3가지 방법으로 설정할 수 있습니다\:\n'auto'는 게임이 필요한 값을 자동으로 설정합니다. 일반적으로 잘 동작하지만 일부 게임에서는 동작하지 않을 수 있습니다.\n'fixed \#number'는 고정 사이클 수를 설정합니다. auto가 동작하지 않는 경우 이 값을 적용합니다. (예\: fixed 4000)\n'max'는 컴퓨터가 다룰 수 있는 최대한의 사이클을 할당합니다.
dialog.template.up = Up
dialog.template.up.tooltip = 키 조합(CTRL-F12)으로 높일 사이클의 크기. 100 보다 낮게 잡으면 백분율 단위로 설정합니다.
dialog.template.down = Down
dialog.template.down.tooltip = 키 조합(CTRL-F11)으로 낮출 사이클의 크기. 100 보다 낮게 잡으면 백분율 단위로 설정합니다.
dialog.template.cpucycles = Cycles
dialog.template.cpucycles.tooltip = Speed of the emulated CPU ('3000' by default). If 'cpu_cycles_protected' is on 'auto', this sets the cycles for both real and protected mode programs.\n<number>: Emulate a fixed number of cycles per millisecond (roughly equivalent to MIPS). Valid range is from 50 to 2000000.\nmax: Emulate as many cycles as your host CPU can handle on a single core. The number of cycles per millisecond can vary; this might cause issues in some DOS programs.\nNotes:\n- Setting the CPU speed to 'max' or to high fixed values may result in sound drop-outs and general lagginess.\n- Set the lowest fixed cycles value that runs the game at an acceptable speed for the best results.
dialog.template.cpucyclesprotected = Protected mode
dialog.template.cpucyclesprotected.tooltip = Speed of the emulated CPU for protected mode programs only ('60000' by default).\nauto: Use the `cpu_cycles' setting.\n<number>: Emulate a fixed number of cycles per millisecond (roughly equivalent to MIPS). Valid range is from 50 to 2000000.\nmax: Emulate as many cycles as your host CPU can handle on a single core. The number of cycles per millisecond can vary; this might cause issues in some DOS programs.
dialog.template.cputhrottle = Dynamic throttling
dialog.template.cputhrottle.tooltip = Throttle down the number of emulated CPU cycles dynamically if your host CPU cannot keep up. Only affects fixed cycles settings.\nWhen enabled, the number of cycles per millisecond can vary; this might cause issues in some DOS programs.
dialog.template.fpuemulation = FPU
dialog.template.fpuemulation.tooltip = Enable FPU emulation
dialog.template.rdtscrate = RDTSC rate
dialog.template.rdtscrate.tooltip = If nonzero, the Pentium RDTSC counter will tick at this rate per millisecond instead of by the cycle count
dialog.template.dosidleapi = DOS idle
dialog.template.dosidleapi.tooltip = If set, DOSBox-X can lower the host system's CPU load when a supported guest program is idle
dialog.template.segmentlimits = Enforce segment limits
dialog.template.segmentlimits.tooltip = Enforce checks for segment limits on 80286 and higher CPU types
dialog.template.speedmods = Speed mods
dialog.template.speedmods.tooltip = Permit changes known to improve performance (enabled by default)
dialog.template.turbo = Turbo
dialog.template.turbo.tooltip = Enables Turbo (Fast Forward) mode to speed up operations
dialog.template.outputportreset = Allow output port reset
dialog.template.outputportreset.tooltip = If set (default), allow the application to reset the CPU through the keyboard controller.\nThis option is required to allow Windows ME to reboot properly, whereas Windows 9x and earlier\nwill reboot without this option using INT 19h.
dialog.template.apmbios = APM BIOS
dialog.template.apmbios.tooltip = Emulate Advanced Power Management (APM) BIOS calls
dialog.template.isapnpbios = ISA PnP BIOS
dialog.template.isapnpbios.tooltip = Emulate ISA Plug & Play BIOS. Enable if using DOSBox-X to run a PnP aware DOS program or if booting Windows 9x.\nDo not disable if Windows 9x is configured around PnP devices, you will likely confuse it.
dialog.template.tab.memory = Memory
dialog.template.memorysize = 크기
dialog.template.memorysize.tooltip = DOSBox에 사용할 메모리 크기. (단위\: MB) 일부 게임에서 문제를 방지하려면 기본값으로 두는 것이 좋습니다.\n그러나 특정한 게임들은 더 높은 값을 요구할 수 있습니다. 이 값을 높인다고 하여 일반적으로 속도가 향상되는 것은 아닙니다.
dialog.template.xms = XMS
dialog.template.xms.tooltip = XMS 지원 사용
dialog.template.ems = EMS
dialog.template.ems.tooltip = EMS 지원 사용
dialog.template.umb = UMB
dialog.template.umb.tooltip = UMB 지원 사용
dialog.template.hma = HMA
dialog.template.hma.tooltip = Report through XMS that HMA exists (not necessarily available)
dialog.template.shellhigh = Command shell in UMB
dialog.template.shellhigh.tooltip = Load the DOSBox-X command shell into the upper memory when the UMB is available.\nIf set to auto (default), it is enabled if the reported DOS version is at least 7.0.
dialog.template.xmshandles = XMS handles
dialog.template.xmshandles.tooltip = Number of XMS handles available for the DOS environment, or 0 to use a reasonable default
dialog.template.minimummcbfree = Minimum free segment
dialog.template.minimummcbfree.tooltip = Minimum free segment value to leave free. At startup, the DOS kernel will allocate memory\nup to this point. This can be used to deal with EXEPACK issues or DOS programs that cannot\nbe loaded too low in memory. If you want more free conventional memory to be reported,\nyou can for example set its value to 1.
dialog.template.a20 = A20 gate
dialog.template.a20.tooltip = A20 gate emulation mode.\nThe on/off/on_fake/off_fake options are intended for testing and debugging DOS development,\nor to emulate obscure hardware, or to work around potential extended memory problems with DOS programs.\non_fake/off_fake are intended to test whether a program carries out a memory test to ensure the A20\ngate is set as intended (as HIMEM.SYS does). If it goes by the gate bit alone, it WILL crash.\nThis parameter is also changeable from the builtin A20GATE command.\nfast: Emulate A20 gating by remapping the first 64KB @ 1MB boundary (fast, mainline DOSBox behavior)\nmask: Emulate A20 gating by masking memory I/O address (accurate)\noff: Lock A20 gate off (Software/OS cannot enable A20)\non: Lock A20 gate on (Software/OS cannot disable A20)\noff_fake: Lock A20 gate off but allow bit to toggle (hope your DOS game tests the HMA!)\non_fake: Lock A20 gate on but allow bit to toggle
dialog.template.mcbfaults = MCB faults
dialog.template.mcbfaults.tooltip = How software-corrupted memory chain blocks should be handled:\nrepair: Repair (and report) faults using adjacent blocks (default).\nreport: Report faults but otherwise proceed as-is.\nallow: Allow faults to go unreported (hardware behavior).\ndeny: Quit (and report) when faults are detected.
dialog.template.pcjrmemorylayout = PCjr memory layout
dialog.template.pcjrmemorylayout.tooltip = PCjr memory layout ('expanded' by default).\nexpanded: 640 KB total memory with applications residing above 128 KB. Compatible with most games.\nstandard: 128 KB total memory with applications residing below 96 KB. Required for some older games (e.g., Jumpman, Troll).
dialog.template.tab.disks = Disks
dialog.template.fdc1enable = Floppy disk controller
dialog.template.fdc1enable.tooltip = Enable floppy controller interface
dialog.template.fdc1pnp = FDC PnP
dialog.template.fdc1pnp.tooltip = List floppy controller in ISA PnP BIOS enumeration
dialog.template.floppydatarate = Floppy data rate
dialog.template.floppydatarate.tooltip = Slow down (limit) floppy disk throughput. This setting controls the limit in bytes/second.\nSet to 0 to disable the limit, or -1 (default) to use a reasonable limit.\nThe disk I/O performance as in DOSBox SVN can be achieved by setting this to 0.
dialog.template.fdc1mode = FDC mode
dialog.template.fdc1mode.tooltip = Floppy controller mode. What the controller acts like.\nps2: PS/2 mode (most common)\nps2_model30: PS/2 model 30\nat: AT mode\nxt: PC/XT mode
dialog.template.ide1enable = Primary IDE
dialog.template.ide1enable.tooltip = Enable IDE interface
dialog.template.ide1pnp = Primary IDE PnP
dialog.template.ide1pnp.tooltip = List IDE device in ISA PnP BIOS enumeration
dialog.template.ide2enable = Secondary IDE
dialog.template.ide2pnp = Secondary IDE PnP
dialog.template.ide3enable = Tertiary IDE
dialog.template.ide3pnp = Tertiary IDE PnP
dialog.template.ide4enable = Quaternary IDE
dialog.template.ide4pnp = Quaternary IDE PnP
dialog.template.ide5enable = Quinternary IDE
dialog.template.ide5pnp = Quinternary IDE PnP
dialog.template.ide6enable = Sexternary IDE
dialog.template.ide6pnp = Sexternary IDE PnP
dialog.template.ide7enable = Septernary IDE
dialog.template.ide7pnp = Septernary IDE PnP
dialog.template.ide8enable = Octernary IDE
dialog.template.ide8pnp = Octernary IDE PnP
dialog.template.hddatarate = HDD data rate
dialog.template.hddatarate.tooltip = Slow down (limit) hard disk throughput. This setting controls the limit in bytes/second.\nSet to 0 to disable the limit, or -1 (default) to use a reasonable limit.\nThe disk I/O performance as in DOSBox SVN can be achieved by setting this to 0.
dialog.template.tab.video = Video
dialog.template.vmemsizemb = Video memory in MB
dialog.template.vmemsizemb.tooltip = Amount of video memory in megabytes. The maximum resolution and color depth the svga_s3 will be able to display is determined by this value.\n-1: auto (vmemsizekb is ignored)\n0: 512k (800x600  at 256 colors) if vmemsizekb=0\n1: 1024x768  at 256 colors or 800x600  at 64k colors\n2: 1600x1200 at 256 colors or 1024x768 at 64k colors or 640x480 at 16M colors\n4: 1600x1200 at 64k colors or 1024x768 at 16M colors\n8: up to 1600x1200 at 16M colors\nFor build engine games, use more memory than in the list above so it can use triple buffering and thus won't flicker.
dialog.template.scanlineondemand = Scanline rendering
dialog.template.scanlineondemand.tooltip = Render video output at vsync or when something is changed mid frame, instead of stopping to render every scanline.\nMay provide a performance benefit to most DOS games. However this may also break timing-dependent game or Demoscene effects.\nDefault auto, which will turn if off for VGA modes and turn it on for SVGA modes.
dialog.template.vmemsizekb = Video memory in KB
dialog.template.vmemsizekb.tooltip = Amount of video memory in kilobytes, in addition to video memory in MB
dialog.template.vgarenderperscanline = VGA rendering per scanline
dialog.template.vgarenderperscanline.tooltip = Emulate accurate per-scanline VGA rendering (enabled by default).\nCurrently, you need to disable this for a few games, otherwise they will crash at startup\n(e.g., Deus, Ishar 3, Robinson's Requiem, Time Warriors).
dialog.template.vmemsize = Video memory
dialog.template.vmemsize.tooltip = Video memory in MB (1-8) or KB (256 to 8192). 'auto' uses the default for the selected video adapter ('auto' by default).
dialog.template.ioopt1 = Memory IO optimization 1
dialog.template.ioopt1.tooltip = Enable one class of EGA/VGA memory I/O optimizations. Default ON (true).\nIf graphical artifacts or errors occur, try turning this off first. May provide a performance benefit.
dialog.template.vmemdelay = Video memory access delay
dialog.template.vmemdelay.tooltip = Set video memory access delay emulation ('off' by default).\noff: Disable video memory access delay emulation (default). This is preferable for most games to avoid slowdowns.\non: Enable video memory access delay emulation (3000 ns). This can help reduce or eliminate flicker in Hercules, CGA, EGA, and early VGA games.\n<value>: Set access delay in nanoseconds. Valid range is 0 to 20000 ns; 500 to 5000 ns is the most useful range.\nNote: Only set this on a per-game basis when necessary as it slows down the whole emulator.
dialog.template.dosrate = Frame rate
dialog.template.dosrate.tooltip = Customize the emulated video mode's frame rate.\ndefault: The DOS video mode determines the rate (recommended; default).\nhost: Match the DOS rate to the host rate.\n<value>: Sets the rate to an exact value in between 24.000 and 1000.000 (Hz).\nNote: We recommend the 'default' rate, otherwise test and set on a per-game basis.
dialog.template.monochromepalette = Monochrome palette
dialog.template.monochromepalette.tooltip = Set the palette for monochrome display emulation ('amber' by default).\nWorks only with the 'hercules' and 'cga_mono' machine types.\nNote: You can also cycle through the available palettes via hotkeys.
dialog.template.ansi = ANSI
dialog.template.ansi.tooltip = If set (by default), ANSI.SYS emulation is on. If clear, ANSI.SYS is not emulated and will not appear to be installed.\nNOTE: This option has no effect in PC-98 mode where MS-DOS systems integrate ANSI.SYS into the DOS kernel.
dialog.template.cgacolors = CGA colors
dialog.template.cgacolors.tooltip = Set the interpretation of CGA RGBI colours. Affects all machine types\ncapable of displaying CGA or better graphics.
dialog.template.blinking = Blinking text
dialog.template.blinking.tooltip = Set to false if you want to see high-intensity background colors instead of blinking foreground text.\nThis option has no effect in PC-98 and some other video modes.
dialog.template.vesamodes = VESA
dialog.template.vesamodes.tooltip = Controls which VESA video modes are available:\ncompatible: Only the most compatible VESA modes for the configured video memory size (default).\nRecommended with 4 or 8 MB of video memory ('vmemsize') for the widest compatiblity with games.\n320x200 high colour modes are excluded as they were not properly supported until the late '90s.\nThe 256-colour linear framebuffer 320x240, 400x300, and 512x384 modes are also excluded as they cause timing problems in Build Engine games.\nhalfline: Same as 'compatible', but the 120h VESA mode is replaced with a special halfline mode used by Extreme Assault. Use only if needed.\nall: All modes are available, including extra DOSBox-specific VESA modes.\nUse 8 MB of video memory for the best results. Some games misbehave in the presence of certain VESA modes;\ntry 'compatible' mode if this happens. The 320x200 high colour modes available in this mode are often required by late '90s demoscene productions.
dialog.template.8pxvgafont = 8px VGA font
dialog.template.8pxvgafont.tooltip = Use 8-pixel-wide fonts on VGA adapters (disabled by default)
dialog.template.reelmagic = ReelMagic MPEG
dialog.template.reelmagic.tooltip = ReelMagic (aka REALmagic) MPEG playback support:\noff: Disable support (default).\ncardonly: Initialize the card without loading the FMPDRV.EXE driver.\non: Initialize the card and load the FMPDRV.EXE on startup.
