/*
 *  Empire - A multi-player, client/server Internet based war game.
 *  Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
 *                Ken Stevens, Steve McClure, Markus Armbruster
 *
 *  Empire is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 *  ---
 *
 *  See files README, COPYING and CREDITS in the root of the source
 *  tree for related information and legal notices.  It is expected
 *  that future projects/authors will amend these files as needed.
 *
 *  ---
 *
 *  init_nats.c: Initialize country and nation file stuff
 *
 *  Known contributors to this file:
 *     Dave Pare, 1994
 *     Steve McClure, 2000
 *     Markus Armbruster, 2007-2016
 */

#include <config.h>

#include "game.h"
#include "misc.h"
#include "nat.h"
#include "optlist.h"
#include "player.h"
#include "prototypes.h"

int
init_nats(void)
{
    struct natstr *np;

    np = getnatp(player->cnum);
    if (CANT_HAPPEN(!np))
	return -1;

    player->map = ef_ptr(EF_MAP, player->cnum);
    player->bmap = ef_ptr(EF_BMAP, player->cnum);

    player_set_nstat(player, np);
    grant_btus(np, game_tick_to_now(&np->nat_access));

    putnat(np);
    return 0;
}

int
player_set_nstat(struct player *pl, struct natstr *np)
{
    static int nstat[] = {
	/* must match nat_status */
	0, NONVIS, 0, SANCT | NONVIS, NORM | NONVIS,
	GOD | NORM | NONVIS | CAP | MONEY
    };

    if (CANT_HAPPEN(pl->cnum != np->nat_cnum))
	return pl->nstat;
    pl->god = np->nat_stat == STAT_GOD;
    pl->nstat = nstat[np->nat_stat];
    if (np->nat_money >= 0)
	pl->nstat |= MONEY;
    if (np->nat_stat == STAT_ACTIVE && !influx(np))
	pl->nstat |= CAP;
    if (running_test_suite)
	pl->nstat |= TESTING;
    pl->nstat |= EXEC;
    return pl->nstat;
}
