main.title = DOSBox Game Launcher v{0}

# main menu
dialog.main.menu.file = Menü
dialog.main.menu.adjustsettings = Einstellungen...
dialog.main.menu.log = Aktivitätsprotokoll...
dialog.main.menu.databasecleanup = Datenbank aufräumen...
dialog.main.menu.exit = Beenden
dialog.main.menu.profiles = Profile
dialog.main.menu.import = Spieledateien und/oder Profile importieren...
dialog.main.menu.importprofile = Profil-Konfigurationsdatei importieren...
dialog.main.menu.importscanfolder = Bekannte Spiele aus Ordner importieren...
dialog.main.menu.importdfendprofiles = D-Fend (Reloaded)-Profile importieren...
dialog.main.menu.export = Spieldateien und/oder Profile exportieren...
dialog.main.menu.exportprofileslist = Profilliste exportieren...
dialog.main.menu.migrateprofiles = Migration aller vorhandenen Profile...
dialog.main.menu.dosboxversions = DOSBox
dialog.main.menu.locatedosbox = DOSBox-Version hinzufügen...
dialog.main.menu.templates = Vorlagen
dialog.main.menu.importdefaulttemplates = &Standardvorlagen importieren...
dialog.main.menu.filter = Filter
dialog.main.menu.addfilter = Filter hinzufügen...
dialog.main.menu.editfilter = Aktuellen Filter bearbeiten...
dialog.main.menu.help = Hilfe
dialog.main.menu.about = Über DOSBox Game Launcher...

# main dialog
dialog.main.profiles = Profile
dialog.main.addprofile = Hinzufügen...
dialog.main.editprofile = Bearbeiten...
dialog.main.removeprofile = Entfernen...
dialog.main.runprofile = Profil starten
dialog.main.runprofilesetup = Setupdatei starten
dialog.main.addwizard = Profil-Assistent...
dialog.main.profiles.viewtype.table = Detailansicht
dialog.main.profiles.viewtype.smalltiles = Kleine Kacheln
dialog.main.profiles.viewtype.mediumtiles = Mittelgroße Kacheln
dialog.main.profiles.viewtype.largetiles = Große Kacheln
dialog.main.profiles.viewtype.smallboxes = Kleine Spielecover
dialog.main.profiles.viewtype.mediumboxes = Mittelgroße Spielecover
dialog.main.profiles.viewtype.largeboxes = Große Spielecover
dialog.main.profiles.togglebutton.screenshots = Screenshots anzeigen/verstecken
dialog.main.profiles.togglebutton.notes = Spieleinformationen und -links anzeigen/verstecken
dialog.main.allprofiles = Alle Profile
dialog.main.dosboxversions = DOSBox-Versionen
dialog.main.addversion = Hinzufügen...
dialog.main.editversion = Bearbeiten...
dialog.main.removeversion = Entfernen...
dialog.main.runversion = DOSBox-Version starten
dialog.main.templates = Vorlagen
dialog.main.addtemplate = Hinzufügen...
dialog.main.edittemplate = Bearbeiten...
dialog.main.removetemplate = Entfernen...
dialog.main.runtemplate = Vorlage starten

# right click on table
dialog.main.profile.run = Profil starten
dialog.main.profile.runwith = Profil starten mit
dialog.main.profile.setup = Setupdatei starten
dialog.main.profile.setupwith = Setupdatei starten mit
dialog.main.profile.startmanually = Profil manuell starten
dialog.main.profile.startmanuallywith = Profil manuell starten
dialog.main.profile.openfolder = Spiel-Ordner öffnen...
dialog.main.profile.opencapturesfolder = Screenshots-Ordner öffnen...
dialog.main.profile.view = Anzeigen
dialog.main.profile.view.conf = Profil-Konfigurationsdatei...
dialog.main.profile.add = Neues Profil hinzufügen...
dialog.main.profile.edit = Profil bearbeiten...
dialog.main.profile.duplicate = Profil duplizieren...
dialog.main.profile.remove = Profil entfernen...
dialog.main.profile.togglefavorite = Profil als Favorit definieren
dialog.main.profile.createshortcut = Verknüpfung auf dem Desktop erstellen
dialog.main.dosboxversion.run = DOSBox-Version starten
dialog.main.dosboxversion.openfolder = DOSBox-Ordner öffnen...
dialog.main.dosboxversion.add = Neue DOSBox-Version hinzufügen...
dialog.main.dosboxversion.edit = DOSBox-Version bearbeiten...
dialog.main.dosboxversion.remove = DOSBox-Version entfernen...
dialog.main.dosboxversion.toggledefault = DOSBox-Version als Standard festlegen
dialog.main.template.run = Vorlage starten
dialog.main.template.add = Neue Vorlage hinzufügen...
dialog.main.template.edit = Vorlage bearbeiten...
dialog.main.template.duplicate = Vorlage duplizieren...
dialog.main.template.remove = Vorlage entfernen...
dialog.main.template.toggledefault = Vorlage als Standard festlegen

# main columns
dialog.main.profiles.column.title = Titel
dialog.main.profiles.column.screenshot = Screenshot
dialog.main.profiles.column.setup = Setup
dialog.main.profiles.column.developer = Entwickler
dialog.main.profiles.column.publisher = Publisher
dialog.main.profiles.column.genre = Genre
dialog.main.profiles.column.year = Jahr
dialog.main.profiles.column.status = Status
dialog.main.profiles.column.favorite = Favorit
dialog.main.profiles.column.id = Profil-ID
dialog.main.profiles.column.dosboxversiontitle = Titel der DOSBox-Version
dialog.main.profiles.column.dosboxversionid = DBID
dialog.main.dosboxversions.column.title = Titel
dialog.main.dosboxversions.column.family = Family
dialog.main.dosboxversions.column.version = Version
dialog.main.dosboxversions.column.path = Pfad
dialog.main.dosboxversions.column.default = Vorlage
dialog.main.dosboxversions.column.id = ID
dialog.main.templates.column.title = Titel
dialog.main.templates.column.default = Standard
dialog.main.templates.column.id = ID
dialog.main.generic.column.created = Erstellt am
dialog.main.generic.column.lastmodify = Bearbeitet am
dialog.main.generic.column.lastrun = Letzter Start am
dialog.main.generic.column.lastsetup = Letzter Setupstart am
dialog.main.generic.column.runs = Anzahl der Starts
dialog.main.generic.column.setups = Anzahl der Setupstarts

# right-click on thumbs
dialog.main.thumb.remove = Screenshot entfernen
dialog.main.thumb.openfolder = Screenshot-Ordner öffnen
dialog.main.thumb.refresh = Screenshot neu laden

# messages
dialog.main.required.defaultdosboxversion = Es muss erst eine DOSBox-Version als Standard festgelegt werden!
dialog.main.confirm.removeinvalidprofiles = Es wurden {0,number,integer} ungültige Profile gefunden. Ungültige Profile können Probleme verursachen und sollten von der Profilliste entfernt werden.\n\n{1}\n\nLöschung der ungültigen Profile bestätigen.
dialog.main.confirm.databasecleanup = ACHTUNG! Datenbank wird aufgeräumt, nicht genutzte Profileinträge werden gelöscht. Soll dieser Vorgang wirklich fortgesetzt werden?
dialog.main.notice.databasecleanupok = Datenbank wurde erfolgreich aufgeräumt, {0,number,integer} ungenutzte Profile wurden gelöscht.
dialog.main.notice.dfendimportconflocation = Zur Zeit werden die Profil-Konfigurationsdateien in den entsprechenden Spiel-Ordnern gespeichert. Wenn mit dem Importieren fortgefahren wird, werden die Profil-Konfigurationsdateien in den von D-Fend festgelegten Ordnern gespeichert. \n\nWenn sämtliche Profil-Konfigurationsdateien in einem einzigen Ordner gespeichert werden sollen, muss in den Profileinstellungen der Speicherort folgendermaßen geändert werden: {0} \!
dialog.main.notice.restart = DBGL wird neugestartet...
dialog.main.confirm.removedosboxversion = Soll die gewählte DOSBox-Version wirklich entfernt werden?
dialog.main.confirm.removetemplate = Soll die gewählte Vorlage wirklich entfernt werden?
dialog.main.confirm.removetemplateconf = Soll die zugehörige Profil-Konfigurationsdatei ({0}) ebenfalls entfernt werden?
dialog.main.confirm.removefilter = Soll der Filter "{0}" wirklich entfernt werden?
dialog.main.confirm.removethumb = Soll der gewählte Screenshot ({0}) wirklich entfernt werden?

# about dialog
dialog.about.title = Über DOSBox Game Launcher
dialog.about.createdby = {0} v{1}, entwickelt von Ronald Blankendaal
dialog.about.info = Betrieben innerhalb einer {0}-Bit Java VM {1} auf {2} v{3}{4}, {5} {6}, SWT v{7}{8}
dialog.about.thanks = Ein besonderer Dank gilt allen Testerinnen, Testern und Mitwirkenden sowie den Verantwortlichen hinter DOSBox
dialog.about.website = Hier klicken zum Besuch der DBGL-Website

# filter dialog
dialog.filter.title.add = Filter hinzufügen
dialog.filter.title.edit = Aktuellen Filter bearbeiten, {0} ({1,number,integer})
dialog.filter.tab.info = Info
dialog.filter.title = Titel
dialog.filter.filter = Bedingung
dialog.filter.result = Ergebnis
dialog.filter.required.title = Es muss ein Filter-Titel eingegeben werden!
dialog.filter.notice.results = Die aktuellen Filterbedingungen ergeben eine Liste mit {0,number,integer} Profil(en)
dialog.filter.error.invalidcondition = Die aktuelle Filterbedingung ist ungültig!

# log dialog
dialog.log.title = Aktivitätsprotokoll
dialog.log.columns.time = Datum/Zeit
dialog.log.columns.event = Vorgang
dialog.log.columns.entitytype = Objekt-Typ
dialog.log.columns.entitytitle = Objekt-Titel
dialog.log.columns.entityid = Objekt-ID
dialog.log.columns.event.add = Hinfzufügen
dialog.log.columns.event.edit = Bearbeiten
dialog.log.columns.event.remove = Entfernen
dialog.log.columns.event.duplicate = Duplizieren
dialog.log.columns.event.run = Profil starten
dialog.log.columns.event.setup = Setup starten
dialog.log.columns.entitytype.profile = Profil
dialog.log.columns.entitytype.filter = Filter
dialog.log.enabled = Aktivitätsprotokoll aktiv
dialog.log.disabled = Aktivitätsprotokoll inaktiv
dialog.log.confirm.clear = Soll das Aktivitätsprotokoll wirklich zurückgesetzt werden?

