// hash: e3321826
// auto-generated by sifedit Tue 06 2010  05:35:38PM

#define SPR_NULL 0
#define SPR_FADE_DIAMOND 1
#define SPR_FADE_CIRCLE 2
#define SPR_MYCHAR 3
#define SPR_MYCHAR_MIMIGA 4
#define SPR_BONKHEADPLUS 5
#define SPR_QMARK 6
#define SPR_PDROWNED 7
#define SPR_WATER_SHIELD 8
#define SPR_SHOT_FIREBALL1 9
#define SPR_WEAPONS_START 10
#define SPR_WEPSTART_VERT 11
#define SPR_SNAKEGUN 12
#define SPR_SNAKEGUNVERT 13
#define SPR_PSTAR 14
#define SPR_PSTAR_VERT 15
#define SPR_FIREBALLGUN 16
#define SPR_FIREBALLGUNVERT 17
#define SPR_MGUN 18
#define SPR_MGUN_VERT 19
#define SPR_MLAUNCHER 20
#define SPR_MLAUNCHER_VERT 21
#define SPR_SUPER_MLAUNCHER 22
#define SPR_SUPER_MLAUNCHER_VERT 23
#define SPR_BUBBLE_BURST 24
#define SPR_SHOT_POLARSTAR 25
#define SPR_SHOT_POLARSTARV 26
#define SPR_SHOT_POLARSTAR_L3 27
#define SPR_SHOT_POLARSTAR_L3V 28
#define SPR_SHOT_MGUN_L1 29
#define SPR_SHOT_MGUN_L1V 30
#define SPR_SHOT_MGUN_L2 31
#define SPR_SHOT_MGUN_L2V 32
#define SPR_SHOT_MGUN_L3LEAD 33
#define SPR_SHOT_MGUN_L3LEADV 34
#define SPR_SHOT_MGUN_L3TAIL 35
#define SPR_SHOT_MGUN_L3TAILV 36
#define SPR_SHOT_MISSILE1 37
#define SPR_SHOT_MISSILE1V 38
#define SPR_SHOT_MISSILE2 39
#define SPR_SHOT_MISSILE2V 40
#define SPR_SHOT_MISSILE3 41
#define SPR_SHOT_MISSILE3V 42
#define SPR_SHOT_SUPERMISSILE13 43
#define SPR_SHOT_SUPERMISSILE13_V 44
#define SPR_SHOT_SUPERMISSILE2 45
#define SPR_SHOT_SUPERMISSILE2_V 46
#define SPR_SHOT_FIREBALL23 47
#define SPR_FIREBALL_TRAIL2 48
#define SPR_FIREBALL_TRAIL3 49
#define SPR_SHOT_BLADE_L1 50
#define SPR_SHOT_BLADE_L1_VERT 51
#define SPR_SHOT_BLADE_L2 52
#define SPR_SHOT_BLADE_L2_V 53
#define SPR_TABLECHAIRS 54
#define SPR_SIGNPOST 55
#define SPR_POT 56
#define SPR_BED 57
#define SPR_RED_PETALS 58
#define SPR_DOOR 59
#define SPR_DOOR_BUSTED 60
#define SPR_SAVE_SIGN 61
#define SPR_SAVE_POINT 62
#define SPR_RECHARGE 63
#define SPR_DESTROYABLE 64
#define SPR_SMOKE_CLOUD 65
#define SPR_MISSILEHITSMOKE 66
#define SPR_FIREPLACE 67
#define SPR_CHEST_CLOSED 68
#define SPR_CHEST_OPEN 69
#define SPR_LIFE_CAPSULE 70
#define SPR_XP_CAPSULE 71
#define SPR_LIGHTNING 72
#define SPR_TERMINAL 73
#define SPR_TELEPORTER 74
#define SPR_TELEPORTER_LIGHTS 75
#define SPR_WATER_DROPLET 76
#define SPR_LAVA_DROPLET 77
#define SPR_SPRINKLER 78
#define SPR_LARGEDOOR 79
#define SPR_LARGEDOOR_FRAME 80
#define SPR_PRESS 81
#define SPR_HIDDEN_SPARKLE 82
#define SPR_BIG_SPIKE 83
#define SPR_SPIKE_SMALL 84
#define SPR_COMPUTER 85
#define SPR_CHALKBOARD 86
#define SPR_GRATE 87
#define SPR_STAR_SOLID 88
#define SPR_STAR_POOF 89
#define SPR_FISHY 90
#define SPR_BLOODHIT 91
#define SPR_SMOKETRAIL 92
#define SPR_BOOMFLASH 93
#define SPR_ZZZZ 94
#define SPR_HEART 95
#define SPR_MISSILE 96
#define SPR_HEART3 97
#define SPR_MISSILE3 98
