#include <metal_stdlib>
#include <simd/simd.h>

using namespace metal;

struct SSBO2
{
    float3x3 out_data[1];
};

constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);

kernel void main0(device SSBO2& _22 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
{
    _22.out_data[gl_GlobalInvocationID.x] = float3x3(float3(10.0), float3(20.0), float3(40.0));
}

