<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.1" language="tr_TR" sourcelanguage="en_US">
  <context>
    <name>AboutDialog</name>
    <message>
      <location filename="../AboutDialog.ui" line="14"/>
      <source>About PCSX2</source>
      <translation>PCSX2 Hakkında</translation>
    </message>
    <message>
      <location filename="../AboutDialog.ui" line="66"/>
      <source>SCM Version</source>
      <extracomment>SCM= Source Code Management</extracomment>
      <translation>KKY Sürümü</translation>
    </message>
    <message>
      <location filename="../AboutDialog.ui" line="76"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2&apos;s hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2, ücretsiz ve açık kaynak kodlu bir PlayStation 2 (PS2) emülatörüdür. Amacı, MIPS CPU Tercümanları, Yeniden Derleyiciler ve donanım durumları ile PS2 sistem belleğini yöneten bir Sanal Makine kombinasyonunu kullanarak PS2&apos;nin donanımını taklit etmektir. Bu, birçok ek özellik ve avantajla birlikte PC&apos;nizde PS2 oyunları oynamanıza olanak tanır.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../AboutDialog.ui" line="110"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PlayStation 2 ve PS2, Sony Interactive Entertainment'ın tescilli ticari markalarıdır. Bu uygulama, Sony Interactive Entertainment ile hiçbir şekilde bağlantılı değildir.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../AboutDialog.cpp" line="51"/>
      <source>Website</source>
      <translation>İnternet Sitesi</translation>
    </message>
    <message>
      <location filename="../AboutDialog.cpp" line="53"/>
      <source>Support Forums</source>
      <translation>Destek Forumu</translation>
    </message>
    <message>
      <location filename="../AboutDialog.cpp" line="55"/>
      <source>GitHub Repository</source>
      <translation>GitHub Deposu</translation>
    </message>
    <message>
      <location filename="../AboutDialog.cpp" line="57"/>
      <source>License</source>
      <translation>Lisans</translation>
    </message>
    <message>
      <location filename="../AboutDialog.cpp" line="59"/>
      <source>Third-Party Licenses</source>
      <translation>Üçüncü Parti Lisansları</translation>
    </message>
    <message>
      <location filename="../AboutDialog.cpp" line="119"/>
      <source>View Document</source>
      <translation>Belgeyi Görüntüle</translation>
    </message>
    <message>
      <location filename="../AboutDialog.cpp" line="141"/>
      <source>File not found: %1</source>
      <translation>Dosya bulunamadı: %1</translation>
    </message>
  </context>
  <context>
    <name>AchievementLoginDialog</name>
    <message>
      <location filename="../Settings/AchievementLoginDialog.ui" line="17"/>
      <source>RetroAchievements Login</source>
      <comment>Window title</comment>
      <translation>RetroAchievements Giriş</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.ui" line="44"/>
      <source>RetroAchievements Login</source>
      <comment>Header text</comment>
      <translation>RetroAchievements Giriş</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.ui" line="56"/>
      <source>Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead.</source>
      <translation>Lütfen retroachievements.org için kullanıcı adınızı ve şifrenizi aşağıya girin. Şifreniz PCSX2 üstüne kaydedilmeyecek, bunun yerine bir erişim belirteci oluşturulacak ve kullanılacaktır.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.ui" line="81"/>
      <source>User Name:</source>
      <translation>Kullanıcı Adı:</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.ui" line="91"/>
      <source>Password:</source>
      <translation>Şifre:</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.ui" line="109"/>
      <source>Ready...</source>
      <translation>Hazır...</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="26"/>
      <source>&lt;strong&gt;Your RetroAchievements login token is no longer valid.&lt;/strong&gt; You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.</source>
      <translation>&lt;strong&gt;RetroAchievements giriş bilgileriniz geçerliliğini yitirmiş.&lt;/strong&gt; Başarımların kayıt altına alınması için hesap bilgilerinizi tekrar girmeniz gerekmektedir. Erişim belirteçi oluşturulup kullanılacak, şifreniz PCSX2'e kaydedilmeyecektir.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="31"/>
      <source>&amp;Login</source>
      <translation>&amp;Giriş</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="44"/>
      <source>Logging in...</source>
      <translation>Oturum açılıyor...</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="74"/>
      <source>Login Error</source>
      <translation>Giriş Hatası</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="75"/>
      <source>Login failed.
Error: %1

Please check your username and password, and try again.</source>
      <translation>Oturum açma başarısız.
Hata: %1

Lütfen kullanıcı adı ile şifrenizi kontrol ediniz ve tekrar deneyiniz.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="76"/>
      <source>Login failed.</source>
      <translation>Oturum açılamadı.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="84"/>
      <source>Enable Achievements</source>
      <translation>Başarımları Etkinleştir</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="85"/>
      <source>Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled.

Do you want to enable tracking now?</source>
      <translation>Başarı izleme şu anda etkin değil. İzleme etkinleştirilinceye kadar oturum açma işleminizde hiçbir etkisi olmayacaktır.

İzlemeyi şimdi etkinleştirmek istiyor musunuz?</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="96"/>
      <source>Enable Hardcore Mode</source>
      <translation>Zorlu Modu Etkinleştir</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="97"/>
      <source>Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards.

However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality.

Do you want to enable hardcore mode?</source>
      <translation>Hardcore modu etkinleştirilmiş değil. Hardcore modunu etkinleştirdiğinizde, zamanları, puanları belirleyebilir ve oyun özelindeki liderlik tablolarına katılabilirsiniz.

Ancak, hardcore modu kayıt durumlarının, hilelerin ve yavaşlatma özelliğinin kullanılmasını engeller.

