0.9.9 API documenation: func_common.hpp File Reference

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func_common.hpp File Reference

GLM Core More...

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## Functions
template<typename genType >
GLM_FUNC_DECL genType | abs (genType x)
| Returns x if x >= 0; otherwise, it returns -x. More...
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > | ceil (vecType< T, P > const &x)
| Returns a value equal to the nearest integer that is greater than or equal to x. More...
template<typename genType >
GLM_FUNC_DECL genType | clamp (genType x, genType minVal, genType maxVal)
| Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal and maxVal. More...
GLM_FUNC_DECL int | floatBitsToInt (float const &v)
| Returns a signed integer value representing the encoding of a floating-point value. More...
template<template< typename, precision > class vecType, precision P>
GLM_FUNC_DECL vecType< int, P > | floatBitsToInt (vecType< float, P > const &v)
| Returns a signed integer value representing the encoding of a floating-point value. More...
GLM_FUNC_DECL uint | floatBitsToUint (float const &v)
| Returns a unsigned integer value representing the encoding of a floating-point value. More...
template<template< typename, precision > class vecType, precision P>
GLM_FUNC_DECL vecType< uint, P > | floatBitsToUint (vecType< float, P > const &v)
| Returns a unsigned integer value representing the encoding of a floating-point value. More...
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > | floor (vecType< T, P > const &x)
| Returns a value equal to the nearest integer that is less then or equal to x. More...
template<typename genType >
GLM_FUNC_DECL genType | fma (genType const &a, genType const &b, genType const &c)
| Computes and returns a * b + c. More...
template<typename genType >
GLM_FUNC_DECL genType | fract (genType x)
| Return x - floor(x). More...
template<typename genType , typename genIType >
GLM_FUNC_DECL genType | frexp (genType const &x, genIType &exp)
| Splits x into a floating-point significand in the range [0.5, 1.0) and an integral exponent of two, such that: x = significand * exp(2, exponent) More...
GLM_FUNC_DECL float | intBitsToFloat (int const &v)
| Returns a floating-point value corresponding to a signed integer encoding of a floating-point value. More...
template<template< typename, precision > class vecType, precision P>
GLM_FUNC_DECL vecType< float, P > | intBitsToFloat (vecType< int, P > const &v)
| Returns a floating-point value corresponding to a signed integer encoding of a floating-point value. More...
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< bool, P > | isinf (vecType< T, P > const &x)
| Returns true if x holds a positive infinity or negative infinity representation in the underlying implementation's set of floating point representations. More...
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< bool, P > | isnan (vecType< T, P > const &x)
| Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of floating point representations. More...
template<typename genType , typename genIType >
GLM_FUNC_DECL genType | ldexp (genType const &x, genIType const &exp)
| Builds a floating-point number from x and the corresponding integral exponent of two in exp, returning: significand * exp(2, exponent) More...
template<typename genType >
GLM_FUNC_DECL genType | max (genType x, genType y)
| Returns y if x < y; otherwise, it returns x. More...
template<typename genType >
GLM_FUNC_DECL genType | min (genType x, genType y)
| Returns y if y < x; otherwise, it returns x. More...
template<typename T , typename U , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > | mix (vecType< T, P > const &x, vecType< T, P > const &y, vecType< U, P > const &a)
| If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. More...
template<typename genType >
GLM_FUNC_DECL genType | mod (genType x, genType y)
| Modulus. More...
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > | mod (vecType< T, P > const &x, T y)
| Modulus. More...
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > | mod (vecType< T, P > const &x, vecType< T, P > const &y)
| Modulus. More...
template<typename genType >
GLM_FUNC_DECL genType | modf (genType x, genType &i)
| Returns the fractional part of x and sets i to the integer part (as a whole number floating point value). More...
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > | round (vecType< T, P > const &x)
| Returns a value equal to the nearest integer to x. More...
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > | roundEven (vecType< T, P > const &x)
| Returns a value equal to the nearest integer to x. More...
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > | sign (vecType< T, P > const &x)
| Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0. More...
template<typename genType >
GLM_FUNC_DECL genType | smoothstep (genType edge0, genType edge1, genType x)
| Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and performs smooth Hermite interpolation between 0 and 1 when edge0 < x < edge1. More...
template<typename genType >
GLM_FUNC_DECL genType | step (genType edge, genType x)
| Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType. More...
template<template< typename, precision > class vecType, typename T , precision P>
GLM_FUNC_DECL vecType< T, P > | step (T edge, vecType< T, P > const &x)
| Returns 0.0 if x < edge, otherwise it returns 1.0. More...
template<template< typename, precision > class vecType, typename T , precision P>
GLM_FUNC_DECL vecType< T, P > | step (vecType< T, P > const &edge, vecType< T, P > const &x)
| Returns 0.0 if x < edge, otherwise it returns 1.0. More...
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > | trunc (vecType< T, P > const &x)
| Returns a value equal to the nearest integer to x whose absolute value is not larger than the absolute value of x. More...
GLM_FUNC_DECL float | uintBitsToFloat (uint const &v)
| Returns a floating-point value corresponding to a unsigned integer encoding of a floating-point value. More...
template<template< typename, precision > class vecType, precision P>
GLM_FUNC_DECL vecType< float, P > | uintBitsToFloat (vecType< uint, P > const &v)
| Returns a floating-point value corresponding to a unsigned integer encoding of a floating-point value. More...

## Detailed Description

GLM Core

See also
  GLSL 4.20.8 specification, section 8.3 Common Functions

Definition in file func_common.hpp.