# edit template dialog
dialog.template.title.add = Vorlage hinzufügen
dialog.template.title.edit = Vorlage bearbeiten: {0} ({1,number,integer})
dialog.template.tab.info = Info
dialog.template.title = Titel der Vorlage
dialog.template.default = Als Standard festlegen
dialog.template.tab.mounting = Mounting
dialog.template.mount.add = Hinzufügen...
dialog.template.mount.edit = Bearbeiten...
dialog.template.mount.remove = Entfernen
dialog.template.execute = Ausführen
dialog.template.booter = Booter
dialog.template.dos = DOS
dialog.template.automount = Automount
dialog.template.automount.tooltip = Enable automatic drive mounting in Windows
dialog.template.automountall = Automount Windows drives
dialog.template.automountall.tooltip = Automatically mount all available Windows drives at start
dialog.template.convertdrivefat = Auto-convert to FAT
dialog.template.convertdrivefat.tooltip = If set, DOSBox-X will auto-convert mounted non-FAT drives (such as local drives) to FAT format for use with guest systems
dialog.template.automountwarning = Automount warning
dialog.template.automountwarning.tooltip = If set, a warning message will be displayed while trying to auto-mount your Windows host drives
dialog.template.freesizecap = Freesize cap
dialog.template.freesizecap.tooltip = If set to "cap" (="true"), the value of MOUNT -freesize will apply only if the actual free size is greater than the specified value.\nIf set to "relative", the value of MOUNT -freesize will change relative to the specified value.\nIf set to "fixed" (="false"), the value of MOUNT -freesize will be a fixed one to be reported all the time.
dialog.template.nocachedir = Disable dir cache
dialog.template.nocachedir.tooltip = If set, MOUNT commands will mount with -nocachedir (disable directory caching) by default
dialog.template.tab.dosbox = DOSBox
dialog.template.association = DOSBox
dialog.template.dosboxversion = DOSBox-Version
dialog.template.set = Zuordnen
dialog.template.set.tooltip = Zuordnen der ausgewählten DOSBox-Version zum aktuellen Profil (aktuelle Einstellungen bleiben vollständig erhalten, \nauch wenn diese von den Standardeinstellungen der ausgewählten DOSBox-Version abweichen)
dialog.template.switch = Übernehmen
dialog.template.switch.tooltip = Übernehmen der ausgewählten DOSBox-Version in das aktuelle Profil (aktuelle Einstellungen bleiben erhalten, \naber von den Standardeinstellungen der ausgewählten DOSBox-Version abweichende Einstellungen werden \nmit den Standardeinstellungen überschrieben)
dialog.template.reloadsettings = Zurücksetzen
dialog.template.reloadsettings.tooltip = Zurücksetzen der Einstellungen des aktuellen Profils auf die Standardeinstellungen der ausgewählten DOSBox-Version \n(aktuelle Einstellungen werden vollständig verworfen)
dialog.template.miscellaneous = Diverses
dialog.template.priority = Priorität
dialog.template.priority.tooltip = Priorität, mit welcher DOSBox ausgeführt werden soll. Der zweite Wert ("inaktiv") ist für den minimierten Modus bzw. wenn das DOSBox-Fenster nicht im Fokus ist.
dialog.template.active = aktiv
dialog.template.inactive = inaktiv
dialog.template.waitonerror = DOSBox bei Fehlern geöffnet halten
dialog.template.waitonerror.tooltip = Bei Fehlern wird gewartet und die DOSbox-Konsole bleibt geöffnet
dialog.template.exitafterwards = DOSBox nach Beenden schließen
dialog.template.exitafterwards.tooltip = Close DOSBox after the main DOS executable has terminated
dialog.template.languagefile = DOSBox-Sprachdatei
dialog.template.languagefile.tooltip = Pfad zur DOSBox-Sprachdatei
dialog.template.customconf = Custom section
dialog.template.customconf.tooltip = Append custom sections to the configuration file
dialog.template.captures = Screenshot-Ordner
dialog.template.captures.tooltip = Pfad zum Ordner, in dem Objekte wie Screenshots, Wave- oder MIDI-Dateien gespeichert werden
dialog.template.configfile = Config File
dialog.template.configfile.tooltip = The file that contains all (incremental) DOSBox settings
dialog.template.tab.experimentaloptions = Experimentelle Einstellungen
dialog.template.startbanner = Welcome banner
dialog.template.startbanner.tooltip = If set (default), DOSBox-X will display the welcome banner when it starts
dialog.template.bannercolortheme = Welcome banner colors
dialog.template.bannercolortheme.tooltip = You can specify a different background color theme for the welcome banner from the default one
dialog.template.showbasic = Show basic info
dialog.template.showbasic.tooltip = If set, DOSBox-X will show basic information including the DOSBox-X version number and current running speed in the title bar.
dialog.template.startupverbosity = Startup verbosity
dialog.template.startupverbosity.tooltip = Controls verbosity prior to displaying the program ('auto' by default)
dialog.template.showdetails = Show detailed info
dialog.template.showdetails.tooltip = If set, DOSBox-X will show the cycles count (FPS) and emulation speed relative to realtime in the title bar.
dialog.template.titlebar = Title bar
dialog.template.titlebar.tooltip = The string displayed in the DOSBox-X title bar
dialog.template.fastbioslogo = Fast BIOS logo
dialog.template.fastbioslogo.tooltip = If set, DOSBox-X will skip the BIOS screen by activating fast BIOS logo mode (without 1-second pause)
dialog.template.addtitlebar = Additional text for title bar
dialog.template.addtitlebar.tooltip = Additional text to place in the title bar of the window
dialog.template.showmenu = Show menu bar
dialog.template.showmenu.tooltip = Whether to show the menu bar (if supported). Default true.
dialog.template.quitwarning = Quit warning
dialog.template.quitwarning.tooltip = Set this option to indicate whether DOSBox-X should show a warning message when the user tries to close its window.\nIf set to auto (default), DOSBox-X will warn if a DOS program, game or a guest system is currently running.\nIf set to autofile, DOSBox-X will warn if there are open file handles or a guest system is currently running.
dialog.template.configurationtooltheme = Configuration tool Theme
dialog.template.configurationtooltheme.tooltip = Theme for the configuration tool. If not set, host dark mode setting will be followed.
dialog.template.showadvancedoptions = Advanced options
dialog.template.showadvancedoptions.tooltip = If set, the Configuration Tool will display all config options (including advanced ones) by default
dialog.template.resolveconfigpath = Resolve options in paths
dialog.template.resolveconfigpath.tooltip = If set to true, DOSBox-X will resolve options containing paths in the config file (except [autoexec] section).\nThis includes environment variables (%VAR% [DOS/Windows] or ${VAR} [Linux/macOS] and tilde (~) in Linux/macOS.\nIf set to dosvar, DOSBox-X forces to resolve DOS-style environment variables (%VAR%) in all platforms (and tilde).\nIf set to tilde, DOSBox-X will only resolve tilde (~) in Linux/macOS but will not resolve environment variables.
dialog.template.configshortcuts = Config shortcuts
dialog.template.configshortcuts.tooltip = Allow shortcuts for simpler configuration management (enabled by default).\nE.g., instead of 'config -set sbtype sb16', it is enough to execute 'sbtype sb16',\nand instead of 'config -get sbtype', you can just execute the 'sbtype' command.
dialog.template.hostkey = Host key
dialog.template.hostkey.tooltip = By default, DOSBox-X uses the mapper-defined host key, which defaults to F11 on Windows and F12 on other platforms.\nYou may alternatively specify a host key with this setting and bypass the host key as defined in the mapper.\nThis can also be done from the menu ("Main" => "Select host key").
dialog.template.startcmd = Start CMD
dialog.template.startcmd.tooltip = Enable START command to start programs to run on the host system.\nOn Windows host programs or commands may also be launched directly.
dialog.template.workingdiroption = Working directory
dialog.template.workingdiroption.tooltip = Select an option for DOSBox-X's working directory when it runs.\nautoprompt: DOSBox-X will auto-decide whether to prompt for a working directory.\nconfig: DOSBox-X will use the primary config file directory as the working directory.\ncustom: Specify a working directory via the "working directory default" option.\ndefault: Similar to autoprompt, but DOSBox-X will ask whether to save the selected folder.\nforce: Similar to "custom", while overriding -defaultdir command-line option if used.\nnoprompt: DOSBox-X uses the current directory and never prompts for a working directory.\nprogram: DOSBox-X will use the DOSBox-X program directory as the working directory.\nprompt: DOSBox-X will always ask the user to select a working directory when it runs.\nuserconfig: DOSBox-X will use its user configuration directory as the working directory.
dialog.template.startquiet = Start quiet
dialog.template.startquiet.tooltip = If set, before launching host system applications to run on the host\nDOSBox-X will not show messages like "Now run it as a Windows application".
dialog.template.workingdirdefault = Default working dir
dialog.template.workingdirdefault.tooltip = The default directory to act as DOSBox-X's working directory. See also the setting "working directory option".\nFor working directory option=prompt, the specified directory becomes the default directory for the folder selection.
dialog.template.startwait = Wait after start
dialog.template.startwait.tooltip = Specify whether DOSBox-X should wait for the host system applications after they are started
dialog.template.startnopause = No pause after completion
dialog.template.startnopause.tooltip = If set, DOSBox-X will not pause after host command execution is completed.
dialog.template.autoexecsections = Autoexec sections
dialog.template.autoexecsections.tooltip = How autoexec sections are handled from multiple config files:\njoin: Combine them into one big section (legacy behavior; default).\noverwrite: Use the last one encountered, like other config settings.
dialog.template.starttranspath = Translate paths
dialog.template.starttranspath.tooltip = Specify whether DOSBox-X should automatically translate all paths in the command-line\nto host system paths when starting programs to run on the host system.
dialog.template.imgcaptureformat = Capture format
dialog.template.imgcaptureformat.tooltip = Set the capture format of the default screenshot action ('upscaled' by default)
dialog.template.writeprotect = Write protect files
dialog.template.writeprotect.tooltip = Many games open all their files with writable permissions; even files that they never modify.\nThis setting lets you write-protect those files while still allowing the game to read them (enabled by default).\nA second use-case: if you're using a copy-on-write or network-based filesystem,\nthis setting avoids triggering write operations for these write-protected files.
dialog.template.logfile = Log file
dialog.template.logfile.tooltip = File where the log messages will be saved to
dialog.template.pausewheninactive = Pause when inactive
dialog.template.pausewheninactive.tooltip = Pause emulation when the window is inactive (disabled by default)
dialog.template.debuggerrun = Debugger run mode
dialog.template.debuggerrun.tooltip = The run mode when the DOSBox-X Debugger starts
dialog.template.saveslot = Save slot
dialog.template.saveslot.tooltip = Select the default save slot (1-100) to save/load states
dialog.template.savefile = Save file
dialog.template.savefile.tooltip = Select the default save file to save/load states. If specified it will be used instead of the save slot.
dialog.template.saveremark = Save remark
dialog.template.saveremark.tooltip = If set, the save state feature will ask users to enter remarks when saving a state
dialog.template.autosave = Auto save
dialog.template.autosave.tooltip = Enable the auto-save state feature. Specify a time interval in seconds, and optionally a save slot or start and end save slots.\nFor example, "autosave=10 11-20" will set a 10-second time interval for auto-saving, and the save slots used will be between 11 and 20.\nYou can additionally specify up to 9 programs for this feature, e.g. "autosave=10 11-20 EDIT:21-30 EDITOR:35" for "EDIT" and "EDITOR".\nPutting a minus sign (-) before the time interval causes the auto-saving function to not be activated at start.
dialog.template.forceloadstate = Force load savestate
dialog.template.forceloadstate.tooltip = If set, DOSBox-X will load a saved state even if it finds there is a mismatch\nin the DOSBox-X version, machine type, program name and/or the memory size.
dialog.template.synctime = Synchronize time
dialog.template.synctime.tooltip = If set, DOSBox-X will try to automatically synchronize time with the host, unless you decide to change the date/time manually
dialog.template.clipboardspeed = Clipboard paste speed
dialog.template.clipboardspeed.tooltip = Set keyboard speed for pasting text from the shared clipboard.\nIf the default setting of 30 causes lost keystrokes, increase the number.\nOr experiment with decreasing the number for applications that accept keystrokes quickly.
dialog.template.clipboardbutton = Clipboard copy/paste
dialog.template.clipboardbutton.tooltip = Select the mouse button or use arrow keys for the shared clipboard copy/paste function.\nThe default mouse button is "right", which means using the right mouse button to select text, copy to and paste from the host clipboard.\nSet to "middle" to use the middle mouse button, "arrows" to use arrow keys instead of a mouse button, or "none" to disable this feature.\nFor "arrows", press Home key (or Fn+Shift+Left on Mac laptops) to start selection, and End key (or Fn+Shift+Right on Mac laptops) to end selection.
dialog.template.clipboardmod = Clipboard modifier
dialog.template.clipboardmod.tooltip = Change the keyboard modifier for the shared clipboard copy/paste function using a mouse button or arrow keys.\nThe default modifier is "shift" (both left and right shift keys). Set to "none" if no modifier is desired.
dialog.template.clipboardbios = Clipboard BIOS
dialog.template.clipboardbios.tooltip = Specify whether to use BIOS keyboard functions for the clipboard pasting instead of the keystroke method.\nFor pasting clipboard text into Windows 3.x/9x applications (e.g. Notepad), make sure to use the keystroke method.
dialog.template.tab.startup = Startup
dialog.template.nativecommands = Externe Programme, die vor/nach dem Start von DOSBox gestartet werden sollen
dialog.template.tab.dosboxautoexec = DOSBox [autoexec] Abschnitt
dialog.template.customcommand1 = Am Anfang
dialog.template.customcommand2 = Vor dem Start
dialog.template.customcommand3 = Nach dem Start
dialog.template.customcommand4 = Am Ende
dialog.template.tab.rendering = Rendering
dialog.template.output = Ausgabe
dialog.template.output.tooltip = Art der Videoausgabe
dialog.template.fullscreen = Vollbildmodus
dialog.template.fullscreen.tooltip = DOSBox wird im Vollbildmodus gestartet
dialog.template.windowresolution = Fenster-Auflösung
dialog.template.windowresolution.tooltip = Das Fenster wird auf diese Größe geändert, wenn das Ausgabegerät Hardware-Scaling beherrscht
dialog.template.fullscreenresolution = Vollbild-Auflösung
dialog.template.fullscreenresolution.tooltip = Vollbild-Auflösung\: Originalgröße oder feste Größe (z.Bsp. 1024x768)
dialog.template.scaler = Scaler
dialog.template.scaler.tooltip = Ein Scaler wird genutzt, um niedrige Auflösungen zu vergrößern bzw. Bildverbesserungen zu erzielen
dialog.template.scalerforced = Forcieren
dialog.template.scalerforced.tooltip = Wenn gewählt, wird der Scaler auch beim Auftreten unerwünschter Resultate verwendet
dialog.template.doublebuffering = Doppelte Pufferung
dialog.template.doublebuffering.tooltip = Doppelte Pufferung im Vollbildmodus
dialog.template.aspectcorrection = Bildformat-Korrektur
dialog.template.aspectcorrection.tooltip = Bildformat-Korrektur (Aspect Ratio). Wenn die gewählte Ausgabemethode dies nicht unterstützt, kann es zu Geschwindigkeitsverlusten kommen
dialog.template.frameskip = Frameskip
dialog.template.frameskip.tooltip = Anzahl der Frameskips
dialog.template.glshader = GLSL-Shader
dialog.template.glshader.tooltip = Set an adaptive CRT monitor emulation shader or a regular GLSL shader in OpenGL output modes.
dialog.template.pixelshader = Pixelshader
dialog.template.pixelshader.tooltip = Set Direct3D pixel shader program (effect file must be in Shaders subdirectory).\nIf 'forced' is appended, then the pixel shader will be used even if the result might not be desired.
dialog.template.texturerenderer = Texture renderer
dialog.template.texturerenderer.tooltip = Render driver to use in 'texture' output mode ('auto' by default).
dialog.template.maximize = Maximize window
dialog.template.maximize.tooltip = If set, the DOSBox-X window will be maximized at start (SDL2 and Windows SDL1 builds only; use fullscreen for TTF output)
dialog.template.videodriver = Videodriver
dialog.template.videodriver.tooltip = Forces a video driver (e.g. windib/windows, directx, x11, fbcon, dummy, etc) for the SDL library to use
dialog.template.dpiaware = DPI aware
dialog.template.dpiaware.tooltip = Set this option (auto by default) to indicate to your OS that DOSBox-X is DPI aware.\nIf it is not set, Windows Vista/7/8/10 and higher may upscale the DOSBox-X window\non higher resolution monitors which is probably not what you want.
dialog.template.windowposition = Window position
dialog.template.windowposition.tooltip = Set initial window position for windowed mode:\n auto: Let the window manager decide the position (default).\nX,Y: Set window position in X,Y format (e.g., 250,100). 0,0 is the top-left corner of the screen.
dialog.template.windowpositionx = Window position
dialog.template.windowpositionx.tooltip = Set the window position at startup in the positionX,positionY format (e.g.: 1300,200).\nThe window will be centered with "," (or empty), and will be in the original position with "-".
dialog.template.aspectratio = Aspect ratio
dialog.template.aspectratio.tooltip = Set the aspect ratio (e.g. 16:9) in the aspect ratio correction mode.\n0:0 means the default ratio of 4:3, and -1:-1 means the original image ratio.
dialog.template.overscan = Overscan
dialog.template.overscan.tooltip = Width of the overscan border for the "surface" output
dialog.template.integerscaling = Integer scaling
dialog.template.integerscaling.tooltip = Constrain the horizontal or vertical scaling factor to the largest integer value so the image still fits into the viewport.\nThe configured aspect ratio is always maintained according to the 'aspect' and 'viewport' settings,\nwhich may result in a non-integer scaling factor in the other dimension. If the image is larger than the viewport,\nthe integer scaling constraint is auto-disabled (same as 'off').
dialog.template.autofit = Autofit
dialog.template.autofit.tooltip = Best fits image to window. Intended for output=direct3d, fullresolution=original, aspect=true
dialog.template.viewport = Viewport
dialog.template.viewport.tooltip = Set the viewport size. This is the maximum drawable area; the video output is always contained\nwithin the viewport while taking the configured aspect ratio into account.
dialog.template.windowdecorations = Window decorations
dialog.template.windowdecorations.tooltip = Enable window decorations in windowed mode (enabled by default)
dialog.template.vsyncmode = V-Sync-Modus
dialog.template.vsyncmode.tooltip = Set the host video driver's vertical synchronization (vsync) mode:\nauto: Limit vsync to beneficial cases, such as when using an interpolating VRR display in fullscreen (default).\non: Enable vsync. This can prevent tearing in some games but will impact performance or drop frames when the DOS rate exceeds the host rate (e.g. 70 Hz DOS rate vs 60 Hz host rate).\nadaptive: Enables vsync when the frame rate is higher than the host rate, but disables it when the frame rate drops below the host rate.\nThis is a reasonable alternative on macOS instead of 'on'. Note: only valid in OpenGL output modes; otherwise treated as 'on'.\noff: Attempt to disable vsync to allow quicker frame presentation at the risk of tearing in some games.\nyield: Let the host's video driver control video synchronization.
dialog.template.vsyncrate = V-Sync-Rate
dialog.template.vsyncrate.tooltip = Vsync rate used if vsync is enabled. Ignored if vsyncmode is set to host (win32).
dialog.template.vsyncskip = Vsync skip
dialog.template.vsyncskip.tooltip = Number of microseconds to allow rendering to block before skipping the next frame.\nFor example, a value of 7000 is roughly half the frame time at 70 Hz.\n0 disables this and will always render (default).
dialog.template.hostrefreshrate = Refresh rate
dialog.template.hostrefreshrate.tooltip = Set the host's refresh rate:\n auto: Use SDI rates, or VRR rates when in fullscreen on a high-refresh rate display (default).\nsdi: Use serial device interface (SDI) rates, without further adjustment.\nvrr: Deduct 3 Hz from the reported rate (best practice for VRR displays).\nN: Specify custom refresh rate in Hz (decimal values are allowed; 23.000 is the allowed minimum).
dialog.template.framepresentationmode = Frame presentation mode
dialog.template.framepresentationmode.tooltip = Select the frame presentation mode:\nauto: Intelligently time and drop frames to prevent emulation stalls, based on host and DOS frame rates (default).\ncfr: Always present DOS frames at a constant frame rate.\nvfr: Always present changed DOS frames at a variable frame rate.
dialog.template.transparency = Transparency
dialog.template.transparency.tooltip = Set the transparency of the DOSBox Staging screen (0 by default).\nFrom 0 (no transparency) to 90 (high transparency).
dialog.template.displayno = Display number
dialog.template.displayno.tooltip = Screen/display number to use for a multi-screen setup (0 = default)
dialog.template.doublescan = Doublescan
dialog.template.doublescan.tooltip = If set, doublescanned output emits two scanlines for each source line, in the same manner as the actual VGA output (320x200 is rendered as 640x400 for example).\nIf clear, doublescanned output is rendered at the native source resolution (320x200 as 320x200).\nThis affects the raster PRIOR to the software or hardware scalers. Setting this option may prevent some scalers to work as expected.\nTry turning this option off in such case. For pixel-perfect scaling (output=openglpp), it is recommended to turn this option off.
dialog.template.screensaver = Screensaver
dialog.template.screensaver.tooltip = Use 'allow' or 'block' to override the SDL_VIDEO_ALLOW_SCREENSAVER environment variable\nwhich usually blocks the OS screensaver while the emulator is running ('auto' by default).
dialog.template.euro = Euro symbol
dialog.template.euro.tooltip = Display Euro symbol instead of the specified ASCII character (33-255).\nFor example, setting it to 128 allows Euro symbol to be displayed instead of C-cedilla.
dialog.template.char9 = Fonts 9-pixel
dialog.template.char9.tooltip = Allow 9-pixel wide text mode fonts instead of 8-pixel wide fonts
dialog.template.tab.ttf = TrueType font (TTF)
dialog.template.ttf.bold = Bold
dialog.template.ttf.bold.tooltip = If set, DOSBox-X will display bold text in visually (requires a word processor be set) for the TTF output.\nThis is done either with the actual bold font specified by the fontbold option, or by making it bold automatically.
dialog.template.ttf.font = Font
dialog.template.ttf.font.tooltip = Specifies a TrueType font to use for the TTF output. If not specified, the built-in TrueType font will be used.\nEither a font name or full font path can be specified. If file ends with the .TTF extension then the extension can be omitted.\nFor a font name or relative path, directories such as the working directory and default system font directory will be searched.\nFor example, setting it to "consola" or "consola.ttf" will use Consola font (included in Windows); similar for other TTF fonts.\nAdditionally, OTF fonts (e.g. OratorStd.otf), .FON fonts (e.g. vgasys.fon), and .TTC fonts (e.g. msgothic.ttc) are also supported.\nTo display Chinese/Japanese/Korean text in these code pages, a font with CJK characters is needed (e.g. GNU Unifont or Sarasa Gothic).
dialog.template.ttf.italic = Italic
dialog.template.ttf.italic.tooltip = If set, DOSBox-X will display italicized text visually (requires a word processor be set) for the TTF output.\nThis is done either with the actual italic font specified by the fontital option, or by slanting the characters automatically.
dialog.template.ttf.fontbold = Bold font
dialog.template.ttf.fontbold.tooltip = You can optionally specify a bold TrueType font for use with the TTF output that will render the bold text style.\nIt requires a word processor be set with the wp option, and this actual bold font will be used for the bold style.\nFor example, setting it to "consolab" or "consolab.ttf" will use the Consolab font; similar for other TTF fonts.
dialog.template.ttf.underline = Underline
dialog.template.ttf.underline.tooltip = If set, DOSBox-X will display underlined text visually (requires a word processor be set) for the TTF output
dialog.template.ttf.fontital = Italic font
dialog.template.ttf.fontital.tooltip = You can optionally specify an italic TrueType font for use with the TTF output that will render the italic text style.\nIt requires a word processor be set with the wp option, and this actual italic font will be used for the italic style.\nFor example, setting it to "consolai" or "consolai.ttf" will use the Consolai font; similar for other TTF fonts.
dialog.template.ttf.strikeout = Strikeout
dialog.template.ttf.strikeout.tooltip = If set, DOSBox-X will display strikeout text visually (requires a word processor be set) for the TTF output
dialog.template.ttf.fontboit = Bold && italic font
dialog.template.ttf.fontboit.tooltip = You can optionally specify a bold italic TrueType font for use with the TTF output that will render the bold italic text style.\nIt requires a word processor be set with the wp option, and this actual bold-italic font will be used for the bold-italic style.\nFor example, setting it to "consolaz" or "consolaz.ttf" will use the Consolaz font; similar for other TTF fonts.
dialog.template.ttf.righttoleft = Right-to-left
dialog.template.ttf.righttoleft.tooltip = If set, DOSBox-X will display text from right to left instead of left to right on the screen for the TTF output.\nThis is especially useful for languages which use right-to-left scripts (such as Arabic and Hebrew).
dialog.template.ttf.blinkc = Blink cursor
dialog.template.ttf.blinkc.tooltip = If set to true, the cursor blinks for the TTF output; setting it to false will turn the blinking off.\nYou can also change the blinking rate by setting an integer between 1 (fastest) and 7 (slowest), or 0 for no cursor.
dialog.template.ttf.printfont = Use font to print
dialog.template.ttf.printfont.tooltip = If set, DOSBox-X will force to use the current TrueType font (set via font option) for printing in addition to displaying
dialog.template.ttf.colors = Color scheme
dialog.template.ttf.colors.tooltip = Specifies a color scheme to use for the TTF output by supply all 16 color values in RGB: (r,g,b) or hexadecimal as in HTML: #RRGGBB\nThe original DOS colors (0-15): #000000 #0000aa #00aa00 #00aaaa #aa0000 #aa00aa #aa5500 #aaaaaa #555555 #5555ff #55ff55 #55ffff #ff5555 #ff55ff #ffff55 #ffffff\ngray scaled color scheme: (0,0,0)  #0e0e0e  (75,75,75) (89,89,89) (38,38,38) (52,52,52) #717171 #c0c0c0 #808080 (28,28,28) (150,150,150) (178,178,178) (76,76,76) (104,104,104) (226,226,226) (255,255,255)\nAn optional leading "+" sign allows the preset color scheme to be used when switching from another output.
dialog.template.ttf.autodbcs = Auto DBCS
dialog.template.ttf.autodbcs.tooltip = If set, DOSBox-X enables Chinese/Japanese/Korean DBCS (double-byte) characters when these code pages are active by default.\nOnly applicable when using a DBCS code page (932: Japanese, 936: Simplified Chinese; 949: Korean; 950: Traditional Chinese)\nThis applies to both the display and printing of these characters (see the [printer] section for details of the latter).
dialog.template.ttf.winperc = Window percentage
dialog.template.ttf.winperc.tooltip = Specifies the window percentage for the TTF output (100 = full screen). Ignored if the ptsize setting is specified.
dialog.template.ttf.gbk = GBK extension
dialog.template.ttf.gbk.tooltip = Enables the GBK extension (in addition to the standard GB2312 charset) for the Simplified Chinese TTF output or DOS/V emulation
dialog.template.ttf.ptsize = Font point size
dialog.template.ttf.ptsize.tooltip = Specifies the font point size for the TTF output. If specified (minimum: 9), it will override the winperc setting.
dialog.template.ttf.chinasea = ChinaSea && Big5-2003 extension
dialog.template.ttf.chinasea.tooltip = Enables the ChinaSea and Big5-2003 extension (in addition to the standard Big5-1984 charset) for the Traditional Chinese TTF output.\nA TTF/OTF font containing such characters (such as the included SarasaGothicFixed TTF font) is needed to correctly render ChinaSea characters.
dialog.template.ttf.lins = Rows
dialog.template.ttf.lins.tooltip = Specifies the number of rows on the screen for the TTF output (0 = default)
dialog.template.ttf.dosvfunc = FEP control
dialog.template.ttf.dosvfunc.tooltip = If set, enables FEP control to function for Japanese DOS/V applications, and changes the blinking of character attributes to high brightness.
dialog.template.ttf.cols = Columns
dialog.template.ttf.cols.tooltip = Specifies the number of columns on the screen for the TTF output (0 = default)
dialog.template.ttf.wp = Word processor
dialog.template.ttf.wp.tooltip = You can specify a word processor for the TTF output and optionally also a version number for the word processor.\nSupported word processors are WP=WordPerfect, WS=WordStar, XY=XyWrite, FE=FastEdit, and an optional version number.\nFor example, WP6 will set the word processor as WordPerfect 6, and XY4 will set the word processor as XyWrite 4.\nWord processor-specific features like on-screen text styles and 512-character font will be enabled based on this.
dialog.template.ttf.outputswitch = Output switch
dialog.template.ttf.outputswitch.tooltip = Specifies the output that DOSBox-X should switch to from the TTF output when a graphical mode is requested, or auto for automatic selection
dialog.template.dos.version = DOS version
dialog.template.dos.version.tooltip = Set DOS version (5.0 by default)
dialog.template.dosclipboardapi = DOS clipboard
dialog.template.dosclipboardapi.tooltip = If set, DOS APIs for communications with the Windows clipboard will be enabled for shared clipboard communications.\nCaution: Enabling this API may cause some programs to think they are running under Windows.
dialog.template.dos.setverfile = Versions file
dialog.template.dos.setverfile.tooltip = File containing the list of applications and assigned DOS versions, in a tab-separated format, used by SETVER.EXE as a persistent storage
dialog.template.dosclipboarddevice = Clipboard device
dialog.template.dosclipboarddevice.tooltip = If enabled, a DOS device will be added for bidirectional communications with the shared clipboard.\nSetting to "read" will only allow read access, and setting to "write" will only allow write access.\nSetting to "full" or "true" enables both; setting to "false" or "disabled" disables the access or device.\nThe default device name is CLIP$, but can be changed with the "dos clipboard device name" setting below.
dialog.template.fat32setversion = Auto set version
dialog.template.fat32setversion.tooltip = Whether DOSBox-X should automatically set the reported DOS version to 7.0/7.10 when it is less than 7.0/7.10 and mounting LBA/FAT32 disk images is requested.\nIf set to "ask", a popup message will show up to ask whether DOSBox-X should automatically change the reported DOS version in order to mount the disk image.
dialog.template.dosclipboarddevicename = Clipboard device name
dialog.template.dosclipboarddevicename.tooltip = Set DOS device name (up to 8 characters) for bidirectional communications with the shared clipboard.\nIf unset or invalid, the default name CLIP$ will be used (e.g. "TYPE CLIP$" shows the clipboard contents).\nIt has no effect if "dos clipboard device enable" is disabled, and it is deactivated if the secure mode is enabled.
dialog.template.dos.localeperiod = Locale epoch
dialog.template.dos.localeperiod.tooltip = Set locale epoch ('modern' by default). Historic settings (if available for the given country) try to mimic old DOS behaviour when displaying information such as dates, time, or numbers, modern ones follow current day practices for user experience more consistent with typical host systems.
dialog.template.dos.country = DOS country code
dialog.template.dos.country.tooltip = Set DOS country code ('auto' by default). This affects country-specific information such as date, time, and decimal formats. If set to 'auto', the country code corresponding to the selected keyboard layout will be used.
dialog.template.dos.expandshellvar = Expand environment vars
dialog.template.dos.expandshellvar.tooltip = Enable expanding environment variables such as %PATH% in the DOS command shell (auto by default, enabled if DOS version >= 7.0). FreeDOS and MS-DOS 7/8 COMMAND.COM supports this behavior.
dialog.template.dos.shellhistoryfile = Shell history
dialog.template.dos.shellhistoryfile.tooltip = File containing persistent command line history ('shell_history.txt' by default). Setting it to empty disables persistent shell history.
dialog.template.longfilenames = Long filename support
dialog.template.longfilenames.tooltip = Enable long filename support. If set to auto (default), LFN support is enabled if the reported DOS version is at least 7.0.\nIf set to autostart, the built-in VER command won't activate/deactivate LFN support according to the reported DOS version.
dialog.template.fileaccesstries = File access tries
dialog.template.fileaccesstries.tooltip = If a positive integer is set, DOSBox-X will try to read/write/lock files directly on mounted local drives\nfor the specified number of times without caching before failing on Windows systems.\nFor networked database applications (e.g. dBase, FoxPro, etc), it is strongly recommended to set this to e.g. 3 for correct operations.
dialog.template.quickreboot = Quick reboot
dialog.template.quickreboot.tooltip = If set, the DOS restart call will reboot the emulated DOS (integrated DOS or guest DOS) instead of the virtual machine.
dialog.template.share = Share.exe
dialog.template.share.tooltip = Reports SHARE.EXE as resident and provides functions such as file-locking and record-locking,\nalthough not all SHARE functions are emulated.
dialog.template.doslogconsole = CON output logging
dialog.template.doslogconsole.tooltip = If set, log DOS CON output to the log file.\nSetting to "quiet" will log DOS CON output only (no debugging output).
dialog.template.autofixwarning = Packed file corrupt warning
dialog.template.autofixwarning.tooltip = If set to true or both, DOSBox-X shows messages while trying to automatically fix the "Packed file is corrupt" error.\nIf set to false or none, DOSBox-X will not show such messages on the screen when the error occurred.\nIf set to "a20fix" or "loadfix", DOSBox-X will show the message for the a20fix or the loadfix only.
dialog.template.tab.configsys = Config.sys
dialog.template.configsys.shell = Shell
dialog.template.configsys.shell.tooltip = Specifies the command shell (COMMAND.COM or 4DOS.COM)
dialog.template.configsys.dos = DOS