dialog.template.reelmagicfcode = ReelMagic framerate
dialog.template.reelmagicfcode.tooltip = Override the frame rate code used during video playback:\n0: No override: attempt automatic rate discovery (default).\n1 to 7: Override the frame rate to one the following (use 1 through 7):\n1=23.976, 2=24, 3=25, 4=29.97, 5=30, 6=50, or 7=59.94 FPS.
dialog.template.reelmagickey = ReelMagic key
dialog.template.reelmagickey.tooltip = Set the 32-bit magic key used to decode the game's videos:\n auto: Use the built-in routines to determine the key (default).\ncommon: Use the most commonly found key, which is 0x40044041.\nthehorde: Use The Horde's key, which is 0xC39D7088.\n<custom>: Set a custom key in hex format (e.g., 0x12345678).
dialog.template.tab.cgacomposite = CGA composite
dialog.template.composite = Composite mode on start
dialog.template.composite.tooltip = Enable composite mode on start (only for 'cga', 'pcjr', and 'tandy' machine types; 'auto' by default). 'auto' lets the program decide.
dialog.template.compositeera = Composite 'era'
dialog.template.compositeera.tooltip = Era of composite technology ('auto' by default). When 'auto', PCjr uses 'new', and CGA/Tandy use 'old'.
dialog.template.compositehue = Hue
dialog.template.compositehue.tooltip = Hue of the RGB palette (0 by default). For example, adjust until the sky is blue.
dialog.template.compositesaturation = Saturation
dialog.template.compositesaturation.tooltip = Intensity of colors, from washed out to vivid (100 by default)
dialog.template.compositecontrast = Contrast
dialog.template.compositecontrast.tooltip = Ratio between the dark and light area (100 by default)
dialog.template.compositebrightness = Brightness
dialog.template.compositebrightness.tooltip = Luminosity of the image, from dark to light (0 by default)
dialog.template.compositeconvergence = Convergence
dialog.template.compositeconvergence.tooltip = Convergence of subpixel elements, from blurry to sharp (0 by default)
dialog.template.tab.voodoo = Voodoo
dialog.template.voodooemu = Voodoo emulation
dialog.template.voodooemu.tooltip = Enable support for the 3dfx Voodoo card
dialog.template.voodoo3dfx = Voodoo emulation
dialog.template.voodoo3dfx.tooltip = Enable 3dfx Voodoo emulation (enabled by default)
dialog.template.voodoomem = Voodoo RAM
dialog.template.voodoomem.tooltip = Specify VOODOO card memory size.\n'standard' 4MB card (2MB front buffer + 1x2MB texture unit)\n'max' 12MB card (4MB front buffer + 2x4MB texture units)
dialog.template.voodoomemsize.tooltip = Set the amount of video memory for 3dfx Voodoo graphics, either 4 or 12 MB.\nThe memory is used by the Frame Buffer Interface (FBI) and Texture Mapping Unit (TMU) as follows:\n4: 2 MB for the FBI and one TMU with 2 MB (default).\n12: 4 MB for the FBI and two TMUs, each with 4 MB.
dialog.template.voodoomaxmem = Voodoo max. memory
dialog.template.voodoomaxmem.tooltip = Whether to enable maximum memory size for the Voodoo card.\nIf set (on by default), the memory size will be 12MB (4MB front buffer + 2x4MB texture units).\nOtherwise, the memory size will be the standard 4MB (2MB front buffer + 1x2MB texture unit).
dialog.template.glide = 글라이드
dialog.template.glide.tooltip = Enable glide emulation
dialog.template.lfbglide = LFB 주소
dialog.template.lfbglide.tooltip = LFB access. OpenGlide does not support locking aux buffer, please use _noaux modes
dialog.template.splash3dfx = 3Dfx 스플래시
dialog.template.splash3dfx.tooltip = Show 3dfx splash screen (requires 3dfxSpl2.dll)
dialog.template.voodoomultithreading = Voodoo threads
dialog.template.voodoomultithreading.tooltip = Use threads to improve 3dfx Voodoo performance:\nauto: Use up to 8 threads based on available CPU cores (default).\n<value>: Set a specific number of threads between 1 and 16.\nNote: Tests show that frame rates increase up to 8 threads after which they level off or decrease, in general.
dialog.template.voodoobilinearfiltering = Voodoo bilinear filtering
dialog.template.voodoobilinearfiltering.tooltip = Use bilinear filtering to emulate the 3dfx Voodoo's texture smoothing effect (disabled by default).\nOnly suggested if you have a fast desktop-class CPU, as it can impact frame rates on slower systems.
dialog.template.tab.audio = 소리
dialog.template.silentmode = 음소거
dialog.template.silentmode.tooltip = 사운드 에뮬레이션은 사용하지만 소리는 출력하지 않습니다.
dialog.template.samplerate = 샘플 속도
dialog.template.samplerate.tooltip = 믹서 샘플 속도. 다른 장치의 샘플 속도를 이 샘플 속도보다 더 높게 잡으면 음질이 떨어집니다.
dialog.template.blocksize = 블록 크기
dialog.template.blocksize.tooltip = 믹서 블록 크기. 블록이 클수록 소리가 반복되는 현상을 줄일 수 있지만 지연될 수 있습니다.
dialog.template.prebuffer = 버퍼
dialog.template.prebuffer.tooltip = 블록 크기의 최상위에 유지할 데이터 버퍼 (단위\: 밀리초)
dialog.template.mixercommand = Mixer 명령어
dialog.template.mixercommand.tooltip = Set mixer channel volume levels
dialog.template.mutewheninactive = Mute when inactive
dialog.template.mutewheninactive.tooltip = Mute the sound when the window is inactive (disabled by default)
dialog.template.audiocrossfeed = Crossfeed
dialog.template.audiocrossfeed.tooltip = Enable crossfeed globally on all stereo channels for headphone listening
dialog.template.sampleaccurate = Sample accurate
dialog.template.sampleaccurate.tooltip = Enable sample accurate mixing, at the expense of some emulation performance.\nEnable this option for DOS games and demos that require such accuracy for correct Tandy/OPL output including digitized speech.\nThis option can also help eliminate minor errors in Gravis Ultrasound emulation that result in random echo/attenuation effects.
dialog.template.audioreverb = Reverb
dialog.template.audioreverb.tooltip = Enable reverb globally to add a sense of space to the sound
dialog.template.audionegotiate = Driver negotiate
dialog.template.audionegotiate.tooltip = Negotiate a possibly better 'blocksize' setting.\nEnable it if you're not getting audio or the sound is stuttering with your 'blocksize' setting.\nDisable it to force the manually set 'blocksize' value.
dialog.template.audiochorus = Chorus
dialog.template.audiochorus.tooltip = Enable chorus globally to add a sense of stereo movement to the sound
dialog.template.swapstereo = 좌우 채널 전환
dialog.template.swapstereo.tooltip = Swaps the left and right stereo channels
dialog.template.audioleveling = Auto-leveling
dialog.template.audioleveling.tooltip = Enable the auto-leveling compressor on the master channel to prevent clipping of the audio output
dialog.template.tab.midi = Midi
dialog.template.mpu401 = MPU-401
dialog.template.mpu401.tooltip = 에뮬레이트할 MPU-401의 종류입니다.
dialog.template.mididevice = MIDI 장치
dialog.template.mididevice.tooltip = MPU-401에서 MIDI 데이터를 받을 장치입니다.
dialog.template.midiconfig = MIDI 설정
dialog.template.midiconfig.tooltip = 장치 드라이버를 위한 특별한 설정 구성 옵션입니다. 일반적으로는 사용할 장치의 id입니다. 자세한 설명은 README를 참고하십시오.
dialog.template.midisamplerate = Synthesizer sample rate
dialog.template.midisamplerate.tooltip = Sample rate for MIDI synthesizer, if applicable
dialog.template.mpubase = MPU-401 base address
dialog.template.mpubase.tooltip = The IO address of the MPU-401.\nSet to 0 to use a default I/O address.\n300h to 330h are for use with IBM PC mode.\nC0D0h to F8D0h are for use with NEC PC-98 mode (MPU98).\n80D2h through 80DEh are for use with NEC PC-98 Sound Blaster 16 MPU-401 emulation.\nIf not assigned (0), 330h is the default for IBM PC and E0D0h is the default for PC-98.
dialog.template.mpuirq = MPU-401 IRQ
dialog.template.mpuirq.tooltip = MPU-401 IRQ. -1 to automatically choose.
dialog.template.rawmidioutput = Raw MIDI output
dialog.template.rawmidioutput.tooltip = Enable raw, unaltered MIDI output (disabled by default)
dialog.template.tab.fluidsynth = FluidSynth
dialog.template.fluidsynth.driver = Driver
dialog.template.fluidsynth.driver.tooltip = Driver to use with FluidSynth, not needed under Windows. Available drivers depend on what FluidSynth was compiled with.
dialog.template.fluidsynth.soundfont = Soundfont
dialog.template.fluidsynth.soundfont.tooltip = Soundfont to use with FluidSynth. One must be specified.
dialog.template.fluidsynth.samplerate = Sample Rate
dialog.template.fluidsynth.samplerate.tooltip = Sample rate to use with FluidSynth
dialog.template.fluidsynth.gain = Gain
dialog.template.fluidsynth.gain.tooltip = FluidSynth gain
dialog.template.fluidsynth.chorus = Chorus
dialog.template.fluidsynth.chorus.tooltip = Chorus effect: 'auto' (default), 'on', 'off', or custom values
dialog.template.fluidsynth.reverb = Reverb
dialog.template.fluidsynth.reverb.tooltip = Reverb effect: 'auto' (default), 'on', 'off', or custom values
dialog.template.fluidsynth.filter = Filter
dialog.template.fluidsynth.filter.tooltip = Filter for the FluidSynth audio output
dialog.template.tab.mt32 = Roland MT-32
dialog.template.mt32.model = Model
dialog.template.mt32.model.tooltip = The Roland MT-32/CM-32ML model to use. You must have the ROM files for the selected model available (see 'romdir').
dialog.template.mt32.dac = DAC 유형
dialog.template.mt32.dac.tooltip = MT-32 DAC input emulation mode\nNice = 0 - default, Produces samples at double the volume, without tricks. Higher quality than the real devices\nPure = 1, Produces samples that exactly match the bits output from the emulated LA32. Nicer overdrive characteristics than the DAC hacks (it simply clips samples within range). Much less likely to overdrive than any other mode. Half the volume of any of the other modes. Perfect for developers while debugging :)\nGENERATION1 = 2, Re-orders the LA32 output bits as in early generation MT-32s (according to Wikipedia).\nGENERATION2 = 3, Re-orders the LA32 output bits as in later generations (personally confirmed on my CM-32L - KG).
dialog.template.mt32.romdir = ROM directory
dialog.template.mt32.romdir.tooltip = Name of the directory where MT-32 Control and PCM ROM files can be found. Emulation requires these files to work.
dialog.template.mt32.rate = Sample rate
dialog.template.mt32.rate.tooltip = Sample rate of MT-32 emulation
dialog.template.mt32.gain = Output gain
dialog.template.mt32.gain.tooltip = Output gain of MT-32 emulation in percent, 100 is the default value.
dialog.template.mt32.analog = Analogue output mode
dialog.template.mt32.analog.tooltip = MT-32 analogue output emulation mode.\nDigital = 0, Only digital path is emulated. The output samples correspond to the digital output signal appeared at the DAC entrance. Fastest mode.\nCoarse = 1, Coarse emulation of LPF circuit. High frequencies are boosted, sample rate remains unchanged. A bit better sounding but also a bit slower.\nAccurate = 2 - default, Finer emulation of LPF circuit. Output signal is upsampled to 48 kHz to allow emulation of audible mirror spectra above 16 kHz, which is passed through the LPF circuit without significant attenuation. Sounding is closer to the analog output from real hardware but also slower than the modes 0 and 1.\nOversampled = 3, Same as the default mode 2 but the output signal is 2x oversampled, i.e. the output sample rate is 96 kHz. Even slower than all the other modes but better retains highest frequencies while further resampled in DOSBox mixer.
dialog.template.mt32.chunk = Chunk size
dialog.template.mt32.chunk.tooltip = Minimum milliseconds of data to render at once. Increasing this value reduces rendering overhead which may improve performance but also increases audio lag. Valid for rendering in separate thread only.
dialog.template.mt32.srcquality = SRC quality
dialog.template.mt32.srcquality.tooltip = MT-32 sample rate conversion quality. Value '0' is for the fastest conversion, value '3' provides for the best conversion quality. Default is 2.
dialog.template.mt32.prebuffer = Prebuffer size
dialog.template.mt32.prebuffer.tooltip = How many milliseconds of data to render ahead. Increasing this value may help to avoid underruns but also increases audio lag. Cannot be set less than or equal to mt32.chunk value. Valid for rendering in separate thread only.
dialog.template.mt32.niceampramp = Nice Amp Ramp
dialog.template.mt32.niceampramp.tooltip = Toggles "Nice Amp Ramp" mode that improves amplitude ramp for sustaining instruments. Quick changes of volume or expression on a MIDI channel may result in amp jumps on real hardware. When "Nice Amp Ramp" mode is enabled, amp changes gradually instead. Otherwise, the emulation accuracy is preserved. Default is true.
dialog.template.mt32.partials = 최대 파셜 수
dialog.template.mt32.partials.tooltip = The maximum number of partials playing simultaneously
dialog.template.mt32.reverbmode = 반향 모드
dialog.template.mt32.reverbmode.tooltip = MT-32 reverb mode
dialog.template.mt32.reverboutputgain = Reverb output gain
dialog.template.mt32.reverboutputgain.tooltip = Reverb output gain of MT-32 emulation in percent, 100 is the default value.
dialog.template.mt32.reverbtime = 반향이 사라지는 시간
dialog.template.mt32.reverbtime.tooltip = MT-32 reverb decaying time
dialog.template.mt32.reverblevel = 반향 수준
dialog.template.mt32.reverblevel.tooltip = MT-32 reverb level
dialog.template.mt32.filter = Filter
dialog.template.mt32.filter.tooltip = Filter for the Roland MT-32/CM-32L audio output
dialog.template.mt32.swapstereo.tooltip = Reverse stereo channels for MT-32 output
dialog.template.mt32.multithread = 멀티스레드
dialog.template.mt32.multithread.tooltip = MT-32 rendering in separate thread
dialog.template.mt32.verboselogging = 디버그 로그
dialog.template.mt32.verboselogging.tooltip = MT-32 debug logging
dialog.template.tab.soundblaster = Sound Blaster
dialog.template.sbtype = 종류
dialog.template.sbtype.tooltip = 에뮬레이트할 사운드 블라스터의 종류입니다. gb는 게임블라스터를 뜻합니다.
dialog.template.sbaddress = 주소
dialog.template.sbaddress.tooltip = 사운드 블라스터의 입출력 주소
dialog.template.sboplrate = OPL 속도
dialog.template.sboplrate.tooltip = OPL 음악 에뮬레이션의 샘플 속도입니다. 49716이 가장 좋은 음질입니다. (믹서 샘플 속도의 값도 이 값에 맞추시기 바랍니다.)
dialog.template.sbirq = IRQ
dialog.template.sbirq.tooltip = 사운드 블라스터의 IRQ 번호
dialog.template.sboplmode = OPL 모드
dialog.template.sboplmode.tooltip = OPL 에뮬레이션의 종류입니다. 'auto'의 경우 사운드 블라스터 종류에 따라 방식을 결정합니다. 모든 OPL 모드는 cms를 제외하고 애드립과 호환됩니다.
dialog.template.sbdma = DMA
dialog.template.sbdma.tooltip = 사운드 블라스터의 DMA 번호
dialog.template.sboplemu = OPL 에뮬레이션
dialog.template.sboplemu.tooltip = OPL 에뮬레이션의 제공자입니다. compat이나 old는 더 좋은 음질을 제공할 수 있습니다. (oplrate도 참고하십시오)