#define SPR_XP_SMALL 99
#define SPR_XP_MED 100
#define SPR_XP_LARGE 101
#define SPR_HIDDEN_POWERUP 102
#define SPR_TEXTBOX 103
#define SPR_TEXTBULLET 104
#define SPR_YESNO 105
#define SPR_YESNOHAND 106
#define SPR_FACES 107
#define SPR_ITEMIMAGE 108
#define SPR_STAGEIMAGE 109
#define SPR_AIR 110
#define SPR_TEXT_ARMS 111
#define SPR_TEXT_ITEMS 112
#define SPR_TEXT_WARP 113
#define SPR_SELECTOR_ITEMS 114
#define SPR_SELECTOR_ARMS 115
#define SPR_HEALTHBAR 116
#define SPR_HEALTHFILL 117
#define SPR_XPBAR 118
#define SPR_XPLEVELICON 119
#define SPR_ARMSICONS 120
#define SPR_NAAMMO 121
#define SPR_REDNUMBERS 122
#define SPR_WHITENUMBERS 123
#define SPR_NIKU_CLOCK 124
#define SPR_NIKU_PUNC 125
#define SPR_LEVELUP 126
#define SPR_LEVELDOWN 127
#define SPR_EMPTY 128
#define SPR_BOSSHPICON 129
#define SPR_CURLY 130
#define SPR_MISERY 131
#define SPR_BALROG 132
#define SPR_JENKA 133
#define SPR_JENKA_COLLAPSED 134
#define SPR_DOCTOR 135
#define SPR_SUE 136
#define SPR_TOROKO 137
#define SPR_KING 138
#define SPR_KINGS_SWORD 139
#define SPR_BLADE 140
#define SPR_BLUE_ROBOT 141
#define SPR_CHTHULU 142
#define SPR_KAZUMA 143
#define SPR_PROFESSOR_BOOSTER 144
#define SPR_OMG_CLOSED 145
#define SPR_OMG_OPENED 146
#define SPR_OMG_STRUT 147
#define SPR_OMG_LEG_INAIR 148
#define SPR_OMG_LEG_ONGROUND 149
#define SPR_OMG_BULLET_NORMAL 150
#define SPR_OMG_BULLET_HARD 151
#define SPR_BEETLE_BROWN 152
#define SPR_MIMIGAC 153
#define SPR_CURLY_BOSS 154
#define SPR_POLISH 155
#define SPR_POLISHBABY 156
#define SPR_SANDCROC 157
#define SPR_SUNSTONE 158
#define SPR_PUPPY 159
#define SPR_PUPPY_ASLEEP 160
#define SPR_SKULLHEAD 161
#define SPR_SKULLSTEP 162
#define SPR_SKULLSTEP_FOOT 163
#define SPR_SKELETON 164
#define SPR_SKELETON_SHOT 165
#define SPR_ARMADILLO 166
#define SPR_CROW 167
#define SPR_TOROKO_FRENZIED 168
#define SPR_TOROKO_FLOWER 169
#define SPR_TOROKO_BLOCK 170
#define SPR_POWER_CRITTER 171
#define SPR_JELLY 172
#define SPR_GIANT_JELLY 173
#define SPR_SANTA 174
#define SPR_SANTAS_KEY 175
#define SPR_CHACO 176
#define SPR_MANNAN 177
#define SPR_MANNAN_SHOT 178
#define SPR_FAN_LEFT 179
#define SPR_FAN_UP 180
#define SPR_FAN_RIGHT 181
#define SPR_FAN_DOWN 182
#define SPR_HEY 183
#define SPR_MOTORBIKE 184
#define SPR_MOTORBIKE_MOUNTED 185
#define SPR_MOTORBIKE_BROKEN 186
#define SPR_POWERCOMP 187
#define SPR_POWERSINE 188
#define SPR_MALCO 189
#define SPR_MALCO_BROKEN 190
#define SPR_BALROG_SHOT_BOUNCE 191
#define SPR_FRENZIED_MIMIGA 192
#define SPR_FROG 193
#define SPR_MINIFROG 194
#define SPR_BALROG_GREEN 195
#define SPR_BALFROG 196
#define SPR_BALFROG_JUMP 197
#define SPR_BALFROG_SHOT 198
#define SPR_CRITTER_SHOOTING_PURPLE 199
#define SPR_CRITTER_SHOT 200
#define SPR_MOVING_BLOCK 201
#define SPR_FIREWHIRR 202
#define SPR_FIREWHIRR_SHOT 203