Hardcore modu etkinleştirmek ister misiniz?</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="113"/>
      <source>Reset System</source>
      <translation>Sistemi Sıfırla</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="114"/>
      <source>Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?</source>
      <translation>Zor mod sistem yeniden başlatılana kadar etkinleştirilmeyecek. Sistemi şimdi yeniden başlatmak ister misiniz?</translation>
    </message>
  </context>
  <context>
    <name>AchievementSettingsWidget</name>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="64"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="48"/>
      <source>Enable Achievements</source>
      <translation>Başarımları Etkinleştir</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="57"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="49"/>
      <source>Enable Hardcore Mode</source>
      <translation>Zorlu Modu Etkinleştir</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="50"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="57"/>
      <source>Test Unofficial Achievements</source>
      <translation>Resmi Olmayan Başarımları Test Et</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="186"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="52"/>
      <source>Enable Sound Effects</source>
      <translation>Ses Efektlerini Etkinleştir</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="88"/>
      <source>Notifications</source>
      <translation>Bildirimler</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="124"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="170"/>
      <source>5 seconds</source>
      <translation>5 saniye</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="305"/>
      <source>Account</source>
      <translation>Hesap</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="331"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="205"/>
      <source>Login...</source>
      <translation>Giriş...</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="324"/>
      <source>View Profile...</source>
      <translation>Profili Görüntüle...</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="44"/>
      <source>Settings</source>
      <translation>Ayarlar</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="71"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="56"/>
      <source>Enable Spectator Mode</source>
      <translation>İzleyici Modunu Etkinleştir</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="78"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="55"/>
      <source>Enable Encore Mode</source>
      <translation>Tekrarlama Modunu Etkinleştir</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="133"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="50"/>
      <source>Show Achievement Notifications</source>
      <translation>Başarım Bildirimlerini Göster</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="179"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="51"/>
      <source>Show Leaderboard Notifications</source>
      <translation>Liderlik Tablosu Bildirimlerini Göster</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="193"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="54"/>
      <source>Enable In-Game Overlays</source>
      <translation>Oyun İçi Arayüzü Etkinleştir</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="203"/>
      <source>Sound Effects</source>
      <translation>Ses Efektleri</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="215"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="236"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="246"/>
      <source>Browse...</source>
      <translation>Gözat...</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="222"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="281"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="288"/>
      <source>Reset</source>
      <translation>Sıfırla</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="229"/>
      <source>Achievement Unlock Sound</source>
      <translation>Başarı Kilidi Açma Sesi</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="253"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="260"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="274"/>
      <source>Preview</source>
      <translation>Önizle</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="267"/>
      <source>Notification Sound</source>
      <translation>Bildirim Sesi</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="295"/>
      <source>Leaderboard Submit Sound</source>
      <translation>Liderlik Tablosu Ses Gönder</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="311"/>
      <source>Username:
Login token generated at:</source>
      <translation>Kullanıcı Adı:
Oturum rozetinin oluşturulduğu zaman:</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="349"/>
      <source>Game Info</source>
      <translation>Oyun Bilgisi</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="365"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;justify&quot;&gt;PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at &lt;a href=&quot;https://retroachievements.org/&quot;&gt;retroachievements.org&lt;/a&gt;.&lt;/p&gt;&lt;p align=&quot;justify&quot;&gt;To view the achievement list in-game, press the hotkey for &lt;span style=&quot; font-weight:600;&quot;&gt;Open Pause Menu&lt;/span&gt; and select &lt;span style=&quot; font-weight:600;&quot;&gt;Achievements&lt;/span&gt; from the menu.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;justify&quot;&gt;PCSX2, başarım veritabanı ve ilerleme takibi için RetroAchievements servisini kullanır. Başarımları kullanmak için, lütfen &lt;a href=&quot;https://retroachievements.org/&quot;&gt;retroachievements.org&lt;/a&gt;adresinden bir hesap oluşturun.&lt;/p&gt;&lt;p align=&quot;justify&quot;&gt;Başarımları oyun içerisinde görmek için, &lt;span style=&quot; font-weight:600;&quot;&gt;Duraklatma Menüsünü Aç&lt;/span&gt; kısayol tuşuna basın ve menüden &lt;span style=&quot; font-weight:600;&quot;&gt;Başarımlar&lt;/span&gt; seçeneğini seçin.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="48"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="49"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="55"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="56"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="57"/>
      <source>Unchecked</source>
      <translation>İşaretsiz</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="56"/>
      <source>When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.</source>
      <translation>Etkinleştirildiğinde, PCSX2 bütün başarımları kilitli varsayacak ve sunucuya kilit açma bildirimleri göndermeyecek.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="57"/>
      <source>When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.</source>
      <translation>Etkinleştirildiğinde, PCSX2 resmi olmayan setlerden başarımları listeleyecek. Lütfen bu başarıların RetroAchievements tarafından takip edilmediğini, dolayısıyla her seferinde yeniden açıldığını unutmayın.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="49"/>
      <source>&quot;Challenge&quot; mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.</source>
      <translation>Lider tablosu takibini de içeren, başarımlar için &quot;meydan okuma&quot; modu. Durum kaydetmeyi, hileleri ve yavaşlatma fonksiyonlarını devre dışı bırakır.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="50"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="51"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="52"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="54"/>
      <source>Checked</source>
      <translation>İşaretli</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="52"/>
      <source>Plays sound effects for events such as achievement unlocks and leaderboard submissions.</source>
      <translation>Başarı açma ve skor panosu gönderimleri gibi olaylar için ses efekti verir.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="54"/>
      <source>Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.</source>
      <translation>Meydan okuma başarımı ya da öncelik verilmiş başarım aktifken, ekranın sağ alt köşesinde simgeleri gösterir.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="48"/>
      <source>When enabled and logged in, PCSX2 will scan for achievements on startup.</source>
      <translation>Etkinleştirildiğinde ve oturum açıldığında, PCSX2 başlangıçta başarımları kontrol edecek.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="50"/>
      <source>Displays popup messages on events such as achievement unlocks and game completion.</source>
      <translation>Başarı açma ve skor panosu gönderimleri gibi olaylarda pop-up mesaj görüntüler.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="51"/>
      <source>Displays popup messages when starting, submitting, or failing a leaderboard challenge.</source>
      <translation>Skor tablosu denemesini başlatırken, gönderirken ya da başarısız olduğunda gözüken mesajları görüntüler.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="53"/>
      <source>Custom Sound Effect</source>
      <translation>Özel Ses Efekti</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="53"/>
      <source>Any</source>
      <translation>Herhangi</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="53"/>
      <source>Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard.</source>
      <translation>Bir bildirim aldığınızda, bir başarı kazandığınızda veya liderlik tablosuna bir giriş gönderdiğinizde çalınan ses efektini özelleştirin.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="55"/>
      <source>When enabled, each session will behave as if no achievements have been unlocked.</source>
      <translation>Etkinleştirildiğinde, her oturum başlangıcında hiçbir başarının kilidi açılmamış sayılacaktır.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="163"/>
      <source>Reset System</source>
      <translation>Sistemi Sıfırla</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="164"/>
      <source>Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?</source>
      <translation>Sistem sıfırlanana kadar, zor mod etkinleştirilmeyecek. Sistemi şimdi sıfırlamak ister misiniz?</translation>
    </message>
    <message numerus="yes">
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="177"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="184"/>
      <source>%n seconds</source>
      <translation>
        <numerusform>%n saniye</numerusform>
        <numerusform>%n saniye</numerusform>
      </translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="197"/>
      <source>Username: %1
Login token generated on %2.</source>
      <translation>Kullanıcı Adı: %1
%2 saatinde giriş belirteci oluşturuldu.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="200"/>
      <source>Logout</source>
      <translation>Çıkış</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="204"/>
      <source>Not Logged In.</source>
      <translation>Giriş Yapılmadı.</translation>
    </message>
  </context>
  <context>
    <name>Achievements</name>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1058"/>
      <source>Hardcore mode will be enabled on system reset.</source>
      <translation>Hardcore modu sistem yeniden başlatıldığında aktif edilecek.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1837"/>
      <location filename="../../pcsx2/Achievements.cpp" line="1878"/>
      <source>{0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.</source>
      <translation>{0} Hardcore mod aktifken gerçekleştirilemez. Hardcore modu devre dışı bırakmak istiyor musunuz? Hayır seçeneğini seçerseniz {0} iptal edilecek.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1449"/>
      <source>Hardcore mode is now enabled.</source>
      <translation>Hardcore modu etkinleştirildi.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1017"/>
      <source>{} (Hardcore Mode)</source>
      <translation>{} (Zorlu Mod)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1025"/>
      <source>{0}, {1}.</source>
      <translation>{0} {1}</translation>
    </message>
    <message numerus="yes">
      <location filename="../../pcsx2/Achievements.cpp" line="1026"/>
      <source>You have unlocked {} of %n achievements</source>
      <comment>Achievement popup</comment>
      <translation>
        <numerusform>%n Başarıdan {} tanesini başardın</numerusform>
        <numerusform>%n Başarıdan {} tanesini başardın</numerusform>
      </translation>
    </message>
    <message numerus="yes">
      <location filename="../../pcsx2/Achievements.cpp" line="1029"/>
      <source>and earned {} of %n points</source>
      <comment>Achievement popup</comment>
      <translation>
        <numerusform>ve %n puandan {} tane kazandın</numerusform>
        <numerusform>ve %n puandan {} tane kazandın</numerusform>
      </translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1086"/>
      <source>{} (Unofficial)</source>
      <translation>{} (Gayriresmi)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1110"/>
      <source>Mastered {}</source>
      <translation>{} Ustası</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1112"/>
      <source>{0}, {1}</source>
      <translation>{0} {1}</translation>
    </message>
    <message numerus="yes">
      <location filename="../../pcsx2/Achievements.cpp" line="1113"/>
      <source>%n achievements</source>
      <comment>Mastery popup</comment>
      <translation>
        <numerusform>%n başarım</numerusform>
        <numerusform>%n başarım</numerusform>
      </translation>
    </message>
    <message numerus="yes">
      <location filename="../../pcsx2/Achievements.cpp" line="1115"/>
      <source>%n points</source>
      <comment>Mastery popup</comment>
      <translation>
        <numerusform>%n puan</numerusform>
        <numerusform>%n puan</numerusform>
      </translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1134"/>
      <source>Leaderboard attempt started.</source>
      <translation>Skor tablosu denemesi başladı.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1153"/>
      <source>Leaderboard attempt failed.</source>
      <translation>Skor tablosu denemesi başarısız oldu.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1172"/>
      <source>Your Time: {}{}</source>
      <translation>Süre: {}{}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1173"/>
      <source>Your Score: {}{}</source>
      <translation>Skor: {}{}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1174"/>
      <source>Your Value: {}{}</source>
      <translation>Değer: {}{}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1182"/>
      <source> (Submitting)</source>
      <translation> (Gönderiliyor)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1347"/>
      <source>Achievements Disconnected</source>
      <translation>Başarım Bağlantısı Kaldırıldı</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1348"/>
      <source>An unlock request could not be completed. We will keep retrying to submit this request.</source>
      <translation>Bir kazanım isteği tamamlanamadı. Bu isteği göndermeye devam edeceğiz.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1360"/>
      <source>Achievements Reconnected</source>
      <translation>Başarım Bağlantısı Sağlandı</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1361"/>
      <source>All pending unlock requests have completed.</source>
      <translation>Askıdaki bütün kazanım istekleri tamamlandı.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1450"/>
      <source>Hardcore mode is now disabled.</source>
      <translation>Hardcore modu devredışı bırakıldı.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1753"/>
      <source>Score: {0} pts (softcore: {1} pts)
Unread messages: {2}</source>
      <translation>Puan: {0} (softcore: {1})
Okunmamış mesajlar: {2}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1836"/>
      <location filename="../../pcsx2/Achievements.cpp" line="1877"/>
      <source>Confirm Hardcore Mode</source>
      <translation>Ekstrem Modu Doğrula</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2096"/>
      <source>Active Challenge Achievements</source>
      <translation>Aktif Mücadele Başarımları</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2221"/>
      <source> (Hardcore Mode)</source>
      <translation> (Zor Mod)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2234"/>
      <source>You have unlocked all achievements and earned {} points!</source>
      <translation>Bütün başarımları kazandınız ve {} puan elde ettiniz!</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2939"/>
      <location filename="../../pcsx2/Achievements.cpp" line="2959"/>
      <source>Leaderboard Download Failed</source>
      <translation>Skor Tablosu Yüklenemedi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1205"/>
      <source>Your Time: {0} (Best: {1})</source>
      <translation>Süreniz: {0} (En iyisi: {1})</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1206"/>
      <source>Your Score: {0} (Best: {1})</source>
      <translation>Skorunuz: {0} (En iyisi: {1})</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1207"/>
      <source>Your Value: {0} (Best: {1})</source>
      <translation>Skorunuz: {0} (En iyisi: {1})</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1211"/>
      <source>{0}
Leaderboard Position: {1} of {2}</source>
      <translation>{0}
Liderlik Tablosu Sıranız: {2} içinden {1}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1333"/>
      <source>Server error in {0}:
{1}</source>
      <translation>{0}'da sunucu hatası:
{1}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1881"/>
      <source>Yes</source>
      <translation>Evet</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1882"/>
      <source>No</source>
      <translation>Hayır</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2239"/>
      <source>You have unlocked {0} of {1} achievements, earning {2} of {3} possible points.</source>
      <translation>{1} başarımdan {0} tanesini kazandınız ve kazanabileceğiniz {3} puandan {2} tanesini elde ettiniz.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2289"/>
      <source>Unknown</source>
      <translation>Bilinmeyen</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2290"/>
      <source>Locked</source>
      <translation>Kilitli</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2291"/>
      <source>Unlocked</source>
      <translation>Açık</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2292"/>
      <source>Unsupported</source>
      <translation>Desteklenmiyor</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2293"/>
      <source>Unofficial</source>
      <translation>Gayriresmi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2294"/>
      <source>Recently Unlocked</source>
      <translation>Yakınlarda Kilidi Açılan</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2295"/>
      <source>Active Challenges</source>
      <translation>Aktif Mücadeleler</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2296"/>
      <source>Almost There</source>
      <translation>Neredeyse Tamamlandı</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2398"/>
      <source>{} points</source>
      <translation>{} puan</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2398"/>
      <source>{} point</source>
      <translation>{} puan</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2350"/>
      <source>XXX points</source>
      <translation>XXX puan</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2449"/>
      <source>Unlocked: {}</source>
      <translation>Kazanıldı: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2616"/>
      <source>This game has {} leaderboards.</source>
      <translation>Bu oyunda {} adet liderlik tablosu bulunmakta.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2632"/>
      <source>Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.</source>
      <translation>Ekstrem mod kapalı olduğu için skor gönderme devredışı. Liderlik tablosu sadece okunur durumda.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2648"/>
      <source>Show Best</source>
      <translation>En İyisini Göster</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2648"/>
      <source>Show Nearby</source>
      <translation>Yaklaştıklarımı Göster</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2673"/>
      <source>Rank</source>
      <translation>Derece</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2678"/>
      <source>Name</source>
      <translation>İsim</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2682"/>
      <source>Time</source>
      <translation>Süre</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2683"/>
      <source>Score</source>
      <translation>Skor</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2684"/>
      <source>Value</source>
      <translation>Değer</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2696"/>
      <source>Date Submitted</source>
      <translation>Gönderilme Tarihi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2757"/>
      <source>Downloading leaderboard data, please wait...</source>
      <translation>Skor tablosu verileri indiriliyor, lütfen bekleyin...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2776"/>
      <location filename="../../pcsx2/Achievements.cpp" line="2785"/>
      <source>Loading...</source>
      <translation>Yükleniyor...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1035"/>
      <location filename="../../pcsx2/Achievements.cpp" line="2246"/>
      <source>This game has no achievements.</source>
      <translation>Oyun başarımları desteklemiyor.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="887"/>
      <source>Failed to read executable from disc. Achievements disabled.</source>
      <translation>Diskten, çalıştırılabilir dosya okuma başarısız oldu. Başarımlar devre dışı bırakıldı.</translation>
    </message>
  </context>
  <context>
    <name>AdvancedSettingsWidget</name>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="40"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="41"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="42"/>
      <source>Use Global Setting [%1]</source>
      <translation>Genelde Seçilmiş Ayarı Kullan [%1]</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="78"/>
      <source>Rounding Mode</source>
      <translation>Yuvarlama Modu</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="78"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="110"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="113"/>
      <source>Chop/Zero (Default)</source>
      <translation>Kes/Sıfır (Varsayılan)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="78"/>
      <source>Changes how PCSX2 handles rounding while emulating the Emotion Engine&apos;s Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</source>
      <translation>PCSX2'nin, Emotion Engine&apos;'in Floating Point Unit'ini (EE FPU) taklit ederken yuvarlama işlemlerini nasıl ele aldığını değiştirir. PS2'deki çeşitli FPU'lar uluslararası standartlara uygun olmadığından, bazı oyunların matematik işlemlerini doğru yapabilmesi için farklı modlara ihtiyaç duyulabilir. Varsayılan değer, oyunların büyük çoğunluğunu düzgün şekilde işler; &lt;b&gt;bir oyunda görünür bir sorun yokken bu ayarı değiştirmek, kararsızlığa neden olabilir.&lt;/b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="80"/>
      <source>Division Rounding Mode</source>
      <translation>Bölme Yuvarlama Modu</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="80"/>
      <source>Nearest (Default)</source>
      <translation>En Yakın (Varsayılan)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="80"/>
      <source>Determines how the results of floating-point division are rounded. Some games need specific settings; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</source>
      <translation>Floating-point bölme işleminin sonuçlarının nasıl yuvarlandığını belirler. Bazı oyunlar belirli ayarları gerektirir; &lt;b&gt;bir oyunda görünür bir sorun yokken bu ayarı değiştirmek, kararsızlığa neden olabilir.&lt;/b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="82"/>
      <source>Clamping Mode</source>
      <translation>Sıkıştırma Modu</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="82"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="116"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="118"/>
      <source>Normal (Default)</source>
      <translation>Normal (Varsayılan)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="82"/>
      <source>Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</source>
      <translation>PCSX2'nin float değerleri standart x86 aralığında tutma şeklini değiştirir. Varsayılan değer, oyunların büyük çoğunluğunu düzgün şekilde işler; &lt;b&gt;bir oyunda görünür bir sorun yokken bu ayarı değiştirmek, kararsızlığa neden olabilir.&lt;/b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="85"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="134"/>
      <source>Enable Recompiler</source>
      <translation>Yeniden Derleyiciyi Etkinleştir</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="59"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="85"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="89"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="95"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="98"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="121"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="125"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="128"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="132"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="134"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="137"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="140"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="153"/>
      <source>Checked</source>
      <translation>İşaretli</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="59"/>
      <source>Use Save State Selector</source>
      <translation>Kayıt Seçiciyi Kullan</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="60"/>
      <source>Show a save state selector UI when switching slots instead of showing a notification bubble.</source>
      <translation>.Bildirim balonu göstermek yerine yuvalar arasında geçiş yaparken durum kaydı seçici kullanıcı arayüzü göster.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="86"/>
      <source>Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86.</source>
      <translation>64 bit MIPS-IV makine kodunun x86'ya tam zamanında ikili çevirisini gerçekleştirir.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="89"/>
      <source>Wait Loop Detection</source>
      <extracomment>Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt).</extracomment>
      <translation>Bekleme Döngüsü Tespiti</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="90"/>
      <source>Moderate speedup for some games, with no known side effects.</source>
      <translation>Bazı oyunlar için orta düzeyde hızlanma sağlar, bilinen yan etkisi yok.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="92"/>
      <source>Enable Cache (Slow)</source>
      <translation>Önbelleği Etkinleştir (Yavaş)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="92"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="102"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="107"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="149"/>
      <source>Unchecked</source>
      <translation>İşaretsiz</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="92"/>
      <source>Interpreter only, provided for diagnostic.</source>
      <translation>Sadece yorumlayıcı, tanı için temin edilmiştir.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="95"/>
      <source>INTC Spin Detection</source>
      <extracomment>INTC = Name of a PS2 register, leave as-is. &quot;spin&quot; = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you&apos;re moving but not actually going anywhere.</extracomment>
      <translation>INTC Döndürme Tespiti</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="96"/>
      <source>Huge speedup for some games, with almost no compatibility side effects.</source>
      <translation>Bazı oyunlar için, neredeyse hiç uyumluluk yan etkisi olmadan, yüksek düzeyde hızlanma sağlar.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="98"/>
      <source>Enable Fast Memory Access</source>
      <translation>Hızlı Bellek Erişimini Etkinleştir</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="100"/>
      <source>Uses backpatching to avoid register flushing on every memory access.</source>
      <extracomment>&quot;Backpatching&quot; = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function)</extracomment>
      <translation>Her bellek erişiminde kayıt temizlemeden kaçınmak için, geri yamalama kullanır.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="102"/>
      <source>Pause On TLB Miss</source>
      <translation>ESÖ Iska Durumunda Duraklat</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="103"/>
      <source>Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred.</source>
      <translation>Etkin Sayfalar Önbelleği veya ESÖ ıska durumu olduğunda görmezden gelip devam etmek yerine, sanal makineyi duraklatır. Sanal makinenin, istisnaya neden olan talimatta değil, bloğun bitiminden sonra duraklayacağını unutmayın. Geçersiz erişimin gerçekleştiği adresi görmek için konsola bakın.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="107"/>
      <source>Enable 128MB RAM (Dev Console)</source>
      <translation>128MB RAM Etkinleştir (Geliştirici Konsolu)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="108"/>
      <source>Exposes an additional 96MB of memory to the virtual machine.</source>
      <translation>Sanal makineye 96MB ek bellek sağlar.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="110"/>
      <source>VU0 Rounding Mode</source>
      <translation>VU0 Yuvarlama Modu</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="110"/>
      <source>Changes how PCSX2 handles rounding while emulating the Emotion Engine&apos;s Vector Unit 0 (EE VU0). The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.&lt;/b&gt;</source>
      <translation>PCSX2'nin, Emotion Engine'in Vektör Birimi 0&apos;ı (EE VU0) taklit ederken yuvarlama işlemlerini nasıl ele aldığını değiştirir. Varsayılan değer, oyunların büyük çoğunluğunu düzgün şekilde işler; &lt;b&gt;bir oyunda görünür bir sorun olmadığında bu ayarı değiştirmek, kararlılık sorunlarına ve/veya çöküşlere yol açabilir.&lt;/b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="113"/>
      <source>VU1 Rounding Mode</source>
      <translation>VU1 Yuvarlama Modu</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="113"/>
      <source>Changes how PCSX2 handles rounding while emulating the Emotion Engine&apos;s Vector Unit 1 (EE VU1). The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.&lt;/b&gt;</source>
      <translation>PCSX2'nin, Emotion Engine in Vektör Birimi 1&apos;ı (EE VU0) taklit ederken yuvarlama işlemlerini nasıl ele aldığını değiştirir. Varsayılan değer, oyunların büyük çoğunluğunu düzgün şekilde işler; &lt;b&gt;bir oyunda görünür bir sorun olmadığında bu ayarı değiştirmek, kararlılık sorunlarına ve/veya çöküşlere yol açabilir.&lt;/b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="116"/>
      <source>VU0 Clamping Mode</source>
      <translation>VU0 Sıkıştırma Modu</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="116"/>
      <source>Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine&apos;s Vector Unit 0 (EE VU0). The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</source>
      <translation>PCSX2'nin, Emotion Engine&apos;in Vektör Birimi 0'ı (EE VU0) içinde float değerlerini standart x86 aralığında tutma şeklini değiştirir. Varsayılan değer, oyunların büyük çoğunluğunu düzgün şekilde işler; &lt;b&gt;bir oyunda görünür bir sorun olmadığında bu ayarı değiştirmek, kararsızlığa neden olabilir.&lt;/b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="118"/>
      <source>VU1 Clamping Mode</source>
      <translation>VU1 Sıkıştırma Modu</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="118"/>
      <source>Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine&apos;s Vector Unit 1 (EE VU1). The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</source>
      <translation>PCSX2'nin, Emotion Engine&apos;in Vektör Birimi 1'ı (EE VU1) içinde float değerlerini standart x86 aralığında tutma şeklini değiştirir. Varsayılan değer, oyunların büyük çoğunluğunu düzgün şekilde işler; &lt;b&gt;bir oyunda görünür bir sorun olmadığında bu ayarı değiştirmek, kararsızlığa neden olabilir.&lt;/b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="121"/>
      <source>Enable Instant VU1</source>
      <translation>Anlık VU1'i etkinleştir</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="121"/>
      <source>Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.</source>
      <translation>VU1'i anında çalıştırır. Çoğu oyunda mütevazı bir hız artışı sağlar. Çoğu oyun için güvenlidir, ancak birkaç oyun grafiksel hatalar gösterebilir.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="125"/>
      <source>Enable VU0 Recompiler (Micro Mode)</source>
      <extracomment>VU0 = Vector Unit 0. One of the PS2&apos;s processors.</extracomment>
      <translation>VU0 Yeniden Derleyicisini Etkinleştir (Mikro Mod)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="125"/>
      <source>Enables VU0 Recompiler.</source>
      <translation>VU0 Yeniden Derleyicisini etkinleştirir.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="128"/>
      <source>Enable VU1 Recompiler</source>
      <extracomment>VU1 = Vector Unit 1. One of the PS2&apos;s processors.</extracomment>
      <translation>VU1 Yeniden Derleyicisini Etkinleştir</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="128"/>
      <source>Enables VU1 Recompiler.</source>
      <translation>VU1 Yeniden Derleyicisini etkinleştirir.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="132"/>
      <source>mVU Flag Hack</source>
      <extracomment>mVU = PCSX2&apos;s recompiler for VU (Vector Unit) code (full name: microVU)</extracomment>
      <translation>mVU Flag Hack</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="132"/>
      <source>Good speedup and high compatibility, may cause graphical errors.</source>
      <translation>İyi hızlanma sağlar ve yüksek derecede uyumludur. Grafiksel hatalara neden olabilir.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="135"/>
      <source>Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86.</source>
      <translation>32 bit MIPS-I makine kodunun x86'ya tam zamanında ikili çevirisini gerçekleştirir.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="137"/>
      <source>Enable Game Fixes</source>
      <translation>Oyun Düzeltmelerini Etkinleştir</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="138"/>
      <source>Automatically loads and applies fixes to known problematic games on game start.</source>
      <translation>Problemli olduğu bilinen oyunlara, başlangıçta, düzeltmeleri otomatik yükler ve uygular.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="140"/>
      <source>Enable Compatibility Patches</source>
      <translation>Uyumluluk Yamalarını Etkinleştir</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="141"/>
      <source>Automatically loads and applies compatibility patches to known problematic games.</source>
      <translation>Problemli olduğu bilinen oyunlara, uyumluluk yamalarını otomatik yükler ve uygular.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="143"/>
      <source>Savestate Compression Method</source>
      <translation>Durum Kaydı Sıkıştırma Yöntemi</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="143"/>
      <source>Zstandard</source>
      <translation>Zstandard</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="144"/>