dialog.template.sbhdma = HDMA
dialog.template.sbhdma.tooltip = 사운드 블라스터의 상위 DMA 번호
dialog.template.mixer = 믹서
dialog.template.mixer.tooltip = 사운드 블라스터 믹서가 DOSBox 믹서를 수정할 수 있게 합니다
dialog.template.sbenv = BLASTER env. var
dialog.template.sbenv.tooltip = Whether or not to set the BLASTER environment variable automatically at startup
dialog.template.sbwarmup = Warmup
dialog.template.sbwarmup.tooltip = Silence initial DMA audio after card power-on, in milliseconds (100 by default).\nThis mitigates pops heard when starting many SB-based games.\nReduce this if you notice intial playback is missing audio.
dialog.template.sbenablespeaker = Enable speaker
dialog.template.sbenablespeaker.tooltip = Start the DOS virtual machine with the Sound Blaster speaker enabled.\nSound Blaster Pro and older cards have a speaker disable/enable command. Normally the card boots up with the speaker disabled.\nIf a DOS game or demo attempts to play without enabling the speaker, set this option to true to compensate.\nThis setting has no meaning if emulating a Sound Blaster 16 card.
dialog.template.fmstrength = FM strength
dialog.template.fmstrength.tooltip = Strength of the FM playback volume in percent, in relation to PCM playback volume. Default is 150.
dialog.template.cms = Enable CMS
dialog.template.cms.tooltip = Enable CMS emulation.\noff: Disable CMS emulation (except when the Game Blaster is selected).\non: Enable CMS emulation on Sound Blaster 1 and 2.\nauto: Auto-enable CMS emulation for Sound Blaster 1 and Game Blaster.
dialog.template.oplremovedcbias = Remove OPL DC bias
dialog.template.oplremovedcbias.tooltip = Remove DC bias from the OPL output. This should only be used as a last resort to fix popping\nin games that play PCM audio using the OPL synthesiser on a Sound Blaster or AdLib card, such as in:\nGolden Eagle (1991), Wizardry 6 (1990), and Wizardry 7 (1992).
dialog.template.goldplay = 골드플레이
dialog.template.goldplay.tooltip = Enable goldplay emulation
dialog.template.sboplfadeout = OPL fade out
dialog.template.sboplfadeout.tooltip = Fade out the OPL synth output after the last IO port write
dialog.template.sbfilter = Filter
dialog.template.sbfilter.tooltip = Type of filter to emulate for the Sound Blaster digital sound output
dialog.template.sboplfilter = OPL filter
dialog.template.sboplfilter.tooltip = Type of filter to emulate for the Sound Blaster OPL output
dialog.template.sbforcefilter = Force filter
dialog.template.sbforcefilter.tooltip = Force the Sound Blaster Pro 2 filter to be always on.\nOther Sound Blaster models don't allow toggling the filter in software.
dialog.template.sbcmsfilter = CMS filter
dialog.template.sbcmsfilter.tooltip = Type of filter to emulate for the Sound Blaster CMS output
dialog.template.sblistentorecordingsource = Listen to recording source
dialog.template.sblistentorecordingsource.tooltip = When the guest records audio from the Sound Blaster card, send the input source to the speakers as well so it can be heard.
dialog.template.sbretrowavebus = Retrowave bus
dialog.template.sbretrowavebus.tooltip = Bus of the Retrowave series board. SPI is only supported on Linux.
dialog.template.sbrecordingsource = Audio recording source
dialog.template.sbrecordingsource.tooltip = Audio source to use when guest is recording audio. At this time only generated audio sources are available.
dialog.template.retrowaveport = Retrowave port
dialog.template.retrowaveport.tooltip = Serial port of the Retrowave series board
dialog.template.sboplport = OPL2 Audio Board port
dialog.template.sboplport.tooltip = Serial port of the OPL2 Audio Board when oplemu=opl2board, opl2mode will become 'opl2' automatically.
dialog.template.sbhardwarebase = Address real Sound Blaster
dialog.template.sbhardwarebase.tooltip = Base address of the real hardware Sound Blaster
dialog.template.tab.gravisultrasound = Gravis Ultrasound
dialog.template.enablegus = 사용
dialog.template.enablegus.tooltip = GUS 에뮬레이션을 사용합니다.
dialog.template.gusrate = 샘플 속도
dialog.template.gusrate.tooltip = GUS 에뮬레이션 샘플 속도
dialog.template.gusaddress = 주소
dialog.template.gusaddress.tooltip = GUS의 입출력 기본 주소
dialog.template.gusirq1 = IRQ1
dialog.template.gusirq1.tooltip = GUS의 IRQ 번호
dialog.template.gusirq2 = IRQ2
dialog.template.gusdma1 = DMA1
dialog.template.gusdma1.tooltip = GUS의 DMA 채널
dialog.template.gusdma2 = DMA2
dialog.template.ultradir = GUS 위치 (Ultradir)
dialog.template.ultradir.tooltip = GUS 디렉터리의 경로입니다. 이 디렉터리에서 GUS 재생을 위한 패치 파일이 있는 MIDI 디렉터리가 있어야 합니다.\n이 패치를 사용하려면 Timidity로 설정하시기 바랍니다.
dialog.template.gustype = GUS type
dialog.template.gustype.tooltip = Type of Gravis Ultrasound to emulate.\nclassic: Original Gravis Ultrasound chipset\nclassic37: Original Gravis Ultrasound with ICS Mixer (rev 3.7)\nmax: Gravis Ultrasound MAX emulation (with CS4231 codec)\ninterwave: Gravis Ultrasound Plug & Play (interwave)
dialog.template.gusmemsize = GUS RAM size
dialog.template.gusmemsize.tooltip = Amount of RAM on the Gravis Ultrasound in KB. Set to -1 for default.
dialog.template.gusmastervolume = GUS volume
dialog.template.gusmastervolume.tooltip = Master Gravis Ultrasound GF1 volume, in decibels.\nReducing the master volume can help with games or demoscene productions\nwhere the music is too loud and clipping.
dialog.template.gusglobalregisterreadalias = GUS register alias
dialog.template.gusglobalregisterreadalias.tooltip = If true, all GUS global registers have a read alias at N and N+0x80.\nIf false, only the voice registers 0x0-0xF have a read alias at 0x80-0x8F as officially documented.\nIf auto, automatically choose based on other settings such as GUS type.\nThis setting may be needed for DOS demoscene entries that assume aliasing behavior such as Out of Control by Contract.
dialog.template.tab.pcspeaker = PC Speaker
dialog.template.enablepcspeaker = 사용
dialog.template.enablepcspeaker.tooltip = PC 스피커 에뮬레이션을 사용합니다
dialog.template.pcrate = 샘플 속도
dialog.template.pcrate.tooltip = PC 스피커 사운드 출력의 샘플 속도
dialog.template.pcspeakerfilter = Filter
dialog.template.pcspeakerfilter.tooltip = Filter for the PC speaker output
dialog.template.tab.tandy = Tandy
dialog.template.enabletandy = 사용
dialog.template.enabletandy.tooltip = Tandy Sound 시스템 에뮬레이션을 사용합니다. auto의 경우 machine이 tandy로 설정되어 있는 경우에만 에뮬레이션을 수행합니다.
dialog.template.tandyrate = 샘플 속도
dialog.template.tandyrate.tooltip = Tandy 3-Voice 출력의 샘플 속도
dialog.template.tandyfilter = Filter
dialog.template.tandyfilter.tooltip = Filter for the Tandy synth output
dialog.template.tandydacfilter = DAC filter
dialog.template.tandydacfilter.tooltip = Filter for the Tandy DAC output
dialog.template.tandyfadeout = Fadeout
dialog.template.tandyfadeout.tooltip = Fade out the Tandy synth output after the last IO port write
dialog.template.tab.ps1 = IBM PS/1
dialog.template.ps1enable = 사용
dialog.template.ps1enable.tooltip = Enable IBM PS/1 Audio emulation (disabled by default)
dialog.template.ps1rate = 샘플 레이트
dialog.template.ps1rate.tooltip = Sample rate of the PS1 audio emulation
dialog.template.ps1filter = PS/1 filter
dialog.template.ps1filter.tooltip = Filter for the PS/1 Audio synth output
dialog.template.ps1dacfilter = PS/1 DAC filter
dialog.template.ps1dacfilter.tooltip = Filter for the PS/1 Audio DAC output
dialog.template.tab.parallelportdac = Parallel port DAC
dialog.template.enablesoundsource = Disney Sound Source 사용
dialog.template.enablesoundsource.tooltip = Disney Sound Source 에뮬레이션을 사용합니다. (Covox Voice Master 및 Speech Thing 호환)
dialog.template.lptdac = LPT DAC
dialog.template.lptdac.tooltip = Type of DAC plugged into the parallel port:\ndisney: Disney Sound Source.\ncovox: Covox Speech Thing.\nston1: Stereo-on-1 DAC, in stereo up to 30 kHz.\nnone/off: Don't use a parallel port DAC (default)
dialog.template.lptdacfilter = LPT DAC filter
dialog.template.lptdacfilter.tooltip = Filter for the LPT DAC audio device(s)
dialog.template.tab.imfc = IBM Music Feature Card
dialog.template.imfcenable = Enable
dialog.template.imfcenable.tooltip = Enable the IBM Music Feature Card (disabled by default)
dialog.template.imfcbase = Address
dialog.template.imfcbase.tooltip = The IO base address of the IBM Music Feature Card (2A20 by default)
dialog.template.imfcirq = IRQ
dialog.template.imfcirq.tooltip = The IRQ number of the IBM Music Feature Card (3 by default)
dialog.template.imfcfilter = Output filter
dialog.template.imfcfilter.tooltip = Filter for the IBM Music Feature Card output:\non: Filter the output (default).\noff: Don't filter the output.\n<custom>: Custom filter definition; see 'sb_filter' for details.
dialog.template.tab.innova = Innovation SSI-2001
dialog.template.innovaenable = 사용
dialog.template.innovaenable.tooltip = Enable the Innovation SSI-2001 emulation
dialog.template.innovamodel = SSI-2001 model
dialog.template.innovamodel.tooltip = Model of chip to emulate in the Innovation SSI-2001 card:\nauto: Use the 6581 chip\n6581: The original chip, known for its bassy and rich character\n8580: A later revision that more closely matched the SID specification. It fixed the 6581's DC bias and is less prone to distortion.\nnone: Disable the card (default)
dialog.template.innovarate = 샘플 레이트
dialog.template.innovarate.tooltip = Sample rate of Innovation SSI-2001 emulation
dialog.template.innovaport = SID port
dialog.template.innovaport.tooltip = The IO port address of the Innovation SSI-2001 (280 by default)
dialog.template.innovaclock = SID clock freq.
dialog.template.innovaclock.tooltip = The SID chip's clock frequency, which is jumperable on reproduction cards
dialog.template.innovaquality = 품질 수준
dialog.template.innovaquality.tooltip = Set SID emulation quality level
dialog.template.innovafilter = Filter
dialog.template.innovafilter.tooltip = Filter for the Innovation audio output
dialog.template.innova6581 = 6581 filter
dialog.template.innova6581.tooltip = Adjusts the 6581's filtering strength as a percentage from 0 to 100 (50 by default)
dialog.template.innova8580 = 8580 filter
dialog.template.innova8580.tooltip = Adjusts the 8580's filtering strength as a percentage from 0 to 100 (50 by default)
dialog.template.tab.peripherals = Peripherals
dialog.template.tab.keyboard = Keyboard
dialog.template.usescancodes = 스캔 코드 사용
dialog.template.usescancodes.tooltip = 심볼 키를 사용하지 못하게 합니다. 모든 운영 체제에서 동작하는 것은 아닙니다.
dialog.template.mapperfile = 매퍼 파일
dialog.template.mapperfile.tooltip = 키보드와 조이스틱의 매핑 정보를 불러오거나 저장하는 데 쓰이는 파일
dialog.template.keyboardlayout = 레이아웃
dialog.template.keyboardlayout.tooltip = 키보드 레이아웃의 언어 코드. auto 또는 none
dialog.template.keybcommand = Keyb 명령어
dialog.template.keybcommand.tooltip = Set the keyboard layout using [keyboardlayoutcode [codepage [codepagefile]]]
dialog.template.controllertype = Controller type
dialog.template.controllertype.tooltip = Type of keyboard controller (and keyboard) attached.\nauto: Automatically pick according to machine type\nat: AT (PS/2) type keyboard\nxt: IBM PC/XT type keyboard\npcjr: IBM PCjr type keyboard (only if machine=pcjr)\npc98: PC-98 keyboard emulation (only if machine=pc98)
dialog.template.mappersendkey = Mapper sendkey
dialog.template.mappersendkey.tooltip = Select the key the mapper SendKey function will send
dialog.template.customcodepage = Custom code page
dialog.template.customcodepage.tooltip = Set a custom code page for CHCP command and specify a SBCS code page file, following the standard SBCS code page format.\nExamples of SBCS code pages are available from the Unicode Consortium website: https://www.unicode.org/Public/MAPPINGS/VENDORS/MICSFT/PC/
dialog.template.ime = IME
dialog.template.ime.tooltip = Enables support for the system input methods (IME) for inputting characters in Windows and Linux builds.\nIf set to auto, this feature is only enabled if DOSBox-X starts with a Chinese/Japanese/Korean code page.
dialog.template.tab.mouse = Mouse
dialog.template.autolock = 자동 잠금
dialog.template.autolock.tooltip = 화면을 누르면 마우스를 자동으로 잠급니다. (잠금을 해제하려면 Ctrl-F10 키를 누르십시오)
dialog.template.sensitivity = 동작 속도
dialog.template.sensitivity.tooltip = 마우스 동작 속도
dialog.template.mouseemu = Mouse emulation
dialog.template.mouseemu.tooltip = When is mouse emulated ?\nintegration: when not locked\nlocked: when locked\nalways: every time\nnever: at no time\nIf disabled, the mouse position in DOSBox-X is exactly where the host OS reports it.\nWhen using a high DPI mouse, the emulation of mouse movement can noticeably\nreduce the sensitiveness of your device, i.e. the mouse is slower but more precise.
dialog.template.mousecapture = Mouse capture behaviour
dialog.template.mousecapture.tooltip = Set the mouse capture behaviour:\nonclick: Capture the mouse when clicking any mouse button in the window (default)\nonstart: Capture the mouse immediately on start. Might not work correctly on some host operating systems\nseamless: Let the mouse move seamlessly between the DOSBox window and the rest of the desktop; captures only with middle-click or hotkey.\nSeamless mouse does not work correctly with all the games. Windows 3.1x can be made compatible with a custom mouse driver.\nnomouse: Hide the mouse and don't send mouse input to the game. For touch-screen control, use 'seamless'.
dialog.template.middleunlock = Middle button unlock
dialog.template.middleunlock.tooltip = Whether you can press the middle mouse button to unlock the mouse when the mouse has been locked.\nIf set to "manual", it works only with "autolock=false"; if set to "auto", it works only with "autolock=true".
dialog.template.mousemiddlerelease = Middle-click release
dialog.template.mousemiddlerelease.tooltip = Release the captured mouse by middle-clicking, and also capture it in seamless mode (enabled by default)
dialog.template.autolockfeedback = Autolock feedback
dialog.template.autolockfeedback.tooltip = Autolock status feedback type, i.e. visual, auditive, none
dialog.template.usesystemcursor = Use system cursor
dialog.template.usesystemcursor.tooltip = Use the mouse cursor of the host system instead of drawing a DOS mouse cursor.\nActivated when the mouse is not locked.
dialog.template.int33 = INT33
dialog.template.int33.tooltip = Enable INT 33H for mouse support
dialog.template.aux8042 = 8042 Aux. port
