
[General]
Type = PRJ_IMAGE
Image = missile.png
Trail = TRL_SMOKE
UseAngle = true
AngleImages = 16
ActionNum = 2
Gravity = 0

[Hit]
Type = Explode
Damage = 50

[PlayerHit]
Type = GoThrough

[Action1]
Event = Timer
Type = HeadingToNextEnemyWorm
SpeedMult = 300

[Timer]
Type = Timer
Repeat = true
Delay = 0.1


[Action2]
Event = HitEnemy
Type = Injure
Damage = 8

[HitEnemy]
Type = WormHit
EnemyOfProjOwner = true
