// Display quiz and give 4 points of health if wrong.  If right, give:
// * 1000 points
// * Either 25 points of health if under 100 and 10 feed or 25 feed
// * Grin
// In vanilla quizes could be disabled which made them act as if the wrong
// answer was always chosen.
actor QuizItem : CustomInventory native
{
	inventory.amount 0
}

actor BibleQuiz : QuizItem 163
{
	conversationid 1
	overheadicon "TILE8:80"
	inventory.pickupsound ""
	+PLOTONAUTOMAP
	states
	{
		Spawn:
			QUIZ A -1
			stop
		Pickup:
			TNT1 A 0 A_Succeed
			TNT1 A 0 A_JumpIf(health >= 100, "FullHealth")
			stop
		FullHealth:
			TNT1 A 0 A_JumpIfInventory("Feed", 0, "FullLoad")
			stop
		FullLoad:
			TNT1 A 0
			fail
	}
}

actor BibleQuizCorrect : CustomInventory
{
	conversationid 2
	+INVENTORY.ALWAYSPICKUP
	states
	{
		Pickup:
			TNT1 A 0 A_WeaponGrin
			TNT1 A 0 A_GiveInventory("ScoreItem", 1000)
			TNT1 A 0 A_JumpIf(health >= 100, "ExtraFeed")
			TNT1 A 0 A_GiveInventory("LargeBandage")
			TNT1 A 0 A_GiveInventory("Feed", 10)
			stop
		ExtraFeed:
			TNT1 A 0 A_GiveInventory("Feed", 25)
			stop
	}
}

actor BibleQuizWrong : Health
{
	conversationid 3
	inventory.amount 4
}

actor ArkMap : MapRevealer 194
{
	overheadicon "TILE8:7E" // Map does indeed use the sling graphic
	inventory.pickupsound "misc/map_pkup"
	+PLOTONAUTOMAP
	+INVENTORY.ALWAYSPICKUP
	states
	{
		Spawn:
			AMAP A -1
			stop
	}
}

actor FeedSack : BackpackItem 176
{
	overheadicon "TILE8:7E"
	+PLOTONAUTOMAP
	+INVENTORY.ALWAYSPICKUP
	states
	{
		Spawn:
			SACK A -1
			stop
	}
}

actor ArkBanana : MacTreasureItem 183
{
	overheadicon "TILE8:7F"
	+PLOTONAUTOMAP
	states
	{
		Spawn:
			BNNA A -1
			stop
	}
}

actor ArkApple : MacTreasureItem 184
{
	overheadicon "TILE8:7F"
	+PLOTONAUTOMAP
	states
	{
		Spawn:
			APPL A -1
			stop
	}
}

actor ArkGrapes : MacTreasureItem 185
{
	overheadicon "TILE8:7F"
	+PLOTONAUTOMAP
	states
	{
		Spawn:
			GRPE A -1
			stop
	}
}

actor ArkPeach : MacTreasureItem 186
{
	overheadicon "TILE8:7F"
	+PLOTONAUTOMAP
	states
	{
		Spawn:
			PECH A -1
			stop
	}
}