dialog.template.aux8042.tooltip = Enable emulation of the 8042 auxiliary port. PS/2 mouse emulation requires this to be enabled.\nYou should enable this if you will be running Windows ME or any other OS\nthat does not use the BIOS to receive mouse events.
dialog.template.mousevmware = VMware mouse interface
dialog.template.mousevmware.tooltip = VMware mouse interface (enabled by default). Fully compatible only with experimental 3rd party Windows 3.1x driver.\nNote: Requires PS/2 mouse to be enabled.
dialog.template.mousevirtualbox = VirtualBox mouse interface
dialog.template.mousevirtualbox.tooltip = VirtualBox mouse interface (enabled by default). Fully compatible only with 3rd party Windows 3.1x driver.\nNote: Requires PS/2 mouse to be enabled.
dialog.template.mousecommodel = COM mouse model
dialog.template.mousecommodel.tooltip = COM (serial) port default mouse model:\n2button: 2 buttons, Microsoft mouse.\n3button: 3 buttons, Logitech mouse; mostly compatible with Microsoft mouse.\nwheel: 3 buttons + wheel; mostly compatible with Microsoft mouse.\nmsm: 3 buttons, Mouse Systems mouse; NOT compatible with Microsoft mouse.\n2button+msm: Automatic choice between '2button' and 'msm'.\n3button+msm: Automatic choice between '3button' and 'msm'.\nwheel+msm: Automatic choice between 'wheel' and 'msm' (default).\nNote: Enable COM port mice in the [serial] section.
dialog.template.mouseps2model = PS/2 mouse model
dialog.template.mouseps2model.tooltip = PS/2 AUX port mouse model:\nstandard: 3 buttons, standard PS/2 mouse.\nintellimouse: 3 buttons + wheel, Microsoft IntelliMouse.\nexplorer: 5 buttons + wheel, Microsoft IntelliMouse Explorer (default).\nnone: no PS/2 mouse emulated.
dialog.template.mousedosdriver = DOS mouse driver
dialog.template.mousedosdriver.tooltip = Enable built-in DOS mouse driver (enabled by default). Notes:\n- Disable if you intend to use original MOUSE.COM driver in emulated DOS.\n- When guest OS is booted, built-in driver gets disabled automatically.
dialog.template.auxdevice = PS/2 유형
dialog.template.auxdevice.tooltip = Type of PS/2 mouse attached to the AUX port
dialog.template.mouserawinput = Raw mouse input
dialog.template.mouserawinput.tooltip = Enable to bypass your operating system's mouse acceleration and sensitivity settings (enabled by default).\nWorks in fullscreen or when the mouse is captured in windowed mode.
dialog.template.mouseimmediate = Mouse immediate
dialog.template.mouseimmediate.tooltip = Update mouse movement counters immediately, without waiting for interrupt (disabled by default). May improve gameplay, might cause compatibility issues.
dialog.template.mousemultidisplayaware = Multi-display mouse behaviour
dialog.template.mousemultidisplayaware.tooltip = Allow seamless mouse behavior and mouse pointer release to work in fullscreen mode on systems with more than one display (enabled by default).\nNote: You should disable this if it incorrectly detects multiple displays when only one should actually be used. This might happen if you are\nusing mirrored display mode or using an AV receiver's HDMI input for audio-only listening.
dialog.template.mousereportrate = Reporting rate
dialog.template.mousereportrate.tooltip = Mouse reporting rate, or 0 for auto. This affects how often mouse events are reported to the guest through the mouse interrupt.\nSome games including CyClone need a lower reporting rate to function correctly. Auto mode allows the guest to change the report rate through the PS/2 mouse emulation.\nThis option does not affect any DOS game that uses polling through INT 33h to detect mouse movement.
dialog.template.mousewheelkey = Wheel to key
dialog.template.mousewheelkey.tooltip = Convert mouse wheel movements into keyboard presses such as arrow keys.\n0: disabled; 1: up/down arrows; 2: left/right arrows; 3: PgUp/PgDn keys.\n4: Ctrl+up/down arrows; 5: Ctrl+left/right arrows; 6: Ctrl+PgUp/PgDn keys.\n7: Ctrl+W/Z, as supported by text editors like WordStar and MS-DOS EDIT.\nPutting a minus sign in front will disable the conversion for guest systems.
dialog.template.tab.joystick = Joystick
dialog.template.joysticktype = 종류
dialog.template.joysticktype.tooltip = 에뮬레이트할 조이스틱의 종류\: auto (기본값), none, 2axis (2개의 조이스틱 지원),\n4axis (하나의 조이스틱, 첫 번째 조이스틱 지원), 4axis_2 (하나의 조이스틱, 두 번째 조이스틱 지원),\nfcs (Thrustmaster), ch (CH Flightstick).\nnone은 조이스텍 에뮬레이션을 사용하지 않습니다.\nauto는 실제 조이스틱에 따라 에뮬레이션을 알아서 선택합니다.
dialog.template.timedemulation = 시간 제어 에뮬레이션
dialog.template.timedemulation.tooltip = 축에 대한 시간 주기 제어를 사용합니다. 조이스틱이 벗어나는 경우 이 옵션을 사용하십시오.
dialog.template.autofire = 자동 발사
dialog.template.autofire.tooltip = 단추를 누르고 있으면 연속 발사합니다.
dialog.template.swap34 = 3&&4 축 바꾸기
dialog.template.swap34.tooltip = 3번째 축과 4번째 축을 바꿉니다. 특정 조이스틱에 유용합니다.
dialog.template.buttonwrapping = 단추 Wrap
dialog.template.buttonwrapping.tooltip = 에뮬레이트되는 단추의 수에 버튼 wrap을 사용합니다.
dialog.template.calibratex = X-axis calibration
dialog.template.calibratex.tooltip = Apply X-axis calibration parameters from the hotkeys
dialog.template.calibratey = Y-axis calibration
dialog.template.calibratey.tooltip = Apply Y-axis calibration parameters from the hotkeys
dialog.template.calibratehotkeys = Realtime calibration
dialog.template.calibratehotkeys.tooltip = Enable hotkeys to allow realtime calibration of the joystick's X and Y axes
dialog.template.deadzone = Deadzone
dialog.template.deadzone.tooltip = The percentage of motion to ignore. 100 turns the stick into a digital one
dialog.template.circularinput = Circular input
dialog.template.circularinput.tooltip = Enable translation of circular input to square output. Try enabling this if your left analog stick can only move in a circle
dialog.template.joydeadzone = Deadzone joystick {0,number,integer} axis {1,number,integer}{2}
dialog.template.tab.printer = Printer
dialog.template.printerenable = 사용
dialog.template.printerenable.tooltip = Enable printer emulation
dialog.template.dongle = 동글
dialog.template.dongle.tooltip = Enable dongle
dialog.template.printoutput = Output method
dialog.template.printoutput.tooltip = Output method for finished pages:\npng: Creates PNG images (default)\nps: Creates PostScript\nbmp: Creates BMP images (very huge files, not recommended)\nprinter: Send to an actual printer in Windows (specify a printer, or Print dialog will appear)
dialog.template.printerdevice = Device
dialog.template.printerdevice.tooltip = Specify the Windows printer device to use. You can see the list of devices from the Help menu ('List printer devices')\nor the Status Window. Then make your choice and put either the printer device number (e.g. 2) or your printer name (e.g. Microsoft Print to PDF).\nLeaving it empty will show the Windows Print dialog (or '-' for showing once).
dialog.template.printerwidth = 종이 가로 길이
dialog.template.printerwidth.tooltip = Width of paper in 1/10 inch (default 85 = 8.5'')
dialog.template.printerdpi = DPI 해상도
dialog.template.printerdpi.tooltip = Resolution of printer (default 360)
dialog.template.printerheight = 종이 세로 길이
dialog.template.printerheight.tooltip = Height of paper in 1/10 inch (default 110 = 11.0'')
dialog.template.printertimeout = 종이 출력 시간 초과
dialog.template.printertimeout.tooltip = If nonzero: the time in milliseconds the page will be ejected automatically after when no more data arrives at the printer
dialog.template.printerdocpath = 문서 경로
dialog.template.printerdocpath.tooltip = The path (directory) where the output files are stored
dialog.template.printeropenwith = Open with
dialog.template.printeropenwith.tooltip = Start the specified program to open the output file
dialog.template.printerfontpath = Font path
dialog.template.printerfontpath.tooltip = The path (directory) where the printer fonts (courier.ttf, ocra.ttf, roman.ttf, sansserif.ttf, script.ttf) are located
dialog.template.printeropenerror = Open error
dialog.template.printeropenerror.tooltip = Start the specified program to open the output file if an error had occurred
dialog.template.multipage = Combine pages
dialog.template.multipage.tooltip = Adds all pages to one PostScript file or printer job until CTRL-F2 is pressed
dialog.template.shellhide = Hide shell
dialog.template.shellhide.tooltip = If set, the command window will be hidden for openwith/openerror options on the Windows platform
dialog.template.parallel1 = 병렬 1
dialog.template.parallel1.tooltip = Set type of device connected to the parallel (LPT) port. Can be:\nreallpt (direct parallel port passthrough),\nfile (records data to a file or passes it to a device),\nprinter (virtual dot-matrix printer, see [printer] section)\ndisney (attach Disney Sound Source emulation to this port)\nAdditional parameters must be in the same line in the form of parameter:value.
dialog.template.parallel2 = 병렬 2
dialog.template.parallel3 = 병렬 3
dialog.template.parallel4 = Parallel 4
dialog.template.parallel5 = Parallel 5
dialog.template.parallel6 = Parallel 6
dialog.template.parallel7 = Parallel 7
dialog.template.parallel8 = Parallel 8
dialog.template.parallel9 = Parallel 9
dialog.template.printdbcs = Double-byte characters
dialog.template.printdbcs.tooltip = Allows DOSBox-X to print Chinese/Japanese/Korean DBCS (double-byte) characters when these code pages are active.\nIf set to auto (default), this is enabled only for the TrueType font (TTF) output with the DBCS support enabled.\nOnly applicable when using a DBCS code page (932: Japanese, 936: Simplified Chinese; 949: Korean; 950: Traditional Chinese).
dialog.template.tab.network = Network
dialog.template.networkredirector = Network redirector
dialog.template.networkredirector.tooltip = Report DOS network redirector as resident. This will allow the host name to be returned unless the secure mode is enabled.\nYou can also directly access UNC network paths in the form \\MACHINE\SHARE even if they are not mounted as drives on Windows systems.\nSet either "ipx=true" in [ipx] section or "ne2000=true" in [ne2000] section for a full network redirector environment.
dialog.template.pcaprealnic = Real NIC
dialog.template.pcaprealnic.tooltip = Specifies which of your host network interfaces is used for pcap.\nWrite 'list' here to see the list of devices from the Help menu ('List network interfaces') or from the Status Window.\nThen make your choice and put either the interface number (e.g. 2) or a part of your adapters name (e.g. VIA here).
dialog.template.pcaptimeout = Read timeout
dialog.template.pcaptimeout.tooltip = Specifies the read timeout for the device in milliseconds for the pcap backend, or the default value will be used.
dialog.template.slirpnetwork = IPv4 network
dialog.template.slirpnetwork.tooltip = The IPv4 network the guest and host services are on
dialog.template.slirpnetmask = IPv4 netmask
dialog.template.slirpnetmask.tooltip = The netmask for the IPv4 network
dialog.template.slirphost = Guest address
dialog.template.slirphost.tooltip = The address of the guest on the IPv4 network
dialog.template.slirpnameserver = Nameserver address
dialog.template.slirpnameserver.tooltip = The address of the nameserver service provided by the host on the IPv4 network
dialog.template.slirpdhcpstart = DHCP start address
dialog.template.slirpdhcpstart.tooltip = The start address used for DHCP by the host services on the IPv4 network
dialog.template.tab.ipx = IPX
dialog.template.enableipx = IPX 사용
dialog.template.enableipx.tooltip = IPX에 UDP/IP 에뮬레이션을 사용합니다
dialog.template.ipxnetcommand = Ipxnet 명령어
dialog.template.tab.modem = Modem
dialog.template.serial1 = 시리얼 1
dialog.template.serial.tooltip = COM 포트에 연결할 장치의 종류를 설정합니다. disabled, dummy, modem, nullmodem, directserial 가운데 하나를 선택하십시오.\n부가적인 매개변수를 같은 줄에 사용할 수 있습니다\:값.\n모든 종류의 변수는 irq (선택 사항)입니다.\ndirectserial의 경우\: realport (필수), rxdelay (선택 사항). (realport\:COM1 realport\:ttyS0).\n모뎀의 경우\: listenport (선택 사항).\nnullmodem의 경우\: server, rxdelay, txdelay, telnet, usedtr, transparent, port, inhsocket (모두 선택 사항).\n예\: modem listenport\:5000
dialog.template.serial2 = 시리얼 2
dialog.template.serial3 = 시리얼 3
dialog.template.serial4 = 시리얼 4
dialog.template.serial5 = Serial 5
dialog.template.serial6 = Serial 6
dialog.template.serial7 = Serial 7
dialog.template.serial8 = Serial 8
dialog.template.serial9 = Serial 9
dialog.template.serialphonebook = Phonebook
dialog.template.serialphonebook.tooltip = File used to map fake phone numbers to addresses
dialog.template.tab.ne2000 = NE2000
dialog.template.ne2000enable = 사용
dialog.template.ne2000enable.tooltip = Enable emulation of a Novell NE2000 network card
dialog.template.ne2000backend = Backend
dialog.template.ne2000backend.tooltip = The backend (either pcap or slirp is supported) used for the NE2000 Ethernet emulation.\nIf set to "auto", then "slirp" is selected when available, otherwise "pcap" is selected when available.\nNE2000 Ethernet emulation will be disabled if no backend is available (or the specified backend if unavailable).
dialog.template.ne2000base = 주소
dialog.template.ne2000base.tooltip = Base address of the NE2000 card (300 by default)
dialog.template.ne2000irq = IRQ
dialog.template.ne2000irq.tooltip = The interrupt used by the NE2000 card (3 by default)
dialog.template.ne2000macaddress = MAC 주소
dialog.template.ne2000macaddress.tooltip = The MAC address of the NE2000 card ('AC:DE:48:88:99:AA' by default)
dialog.template.ne2000udpforward = Forward UDP ports
dialog.template.ne2000udpforward.tooltip = Forward one or more UDP ports from the host into the DOS guest
dialog.template.ne2000tcpforward = Forward TCP ports
dialog.template.ne2000tcpforward.tooltip = Forward one or more TCP ports from the host into the DOS guest
dialog.template.required.title = 템플릿 제목을 입력하십시오
dialog.template.required.dosboxassociation = 새로 선택한 DOSBox 버전으로 무엇을 할지 선택해 주십시오. 직접 설정하거나 전환하거나 기본값을 다시 불러오는 등의 작업을 할 수 있습니다.
dialog.template.notice.noloadnochanges = 설정을 불러오지 못했습니다. 변경된 사항이 없습니다.
dialog.template.notice.invalidmounts.overlaynobasedrive = Base mount is missing for an overlay mount.
dialog.template.notice.invalidmounts.overlaymixedpaths = Mixing absolute and relative paths for an overlay mount and its base is invalid.
dialog.template.notice.invalidmounts.overlaypathsequal = Base mount path is equal to an overlay mount path, which is invalid.
dialog.template.notice.invalidmounts.ignore = Ignore this issue and continue anyway?

