
[General]
Type = PRJ_IMAGE
Image = missile.png
Trail = TRL_SMOKE
UseAngle = true
AngleImages = 16
ActionNum = 2
Gravity = 0

[Hit]
Type = Explode
Damage = 50

[PlayerHit]
Type = GoThrough

[Action1]
Event = Timer
HeadingToNextEnemyWormSpeed = 30
Type = PlaySound
Sound = chat.wav

[Timer]
AndEvent = StartTime
Type = Timer
Repeat = true
Delay = 0.1

[StartTime]
Type = Timer
Repeat = false
Delay = 0.5
PermanentMode = 1


[Action2]
Event = HitEnemy
Type = Injure
Damage = 8

[HitEnemy]
Type = WormHit
EnemyOfProjOwner = true