dialog.template.configsys.dos.tooltip = Reports whether DOS occupies HMA and allocates UMB memory (if available)
dialog.template.configsys.fcbs = FCBS
dialog.template.configsys.fcbs.tooltip = Number of FCB handles available to DOS programs (1-255). Set to 0 to automatically use a reasonable default.
dialog.template.configsys.files = Files
dialog.template.configsys.files.tooltip = Number of file handles available to DOS programs (8-255). Set to 0 to automatically use a reasonable default.
dialog.template.configsys.country = Country
dialog.template.configsys.country.tooltip = Country code for date/time/decimal formats and optionally code page for TTF output and language files
dialog.template.configsys.lastdrive = Lastdrive
dialog.template.configsys.lastdrive.tooltip = The maximum drive letter that can be accessed by programs
dialog.template.configsys.numlock = NumLock
dialog.template.configsys.numlock.tooltip = Sets the initial state of the NumLock key
dialog.template.configsys.break = Break
dialog.template.configsys.break.tooltip = Sets or clears extended CTRL+C checking
dialog.template.configsys.setpath = Set path
dialog.template.configsys.setprompt = Set prompt
dialog.template.configsys.settemp = Set temp
dialog.template.configsys.install = Install
dialog.template.configsys.installhigh = Installhigh
dialog.template.configsys.device = Device
dialog.template.configsys.devicehigh = Devicehigh
dialog.template.tab.dosv = DOS/V
dialog.template.dosvemu = DOS/V emulation
dialog.template.dosvemu.tooltip = Enable DOS/V emulation and specify which version to emulate. This option is intended for use with games or software\noriginating from East Asia (China, Japan, Korea) that use the double byte character set (DBCS) encodings and DOS/V extension\nto display Japanese (jp), Chinese (chs/cht/cn/tw), or Korean (ko) text. Note that enabling DOS/V replaces 80x25 text mode with\na EGA/VGA graphics mode that emulates text mode to display the characters and may be incompatible with non-Asian software that\nassumes direct access to the text mode via segment 0xB800. For a general DOS environment with CJK support please disable DOS/V\nemulation and use TrueType font (TTF) output with a CJK code page (932, 936, 949, 950) and TTF font with CJK characters instead.
dialog.template.dosdbcs = DBCS table
dialog.template.dosdbcs.tooltip = Enable DBCS table and Chinese, Japanese, Korean support for the TrueType font (TTF) output.\nCAUTION: Some software will crash without the DBCS table, including the Open Watcom installer.
dialog.template.dosvgetsysfont = Use system fonts
dialog.template.dosvgetsysfont.tooltip = If enabled, DOSBox-X will try to get and use the system fonts on Windows and Linux platforms for the DOS/V emulation.\nIf this cannot be done, then DOSBox-X will try to use the internal Japanese DOS/V font, or you can specify a different font.
dialog.template.showdbcsnodosv = DBCS chars w/o DOS/V
dialog.template.showdbcsnodosv.tooltip = Enables rendering of Chinese/Japanese/Korean characters for DBCS code pages in standard VGA and EGA machine types in non-DOS/V and non-TTF mode.\nDOS/V fonts will be used in such cases, which can be adjusted by the above config options (such as fontxdbcs, fontxdbcs14, and fontxdbcs24).\nSetting to "auto" enables Chinese/Japanese/Korean character rendering if a language file is loaded (or with "autodbcs" option set) in such cases.
dialog.template.dosvyen = Yen symbol
dialog.template.dosvyen.tooltip = Enables the Japanese yen symbol at 5ch if it is found at 7fh in a custom SBCS font for the Japanese DOS/V or JEGA emulation
dialog.template.fepcontrol = FEP
dialog.template.fepcontrol.tooltip = FEP control API for the DOS/V emulation
dialog.template.vtext1 = V-text mode 1
dialog.template.vtext1.tooltip = V-text screen mode 1 for the DOS/V emulation. Enter command "VTEXT 1" for this mode.\nNote that XGA/SXGA mode is only supported by the svga_s3trio and svga_et4000 machine types.
dialog.template.vtext2 = V-text mode 2
dialog.template.vtext2.tooltip = V-text screen mode 2 for the DOS/V emulation. Enter command "VTEXT 2" for this mode.\nNote that XGA/SXGA mode is only supported by the svga_s3trio and svga_et4000 machine types.
dialog.template.dosvuse20pixelfont = Use 20px font
dialog.template.dosvuse20pixelfont.tooltip = Enables the 20 pixel font to be used instead of the 24 pixel system font for the Japanese DOS/V emulation (with V-text enabled)
dialog.template.j3100 = J-3100
dialog.template.j3100.tooltip = With the setting dosv=jp and a non-off value of this option, the Toshiba J-3100 machine will be emulated with DCGA support.\nSetting to "on" or "auto" starts J-3100 automatically, and with the setting "manual" you can enter J-3100 mode with DCGA command.
dialog.template.j3100type = J-3100 machine
dialog.template.j3100type.tooltip = Specifies the Toshiba J-3100 machine type if J-3100 mode is enabled. The color palette will be changed with different machine types.
dialog.template.dosvj3100colorscroll = J-3100 scrolling
dialog.template.dosvj3100colorscroll.tooltip = Specifies that the color display can be used for scrolling, which is currently incompatible with for example the J-3100 version of the SimCity game.\nThe VGA version of the Toshiba Windows 3.1 works fine with the "false" value of this setting, whereas its CGA/EGA version requires a "true" value for this.
dialog.template.dosvfontxsbcs = 8x19 SBCS font
dialog.template.dosvfontxsbcs.tooltip = FONTX2 file used to rendering SBCS characters (8x19) in DOS/V or JEGA mode. If not specified, the default one will be used.\nLoading the ASC16 and ASCFONT.15 font files (from the UCDOS and ETen Chinese DOS systems) is also supported for the DOS/V mode.
dialog.template.dosvfontxsbcs16 = 8x16 SBCS font
dialog.template.dosvfontxsbcs16.tooltip = FONTX2 file used to rendering SBCS characters (8x16) in DOS/V or JEGA mode. If not specified, the default one will be used.\nLoading the ASC16 and ASCFONT.15 font files (from the UCDOS and ETen Chinese DOS systems) is also supported for the DOS/V mode.
dialog.template.dosvfontxsbcs24 = 12x24 SBCS font
dialog.template.dosvfontxsbcs24.tooltip = FONTX2 file used to rendering SBCS characters (12x24) in DOS/V mode (with V-text). If not specified, the default one will be used.\nLoading the ASC24 and ASCFONT.24? font files (the latter from the ETen Chinese DOS system) is also supported for the DOS/V mode.
dialog.template.dosvfontxdbcs = 16x16 DBCS font
dialog.template.dosvfontxdbcs.tooltip = FONTX2 file used to rendering DBCS characters (16x16) in DOS/V or VGA/JEGA mode. If not specified, the default one will be used.\nAlternatively, you can load a BDF or PCF font file (16x16 or 15x15), such as the free bitmap fonts from WenQuanYi (https://wenq.org/).\nFor Simplified Chinese DOS/V, loading the HZK16 font file (https://github.com/aguegu/BitmapFont/tree/master/font) is also supported.\nFor Traditional Chinese DOS/V, loading the STDFONT.15 font file from the ETen Chinese DOS system is also supported.
dialog.template.dosvfontxdbcs14 = 14x14 DBCS font
dialog.template.dosvfontxdbcs14.tooltip = ONTX2 file used to rendering DBCS characters (14x14) for Configuration Tool or EGA mode. If not specified, the default one will be used.\nAlternatively, you can load a BDF or PCF font file (14x14 or 15x15), such as the free bitmap fonts from WenQuanYi (https://wenq.org/).\nFor Simplified Chinese DOS/V, loading the HZK14 font file (https://github.com/aguegu/BitmapFont/tree/master/font) is also supported.\nFor Traditional Chinese DOS/V, loading the STDFONT.15 font file from the ETen Chinese DOS system is also supported.
dialog.template.dosvfontxdbcs24 = 24x24 DBCS font
dialog.template.dosvfontxdbcs24.tooltip = FONTX2 file used to rendering DBCS characters (24x24) in DOS/V mode (with V-text and 24-pixel fonts enabled).\nFor Simplified Chinese DOS/V, loading the HZK24? font file (https://github.com/aguegu/BitmapFont/tree/master/font) is also supported.\nFor Traditional Chinese DOS/V, loading the STDFONT.24 font file from the ETen Chinese DOS system is also supported.
dialog.template.tab.system = System
dialog.template.machine = Rechner
dialog.template.machine.tooltip = Rechnertyp, welcher emuliert werden soll
dialog.template.integrationdevice = DOSBox-X integration device
dialog.template.integrationdevice.tooltip = Enable DOSBox-X's integration I/O device, a way for additional software to talk to DOSBox-X. It is currently experimental.\nThis can for example be used to return DOSBox-X's current status and by the guest OS to match the mouse pointer position.
dialog.template.vmware = VMware integration
dialog.template.vmware.tooltip = Enable VMware interface emulation including guest mouse integration\n(when used along with e.g. VMware mouse driver for Windows 3.x).
dialog.template.pc98256color = PC-98 256 colors
dialog.template.pc98256color.tooltip = Allow 256-color graphics mode if set, disable if not set
dialog.template.pc98anex86font = PC-98 Anex86 font
dialog.template.pc98anex86font.tooltip = Specify an Anex86 compatible font to load as supported by the Anex86 emulator for PC-98 emulation.\nBy default DOSBox-X tries to load ANEX86.BMP followed by FREECG98.BMP after trying to load FONT.ROM.\nIf you specify a font here then it will be tried first, perhaps before FONT.ROM (see previous option).
dialog.template.pc9816color = PC-98 16 colors
dialog.template.pc9816color.tooltip = Allow 16-color graphics mode if set, disable if not set
dialog.template.pc98fmboard = PC-98 FM
dialog.template.pc98fmboard.tooltip = In PC-98 mode, selects the FM music board to emulate
dialog.template.pc98grcg = PC-98 GRCG graphics
dialog.template.pc98grcg.tooltip = Allow GRCG graphics functions if set, disable if not set
dialog.template.pc98busmouse = PC-98 bus mouse
dialog.template.pc98busmouse.tooltip = Enable PC-98 bus mouse emulation. Disabling this option does not disable INT 33h emulation.
dialog.template.pc98egc = PC-98 EGC graphics
dialog.template.pc98egc.tooltip = Allow EGC graphics functions if set, disable if not set
dialog.template.pc98forceibmkeyboard = PC-98 IBM keyboard
dialog.template.pc98forceibmkeyboard.tooltip = Force to use a default keyboard layout like IBM US-English for PC-98 emulation.\nWill only work with apps and games using BIOS for keyboard.
dialog.template.pc98fontrom = PC-98 font rom
dialog.template.pc98fontrom.tooltip = If enabled, DOSBox-X will first try to load FONT.ROM as generated by T98Tools for PC-98 emulation
dialog.template.pc98forcejiskeyboard = PC-98 JIS keyboard
dialog.template.pc98forcejiskeyboard.tooltip = Force to use a default keyboard layout like JIS (JP106) for PC-98 emulation.\nWill only work with apps and games using BIOS for keyboard.
dialog.template.pc98biosstring = PC-98 BIOS copyright
dialog.template.pc98biosstring.tooltip = If set, the PC-98 BIOS copyright string is placed at E800:0000.\nEnable this for software that detects PC-98 vs Epson.
dialog.template.tab.cpu = CPU
dialog.template.core = Core
dialog.template.core.tooltip = Art, wie der CPU-Kern emuliert wird. "auto" wird zu "dynamic" wechseln, wenn es möglich und angemessen ist
dialog.template.cputype = CPU-Typ
dialog.template.cputype.tooltip = CPU, welche emuliert werden soll. Die maximale Geschwindigkeit wird durch "auto" erreicht
dialog.template.cycles = Cycles
dialog.template.cycles.tooltip = Anzahl der Berechnungen (Cycles) pro Millisekunde. Wird dieser Wert zu hoch eingestellt, kann es zu Soundaussetzern und Stottern kommen. Berechnungen können auf drei Arten eingestellt werden\:\n(1) "auto" versucht, den besten Wert für das Spiel zu finden. Normalerweise funktioniert das, aber bei einigen Spielen auch nicht.\n(2) Ein fester Wert (z. B. "4000") sollte eingestellen werden, wenn "auto" nicht korrekt funktioniert\n(3) Bei "max" wird die maximal mögliche Anzahl von Berechnungen angefordert.
dialog.template.up = Erhöhen um
dialog.template.up.tooltip = Anzahl der Berechnungen (Cycles), die man mittels Tastenkombination Strg+F12 dynamisch erhöht
dialog.template.down = Verringern um
dialog.template.down.tooltip = Anzahl der Berechnungen (Cycles), die man mittels Tastenkombination Strg+F11 dynamisch verringert
dialog.template.cpucycles = Cycles
dialog.template.cpucycles.tooltip = Speed of the emulated CPU ('3000' by default). If 'cpu_cycles_protected' is on 'auto', this sets the cycles for both real and protected mode programs.\n<number>: Emulate a fixed number of cycles per millisecond (roughly equivalent to MIPS). Valid range is from 50 to 2000000.\nmax: Emulate as many cycles as your host CPU can handle on a single core. The number of cycles per millisecond can vary; this might cause issues in some DOS programs.\nNotes:\n- Setting the CPU speed to 'max' or to high fixed values may result in sound drop-outs and general lagginess.\n- Set the lowest fixed cycles value that runs the game at an acceptable speed for the best results.
dialog.template.cpucyclesprotected = Protected mode
dialog.template.cpucyclesprotected.tooltip = Speed of the emulated CPU for protected mode programs only ('60000' by default).\nauto: Use the `cpu_cycles' setting.\n<number>: Emulate a fixed number of cycles per millisecond (roughly equivalent to MIPS). Valid range is from 50 to 2000000.\nmax: Emulate as many cycles as your host CPU can handle on a single core. The number of cycles per millisecond can vary; this might cause issues in some DOS programs.
dialog.template.cputhrottle = Dynamic throttling
dialog.template.cputhrottle.tooltip = Throttle down the number of emulated CPU cycles dynamically if your host CPU cannot keep up. Only affects fixed cycles settings.\nWhen enabled, the number of cycles per millisecond can vary; this might cause issues in some DOS programs.
dialog.template.fpuemulation = FPU
dialog.template.fpuemulation.tooltip = Enable FPU emulation
dialog.template.rdtscrate = RDTSC rate
dialog.template.rdtscrate.tooltip = If nonzero, the Pentium RDTSC counter will tick at this rate per millisecond instead of by the cycle count
dialog.template.dosidleapi = DOS idle
dialog.template.dosidleapi.tooltip = If set, DOSBox-X can lower the host system's CPU load when a supported guest program is idle
dialog.template.segmentlimits = Enforce segment limits
dialog.template.segmentlimits.tooltip = Enforce checks for segment limits on 80286 and higher CPU types
dialog.template.speedmods = Speed mods
dialog.template.speedmods.tooltip = Permit changes known to improve performance (enabled by default)
dialog.template.turbo = Turbo
dialog.template.turbo.tooltip = Enables Turbo (Fast Forward) mode to speed up operations
dialog.template.outputportreset = Allow output port reset
dialog.template.outputportreset.tooltip = If set (default), allow the application to reset the CPU through the keyboard controller.\nThis option is required to allow Windows ME to reboot properly, whereas Windows 9x and earlier\nwill reboot without this option using INT 19h.
dialog.template.apmbios = APM BIOS
dialog.template.apmbios.tooltip = Emulate Advanced Power Management (APM) BIOS calls
dialog.template.isapnpbios = ISA PnP BIOS
dialog.template.isapnpbios.tooltip = Emulate ISA Plug & Play BIOS. Enable if using DOSBox-X to run a PnP aware DOS program or if booting Windows 9x.\nDo not disable if Windows 9x is configured around PnP devices, you will likely confuse it.
dialog.template.tab.memory = Memory
dialog.template.memorysize = Größe
dialog.template.memorysize.tooltip = RAM in Megabyte. Der Wert sollte auf dem voreingestellten Wert ("16") belassen werden, um Probleme mit einigen Spielen zu umgehen.\nAllerdings benötigen manche Spiele mehr RAM. Wird dieser Wert erhöht, steigt die Spielgeschwindigkeit nicht.
dialog.template.xms = XMS
dialog.template.xms.tooltip = Aktivieren für XMS-Unterstützung
dialog.template.ems = EMS
dialog.template.ems.tooltip = Auf "true" setzen für EMS-Unterstützung
dialog.template.umb = UMB
dialog.template.umb.tooltip = Auf "true" setzen für UMB-Unterstützung
dialog.template.hma = HMA
dialog.template.hma.tooltip = Report through XMS that HMA exists (not necessarily available)
dialog.template.shellhigh = Command shell in UMB
dialog.template.shellhigh.tooltip = Load the DOSBox-X command shell into the upper memory when the UMB is available.\nIf set to auto (default), it is enabled if the reported DOS version is at least 7.0.
dialog.template.xmshandles = XMS handles
dialog.template.xmshandles.tooltip = Number of XMS handles available for the DOS environment, or 0 to use a reasonable default
dialog.template.minimummcbfree = Minimum free segment
dialog.template.minimummcbfree.tooltip = Minimum free segment value to leave free. At startup, the DOS kernel will allocate memory\nup to this point. This can be used to deal with EXEPACK issues or DOS programs that cannot\nbe loaded too low in memory. If you want more free conventional memory to be reported,\nyou can for example set its value to 1.
dialog.template.a20 = A20 gate
dialog.template.a20.tooltip = A20 gate emulation mode.\nThe on/off/on_fake/off_fake options are intended for testing and debugging DOS development,\nor to emulate obscure hardware, or to work around potential extended memory problems with DOS programs.\non_fake/off_fake are intended to test whether a program carries out a memory test to ensure the A20\ngate is set as intended (as HIMEM.SYS does). If it goes by the gate bit alone, it WILL crash.\nThis parameter is also changeable from the builtin A20GATE command.\nfast: Emulate A20 gating by remapping the first 64KB @ 1MB boundary (fast, mainline DOSBox behavior)\nmask: Emulate A20 gating by masking memory I/O address (accurate)\noff: Lock A20 gate off (Software/OS cannot enable A20)\non: Lock A20 gate on (Software/OS cannot disable A20)\noff_fake: Lock A20 gate off but allow bit to toggle (hope your DOS game tests the HMA!)\non_fake: Lock A20 gate on but allow bit to toggle
dialog.template.mcbfaults = MCB faults
dialog.template.mcbfaults.tooltip = How software-corrupted memory chain blocks should be handled:\nrepair: Repair (and report) faults using adjacent blocks (default).\nreport: Report faults but otherwise proceed as-is.\nallow: Allow faults to go unreported (hardware behavior).\ndeny: Quit (and report) when faults are detected.
dialog.template.pcjrmemorylayout = PCjr memory layout
dialog.template.pcjrmemorylayout.tooltip = PCjr memory layout ('expanded' by default).\nexpanded: 640 KB total memory with applications residing above 128 KB. Compatible with most games.\nstandard: 128 KB total memory with applications residing below 96 KB. Required for some older games (e.g., Jumpman, Troll).
dialog.template.tab.disks = Disks
dialog.template.fdc1enable = Floppy disk controller
dialog.template.fdc1enable.tooltip = Enable floppy controller interface
dialog.template.fdc1pnp = FDC PnP
dialog.template.fdc1pnp.tooltip = List floppy controller in ISA PnP BIOS enumeration
dialog.template.floppydatarate = Floppy data rate
dialog.template.floppydatarate.tooltip = Slow down (limit) floppy disk throughput. This setting controls the limit in bytes/second.\nSet to 0 to disable the limit, or -1 (default) to use a reasonable limit.\nThe disk I/O performance as in DOSBox SVN can be achieved by setting this to 0.
dialog.template.fdc1mode = FDC mode
dialog.template.fdc1mode.tooltip = Floppy controller mode. What the controller acts like.\nps2: PS/2 mode (most common)\nps2_model30: PS/2 model 30\nat: AT mode\nxt: PC/XT mode
dialog.template.ide1enable = Primary IDE
dialog.template.ide1enable.tooltip = Enable IDE interface
dialog.template.ide1pnp = Primary IDE PnP
dialog.template.ide1pnp.tooltip = List IDE device in ISA PnP BIOS enumeration
dialog.template.ide2enable = Secondary IDE
dialog.template.ide2pnp = Secondary IDE PnP
dialog.template.ide3enable = Tertiary IDE
dialog.template.ide3pnp = Tertiary IDE PnP
dialog.template.ide4enable = Quaternary IDE
dialog.template.ide4pnp = Quaternary IDE PnP
dialog.template.ide5enable = Quinternary IDE
dialog.template.ide5pnp = Quinternary IDE PnP
dialog.template.ide6enable = Sexternary IDE
dialog.template.ide6pnp = Sexternary IDE PnP
dialog.template.ide7enable = Septernary IDE
dialog.template.ide7pnp = Septernary IDE PnP
dialog.template.ide8enable = Octernary IDE
dialog.template.ide8pnp = Octernary IDE PnP
dialog.template.hddatarate = HDD data rate
dialog.template.hddatarate.tooltip = Slow down (limit) hard disk throughput. This setting controls the limit in bytes/second.\nSet to 0 to disable the limit, or -1 (default) to use a reasonable limit.\nThe disk I/O performance as in DOSBox SVN can be achieved by setting this to 0.
dialog.template.tab.video = Video
dialog.template.vmemsizemb = Video memory in MB
dialog.template.vmemsizemb.tooltip = Amount of video memory in megabytes. The maximum resolution and color depth the svga_s3 will be able to display is determined by this value.\n-1: auto (vmemsizekb is ignored)\n0: 512k (800x600  at 256 colors) if vmemsizekb=0\n1: 1024x768  at 256 colors or 800x600  at 64k colors\n2: 1600x1200 at 256 colors or 1024x768 at 64k colors or 640x480 at 16M colors\n4: 1600x1200 at 64k colors or 1024x768 at 16M colors\n8: up to 1600x1200 at 16M colors\nFor build engine games, use more memory than in the list above so it can use triple buffering and thus won't flicker.
dialog.template.scanlineondemand = Scanline rendering
dialog.template.scanlineondemand.tooltip = Render video output at vsync or when something is changed mid frame, instead of stopping to render every scanline.\nMay provide a performance benefit to most DOS games. However this may also break timing-dependent game or Demoscene effects.\nDefault auto, which will turn if off for VGA modes and turn it on for SVGA modes.
dialog.template.vmemsizekb = Video memory in KB
dialog.template.vmemsizekb.tooltip = Amount of video memory in kilobytes, in addition to video memory in MB
dialog.template.vgarenderperscanline = VGA rendering per scanline
dialog.template.vgarenderperscanline.tooltip = Emulate accurate per-scanline VGA rendering (enabled by default).\nCurrently, you need to disable this for a few games, otherwise they will crash at startup\n(e.g., Deus, Ishar 3, Robinson's Requiem, Time Warriors).
dialog.template.vmemsize = Video memory
dialog.template.vmemsize.tooltip = Video memory in MB (1-8) or KB (256 to 8192). 'auto' uses the default for the selected video adapter ('auto' by default).
dialog.template.ioopt1 = Memory IO optimization 1
dialog.template.ioopt1.tooltip = Enable one class of EGA/VGA memory I/O optimizations. Default ON (true).\nIf graphical artifacts or errors occur, try turning this off first. May provide a performance benefit.
dialog.template.vmemdelay = Video memory access delay
dialog.template.vmemdelay.tooltip = Set video memory access delay emulation ('off' by default).\noff: Disable video memory access delay emulation (default). This is preferable for most games to avoid slowdowns.\non: Enable video memory access delay emulation (3000 ns). This can help reduce or eliminate flicker in Hercules, CGA, EGA, and early VGA games.\n<value>: Set access delay in nanoseconds. Valid range is 0 to 20000 ns; 500 to 5000 ns is the most useful range.\nNote: Only set this on a per-game basis when necessary as it slows down the whole emulator.
dialog.template.dosrate = Frame rate
dialog.template.dosrate.tooltip = Customize the emulated video mode's frame rate.\ndefault: The DOS video mode determines the rate (recommended; default).\nhost: Match the DOS rate to the host rate.\n<value>: Sets the rate to an exact value in between 24.000 and 1000.000 (Hz).\nNote: We recommend the 'default' rate, otherwise test and set on a per-game basis.
dialog.template.monochromepalette = Monochrome palette
dialog.template.monochromepalette.tooltip = Set the palette for monochrome display emulation ('amber' by default).\nWorks only with the 'hercules' and 'cga_mono' machine types.\nNote: You can also cycle through the available palettes via hotkeys.
dialog.template.ansi = ANSI
dialog.template.ansi.tooltip = If set (by default), ANSI.SYS emulation is on. If clear, ANSI.SYS is not emulated and will not appear to be installed.\nNOTE: This option has no effect in PC-98 mode where MS-DOS systems integrate ANSI.SYS into the DOS kernel.
dialog.template.cgacolors = CGA colors
dialog.template.cgacolors.tooltip = Set the interpretation of CGA RGBI colours. Affects all machine types\ncapable of displaying CGA or better graphics.
dialog.template.blinking = Blinking text
dialog.template.blinking.tooltip = Set to false if you want to see high-intensity background colors instead of blinking foreground text.\nThis option has no effect in PC-98 and some other video modes.
dialog.template.vesamodes = VESA
dialog.template.vesamodes.tooltip = Controls which VESA video modes are available:\ncompatible: Only the most compatible VESA modes for the configured video memory size (default).\nRecommended with 4 or 8 MB of video memory ('vmemsize') for the widest compatiblity with games.\n320x200 high colour modes are excluded as they were not properly supported until the late '90s.\nThe 256-colour linear framebuffer 320x240, 400x300, and 512x384 modes are also excluded as they cause timing problems in Build Engine games.\nhalfline: Same as 'compatible', but the 120h VESA mode is replaced with a special halfline mode used by Extreme Assault. Use only if needed.\nall: All modes are available, including extra DOSBox-specific VESA modes.\nUse 8 MB of video memory for the best results. Some games misbehave in the presence of certain VESA modes;\ntry 'compatible' mode if this happens. The 320x200 high colour modes available in this mode are often required by late '90s demoscene productions.
dialog.template.8pxvgafont = 8px VGA font
dialog.template.8pxvgafont.tooltip = Use 8-pixel-wide fonts on VGA adapters (disabled by default)
dialog.template.reelmagic = ReelMagic MPEG
dialog.template.reelmagic.tooltip = ReelMagic (aka REALmagic) MPEG playback support:\noff: Disable support (default).\ncardonly: Initialize the card without loading the FMPDRV.EXE driver.\non: Initialize the card and load the FMPDRV.EXE on startup.
dialog.template.reelmagicfcode = ReelMagic framerate
dialog.template.reelmagicfcode.tooltip = Override the frame rate code used during video playback:\n0: No override: attempt automatic rate discovery (default).\n1 to 7: Override the frame rate to one the following (use 1 through 7):\n1=23.976, 2=24, 3=25, 4=29.97, 5=30, 6=50, or 7=59.94 FPS.
dialog.template.reelmagickey = ReelMagic key
dialog.template.reelmagickey.tooltip = Set the 32-bit magic key used to decode the game's videos:\n auto: Use the built-in routines to determine the key (default).\ncommon: Use the most commonly found key, which is 0x40044041.\nthehorde: Use The Horde's key, which is 0xC39D7088.\n<custom>: Set a custom key in hex format (e.g., 0x12345678).
dialog.template.tab.cgacomposite = CGA composite
dialog.template.composite = Composite mode on start
dialog.template.composite.tooltip = Enable composite mode on start (only for 'cga', 'pcjr', and 'tandy' machine types; 'auto' by default). 'auto' lets the program decide.
dialog.template.compositeera = Composite 'era'
dialog.template.compositeera.tooltip = Era of composite technology ('auto' by default). When 'auto', PCjr uses 'new', and CGA/Tandy use 'old'.
dialog.template.compositehue = Hue
dialog.template.compositehue.tooltip = Hue of the RGB palette (0 by default). For example, adjust until the sky is blue.
dialog.template.compositesaturation = Saturation
dialog.template.compositesaturation.tooltip = Intensity of colors, from washed out to vivid (100 by default)
dialog.template.compositecontrast = Contrast
dialog.template.compositecontrast.tooltip = Ratio between the dark and light area (100 by default)
dialog.template.compositebrightness = Brightness
dialog.template.compositebrightness.tooltip = Luminosity of the image, from dark to light (0 by default)
dialog.template.compositeconvergence = Convergence
dialog.template.compositeconvergence.tooltip = Convergence of subpixel elements, from blurry to sharp (0 by default)
dialog.template.tab.voodoo = Voodoo
dialog.template.voodooemu = Voodoo emulation
dialog.template.voodooemu.tooltip = Enable support for the 3dfx Voodoo card
dialog.template.voodoo3dfx = Voodoo emulation
dialog.template.voodoo3dfx.tooltip = Enable 3dfx Voodoo emulation (enabled by default)
dialog.template.voodoomem = Voodoo-RAM
dialog.template.voodoomem.tooltip = Specify VOODOO card memory size.\n'standard' 4MB card (2MB front buffer + 1x2MB texture unit)\n'max' 12MB card (4MB front buffer + 2x4MB texture units)
dialog.template.voodoomemsize.tooltip = Set the amount of video memory for 3dfx Voodoo graphics, either 4 or 12 MB.\nThe memory is used by the Frame Buffer Interface (FBI) and Texture Mapping Unit (TMU) as follows:\n4: 2 MB for the FBI and one TMU with 2 MB (default).\n12: 4 MB for the FBI and two TMUs, each with 4 MB.
dialog.template.voodoomaxmem = Voodoo max. memory
dialog.template.voodoomaxmem.tooltip = Whether to enable maximum memory size for the Voodoo card.\nIf set (on by default), the memory size will be 12MB (4MB front buffer + 2x4MB texture units).\nOtherwise, the memory size will be the standard 4MB (2MB front buffer + 1x2MB texture unit).
dialog.template.glide = Glide
dialog.template.glide.tooltip = Enable glide emulation
dialog.template.lfbglide = LFB-Access
dialog.template.lfbglide.tooltip = LFB access. OpenGlide does not support locking aux buffer, please use _noaux modes
dialog.template.splash3dfx = 3Dfx-Splashscreen
dialog.template.splash3dfx.tooltip = Show 3dfx splash screen (requires 3dfxSpl2.dll)
dialog.template.voodoomultithreading = Voodoo threads
dialog.template.voodoomultithreading.tooltip = Use threads to improve 3dfx Voodoo performance:\nauto: Use up to 8 threads based on available CPU cores (default).\n<value>: Set a specific number of threads between 1 and 16.\nNote: Tests show that frame rates increase up to 8 threads after which they level off or decrease, in general.
dialog.template.voodoobilinearfiltering = Voodoo bilinear filtering
dialog.template.voodoobilinearfiltering.tooltip = Use bilinear filtering to emulate the 3dfx Voodoo's texture smoothing effect (disabled by default).\nOnly suggested if you have a fast desktop-class CPU, as it can impact frame rates on slower systems.
dialog.template.tab.audio = Audio
dialog.template.silentmode = Stille-Modus
dialog.template.silentmode.tooltip = Der Soundmixer wird auf "aus" (mute) gesetzt. Der Sound wird jedoch trotzdem emuliert
dialog.template.samplerate = Samplerate
dialog.template.samplerate.tooltip = Die Samplerate des Soundmixers in Hertz. Wird bei einem Gerät eine höhere Samplerate als diese eingestellt, kann dies die Soundqualität vermindern
dialog.template.blocksize = Block-Größe
dialog.template.blocksize.tooltip = Die Block-Größe des Soundmixers. Größere Blöcke können bei Soundaussetztern helfen, aber es kann zu leichten Soundverzögerungen kommen
dialog.template.prebuffer = Prebuffer-Größe
dialog.template.prebuffer.tooltip = Größe des Soundpuffers in Millisekunden
dialog.template.mixercommand = Mixer-Befehle
dialog.template.mixercommand.tooltip = Set mixer channel volume levels
dialog.template.mutewheninactive = Mute when inactive
dialog.template.mutewheninactive.tooltip = Mute the sound when the window is inactive (disabled by default)
dialog.template.audiocrossfeed = Crossfeed
dialog.template.audiocrossfeed.tooltip = Enable crossfeed globally on all stereo channels for headphone listening
dialog.template.sampleaccurate = Sample accurate
dialog.template.sampleaccurate.tooltip = Enable sample accurate mixing, at the expense of some emulation performance.\nEnable this option for DOS games and demos that require such accuracy for correct Tandy/OPL output including digitized speech.\nThis option can also help eliminate minor errors in Gravis Ultrasound emulation that result in random echo/attenuation effects.
dialog.template.audioreverb = Reverb
dialog.template.audioreverb.tooltip = Enable reverb globally to add a sense of space to the sound
dialog.template.audionegotiate = Driver negotiate
dialog.template.audionegotiate.tooltip = Negotiate a possibly better 'blocksize' setting.\nEnable it if you're not getting audio or the sound is stuttering with your 'blocksize' setting.\nDisable it to force the manually set 'blocksize' value.
dialog.template.audiochorus = Chorus
dialog.template.audiochorus.tooltip = Enable chorus globally to add a sense of stereo movement to the sound
dialog.template.swapstereo = L/R-Kanäle tauschen
dialog.template.swapstereo.tooltip = Swaps the left and right stereo channels
dialog.template.audioleveling = Auto-leveling
dialog.template.audioleveling.tooltip = Enable the auto-leveling compressor on the master channel to prevent clipping of the audio output
dialog.template.tab.midi = Midi
dialog.template.mpu401 = MPU-401
dialog.template.mpu401.tooltip = Art des MPU-401, welches emuliert wird
dialog.template.mididevice = MIDI-Gerät
dialog.template.mididevice.tooltip = Gerät, welches die MIDI-Daten vom MPU-401 empfängt
dialog.template.midiconfig = Config-Wert
dialog.template.midiconfig.tooltip = Spezielle Einstellungen für den Gerätetreiber.\n Details finden sich in der DOSBox-Readme
dialog.template.midisamplerate = Synthesizer sample rate
dialog.template.midisamplerate.tooltip = Sample rate for MIDI synthesizer, if applicable
dialog.template.mpubase = MPU-401 base address
dialog.template.mpubase.tooltip = The IO address of the MPU-401.\nSet to 0 to use a default I/O address.\n300h to 330h are for use with IBM PC mode.\nC0D0h to F8D0h are for use with NEC PC-98 mode (MPU98).\n80D2h through 80DEh are for use with NEC PC-98 Sound Blaster 16 MPU-401 emulation.\nIf not assigned (0), 330h is the default for IBM PC and E0D0h is the default for PC-98.
dialog.template.mpuirq = MPU-401 IRQ
dialog.template.mpuirq.tooltip = MPU-401 IRQ. -1 to automatically choose.
dialog.template.rawmidioutput = Raw MIDI output
dialog.template.rawmidioutput.tooltip = Enable raw, unaltered MIDI output (disabled by default)
dialog.template.tab.fluidsynth = FluidSynth
dialog.template.fluidsynth.driver = Treiber
dialog.template.fluidsynth.driver.tooltip = Driver to use with FluidSynth, not needed under Windows. Available drivers depend on what FluidSynth was compiled with.
dialog.template.fluidsynth.soundfont = Soundfont
dialog.template.fluidsynth.soundfont.tooltip = Soundfont to use with FluidSynth. One must be specified.
dialog.template.fluidsynth.samplerate = Samplerate
dialog.template.fluidsynth.samplerate.tooltip = Sample rate to use with FluidSynth
dialog.template.fluidsynth.gain = Gain-Wert
dialog.template.fluidsynth.gain.tooltip = FluidSynth gain
dialog.template.fluidsynth.chorus = Chorus
dialog.template.fluidsynth.chorus.tooltip = Chorus effect: 'auto' (default), 'on', 'off', or custom values
dialog.template.fluidsynth.reverb = Reverb
dialog.template.fluidsynth.reverb.tooltip = Reverb effect: 'auto' (default), 'on', 'off', or custom values
dialog.template.fluidsynth.filter = Filter
dialog.template.fluidsynth.filter.tooltip = Filter for the FluidSynth audio output
dialog.template.tab.mt32 = Roland MT-32
dialog.template.mt32.model = Model
dialog.template.mt32.model.tooltip = The Roland MT-32/CM-32ML model to use. You must have the ROM files for the selected model available (see 'romdir').
dialog.template.mt32.dac = DAC-Type