# mixer volume dialog
dialog.mixer.title = 믹서 볼륨 설정
dialog.mixer.master = 마스터 볼륨
dialog.mixer.spkr = 스피커
dialog.mixer.sb = Soundblaster
dialog.mixer.gus = Gravis Ultrasound
dialog.mixer.fm = FM
dialog.mixer.disney = 음원
dialog.mixer.cdaudio = CD 오디오
dialog.mixer.leftchannelvolume = 좌:{0,number,integer}%
dialog.mixer.rightchannelvolume = 우:{0,number,integer}%
dialog.mixer.lockbalance = 좌우 균형 고정

# native custom command dialog
dialog.nativecommand.title.add = 네이티브 명령 추가
dialog.nativecommand.title.edit = 네이티브 명령 편집
dialog.nativecommand.tab.info = Info
dialog.nativecommand.command = 명령 실행 파일
dialog.nativecommand.parameters = 변수
dialog.nativecommand.cwd = 작업 디렉터리
dialog.nativecommand.waitfor = 명령이 끝날 떄까지 대기
dialog.nativecommand.required.command = 네이티브 명령 실행 파일을 입력해야 합니다
dialog.nativecommand.required.cwd = 작업 디렉터리를 입력해야 합니다

# mount dialog
dialog.mount.title.add = 마운트 지점 추가
dialog.mount.title.edit = 마운트 지점 편집
dialog.mount.driveletter = 드라이브 문자
dialog.mount.mountdir = 마운트 디렉터리
dialog.mount.mountdiras = As
dialog.mount.drivelabel = 드라이브 레이블
dialog.mount.lowlevelcdsupport = 낮은 수준의 CD-ROM 지원
dialog.mount.usecd = UseCD
dialog.mount.freesize = 사용 가능한 공간
dialog.mount.kb = KB
dialog.mount.mb = MB
dialog.mount.mountimages = 이미지 마운트
dialog.mount.mountzipas = As
dialog.mount.imgmountfs = Filesystem
dialog.mount.imgmountsize = Size
dialog.mount.mountzip = Zip 마운트
dialog.mount.zipfile = Zip
dialog.mount.writedirectory = 쓰기
dialog.mount.required.imgsize = You must enter the image size (bytes per sector, sectors per track, heads, cylinders)
dialog.mount.required.path = 마운트할 경로를 입력해 주십시오
dialog.mount.required.image = 적어도 하나 이상의 마운트 이미지를 입력해 주십시오
dialog.mount.required.zip = 마운트할 zip 파일을 입력해 주십시오