      <source>Determines the algorithm to be used when compressing savestates.</source>
      <translation>Durum kayıtlarını sıkıştırırken kullanılacak algoritmayı belirler.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="146"/>
      <source>Savestate Compression Level</source>
      <translation>Durum Kaydı Sıkıştırma Seviyesi</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="146"/>
      <source>Medium</source>
      <translation>Orta</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="147"/>
      <source>Determines the level to be used when compressing savestates.</source>
      <translation>Durum kayıtlarını sıkıştırırken kullanılacak seviyeyi belirler.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="149"/>
      <source>Save State On Shutdown</source>
      <translation>Kapatıldığında Durumu Kaydet</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="150"/>
      <source>Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.</source>
      <translation>Kapatma veya çıkma durumunda otomatik olarak emülatör durumunu kaydeder. Sonraki vakit kaldığınız yerden devam edebilirsiniz.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="153"/>
      <source>Create Save State Backups</source>
      <translation>Durum Kaydı Yedekleri Oluştur</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="155"/>
      <source>Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.</source>
      <extracomment>Do not translate the &quot;.backup&quot; extension.</extracomment>
      <translation>Kaydedildiğinde mevcutsa bir durum kaydının yedeğini oluşturur. Oluşturulan yedek .backup uzantısına sahiptir.</translation>
    </message>
  </context>
  <context>
    <name>AdvancedSystemSettingsWidget</name>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="53"/>
      <source>Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.</source>
      <translation>Bu seçeneklerin değiştirilmesi oyunların çalışmamasına neden olabilir. Değişiklik yapma riski size aittir, PCSX2 ekibi bu ayarların değiştirildiği yapılandırmalar için destek sağlamayacaktır.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="63"/>
      <source>EmotionEngine (MIPS-IV)</source>
      <extracomment>Emotion Engine = Commercial name of one of PS2&apos;s processors. Leave as-is unless there&apos;s an official name (like for Japanese).</extracomment>
      <translation>EmotionEngine (MIPS-IV)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="69"/>
      <source>Rounding Mode:</source>
      <extracomment>Rounding refers here to the mathematical term.</extracomment>
      <translation>Yuvarlama Modu:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="77"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="232"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="333"/>
      <source>Nearest</source>
      <translation>En yakın</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="82"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="113"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="237"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="338"/>
      <source>Negative</source>
      <translation>Negatif</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="87"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="118"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="242"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="343"/>
      <source>Positive</source>
      <translation>Pozitif</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="131"/>
      <source>Clamping Mode:</source>
      <extracomment>Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value.  In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs&apos; IEEE754 floats) to non-infinite ones.</extracomment>
      <translation>Sıkıştırma Modu:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="288"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="357"/>
      <source>None</source>
      <translation>Hiçbiri</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="144"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="293"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="362"/>
      <source>Normal (Default)</source>
      <translation>Normal (Varsayılan)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="92"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="247"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="348"/>
      <source>Chop/Zero (Default)</source>
      <translation>Kes/Sıfır (Varsayılan)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="100"/>
      <source>Division Rounding Mode:</source>
      <extracomment>Rounding refers here to the mathematical term.</extracomment>
      <translation>Bölme Yuvarlama Modu:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="108"/>
      <source>Nearest (Default)</source>
      <translation>En Yakın (Varsayılan)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="123"/>
      <source>Chop/Zero</source>
      <translation>Chop/Zero</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="139"/>
      <source>None</source>
      <comment>ClampMode</comment>
      <translation>Hiçbiri</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="149"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="303"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="372"/>
      <source>Extra + Preserve Sign</source>
      <extracomment>Sign: refers here to the mathematical meaning (plus/minus).</extracomment>
      <translation>Ekstra + İşareti Koru</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="154"/>
      <source>Full</source>
      <translation>Tam</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="164"/>
      <source>Wait Loop Detection</source>
      <translation>Bekleme Döngüsü Tespiti</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="171"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="389"/>
      <source>Enable Recompiler</source>
      <translation>Yeniden Derleyiciyi Etkinleştir</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="178"/>
      <source>Enable Fast Memory Access</source>
      <translation>Hızlı Bellek Erişimini Aktifleştir</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="185"/>
      <source>Enable Cache (Slow)</source>
      <translation>Önbelleği Aktifleştir (Yavaş)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="192"/>
      <source>INTC Spin Detection</source>
      <translation>INTC Döndürme Tespiti</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="199"/>
      <source>Pause On TLB Miss</source>
      <translation>ESÖ Iska Durumunda Duraklat</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="206"/>
      <source>Enable 128MB RAM (Dev Console)</source>
      <translation>128MB RAM'ı (Geliştirici Konsolu) Etkinleştir</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="218"/>
      <source>Vector Units (VU)</source>
      <extracomment>Vector Unit/VU: refers to two of PS2&apos;s processors. Do not translate the full text or do so as a comment. Leave the acronym as-is.</extracomment>
      <translation>Vector Units (VU)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="224"/>
      <source>VU1 Rounding Mode:</source>
      <translation>VU1 Yuvarlama Modu:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="257"/>
      <source>mVU Flag Hack</source>
      <translation>mVU Flag Hilesi</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="264"/>
      <source>Enable VU1 Recompiler</source>
      <translation>VU1 Yeniden Derleyiciyi Etkinleştir</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="271"/>
      <source>Enable VU0 Recompiler (Micro Mode)</source>
      <translation>VU0 Yeniden Derleyicisini Etkinleştir (Mikro Mod)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="278"/>
      <source>Enable Instant VU1</source>
      <translation>Anlık VU1'i etkinleştir</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="298"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="367"/>
      <source>Extra</source>
      <translation>Ekstra</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="311"/>
      <source>VU0 Clamping Mode:</source>
      <translation>VU0 Sıkıştırma Modu:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="318"/>
      <source>VU0 Rounding Mode:</source>
      <translation>VU0 Yuvarlama Modu:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="325"/>
      <source>VU1 Clamping Mode:</source>
      <translation>VU1 Sıkıştırma Modu:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="383"/>
      <source>I/O Processor (IOP, MIPS-I)</source>
      <translation>I/O İşlemci (IOP, MIPS-I)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="399"/>
      <source>Game Settings</source>
      <translation>Oyun Ayarları</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="405"/>
      <source>Enable Game Fixes</source>
      <translation>Oyun Düzeltmelerini Etkinleştir</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="412"/>
      <source>Enable Compatibility Patches</source>
      <translation>Uyumluluk Yamalarını Etkinleştir</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="490"/>
      <source>Create Save State Backups</source>
      <translation>Durum Kaydı Yedekleri Oluştur</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="428"/>
      <source>Save State On Shutdown</source>
      <translation>Kapatıldığında Durumu Kaydet</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="514"/>
      <source>Frame Rate Control</source>
      <translation>Kare Hızı Kontrolü</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="520"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="536"/>
      <source> hz</source>
      <extracomment>hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who&apos;d need to remove the space or do something in between should do so.</extracomment>
      <translation> hz</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="552"/>
      <source>PAL Frame Rate:</source>
      <translation>PAL Kare Hızı:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="559"/>
      <source>NTSC Frame Rate:</source>
      <translation>NTSC Kare Hızı:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="422"/>
      <source>Savestate Settings</source>
      <translation>Durum Kaydı Ayarları</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="483"/>
      <source>Compression Level:</source>
      <translation>Sıkıştırma Seviyesi:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="497"/>
      <source>Compression Method:</source>
      <translation>Sıkıştırma Yöntemi:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="460"/>
      <source>Uncompressed</source>
      <translation>Sıkıştırılmamış</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="465"/>
      <source>Deflate64</source>
      <translation>Deflate64</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="470"/>
      <source>Zstandard</source>
      <translation>Zstandard</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="475"/>
      <source>LZMA2</source>
      <translation>LZMA2</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="436"/>
      <source>Low (Fast)</source>
      <translation>Düşük (Hızlı)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="441"/>
      <source>Medium (Recommended)</source>
      <translation>Orta (Önerilen)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="446"/>
      <source>High</source>
      <translation>Yüksek</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="451"/>
      <source>Very High (Slow, Not Recommended)</source>
      <translation>Çok Yüksek (Yavaş, Önerilmez)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="504"/>
      <source>Use Save State Selector</source>
      <translation>Durum Kaydı Seçicisi Kullan</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="569"/>
      <source>PINE Settings</source>
      <translation>PINE Ayarları</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="591"/>
      <source>Slot:</source>
      <translation>Yuva:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="598"/>
      <source>Enable</source>
      <translation>Etkinleştir</translation>
    </message>
  </context>
  <context>
    <name>AnalysisOptionsDialog</name>
    <message>
      <location filename="../Debugger/AnalysisOptionsDialog.ui" line="20"/>
      <source>Analysis Options</source>
      <translation>Analiz Seçenekleri</translation>
    </message>
    <message>
      <location filename="../Debugger/AnalysisOptionsDialog.ui" line="32"/>
      <source>Changes made here won&apos;t be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs.</source>
      <translation>Burada yapılan değişiklikler kaydedilmeyecektir. Gelecekteki analiz çalışmaları için değişikliklerinizin geçerli olması adına, bu ayarları genel veya oyun başına özel ayar menülerinden düzenleyin.</translation>
    </message>
    <message>
      <location filename="../Debugger/AnalysisOptionsDialog.ui" line="73"/>
      <source>Close dialog after analysis has started</source>
      <translation>Analiz başladıktan sonra diyaloğu kapat</translation>
    </message>
    <message>
      <location filename="../Debugger/AnalysisOptionsDialog.ui" line="96"/>
      <source>Analyze</source>
      <translation>Analiz</translation>
    </message>
    <message>
      <location filename="../Debugger/AnalysisOptionsDialog.ui" line="103"/>
      <source>Close</source>
      <translation>Kapat</translation>
    </message>
  </context>
  <context>
    <name>AudioExpansionSettingsDialog</name>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="14"/>
      <source>Audio Expansion Settings</source>
      <translation>Ses Eklentisi Ayarları</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="20"/>
      <source>Circular Wrap:</source>
      <translation>Üç Boyutlu Ses:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="51"/>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="466"/>
      <source>30</source>
      <translation>30</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="60"/>
      <source>Shift:</source>
      <translation>Shift:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="91"/>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="171"/>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="211"/>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="251"/>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="291"/>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="331"/>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="371"/>
      <source>20</source>
      <translation>20</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="100"/>
      <source>Depth:</source>
      <translation>Derinlik:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="131"/>
      <source>10</source>
      <translation>10</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="140"/>
      <source>Focus:</source>
      <translation>Odak:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="180"/>
      <source>Center Image:</source>
      <translation>İmajı ortala:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="220"/>
      <source>Front Separation:</source>
      <translation>Ön Ayırma:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="260"/>
      <source>Rear Separation:</source>
      <translation>Arka Ayırma:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="300"/>
      <source>Low Cutoff:</source>
      <translation>Alt Kesim:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="340"/>
      <source>High Cutoff:</source>
      <translation>Üst Kesim:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="411"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Audio Expansion Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior of the FreeSurround-based channel expander.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Ses eklentisi ayarları&lt;/span&gt;&lt;br/&gt;Bu ayarlar, FreeSurround tabanlı kanal genişleticisinin davranışını ince ayarlar.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="429"/>
      <source>Block Size:</source>
      <translation>Blok Boyutu:</translation>
    </message>
  </context>
  <context>
    <name>AudioSettingsWidget</name>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="29"/>
      <source>Configuration</source>
      <translation>Yapılandırma</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="35"/>
      <source>Driver:</source>
      <translation>Sürücü:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="50"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="116"/>
      <source>Expansion Settings</source>
      <translation>Genişletme Seçenekleri</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="106"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="120"/>
      <source>Stretch Settings</source>
      <translation>Esnetme Seçenekleri</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="118"/>
      <source>Buffer Size:</source>
      <translation>Ara Bellek Boyutu:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="125"/>
      <source>Maximum latency: 0 frames (0.00ms)</source>
      <translation>Azami gecikme: 0 kare (0.00ms)</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="135"/>
      <source>Backend:</source>
      <translation>Arkaplan:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="92"/>
      <location filename="../Settings/AudioSettingsWidget.ui" line="163"/>
      <source>0 ms</source>
      <translation>0 ms</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="216"/>
      <source>Controls</source>
      <translation>Kontroller</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="222"/>
      <source>Output Volume:</source>
      <translation>Çıkış Sesi:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="256"/>
      <location filename="../Settings/AudioSettingsWidget.ui" line="305"/>
      <source>100%</source>
      <translation>%100</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="327"/>
      <source>Fast Forward Volume:</source>
      <translation>İleri sarma aktifken ses düzeyi:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="334"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="111"/>
      <source>Mute All Sound</source>
      <translation>Tüm sesleri kapat</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="206"/>
      <source>Synchronization:</source>
      <translation>Senkronizasyon:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="118"/>
      <source>TimeStretch (Recommended)</source>
      <translation>SüreEsnetme (Önerilen)</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="199"/>
      <source>Expansion:</source>
      <translation>Genişletme:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="182"/>
      <source>Output Latency:</source>
      <translation>Çıkış Gecikmesi:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="170"/>
      <source>Minimal</source>
      <translation>En Az</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="192"/>
      <source>Output Device:</source>
      <translation>Çıkış Cihazı:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="118"/>
      <source>Synchronization</source>
      <translation>Senkronizasyon</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="119"/>
      <source>When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio.</source>
      <translation>%100 dışında bir hızda çalışırken, kare düşürmek yerine sesin temposunu ayarlar. Çok daha güzel hızlı/yavaş ses üretir.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="188"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="218"/>
      <source>Default</source>
      <translation>Varsayılan</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="101"/>
      <source>Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check.</source>
      <translation>Süre uzatıcının doldurmaya çalışacağı arabellek boyutunu belirler. Arabellek boyutunu kontrol altında tutmak amacıyla ses uzatılacağı/kısaltılacağı için, ortalama gecikmeyi seçmiş olur.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="104"/>
      <source>Output Latency</source>
      <translation>Çıkış Gecikmesi</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="105"/>
      <source>Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay.</source>
      <translation>Arabellekten, ana bilgisayar ses çıkışına gecikmeyi belirler. Ses gecikmesini azaltmak için, hedef gecikmeden daha düşük bir değere ayarlanabilir.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="123"/>
      <source>Resets output volume back to the global/inherited setting.</source>
      <translation>Çıktı sesini global/miras alınan ayara sıfırlar.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="124"/>
      <source>Resets output volume back to the default.</source>
      <translation>Ses çıkışını varsayılan ayara sıfırlar.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="126"/>
      <source>Resets fast forward volume back to the global/inherited setting.</source>
      <translation>İleri sarma aktifken ses düzeyi sesini global/miras alınan ayara sıfırlar.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="127"/>
      <source>Resets fast forward volume back to the default.</source>
      <translation>İleri sarma aktifken ses düzeyini varsayılan ayara sıfırlar.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="296"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="297"/>
      <source>%1%</source>
      <translation>%%1</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="116"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="120"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="122"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="125"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="257"/>
      <source>N/A</source>
      <extracomment>Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language&apos;s ruleset.</extracomment>
      <translation>Uygulanamaz</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="87"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="88"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="495"/>
      <source>%</source>
      <translation>%</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="95"/>
      <source>Audio Backend</source>
      <translation>Ses çıkışı</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="96"/>
      <source>The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output.</source>
      <translation>Ses arka ucu, emülatör tarafından üretilen karelerin ana bilgisayara nasıl gönderildiğini belirler. Cubeb en düşük gecikmeyi sağlar; sorunlarla karşılaşırsanız SDL arka uç deneyin. Null arka ucu, tüm ana bilgisayar ses çıkışını devre dışı bırakır.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="100"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="104"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="257"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="258"/>
      <source>%1 ms</source>
      <translation>%1 ms</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="100"/>
      <source>Buffer Size</source>
      <translation>Ara Bellek Boyutu</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="107"/>
      <source>Output Volume</source>
      <translation>Çıkış Ses Düzeyi</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="108"/>
      <source>Controls the volume of the audio played on the host.</source>
      <translation>Ana bilgisayarda çalınan sesin ses düzeyini kontrol eder.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="109"/>
      <source>Fast Forward Volume</source>
      <translation>İleri sarma aktifken ses düzeyi</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="110"/>
      <source>Controls the volume of the audio played on the host when fast forwarding.</source>
      <translation>İleri sarma aktifken ana bilgisayarda çalınan sesin ses düzeyini kontrol eder.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="111"/>
      <source>Unchecked</source>
      <translation>Seçili Değil</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="112"/>
      <source>Prevents the emulator from producing any audible sound.</source>
      <translation>Emülatör, herhangi bir işitsel ses üretimini engeller.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="113"/>
      <source>Expansion Mode</source>
      <translation>Genişleme Modu</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="113"/>
      <source>Disabled (Stereo)</source>
      <translation>Devre dışı (Stereo)</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="114"/>
      <source>Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II.</source>
      <translation>Desteklenen oyunlar için sesin stereo'dan surround'a nasıl genişletileceğini belirler. Dolby Pro Logic/Pro Logic II'yi destekleyen oyunları içerir.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="117"/>
      <source>These settings fine-tune the behavior of the FreeSurround-based channel expander.</source>
      <translation>Bu ayarlar, FreeSurround tabanlı kanal genişleticisinin davranışını ince ayar yapmanızı sağlar.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="121"/>
      <source>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</source>
      <translation>Bu ayarlar, SoundTouch ses zaman genişleticisinin %100 hızının dışında çalışırkenki davranışını ince ayar yapmanızı sağlar.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="266"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="122"/>
      <source>Reset Volume</source>
      <translation>Ses seviyesini sıfırla</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="315"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="125"/>
      <source>Reset Fast Forward Volume</source>
      <translation>İleri Sarma Sesini Sıfırla</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="238"/>
      <source>Unknown Device &quot;%1&quot;</source>
      <translation>Tanınmayan cihaz &quot;%1&quot;</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="265"/>
      <source>Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output)</source>
      <translation>Azami Gecikme: %1 ms (%2 ms ara bellek + %3 ms genişleme + %4 çıkış)</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="273"/>
      <source>Maximum Latency: %1 ms (%2 ms buffer + %3 ms output)</source>
      <translation>Maximum Ortalama Gecikme: %1 ms (%2 ms arabellek + %3 ms çıkış)</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="283"/>
      <source>Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown)</source>
      <translation>Azami Gecikme: %1 ms (%2 ms genişleme, asgari bilinmeyen çıkış gecikmesi)</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="289"/>
      <source>Maximum Latency: %1 ms (minimum output latency unknown)</source>
      <translation>Azami Gecikme: %1 ms (asgari bilinmeyen çıkış gecikmesi)</translation>
    </message>
  </context>
  <context>
    <name>AudioStream</name>
    <message>
      <location filename="../../pcsx2/Host/AudioStream.cpp" line="154"/>
      <source>Null (No Output)</source>
      <translation>Null (Çıkış Yok)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Host/AudioStream.cpp" line="155"/>
      <source>Cubeb</source>
      <translation>Cubeb</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Host/AudioStream.cpp" line="156"/>
      <source>SDL</source>
      <translation>SDL</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Host/AudioStream.cpp" line="192"/>
      <source>Disabled (Stereo)</source>
      <translation>Devre dışı (Stereo)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Host/AudioStream.cpp" line="193"/>
      <source>Stereo with LFE</source>
      <translation>Stereo ile LFE</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Host/AudioStream.cpp" line="194"/>
      <source>Quadraphonic</source>
      <translation>4 Hoparlör</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Host/AudioStream.cpp" line="195"/>
      <source>Quadraphonic with LFE</source>
      <translation>4 Hoparlör ile LFE</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Host/AudioStream.cpp" line="196"/>
      <source>5.1 Surround</source>
      <translation>5.1 3B Ses</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Host/AudioStream.cpp" line="197"/>
      <source>7.1 Surround</source>
      <translation>7.1 3B Ses</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Host/CubebAudioStream.cpp" line="289"/>
      <location filename="../../pcsx2/Host/CubebAudioStream.cpp" line="301"/>
      <source>Default</source>
      <translation>Varsayılan</translation>
    </message>
  </context>
  <context>
    <name>AudioStretchSettingsDialog</name>
    <message>
      <location filename="../Settings/AudioStretchSettingsDialog.ui" line="14"/>
      <source>Audio Stretch Settings</source>
      <translation>Ses Esnetme Seçenekleri</translation>
    </message>
    <message>
      <location filename="../Settings/AudioStretchSettingsDialog.ui" line="20"/>
      <source>Sequence Length:</source>
      <translation>Sekans Uzunluğu:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioStretchSettingsDialog.ui" line="51"/>
      <source>30</source>
      <translation>30</translation>
    </message>
    <message>
      <location filename="../Settings/AudioStretchSettingsDialog.ui" line="60"/>
      <source>Seekwindow Size:</source>
      <translation>Arama Penceresi Boyutu:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioStretchSettingsDialog.ui" line="91"/>
      <source>20</source>
      <translation>20</translation>
    </message>
    <message>
      <location filename="../Settings/AudioStretchSettingsDialog.ui" line="100"/>
      <source>Overlap:</source>
      <translation>Örtüşme:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioStretchSettingsDialog.ui" line="131"/>
      <source>10</source>
      <translation>10</translation>
    </message>
    <message>
      <location filename="../Settings/AudioStretchSettingsDialog.ui" line="171"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Audio Stretch Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Ses Esnetme Seçenekleri&lt;/span&gt;&lt;br/&gt;Bu ayarlar, SoundTouch ses zaman genişleticiyi 100% hızının dışında çalışırken davranışını ince ayarları.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AudioStretchSettingsDialog.ui" line="189"/>
      <source>Use Quickseek</source>
      <translation>Kullan Quickseek</translation>
    </message>
    <message>
      <location filename="../Settings/AudioStretchSettingsDialog.ui" line="196"/>
      <source>Use Anti-Aliasing Filter</source>
      <translation>Kullan Anti-Aliasing Filtre</translation>
    </message>
  </context>
  <context>
    <name>AutoUpdaterDialog</name>
    <message>
      <location filename="../AutoUpdaterDialog.ui" line="17"/>
      <location filename="../AutoUpdaterDialog.cpp" line="483"/>
      <location filename="../AutoUpdaterDialog.cpp" line="548"/>
      <source>Automatic Updater</source>
      <translation>Otomatik Güncelleyici</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.ui" line="59"/>
      <source>Update Available</source>
      <translation>Güncelleme Mevcut</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.ui" line="68"/>
      <source>Current Version: </source>
      <translation>Mevcut Sürüm: </translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.ui" line="75"/>
      <source>New Version: </source>
      <translation>Yeni Sürüm: </translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.ui" line="82"/>
      <source>Download Size: </source>
      <translation>İndirme Boyutu: </translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.ui" line="110"/>
      <source>Download and Install...</source>
      <translation>İndir ve Kur...</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.ui" line="117"/>
      <source>Skip This Update</source>
      <translation>Bu Güncellemeyi Atla</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.ui" line="124"/>
      <source>Remind Me Later</source>
      <translation>Daha Sonra Hatırlat</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="166"/>
      <location filename="../AutoUpdaterDialog.cpp" line="677"/>
      <source>Updater Error</source>
      <translation>Güncelleyici Hatası</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="396"/>
      <source>&lt;h2&gt;Changes:&lt;/h2&gt;</source>
      <translation>&lt;h2&gt;Değişiklikler:&lt;/h2&gt;</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="430"/>
      <source>&lt;h2&gt;Save State Warning&lt;/h2&gt;&lt;p&gt;Installing this update will make your save states &lt;b&gt;incompatible&lt;/b&gt;. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.&lt;/p&gt;</source>
      <translation>&lt;h2&gt;Durum Kaydı Uyarısı&lt;/h2&gt;&lt;p&gt;Bu güncellemeyi kurmak, durum kayıtlarınızı &lt;b&gt;uyumsuz&lt;/b&gt; yapacaktır. Lütfen bu güncellemeyi kurmadan önce oyunlarınızı bir Hafıza Kartı içerisine kaydettiğinizden emin olun yoksa ilerlemenizi kaybedeceksiniz.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="440"/>
      <source>&lt;h2&gt;Settings Warning&lt;/h2&gt;&lt;p&gt;Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.&lt;/p&gt;</source>
      <translation>&lt;h2&gt;Ayarlar Uyarısı&lt;/h2&gt;&lt;p&gt;Bu güncellemeyi kurmak, uygulama yapılandırmanızı sıfırlayacaktır. Bu güncelleme sonrasında ayarlarınızı yeniden yapılandırmanız gerektiğini lütfen aklınızda bulundurun.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="466"/>
      <source>Savestate Warning</source>
      <translation>Durum Kaydı Uyarısı</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="467"/>
      <source>&lt;h1&gt;WARNING&lt;/h1&gt;&lt;p style=&apos;font-size:12pt;&apos;&gt;Installing this update will make your &lt;b&gt;save states incompatible&lt;/b&gt;, &lt;i&gt;be sure to save any progress to your memory cards before proceeding&lt;/i&gt;.&lt;/p&gt;&lt;p&gt;Do you wish to continue?&lt;/p&gt;</source>
      <translation>&lt;h1&gt;UYARI&lt;/h1&gt;&lt;p style=&apos;font-size:12pt;&apos;&gt;Bu güncellemeyi yüklemek&lt;b&gt;Durum Kayıtlarınızı uyumsuz hale getirecek&lt;/b&gt;, &lt;i&gt;devam etmeden önce ilerlemenizi Hafıza Kartına kaydettiğinize emin olun&lt;/i&gt;.&lt;/p&gt;&lt;p&gt;Devam etmek istediğiniz emin misiniz?&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="484"/>
      <source>Downloading %1...</source>
      <translation>İndiriliyor %1...</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="549"/>
      <source>No updates are currently available. Please try again later.</source>
      <translation>Mevcut güncelleme yok. Lütfen daha sonra tekrar deneyin.</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="567"/>
      <source>Current Version: %1 (%2)</source>
      <translation>Mevcut Sürüm: %1 (%2)</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="568"/>
      <source>New Version: %1 (%2)</source>
      <translation>Yeni Sürüm: %1 (%2)</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="569"/>
      <source>Download Size: %1 MB</source>
      <translation>İndirme Boyutu: %1 MB</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="570"/>
      <source>Loading...</source>
      <translation>Yükleniyor...</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="677"/>
      <source>Failed to remove updater exe after update.</source>
      <translation>Güncellemeden sonra güncelleme programı silinemedi.</translation>
    </message>
  </context>
  <context>
    <name>BIOSSettingsWidget</name>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="29"/>
      <source>BIOS Directory</source>
      <translation>BIOS Dizini</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="35"/>
      <source>PCSX2 will search for BIOS images in this directory.</source>
      <translation>PCSX2 bu dizinde BIOS yansımalarını arayacaktır.</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="50"/>
      <source>Browse...</source>
      <translation>Gözat...</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="57"/>
      <source>Reset</source>
      <translation>Sıfırla</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="69"/>
      <source>BIOS Selection</source>
