
[General]
Type = PRJ_CIRCLE
Colour1 = 0,0,0
ActionNum = 0
Gravity = 0
Timer = 30
AttractiveForce = 700
AttractiveForceRadius = 0
AttractiveForceType = ATT_QUADRATIC
AttractiveForceObjects = ATO_ROPE,ATO_PLAYERS
AttractiveForceClasses = ATC_ALL
AttractiveForceThroughWalls = true
Width = 10
Height = 10

[Hit]
Type = Bounce

[PlayerHit]
Type = Nothing

[Action1]
Event = HitWorm
DestroyAfter = false
Type = Injure
Damage = 0
Shake = 4

[HitWorm]
Type = WormHit

[Time]
Type = Explode
Damage = 5
Shake = 4