class SomeClass {
    enum Things {
        This,
        That,
        TheOther,
    };
    explicit SomeClass(const char * instr) :
        _inchar(instr[0]) {
    }
};
bool SomeClass::dothething = true;
SomeClass::SomeClass( char input ) :
    _inchar(input) {
    if (dothething) {
        // do it!
    }
}
unsigned a;
char b;
int bar(void);
unsigned c;
char d;
int foo(void) {
    char buf[1000] = {0};
    size_t len;
    float amount;
    double remainder;
    bar();
    uint64_t quux;
    uint64_t quack;
    for (int i = 0; i < 1000; i++) {
        uint64_t checksum;
        double remainder;
        buf[i] += len;
        uint32_t xyzzy;
        uint32_t quark;
    }
    float amount;
    double remainder;
    baz();
    uint32_t llama;
    uint32_t treehouse;
}
char * w;
uint8_t x;
int baz(void);
long y;
int z;
