# TODO/Note: incomplete ?

[General]
Type = PRJ_CIRCLE
Colour1 = 0,0,0,0
#ActionNum = 1
Gravity = 0
Timer = 0.1
AttractiveForce = -100000000
Recharge = 998

# Affect only enemy projectiles
AttractiveForceObjects = ATO_PROJECTILES,ATO_PLAYERS,ATO_ROPE
AttractiveForceClasses = ATC_ENEMY

AttractiveForceRadius = 100
AttractiveForceType = ATT_CONSTANT
AttractiveForceThroughWalls = true

[Hit]
Type = Nothing

[PlayerHit]
Type = Nothing

[Time]
Type = Disappear2