dialog.template.mt32.dac.tooltip = MT-32 DAC input emulation mode\nNice = 0 - default, Produces samples at double the volume, without tricks. Higher quality than the real devices\nPure = 1, Produces samples that exactly match the bits output from the emulated LA32. Nicer overdrive characteristics than the DAC hacks (it simply clips samples within range). Much less likely to overdrive than any other mode. Half the volume of any of the other modes. Perfect for developers while debugging :)\nGENERATION1 = 2, Re-orders the LA32 output bits as in early generation MT-32s (according to Wikipedia).\nGENERATION2 = 3, Re-orders the LA32 output bits as in later generations (personally confirmed on my CM-32L - KG).
dialog.template.mt32.romdir = ROM-Ordner
dialog.template.mt32.romdir.tooltip = Name of the directory where MT-32 Control and PCM ROM files can be found. Emulation requires these files to work.
dialog.template.mt32.rate = Sample rate
dialog.template.mt32.rate.tooltip = Sample rate of MT-32 emulation
dialog.template.mt32.gain = Output gain
dialog.template.mt32.gain.tooltip = Output gain of MT-32 emulation in percent, 100 is the default value.
dialog.template.mt32.analog = Analogausgabe-Modus
dialog.template.mt32.analog.tooltip = MT-32 analogue output emulation mode.\nDigital = 0, Only digital path is emulated. The output samples correspond to the digital output signal appeared at the DAC entrance. Fastest mode.\nCoarse = 1, Coarse emulation of LPF circuit. High frequencies are boosted, sample rate remains unchanged. A bit better sounding but also a bit slower.\nAccurate = 2 - default, Finer emulation of LPF circuit. Output signal is upsampled to 48 kHz to allow emulation of audible mirror spectra above 16 kHz, which is passed through the LPF circuit without significant attenuation. Sounding is closer to the analog output from real hardware but also slower than the modes 0 and 1.\nOversampled = 3, Same as the default mode 2 but the output signal is 2x oversampled, i.e. the output sample rate is 96 kHz. Even slower than all the other modes but better retains highest frequencies while further resampled in DOSBox mixer.
dialog.template.mt32.chunk = Chunk-Größe
dialog.template.mt32.chunk.tooltip = Minimum milliseconds of data to render at once. Increasing this value reduces rendering overhead which may improve performance but also increases audio lag. Valid for rendering in separate thread only.
dialog.template.mt32.srcquality = SRC quality
dialog.template.mt32.srcquality.tooltip = MT-32 sample rate conversion quality. Value '0' is for the fastest conversion, value '3' provides for the best conversion quality. Default is 2.
dialog.template.mt32.prebuffer = Prebuffer-Größe
dialog.template.mt32.prebuffer.tooltip = How many milliseconds of data to render ahead. Increasing this value may help to avoid underruns but also increases audio lag. Cannot be set less than or equal to mt32.chunk value. Valid for rendering in separate thread only.
dialog.template.mt32.niceampramp = Nice Amp Ramp
dialog.template.mt32.niceampramp.tooltip = Toggles "Nice Amp Ramp" mode that improves amplitude ramp for sustaining instruments. Quick changes of volume or expression on a MIDI channel may result in amp jumps on real hardware. When "Nice Amp Ramp" mode is enabled, amp changes gradually instead. Otherwise, the emulation accuracy is preserved. Default is true.
dialog.template.mt32.partials = Maximale Partials
dialog.template.mt32.partials.tooltip = The maximum number of partials playing simultaneously
dialog.template.mt32.reverbmode = Reverb-Modus
dialog.template.mt32.reverbmode.tooltip = MT-32 reverb mode
dialog.template.mt32.reverboutputgain = Reverb output gain
dialog.template.mt32.reverboutputgain.tooltip = Reverb output gain of MT-32 emulation in percent, 100 is the default value.
dialog.template.mt32.reverbtime = Reverb-Decay (Hallzeit)
dialog.template.mt32.reverbtime.tooltip = MT-32 reverb decaying time
dialog.template.mt32.reverblevel = Reverb-Level
dialog.template.mt32.reverblevel.tooltip = MT-32 reverb level
dialog.template.mt32.filter = Filter
dialog.template.mt32.filter.tooltip = Filter for the Roland MT-32/CM-32L audio output
dialog.template.mt32.swapstereo.tooltip = Reverse stereo channels for MT-32 output
dialog.template.mt32.multithread = Multithreading
dialog.template.mt32.multithread.tooltip = MT-32 rendering in separate thread
dialog.template.mt32.verboselogging = Debug-Protokollierung
dialog.template.mt32.verboselogging.tooltip = MT-32 debug logging
dialog.template.tab.soundblaster = Sound Blaster
dialog.template.sbtype = Typ
dialog.template.sbtype.tooltip = Einstellung des Sound Blaster-Typs
dialog.template.sbaddress = I/O-Adresse
dialog.template.sbaddress.tooltip = I/O-Adresse
dialog.template.sboplrate = OPL-Rate
dialog.template.sboplrate.tooltip = Samplerate der OPL Music Emulation. Es sollte der Wert "49716" für höchste Soundqualität eingetragen werden. (Die Samplerate des Soundmixers unter "Allgemein" sollte denselben Wert haben)
dialog.template.sbirq = IRQ
dialog.template.sbirq.tooltip = Nummer der Interrupt Request Line (IRQ)
dialog.template.sboplmode = OPL-Modus
dialog.template.sboplmode.tooltip = Art der OPL-Emulation. Bei "auto" wird der Modus durch den Sound Blaster-Typ bestimmt. Alle OPL-Modi sind adlib-kompatibel, ausgenommen "cms"
dialog.template.sbdma = DMA
dialog.template.sbdma.tooltip = Nummer des Direct Memory Access-Kanals (DMA)
dialog.template.sboplemu = OPL-Emulation
dialog.template.sboplemu.tooltip = Provider für die OPL-Emulation. Der Wert "compat" kann in bessere Soundqualität resultieren (auch "OPL-Rate" beachten)
dialog.template.sbhdma = High DMA
dialog.template.sbhdma.tooltip = Nummer des High Direct Memory Access-Kanals (High DMA)
dialog.template.mixer = Mixer
dialog.template.mixer.tooltip = Erlaubt es dem Sound Blaster-Soundmixer, den DOSBox-Soundmixer zu ändern
dialog.template.sbenv = BLASTER env. var
dialog.template.sbenv.tooltip = Whether or not to set the BLASTER environment variable automatically at startup
dialog.template.sbwarmup = Warmup
dialog.template.sbwarmup.tooltip = Silence initial DMA audio after card power-on, in milliseconds (100 by default).\nThis mitigates pops heard when starting many SB-based games.\nReduce this if you notice intial playback is missing audio.
dialog.template.sbenablespeaker = Enable speaker
dialog.template.sbenablespeaker.tooltip = Start the DOS virtual machine with the Sound Blaster speaker enabled.\nSound Blaster Pro and older cards have a speaker disable/enable command. Normally the card boots up with the speaker disabled.\nIf a DOS game or demo attempts to play without enabling the speaker, set this option to true to compensate.\nThis setting has no meaning if emulating a Sound Blaster 16 card.
dialog.template.fmstrength = FM-Stärke
dialog.template.fmstrength.tooltip = Strength of the FM playback volume in percent, in relation to PCM playback volume. Default is 150.
dialog.template.cms = Enable CMS
dialog.template.cms.tooltip = Enable CMS emulation.\noff: Disable CMS emulation (except when the Game Blaster is selected).\non: Enable CMS emulation on Sound Blaster 1 and 2.\nauto: Auto-enable CMS emulation for Sound Blaster 1 and Game Blaster.
dialog.template.oplremovedcbias = Remove OPL DC bias
dialog.template.oplremovedcbias.tooltip = Remove DC bias from the OPL output. This should only be used as a last resort to fix popping\nin games that play PCM audio using the OPL synthesiser on a Sound Blaster or AdLib card, such as in:\nGolden Eagle (1991), Wizardry 6 (1990), and Wizardry 7 (1992).
dialog.template.goldplay = Goldplay
dialog.template.goldplay.tooltip = Enable goldplay emulation
dialog.template.sboplfadeout = OPL fade out
dialog.template.sboplfadeout.tooltip = Fade out the OPL synth output after the last IO port write
dialog.template.sbfilter = Filter
dialog.template.sbfilter.tooltip = Type of filter to emulate for the Sound Blaster digital sound output
dialog.template.sboplfilter = OPL filter
dialog.template.sboplfilter.tooltip = Type of filter to emulate for the Sound Blaster OPL output
dialog.template.sbforcefilter = Force filter
dialog.template.sbforcefilter.tooltip = Force the Sound Blaster Pro 2 filter to be always on.\nOther Sound Blaster models don't allow toggling the filter in software.
dialog.template.sbcmsfilter = CMS filter
dialog.template.sbcmsfilter.tooltip = Type of filter to emulate for the Sound Blaster CMS output
dialog.template.sblistentorecordingsource = Listen to recording source
dialog.template.sblistentorecordingsource.tooltip = When the guest records audio from the Sound Blaster card, send the input source to the speakers as well so it can be heard.
dialog.template.sbretrowavebus = Retrowave bus
dialog.template.sbretrowavebus.tooltip = Bus of the Retrowave series board. SPI is only supported on Linux.
dialog.template.sbrecordingsource = Audio recording source
dialog.template.sbrecordingsource.tooltip = Audio source to use when guest is recording audio. At this time only generated audio sources are available.
dialog.template.retrowaveport = Retrowave port
dialog.template.retrowaveport.tooltip = Serial port of the Retrowave series board
dialog.template.sboplport = OPL2 Audio Board port
dialog.template.sboplport.tooltip = Serial port of the OPL2 Audio Board when oplemu=opl2board, opl2mode will become 'opl2' automatically.
dialog.template.sbhardwarebase = Address real Sound Blaster
dialog.template.sbhardwarebase.tooltip = Base address of the real hardware Sound Blaster
dialog.template.tab.gravisultrasound = Gravis Ultrasound
dialog.template.enablegus = Aktivieren
dialog.template.enablegus.tooltip = Unterstützung für Gravis Ultrasound Emulation
dialog.template.gusrate = Samplerate
dialog.template.gusrate.tooltip = Samplerate der Gravis Ultrasound Emulation in Hertz
dialog.template.gusaddress = I/O-Adresse
dialog.template.gusaddress.tooltip = I/O-Adresse
dialog.template.gusirq1 = IRQ1
dialog.template.gusirq1.tooltip = Nummer der Interrupt Request Line (IRQ)
dialog.template.gusirq2 = IRQ2
dialog.template.gusdma1 = DMA1
dialog.template.gusdma1.tooltip = Nummer des Direct Memory Access-Kanals (DMA)
dialog.template.gusdma2 = DMA2
dialog.template.ultradir = ULTRADIR-Pfad
dialog.template.ultradir.tooltip = Pfad zum Gravis Ultrasound Ordner. In diesem Ordner sollte sich ein MIDI-Ordner befinden, in welchem sich die Patch-Dateien für die GUS-Wiedergabe befinden.\nPatch-Sets für Timidity sollten funktionieren
dialog.template.gustype = GUS type
dialog.template.gustype.tooltip = Type of Gravis Ultrasound to emulate.\nclassic: Original Gravis Ultrasound chipset\nclassic37: Original Gravis Ultrasound with ICS Mixer (rev 3.7)\nmax: Gravis Ultrasound MAX emulation (with CS4231 codec)\ninterwave: Gravis Ultrasound Plug & Play (interwave)
dialog.template.gusmemsize = GUS RAM size
dialog.template.gusmemsize.tooltip = Amount of RAM on the Gravis Ultrasound in KB. Set to -1 for default.
dialog.template.gusmastervolume = GUS volume
dialog.template.gusmastervolume.tooltip = Master Gravis Ultrasound GF1 volume, in decibels.\nReducing the master volume can help with games or demoscene productions\nwhere the music is too loud and clipping.
dialog.template.gusglobalregisterreadalias = GUS register alias
dialog.template.gusglobalregisterreadalias.tooltip = If true, all GUS global registers have a read alias at N and N+0x80.\nIf false, only the voice registers 0x0-0xF have a read alias at 0x80-0x8F as officially documented.\nIf auto, automatically choose based on other settings such as GUS type.\nThis setting may be needed for DOS demoscene entries that assume aliasing behavior such as Out of Control by Contract.
dialog.template.tab.pcspeaker = PC Speaker
dialog.template.enablepcspeaker = Aktivieren
dialog.template.enablepcspeaker.tooltip = Aktiviert die Emulation des PC-Speakers
dialog.template.pcrate = Samplerate
dialog.template.pcrate.tooltip = Samplerate des PC-Speakers in Hertz
dialog.template.pcspeakerfilter = Filter
dialog.template.pcspeakerfilter.tooltip = Filter for the PC speaker output
dialog.template.tab.tandy = Tandy
dialog.template.enabletandy = Aktivieren
dialog.template.enabletandy.tooltip = Tandy Sound System Emulation. Bei "auto" funktioniert die Emulation nur, wenn im Abschnitt "Rechner" der Wert "Tandy" ausgewählt wurde
dialog.template.tandyrate = Samplerate
dialog.template.tandyrate.tooltip = Samplerate der Tandy 3-Voice Emulation in Hertz
dialog.template.tandyfilter = Filter
dialog.template.tandyfilter.tooltip = Filter for the Tandy synth output
dialog.template.tandydacfilter = DAC filter
dialog.template.tandydacfilter.tooltip = Filter for the Tandy DAC output
dialog.template.tandyfadeout = Fadeout
dialog.template.tandyfadeout.tooltip = Fade out the Tandy synth output after the last IO port write
dialog.template.tab.ps1 = IBM PS/1
dialog.template.ps1enable = Aktivieren
dialog.template.ps1enable.tooltip = Enable IBM PS/1 Audio emulation (disabled by default)
dialog.template.ps1rate = Samplerate
dialog.template.ps1rate.tooltip = Sample rate of the PS1 audio emulation
dialog.template.ps1filter = PS/1 filter
dialog.template.ps1filter.tooltip = Filter for the PS/1 Audio synth output
dialog.template.ps1dacfilter = PS/1 DAC filter
dialog.template.ps1dacfilter.tooltip = Filter for the PS/1 Audio DAC output
dialog.template.tab.parallelportdac = Parallel port DAC
dialog.template.enablesoundsource = Disney Sound Source aktivieren
dialog.template.enablesoundsource.tooltip = Disney Sound Source Emulation (Covox Voice Master und Speech Thing kompatibel)
dialog.template.lptdac = LPT DAC
dialog.template.lptdac.tooltip = Type of DAC plugged into the parallel port:\ndisney: Disney Sound Source.\ncovox: Covox Speech Thing.\nston1: Stereo-on-1 DAC, in stereo up to 30 kHz.\nnone/off: Don't use a parallel port DAC (default)
dialog.template.lptdacfilter = LPT DAC filter
dialog.template.lptdacfilter.tooltip = Filter for the LPT DAC audio device(s)
dialog.template.tab.imfc = IBM Music Feature Card
dialog.template.imfcenable = Aktivieren
dialog.template.imfcenable.tooltip = Enable the IBM Music Feature Card (disabled by default)
dialog.template.imfcbase = I/O-Adresse
dialog.template.imfcbase.tooltip = The IO base address of the IBM Music Feature Card (2A20 by default)
dialog.template.imfcirq = IRQ
dialog.template.imfcirq.tooltip = The IRQ number of the IBM Music Feature Card (3 by default)
dialog.template.imfcfilter = Ausgabe-Filter
dialog.template.imfcfilter.tooltip = Filter for the IBM Music Feature Card output:\non: Filter the output (default).\noff: Don't filter the output.\n<custom>: Custom filter definition; see 'sb_filter' for details.
dialog.template.tab.innova = Innovation SSI-2001
dialog.template.innovaenable = Aktivieren
dialog.template.innovaenable.tooltip = Enable the Innovation SSI-2001 emulation
dialog.template.innovamodel = SSI-2001 model
dialog.template.innovamodel.tooltip = Model of chip to emulate in the Innovation SSI-2001 card:\nauto: Use the 6581 chip\n6581: The original chip, known for its bassy and rich character\n8580: A later revision that more closely matched the SID specification. It fixed the 6581's DC bias and is less prone to distortion.\nnone: Disable the card (default)
dialog.template.innovarate = Samplerate
dialog.template.innovarate.tooltip = Sample rate of Innovation SSI-2001 emulation
dialog.template.innovaport = SID port
dialog.template.innovaport.tooltip = The IO port address of the Innovation SSI-2001 (280 by default)
dialog.template.innovaclock = SID clock freq.
dialog.template.innovaclock.tooltip = The SID chip's clock frequency, which is jumperable on reproduction cards
dialog.template.innovaquality = Qualitätslevel
dialog.template.innovaquality.tooltip = Set SID emulation quality level
dialog.template.innovafilter = Filter
dialog.template.innovafilter.tooltip = Filter for the Innovation audio output
dialog.template.innova6581 = 6581 filter
dialog.template.innova6581.tooltip = Adjusts the 6581's filtering strength as a percentage from 0 to 100 (50 by default)
dialog.template.innova8580 = 8580 filter
dialog.template.innova8580.tooltip = Adjusts the 8580's filtering strength as a percentage from 0 to 100 (50 by default)
dialog.template.tab.peripherals = Peripherals
dialog.template.tab.keyboard = Keyboard
dialog.template.usescancodes = Scancodes verwenden
dialog.template.usescancodes.tooltip = Die Verwendung von Symboltasten wird unterbunden. Funktioniert nicht mit allen Betriebssystemen.
dialog.template.mapperfile = Keymapper-Datei
dialog.template.mapperfile.tooltip = Datei, in der die Mapper-Belegungen gespeichert sind
dialog.template.keyboardlayout = Keyboard-Layout
dialog.template.keyboardlayout.tooltip = Sprachcode des Tastaturlayouts, "auto" oder "none"
dialog.template.keybcommand = Keyb-Befehle
dialog.template.keybcommand.tooltip = Set the keyboard layout using [keyboardlayoutcode [codepage [codepagefile]]]
dialog.template.controllertype = Controller type
dialog.template.controllertype.tooltip = Type of keyboard controller (and keyboard) attached.\nauto: Automatically pick according to machine type\nat: AT (PS/2) type keyboard\nxt: IBM PC/XT type keyboard\npcjr: IBM PCjr type keyboard (only if machine=pcjr)\npc98: PC-98 keyboard emulation (only if machine=pc98)
dialog.template.mappersendkey = Mapper sendkey
dialog.template.mappersendkey.tooltip = Select the key the mapper SendKey function will send
dialog.template.customcodepage = Custom code page
dialog.template.customcodepage.tooltip = Set a custom code page for CHCP command and specify a SBCS code page file, following the standard SBCS code page format.\nExamples of SBCS code pages are available from the Unicode Consortium website: https://www.unicode.org/Public/MAPPINGS/VENDORS/MICSFT/PC/
dialog.template.ime = IME
dialog.template.ime.tooltip = Enables support for the system input methods (IME) for inputting characters in Windows and Linux builds.\nIf set to auto, this feature is only enabled if DOSBox-X starts with a Chinese/Japanese/Korean code page.
dialog.template.tab.mouse = Mouse
dialog.template.autolock = Automatisches Einfangen
dialog.template.autolock.tooltip = Die Maus wird "gefangen", wenn im DOSBox-Fenster geklickt wird
dialog.template.sensitivity = Empfindlichkeit
dialog.template.sensitivity.tooltip = Mausempfindlichkeit
dialog.template.mouseemu = Mouse emulation
dialog.template.mouseemu.tooltip = When is mouse emulated ?\nintegration: when not locked\nlocked: when locked\nalways: every time\nnever: at no time\nIf disabled, the mouse position in DOSBox-X is exactly where the host OS reports it.\nWhen using a high DPI mouse, the emulation of mouse movement can noticeably\nreduce the sensitiveness of your device, i.e. the mouse is slower but more precise.
dialog.template.mousecapture = Mouse capture behaviour
dialog.template.mousecapture.tooltip = Set the mouse capture behaviour:\nonclick: Capture the mouse when clicking any mouse button in the window (default)\nonstart: Capture the mouse immediately on start. Might not work correctly on some host operating systems\nseamless: Let the mouse move seamlessly between the DOSBox window and the rest of the desktop; captures only with middle-click or hotkey.\nSeamless mouse does not work correctly with all the games. Windows 3.1x can be made compatible with a custom mouse driver.\nnomouse: Hide the mouse and don't send mouse input to the game. For touch-screen control, use 'seamless'.
dialog.template.middleunlock = Middle button unlock
dialog.template.middleunlock.tooltip = Whether you can press the middle mouse button to unlock the mouse when the mouse has been locked.\nIf set to "manual", it works only with "autolock=false"; if set to "auto", it works only with "autolock=true".
dialog.template.mousemiddlerelease = Middle-click release
dialog.template.mousemiddlerelease.tooltip = Release the captured mouse by middle-clicking, and also capture it in seamless mode (enabled by default)
dialog.template.autolockfeedback = Autolock feedback
dialog.template.autolockfeedback.tooltip = Autolock status feedback type, i.e. visual, auditive, none
dialog.template.usesystemcursor = Use system cursor
dialog.template.usesystemcursor.tooltip = Use the mouse cursor of the host system instead of drawing a DOS mouse cursor.\nActivated when the mouse is not locked.
dialog.template.int33 = INT33
dialog.template.int33.tooltip = Enable INT 33H for mouse support
dialog.template.aux8042 = 8042 Aux. port
dialog.template.aux8042.tooltip = Enable emulation of the 8042 auxiliary port. PS/2 mouse emulation requires this to be enabled.\nYou should enable this if you will be running Windows ME or any other OS\nthat does not use the BIOS to receive mouse events.
dialog.template.mousevmware = VMware mouse interface
dialog.template.mousevmware.tooltip = VMware mouse interface (enabled by default). Fully compatible only with experimental 3rd party Windows 3.1x driver.\nNote: Requires PS/2 mouse to be enabled.
dialog.template.mousevirtualbox = VirtualBox mouse interface
dialog.template.mousevirtualbox.tooltip = VirtualBox mouse interface (enabled by default). Fully compatible only with 3rd party Windows 3.1x driver.\nNote: Requires PS/2 mouse to be enabled.
dialog.template.mousecommodel = COM mouse model
dialog.template.mousecommodel.tooltip = COM (serial) port default mouse model:\n2button: 2 buttons, Microsoft mouse.\n3button: 3 buttons, Logitech mouse; mostly compatible with Microsoft mouse.\nwheel: 3 buttons + wheel; mostly compatible with Microsoft mouse.\nmsm: 3 buttons, Mouse Systems mouse; NOT compatible with Microsoft mouse.\n2button+msm: Automatic choice between '2button' and 'msm'.\n3button+msm: Automatic choice between '3button' and 'msm'.\nwheel+msm: Automatic choice between 'wheel' and 'msm' (default).\nNote: Enable COM port mice in the [serial] section.
dialog.template.mouseps2model = PS/2 mouse model
dialog.template.mouseps2model.tooltip = PS/2 AUX port mouse model:\nstandard: 3 buttons, standard PS/2 mouse.\nintellimouse: 3 buttons + wheel, Microsoft IntelliMouse.\nexplorer: 5 buttons + wheel, Microsoft IntelliMouse Explorer (default).\nnone: no PS/2 mouse emulated.
dialog.template.mousedosdriver = DOS mouse driver
dialog.template.mousedosdriver.tooltip = Enable built-in DOS mouse driver (enabled by default). Notes:\n- Disable if you intend to use original MOUSE.COM driver in emulated DOS.\n- When guest OS is booted, built-in driver gets disabled automatically.
dialog.template.auxdevice = PS/2-Typ
dialog.template.auxdevice.tooltip = Type of PS/2 mouse attached to the AUX port
dialog.template.mouserawinput = Raw mouse input
dialog.template.mouserawinput.tooltip = Enable to bypass your operating system's mouse acceleration and sensitivity settings (enabled by default).\nWorks in fullscreen or when the mouse is captured in windowed mode.
dialog.template.mouseimmediate = Mouse immediate
dialog.template.mouseimmediate.tooltip = Update mouse movement counters immediately, without waiting for interrupt (disabled by default). May improve gameplay, might cause compatibility issues.
dialog.template.mousemultidisplayaware = Multi-display mouse behaviour
dialog.template.mousemultidisplayaware.tooltip = Allow seamless mouse behavior and mouse pointer release to work in fullscreen mode on systems with more than one display (enabled by default).\nNote: You should disable this if it incorrectly detects multiple displays when only one should actually be used. This might happen if you are\nusing mirrored display mode or using an AV receiver's HDMI input for audio-only listening.
dialog.template.mousereportrate = Reporting rate
dialog.template.mousereportrate.tooltip = Mouse reporting rate, or 0 for auto. This affects how often mouse events are reported to the guest through the mouse interrupt.\nSome games including CyClone need a lower reporting rate to function correctly. Auto mode allows the guest to change the report rate through the PS/2 mouse emulation.\nThis option does not affect any DOS game that uses polling through INT 33h to detect mouse movement.
dialog.template.mousewheelkey = Wheel to key
dialog.template.mousewheelkey.tooltip = Convert mouse wheel movements into keyboard presses such as arrow keys.\n0: disabled; 1: up/down arrows; 2: left/right arrows; 3: PgUp/PgDn keys.\n4: Ctrl+up/down arrows; 5: Ctrl+left/right arrows; 6: Ctrl+PgUp/PgDn keys.\n7: Ctrl+W/Z, as supported by text editors like WordStar and MS-DOS EDIT.\nPutting a minus sign in front will disable the conversion for guest systems.
dialog.template.tab.joystick = Joystick
dialog.template.joysticktype = Typ
dialog.template.joysticktype.tooltip = Joystick-Typ, welche emuliert wird\: "auto" (default), "none", "2axis" (unterstützt werden bis zu zwei Joysticks),\"n4axis" (unterstützt einen Joystick, erster wird benutzt), "4axis_2" (unterstützt einen Joystick, zweiter wird benutzt,\"nfcs" (Thrustmaster), "ch" (CH-Flightstick).\n"none" Joystick-Emulation wird deaktiviert.\n"auto" wählt die Emulation basierend auf evtl. vorhandenen Joystick(s).
dialog.template.timedemulation = Timed emulation
dialog.template.timedemulation.tooltip = Schalte getimte Intervalle für die Achsen ein ("false" ist die alte Einstellung)
dialog.template.autofire = Autofeuer
dialog.template.autofire.tooltip = Aktiviert Dauerfeuer, wenn Feuerknopf gedrückt wird
dialog.template.swap34 = Achsen 3 && 4 tauschen
dialog.template.swap34.tooltip = Tauscht die dritte und vierte Achse (wird für manche Joysticks benötigt)
dialog.template.buttonwrapping = Button wrapping
dialog.template.buttonwrapping.tooltip = Aktiviert "button wrapping" für die Anzahl emulierter Joystick-Knöpfe
dialog.template.calibratex = X-axis calibration
dialog.template.calibratex.tooltip = Apply X-axis calibration parameters from the hotkeys
dialog.template.calibratey = Y-axis calibration
dialog.template.calibratey.tooltip = Apply Y-axis calibration parameters from the hotkeys
dialog.template.calibratehotkeys = Realtime calibration
dialog.template.calibratehotkeys.tooltip = Enable hotkeys to allow realtime calibration of the joystick's X and Y axes
dialog.template.deadzone = Deadzone
dialog.template.deadzone.tooltip = Prozentualer Anteil der zu ignorierenden Bewegungseingaben. Bei einem Wert "100"  verhält sich der analoge Controller-Stick wie ein digitaler Stick
dialog.template.circularinput = Circular input
dialog.template.circularinput.tooltip = Enable translation of circular input to square output. Try enabling this if your left analog stick can only move in a circle
dialog.template.joydeadzone = Deadzone joystick {0,number,integer} axis {1,number,integer}{2}
dialog.template.tab.printer = Printer
dialog.template.printerenable = Aktivieren
dialog.template.printerenable.tooltip = Enable printer emulation
dialog.template.dongle = Dongle
dialog.template.dongle.tooltip = Enable dongle
dialog.template.printoutput = Output method
dialog.template.printoutput.tooltip = Output method for finished pages:\npng: Creates PNG images (default)\nps: Creates PostScript\nbmp: Creates BMP images (very huge files, not recommended)\nprinter: Send to an actual printer in Windows (specify a printer, or Print dialog will appear)
dialog.template.printerdevice = Device
dialog.template.printerdevice.tooltip = Specify the Windows printer device to use. You can see the list of devices from the Help menu ('List printer devices')\nor the Status Window. Then make your choice and put either the printer device number (e.g. 2) or your printer name (e.g. Microsoft Print to PDF).\nLeaving it empty will show the Windows Print dialog (or '-' for showing once).
dialog.template.printerwidth = Papierbreite
dialog.template.printerwidth.tooltip = Width of paper in 1/10 inch (default 85 = 8.5'')
dialog.template.printerdpi = DPI-Auflösung
dialog.template.printerdpi.tooltip = Resolution of printer (default 360)
dialog.template.printerheight = Papierhöhe
dialog.template.printerheight.tooltip = Height of paper in 1/10 inch (default 110 = 11.0'')
dialog.template.printertimeout = Eject timeout
dialog.template.printertimeout.tooltip = If nonzero: the time in milliseconds the page will be ejected automatically after when no more data arrives at the printer
dialog.template.printerdocpath = Dokument-Pfad
dialog.template.printerdocpath.tooltip = The path (directory) where the output files are stored
dialog.template.printeropenwith = Open with
dialog.template.printeropenwith.tooltip = Start the specified program to open the output file
dialog.template.printerfontpath = Font path
dialog.template.printerfontpath.tooltip = The path (directory) where the printer fonts (courier.ttf, ocra.ttf, roman.ttf, sansserif.ttf, script.ttf) are located
dialog.template.printeropenerror = Open error
dialog.template.printeropenerror.tooltip = Start the specified program to open the output file if an error had occurred
dialog.template.multipage = Combine pages
dialog.template.multipage.tooltip = Adds all pages to one PostScript file or printer job until CTRL-F2 is pressed
dialog.template.shellhide = Hide shell
dialog.template.shellhide.tooltip = If set, the command window will be hidden for openwith/openerror options on the Windows platform
dialog.template.parallel1 = Parallel 1
dialog.template.parallel1.tooltip = Set type of device connected to the parallel (LPT) port. Can be:\nreallpt (direct parallel port passthrough),\nfile (records data to a file or passes it to a device),\nprinter (virtual dot-matrix printer, see [printer] section)\ndisney (attach Disney Sound Source emulation to this port)\nAdditional parameters must be in the same line in the form of parameter:value.
dialog.template.parallel2 = Parallel 2
dialog.template.parallel3 = Parallel 3
dialog.template.parallel4 = Parallel 4
dialog.template.parallel5 = Parallel 5
dialog.template.parallel6 = Parallel 6
dialog.template.parallel7 = Parallel 7
dialog.template.parallel8 = Parallel 8
dialog.template.parallel9 = Parallel 9
dialog.template.printdbcs = Double-byte characters
dialog.template.printdbcs.tooltip = Allows DOSBox-X to print Chinese/Japanese/Korean DBCS (double-byte) characters when these code pages are active.\nIf set to auto (default), this is enabled only for the TrueType font (TTF) output with the DBCS support enabled.\nOnly applicable when using a DBCS code page (932: Japanese, 936: Simplified Chinese; 949: Korean; 950: Traditional Chinese).
dialog.template.tab.network = Network
dialog.template.networkredirector = Network redirector
dialog.template.networkredirector.tooltip = Report DOS network redirector as resident. This will allow the host name to be returned unless the secure mode is enabled.\nYou can also directly access UNC network paths in the form \\MACHINE\SHARE even if they are not mounted as drives on Windows systems.\nSet either "ipx=true" in [ipx] section or "ne2000=true" in [ne2000] section for a full network redirector environment.
dialog.template.pcaprealnic = Real NIC
dialog.template.pcaprealnic.tooltip = Specifies which of your host network interfaces is used for pcap.\nWrite 'list' here to see the list of devices from the Help menu ('List network interfaces') or from the Status Window.\nThen make your choice and put either the interface number (e.g. 2) or a part of your adapters name (e.g. VIA here).
dialog.template.pcaptimeout = Read timeout
dialog.template.pcaptimeout.tooltip = Specifies the read timeout for the device in milliseconds for the pcap backend, or the default value will be used.
dialog.template.slirpnetwork = IPv4 network
dialog.template.slirpnetwork.tooltip = The IPv4 network the guest and host services are on
dialog.template.slirpnetmask = IPv4 netmask
dialog.template.slirpnetmask.tooltip = The netmask for the IPv4 network
dialog.template.slirphost = Guest address
dialog.template.slirphost.tooltip = The address of the guest on the IPv4 network
dialog.template.slirpnameserver = Nameserver address
dialog.template.slirpnameserver.tooltip = The address of the nameserver service provided by the host on the IPv4 network
dialog.template.slirpdhcpstart = DHCP start address
dialog.template.slirpdhcpstart.tooltip = The start address used for DHCP by the host services on the IPv4 network
dialog.template.tab.ipx = IPX
dialog.template.enableipx = IPX aktivieren
dialog.template.enableipx.tooltip = IPX durch UDP/IP Emulation
dialog.template.ipxnetcommand = IPXNET-Befehle
dialog.template.tab.modem = Modem
dialog.template.serial1 = Serial 1
dialog.template.serial.tooltip = Art des Gerätes, welches am COM-Port angeschlossen ist \: "disabled", "dummy", "modem", "nullmodem", "directserial".\nZusätzliche Parameter müssen in der gleichen Zeile wie der Parameter stehen.\nFür directserial\: realport (benötigt), rxdelay (optional). (realport\:COM1 realport\:ttyS0).\nFür modem\: listenport (optional).\nFür nullmodem\: server, rxdelay, txdelay, telnet, usedtr, transparent, port, inhsocket (alle optional).\nBeispiel\: modem listenport\:5000
dialog.template.serial2 = Serial 2
dialog.template.serial3 = Serial 3
dialog.template.serial4 = Serial 4
dialog.template.serial5 = Serial 5
dialog.template.serial6 = Serial 6
dialog.template.serial7 = Serial 7
dialog.template.serial8 = Serial 8
dialog.template.serial9 = Serial 9
dialog.template.serialphonebook = Phonebook
dialog.template.serialphonebook.tooltip = File used to map fake phone numbers to addresses
dialog.template.tab.ne2000 = NE2000
dialog.template.ne2000enable = Aktivieren
dialog.template.ne2000enable.tooltip = Enable emulation of a Novell NE2000 network card
dialog.template.ne2000backend = Backend
dialog.template.ne2000backend.tooltip = The backend (either pcap or slirp is supported) used for the NE2000 Ethernet emulation.\nIf set to "auto", then "slirp" is selected when available, otherwise "pcap" is selected when available.\nNE2000 Ethernet emulation will be disabled if no backend is available (or the specified backend if unavailable).
dialog.template.ne2000base = I/O-Adresse
dialog.template.ne2000base.tooltip = Base address of the NE2000 card (300 by default)
dialog.template.ne2000irq = IRQ
dialog.template.ne2000irq.tooltip = The interrupt used by the NE2000 card (3 by default)
dialog.template.ne2000macaddress = MAC-Adresse
dialog.template.ne2000macaddress.tooltip = The MAC address of the NE2000 card ('AC:DE:48:88:99:AA' by default)
dialog.template.ne2000udpforward = Forward UDP ports
dialog.template.ne2000udpforward.tooltip = Forward one or more UDP ports from the host into the DOS guest
dialog.template.ne2000tcpforward = Forward TCP ports
dialog.template.ne2000tcpforward.tooltip = Forward one or more TCP ports from the host into the DOS guest
dialog.template.required.title = Es muss noch ein Titel für diese Vorlage angegeben werden!
dialog.template.required.dosboxassociation = Es muss noch angegeben werden, was mit der ausgewählten DOSBox-Version passieren soll:\n\n(1) Zuordnen der ausgewählten DOSBox-Version zum aktuellen Profil (aktuelle Einstellungen bleiben vollständig erhalten, auch wenn diese von den Standardeinstellungen der ausgewählten DOSBox-Version abweichen),\n\n(2) Übernehmen der ausgewählten DOSBox-Version in das aktuelle Profil (aktuelle Einstellungen bleiben erhalten, aber von den Standardeinstellungen der ausgewählten DOSBox-Version abweichende Einstellungen werden mit den Standardeinstellungen der ausgewählten DOSBox-Version überschrieben) oder \n\n(3) Zurücksetzen der aktuellen VEinstellungen auf die Standardeinstellungen der ausgewählten DOSBox-Version (aktuelle Einstellungen werden vollständig verworfen)
dialog.template.notice.noloadnochanges = Die Einstellungen konnten nicht geladen, da nichts verändert wurde!
dialog.template.notice.invalidmounts.overlaynobasedrive = Base mount is missing for an overlay mount.
dialog.template.notice.invalidmounts.overlaymixedpaths = Mixing absolute and relative paths for an overlay mount and its base is invalid.
dialog.template.notice.invalidmounts.overlaypathsequal = Base mount path is equal to an overlay mount path, which is invalid.
dialog.template.notice.invalidmounts.ignore = Ignore this issue and continue anyway?

