/*
** thingdef_parse.h
**
**---------------------------------------------------------------------------
** Copyright 2017 Braden Obrzut
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
**    notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
**    notice, this list of conditions and the following disclaimer in the
**    documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
**    derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/

#ifndef __THINGDEF_PARSE_H__

#include "scanner.h"
#include "thingdef/thingdef.h"
#include "zstring.h"

class ClassDef;

struct StateDefinition
{
	enum NextType
	{
		GOTO,
		LOOP,
		WAIT,
		STOP,

		NORMAL
	};

	FString label;
	char sprite[5];
	FString frames;
	int duration;
	unsigned randDuration;
	bool fullbright;
	fixed_t offsetX;
	fixed_t offsetY;
	NextType nextType;
	FString nextArg;
	StateLabel jumpLabel;
	Frame::ActionCall functions[2];
};

class FDecorateParser
{
public:
	FDecorateParser(int lumpNum);

	void Parse();

private:
	void ParseActor();
	void ParseActorAction();
	bool ParseActorFlag();
	void ParseActorHeader(bool &previouslyDefined, bool &isNative);
	bool ParseActorInheritance();
	void ParseActorNative();
	void ParseActorProperty();
	bool ParseActorReplacements();
	void ParseActorState();
	void ParseActorStateAction(StateDefinition &thisState, int funcIdx);
	int ParseActorStateControl(StateDefinition &thisState, int allowedStatements);
	void ParseActorStateDuration(StateDefinition &thisState);
	bool ParseActorStateFlags(StateDefinition &thisState);

	Scanner sc;
	ClassDef *newClass;

	bool thingEdNumWarning;
};

#endif