#define SPR_GAUDI_EGG 204
#define SPR_GRATING 205
#define SPR_SHUTTER 206
#define SPR_SHUTTER_BIG 207
#define SPR_SHUTTER_STUCK 208
#define SPR_ALMOND_LIFT 209
#define SPR_ALMOND_ROBOT 210
#define SPR_CORE_FRONT 211
#define SPR_CORE_BACK 212
#define SPR_MINICORE 213
#define SPR_MINICORE_SHOT 214
#define SPR_CORE_GHOSTIE 215
#define SPR_CORE_BLAST 216
#define SPR_CORESHOOTMARKER 217
#define SPR_WATER_CURRENT 218
#define SPR_MOTION_WALL 219
#define SPR_IRONH 220
#define SPR_IRONH_HURT 221
#define SPR_IRONH_FISHY 222
#define SPR_IRONH_SHOT 223
#define SPR_IRONH_BRICK 224
#define SPR_IRONH_BIGBRICK 225
#define SPR_IKACHAN 226
#define SPR_CURLY_COLLAPSED 227
#define SPR_SANDCROC_OSIDE 228
#define SPR_HOPPY 229
#define SPR_CHINFISH 230
#define SPR_KANPACHI_FISHING 231
#define SPR_FLOWERS_PENS1 232
#define SPR_JACK 233
#define SPR_MAHIN 234
#define SPR_YAMASHITA_FLOWERS 235
#define SPR_YAMASHITA_PAVILION 236
#define SPR_TOROKO_SHACK 237
#define SPR_MISERYS_BUBBLE 238
#define SPR_MUSHROOM_ENEMY 239
#define SPR_GIANT_MUSHROOM_ENEMY 240
#define SPR_GRAVEKEEPER 241
#define SPR_CAGE 242
#define SPR_CRITTER_HOPPING_GREEN 243
#define SPR_CRITTER_HOPPING_BLUE 244
#define SPR_CRITTER_FLYING_CYAN 245
#define SPR_CRITTER_HOPPING_AQUA 246
#define SPR_BAT 247
#define SPR_BAT_BLUE 248
#define SPR_DOOR_ENEMY 249
#define SPR_HERMIT_GUNSMITH 250
#define SPR_KAZUMA_AT_COMPUTER 251
#define SPR_SUE_AT_COMPUTER 252
#define SPR_BASIL 253
#define SPR_BEHEMOTH 254
#define SPR_BEETLE_GREEN 255
#define SPR_BEETLE_FREEFLY 256
#define SPR_GIANT_BEETLE 257
#define SPR_GIANT_BEETLE_SHOT 258
#define SPR_FORCEFIELD 259
#define SPR_EGG_ELEVATOR 260
#define SPR_IGOR 261
#define SPR_IGOR_PUNCHING 262
#define SPR_IGOR_SHOT 263
#define SPR_IGOR_DEFEATED 264
#define SPR_BEETLE_FREEFLY_2 265
#define SPR_GIANT_BEETLE_2 266
#define SPR_UNIMPLEMENTED_OBJECT 267
#define SPR_BBOX_PUPPET_1 268
#define SPR_BBOX_PUPPET_2 269
#define SPR_BBOX_PUPPET_3 270
#define SPR_BBOX_PUPPET_4 271
#define SPR_SHOT_BLADE_L3 272
#define SPR_SHOT_BLADE_L3_V 273
#define SPR_BLADE_SLASH 274
#define SPR_SHOT_SNAKE_L1 275
#define SPR_BLUE_ROBOT_SITTING 276
#define SPR_BLUE_ROBOT_REMAINS 277
#define SPR_X_BODY 278
#define SPR_X_TREAD_LOWER 279
#define SPR_X_TREAD_UPPER 280
#define SPR_X_INTERNALS 281
#define SPR_X_DOOR 282
#define SPR_X_TARGETS 283
#define SPR_X_FISHY_MISSILE 284
#define SPR_X_DEFEATED 285
#define SPR_GAUDI_FLYING_SHOT 286
#define SPR_GAUDI 287
#define SPR_GAUDI_DYING 288
#define SPR_GAUDI_FLYING 289
#define SPR_GAUDI_ARMORED 290
#define SPR_GAUDI_ARMORED_SHOT 291
#define SPR_GAUDI_SHOPKEEP 292
#define SPR_DR_GERO 293
#define SPR_NURSE_HASUMI 294
#define SPR_POOH_BLACK 295
#define SPR_POOH_BLACK_BUBBLE 296
#define SPR_BOULDER 297
#define SPR_STRAINING 298
#define SPR_BALROG_MISSILE 299