# mixer volume dialog
dialog.mixer.title = Soundmixer-Lautstärkeeinstellung
dialog.mixer.master = Master-Lautstärke
dialog.mixer.spkr = PC-Speaker
dialog.mixer.sb = Sound Blaster
dialog.mixer.gus = Gravis Ultrasound
dialog.mixer.fm = FM
dialog.mixer.disney = Disney Sound Source
dialog.mixer.cdaudio = CD-Audio
dialog.mixer.leftchannelvolume = L:{0,number,integer}%
dialog.mixer.rightchannelvolume = R:{0,number,integer}%
dialog.mixer.lockbalance = Balance sperren

# native custom command dialog
dialog.nativecommand.title.add = Nativen Befehl hinzufügen
dialog.nativecommand.title.edit = Nativen Befehl bearbeiten
dialog.nativecommand.tab.info = Info
dialog.nativecommand.command = Ausführbare Programmdatei
dialog.nativecommand.parameters = Parameter
dialog.nativecommand.cwd = Arbeitsordner
dialog.nativecommand.waitfor = Warten auf Abschluss der Befehlsausführung
dialog.nativecommand.required.command = Es muss eine ausführbare Datei angegeben werden!
dialog.nativecommand.required.cwd = Es muss ein Arbeitsordner angegeben werden!

