
[General]
Type = PRJ_RECT
Colour1 = 255,255,255,0
Width = 200
Height = 200
Gravity = 0
#Dampening = 0.1
ActionNum = 4

[PlayerHit]
Type = Nothing

[Hit]
Type = GoThrough

[Action1]
Event = SelfHit
Type = InjureProj
Damage = 1000

[SelfHit]
Type = ProjHit
Target = p_oneremotebomb_init.txt
SameWormAsProjOwner = true
TargetTimeIsMore = true

[NotSelfHit]
Type = ProjHit
Target = p_oneremotebomb_init.txt
SameWormAsProjOwner = true
MinHitCount = 0
MaxHitCount = 0

[Action2]
Event = BeginFallback
Projectiles = true

[BeginFallback]
Type = Timer
Delay = 0
Repeat = false
AndEvent = NotSelfHit

[Action2.Projectile]
Projectile = p_remotebomb.txt
AddParentVel = true

[Action3]
Type = Disappear2
Event = WaitTime

[WaitTime]
Type = Timer
Delay = 0.2

[Action4]
Event = Death
Type = Disappear2

[Death]
Type = Death
