/*
Copyright (C) 2024 David Bears <dbear4q@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*/
#include "Vector2.hpp"

#include "Rect2D.hpp"

const Vector2&
Vector2::constrain(const Rect2D &bounds) {
  x = x < bounds.p1.x ? bounds.p1.x : x > bounds.p2.x ? bounds.p2.x : x;
  y = y < bounds.p1.y ? bounds.p1.y : y > bounds.p2.y ? bounds.p2.y : y;
  return *this;
}
