gameinfo
{
	menumusic = "WONDERIN"
	finalemusic = "CORNER"
	victorymusic = "URAHERO"
	finaleflat = "#DCDCDC"
	intermissionmusic = "ENDLEVEL"
	titletime = 15
	menufontcolor_title = "Gold"
	menufontcolor_label = "DarkGrey"
	menufontcolor_selection = "Grey"
	menufontcolor_invalid = "DarkGreen"
	menufontcolor_invalidselection = "Green"
	menufontcolor_highlight = "Yellow"
	menufontcolor_highlightselection = "Gold"
	highscoresfontcolor = "White"
	pageindexfontcolor = "DarkYellow"
	dialogcolor = "White"
	borderflat = "#004040"
	advisorycolor = "20 A8 FC"
	advisorypic = "PG13"
	playerclasses = "BJPlayer"
	border = inset, "00 00 00", "00 70 70", "00 84 84"
	messagecolors = "8C 8C 8C", "D0 D0 D0", "0 0 0"
	messagefontcolor = "Black"
	menuwindowcolors = "8C 8C 8C", "D0 D0 D0", "0 0 0", "FC F4 00", "B4 AC 00", "0 0 0"
	psyched = "FF 00 00", "FF 9D 9D"
	doorsoundsequence = "DoorNormal"
	pushwallsoundsequence = "PushwallNormal"
	gibfactor = 1
	translator = "xlat/wolf3d.txt"
	gamecolormap = "COLORMAP"
	deathtransition = "Fizzle"
	trackhighscores = true
}

automap
{
	fontcolor = "White"
	background = "55 55 55"
	doorcolor = "10 C7 10"
	floorcolor = "55 55 55"
	wallcolor = "00 8E 00"
	yourcolor = "FF 80 00"
}

skill baby
{
	name = "$STR_DADDY"
	picname = "M_BABY"
	spawnfilter = 1
	damagefactor = 0.25
}

skill easy
{
	name = "$STR_HURTME"
	picname = "M_EASY"
	spawnfilter = 2
}

skill normal
{
	name = "$STR_BRINGEM"
	picname = "M_NORMAL"
	spawnfilter = 3
}

skill hard
{
	name = "$STR_DEATH"
	picname = "M_HARD"
	spawnfilter = 4
}

defaultmap
{
	defaultfloor = "#717171"
	defaultceiling = "#383838"
	victorynext = "EndTitle"
}

intermission DemoLoop
{
	Fader
	{
		Background = TitlePage
		Time = 15
		FadeType = FadeIn
	}
	Image
	{
		Time = TitleTime
	}
	Fader
	{
		Time = 15
		FadeType = FadeOut
	}
	Fader
	{
		Background = "CREDITS", 0, "$GamePalette"
		Time = 15
		FadeType = FadeIn
	}
	Image
	{
		Time = -10
	}
	Fader
	{
		Time = 15
		FadeType = FadeOut
	}
	Fader
	{
		Background = HighScores
		Time = 15
		FadeType = FadeIn
	}
	Image
	{
		Time = -10
	}
	Fader
	{
		Time = 15
		FadeType = FadeOut
	}
}