# mount dialog
dialog.mount.title.add = Mount-Punkt hinzufügen
dialog.mount.title.edit = Mount-Punkt bearbeiten
dialog.mount.driveletter = Laufwerksbuchstabe
dialog.mount.mountdir = Ordner mounten
dialog.mount.mountdiras = als
dialog.mount.drivelabel = Name
dialog.mount.lowlevelcdsupport = Low-Level CD-ROM Unterstützung
dialog.mount.usecd = Nutze CD
dialog.mount.freesize = Freier Speicher
dialog.mount.kb = KB
dialog.mount.mb = MB
dialog.mount.mountimages = Image(s) mounten
dialog.mount.mountzipas = als
dialog.mount.imgmountfs = Dateisystem
dialog.mount.imgmountsize = Imagegröße
dialog.mount.mountzip = Zip-Datei mounten
dialog.mount.zipfile = Zip-Datei
dialog.mount.writedirectory = Schreiben
dialog.mount.required.imgsize = Die Imagegröße muss festgelegt werden (bytes per sector, sectors per track, heads, cylinders)!
dialog.mount.required.path = Ein Mount-Pfad muss angegeben werden!
dialog.mount.required.image = Mindestens ein Mount-Image wird benötigt!
dialog.mount.required.zip = Eine Zip-Datei muss angegeben werden, die gemounted werden soll!