# imgsize specification dialog
dialog.imgsize.title = Image size specification
dialog.imgsize.params = Parameters
dialog.imgsize.bytespersector = Byter per sector
dialog.imgsize.sectorspertrack = Sectors per track
dialog.imgsize.heads = Heads
dialog.imgsize.cylinders = Cylinders
dialog.imgsize.totalsize = Total size
dialog.imgsize.totalsize.value = {0,number,integer} bytes  ({1,number} MB)

# archive browser dialog
dialog.archivebrowser.title = 압축 파일 탐색기
dialog.archivebrowser.notice.noexe = 이 압축 파일에는 실행 파일이 보이지 않습니다.
dialog.archivebrowser.error.readarchive = 압축 파일 "{0}"의 내용을 읽을 수 없습니다 \!\n\n기술 정보\:\n{1}

# profile dialog, please note that most items are re-used from the template dialog definition
dialog.profile.title.add = 프로파일 추가
dialog.profile.title.edit = 프로파일 {0} ({1,number,integer}) 편집
dialog.profile.title.send = {0}을(를) 프로파일로 내보내기
dialog.profile.tab.info = 정보
dialog.profile.title = 제목
dialog.profile.consultsearchengine = {0} 문의
dialog.profile.undosearchengine = 변경 취소
dialog.profile.developer = 개발자
dialog.profile.publisher = 출판사
dialog.profile.genre = 게임 종류
dialog.profile.year = 개발 연도
dialog.profile.link = 링크 {0,number,integer}
dialog.profile.linktitle = 링크 제목
dialog.profile.status = 상태
dialog.profile.favorite = 즐겨찾기
dialog.profile.notes = 설명
dialog.profile.tab.custominfo = 사용자 지정 정보
dialog.profile.template = 템플릿
dialog.profile.loadsettings = Load Settings
dialog.profile.loadsettings.tooltip = Load only the non-default settings from the selected template
dialog.profile.reloadsettings = 설정 다시 불러오기
dialog.profile.reloadsettings.tooltip = 선택한 템플릿으로부터 모든 설정을 다시 불러옵니다
dialog.profile.automatic = <자동>
dialog.profile.configfile = 설정 구성 파일
dialog.profile.loadfix = Loadfix
dialog.profile.loadfix.tooltip = Reduce the amount of available conventional memory. Useful for old programs which don't expect much memory to be free.
dialog.profile.loadfixvalue.tooltip = The number of kilobytes to "eat up", default = 64kb
dialog.profile.kb = KB
dialog.profile.loadhigh = Loadhigh
dialog.profile.loadhigh.tooltip = Loads the main executable into upper memory (requires XMS and UMB to be enabled)
dialog.profile.execute = 실행
dialog.profile.booterimage1 = 시동 이미지 1
dialog.profile.booterimage2 = 시동 이미지 2
dialog.profile.booterimage3 = 시동 이미지 3
dialog.profile.booterdriveletter = Drive Letter
dialog.profile.mainexe = 기본
dialog.profile.mainparameters = 매개변수
dialog.profile.setupexe = 설정
dialog.profile.setupparameters = 매개변수
dialog.profile.altexe = 대안 {0,number,integer}
dialog.profile.searchengine.link.maininfo = {0} Rap Sheet 기본 정보
dialog.profile.mobygames.coverartfilename = {0,number,000}-{1}
dialog.profile.mobygames.screenshotfilename = {0,number,000}-{1}
dialog.profile.mobygames.error.toomanyrequests = MobyGames signals that too many API request are being made (HTTP429). Please try again later, or obtain your personal API key to prevent this issue altogether; create a MobyGames account and then visit your profile page. Click the 'API' link under your user name to find your personal API key. Enter this key in File -> Preferences -> Web Information Archives -> MobyGames.
dialog.profile.notice.noimagesfound = {0}에 이 게임을 위한 커버 아트나 스크린샷이 없습니다
dialog.profile.notice.looksincompleteloadadditional = This profile appears to be incomplete. Try loading an additional .conf containing the [autoexec] section. For GOG games, this is usually the file ending with ''_single.conf''.
dialog.profile.notice.selectworkingdirectory = Now, please select the directory which is used as the 'working directory' for starting ''{0}''.\n\nFor profiles created with DBGL this is usually DBGL''s dosroot folder.\n\nGOG games on the other hand are most often started from C:\\GOG Games\\<game>\\DOSBOX.
dialog.profile.error.imagealreadyexists = 파일 {0}이(가) 이미 존재합니다. 이 {1} 이미지는 저장하지 않습니다
dialog.profile.required.title = 프로파일 제목을 입력하십시오
dialog.profile.required.mountlocation = 올바른 마운트 위치를 입력하십시오
dialog.profile.required.booterimage = 프로파일 시동 이미지를 입력하십시오
dialog.profile.required.mainexe = 올바른 프로파일 실행 파일을 입력하십시오
dialog.profile.confirm.addmountlocation = 마운트 위치 "{0}"을(를) 추가하시겠습니까?
dialog.profile.confirm.profileincomplete = 이 프로파일은 완전하지 않은 것으로 보입니다. 그래도 이 프로파일을 편집하시겠습니까?\n\n연결 {0}의 마운트를 변경하다가 실행 파일이나 시동 이미지 위치가 잘못되어서 이 문제가 발생한 것 같습니다.\n\n프로파일 편집을 계속하고 마운트 탭의 정보를 수정하려면 "예"를 누르십시오.\n"{1}"의 마운트 정보를 원래 설정으로 복구하여 경로를 올바르게 다시 설정하려면 "아니오"를 누르십시오.
dialog.profile.confirm.filenameinvalid = The file "{0}" does not comply with the ''8.3 short filename'' DOS standard. It is either too long, or contains invalid characters. Please rename the file to prevent issues using DBGL and/or DOSBox for this profile.\n\nIgnore this warning and continue anyway?

# dialog search engine browser
dialog.searchenginebrowser.title = {0} 탐색기
dialog.searchenginebrowser.column.platform = 플랫폼

# conf sharing dialog
dialog.confsharing.title = Share your profile's DOSBox configuration
dialog.confsharing.tab.info = Info
dialog.confsharing.author = Author
dialog.confsharing.gametitle = Game title
dialog.confsharing.gameversion = Game version
dialog.confsharing.gameyear = Game year
dialog.confsharing.explanation = Explanation
dialog.confsharing.notes = Notes
dialog.confsharing.required.author = You must enter the shared configuration's author, your (nick-)name
dialog.confsharing.required.gametitle = You must enter the game's title
dialog.confsharing.required.gameyear = You must enter the game's year
dialog.confsharing.required.explanation = You must enter your explanation for ALL changed DOSBox settings. In case no changes are required, simply enter 'N/A'.
dialog.confsharing.confirmation = Thank you for sharing your DOSBox configuration settings for {0}!
dialog.confsharing.error.submit = There was a problem submitting your configuration settings to the on-line database\!\n\nTechnical information\:\n{0}

# load shared conf dialog
dialog.loadsharedconf.title = Shared DOSBox Configuration Browser
dialog.loadsharedconf.dosboxversion = DOSBox version
dialog.loadsharedconf.reloaddefaults = Reload DOSBox configuration defaults prior to loading these settings

# add game wizard dialog
dialog.addgamewizard.title = 게임 마법사 추가
dialog.addgamewizard.step1 = 게임의 제목을 입력하고 설치 필요 여부를 지정하십시오
dialog.addgamewizard.thisgame = 대상 게임:
dialog.addgamewizard.preinstalled = 이미 설치되어 있거나 설치가 필요하지 않습니다
dialog.addgamewizard.notyetinstalled = (원본 소스 미디어로부터의) 설치가 필요합니다
dialog.addgamewizard.step2 = 게임의 설치 프로그램 실행 파일 및 옵션 지정
dialog.addgamewizard.installexe = 설치 프로그램 실행 파일
dialog.addgamewizard.manualmode = 수동 모드
dialog.addgamewizard.manualmodeinfo = (마운트를 준비하되 설치 프로그램을 직접 시작하게 합니다)
dialog.addgamewizard.step3 = 패치 프로그램 수동 지정
dialog.addgamewizard.patcherexe = 패치 실행 프로그램
dialog.addgamewizard.manualpatchmodeinfo = (마운트를 준비하되 패치 프로그램을 직접 시작하게 합니다)
dialog.addgamewizard.step4 = 주요 실행 파일 지정
dialog.addgamewizard.step5 = 설치된 게임 파일 및 소스 이미지 이동
dialog.addgamewizard.installedfiles = 설치된 파일 및 디렉터리
dialog.addgamewizard.originalimages = 원래의 디스크 이미지
dialog.addgamewizard.moveimages = 게임 하부 디렉터리로 이동
dialog.addgamewizard.step6 = 가장 중요한 DOSBox 설정 선택
dialog.addgamewizard.step7 = Select cover-art and screenshots
dialog.addgamewizard.mapper.generic = DOSBox generic
dialog.addgamewizard.mapper.specific = Specific for this game
dialog.addgamewizard.required.installexe = 게임 설치 프로그램의 실행 파일을 입력해야 합니다
dialog.addgamewizard.confirm.createdestinationdir = 디렉터리 "{0}"은(는) 존재하지 않습니다. 새로 만드시겠습니까?
dialog.addgamewizard.error.destinationdirmissing = 디렉터리 "{0}"은(는) 존재하지 않습니다 !
dialog.addgamewizard.error.nofilesinstalled = 설치된 파일이 없는 것으로 보입니다. 뒤로 이동하여 설치를 다시 시도하십시오.
dialog.addgamewizard.error.gamedatamustbemoved = 게임 파일은 임시 위치 밖으로 이동해야 합니다.
dialog.addgamewizard.error.gamedatadirexists = 파일 또는 디렉터리 "{0}"이(가) 존재하지 않습니다. 다른 게임의 대상 위치를 선택해 주십시오.

# delete profile(s) dialog
dialog.deleteprofiles.title = {0,number,integer}개의 프로파일 삭제
dialog.deleteprofiles.options = 옵션
dialog.deleteprofiles.confirm.removedatabaseentry = DBGL 프로파일 데이터베이스 엔트리 제거
dialog.deleteprofiles.confirm.removeprofileconf = 연결된 .conf 파일 제거
dialog.deleteprofiles.confirm.removemapperfile = 연겨뢴 매퍼 파일 제거
dialog.deleteprofiles.confirm.removeprofilecaptures = 연결된 캡처 폴더 제거 (파일도 삭제)
dialog.deleteprofiles.confirm.removal = 선택한 {0,number,integer}개의 프로파일을 삭제하시겠습니까?

# dosbox version dialog
dialog.dosboxversion.title.add = DOSBox 버전 추가
dialog.dosboxversion.title.edit = DOSBox 버전 {0} ({1,number,integer}) 편집
dialog.dosboxversion.tab.info = 정보
dialog.dosboxversion.title = 제목
dialog.dosboxversion.path = 경로
dialog.dosboxversion.executable = Executable
dialog.dosboxversion.executable.tooltip = Enter the full path to the DOSBox executable file ONLY in case it is different from the current platform''s default ({0})
dialog.dosboxversion.parameters = 매개변수
dialog.dosboxversion.family = Family
dialog.dosboxversion.version = 버전
dialog.dosboxversion.multiconfsupport = 다중 설정 구성 파일(Conf) 지원
dialog.dosboxversion.altstartup = 대체 시작
dialog.dosboxversion.altstartupexplanation = (디버그 빌드와 같은 curses 라이브러리를 사용한 빌드에서 사용)
dialog.dosboxversion.default = 기본값
dialog.dosboxversion.tab.dynamicoptions = Dynamic options
dialog.dosboxversion.dynamicoptions.enablecustomization = Enable version-specific options
dialog.dosboxversion.required.title = DOSBox 버전 제목을 입력하십시오
dialog.dosboxversion.required.path = DOSBox 실행 파일의 경로를 입력하십시오
dialog.dosboxversion.required.conf = DOSBox 구성 파일의 경로를 지정해야 합니다
dialog.dosboxversion.confirm.createmissingdosboxconf = DOSBox 설정 구성 파일 "{0}"이(가) 없거나 이를 읽을 수 없습니다.\n\nDOSBox 버전 자체 기본값을 기반으로 하여 설정 구성 파일을 하나 만드시겠습니까?
dialog.dosboxversion.error.dosboxexemissing = DOSBox 설정 구성 파일 "{0}"이(가) 없거나 이를 읽을 수 없습니다\!
dialog.dosboxversion.error.dosboxconfmissing = DOSBox 설정 구성 파일 "{0}"이(가) 없거나 이를 읽을 수 없습니다\!

# d-fend import dialog
dialog.dfendimport.title = D-Fend 프로파일 가져오기
dialog.dfendimport.options = 옵션
dialog.dfendimport.original.title = D-Fend (the original)
dialog.dfendimport.dfendpath = D-Fend 위치
dialog.dfendimport.cleanup = 정리
dialog.dfendimport.removesections = (directserial, modem, ipx, sdl 단락 제거)
dialog.dfendimport.reloaded.title = D-Fend Reloaded
dialog.dfendimport.reloaded.path = D-Fend Reloaded Base folder
dialog.dfendimport.reloaded.exportedconfspath = D-Fend Reloaded exported .confs
dialog.dfendimport.reloaded.removesections = (remove sections joystick and sdl)
dialog.dfendimport.startimport = 가져오기 시작
dialog.dfendimport.progress = 진행
dialog.dfendimport.importing = {0}을(를) 가져오고 있습니다...
dialog.dfendimport.defaultprofilestatus = 알 수 없음
dialog.dfendimport.reviewlog = 예상되는 문제를 보려면 로그 기록을 확인하십시오.
dialog.dfendimport.required.location = You must enter the D-Fend location
dialog.dfendimport.reloaded.required.location = You must enter the D-Fend Reloaded location
dialog.dfendimport.reloaded.required.confslocation = You must enter the location to the exported D-Fend .conf files
dialog.dfendimport.notice.importok = D-Fend 프로파일 가져오기를 성공적으로 마쳤습니다.
dialog.dfendimport.error.problem = 하나 이상의 프로파일을 가져오는 동안 문제가 있었습니다. 로그를 확인하십시오.

