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# Projectile: Grenade


[General]
Type = PRJ_IMAGE
Image = grenade.png
Rotating = true
RotIncrement = 90
RotSpeed = 400
ActionNum = 1

[Hit]
Type = Bounce
BounceCoeff = 0.6

[PlayerHit]
Type = Nothing

[Action1]
Type = Explode
Damage = 50
Projectiles = true
Event = Death

[Death]
Type = Death

[Action1.Projectile]
Projectile = p_remotebomb_expl.txt

