
[General]
Type = PRJ_CIRCLE
Colour1 = 0,0,255,200
ActionNum = 3
Gravity = 0

[Hit]
Type = GoThrough

[PlayerHit]
Type = GoThrough

[Action1]
Event = Timer
Type = HeadingToNextEnemyWorm
SpeedMult = 200

[Timer]
Type = Timer
Repeat = true
Delay = 0.1



[Action2]
Event = HitEnemy
Projectiles = true
Type = Disappear2

[Action2.Projectile]
Projectile = p_remotebomb_expl.txt

[HitEnemy]
Type = WormHit
EnemyOfProjOwner = true


[Action3]
Event = TimeOut
Projectiles = true
Type = Disappear2

[Action3.Projectile]
Projectile = p_remotebomb_expl.txt

[TimeOut]
Type = Timer
Delay = 10
