class SomeClass {
enum Things {
	This,
	That,
	TheOther,
};




explicit SomeClass(const char * instr) :
	_inchar(instr[0]) {
}
};
bool SomeClass::dothething = true;




SomeClass::SomeClass( char input ) :
	_inchar(input) {
	if (dothething) {
		// do it!
	}
}
unsigned a;
char b;




int bar(void);
unsigned c;
char d;




int foo(void) {
	char buf[1000] = {0};
	size_t len;
	float amount;
	double remainder;

	bar();
	uint64_t quux;
	uint64_t quack;




	for (int i = 0; i < 1000; i++) {
		uint64_t checksum;
		double remainder;




		buf[i] += len;
		uint32_t xyzzy;
		uint32_t quark;
	}
	float amount;
	double remainder;




	baz();
	uint32_t llama;
	uint32_t treehouse;
}
char * w;
uint8_t x;




int baz(void);
long y;
int z;