#define SPR_FUZZ_CORE 300
#define SPR_FUZZ 301
#define SPR_BUYOBUYO_BASE 302
#define SPR_BUYOBUYO_BASE_CEILING 303
#define SPR_BUYOBUYO 304
#define SPR_DRAGON_ZOMBIE 305
#define SPR_DRAGON_ZOMBIE_DEAD 306
#define SPR_DRAGON_ZOMBIE_SHOT 307
#define SPR_FALLING_SPIKE_SMALL 308
#define SPR_FALLING_SPIKE_LARGE 309
#define SPR_COUNTER_BOMB 310
#define SPR_COUNTER_BOMB_NUMBER 311
#define SPR_SISTERS_BODY 312
#define SPR_SISTERS_HEAD_1 313
#define SPR_SISTERS_HEAD_2 314
#define SPR_SKY_DRAGON 315
#define SPR_NIGHT_SPIRIT 316
#define SPR_NIGHT_SPIRIT_SHOT 317
#define SPR_PIXEL_CAT 318
#define SPR_ITOH 319
#define SPR_MOMORIN 320
#define SPR_ORANGEBELL 321
#define SPR_ORANGEBELL_BABY 322
#define SPR_STUMPY 323
#define SPR_GUNFISH 324
#define SPR_GUNFISH_SHOT 325
#define SPR_GUNFISH_BUBBLE 326
#define SPR_MIDORIN 327
#define SPR_DROLL 328
#define SPR_DROLL_SHOT 329
#define SPR_MIMIGA_FARMER 330
#define SPR_RED_FLOWERS_SPROUTS 331
#define SPR_RED_FLOWERS_BLOOMING 332
#define SPR_CHIE 333
#define SPR_MEGANE 334
#define SPR_MIMIGA_SLEEPING 335
#define SPR_KANPACHI_STANDING 336
#define SPR_BUCKET 337
#define SPR_JAIL_GRATING 338
#define SPR_JAIL2_CAGE 339
#define SPR_MIMIGA_JAILED 340
#define SPR_ROCKET 341
#define SPR_PROXIMITY_PRESS_HOZ 342
#define SPR_MA_PIGNON 343
#define SPR_MA_PIGNON_ROCK 344
#define SPR_CRITTER_HOPPING_RED 345
#define SPR_LAVA_DRIP 346
#define SPR_LAVA_DRIP_SPLASH 347
#define SPR_RED_BAT 348
#define SPR_RED_DEMON 349
#define SPR_RED_DEMON_SHOT 350
#define SPR_PROXIMITY_PRESS_VERT 351
#define SPR_BOSS_MISERY 352
#define SPR_MISERY_RING 353
#define SPR_MISERY_SHOT 354
#define SPR_MISERY_BALL 355
#define SPR_BLACK_LIGHTNING 356
#define SPR_MISERY_PHASE 357
#define SPR_ORANGE_BAT_FINAL 358
#define SPR_HELICOPTER 359
#define SPR_HELICOPTER_BLADE_1 360
#define SPR_HELICOPTER_BLADE_2 361
#define SPR_BALCONY_BLOCK_LARGE 362
#define SPR_BALCONY_BLOCK_SMALL 363
#define SPR_MIMIGA_CAGE_FINAL 364
#define SPR_MIMIGA_CAGED 365
#define SPR_DOCTOR_CROWNED 366
#define SPR_RED_CRYSTAL 367
#define SPR_BOSS_DOCTOR 368
#define SPR_DOCTOR_SHOT 369
#define SPR_DOCTOR_BLAST 370
#define SPR_BOSS_DOCTOR_FRENZIED 371
#define SPR_RED_ENERGY 372
#define SPR_DOCTOR_BAT 373
#define SPR_SUE_FRENZIED 374
#define SPR_MISERY_FRENZIED 375
#define SPR_MISERY_CRITTER 376
#define SPR_MISERY_MISSILE 377
#define SPR_UD_MINICORE 378
#define SPR_UD_FRONT 379
#define SPR_UD_BACK 380
#define SPR_UD_FACES 381
#define SPR_UD_BLAST 382
#define SPR_UD_PELLET 383
#define SPR_UD_SMOKE 384
#define SPR_UD_BANG 385
#define SPR_MARKER 386
#define SPR_UD_ROTATOR 387
#define SPR_UD_SPINNER 388
#define SPR_UD_SPINNER_TRAIL 389
#define SPR_UDMINI_PLATFORM 390
#define SPR_ISLAND_SCENE 391
#define SPR_ISLAND_TREES 392
#define SPR_ISLAND 393
#define SPR_CLOUD_1 394
#define SPR_CLOUD_2 395
