/**************************************************************************
*   Copyright (C) 2005-2019 by the FIFE team                              *
*   http://www.fifengine.net                                              *
*   This file is part of FIFE.                                            *
*                                                                         *
*   FIFE is free software; you can redistribute it and/or                 *
*   modify it under the terms of the GNU Lesser General Public            *
*   License as published by the Free Software Foundation; either          *
*   version 2.1 of the License, or (at your option) any later version.    *
*                                                                         *
*   This library is distributed in the hope that it will be useful,       *
*   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
*   Lesser General Public License for more details.                       *
*                                                                         *
*   You should have received a copy of the GNU Lesser General Public      *
*   License along with this library; if not, write to the                 *
*   Free Software Foundation, Inc.,                                       *
*   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
***************************************************************************/

#ifndef FIFE_IOBJECTSAVER_H_
#define FIFE_IOBJECTSAVER_H_

// Standard C++ library includes
#include <string>

// 3rd party library includes

// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "util/base/sharedptr.h"

#include "ianimationsaver.h"

namespace FIFE {

    /** Interface class that all object savers should derive from
    */
    class IObjectSaver {
    public:
        virtual ~IObjectSaver() { };

        /** allows setting which animation saver will be
        * used to save animation files
        */
        virtual void setAnimationSaver(const AnimationSaverPtr& animationSaver) = 0;

        /** responsible for saving the object resource
        */
        virtual void save(const std::string& filename) = 0;

    };

    typedef SharedPtr<FIFE::IObjectSaver> ObjectSaverPtr;
}

#endif