# export profiles list dialog
dialog.exportlist.title = 프로파일 목록 내보내기
dialog.exportlist.options = 옵션
dialog.exportlist.exportfiletype = 내보내기 파일 종류
dialog.exportlist.filename = 내보낼 파일 저장 위치
dialog.exportlist.exportintermediatexml = 중간 XML도 내보내기
dialog.exportlist.startexport = 내보내기 시작
dialog.exportlist.required.filename = 내보낼 파일 이름을 입력하십시오
dialog.exportlist.notice.anotherfilename = 내보낼 파일 이름을 다른 이름으로 입력하십시오
dialog.exportlist.confirm.overwrite = "{0}"은(는) 이미 존재합니다. 기존의 파일을 덮어쓰겠습니까?
dialog.exportlist.confirm.viewexport = 이 목록을 성공적으로 내보냈습니다. 이 목록을 보시겠습니까?
dialog.exportlist.error.dirmissing = 이 디렉터리가 존재하지 않습니다. 해당 디렉터리를 만들거나 내보낼 다른 파일 이름을 입력해 주십시오.
dialog.exportlist.error.noxsldir = XSL 디렉터리를 찾을 수 없습니다. xsl 디렉터리를 하나 만든 다음 여기에 XSL 파일을 여러 개 넣어 두십시오.
dialog.exportlist.error.noxslfiles = XSL 파일을 찾을 수 없습니다. XSL 디렉터리에 XSL 파일을 여러 개 넣어 두십시오.

# export dialog
dialog.export.title = {0,number,integer}개의 프로파일 및 게임 내보내기
dialog.export.step1 = 내보내기 단계 1\: 초기 프로파일을 분석하고 기본 내보내기를 선택합니다
dialog.export.export = 내보내기
dialog.export.export.profiles = 프로파일 (DOSBox 설정 구성, 프로파일 정보)
dialog.export.export.games = 게임 (게임 데이터, DOSBox 설정 구성, 프로파일 정보)
dialog.export.nativecommands = 네이티브 명령
dialog.export.step2 = 내보내기 단계 2\: 내보낼 게임 디렉터리를 확인하십시오
dialog.export.column.gamedir = 게임 하위 디렉터리
dialog.export.step3 = 내보내기 단계 3\: 제목, 설명, 만든이, 파일 이름을 설정하십시오
dialog.export.exporttitle = 제목
dialog.export.author = 만든이
dialog.export.notes = 설명
dialog.export.file = 내보낼 파일 저장 위치
dialog.export.step4 = 내보내기 단계 4\: 이제 내보내기를 수행할 수 있습니다\!
dialog.export.start = 내보내기 시작
dialog.export.exporting = {0}을(를) 내보내고 있습니다
dialog.export.reviewlog = 예상되는 문제를 보려면 로그 기록을 확인하십시오.
dialog.export.notice.profilesok = 모든 프로파일이 완전합니다
dialog.export.notice.exportok = 내보내기를 성공적으로 마쳤습니다
dialog.export.required.title = 내보낼 항목의 제목을 입력하십시오
dialog.export.required.filename = 내보낼 항목의 파일 이름을 입력하십싣오
dialog.export.error.fileexists = {0}이(가) 이미 존재합니다. 다른 파일 이름을 입력하십시오
dialog.export.error.exportdirmissing = 이 디렉터리가 존재하지 않습니다. 해당 디렉터리를 만들거나 내보낼 다른 파일 이름을 입력해 주십시오.
dialog.export.error.gamedirmissing = 게임 디렉터리 "{0}"을(를) 찾을 수 없습니다.
dialog.export.error.gamedirnotrelative = 게임 디렉터리 "{0}"이(가) 올바르지 않습니다. DOS 루트에 상대적인 위치여야 합니다.
dialog.export.error.gamedirsconfict = {1}에 대한 게임 디렉터리 "{0}"은(는) 올바르지 않습니다. {3}에 대한 "{2}"와 충돌합니다.
dialog.export.error.exportcaptures = {0}\: 캡처 항목을 내보낼 수 없습니다\: {1}
dialog.export.error.exportmapper = {0}: Keymapper-file could not be exported: {1}
dialog.export.error.exportgamedata = {0}\: 게임 데이터를 내보낼 수 없습니다\: {1}
dialog.export.error.problem = 적어도 하나 이상의 게임을 내보내는 동안 문제가 있었습니다. 로그를 확인하십시오.

# import dialog
dialog.import.title = 프로파일 가져오기
dialog.import.step1 = 가져오기 단계 1\: 게임 압축 파일의 정보를 살펴보십시오
dialog.import.step2 = 가져오기 단계 2\: 가져올 항목을 선택하십시오
dialog.import.import = 가져오기
dialog.import.import.incrconf = 다중 DOSBox 설정
dialog.import.import.fullconf = 모든 DOSBox 설정 구성
dialog.import.useorgconf = 원래의 설정 파일이 있으면 이 파일을 사용
dialog.import.createnewconf = 원래의 파일이 있으면 이 파일을 무시하고 새로 만들기
dialog.import.import.customvalues = 사용자 지정 값
dialog.import.import.customfields = 사용자 지정 필드 제목
dialog.import.step3 = 가져오기 단계 3\: 가져올 프로파일 및 게임을 선택하십시오
dialog.import.column.basedir = 기본 디렉터리
dialog.import.step4 = 가져오기 단계 4\: DOSBox의 연결 위치를 설정하십시오
dialog.import.dosboxversioninimport = 가져오기에 있는 DOSBox 버전
dialog.import.dosboxversioninstalled = 현재 설치된 버전
dialog.import.step5 = 가져오기 단계 5\: 이제 가져오기를 수행할 수 있습니다\!
dialog.import.start = 가져오기 시작 계속
dialog.import.importing = {0}을(를) 가져오고 있습니다
dialog.import.log = 로그
dialog.import.notice.processing7zip = 7-zip 파일을 처리하고 있으니 잠시 기다려 주십시오...
dialog.import.notice.importinformation = {0} 이 게임 패키지 압축 파일은 {2, date, long} / {2, time}에 만들어졌습니다. ({3} {4} 포함)
dialog.import.notice.extractedmapperfile = 매퍼 파일이 "{0}"에 풀렸습니다
dialog.import.notice.usingexistingconf = 기존의 DOSBox 설정 구성 파일 {0}을(를) 사용합니다
dialog.import.notice.createdconf = DOSBox 설정 구성 파일 {0}을(를) 만들었습니다
dialog.import.notice.createddbentry = 데이터베이스 항목 (ID\:{0,number,integer}, conf\:{1}, captures\:{2}, DOSBox\:{3})을(를) 만들었습니다
dialog.import.notice.createddir = 디렉터리 {0}을(를) 만들었습니다
dialog.import.notice.extractedcaptures = 압축 파일에서 캡처 항목을 "{0}"에 풀었습니다
dialog.import.notice.extractedgamedata = 압축 파일에서 게임 데이터를 "{0}"에 풀었습니다
dialog.import.notice.importok = 가져오기를 성공적으로 마쳤습니다
dialog.import.required.oneprofiletoimport = 가져오기를 수행하려면 적어도 하나의 프로파일을 선택하십시오
dialog.import.error.gamepackarchivemissingprofilesxml = 게임 패키지 압축 파일이 올바르지 않습니다. 이 파일 안에 'profiles.xml' 파일이 없습니다.
dialog.import.error.profilesxmlinvalidformat = 게임 패키지 압축 파일이 올바르지 않습니다. 'profiles.xml'이 올바르지 않은 포맷을 사용하고 있습니다\: {0}
dialog.import.error.capturesextraction = 압축 파일에서 캡처 항목을 풀 수 없습니다\: {0}
dialog.import.error.gamedataextraction = 압축 파일에서 게임 데이터를 풀 수 없습니다\: {0}
dialog.import.error.gamedatadirexists = 디렉터리 "{0}"이(가) 이미 존재합니다. 다른 게임 위치를 선택하여 주십시오.
dialog.import.error.gamedatadirequal = Game directory {2} is used for multiple games ({0} and {1})
dialog.import.error.mapperfileextraction = 매퍼 파일을 풀 수 없습니다: {0}
dialog.import.error.mixedfiles = DBGL does not support importing different file types at once.\nEither select only .dbgl.zip files, or one other kind of file at a time.
dialog.import.error.problem = 적어도 하나 이상의 게임을 가져오는 동안 문제가 있었습니다. 로그를 확인하십시오.

# profileloader dialog
dialog.profileloader.title = {0,number,integer}개의 프로파일을 불러오는 중
dialog.profileloader.reading = {0}을(를) 읽는 중...
dialog.profileloader.error.reading = 적어도 하나의 프로파일에 대한 읽기 문제가 있었습니다. 로그를 확인해 주십시오.
dialog.profileloader.confirm.continue = 계속하면 기존에 남아있던 {0,number,integer}개의 프로파일만 사용합니다.

# multi-profile edit dialog
dialog.multiprofile.title.edit = {0,number,integer} 개의 프로파일을 동시에 편집하고 있습니다
dialog.multiprofile.title.conflictingvalues = This setting has conflicting values for the different profiles, and is currently unchanged
dialog.multiprofile.title.alteredvalue = This setting has been changed and will be updated when saving the profiles
dialog.multiprofile.title.unalteredvalue = This setting has not been changed and will be ignored when saving the profiles
dialog.multiprofile.dosboxversionchanged = DOSBox version altered to "{0}" for {1,number,integer} profile(s)
dialog.multiprofile.templateloaded = A template was loaded
dialog.multiprofile.reviewchanges = Review your changes:
dialog.multiprofile.conflictingvalues = conflicting values
dialog.multiprofile.applychanges = Continue to start the update process
dialog.multiprofile.updating = {0}을(를) 업데이트하고 있습니다...
dialog.multiprofile.reviewlog = 예상되는 문제를 보려면 로그 기록을 확인하십시오.
dialog.multiprofile.notice.nochanges = There are no changes
dialog.multiprofile.notice.titlenotunique = {0}에 "{1}"에 대한 정보가 하나 이상 있습니다. 프로파일을 직접 편집한 다음 올바른 게임을 선택하십시오.
dialog.multiprofile.notice.basemountsconflicting = 적어도 하나의 프로파일에서 사용되는 dosbox.conf 마운트가 선택한 DOSBox 버전에 정의된 마운트와 충돌합니다. 프로파일의 마운트가 예기치 못한 결과가 나타나거나 잘못될 가능성이 매우 높습니다. 변경 사항을 저장하기 전에 DBGL 프로팡리 데이터를 미리 백업할 것을 권장합니다!
dialog.multiprofile.error.problem = There was a problem updating at least one of the games, please review the log.
dialog.multiprofile.error.profileincomplete = 이 프로파일은 완전하지 않은 것으로 보입니다. 이 프로파일을 수정할 수 없습니다. 해당 프로파일에 무엇이 잘못되었는지 수동으로 확인해 주십시오.

# migrate profiles dialog
dialog.migration.title = 프로파일 이동
dialog.migration.options = 옵션
dialog.migration.from = 이동할 프로파일 위치
dialog.migration.to = 이동 후의 프로파일 위치
dialog.migration.startmigration = 이동 시작
dialog.migration.progress = 진행
dialog.migration.migrating = {0}을(를) 이동하고 있습니다...
dialog.migration.reviewlog = 예상되는 문제를 보려면 로그 기록을 확인하십시오.
dialog.migration.required.from = 이동할 프로파일 위치를 입력하십시오
dialog.migration.notice.migrationok = 이동을 성공적으로 마쳤습니다.
dialog.main.notice.premigration = 사용자의 모든 프로파일 데이터를 변경하려고 합니다.\n\nDBGL은 .conf에 있는 모든 프로파일의 절대 위치 정보를 상대 경로로 변경할 것입니다. 그러므로\nDBGL 디렉터리의 복사본을 다른 곳에 보관하시는 것이 좋습니다\!\n\n이 과정이 끝난 뒤부터는 게임을 수동으로 이동해야 합니다.
dialog.main.notice.postmigration = 지금 DBL를 닫고 {0}에\n있는 게임 관련 파일과 디렉터리를 새로운 위치 {1}로\n이동하신 다음 DBGL을 다시 실행하면 이동 작업이 끝납니다.
dialog.migration.error.problem = 적어도 하나 이상의 프로파일을 이동하는 동안 문제가 있었습니다. 로그를 확인하십시오.