# imgsize specification dialog
dialog.imgsize.title = Imagegröße festlegen
dialog.imgsize.params = Parameter
dialog.imgsize.bytespersector = Bytes pro Sektor
dialog.imgsize.sectorspertrack = Sektoren pro Track
dialog.imgsize.heads = Heads
dialog.imgsize.cylinders = Cylinders
dialog.imgsize.totalsize = Gesamtgröße
dialog.imgsize.totalsize.value = {0,number,integer} Bytes  ({1,number} Megabytes)

# archive browser dialog
dialog.archivebrowser.title = Archiv-Browser
dialog.archivebrowser.notice.noexe = Das Archiv scheint keine gültigen ausführbaren Dateien zu enthalten.
dialog.archivebrowser.error.readarchive = Der Inhalt des Archives "{0}" kann nicht gelesen werden \!\n\nTechnische Informationen\:\n{1}

# profile dialog, please note that most items are re-used from the template dialog definition
dialog.profile.title.add = Profil hinzufügen
dialog.profile.title.edit = Profil bearbeiten: {0} ({1,number,integer})
dialog.profile.title.send = Sende {0} an Profil
dialog.profile.tab.info = Info
dialog.profile.title = Titel des Profils
dialog.profile.consultsearchengine = Abfrage bei {0}
dialog.profile.undosearchengine = Rückgängig
dialog.profile.developer = Entwickler
dialog.profile.publisher = Publisher
dialog.profile.genre = Genre
dialog.profile.year = Jahr
dialog.profile.link = Link {0,number,integer}
dialog.profile.linktitle = Link-Titel
dialog.profile.status = Status
dialog.profile.favorite = Profil als Favorit definieren
dialog.profile.notes = Informationen
dialog.profile.tab.custominfo = Benutzerdefinierte Infos
dialog.profile.template = Vorlage
dialog.profile.loadsettings = Übernehmen
dialog.profile.loadsettings.tooltip = Nur die von den Standardeinstellungen abweichenden Einstellungen der aktuell ausgewählten Vorlage werden übernommen
dialog.profile.reloadsettings = Zurücksetzen
dialog.profile.reloadsettings.tooltip = Alle Einstellungen werden auf die Einstellungen der aktuell gewählten Vorlage zurückgesetzt
dialog.profile.automatic = <automatisch>
dialog.profile.configfile = Profil-Konfigurationsdatei
dialog.profile.loadfix = Loadfix
dialog.profile.loadfix.tooltip = Reduce the amount of available conventional memory. Useful for old programs which don't expect much memory to be free.
dialog.profile.loadfixvalue.tooltip = The number of kilobytes to "eat up", default = 64kb
dialog.profile.kb = KB
dialog.profile.loadhigh = Loadhigh
dialog.profile.loadhigh.tooltip = Loads the main executable into upper memory (requires XMS and UMB to be enabled)
dialog.profile.execute = Starten
dialog.profile.booterimage1 = Image 1
dialog.profile.booterimage2 = Image 2
dialog.profile.booterimage3 = Image 3
dialog.profile.booterdriveletter = Laufwerksbuchstabe
dialog.profile.mainexe = Startdatei
dialog.profile.mainparameters = Parameter
dialog.profile.setupexe = Setupdatei
dialog.profile.setupparameters = Parameter
dialog.profile.altexe = Alternative {0,number,integer}
dialog.profile.searchengine.link.maininfo = {0} Zusammenfassung
dialog.profile.mobygames.coverartfilename = {0,number,000}-{1}
dialog.profile.mobygames.screenshotfilename = {0,number,000}-{1}
dialog.profile.mobygames.error.toomanyrequests = MobyGames meldet, dass zu viele API-Anfragen gestellt wurden (HTTP 429 Too many requests). Bitte später erneut versuchen, oder einen persönlichen API-Key erwerben, um das Problem zu verhindern: Registrieren eines Accounts auf www.mobygames.com und anschließend Aufrufen des dortigen Benutzerprofils. Anklicken des 'API'-Links unter dem eigenen Benutzernamen, um einen persönlichen API-Key zu erhalten. In DBGL den API-Key in folgendem Fenster eingeben: Menü -> Einstellungen -> Online-Informationsarchive -> MobyGames.
dialog.profile.notice.noimagesfound = {0} verfügt über keine Bilder und/oder Screenshots für dieses Spiel!
dialog.profile.notice.looksincompleteloadadditional = Dieses Profil scheint unvollständig zu sein. Es sollte eine Profil-Konfigurationsdatei (.conf) geladen werden, die auch einen [autoexec]-Abschnitt enthält. Für GOG-Spiele ist dies üblicherweise die Datei mit der Endung ''_single.conf''.
dialog.profile.notice.selectworkingdirectory = Nun muss ein Ordner ausgewählt werden, der als "Arbeitsverzeichnis" zum Starten von ''{0}'' verwendet werden soll.\n\nFür mit DBGL erstellte Profile ist dies üblicherweise der Ordner "dosroot" im DBGL-Hauptordner.\n\nFür GOG-Spiele dagegen wird üblicherweise der Ordner C:\\GOG Games\\<game>\\DOSBOX verwendet.
dialog.profile.error.imagealreadyexists = Die Datei {0} existiert bereits, dieses {1} Bild wird nicht gespeichert!
dialog.profile.required.title = Es muss noch eine Titel für dieses Profil angegeben werden!
dialog.profile.required.mountlocation = Es muss noch ein gültiger Mount-Punkt festgelegt werden!
dialog.profile.required.booterimage = Es muss noch ein Booter-Image angegeben werden!
dialog.profile.required.mainexe = Es muss noch eine gültige Startdatei angegeben werden!
dialog.profile.confirm.addmountlocation = Soll der Mountpunkt "{0}" hinzugefügt werden?
dialog.profile.confirm.profileincomplete = Dieses Profil scheint unvollständig zu sein. Soll fortgefahren werden?\n\nDieses Problem kann durch Änderungen an den Mount-Einstellungen im Profil {0} entstanden sein, welche die Startdatei- bzw. Booter-Angaben ungültig werden lassen.\n\n"Ja" wählen, um fortzufahren, das Profil zu bearbeiten und die Informationen im Mounting-Abschnitt zu korrigieren.\n"Nein" wählen, um die Mount-Informationen in der Datei "{1}" wiederherzustellen und die Pfadangaben zu korrigieren.
dialog.profile.confirm.filenameinvalid = Der Dateiname "{0}" entspricht nicht dem DOS-Standard für "8.3-Dateinamen". Er ist entweder zu lang oder enthält ungültige Zeichen/Leerzeichen. Der Dateiname sollte daher zunächst angepasst werden, um Ausführungsprobleme des aktuellen Profils in DBGL und/oder DOSBox zu vermeiden.\n\nSoll diese Warnung ignoriert und der Vorgang dennoch fortgesetzt werden?

# dialog search engine browser
dialog.searchenginebrowser.title = {0} Browser
dialog.searchenginebrowser.column.platform = Plattform

# conf sharing dialog
dialog.confsharing.title = DOSBox-Konfiguration dieses Profils teilen
dialog.confsharing.tab.info = Info
dialog.confsharing.author = Autor
dialog.confsharing.gametitle = Spieltitel
dialog.confsharing.gameversion = Spielversion
dialog.confsharing.gameyear = Erscheinungsjahr
dialog.confsharing.explanation = Erklärungen
dialog.confsharing.notes = Informationen
dialog.confsharing.required.author = Der Autor der geteilten DOSBox-Konfiguration muss noch angegeben werden (Name oder Nickname)!
dialog.confsharing.required.gametitle = Der Spieltitel muss noch angegeben werden!
dialog.confsharing.required.gameyear = Das Erscheinungsjahr des Spiels muss noch angegeben werden!
dialog.confsharing.required.explanation = Es müssen noch Erklärungen für alle veränderten DOSBox-Einstellungen angegeben werden (wenn keine Einstellungsänderungen notwendig sind, kann "N/A" eingegeben werden).
dialog.confsharing.confirmation = Vielen Dank für das Teilen deiner DOSBox-Einstellungen für {0}!
dialog.confsharing.error.submit = Bei der Übermittlung der DOSBox-Einstellungen an die Online-Datenbank ist ein Problem aufgetreten\!\n\nTechnische Informationen\:\n{0}

# load shared conf dialog
dialog.loadsharedconf.title = Browser für Teilen von DOSBox-Einstellungen
dialog.loadsharedconf.dosboxversion = DOSBox-Version
dialog.loadsharedconf.reloaddefaults = Ursprüngliche DOSBox-Einstellungen neu laden

# add game wizard dialog
dialog.addgamewizard.title = Profil-Assistent
dialog.addgamewizard.step1 = Bitte den Spieltitel eingeben und auswählen, ob das Spiel installiert werden muss
dialog.addgamewizard.thisgame = Dieses Spiel:
dialog.addgamewizard.preinstalled = ist schon installiert, oder es erfordert keine Installation
dialog.addgamewizard.notyetinstalled = muss noch installiert werden (von einem Originalmedium)
dialog.addgamewizard.step2 = Bitte die ausführbare Installationsdatei angeben (ggf. mit Parametern)
dialog.addgamewizard.installexe = Ausführbare Installationsdatei
dialog.addgamewizard.manualmode = Manueller Modus
dialog.addgamewizard.manualmodeinfo = (Hilfe beim Mounting, Installation selbst durchführen lassen)
dialog.addgamewizard.step3 = Optionalen Patcher angeben
dialog.addgamewizard.patcherexe = Ausführbare Patchdatei
dialog.addgamewizard.manualpatchmodeinfo = (Hilfe beim Mounting, Patchen selbst durchführen lassen)
dialog.addgamewizard.step4 = Bitte die ausführbare(n) Spieldatei(en) angeben (ggf. mit Parametern)
dialog.addgamewizard.step5 = Installierte Spieldateien und Quellenimage(s) verschieben
dialog.addgamewizard.installedfiles = Installierte Dateien und Ordner
dialog.addgamewizard.originalimages = Originale Disk-Image(s)
dialog.addgamewizard.moveimages = Verschieben zu einem Unterordner des Spieleordner
dialog.addgamewizard.step6 = Auswählen der wichtigsten DOSBox-Einstellungen
dialog.addgamewizard.step7 = Auswählen von Spielecover und Screenshots
dialog.addgamewizard.mapper.generic = DOSBox-generisch
dialog.addgamewizard.mapper.specific = Spielspezifisch
dialog.addgamewizard.required.installexe = Es muss noch die ausführbare Installationsdatei angegeben werden!
dialog.addgamewizard.confirm.createdestinationdir = Der Ordner "{0}" existiert nicht, soll er angelegt werden?
dialog.addgamewizard.error.destinationdirmissing = Der Ordner "{0}" existiert nicht!
dialog.addgamewizard.error.nofilesinstalled = Es scheinen keine Dateien installiert worden zu sein. Die Installation sollte erneut durchgeführt werden.
dialog.addgamewizard.error.gamedatamustbemoved = Die Spieldateien müssen aus dem temporären Ordner verschoben werden.
dialog.addgamewizard.error.gamedatadirexists = Die Datei oder der Ordner "{0}" existiert bereits, es muss ein neuer Zielort angegeben werden!

# delete profile(s) dialog
dialog.deleteprofiles.title = Es wird/werden {0,number,integer} Profil(e) gelöscht.
dialog.deleteprofiles.options = Optionen
dialog.deleteprofiles.confirm.removedatabaseentry = Der Profileintrag soll aus der Datenbank entfernt werden
dialog.deleteprofiles.confirm.removeprofileconf = Die Profil-Konfigurationsdatei (.conf) des entsprechenden Profils soll gelöscht werden
dialog.deleteprofiles.confirm.removemapperfile = Die Keymapper-Datei (.map) des entsprechenden Profils soll gelöscht werden
dialog.deleteprofiles.confirm.removeprofilecaptures = Der Screenshot-Order (samt Inhalt) des entsprechenden Profils soll gelöscht werden
dialog.deleteprofiles.confirm.removal = Sollen die {0,number,integer} ausgewählten Profile wirklich gelöscht werden?

# dosbox version dialog
dialog.dosboxversion.title.add = DOSBox-Version hinzufügen
dialog.dosboxversion.title.edit = DOSBox-Version: {0} ({1,number,integer}) editieren
dialog.dosboxversion.tab.info = Info
dialog.dosboxversion.title = Titel der DOSBox-Version
dialog.dosboxversion.path = DOSBox-Pfad
dialog.dosboxversion.executable = DOSBox-.exe-Datei
dialog.dosboxversion.executable.tooltip = Der Dateipfad zur DOSBox-.exe-Datei darf NUR eingegeben werden, wenn er sich vom derzeitigen Systemstandard ({0}) unterscheidet!
dialog.dosboxversion.parameters = Parameter
dialog.dosboxversion.family = Family
dialog.dosboxversion.version = DOSBox-Version
dialog.dosboxversion.multiconfsupport = Multiconf-Unterstützung
dialog.dosboxversion.altstartup = Alternativer Startup
dialog.dosboxversion.altstartupexplanation = (z. B. für Debug-Builds von DOSBox)
dialog.dosboxversion.default = Als Standard festlegen
dialog.dosboxversion.tab.dynamicoptions = Dynamische Einstellungen
dialog.dosboxversion.dynamicoptions.enablecustomization = Editieren versionsspezifischer DOSBox-Optionen erlauben
dialog.dosboxversion.required.title = Es muss noch ein Titel für diese DOSBox-Version angegeben werden!
dialog.dosboxversion.required.path = Es muss noch ein Pfad für diese DOSBox-Version angegeben werden!
dialog.dosboxversion.required.conf = Es muss noch ein Pfad für die DOSBox-Konfigurationsdatei angegeben werden!
dialog.dosboxversion.confirm.createmissingdosboxconf = Die DOSBox-Konfigurationsdatei "{0}" fehlt oder ist nicht lesbar.\n\nSoll eine Standard-Einstellungsdatei erstellt werden? Es werden die DOSBox-Voreinstellungen verwendet.
dialog.dosboxversion.error.dosboxexemissing = Die DOSBox.exe-Datei "{0}" fehlt oder ist nicht lesbar!
dialog.dosboxversion.error.dosboxconfmissing = Die DOSBox-Konfigurationsdatei "{0}" fehlt oder ist nicht lesbar!

# d-fend import dialog
dialog.dfendimport.title = D-Fend (Reloaded)-Profile importieren
dialog.dfendimport.options = Optionen
dialog.dfendimport.original.title = D-Fend (alte Version)
dialog.dfendimport.dfendpath = D-Fend Hauptordner
dialog.dfendimport.cleanup = Aufräumen
dialog.dfendimport.removesections = (Entfernen der Abschnitte "directserial", "modem", "ipx" und "sdl")
dialog.dfendimport.reloaded.title = D-Fend Reloaded
dialog.dfendimport.reloaded.path = D-Fend Reloaded Hauptordner
dialog.dfendimport.reloaded.exportedconfspath = Ordner der exportierten D-Fend .conf-Dateien
dialog.dfendimport.reloaded.removesections = (Entfernen der Abschnitte "joystick" und "sdl")
dialog.dfendimport.startimport = Import der Profile beginnen
dialog.dfendimport.progress = Fortschritt
dialog.dfendimport.importing = Importiere {0}...
dialog.dfendimport.defaultprofilestatus = Unbekannt
dialog.dfendimport.reviewlog = Zur Analyse möglicher Probleme sollte das untenstehende Protokoll eingesehen werden!
dialog.dfendimport.required.location = Es muss noch der D-Fend Hauptordner angegeben werden!
dialog.dfendimport.reloaded.required.location = Es muss noch der D-Fend Reloaded Hauptordner angegeben werden!
dialog.dfendimport.reloaded.required.confslocation = Es muss noch der Ordner der exportierten D-Fend Reloaded .conf-Dateien angegeben werden!
dialog.dfendimport.notice.importok = Der Import der D-Fend (Reloaded) Profile war erfolgreich.
dialog.dfendimport.error.problem = Es ist ein Problem beim Import mindestens eines der D-Fend (Reloaded)-Profile aufgetreten. Es sollte das Protokoll eingesehen werden!

# export profiles list dialog
dialog.exportlist.title = Profilliste exportieren
dialog.exportlist.options = Optionen
dialog.exportlist.exportfiletype = Dateityp
dialog.exportlist.filename = Dateiname
dialog.exportlist.exportintermediatexml = in XML-Datei exportieren
dialog.exportlist.startexport = Starten
dialog.exportlist.required.filename = Es muss noch ein Dateiname angegeben werden!
dialog.exportlist.notice.anotherfilename = Es muss ein anderer Dateiname gewählt werden!
dialog.exportlist.confirm.overwrite = "{0}" existiert bereits. Soll die vorhandene Datei überschrieben werden ?
dialog.exportlist.confirm.viewexport = Die Profilliste wurde erfolgreich erstellt. Soll sie nun angezeigt werden?
dialog.exportlist.error.dirmissing = Der Ordner existiert nicht. Er muss zunächst erstellt werden oder es muss ein anderer Dateiname angegeben werden.
dialog.exportlist.error.noxsldir = Kein XSL-Ordner gefunden! Erstelle einen XSL-Ordner und kopiere die verschiedenen XSL-Dateien dorthin.
dialog.exportlist.error.noxslfiles = Keine XSL-Dateien gefunden! Kopiere die XSL-Dateien in den XSL-Ordner.

# export dialog
dialog.export.title = {0,number,integer} Spiel(e) oder Profil(e) exportieren
dialog.export.step1 = Schritt 1: Vorbereitende Profil-Analyse und Auswahl der Exportmethode
dialog.export.export = Exportieren
dialog.export.export.profiles = Profil(e): DOSBox-Konfigurationsdatei, Profilinformationen
dialog.export.export.games = Spiel(e): Spieldateien, DOSBox-Konfigurationsdatei, Profilinformationen
dialog.export.nativecommands = Native Befehle
dialog.export.step2 = Schritt 2: Überprüfen und/oder Anpassen der/des zu exportierenden Spieleordner(s)
dialog.export.column.gamedir = Ordner mit Spieldateien
dialog.export.step3 = Schritt 3: Festlegen von Titel, Autor, Informationen und Zieldateiname
dialog.export.exporttitle = Titel
dialog.export.author = Autor
dialog.export.notes = Informationen
dialog.export.file = Zieldateiname
dialog.export.step4 = Schritt 4: Bereit zum Exportieren von Spiel(en) und/oder Profil(en)!
dialog.export.start = Zum Exportieren auf "Weiter" klicken!
dialog.export.exporting = {0} wird exportiert
dialog.export.reviewlog = Zur Analyse möglicher Probleme sollte das untenstehende Protokoll eingesehen werden!
dialog.export.notice.profilesok = Alle Profile sind okay!
dialog.export.notice.exportok = Der Export wurde erfolgreich abgeschlossen!
dialog.export.required.title = Es muss noch ein Titel für den Export angegeben werden!
dialog.export.required.filename = Es muss noch ein Zieldateiname für den Export angegeben werden!
dialog.export.error.fileexists = Die Datei {0} existiert bereits. Es muss ein anderer Zieldateiname für den Export angegeben werden!
dialog.export.error.exportdirmissing = Der angegebene Ordner existiert nicht. Er muss erst angelegt werden oder es muss ein anderer Zieldateiname angegeben werden!
dialog.export.error.gamedirmissing = Der angegebene Ordner mit den Spieldateien "{0}" ist ungültig, da er nicht existiert.
dialog.export.error.gamedirnotrelative = Der angebene Ordner "{0}" ist ungültig. Der Ordner mit den Spieldateien muss sich im Ordner "dosroot" befinden!
dialog.export.error.gamedirsconfict = Der Ordner mit den Spieldateien "{0}" für {1} ist ungültig, da er mit "{2}" für {3} in Konflikt steht!
dialog.export.error.exportcaptures = {0}: Dateien im Screenshot-Ordner konnten nicht exportiert werden: {1}
dialog.export.error.exportmapper = {0}: Die Keymapper-Datei konnte nicht exportiert werden: {1}
dialog.export.error.exportgamedata = {0}: Die Spieldateien konnten nicht exportiert werden: {1}
dialog.export.error.problem = Es ist ein Problem beim Export mindestens eines der Spiele aufgetreten. Es sollte das Protokoll eingesehen werden!

# import dialog
dialog.import.title = Spieledateien und/oder Profile importieren
dialog.import.step1 = Schritt 1: Überprüfen der/des zu importierenden Spieleordner/Profile
dialog.import.step2 = Schritt 2: Auswählen der zu importierenden Daten
dialog.import.import = Importieren
dialog.import.import.incrconf = Inkrementelle DOSBox-Konfigurationseinstellungen
dialog.import.import.fullconf = Alle DOSBox-Konfigurationseinstellungen
dialog.import.useorgconf = Verwenden der Originaldatei, falls diese existiert
dialog.import.createnewconf = Erstellen einer neuen Datei und Ignorieren der Originaldatei, falls diese existiert
dialog.import.import.customvalues = Benutzerdefinierte Werte aus dem Profil
dialog.import.import.customfields = Benutzerdefinierte Feldtitel aus dem Profil
dialog.import.step3 = Schritt 3: Auswählen der zu importierenden Spieleordner/Profile
dialog.import.column.basedir = Basisordner
dialog.import.step4 = Schritt: Zu verwendende DOSBox-Version festlegen
dialog.import.dosboxversioninimport = Zu importierende DOSBox-Version(en)
dialog.import.dosboxversioninstalled = Aktuell installierte DOSBox-Version(en)
dialog.import.step5 = Schritt 5: Bereit zum Importieren von Spiel(en) und/oder Profil(en)!
dialog.import.start = Zum Importieren auf "Weiter" klicken!
dialog.import.importing = {0} wird importiert
dialog.import.log = Protokoll
dialog.import.notice.processing7zip = Verarbeiten der 7zip-Datei, bitte warten...
dialog.import.notice.importinformation = GamePack-Archiv {0} (v{1}) wurde erstellt am {2, date, long} um {2, time} mit {3} {4}
dialog.import.notice.extractedmapperfile = Keymapper-Datei nach "{0}" exportiert
dialog.import.notice.usingexistingconf = Vorhandene DOSBox-Konfigurationsdatei {0} wird verwendet
dialog.import.notice.createdconf = Neue DOSBox-Konfigurationsdatei {0} erstellt
dialog.import.notice.createddbentry = Datenbankeintrag (ID:{0,number,integer}, conf:{1}, captures:{2}, DOSBox:{3}) erstellt
dialog.import.notice.createddir = Ordner {0} erstellt
dialog.import.notice.extractedcaptures = Screenshots wurden nach "{0}" extrahiert
dialog.import.notice.extractedgamedata = Spieledateien wurden nach "{0}" extrahiert
dialog.import.notice.importok = Der Import wurde erfolgreich abgeschlossen!
dialog.import.required.oneprofiletoimport = Es muss mindestens ein Titel für den Import angegeben werden!
dialog.import.error.gamepackarchivemissingprofilesxml = Das angegebene GamePack-Archiv "{0}" ist ungültig, da es die notwendige Datei "profiles.xml" nicht enthält!
dialog.import.error.profilesxmlinvalidformat = Das angegebene GamePack-Archiv ist ungültig, da die notwendige Datei "profiles.xml" ein ungültiges Format besitzt \: {0}
dialog.import.error.capturesextraction = Screenshots konnten nicht extrahiert werden: {0}
dialog.import.error.gamedataextraction = Spieledateien konnten nicht extrahiert werden: {0}
dialog.import.error.gamedatadirexists = Der Ordner "{0}" existiert bereits, es muss ein anderer Zielordner gewählt werden!
dialog.import.error.gamedatadirequal = Der Ordner {2} wird für mehrere Spiele verwendet ({0} and {1})
dialog.import.error.mapperfileextraction = Die Keymapper-Datei konnte nicht extrahiert werden: {0}
dialog.import.error.mixedfiles = Das Importieren verschiedener Dateitypen zum selben Zeitpunkt wird nicht unterstützt!\nEs sollten entweder nur .dgbl.zip-Dateien ausgewählt werden, oder nur ein einzelner Dateityp zum selben Zeitpunkt.
dialog.import.error.problem = Es ist ein Problem beim Importieren von mindestens einem der Spiele aufgetreten. Das Protokoll sollte eingesehen werden!

