#ifndef __AIEGG2_H_
#define __AIEGG2_H_
#include "../../object.h"

void ai_dragon_zombie(Object *o);
void ai_falling_spike_small(Object *o);
void ai_falling_spike_large(Object *o);
void ai_counter_bomb(Object *o);
void ai_counter_bomb_number(Object *o);

#endif