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# Projectile: Mine


[General]
Type = PRJ_POLYGON
P1 = 0,-10
P2 = 10,0
P3 = 0,10
Colour1 = 255,255,255,150
Colour2 = 255,0,0,150
Colour3 = 0,255,0,150
Colour4 = 0,0,255,150

Trail = TRL_NONE
Rotating = true
RotIncrement = 90
RotSpeed = 700

[Hit]
Type = Bounce
BounceCoeff = 0.4

[PlayerHit]
Type = Injure
Damage = 110
#Projectiles=true
#Shake=1