# profileloader dialog
dialog.profileloader.title = Laden von {0,number,integer} Profilen
dialog.profileloader.reading = Lesen {0}...
dialog.profileloader.error.reading = Es ist ein Problem beim Lesen mindestens eines der Profile aufgetreten. Es sollte das Protokoll eingesehen werden!
dialog.profileloader.confirm.continue = Wenn fortgefahren wird, werden nur {0,number,integer} andere verbleibende Profil(e) verwendet.

# multi-profile edit dialog
dialog.multiprofile.title.edit = Editiere {0,number,integer} Profile gleichzeitig.
dialog.multiprofile.title.conflictingvalues = Mit dieser Einstellung bestehen Konflikte zwischen verschiedenen Profilen, weshalb die Einstellung bis zur Auflösung der Konflikte unverändert bleibt.
dialog.multiprofile.title.alteredvalue = Diese Einstellung wurde verändert und wird angewendet, wenn die Profile gespeichert werden.
dialog.multiprofile.title.unalteredvalue = Diese Einstellung wurde nicht verändert und wird ignoriert, wenn die Profile gespeichert werden.
dialog.multiprofile.dosboxversionchanged = Die DOSBox-Version wurde für {1,number,integer} Profil(e) zu "{0}" verändert.
dialog.multiprofile.templateloaded = Eine Vorlage wurde geladen
dialog.multiprofile.reviewchanges = Bitte die Änderungen überprüfen:
dialog.multiprofile.conflictingvalues = In Konflikt stehende Werte
dialog.multiprofile.applychanges = Fortsetzen, um die Aktualisierung zu starten
dialog.multiprofile.updating = Aktualisiere {0}...
dialog.multiprofile.reviewlog = Bitte das Protokoll einsehen!
dialog.multiprofile.notice.nochanges = Es wurden keine Änderungen vorgenommen!
dialog.multiprofile.notice.titlenotunique = {0} hat mehr als einen Treffer für "{1}" gefunden. Das passende Spiel muss ausgewählt werden.
dialog.multiprofile.notice.basemountsconflicting = Bei mindestens einem Profil besteht bezüglich eines definierten Mount-Punktes ein Konflikt mit einem Mount-Punkt, der zuvor in der ausgewählten DOSBox-Version definiert war. Es besteht daher das Risiko, dass die resultierenden Mount-Punkte im jeweiligen Profil unerwartet oder sogar fehlerhaft ausfallen. Vor dem Speichern von Änderungen sollte daher dringend ein Backup sämtlicher DBGL-Profildaten durchgeführt werden!
dialog.multiprofile.error.problem = Bei mindestens einem der Spiele ist beim Aktualisierungsvorgang ein Problem aufgetreten, bitte das Protokoll einsehen!
dialog.multiprofile.error.profileincomplete = Dieses Profil ist anscheinend unvollständig. Die Änderungen werden nicht übernommen. Es sollte nachgeprüft werden, worin der Fehler liegt!

# migrate profiles dialog
dialog.migration.title = Migration aller vorhandenen Profile
dialog.migration.options = Optionen
dialog.migration.from = Ursprungsordner
dialog.migration.to = Zielordner
dialog.migration.startmigration = Migration starten
dialog.migration.progress = Fortschritt
dialog.migration.migrating = Migration von {0}...
dialog.migration.reviewlog = Zur Analyse möglicher Probleme sollte das untenstehende Protokoll eingesehen werden!
dialog.migration.required.from = Es muss noch ein Ursprungsordner angegeben werden!
dialog.migration.notice.migrationok = Migration erfolgreich abgeschlossen!
dialog.main.notice.premigration = ACHTUNG, hiermit werden ALLE Profile geändert! \n\nNach einem Klick auf "OK" ist noch ein Abbruch des Vorgangs möglich!\n\nDBGL wird bei der Migration der Profile alle absoluten Ordnerangaben in den DOSBox-Konfigurationsdateien zu relativen Pfaden ändern. Vor diesem Schritt sollte daher ein Backup des kompletten DBGL-Ordners erstellt werden\!\n\nNach der Migration der Profile müssen die Ordner mit den Spieldateien noch manuell verschoben werden.
dialog.main.notice.postmigration = DBGL muss jetzt geschlossen werden, die Spieleordner in {0}\n müssen dann nach {1}\n verschoben werden. Danach bitte DBGL neustarten!
dialog.migration.error.problem = Es ist ein Problem bei der Migration mindestens eines der Profile aufgetreten. Es sollte das Protokoll eingesehen werden!

# preferences/settings dialog
dialog.settings.title = Einstellungen
dialog.settings.tab.general = Allgemein
dialog.settings.dosbox = DOSBox
dialog.settings.hidestatuswindow = DOSBox-Statusfenster verstecken
dialog.settings.sendto = Sende an
dialog.settings.enableport = Kommunikationsport
dialog.settings.port = Port
dialog.settings.profiledefaults = Profileinstellungen
dialog.settings.configfile = Speicherort bzw. Dateiname der Profil-Konfigurationsdateien (.conf)
dialog.settings.confindbgldir = im DBGL-Unterordner "/profiles"
dialog.settings.confingamedir = im jeweiligen Spiele-Ordner
dialog.settings.conffilebyid = Dateiname aus Profil-ID
dialog.settings.conffilebytitle = Dateiname aus Profiltitel
dialog.settings.captures = Speicherort der Screenshot-Dateien
dialog.settings.capturestogether = im DBGL-Unterordner "/captures" gesammelt
dialog.settings.capturesseparate = im DBGL-Unterordner "/captures/[Profil-ID]"
dialog.settings.i18n = DBGL-Spracheinstellungen
dialog.settings.languagecountry = Anzeigesprache
dialog.settings.tab.profiletable = Profil-Übersicht
dialog.settings.visiblecolunms = Sichtbare Spalten
dialog.settings.addeditduplicateprofile = Hinzufügen/Editieren/Duplizieren eines Profiles
dialog.settings.autosort = Automatisches Sortieren der Profil-Übersicht nach dem Ändern eines Profils
dialog.settings.tab.dynamicoptions = Dynamische Einstellungen
dialog.settings.options = DOSBox-Optionen
dialog.settings.values = Werte
dialog.settings.tab.gui = GUI-Einstellungen
dialog.settings.screenshots = Screenshots
dialog.settings.height = Bildhöhe
dialog.settings.px = {0,number,integer} Pixel
dialog.settings.screenshotsfilename = Dateiname im Bild anzeigen
dialog.settings.screenshotscolumn = Screenshots in Profilübersicht anzeigen
dialog.settings.screenshotscolumnstretch = Auf Spaltenbreite strecken
dialog.settings.screenshotscolumnkeepaspectratio = Seitenverhältnis (aspect ratio) beibehalten (Bild wird beschnitten, falls notwendig)
dialog.settings.buttons = Bedienelemente
dialog.settings.display = Anzeige
dialog.settings.displaybuttonimageandtext = Bild und Text
dialog.settings.displaybuttontextonly = Nur Text
dialog.settings.displaybuttonimageonly = Nur Bild
dialog.settings.linking = Verknüpfungen in Profilen
dialog.settings.linking.tofile = zu Dateien
dialog.settings.linking.byurl = per URL (Standard)
dialog.settings.linking.bypath = per Dateipfad
dialog.settings.font = Schriftart
dialog.settings.colors = Farben
dialog.settings.theme = Theme
dialog.settings.theme.default = Standard-Modus
dialog.settings.theme.forcedarkmode = Dunkler Modus
dialog.settings.tab.engines = Online-Informationsarchive
dialog.settings.tab.mobygames = MobyGames
dialog.settings.tab.metropolis = Metropolis Launcher MobyGames-Datenbank
dialog.settings.consult = {0}-Abfrage
dialog.settings.settitle = Titel
dialog.settings.setdeveloper = Entwickler
dialog.settings.setpublisher = Publisher
dialog.settings.setyear = Jahr
dialog.settings.setgenre = Genre
dialog.settings.setlink = "Link 1" im Profil verlinkt auf die {0} Spiele-Informationsseite
dialog.settings.setrank = "{0}" im Profil zeigt MobyRank/Rating an
dialog.settings.setdescription = Profil mit MobyGames-Beschreibung
dialog.settings.choosecoverart = Spielecover auswählen
dialog.settings.allregionscoverart = Alle Regionen
dialog.settings.choosescreenshot = Screenshots auswählen
dialog.settings.multieditmaxcoverart = Max. Anzahl der zu speichernden Spielecovers beim gleichzeitigen Bearbeiten
dialog.settings.multieditmaxscreenshot = Max. Anzahl der zu speichernden Screenshots beim gleichzeitigen Bearbeiten
dialog.settings.apikey = Persönlicher API-Key
dialog.settings.platformfilter = Plattformen, welche abgefragt werden (Leer \= alle)
dialog.settings.tab.pouet = Pouët.net
dialog.settings.tab.thegamesdb = TheGamesDB.net
dialog.settings.tab.environment = Umgebung
dialog.settings.environment = DOSBox Startup-Umgebungseinstellungen
dialog.settings.enableenvironment = Benutzerdefinierte Umgebungsvariablen verwenden
dialog.settings.environmentvariables = Benutzerdefinierte Umgebungsvariablen
dialog.settings.required.onevisiblecolumn = Es muss mindestens ein Feld angezeigt werden!

# scan directory for known games dialog
dialog.importdir.title = Bekannte Spiele aus Ordner importieren
dialog.importdir.intro = Der Ordner {0} wird auf bekannte Spiele überprüft. Wie lange dies dauert, hängt von der Tiefe der Ordnerstruktur ab.
dialog.importdir.processing = Daten werden verarbeitet, bitte warten...
dialog.importdir.selectgames = Bitte die zu importierenden Spiele auswählen
dialog.importdir.column.choose = Importieren
dialog.importdir.column.folder = Ordner
dialog.importdir.column.main = Startdatei
dialog.importdir.column.setup = Setupdatei
dialog.importdir.column.title = Titel
dialog.importdir.column.publisher = Publisher
dialog.importdir.column.year = Jahr
dialog.importdir.column.score = Erkennungs-Score
dialog.importdir.button.deselectwithoutmain = Einträge ohne Startdatei abwählen
dialog.importdir.button.deselectexistinggames = Einträge mit existierendem Profil abwählen
dialog.importdir.button.deselectbelowscore = Einträge abwählen mit Erkennungs-Score kleiner als
dialog.importdir.progress = Fortschritt
dialog.importdir.startimport = Zum Importieren bitte auf "Weiter" klicken
dialog.importdir.notice.scandirforknownfiles = Der Ordner {0} wird auf {1,number,integer} bekannte Dateien überprüft, MD5-Checksummen werden ermittelt...
dialog.importdir.notice.foundknownfiles = Es wurden {0,number,integer} übereinstimmende Dateien gefunden!
dialog.importdir.notice.scoringfilesets = Die Liste erkannter Spiele wird erstellt...
dialog.importdir.notice.foundgames = Für {0,number,integer} gefundene Spiele konnte ein Erkennungs-Score ermittelt werden!
dialog.importdir.notice.conffound = Konfiguration für {0} wurde gefunden und angewendet!
dialog.importdir.required.onegametoimport = Es muss mindestens ein Eintrag zum Importieren ausgewählt werden!
dialog.importdir.required.main = Es müssen für alle ausgewählten Einträge erst die jeweiligen Startdateien gewählt werden!
dialog.importdir.required.title = Es müssen für alle ausgewählten Einträge erst die jeweiligen Titel eingegeben werden!

# misc
dialog.screenshot.title = Screenshot ({0}, {1,number,integer}x{2,number,integer})
dialog.locatedosbox.notice.foundandadded = Eine DOSBox-Installation wurde gefunden und automatisch hinzugefügt!
dialog.locatedosbox.notice.notfound = Die DOSBox-Installation wurde nicht gefunden. Sie muss daher manuell angegeben werden!
dialog.importdefaulttemplates.confirm.start = Sollen die Standardvorlagen importiert werden?
dialog.importdefaulttemplates.error.defaultxmlinvalidformat = Die Standardvorlagen-Definitionsdatei 'default.xml' hat ein ungültiges Format\: {0}
exportlist.title = DBGL-Profile exportieren

# general filetype descriptions
filetype.conf = Profil-Konfigurationsdateien (.conf)
filetype.exe = Ausführbare Dateien (.exe .com .bat)
filetype.archive = Zip-Dateien (.7z .zip)
filetype.booterimage = Booterdisketten-Images (.img .cp2 .dcf .jrc .td0 .fdd .fdi .d88 .hdi .hdm)
filetype.hdimage = HDD-Images (.hdi)
filetype.cdimage = CD-Images (.iso .cue)
filetype.dfendprofile = D-Fend Profile (.dat)
filetype.gamepack = GamePack-Archive (.dbgl.zip)
filetype.floppyimage = Floppydisk-Images (.ima .img)
filetype.native_exe = Native executable
filetype.glshader = OpenGL-Shaderdateien
filetype.applicable = Ausführbare Dateien

# button labels
button.ok = OK
button.cancel = Abbrechen
button.close = Schließen
button.browse = Auswählen...
button.grab = Pfad setzen
button.back = < Zurück
button.next = Weiter >
button.previousimage = < Vorheriges Bild
button.nextimage = Nächstes Bild >
button.finish = Fertig
button.all = Alle
button.none = Keine
button.setbasedir = Neuen Basisordner festlegen
button.addgametitletobasedir = Profiltitel zum Basisordner hinzufügen
button.removegametitlefrombasedir = Profiltitel vom Basisordner entfernen
button.consultconfsearchengine = DOSBox-Konfiguration von {0} beziehen
button.shareconf = Teilen der DOSBox-Konfiguration
button.clear = Zurücksetzen...

# generic stuff
general.yes = Ja
general.no = Nein
general.fatalerror = Schwerer Fehler
general.warning = Warnung
general.information = Information
general.confirmation = Bestätigung
general.shortcut.title = {0} in DOSBox
general.notice.createdir = Erstelle neuen Ordner "{0}"
general.notice.searchenginenoresults = Kein Treffer auf {0} "{1}" !
general.error.openfile = Konnte Datei nicht öffnen "{0}" \!
general.error.openurl = Konnte URL nicht öffnen "{0}" \!
general.error.opendir = Konnte Ordner nicht öffnen "{0}" \!
general.error.opensevenzip = Konnte 7-zip-Archiv nicht öffnen "{0}" \!
general.error.copyfile = Konnte Datei "{0}" nicht in den Ordner "{1}" kopieren!
general.error.createdir = Konnte Ordner "{0}" nicht erstellen !
general.error.deletefile = Konnte Datei "{0}" nicht löschen \!
general.error.deletedir = Konnte Ordner "{0}" nicht löschen \!
general.error.dirtobedeletedcontainsdir = Dieser Ordner enthält einen Unterodner "{0}" \! Löschvorgang abgebrochen\!
general.error.closefileinputstream = Konnte Eingabestrom für "{0}" nicht schliessen \!
general.error.closefileoutputstream = Konnte Ausgabestrom für "{0}" nicht schliessen \!
general.error.startdosbox = DOSBox konnte mit folgendem Befehl nicht gestartet werden \:\n{0}
general.error.savefile = Etwas ist beim Speichern schiefgelaufen "{0}" !
general.error.readconf = Etwas ist beim Lesen schiefgelaufen "{0}" !
general.error.parseconf = Parsing-Fehler in "{0}", Zeile {1,number,integer}\: "{2}"\n
general.error.sectionmissing = Parsing-Fehler (fehlende Sektion) in "{0}", Zeile {1,number,integer}\: "{2}"\n
general.error.profileincomplete = Das Profil ({0}) scheint unvollständig zu sein.\n
general.error.profilesandtemplatesusingdbversion = {0}\n\nEs gibt {1,number,integer} Profile und/oder Vorlage(n) welche mit dieser DOSBox-Version verknüpft sind. Zum Bsp.\:\n{2}
general.error.retrieveinfosearchengine = {0} enthält keine Informationen für "{1}" \!\n\nTechnische Information\:\n{2}
general.error.cannotimportunknownfile = Diese Datei kann nicht importiert werden, die Dateiendung ist unbekannt!
general.error.filetobeextractedexists = Die zu extrahierende Datei "{0}" existiert bereits, daher wird die Extraktion abgebrochen!
general.error.setlastmodifiedfile = Something went wrong while trying to set the last modification time for "{0}" !
general.error.setreadonlyfile = Something went wrong while trying to mark "{0}" read-only!
general.error.copydirtodir = Der Ordner "{0}" konnte nicht zum Ordner "{1}" kopiert werden!
general.confirm.missingdosboxconfprofile = Fehler beim Laden der verknüpften DOSBox-Konfigurationsdatei.\nWenn dieses Profil gespeichert wird, wird die DOSBox-Konfigurationsdatei wahrscheinlich nicht funktionieren.\n\nTrotzdem mit dem Profil fortfahren (nicht empfohlen)?
general.confirm.missingdosboxconftemplate = Fehler beim Laden der verknüpften DOSBox-Konfigurationsdatei.\nWenn diese Vorlage gespeichert wird, wird die Konfigurationsdatei wahrscheinlich nicht funktionieren.\n\nTrotzdem mit der Vorlage fortfahren (nicht empfohlen)?

# database error messages
database.error.upgrade = Konnte die Datenbank nicht zu v{0,number,integer}.{1,number,integer} updaten !
database.error.initconnection = Es gibt ein Problem bei der Verbindung zu Datenbank \!\n\nTechnische Information\:\n{0}
database.error.registerdriver = Es gibt ein Problem beim Registrieren des JDBC-Treibers \!\n\nTechnische Information\:\n{0}
database.error.query = Datenbankabfrage "{0}" fehlgeschlagen!
database.error.shutdown = Die Datenbank konnte nicht erfolgreich geschlossen werden!

################################################################################################
# What follows are console messages, please don't use any non-ascii characters in these lines! #
################################################################################################
communication.notice.listening = Akzeptiere Daten am Port {0,number,integer}
communication.notice.receivingmessage = Empfange Daten...
communication.error.createsocket = Socket auf Port {0,number,integer} konnte nicht erstellt werden!
communication.error.closesocket = Socket konnte nicht geschlossen werden!
communication.error.io = Socket Kommunikation fehlgeschlagen!

database.notice.startup = Starten
database.notice.shutdown = Beenden
database.notice.upgrade = Upgrade der Datenbank zu v{0,number,integer}.{1,number,integer}
database.error.statementclose = Die Datenbank statement konnte nicht geschlossen werden!
database.error.resultsetclose = Die Datenbank resultset konnte nicht geschlossen werden!
database.error.connectionclose = Die JDBC Verbindung konnte nicht geschlossen werden!

external.notice.addcmdusage = Verwendung: add.bat <dos-executable>|<booter image>|<config-file>
