
#ifndef _ALMOND_H
#define _ALMOND_H
#include "../../object.h"

// states to control the water-level object
#define WL_CALM 10 // calm and slow at set point

#define WL_CYCLE 20 // cycles between set point and top of screen
#define WL_DOWN 21  // in cycle--currently down
#define WL_UP 22    // in cycle--currently up

#define WL_STAY_UP 30 // goes to top of screen and doesn't come back down

void ai_waterlevel(Object *o);
void ai_shutter(Object *o);
void ai_shutter_big(Object *o);
void ai_almond_lift(Object *o);
void ai_shutter_stuck(Object *o);
void ai_almond_robot(Object *o);

#endif