      <translation>BIOS Seçimi</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="90"/>
      <source>Open BIOS Folder...</source>
      <translation>BIOS Klasörünü Aç...</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="97"/>
      <source>Refresh List</source>
      <translation>Listeyi Yenile</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="116"/>
      <source>Filename</source>
      <translation>Dosya Adı</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="121"/>
      <source>Version</source>
      <translation>Sürüm</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="132"/>
      <source>Options and Patches</source>
      <translation>Ayarlar ve Yamalar</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="140"/>
      <location filename="../Settings/BIOSSettingsWidget.cpp" line="32"/>
      <source>Fast Boot</source>
      <translation>Hızlı Önyükleme</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="147"/>
      <location filename="../Settings/BIOSSettingsWidget.cpp" line="35"/>
      <source>Fast Forward Boot</source>
      <translation>Önyüklemeyi İleri Sar</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.cpp" line="32"/>
      <source>Checked</source>
      <translation>İşaretli</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.cpp" line="33"/>
      <source>Patches the BIOS to skip the console&apos;s boot animation.</source>
      <translation>Konsolun önyükleme animasyonunu atlamak için BIOS&apos;u yamalar.</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.cpp" line="35"/>
      <source>Unchecked</source>
      <translation>İşaretsiz</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.cpp" line="36"/>
      <source>Removes emulation speed throttle until the game starts to reduce startup time.</source>
      <translation>Başlangıç süresini azaltmak için, oyun başlayana kadar, emülasyon hız sınırlayıcısını kaldırır.</translation>
    </message>
  </context>
  <context>
    <name>BreakpointDialog</name>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="41"/>
      <source>Create / Modify Breakpoint</source>
      <translation>Kesme Noktası Oluştur / Değiştir</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="78"/>
      <source>Type</source>
      <translation>Tür</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="84"/>
      <source>Execute</source>
      <translation>Yürüt</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="91"/>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="183"/>
      <source>Memory</source>
      <translation>Bellek</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="119"/>
      <source>Address</source>
      <translation>Adres</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="141"/>
      <source>0</source>
      <translation>0</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="148"/>
      <source>Description</source>
      <translation>Açıklama</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="191"/>
      <source>Read</source>
      <translation>Oku</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="201"/>
      <source>Write</source>
      <translation>Yaz</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="211"/>
      <source>Change</source>
      <translation>Değiştir</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="222"/>
      <source>Size</source>
      <translation>Boyut</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="241"/>
      <source>1</source>
      <translation>1</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="265"/>
      <source>Condition</source>
      <translation>Koşul</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="293"/>
      <source>Log</source>
      <translation>Log al</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="303"/>
      <source>Enable</source>
      <translation>Etkinleştir</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.cpp" line="103"/>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.cpp" line="132"/>
      <source>Invalid Address</source>
      <translation>Geçersiz Adres</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.cpp" line="119"/>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.cpp" line="155"/>
      <source>Invalid Condition</source>
      <translation>Geçersiz Koşul</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.cpp" line="139"/>
      <source>Invalid Size</source>
      <translation>Geçersiz Boyut</translation>
    </message>
  </context>
  <context>
    <name>BreakpointModel</name>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="77"/>
      <source>Execute</source>
      <translation>Yürüt</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="90"/>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="115"/>
      <source>--</source>
      <translation>--</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="75"/>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="98"/>
      <source>Enabled</source>
      <translation>Etkin</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="75"/>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="98"/>
      <source>Disabled</source>
      <translation>Devre Dışı</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="102"/>
      <source>Read</source>
      <translation>Oku</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="105"/>
      <source>Write(C)</source>
      <extracomment>(C) = changes, as in &quot;look for changes&quot;.</extracomment>
      <translation>Yaz(D)</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="105"/>
      <source>Write</source>
      <translation>Yaz</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="267"/>
      <source>TYPE</source>
      <extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
      <translation>TÜR</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="270"/>
      <source>OFFSET</source>
      <extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
      <translation>Denge</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="275"/>
      <source>SIZE / LABEL</source>
      <extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
      <translation>BOYUT/ETİKT</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="278"/>
      <source>INSTRUCTION</source>
      <extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
      <translation>YÖNERGE</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="281"/>
      <source>CONDITION</source>
      <extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
      <translation>KOŞUL</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="284"/>
      <source>HITS</source>
      <extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
      <translation>İSABETLER</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="287"/>
      <source>X</source>
      <extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
      <translation>X</translation>
    </message>
  </context>
  <context>
    <name>BreakpointView</name>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointView.ui" line="14"/>
      <source>Form</source>
      <translation>Form</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointView.cpp" line="40"/>
      <source>New</source>
      <translation>Yeni</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointView.cpp" line="47"/>
      <source>Edit</source>
      <translation>Düzenle</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointView.cpp" line="52"/>
      <source>Copy</source>
      <translation>Kopyala</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointView.cpp" line="56"/>
      <source>Delete</source>
      <translation>Sil</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointView.cpp" line="64"/>
      <source>Copy all as CSV</source>
      <translation>Tümünü CSV olarak kopyala</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointView.cpp" line="74"/>
      <source>Paste from CSV</source>
      <translation>CSV olarak yapıştır</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointView.cpp" line="79"/>
      <source>Load from Settings</source>
      <translation>Ayarlar üstünden Yükle</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointView.cpp" line="85"/>
      <source>Save to Settings</source>
      <translation>Ayarlar üstüne Kaydet</translation>
    </message>
  </context>
  <context>
    <name>CDVD</name>
    <message>
      <location filename="../../pcsx2/CDVD/CDVDcommon.cpp" line="287"/>
      <source>Game disc location is on a removable drive, performance issues such as jittering and freezing may occur.</source>
      <translation>Oyun diski çıkarılabilir bir sürücüde, takılma ve donma gibi performans sorunları ortaya çıkabilir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/CDVDcommon.cpp" line="382"/>
      <source>Saving CDVD block dump to &apos;{}&apos;.</source>
      <translation>CDVD blok dökümü şuraya kaydediliyor: &apos;{}&apos;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/CDVDcommon.cpp" line="412"/>
      <source>Precaching CDVD</source>
      <translation>CDVD önbelleğe alınıyor</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/IsoHasher.cpp" line="28"/>
      <source>Audio</source>
      <translation>Ses</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/IsoHasher.cpp" line="30"/>
      <source>Mode 1</source>
      <translation>1. Mod</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/IsoHasher.cpp" line="32"/>
      <source>Mode 2</source>
      <translation>2. Mod</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/IsoHasher.cpp" line="34"/>
      <source>Unknown</source>
      <translation>Bilinmiyor</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/CDVDdiscReader.cpp" line="201"/>
      <source>Precaching is not supported for discs.</source>
      <translation>Diskler için önbellekleme desteklenmez.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/ThreadedFileReader.cpp" line="257"/>
      <source>Precaching {}...</source>
      <translation>Önbellekleniyor {}...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/ThreadedFileReader.cpp" line="263"/>
      <source>Precaching is not supported for this file format.</source>
      <translation>Bu dosya biçimi için önbellekleme desteklenmez.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/ThreadedFileReader.cpp" line="278"/>
      <source>Not enough memory available for precaching ({:.2f} GB required).</source>
      <translation>Önbelleğe alma için yeterli bellek mevcut değil ({:.2f} GB gerekli).</translation>
    </message>
  </context>
  <context>
    <name>ColorPickerButton</name>
    <message>
      <location filename="../ColorPickerButton.cpp" line="42"/>
      <source>Select LED Color</source>
      <translation>LED Rengi Seç</translation>
    </message>
  </context>
  <context>
    <name>ControllerBindingWidget</name>
    <message>
      <location filename="../Settings/ControllerBindingWidget.ui" line="29"/>
      <source>Virtual Controller Type</source>
      <translation>Sanal Kontrolcü Türü</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.ui" line="40"/>
      <source>Bindings</source>
      <translation>Tuş Atamaları</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.ui" line="60"/>
      <source>Settings</source>
      <translation>Ayarlar</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.ui" line="80"/>
      <source>Macros</source>
      <translation>Makrolar</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.ui" line="117"/>
      <source>Automatic Mapping</source>
      <translation>Otomatik Tuş Atama</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.ui" line="131"/>
      <source>Clear Mapping</source>
      <translation>Atamaları Temizle</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="44"/>
      <source>Controller Port %1</source>
      <translation>Kontrolcü Portu %1</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="213"/>
      <source>No devices available</source>
      <translation>Kullanılabilir cihaz yok</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="223"/>
      <source>Clear Bindings</source>
      <extracomment>Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).</extracomment>
      <translation>Kontrolcü Tuşu Aramalarını Temizle</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="225"/>
      <source>Are you sure you want to clear all bindings for this controller? This action cannot be undone.</source>
      <extracomment>Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).</extracomment>
      <translation>Bu kontrolcü için tüm tuş atamalarını temizlemek istediğinizden emin misiniz? Bu eylem geri alınamaz.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="254"/>
      <source>Automatic Binding</source>
      <translation>Otomatik Tuş Atama</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="255"/>
      <source>No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</source>
      <translation>&apos;%1&apos; aygıtı için genel tuş ataması oluşturulmadı. Kontrolcü/kaynak otomatik tuş atamayı desteklemiyor olabilir.</translation>
    </message>
  </context>
  <context>
    <name>ControllerBindingWidget_DualShock2</name>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="43"/>
      <source>D-Pad</source>
      <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
      <translation>Yön Düğmeleri</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="49"/>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="218"/>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="861"/>
      <source>Down</source>
      <translation>Aşağı</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="89"/>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="258"/>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="821"/>
      <source>Left</source>
      <translation>Sol</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="129"/>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="298"/>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="941"/>
      <source>Up</source>
      <translation>Yukarı</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="169"/>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="338"/>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="901"/>
      <source>Right</source>
      <translation>Sağ</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="212"/>
      <source>Left Analog</source>
      <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
      <translation>Sol Çubuk</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="381"/>
      <source>Large Motor</source>
      <translation>Büyük Motor</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="438"/>
      <source>L2</source>
      <extracomment>Leave this button name as-is.</extracomment>
      <translation>L2</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="472"/>
      <source>R2</source>
      <extracomment>Leave this button name as-is.</extracomment>
      <translation>R2</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="506"/>
      <source>L1</source>
      <extracomment>Leave this button name as-is.</extracomment>
      <translation>L1</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="540"/>
      <source>R1</source>
      <extracomment>Leave this button name as-is.</extracomment>
      <translation>R1</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="574"/>
      <source>Start</source>
      <extracomment>Leave this button name as-is or uppercase it entirely.</extracomment>
      <translation>Start</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="608"/>
      <source>Select</source>
      <extracomment>Leave this button name as-is or uppercase it entirely.</extracomment>
      <translation>Select</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="646"/>
      <source>Face Buttons</source>
      <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
      <translation>Eylem Düğmeleri</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="652"/>
      <source>Cross</source>
      <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
      <translation>Çarpı</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="692"/>
      <source>Square</source>
      <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
      <translation>Kare</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="732"/>
      <source>Triangle</source>
      <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
      <translation>Üçgen</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="772"/>
      <source>Circle</source>
      <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
      <translation>Daire</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="815"/>
      <source>Right Analog</source>
      <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
      <translation>Sağ Çubuk</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="984"/>
      <source>Small Motor</source>
      <translation>Küçük Motor</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1109"/>
      <source>L3</source>
      <extracomment>Leave this button name as-is.</extracomment>
      <translation>L3</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1149"/>
      <source>R3</source>
      <extracomment>Leave this button name as-is.</extracomment>
      <translation>R3</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1189"/>
      <source>Pressure Modifier</source>
      <translation>Baskı Değiştirici</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1223"/>
      <source>Analog</source>
      <translation>Analog</translation>
    </message>
  </context>
  <context>
    <name>ControllerBindingWidget_Guitar</name>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="83"/>
      <source>Yellow</source>
      <translation>Sarı</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="95"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="115"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="135"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="155"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="175"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="195"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="215"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="235"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="255"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="275"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="295"/>
      <source>PushButton</source>
      <translation>PushButton</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="103"/>
      <source>Start</source>
      <translation>Başlat</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="123"/>
      <source>Red</source>
      <translation>Kırmızı</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="143"/>
      <source>Green</source>
      <translation>Yeşil</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="163"/>
      <source>Orange</source>
      <translation>Turuncu</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="183"/>
      <source>Select</source>
      <translation>Select</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="203"/>
      <source>Strum Up</source>
      <translation>Yukarı Tıngırdat</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="223"/>
      <source>Strum Down</source>
      <translation>Aşağı Tıngırdat</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="243"/>
      <source>Blue</source>
      <translation>Mavi</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="263"/>
      <source>Whammy Bar</source>
      <translation>Tremolo kolu</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="283"/>
      <source>Tilt</source>
      <translation>Eğim</translation>
    </message>
  </context>
  <context>
    <name>ControllerBindingWidget_Jogcon</name>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="43"/>
      <source>D-Pad</source>
      <translation>D-Pad</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="49"/>
      <source>Down</source>
      <translation>Aşağı</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="89"/>
      <source>Left</source>
      <translation>Sol</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="129"/>
      <source>Up</source>
      <translation>Yukarı</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="169"/>
      <source>Right</source>
      <translation>Sağ</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="212"/>
      <source>Large Motor</source>
      <translation>Büyük Motor</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="269"/>
      <source>L2</source>
      <translation>L2</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="303"/>
      <source>R2</source>
      <translation>R2</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="337"/>
      <source>L1</source>
      <translation>L1</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="371"/>
      <source>R1</source>
      <translation>R1</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="405"/>
      <source>Start</source>
      <translation>Start</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="439"/>
      <source>Select</source>
      <translation>Select</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="477"/>
      <source>Face Buttons</source>
      <translation>Eylem Düğmeleri</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="483"/>
      <source>Cross</source>
      <translation>Çarpı</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="523"/>
      <source>Square</source>
      <translation>Kare</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="563"/>
      <source>Triangle</source>
      <translation>Üçgen</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="603"/>
      <source>Circle</source>
      <translation>Yuvarlak</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="646"/>
      <source>Small Motor</source>
      <translation>Küçük Motor</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="758"/>
      <source>Dial Left</source>
      <translation>Sola Çevir</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="780"/>
      <source>Dial Right</source>
      <translation>Sağa Çevir</translation>
    </message>
  </context>
  <context>
    <name>ControllerBindingWidget_Negcon</name>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="43"/>
      <source>D-Pad</source>
      <translation>D-Pad</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="49"/>
      <source>Down</source>
      <translation>Aşağı</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="89"/>
      <source>Left</source>
      <translation>Sol</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="129"/>
      <source>Up</source>
      <translation>Yukarı</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="169"/>
      <source>Right</source>
      <translation>Sağ</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="212"/>
      <source>Large Motor</source>
      <translation>Büyük Motor</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="269"/>
      <source>L</source>
      <translation>L</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="303"/>
      <source>Start</source>
      <translation>Başlat</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="337"/>
      <source>R</source>
      <translation>R</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="375"/>
      <source>Face Buttons</source>
      <translation>Eylem Düğmeleri</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="381"/>
      <source>I</source>
      <translation>I</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="421"/>
      <source>II</source>
      <translation>II</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="461"/>
      <source>B</source>
      <translation>B</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="501"/>
      <source>A</source>
      <translation>A</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="544"/>
      <source>Small Motor</source>
      <translation>Küçük Motor</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="656"/>
      <source>Twist Left</source>
      <translation>Sola Döndür</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="678"/>
      <source>Twist Right</source>
      <translation>Sağa Döndür</translation>
    </message>
  </context>
  <context>
    <name>ControllerBindingWidget_Popn</name>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="104"/>
      <source>Select</source>
      <extracomment>Leave this button name as-is or uppercase it entirely.</extracomment>
      <translation>Seç</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="138"/>
      <source>Yellow (Left)</source>
      <translation>Sarı (Sol)</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="172"/>
      <source>Yellow (Right)</source>
      <translation>Sarı (Sağ)</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="206"/>
      <source>Blue (Right)</source>
      <translation>Mavi (Sağ)</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="240"/>
      <source>Blue (Left)</source>
      <translation>Mavi (Sol)</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="274"/>
      <source>Start</source>
      <extracomment>Leave this button name as-is or uppercase it entirely.</extracomment>
      <translation>Başlat</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="312"/>
      <source>Red</source>
      <translation>Kırmızı</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="359"/>
      <source>Green (Right)</source>
      <translation>Yeşil (Sağ)</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="399"/>
      <source>White (Left)</source>
      <translation>Beyaz (Sol)</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="439"/>
      <source>Green (Left)</source>
      <translation>Yeşil (Sol)</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="479"/>
      <source>White (Right)</source>
      <translation>Beyaz (Sağ)</translation>
    </message>
  </context>
  <context>
    <name>ControllerCustomSettingsWidget</name>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="724"/>
      <source>Restore Default Settings</source>
      <translation>Varsayılan Ayarlara Dön</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="696"/>
      <source>Browse...</source>
      <translation>Göz At...</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="700"/>
      <source>Select File</source>
      <translation>Dosya Seç</translation>
    </message>
  </context>
  <context>
    <name>ControllerGlobalSettingsWidget</name>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="127"/>
      <source>SDL Input Source</source>
      <translation>SDL Giriş Kaynağı</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="140"/>
      <source>The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).</source>
      <translation>SDL giriş kaynağı çoğu kontrolcüyü destekler, ve Bluetooth modunda DualShock 4 / DualSence kontrolcüleri için gelişmiş işlevsellik sağlar (Titreşim / LED Kontrolü).</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="133"/>
      <source>Enable SDL Input Source</source>
      <translation>SDL Giriş Kaynağını Etkinleştir</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="152"/>
      <source>DualShock 4 / DualSense Enhanced Mode</source>
      <translation>DualShock 4 / DualSense Gelişmiş Modu</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="236"/>
      <source>XInput Source</source>
      <translation>XInput Kaynağı</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="252"/>
      <source>Enable XInput Input Source</source>
      <translation>XInput Giriş Kaynağını Etkinleştir</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="75"/>
      <source>DInput Source</source>
      <translation>DInput Kaynağı</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="88"/>
      <source>The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.</source>
      <translation>DInput kaynağı, XInput desteği olmayan eski kontrolcüler için destek sağlar. Bunun yerine bu kontrolcülere SDL aracılığıyla erişilmesi önerilir, ancak SDL ile uyumlu değillerse DirectInput kullanılabilir.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="81"/>
      <source>Enable DInput Input Source</source>
      <translation>DInput Giriş Kaynağını Etkinleştir</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="101"/>
      <source>Profile Settings</source>
      <translation>Profil Ayarları</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="107"/>
      <source>When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.</source>
      <translation>Bu seçenek etkinleştirildiğinde, bu giriş profilinde kısayol tuşları ayarlanabilir ve genel kısayol tuşları yerine kullanılacaktır. Varsayılan olarak, kısayol tuşları her zaman tüm profiller arasında paylaşılır.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="117"/>
      <source>Use Per-Profile Hotkeys</source>
      <translation>Profil Başına Kısayol Tuşları Kullanın</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="159"/>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="221"/>
      <source>Controller LED Settings</source>
      <translation>Kontrolcü LED Ayarları</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="172"/>
      <source>Enable SDL Raw Input</source>
      <translation>SDL Raw Girişini Etkinleştir</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="179"/>
      <source>Enable IOKit Driver</source>
      <translation>IOKit Sürücüsünü Etkinleştir</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="186"/>
      <source>Enable MFI Driver</source>
      <translation>MFI Sürücüsünü Etkinleştir</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="242"/>
      <source>The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.</source>
      <translation>XInput kaynağı, Xbox 360 / Xbox One / Xbox Series kontrolcüleri ve XInput protokolünü uygulayan üçüncü taraf kontrolcüler için destek sağlar.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="42"/>
      <source>Controller Multitap</source>
      <translation>Kontrolcü Çoklu Bağlantı</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="62"/>
      <source>The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.</source>
      <translation>Çoklu bağlantı, 8 adede kadar kontrolcünün konsola bağlanmasını sağlar. Her çoklu bağlantı 4 bağlantı noktası sağlar. Çoklu bağlantı tüm oyunlar tarafından desteklenmez.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="48"/>
      <source>Multitap on Console Port 1</source>
      <translation>Konsol Portu 1 için Çoklu Bağlantı</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="55"/>
      <source>Multitap on Console Port 2</source>
      <translation>Konsol Portu 2 için Çoklu Bağlantı</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="196"/>
      <source>Mouse/Pointer Source</source>
      <translation>Fare/İşaretçi Kaynağı</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="202"/>
      <source>PCSX2 allows you to use your mouse to simulate analog stick movement.</source>
      <translation>PCSX2, analog çubuk hareketini simüle etmek için farenizi kullanmanızı sağlar.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="224"/>
      <source>Settings...</source>
      <translation>Ayarlar...</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="214"/>
      <source>Enable Mouse Mapping</source>
      <translation>Fare Atamasını Etkinleştir</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="262"/>
      <source>Detected Devices</source>
      <translation>Algılanan Cihazlar</translation>
    </message>
  </context>
  <context>
    <name>ControllerLEDSettingsDialog</name>
    <message>
      <location filename="../Settings/ControllerLEDSettingsDialog.ui" line="14"/>
      <source>Controller LED Settings</source>
      <translation>Kontrolcü LED Ayarları</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerLEDSettingsDialog.ui" line="20"/>
      <source>SDL-0 LED</source>
      <translation>SDL-0 LED</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerLEDSettingsDialog.ui" line="56"/>
      <source>SDL-1 LED</source>
      <translation>SDL-1 LED</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerLEDSettingsDialog.ui" line="82"/>
      <source>Enable DualSense Player LED</source>
      <translation>DualSense Işıklı Çubuk'u Etkinleştir</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerLEDSettingsDialog.ui" line="44"/>
      <source>SDL-2 LED</source>
      <translation>SDL-2 LED</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerLEDSettingsDialog.ui" line="32"/>
      <source>SDL-3 LED</source>
      <translation>SDL-3 LED</translation>
    </message>
  </context>
  <context>
    <name>ControllerMacroEditWidget</name>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="29"/>
      <source>Binds/Buttons</source>
      <translation>Atamalar/Düğmeler</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="38"/>
      <source>Select the buttons which you want to trigger with this macro. All buttons are activated concurrently.</source>
      <translation>Bu makro ile tetiklemek istediğiniz düğmeleri seçin. Tüm düğmeler aynı anda etkinleştirilir.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="51"/>
      <source>Pressure</source>
      <translation>Baskı</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="57"/>
      <source>For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.</source>
      <translation>Baskıya duyarlı düğmeler için bu kaydırıcı, makro etkinken ne kadar kuvvetle basılacağını simüle edileceğini kontrol eder.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="91"/>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="171"/>
      <source>100%</source>
      <translation>%100</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="103"/>
      <source>Trigger</source>
      <translation>Tetikleyici</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="111"/>
      <source>Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.</source>
      <translation>Bu makroyu etkinleştirecek tetikleyiciyi seçin. Bu, tek bir düğme veya düğmelerin kombinasyonu olabilir. Birden fazla tetikleyici için Shift tuşuna basarak tıklayın.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="124"/>
      <source>Press To Toggle</source>
      <translation>Değiştirmek İçin Basın</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="142"/>
      <source>Deadzone:</source>
      <translation>Ölü Bölge:</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="183"/>
      <source>Frequency</source>
      <translation>Sıklık</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="191"/>
      <source>Macro will toggle every N frames.</source>
      <translation>Makro her N karede bir etkinleşecek.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="198"/>
      <source>Set...</source>
      <translation>Ayarla...</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="405"/>
      <source>Not Configured</source>
      <translation>Yapılandırılmadı</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="410"/>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="415"/>
      <source>%1%</source>
      <translation>%%1</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="422"/>
      <source>Set Frequency</source>
      <translation>Sıkılığı Ayarla</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="422"/>
      <source>Frequency: </source>
      <translation>Sıklık: </translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="449"/>
      <source>Macro will not repeat.</source>
      <translation>Makro tekrarlamayacak.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="451"/>
      <source>Macro will toggle buttons every %1 frames.</source>
      <translation>Makro, her %1 karede bir tuşları etkinleştirecek.</translation>
    </message>
  </context>
  <context>
    <name>ControllerMacroWidget</name>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="293"/>
      <source>Controller Port %1 Macros</source>
      <translation>Kontrolcü Portu %1 Makroları</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="302"/>
      <source>Macro %1
%2</source>
      <extracomment>This is the full text that appears in each option of the 16 available macros, and reads like this:

Macro 1
Not Configured/Buttons configured</extracomment>
      <translation>Makro %1
%2</translation>
    </message>
  </context>
  <context>
    <name>ControllerMappingSettingsDialog</name>
    <message>
      <location filename="../Settings/ControllerMappingSettingsDialog.ui" line="14"/>
      <source>Controller Mapping Settings</source>
      <translation>Kumanda Tuş Eşleştirme Ayarları</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMappingSettingsDialog.ui" line="38"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Controller Mapping Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Kumanda Tuş Ayarları&lt;/span&gt;&lt;br/&gt;Bu ayarlar, fiziksel kumandaların emülasyon kumandalarına eşleştirildiğindeki davranışlarını ince ayar yapmanızı sağlar.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMappingSettingsDialog.ui" line="62"/>
      <source>Ignore Inversion</source>
      <translation>Ters Çevirmeyi Yoksay</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMappingSettingsDialog.ui" line="69"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.&lt;/p&gt;&lt;p&gt;As a result, the analog stick will be &amp;quot;stuck on&amp;quot; even while resting at neutral position. &lt;/p&gt;&lt;p&gt;Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Bazı üçüncü taraf kontrol cihazları, analog çubuklarını pozitif bileşende ters çevrilmiş olarak yanlış işaretler, ancak negatif bileşende işaretlemez.&lt;/p&gt;&lt;p&gt;Sonuç olarak, analog çubuk nötr pozisyonda dururken bile &amp;quot;açık kalır&amp;quot;. &lt;/p&gt;&lt;p&gt;Bu ayarı etkinleştirmek, PCSX2'ye harita oluştururken ters çevirme işaretlerini görmezden gelmesini söyleyecek ve böylece bu tür kontrol cihazlarının normal çalışmasına izin verecektir.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
  </context>
  <context>
    <name>ControllerMouseSettingsDialog</name>
    <message>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="14"/>
      <source>Mouse Mapping Settings</source>
      <translation>Fare Atama Ayarları</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="41"/>
      <source>Y Speed</source>
      <translation>Y Hızı</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="85"/>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="152"/>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="271"/>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="338"/>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="405"/>
      <source>10</source>
      <translation>10</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="108"/>
      <source>X Speed</source>
      <translation>X Hızı</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="182"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Mouse Mapping Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior when mapping a mouse to the emulated controller.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Mouse Atama Ayarları&lt;/span&gt;&lt;br/&gt;Bu ayarlar, bir fareyi emüle edilen kontrolcüye eşlerken, kontrolcü davranışına ince ayar yapar.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="227"/>
      <source>Inertia</source>
      <translation>Eylemsizlik</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="294"/>
      <source>X Dead Zone</source>
      <translation>X Ölü Bölge</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="361"/>
      <source>Y Dead Zone</source>
      <translation>Y Ölü Bölge</translation>
    </message>
  </context>
  <context>
    <name>ControllerSettingsWindow</name>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.ui" line="20"/>
      <source>PCSX2 Controller Settings</source>
      <translation>PCSX2 Kontrolcü Ayarları</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.ui" line="76"/>
      <source>Editing Profile:</source>
      <translation>Profil Düzenleniyor:</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.ui" line="99"/>
      <source>New Profile</source>
      <translation>Yeni Profil</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.ui" line="109"/>
      <source>Apply Profile</source>
      <translation>Profili Uygula</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.ui" line="119"/>
      <source>Rename Profile</source>
      <translation>Profili Yeniden Adlandır</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.ui" line="129"/>
      <source>Delete Profile</source>
      <translation>Profili Sil</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.ui" line="139"/>
      <source>Mapping Settings</source>
      <translation>Eşleştirme Ayarları</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.ui" line="149"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="252"/>
      <source>Restore Defaults</source>
      <translation>Varsayılanları Geri Yükle</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="92"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="106"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="119"/>
      <source>Create Input Profile</source>
      <translation>Yeni Giriş Profili Oluştur</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="93"/>
      <source>Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the &apos;Input Profile&apos; on the Summary tab.