#define SPR_CLOUD_3 396
#define SPR_CLOUD_4 397
#define SPR_BALROG_FLYING 398
#define SPR_CASTS 399
#define SPR_BALROG_MEDIC 400
#define SPR_GAUDI_PATIENT 401
#define SPR_BABY_PUPPY 402
#define SPR_TRANSMOGRIFIER 403
#define SPR_TURNING_HUMAN 404
#define SPR_BUILDING_FAN 405
#define SPR_MISERY_WIND 406
#define SPR_AHCHOO 407
#define SPR_BALROG_CAST 408
#define SPR_THANK_YOU 409
#define SPR_NEMESIS 410
#define SPR_NEMESIS_VERT 411
#define SPR_SPUR 412
#define SPR_SPUR_VERT 413
#define SPR_BUBBLER 414
#define SPR_BUBBLER_VERT 415
#define SPR_SHOT_NEMESIS_L1 416
#define SPR_SHOT_NEMESIS_L1_V 417
#define SPR_SHOT_NEMESIS_L2 418
#define SPR_SHOT_NEMESIS_L2_V 419
#define SPR_SHOT_NEMESIS_L3 420
#define SPR_SHOT_NEMESIS_L3_V 421
#define SPR_LITTLE_FAMILY 422
#define SPR_SHOT_BUBBLER_L1 423
#define SPR_SHOT_BUBBLER_L2 424
#define SPR_SHOT_BUBBLER_L3 425
#define SPR_BUBBLER_SHARP 426
#define SPR_TRAIL_SPUR_L1 427
#define SPR_TRAIL_SPUR_L1_V 428
#define SPR_TRAIL_SPUR_L2 429
#define SPR_TRAIL_SPUR_L2_V 430
#define SPR_TRAIL_SPUR_L3 431
#define SPR_SPUR_HIT 432
#define SPR_MAP_PIXELS 433
#define SPR_HELL_BLOCK_LARGE 434
#define SPR_HELL_BLOCK_SMALL 435
#define SPR_BUTE_FLYING 436
#define SPR_BUTE_DYING 437
#define SPR_BUTE_FALLING 438
#define SPR_BUTE_SWORD 439
#define SPR_BUTE_ARCHER 440
#define SPR_BUTE_ARROW_RIGHT 441
#define SPR_BUTE_ARROW_LEFT 442
#define SPR_MESA 443
#define SPR_MESA_BLOCK 444
#define SPR_MESA_DYING 445
#define SPR_DELEET 446
#define SPR_ROLLING 447
#define SPR_HEAVY_PRESS 448
#define SPR_HP_CHARGE 449
#define SPR_HP_LIGHTNING 450
#define SPR_STATUE 451
#define SPR_NUMAHACHI 452
#define SPR_PUPPY_GHOST 453
#define SPR_GHOST_SPARKLE 454
#define SPR_CURLY_CARRIED_SHOOTING 455
#define SPR_BALLOS_PRIEST 456
#define SPR_BALLOS_SMILE 457
#define SPR_BALLOS_TARGET 458
#define SPR_BALLOS_BONE_SPAWNER 459
#define SPR_BALLOS_BONE 460
#define SPR_BALLOS_MAIN 461
#define SPR_BALLOS_BODY 462
#define SPR_BALLOS_EYE 463
#define SPR_BALLOS_ROTATOR 464
#define SPR_BALLOS_SKULL 465
#define SPR_BALLOS_SPIKES 466
#define SPR_BALLOS_PLATFORM 467
#define SPR_GREEN_DEVIL 468
#define SPR_BUTE_SWORD_RED_FALLING 469
#define SPR_BUTE_SWORD_RED 470
#define SPR_BUTE_ARCHER_RED 471
#define SPR_CCS_GUN 472
#define SPR_WHIMSICAL_STAR 473
#define SPR_INTRO_KINGS 474
#define SPR_INTRO_CROWN 475
#define SPR_INTRO_DOCTOR 476
#define SPR_CS_MYCHAR 477
#define SPR_CS_CURLY 478
#define SPR_CS_TOROKO 479
#define SPR_CS_KING 480
#define SPR_CS_SUE 481
#define SPR_TITLE 482
#define SPR_MENU 483
#define SPR_PIXEL_FOREVER 484
#define SPR_RESETPROMPT 485
#define SPR_OC_QUOTE 486
#define SPR_SAVESELECTOR_SIDES 487
#define SPR_SAVESELECTOR_MIDDLE 488
#define SPR_SS_HEALTH_ICON 489

#define SPR_FACES_0 490
#define SPR_FACES_1 491
#define SPR_FACES_2 492