# preferences/settings dialog
dialog.settings.title = 설정
dialog.settings.tab.general = 일반
dialog.settings.dosbox = DOSBox
dialog.settings.hidestatuswindow = DOSBox 상태 창 숨김
dialog.settings.sendto = 보내기(Send to)에 추가
dialog.settings.enableport = 통신 포트 사용
dialog.settings.port = 포트
dialog.settings.profiledefaults = 프로파일 기본값
dialog.settings.configfile = 설정 구성 파일
dialog.settings.confindbgldir = DBGL 프로파일 하위 디렉터리에서
dialog.settings.confingamedir = 게임 디렉터리에서
dialog.settings.conffilebyid = 파일 이름 (고유 ID 기준)
dialog.settings.conffilebytitle = 파일 이름 (프로파일 제목 기준)
dialog.settings.captures = Capture files
dialog.settings.capturestogether = All together in single DBGL captures subdirectory
dialog.settings.capturesseparate = Separated in DBGL captures/[ID] subdirectories
dialog.settings.i18n = 국제화
dialog.settings.languagecountry = 언어 및 국가
dialog.settings.tab.profiletable = 프로파일 표
dialog.settings.visiblecolunms = 표시할 칸
dialog.settings.addeditduplicateprofile = 프로파일 추가/편집/복사
dialog.settings.autosort = 변경 후 자동 정렬
dialog.settings.tab.dynamicoptions = 유동적인 옵션
dialog.settings.options = 옵션
dialog.settings.values = 값
dialog.settings.tab.gui = GUI 옵션
dialog.settings.screenshots = 스크린샷
dialog.settings.height = 높이
dialog.settings.px = {0,number,integer}px
dialog.settings.screenshotsfilename = 그림 안에 파일 이름 표시
dialog.settings.screenshotscolumn = 프로파일 표의 스크린샷
dialog.settings.screenshotscolumnstretch = 열 너비에 맞추어 확장
dialog.settings.screenshotscolumnkeepaspectratio = 가로 세로 비 유지 (필요하면 그림을 잘라냄)
dialog.settings.buttons = 기본 단추
dialog.settings.display = 표시
dialog.settings.displaybuttonimageandtext = 그림과 문자열 표시
dialog.settings.displaybuttontextonly = 문자열만 표시
dialog.settings.displaybuttonimageonly = 그림만 표시
dialog.settings.linking = Links
dialog.settings.linking.tofile = To file
dialog.settings.linking.byurl = By URL (default)
dialog.settings.linking.bypath = By path
dialog.settings.font = 글꼴
dialog.settings.colors = Colours
dialog.settings.theme = Theme
dialog.settings.theme.default = Default
dialog.settings.theme.forcedarkmode = Dark mode
dialog.settings.tab.engines = 웹 정보 아카이브
dialog.settings.tab.mobygames = MobyGames
dialog.settings.tab.metropolis = Metropolis Launcher MobyGames Database
dialog.settings.consult = {0} 정보 확인 조건
dialog.settings.settitle = 프로파일 제목 설정
dialog.settings.setdeveloper = 프로파일 개발자 설정
dialog.settings.setpublisher = 프로파일 출판사 설정
dialog.settings.setyear = 프로파일 개발 연도 설정
dialog.settings.setgenre = 프로파일 게임 종류 설정
dialog.settings.setlink = 프로파일 링크 1을 {0} Rap Sheet에 설정
dialog.settings.setrank = 프로파일 {0}을(를) MobyRank에 설정
dialog.settings.setdescription = 프로파일 게임 설명 확장
dialog.settings.choosecoverart = 커버 아트 선택
dialog.settings.allregionscoverart = 모든 영역
dialog.settings.choosescreenshot = 스크린샷 선택
dialog.settings.multieditmaxcoverart = 다중 편집 시 저장할 최대 커버 아트 그림의 양
dialog.settings.multieditmaxscreenshot = 다중 편집 시 저장할 최대 스크린샷 그림의 양
dialog.settings.apikey = API key
dialog.settings.platformfilter = 조회할 플랫폼 (빈 값은 모든 플랫폼을 뜻함)
dialog.settings.tab.pouet = Pouët.net
dialog.settings.tab.thegamesdb = TheGamesDB.net
dialog.settings.tab.environment = 환경
dialog.settings.environment = DOSBox 실행 환경 설정
dialog.settings.enableenvironment = 사용자 지정 값 사용
dialog.settings.environmentvariables = 사용자 지정 환경 변수
dialog.settings.required.onevisiblecolumn = 적어도 하나의 표시할 칸을 선택하십시오

# scan directory for known games dialog
dialog.importdir.title = Import known games in folder
dialog.importdir.intro = Please wait while DBGL is scanning {0} for known games. This may take a while, depending on the depth of the directory structure...
dialog.importdir.processing = Processing...
dialog.importdir.selectgames = Choose the games that you want to import
dialog.importdir.column.choose = Import
dialog.importdir.column.folder = Folder
dialog.importdir.column.main = Main
dialog.importdir.column.setup = Setup
dialog.importdir.column.title = Title
dialog.importdir.column.publisher = Publisher
dialog.importdir.column.year = Year
dialog.importdir.column.score = Detection score
dialog.importdir.button.deselectwithoutmain = Deselect without Main
dialog.importdir.button.deselectexistinggames = Deselect existing profiles
dialog.importdir.button.deselectbelowscore = Deselect score lower than
dialog.importdir.progress = Progress
dialog.importdir.startimport = Start Import
dialog.importdir.notice.scandirforknownfiles = Scanning {0} for {1,number,integer} known files and obtaining MD5s...
dialog.importdir.notice.foundknownfiles = Found {0,number,integer} matching files
dialog.importdir.notice.scoringfilesets = Scoring file sets into game entries...
dialog.importdir.notice.foundgames = Found and scored {0,number,integer} games
dialog.importdir.notice.conffound = Configuration for {0} was found and applied
dialog.importdir.required.onegametoimport = You must select at least 1 game to import
dialog.importdir.required.main = You must select the main executable for profiles which are selected to be imported
dialog.importdir.required.title = You must enter a title for profiles which are selected to be imported

# misc
dialog.screenshot.title = 스크린샷 ({0}, {1,number,integer}x{2,number,integer})
dialog.locatedosbox.notice.foundandadded = DBGL has found your DOSBox installation and has added it automatically
dialog.locatedosbox.notice.notfound = Sorry, DBGL could not locate your DOSBox installation, please add it manually !
dialog.importdefaulttemplates.confirm.start = Would you like to import the default templates?
dialog.importdefaulttemplates.error.defaultxmlinvalidformat = The default template definitions file 'default.xml' has an invalid format\: {0}
exportlist.title = DBGL 프로파일 목록 내보내기

# general filetype descriptions
filetype.conf = DOSBox 설정 구성 파일 (.conf)
filetype.exe = 실행 파일 (.exe .com .bat)
filetype.archive = (7-)Zip 파일 (.7z .zip)
filetype.booterimage = 시동 디스크 이미지 (.img .cp2 .dcf .jrc .td0 .fdd .fdi .d88 .hdi .hdm)
filetype.hdimage = HDD Images (.hdi)
filetype.cdimage = CD 이미지 (.iso .cue)
filetype.dfendprofile = D-Fend 프로파일 (.dat)
filetype.gamepack = 게임 패키지 압축 파일 (.dbgl.zip)
filetype.floppyimage = 플로피 디스크 이미지 (.ima .img)
filetype.native_exe = 네이티브 실행 파일
filetype.glshader = OpenGL shader
filetype.applicable = 적용 가능한 모든 파일

# button labels
button.ok = 확인
button.cancel = 취소
button.close = 닫기
button.browse = 찾아보기..
button.grab = 유지
button.back = < 뒤로
button.next = 다음 >
button.previousimage = < Previous image
button.nextimage = Next image >
button.finish = 마침
button.all = 모두
button.none = 없음
button.setbasedir = 기본 디렉터리 설정
button.addgametitletobasedir = 기본 디렉터리에 게임 제목 추가
button.removegametitlefrombasedir = 기본 디렉터리에서 게임 제목 제거
button.consultconfsearchengine = Consult {0} for DOSBox configuration
button.shareconf = Share your configuration
button.clear = Clear..

# generic stuff
general.yes = 예
general.no = 아니오
general.fatalerror = 치명적인 오류
general.warning = 경고
general.information = 정보
general.confirmation = 확인
general.shortcut.title = DOSBox에서 {0} 실행
general.notice.createdir = 디렉터리 "{0}"을(를) 새로 만들고 있습니다
general.notice.searchenginenoresults = {0}에서 "{1}"을(를) 찾지 못했습니다\!
general.error.openfile = 파일 "{0}"을(를) 열 수 없습니다\!
general.error.openurl = URL "{0}"을(를) 열 수 없습니다\!
general.error.opendir = 디렉터리 "{0}"을(를) 열 수 없습니다\!
general.error.opensevenzip = 7-zip 압축 파일 "{0}"을(를) 열 수 없습니다\!
general.error.copyfile = 파일 "{0}"을(를) 디렉터리 "{1}"로 복사할 수 없습니다\!
general.error.createdir = 디렉터리 "{0}"을(를) 만들 수 없습니다\!
general.error.deletefile = 파일 "{0}"을(를) 삭제할 수 없습니다\!
general.error.deletedir = 디렉터리 "{0}"을(를) 삭제할 수 없습니다\!
general.error.dirtobedeletedcontainsdir = "{0}" 안에 디렉터리가 존재합니다. 따라서 제거를 중단합니다\!
general.error.closefileinputstream = "{0}"에 대한 입력 스트림을 닫을 수 없습니다\!
general.error.closefileoutputstream = "{0}"에 대한 출력 스트림을 닫을 수 없습니다\!
general.error.startdosbox = DOSBox는 다음의 명령어로 시작할 수 없습니다\:\n{0}
general.error.savefile = "{0}"을(를) 저장하는 동안 문제가 발생했습니다 !
general.error.readconf = "{0}"을(를) 읽는 동안 문제가 발생했습니다 !
general.error.parseconf = "{0}"에서 구문 분석 오류, 줄 {1,number,integer}\: "{2}"\n
general.error.sectionmissing = "{0}"에서 구문 분석 오류 (단락을 찾을 수 없음), 줄 {1,number,integer}\: "{2}"\n
general.error.profileincomplete = This profile ({0}) appears to be incomplete.\n
general.error.profilesandtemplatesusingdbversion = {0}\n\n{1,number,integer} 개의 프로파일 및 템플릿이 이 DOSBox 버전과 연결되어 있습니다. 이를테면 다음과 같습니다\:\n{2}
general.error.retrieveinfosearchengine = "{1}"에 대한 {0} 정보를 수신하지 못했습니다 \!\n\n기술 정보\:\n{2}
general.error.cannotimportunknownfile = 이 파일을 가져올 수 없습니다. 확장자를 알 수 없습니다.
general.error.filetobeextractedexists = 압축을 풀 파일 "{0}"이(가) 이미 존재합니다. 따라서 압축 풀기를 중단합니다\!
general.error.setlastmodifiedfile = "{0}"의 마지막 수정 시간 설정을 시도하는 동안 문제가 발생했습니다 !
general.error.setreadonlyfile = "{0}"을(를) 읽기 전용으로 표시하는 동안 문제가 발생했습니다 !
general.error.copydirtodir = Couldn''t copy directory "{0}" to directory "{1}" !
general.confirm.missingdosboxconfprofile = 연결된 DOSBox 설정 구성 파일을 불러오는 데 문제가 있습니다.\n이 프로파일을 저장하면 프로파일 설정 구성 파일을 손상시킬 수 있습니다.\n\n그래도 이 프로파일을 사용하시겠습니까? (권장히지 않음)
general.confirm.missingdosboxconftemplate = 연결된 DOSBox 설정 구성 파일을 불러오는 데 문제가 있습니다.\n이 템플릿을 저장하면 템플릿 설정 구성 파일을 손상시킬 수 있습니다.\n\n그래도 이 템플릿을 사용하시겠습니까? (권장하지 않음)

# database error messages
database.error.upgrade = 데이터베이스를 v{0,number,integer}.{1,number,integer}로 업그레이드할 수 없습니다\!
database.error.initconnection = 데이터베이스 연결을 초기화하는 데 문제가 있었습니다\!\n\n기술 정보\:\n{0}
database.error.registerdriver = 데이터베이스 JDBC 드라이버를 등록하는 데 문제가 있었습니다\!\n\n기술 정보\:\n{0}
database.error.query = 데이터베이스 쿼리 "{0}"을(를) 실패했습니다\!
database.error.shutdown = 데이터베이스를 올바르게 닫을 수 없습니다\!

################################################################################################
# What follows are console messages, please don't use any non-ascii characters in these lines! #
################################################################################################
communication.notice.listening = 포트 {0,number,integer}에서 메시지를 수신하고 있습니다...
communication.notice.receivingmessage = 메시지를 수신하고 있습니다...
communication.error.createsocket = 포트 {0,number,integer}에 소켓을 만들 수 없습니다\!
communication.error.closesocket = 소켓을 닫을 수 없습니다\!
communication.error.io = 소켓 통신 실패\!

database.notice.startup = 시작
database.notice.shutdown = 끝내기
database.notice.upgrade = 데이터베이스를 v{0,number,integer}.{1,number,integer}로 업그레이드
database.error.statementclose = 데이터베이스 statement를 닫을 수 없습니다\!
database.error.resultsetclose = 데이터베이스 resultset을 닫을 수 없습니다\!
database.error.connectionclose = JDBC 연결을 올바르게 닫을 수 없습니다\!

external.notice.addcmdusage = 사용법\: add.bat <DOS 실행 파일>|<시동 이미지>|<설정 구성 파일>