Enter the name for the new input profile:</source>
      <translation>Özel girdi profilleri spesifik oyunlarda paylaşılmış girdi profillerini geçersiz kılar.
Bir oyuna özel girdi profili oluşturmak için, o oyunun özelliklerine gidin, ardından özet sekmesinden &apos;girdi profilini&apos; değiştirin.

Yeni girdi profiline bir isim girin:</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="102"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="147"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="193"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="199"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="235"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="573"/>
      <source>Error</source>
      <translation>Hata</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="102"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="193"/>
      <source>A profile with the name &apos;%1&apos; already exists.</source>
      <translation>&apos;%1&apos; adında bir profil zaten mevcut.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="107"/>
      <source>Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.</source>
      <translation>Şu anda seçili olan profildeki tüm atamaları yeni profile kopyalamak istiyor musunuz? Hayır'ı seçmek tamamen boş bir profil oluşturacaktır.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="120"/>
      <source>Do you want to copy the current hotkey bindings from global settings to the new input profile?</source>
      <translation>Genel ayarlardaki mevcut tuş atamalarını yeni girdi profiline kopyalamak istiyor musunuz?</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="147"/>
      <source>Failed to save the new profile to &apos;%1&apos;.</source>
      <translation>&apos;%1&apos; ismine yeni profil kaydedilemedi.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="157"/>
      <source>Load Input Profile</source>
      <translation>Giriş Profilini Yükle</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="158"/>
      <source>Are you sure you want to load the input profile named &apos;%1&apos;?

All current global bindings will be removed, and the profile bindings loaded.

You cannot undo this action.</source>
      <translation>&apos;%1&apos; adlı giriş profilini yüklemek istediğinizden emin misiniz?

Mevcut tüm genel atamalar kaldırılacak ve profil atamaları yüklenecektir.

Bu eylemi geri alamazsınız.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="182"/>
      <source>Rename Input Profile</source>
      <translation>Girdi Profilini Yeniden Adlandır</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="183"/>
      <source>Enter the new name for the input profile:</source>
      <translation>Girdi profili için bir isim girin:</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="199"/>
      <source>Failed to rename &apos;%1&apos;.</source>
      <translation>&apos;%1&apos; yeniden adlandırılması başarısız oldu.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="224"/>
      <source>Delete Input Profile</source>
      <translation>Giriş Profilini Sil</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="225"/>
      <source>Are you sure you want to delete the input profile named &apos;%1&apos;?

You cannot undo this action.</source>
      <translation>&apos;%1&apos; adındaki giriş profilini silmek istediğinize emin misiniz?

Bu eylemi geri alamazsınız.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="235"/>
      <source>Failed to delete &apos;%1&apos;.</source>
      <translation>&apos;%1&apos; silinemedi.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="253"/>
      <source>Are you sure you want to restore the default controller configuration?

All shared bindings and configuration will be lost, but your input profiles will remain.

You cannot undo this action.</source>
      <translation>Varsayılan kontrolcü yapılandırmasını geri yüklemek istediğinizden emin misiniz?

Tüm paylaşılan atamalar ve yapılandırma kaybolacak, ancak giriş profilleriniz kalacaktır.

Bu eylemi geri alamazsınız.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="428"/>
      <source>Global Settings</source>
      <translation>Genel Ayarlar</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="461"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="517"/>
      <source>Controller Port %1%2
%3</source>
      <extracomment>Controller Port is an official term from Sony. Find the official translation for your language inside the console&apos;s manual.</extracomment>
      <translation>Kontrolcü Portu %1%2
%3</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="463"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="519"/>
      <source>Controller Port %1
%2</source>
      <extracomment>Controller Port is an official term from Sony. Find the official translation for your language inside the console&apos;s manual.</extracomment>
      <translation>Kontrolcü Portu %1
%2</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="479"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="537"/>
      <source>USB Port %1
%2</source>
      <translation>USB Portu %1
%2</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="489"/>
      <source>Hotkeys</source>
      <translation>Kısayol Tuşları</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="551"/>
      <source>Shared</source>
      <extracomment>&quot;Shared&quot; refers here to the shared input profile.</extracomment>
      <translation>Paylaşılan</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="573"/>
      <source>The input profile named &apos;%1&apos; cannot be found.</source>
      <translation>&apos;%1&apos; adındaki giriş profili bulunamadı.</translation>
    </message>
  </context>
  <context>
    <name>CoverDownloadDialog</name>
    <message>
      <location filename="../CoverDownloadDialog.ui" line="14"/>
      <source>Download Covers</source>
      <translation>Kapak Resimlerini İndir</translation>
    </message>
    <message>
      <location filename="../CoverDownloadDialog.ui" line="38"/>
      <source>PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.</source>
      <translation>PCSX2, kapak resmi olmayan oyunlar için otomatik olarak kapak resmi indirebilir. Biz herhangi bir kapak resmi barındırmıyoruz, kullanıcı kapak resimlerinin kaynağını kendisi sağlamalıdır.</translation>
    </message>
    <message>
      <location filename="../CoverDownloadDialog.ui" line="50"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${title}:&lt;/span&gt; Title of the game.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${filetitle}:&lt;/span&gt; Name component of the game&apos;s filename.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${serial}:&lt;/span&gt; Serial of the game.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Example:&lt;/span&gt; https://www.example-not-a-real-domain.com/covers/${serial}.jpg&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Aşağıdaki kutuda, her satıra bir şablon URL&apos;si olacak şekilde kapakların indirileceği URL&apos;leri belirtin. Aşağıdaki değişkenler mevcuttur:&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${title}:&lt;/span&gt; Oyunun adı.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${filetitle}:&lt;/span&gt; Oyunun dosya adının isim kısmı.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${serial}:&lt;/span&gt; Oyunun seri kodu.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Örnek:&lt;/span&gt; https://www.ornek-gercek-adres-degil.com/kapakresimleri/${serial}.jpg&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../CoverDownloadDialog.ui" line="63"/>
      <source>By default, the downloaded covers will be saved with the game&apos;s serial to ensure covers do not break with GameDB changes and that titles with multiple regions do not conflict. If this is not desired, you can check the &quot;Use Title File Names&quot; box below.</source>
      <translation>Varsayılan olarak, indirilen paketler GameDB değişiklikleriyle paketlerin bozulmamasını ve birden fazla bölgeye sahip başlıkların çakışmamasını sağlamak için oyunun seri numarası ile kaydedilecektir. Bu istenmiyorsa, aşağıdaki "Dosya Başlık Adlarını Kullan" kutusunu işaretleyebilirsiniz.</translation>
    </message>
    <message>
      <location filename="../CoverDownloadDialog.ui" line="73"/>
      <source>Use Title File Names</source>
      <translation>Dosya Başlık Adlarını Kullan</translation>
    </message>
    <message>
      <location filename="../CoverDownloadDialog.ui" line="80"/>
      <source>Waiting to start...</source>
      <translation>Başlamak için bekleniyor...</translation>
    </message>
    <message>
      <location filename="../CoverDownloadDialog.ui" line="95"/>
      <location filename="../CoverDownloadDialog.cpp" line="87"/>
      <source>Start</source>
      <translation>Başlat</translation>
    </message>
    <message>
      <location filename="../CoverDownloadDialog.ui" line="105"/>
      <source>Close</source>
      <translation>Kapat</translation>
    </message>
    <message>
      <location filename="../CoverDownloadDialog.cpp" line="65"/>
      <source>Download complete.</source>
      <translation>İndirme tamamlandı.</translation>
    </message>
    <message>
      <location filename="../CoverDownloadDialog.cpp" line="87"/>
      <source>Stop</source>
      <translation>Durdur</translation>
    </message>
  </context>
  <context>
    <name>DEV9DnsHostDialog</name>
    <message>
      <location filename="../Settings/DEV9DnsHostDialog.ui" line="14"/>
      <source>Network DNS Hosts Import/Export</source>
      <translation>Ağ DNS Ana Bilgisayarlarını İçe/Dışa Aktarma</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9DnsHostDialog.ui" line="20"/>
      <source>Select Hosts</source>
      <translation>Ana Bilgisayarları Seçin</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9DnsHostDialog.ui" line="52"/>
      <source>OK</source>
      <translation>Tamam</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9DnsHostDialog.ui" line="59"/>
      <source>Cancel</source>
      <translation>İptal</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9DnsHostDialog.cpp" line="31"/>
      <source>Selected</source>
      <translation>Seçili</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9DnsHostDialog.cpp" line="32"/>
      <source>Name</source>
      <translation>İsim</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9DnsHostDialog.cpp" line="33"/>
      <source>Url</source>
      <translation>Url</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9DnsHostDialog.cpp" line="34"/>
      <source>Address</source>
      <translation>Adres</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9DnsHostDialog.cpp" line="35"/>
      <source>Enabled</source>
      <translation>Etkin</translation>
    </message>
  </context>
  <context>
    <name>DEV9SettingsWidget</name>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="29"/>
      <source>Ethernet</source>
      <translation>Ethernet</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="38"/>
      <source>Ethernet Device:</source>
      <translation>Ethernet Cihazı:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="45"/>
      <source>Ethernet Device Type:</source>
      <translation>Ethernet Cihazı Türü:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="59"/>
      <source>Intercept DHCP</source>
      <translation>DHCP'yi Yakala</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="145"/>
      <source>Enabled</source>
      <translation>Etkin</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="68"/>
      <source>Enabled</source>
      <comment>InterceptDHCP</comment>
      <translation>Etkin</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="85"/>
      <source>Subnet Mask:</source>
      <translation>Alt Ağ Maskesi:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="92"/>
      <source>Gateway Address:</source>
      <translation>Ağ Geçidi Adresi:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="99"/>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="120"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="40"/>
      <source>Auto</source>
      <translation>Otomatik</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="106"/>
      <source>Intercept DHCP:</source>
      <translation>DHCP'yi Yakala:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="127"/>
      <source>PS2 Address:</source>
      <translation>PS2 Adresi:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="141"/>
      <source>DNS1 Address:</source>
      <translation>DNS1 Adresi:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="155"/>
      <source>DNS2 Address:</source>
      <translation>DNS2 Adresi:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="173"/>
      <source>Internal DNS</source>
      <translation>Dahili DNS</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="181"/>
      <source>Add</source>
      <translation>Ekle</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="188"/>
      <source>Delete</source>
      <translation>Sil</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="195"/>
      <source>Export</source>
      <translation>Dışa Aktar</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="202"/>
      <source>Import</source>
      <translation>İçe Aktar</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="209"/>
      <source>Per game</source>
      <translation>Oyun başına</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="231"/>
      <source>Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1</source>
      <translation>Dahili DNS, DNS1/2 açılır listeleri kullanılarak veya onları 192.0.2.1 olarak ayarlayarak seçilebilir.</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="261"/>
      <source>Enabled</source>
      <comment>InternalDNSTable</comment>
      <translation>Etkin</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="274"/>
      <source>Hard Disk Drive</source>
      <translation>Sabit Disk Sürücüsü</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="302"/>
      <source>Enable 48-Bit LBA</source>
      <translation>48-Bit LBA'yı etkinleştir</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="361"/>
      <source>HDD File:</source>
      <translation>HDD Dosyası:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="313"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="664"/>
      <source>40</source>
      <translation>40</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="342"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="660"/>
      <source>120</source>
      <translation>120</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="368"/>
      <source>HDD Size (GiB):</source>
      <translation>HDD Boyutu (GiB):</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="292"/>
      <source>Enabled</source>
      <comment>HDD</comment>
      <translation>Etkin</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="280"/>
      <source>Browse</source>
      <translation>Gözat</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="375"/>
      <source>Create Image</source>
      <translation>Yansıma Oluştur</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="31"/>
      <source>PCAP Bridged</source>
      <translation>PCAP Bağlandı</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="32"/>
      <source>PCAP Switched</source>
      <translation>PCAP Değiştirildi</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="33"/>
      <source>TAP</source>
      <translation>TAP</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="34"/>
      <source>Sockets</source>
      <translation>Soketler</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="39"/>
      <source>Manual</source>
      <translation>Manuel</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="41"/>
      <source>Internal</source>
      <translation>Dahili</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="240"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="896"/>
      <source>Use Global Setting [%1]</source>
      <translation>Genelde Seçilmiş Ayarı Kullan [%1]</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="142"/>
      <source>Name</source>
      <translation>İsim</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="143"/>
      <source>Url</source>
      <translation>Url</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="144"/>
      <source>Address</source>
      <translation>Adres</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="424"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="458"/>
      <source>Hosts File</source>
      <translation>Ana Bilgisayarlar Dosyası</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="425"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="459"/>
      <source>ini (*.ini)</source>
      <translation>ini (*.ini)</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="448"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="468"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="497"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="518"/>
      <source>DNS Hosts</source>
      <translation>DNS Ana Bilgisayarları</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="449"/>
      <source>Exported Successfully</source>
      <translation>Başarıyla Dışa Aktarıldı</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="469"/>
      <source>Failed to open file</source>
      <translation>Dosya açılamadı</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="498"/>
      <source>No Hosts in file</source>
      <translation>Dosyada Ana Bilgisayarlar yok</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="519"/>
      <source>Imported Successfully</source>
      <translation>Başarıyla İçe Aktarıldı</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="528"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="556"/>
      <source>Per Game Host list</source>
      <translation>Oyun Başına Ana Bilgisayar listesi</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="529"/>
      <source>Copy global settings?</source>
      <translation>Genel ayarları kopyala?</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="557"/>
      <source>Delete per game host list?</source>
      <translation>Oyun başına ana bilgisayar listesini sil?</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="610"/>
      <source>HDD Image File</source>
      <translation>HDD Yansıma Dosyası</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="612"/>
      <source>HDD (*.raw)</source>
      <translation>HDD (*.raw)</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="660"/>
      <source>2000</source>
      <translation>2000</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="664"/>
      <source>100</source>
      <translation>100</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="690"/>
      <source>Overwrite File?</source>
      <translation>Dosyanın Üstüne Yaz?</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="691"/>
      <source>HDD image &quot;%1&quot; already exists.

Do you want to overwrite?</source>
      <translation>&quot;%1&quot; HDD görntüsü zaten var.

Üstüne yazmak istiyor musunuz?</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="708"/>
      <source>HDD Creator</source>
      <translation>HDD Oluşturucu</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="709"/>
      <source>HDD image created</source>
      <translation>HDD yansıması oluşturuldu</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="934"/>
      <source>Use Global</source>
      <translation>Geneli Kullan</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="940"/>
      <source>Override</source>
      <translation>Üstüne Yaz</translation>
    </message>
  </context>
  <context>
    <name>DebugAnalysisSettingsWidget</name>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="38"/>
      <source>Clear Existing Symbols</source>
      <translation>Mevcut Sembolleri Temizle</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="44"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="80"/>
      <source>Automatically Select Symbols To Clear</source>
      <translation>Temizlenecek Sembolleri Otomatik Olarak Seç</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="86"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="105"/>
      <source>Import Symbols</source>
      <translation>Sembollleri İçeri Aktar</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="132"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="99"/>
      <source>Import From ELF</source>
      <translation>ELF'den İçeri Aktar</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="139"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="103"/>
      <source>Demangle Symbols</source>
      <translation>Sembolleri Çöz</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="146"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="106"/>
      <source>Demangle Parameters</source>
      <translation>Parametreleri Çözümle</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="153"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="101"/>
      <source>Import Default .sym File</source>
      <translation>Varsayılan .sym Dosyasını İçeri Aktar</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="169"/>
      <source>Import from file (.elf, .sym, etc):</source>
      <translation>Dosyadan içe aktar (.elf, .sym, vb.):</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="247"/>
      <source>Add</source>
      <translation>Ekle</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="254"/>
      <source>Remove</source>
      <translation>Kaldır</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="273"/>
      <source>Scan For Functions</source>
      <translation>İşlevleri Tara</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="281"/>
      <source>Scan Mode:</source>
      <translation>Tarama Modu:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="289"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="126"/>
      <source>Scan ELF</source>
      <translation>ELF Tara</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="294"/>
      <source>Scan Memory</source>
      <translation>Belleği Tara</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="299"/>
      <source>Skip</source>
      <translation>Atla</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="309"/>
      <source>Custom Address Range:</source>
      <translation>Özel Adres Aralığı:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="347"/>
      <source>Start:</source>
      <translation>Başlangıç:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="357"/>
      <source>End:</source>
      <translation>Bitiş:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="395"/>
      <source>Hash Functions</source>
      <translation>Sağlama İşlevleri</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="401"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="160"/>
      <source>Gray Out Symbols For Overwritten Functions</source>
      <translation>Üzerine Yazılmış Fonksiyonlar İçin Sembolleri Griye Çevir</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="80"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="99"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="101"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="103"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="106"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="160"/>
      <source>Checked</source>
      <translation>Seçili</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="81"/>
      <source>Automatically delete symbols that were generated by any previous analysis runs.</source>
      <translation>Önceki analiz çalışmaları sonucu oluşturulan sembolleri otomatik olarak silin.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="100"/>
      <source>Import symbol tables stored in the game&apos;s boot ELF.</source>
      <translation>Oyunun boot ELF dosyasında saklanan sembol tablolarını içe aktar.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="102"/>
      <source>Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists.</source>
      <translation>Diskte yüklü ISO dosyasıyla aynı ada sahip bir .sym dosyası varsa, bu dosyadan sembolleri içe aktar.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="104"/>
      <source>Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable.</source>
      <translation>İçe aktarma işlemi sırasında C++ sembollerinin çözümlemesini yap, böylece hata ayıklama aracında gösterilen fonksiyon ve global değişken isimleri daha okunabilir olsun.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="107"/>
      <source>Include parameter lists in demangled function names.</source>
      <translation>Çözümlenen fonksiyon isimlerine parametre listelerini dahil et.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="126"/>
      <source>Scan Mode</source>
      <translation>Tarama Modu</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="127"/>
      <source>Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime.</source>
      <translation>İşlev tarayıcısının işlevleri bulmak için nereye bakacağını seçin. Bu seçenek, uygulama çalışma zamanında ek kod yüklerse yararlı olabilir.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="147"/>
      <source>Custom Address Range</source>
      <translation>Özel Adres Aralığı</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="147"/>
      <source>Unchecked</source>
      <translation>Seçili değil</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="148"/>
      <source>Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked).</source>
      <translation>Fonksiyonlar, ayar seçiliyse belirtilen adres aralığından, seçili değilse ELF dosyasının giriş noktasını içeren segmentten aransın.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="161"/>
      <source>Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match.</source>
      <translation>Tespit edilen tüm fonksiyonlar için hash hesapla ve artık eşleşmeyen fonksiyonların hata ayıklayıcıdaki sembollerini gri renkte göster.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="239"/>
      <source>&lt;i&gt;No symbol sources in database.&lt;/i&gt;</source>
      <translation>Veritabanında sembol kaynakları bulunmuyor.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="259"/>
      <source>&lt;i&gt;Start this game to modify the symbol sources list.&lt;/i&gt;</source>
      <translation>Sembol kaynakları listesini değiştirmek için bu oyunu başlatın.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="334"/>
      <source>Path</source>
      <translation>Yol</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="335"/>
      <source>Base Address</source>
      <translation>Temel Adres</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="336"/>
      <source>Condition</source>
      <translation>Koşul</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="383"/>
      <source>Add Symbol File</source>
      <translation>Sembol Dosyası Ekle</translation>
    </message>
  </context>
  <context>
    <name>DebugInteface</name>
    <message>
      <location filename="../../pcsx2/DebugTools/DebugInterface.cpp" line="202"/>
      <source>Input Output Processor</source>
      <translation>Giriş Çıkış İşlemcisi</translation>
    </message>
  </context>
  <context>
    <name>DebugInterface</name>
    <message>
      <location filename="../../pcsx2/DebugTools/DebugInterface.cpp" line="200"/>
      <source>Emotion Engine</source>
      <translation>Emotion Engine</translation>
    </message>
  </context>
  <context>
    <name>DebugSettingsWidget</name>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="36"/>
      <source>User Interface</source>
      <translation>Kullanıcı Arayüzü</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="41"/>
      <location filename="../Settings/DebugSettingsWidget.ui" line="96"/>
      <source>Analysis</source>
      <translation>Analiz</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="80"/>
      <source>These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger.</source>
      <translation>Bu ayarlar, sanal makinede çalışan programda hangi analiz geçişlerinin ne zaman gerçekleştirileceğini kontrol eder, böylece elde edilen bilgiler hata ayıklayıcıda gösterilebilir.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="104"/>
      <source>Automatically Analyze Program:</source>
      <translation>Programı Otomatik Analiz Et:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="112"/>
      <source>Always</source>
      <translation>Her zaman</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="117"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="47"/>
      <source>If Debugger Is Open</source>
      <translation>Hata Ayıklayıcı Açıksa</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="122"/>
      <source>Never</source>
      <translation>Asla</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="132"/>
      <source>Generate Symbols For IRX Exports</source>
      <translation>IRX Dışa Aktarımları için Sembolleri Oluştur</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="157"/>
      <source>GS</source>
      <translation>GS</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="163"/>
      <source>Draw Dumping</source>
      <translation>Çizim Dökümü</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="171"/>
      <source>Dump GS Draws</source>
      <translation>GS Çizimlerini Dök</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="178"/>
      <source>Save RT</source>
      <translation>RT'i Kaydet</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="185"/>
      <source>Save Frame</source>
      <translation>Kareyi Kaydet</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="192"/>
      <source>Save Texture</source>
      <translation>Dokuyu Kaydet</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="199"/>
      <source>Save Depth</source>
      <translation>Derinliği Kaydet</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="206"/>
      <source>Save Alpha</source>
      <translation>Alfa'yı Kaydet</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="213"/>
      <source>Save Info</source>
      <translation>Bilgileri Kaydet</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="222"/>
      <source>Save Draw Start:</source>
      <translation>Çizim Başlangıcını Kaydet:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="236"/>
      <source>Save Draw Count:</source>
      <translation>Çizim Sayısını Kaydet:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="253"/>
      <source>Save Frame Start:</source>
      <translation>Kare Başlangıcını Kaydet:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="267"/>
      <source>Save Frame Count:</source>
      <translation>Kare Sayısını Kaydet:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="284"/>
      <source>Hardware Dump Directory:</source>
      <translation>Donanım Döküm Dizini:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="291"/>
      <source>Software Dump Directory:</source>
      <translation>Yazılım Döküm Dizini:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="303"/>
      <location filename="../Settings/DebugSettingsWidget.ui" line="324"/>
      <source>Browse...</source>
      <translation>Göz At...</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="310"/>
      <location filename="../Settings/DebugSettingsWidget.ui" line="331"/>
      <source>Open...</source>
      <translation>Aç...</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="344"/>
      <source>Trace Logging</source>
      <translation>İzlemeleri Günlükle</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="350"/>
      <source>Enable</source>
      <translation>Etkinleştir</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="359"/>
      <source>EE</source>
      <translation>EE</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="367"/>
      <location filename="../Settings/DebugSettingsWidget.ui" line="603"/>
      <source>DMA Control</source>
      <translation>DMA Kontrolü</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="374"/>
      <source>SPR / MFIFO</source>
      <translation>SPR / MFIFO</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="381"/>
      <source>VIF</source>
      <translation>VIF</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="388"/>
      <source>COP1 (FPU)</source>
      <translation>COP1 (FPU)</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="395"/>
      <source>MSKPATH3</source>
      <translation>MSKPATH3</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="402"/>
      <source>Cache</source>
      <translation>Önbellek</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="409"/>
      <source>GIF</source>
      <translation>GIF</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="416"/>
      <source>R5900</source>
      <translation>R5900</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="423"/>
      <source>COP0</source>
      <translation>COP0</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="430"/>
      <location filename="../Settings/DebugSettingsWidget.ui" line="547"/>
      <source>HW Regs (MMIO)</source>
      <translation>Donanım Kayıtları (MMIO)</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="437"/>
      <location filename="../Settings/DebugSettingsWidget.ui" line="533"/>
      <source>Counters</source>
      <translation>Sayaçlar</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="444"/>
      <source>SIF</source>
      <translation>SIF</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="451"/>
      <source>COP2 (VU0 Macro)</source>
      <translation>COP2 (VU0 Makro)</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="458"/>
      <source>VIFCodes</source>
      <translation>VIF Kodları</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="465"/>
      <source>Memory</source>
      <translation>Bellek</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="472"/>
      <location filename="../Settings/DebugSettingsWidget.ui" line="540"/>
      <source>Unknown MMIO</source>
      <translation>Bilinmeyen MMIO</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="479"/>
      <source>IPU</source>
      <translation>IPU</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="486"/>
      <location filename="../Settings/DebugSettingsWidget.ui" line="589"/>
      <source>BIOS</source>
      <translation>BIOS</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="493"/>
      <location filename="../Settings/DebugSettingsWidget.ui" line="575"/>
      <source>DMA Registers</source>
      <translation>DMA Kayıtları</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="500"/>
      <source>GIFTags</source>
      <translation>GIF Etiketleri</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="525"/>
      <source>IOP</source>
      <translation>IOP</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="554"/>
      <source>CDVD</source>
      <translation>CDVD</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="561"/>
      <source>R3000A</source>
      <translation>R3000A</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="568"/>
      <source>Memcards</source>
      <translation>Bellek Kartları</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="582"/>
      <source>Pad</source>
      <translation>Pad</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="596"/>
      <source>MDEC</source>
      <translation>MDEC</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="610"/>
      <source>COP2 (GPU)</source>
      <translation>COP2 (GPU)</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="47"/>
      <source>Analyze Program</source>
      <translation>Programı Analiz Et</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="48"/>
      <source>Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never.</source>
      <translation>Analiz geçişlerinin ne zaman çalıştırılacağını seçin: Her zaman (hata ayıklayıcı açılırken zaman kazandırır), Hata ayıklayıcı açıkken (hata ayıklayıcıyı hiç açmazsanız bellekten tasarruf sağlar) veya Asla.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="50"/>
      <source>Generate Symbols for IRX Export Tables</source>
      <translation>IRX Dışa Aktarma Tabloları için Sembolleri Oluştur</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="50"/>
      <source>Checked</source>
      <translation>Seçili</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="51"/>
      <source>Hook IRX module loading/unloading and generate symbols for exported functions on the fly.</source>
      <translation>IRX modül yükleme/boşaltma işlemlerine kanca yerleştir ve dışa aktarılan fonksiyonlar için sembolleri anında oluştur.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="87"/>
      <source>Enable Trace Logging</source>
      <translation>İzleme Günlüğünü Etkinleştir</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="87"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="90"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="92"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="94"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="96"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="98"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="100"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="102"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="104"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="106"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="108"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="110"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="112"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="114"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="116"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="118"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="120"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="122"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="124"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="126"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="129"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="131"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="133"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="135"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="137"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="139"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="141"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="143"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="145"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="147"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="149"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="151"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="154"/>
      <source>Unchecked</source>
      <translation>Seçili değil</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="87"/>
      <source>Globally enable / disable trace logging.</source>
      <translation>İzleme Günlüğünü Küresel Olarak Etkinleştir/Devre Dışı Bırak.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="90"/>
      <source>EE BIOS</source>
      <translation>EE BIOS</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="90"/>
      <source>Log SYSCALL and DECI2 activity.</source>
      <translation>SYSCALL ve DECI2 etkinliklerini kaydet.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="92"/>
      <source>EE Memory</source>
      <translation>EE Belleği</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="92"/>
      <source>Log memory access to unknown or unmapped EE memory.</source>
      <translation>Bilinmeyen veya eşlenmemiş EE belleğine yapılan erişimleri kaydet.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="94"/>
      <source>EE R5900</source>
      <translation>EE R5900</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="94"/>
      <source>Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter.</source>
      <translation>R5900 çekirdek komutlarını kaydet (COP'lar hariç). PCSX2 kaynak kodunun değiştirilmesi ve yorumlayıcının etkinleştirilmesi gerekir.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="96"/>
      <source>EE COP0</source>
      <translation>EE COP0</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="96"/>
      <source>Log COP0 (MMU, CPU status, etc) instructions.</source>
      <translation>COP0 (MMU, CPU durumu, vb.) komutlarını kaydet.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="98"/>
      <source>EE COP1</source>
      <translation>EE COP1</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="98"/>
      <source>Log COP1 (FPU) instructions.</source>
      <translation>COP1 (FPU) komutlarını kaydet.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="100"/>
      <source>EE COP2</source>
      <translation>EE COP2</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="100"/>
      <source>Log COP2 (VU0 Macro mode) instructions.</source>
      <translation>COP2 (VU0 Makro modu) komutlarını kaydet.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="102"/>
      <source>EE Cache</source>
      <translation>EE Önbelleği</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="102"/>
      <source>Log EE cache activity.</source>
      <translation>EE önbellek etkinliklerini kaydet.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="104"/>
      <source>EE Known MMIO</source>
      <translation>EE Bilinen MMIO</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="104"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="137"/>
      <source>Log known MMIO accesses.</source>
      <translation>Bilinen MMIO erişimlerini kaydet.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="106"/>
      <source>EE Unknown MMIO</source>
      <translation>EE Bilinmeyen MMIO</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="106"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="139"/>
      <source>Log unknown or unimplemented MMIO accesses.</source>
      <translation>Bilinmeyen veya somutlaştırılmamış MMIO erişimlerini kaydet.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="108"/>
      <source>EE DMA Registers</source>
      <translation>EE DMA Kayıtları</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="108"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="141"/>
      <source>Log DMA-related MMIO accesses.</source>
      <translation>DMA ile ilgili MMIO erişimlerini günlüğe kaydet.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="110"/>
      <source>EE IPU</source>
      <translation>EE IPU</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="110"/>
      <source>Log IPU activity; MMIO, decoding operations, DMA status, etc.</source>
      <translation>IPU etkinliğini; MMIO, kod çözme işlemleri, DMA durumu vb. bilgileri günlüğe kaydet.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="112"/>
      <source>EE GIF Tags</source>
      <translation>EE GIF Etiketleri</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="112"/>
      <source>Log GIFtag parsing activity.</source>
      <translation>GIFtag ayrıştırma etkinliğini günlüğe kaydet.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="114"/>
      <source>EE VIF Codes</source>
      <translation>EE VIF Kodları</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="114"/>
      <source>Log VIFcode processing; command, tag style, interrupts.</source>
      <translation>VIFcode işleme etkinliğini; komut, etiket stili, kesmeleri günlüğe kaydet.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="116"/>
      <source>EE MSKPATH3</source>
      <translation>EE MSKPATH3</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="116"/>
      <source>Log Path3 Masking processing.</source>
      <translation>Path3 maskeleme işlemini günlüğe kaydet.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="118"/>
      <source>EE MFIFO</source>
      <translation>EE MFIFO</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="118"/>
      <source>Log Scratchpad MFIFO activity.</source>
      <translation>Scratchpad MFIFO etkinliğini günlüğe kaydet.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="120"/>
      <source>EE DMA Controller</source>
      <translation>EE DMA Denetleyicisi</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="120"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="145"/>
      <source>Log DMA transfer activity. Stalls, bus right arbitration, etc.</source>
      <translation>DMA aktarım etkinliğini günlüğe kaydet. Tıkanmalar, veriyolu hakkı tahsisi vb. durumları raporla.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="122"/>
      <source>EE Counters</source>
      <translation>EE Sayaçları</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="122"/>
      <source>Log all EE counters events and some counter register activity.</source>
      <translation>EE sayaçlarıyla ilgili tüm olayları ve bazı sayaç kaydı işlemlerini günlüğe kaydet.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="124"/>
      <source>EE VIF</source>
      <translation>EE VIF</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="124"/>
      <source>Log various VIF and VIFcode processing data.</source>
      <translation>Çeşitli VIF ve VIFcode işleme verilerini günlüğe kaydet.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="126"/>
      <source>EE GIF</source>
      <translation>EE GIF</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="126"/>
      <source>Log various GIF and GIFtag parsing data.</source>
      <translation>Çeşitli GIF ve GIFtag ayrıştırma verilerini günlüğe kaydet.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="129"/>
      <source>IOP BIOS</source>
      <translation>IOP BIOS</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="129"/>
      <source>Log SYSCALL and IRX activity.</source>
      <translation>SYSCALL ve IRX etkinliğini günlüğe kaydet.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="131"/>
      <source>IOP Memcards</source>
      <translation>IOP Bellek Kartları</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="131"/>
      <source>Log memory card activity. Reads, Writes, erases, etc.</source>
      <translation>Bellek kartı etkinliklerini günlüğe kaydet. Okumalar, yazmalar, silmeler vb.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="133"/>
      <source>IOP R3000A</source>
      <translation>IOP R3000A</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="133"/>
      <source>Log R3000A core instructions (excluding COPs).</source>
      <translation>R3000A çekirdek talimatlarını (COP'lar hariç) günlüğe kaydet.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="135"/>
      <source>IOP COP2</source>
      <translation>IOP COP2</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="135"/>
      <source>Log IOP GPU co-processor instructions.</source>
      <translation>IOP GPU yardımcı işlemci talimatlarını günlüğe kaydet.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="137"/>
      <source>IOP Known MMIO</source>
      <translation>IOP Bilinen MMIO</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="139"/>
      <source>IOP Unknown MMIO</source>
      <translation>IOP Bilinmeyen MMIO</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="141"/>
      <source>IOP DMA Registers</source>
      <translation>IOP DMA Kayıtları</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="143"/>
      <source>IOP PAD</source>
      <translation>IOP PAD</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="143"/>
      <source>Log PAD activity.</source>
      <translation>PAD etkinliğini günlüğe kaydet.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="145"/>
      <source>IOP DMA Controller</source>
      <translation>IOP DMA Denetleyicisi</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="147"/>
      <source>IOP Counters</source>
      <translation>IOP Sayaçları</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="147"/>
      <source>Log all IOP counters events and some counter register activity.</source>
      <translation>Tüm IOP sayaç olaylarını ve bazı sayaç kayıt etkinliklerini günlüğe kaydet.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="149"/>
      <source>IOP CDVD</source>
      <translation>IOP CDVD</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="149"/>
      <source>Log CDVD hardware activity.</source>
      <translation>CDVD donanım etkinliğini günlüğe kaydet.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="151"/>
      <source>IOP MDEC</source>
      <translation>IOP MDEC</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="151"/>
      <source>Log Motion (FMV) Decoder hardware unit activity.</source>
      <translation>Hareket (FMV) çözücü donanım ünitesi etkinliğini günlüğe kaydet.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="154"/>
      <source>EE SIF</source>
      <translation>EE SIF</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="154"/>
      <source>Log SIF (EE &lt;-&gt; IOP) activity.</source>
      <translation>SIF (EE-IOP) etkinliğini günlüğe kaydet.</translation>
    </message>
  </context>
  <context>
    <name>DebugUserInterfaceSettingsWidget</name>
    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsWidget.ui" line="38"/>
      <source>Debugger Window</source>
      <translation>Hata Ayıklayıcı Penceresi</translation>
    </message>
    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsWidget.ui" line="57"/>
      <location filename="../Settings/DebugUserInterfaceSettingsWidget.cpp" line="43"/>
      <source>Save Window Geometry</source>
      <translation>Pencere Geometrisini Kaydet</translation>
    </message>
    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsWidget.ui" line="50"/>
      <location filename="../Settings/DebugUserInterfaceSettingsWidget.cpp" line="37"/>
      <source>Show On Startup</source>
      <translation>Başlangıçta Göster</translation>
    </message>
    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsWidget.ui" line="64"/>
      <source>Refresh Interval:</source>
      <translation>Yenileme Aralığı:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsWidget.ui" line="71"/>
      <source>ms</source>
      <translation>ms</translation>
    </message>
    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsWidget.ui" line="96"/>
      <source>Docking</source>
      <translation>Kenetlenme</translation>
    </message>
    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsWidget.ui" line="102"/>
      <source>Drop Indicator Style:</source>
      <translation>Bırakma Göstergesi Stili:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsWidget.cpp" line="56"/>
      <source>Drop Indicator Style</source>
      <translation>Bırakma Göstergesi Stili</translation>
    </message>
    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsWidget.cpp" line="10"/>
      <location filename="../Settings/DebugUserInterfaceSettingsWidget.cpp" line="56"/>
      <source>Classic</source>
      <translation>Klasik</translation>
    </message>
    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsWidget.cpp" line="11"/>
      <source>Segmented</source>
      <translation>Bölümlenmiş</translation>
    </message>
    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsWidget.cpp" line="12"/>
      <source>Minimalistic</source>
      <translation>Minimalist</translation>
    </message>
    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsWidget.cpp" line="30"/>
      <source>Refresh Interval</source>
      <translation>Yenileme Aralığı</translation>
    </message>
    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsWidget.cpp" line="30"/>
      <source>1000ms</source>
      <translation>1000ms</translation>
    </message>
    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsWidget.cpp" line="31"/>
      <source>The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine.</source>
      <translation>Sanal makinenin durumunu yansıtmak üzere, kullanıcı arayüzünü güncelleme denemeleri arasındaki bekleme süresi.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsWidget.cpp" line="37"/>
      <source>Unchecked</source>
      <translation>Seçili değil</translation>
    </message>
    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsWidget.cpp" line="38"/>
      <source>Open the debugger window automatically when PCSX2 starts.</source>
      <translation>PCSX2 başladığında hata ayıklayıcı penceresini otomatik olarak aç.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsWidget.cpp" line="43"/>
      <source>Checked</source>
      <translation>Seçili</translation>
    </message>
    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsWidget.cpp" line="44"/>
      <source>Save the position and size of the debugger window when it is closed so that it can be restored later.</source>
      <translation>Hata ayıklayıcı pencere kapandığında, pencerenin konumunu ve boyutunu kaydet; böylece daha sonra açıldığında eski haline getirilebilir.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsWidget.cpp" line="57"/>
      <source>Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect.</source>
      <translation>Hata ayıklayıcıda, kenetlenmiş pencereleri sürüklerken beliren bırakma göstergelerinin stilini seçin. Bu seçeneğin etkin hale gelmesi için hata ayıklayıcıyı yeniden başlatmanız gerekir.</translation>
    </message>
  </context>
  <context>
    <name>DebuggerEvent</name>
    <message>
      <location filename="../Debugger/DebuggerView.cpp" line="281"/>
      <source>%1...</source>
      <translation>%1...</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerView.cpp" line="293"/>
      <source>%1 %2</source>
      <translation>%1 %2</translation>
    </message>
  </context>
  <context>
    <name>DebuggerEvents</name>
    <message>
      <location filename="../Debugger/DebuggerEvents.h" line="41"/>
      <source>Go to in</source>
      <translation>İçeri Git</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerEvents.h" line="56"/>
      <source>Add to</source>
      <translation>Ekle</translation>
    </message>
  </context>
  <context>
    <name>DebuggerLayout</name>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="58"/>
      <source>R5900</source>
      <translation>R5900</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="88"/>
      <source>R3000</source>
      <translation>R3000</translation>
    </message>
  </context>
  <context>
    <name>DebuggerView</name>
    <message>
      <location filename="../Debugger/DebuggerView.cpp" line="52"/>
      <source>%1 #%2</source>
      <translation>%1 #%2</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerView.cpp" line="55"/>
      <source>%1 (%2)</source>
      <translation>%1 (%2)</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="40"/>
      <source>Breakpoints</source>
      <translation>Kesme Noktaları</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="41"/>
      <source>Disassembly</source>
      <translation>Ayrıştırıcı</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="42"/>
      <source>Functions</source>
      <translation>İşlevler</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="43"/>
      <source>Globals</source>
      <translation>Globaller</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="44"/>
      <source>Locals</source>
      <translation>Yereller</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="45"/>
      <source>Memory Search</source>
      <translation>Bellek Araması</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="46"/>
      <source>Memory</source>
      <translation>Bellek</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="47"/>
      <source>Parameters</source>
      <translation>Değişkenler</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="48"/>
      <source>Registers</source>
      <translation>Kayıtlar</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="49"/>
      <source>Saved Addresses</source>
      <translation>Kaydedilen Adresler</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="50"/>
      <source>Stack</source>
      <translation>Yığın</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="51"/>
      <source>Threads</source>
      <translation>İş Parçacıkları</translation>
    </message>
  </context>
  <context>
    <name>DebuggerWindow</name>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="14"/>
      <source>PCSX2 Debugger</source>
      <translation>PCSX2 Hata Ayıklayıcı</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="32"/>
      <location filename="../Debugger/DebuggerWindow.ui" line="105"/>
      <source>File</source>
      <translation>Dosya</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="42"/>
      <location filename="../Debugger/DebuggerWindow.ui" line="87"/>
      <source>Debug</source>
      <translation>Hata Ayıklama</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="51"/>
      <source>Windows</source>
      <translation>Pencereler</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="57"/>
      <location filename="../Debugger/DebuggerWindow.ui" line="138"/>
      <source>View</source>
      <translation>Görünüm</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="67"/>
      <source>Layouts</source>
      <translation>Düzenler</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="74"/>
      <source>Tools</source>
      <translation>Araçlar</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="122"/>
      <source>System</source>
      <translation>Sistem</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="159"/>
      <location filename="../Debugger/DebuggerWindow.cpp" line="319"/>
      <source>Run</source>
      <translation>Çalıştır</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="167"/>
      <source>Step Into</source>
      <translation>'e/a adım at</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="170"/>
      <source>F11</source>
      <translation>F11</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="178"/>
      <source>Step Over</source>
      <translation>Üzerinden geç</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="181"/>
      <source>F10</source>
      <translation>F10</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="189"/>
      <source>Step Out</source>
      <translation>Dışarı Çıkmak</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="192"/>
      <source>Shift+F11</source>
      <translation>Shift+F11</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="203"/>
      <source>Always On Top</source>
      <translation>Her Zaman Üstte</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="206"/>
      <source>Show this window on top</source>
      <translation>Bu pencereyi üstte göster</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="214"/>
      <source>Analyze</source>
      <translation>Analiz</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="219"/>
      <source>Reset All Layouts</source>
      <translation>Tüm Düzenleri Sıfırla</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="224"/>
      <source>Reset Default Layouts</source>
      <translation>Varsayılan Düzenleri Sıfırla</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="229"/>
      <source>Reset Splitter Positions</source>
      <translation>Bölme Çubuğu Konumlarını Sıfırla</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="237"/>
      <source>Shut Down</source>
      <translation>Kapat</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="248"/>
      <source>Reset</source>
      <translation>Sıfırla</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="259"/>
      <source>Close</source>
      <translation>Kapat</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="270"/>
      <source>Increase Font Size</source>
      <translation>Font Boyutunu Artır</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="281"/>
      <source>Decrease Font Size</source>
      <translation>Font Boyutunu Azalt</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="284"/>
      <source>Ctrl+-</source>
      <translation>Ctrl+-</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="295"/>
      <source>Reset Font Size</source>
      <translation>Yazı Tipi Boyutunu Sıfırla</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="306"/>
      <source>Settings</source>
      <translation>Ayarlar</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="317"/>
      <source>Game Settings</source>
      <translation>Oyun Ayarları</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.cpp" line="73"/>
      <source>Are you sure you want to reset all layouts?</source>
      <translation>Tüm düzenleri sıfırlamak istediğinizden emin misiniz?</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.cpp" line="74"/>
      <location filename="../Debugger/DebuggerWindow.cpp" line="82"/>
      <source>Confirmation</source>
      <translation>Onayla</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.cpp" line="81"/>
      <source>Are you sure you want to reset the default layouts?</source>
      <translation>Varsayılan düzenleri sıfırlamak istediğinizden emin misiniz?</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.cpp" line="359"/>
      <source>Pause</source>
      <translation>Duraklat</translation>
    </message>
  </context>
  <context>
    <name>DisassemblyView</name>
    <message>
      <location filename="../Debugger/DisassemblyView.ui" line="14"/>
      <source>Disassembly</source>
      <translation>Ayrıştırıcı</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="113"/>
      <location filename="../Debugger/DisassemblyView.cpp" line="132"/>
      <source>Assemble Error</source>
      <translation>Derleme Hatası</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="113"/>
      <source>Unable to change assembly while core is running</source>
      <translation>Çekirdek çalışırken derleme değiştirilemez</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="120"/>
      <source>Assemble Instruction</source>
      <translation>Komutu derle</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="213"/>
      <source>Go To In Disassembly</source>
      <translation>Ayrıştırıcıda Konuma Git</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="223"/>
      <source>Cannot Go To</source>
      <translation>Gidilemiyor</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="270"/>
      <location filename="../Debugger/DisassemblyView.cpp" line="283"/>
      <source>Rename Function Error</source>
      <translation>Fonksiyon Yeniden Adlandırma Hatası</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="270"/>
      <source>No function / symbol is currently selected.</source>
      <translation>Şu anda seçili bir fonksiyon veya sembol yok.</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="277"/>
      <location filename="../Debugger/DisassemblyView.cpp" line="750"/>
      <source>Rename Function</source>
      <translation>Fonksiyonu Yeniden Adlandır</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="277"/>
      <source>Function name</source>
      <translation>Fonksiyon adı</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="283"/>
      <source>Function name cannot be nothing.</source>
      <translation>Fonksiyon adı boş olamaz.</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="327"/>
      <source>Restore Function Error</source>
      <translation>Fonksiyonu Geri Yükleme Hatası</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="327"/>
      <source>Unable to stub selected address.</source>
      <translation>Seçili adres taklit edilemiyor.</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="680"/>
      <source>Copy Address</source>
      <translation>Adresi Kopyala</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="683"/>
      <source>Copy Instruction Hex</source>
      <translation>Komut Hex Kodunu Kopyala</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="686"/>
      <source>&amp;Copy Instruction Text</source>
      <translation>Komut Metnini Kopyala</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="692"/>
      <source>Copy Function Name</source>
      <translation>Fonksiyon Adını Kopyala</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="700"/>
      <source>Restore Instruction(s)</source>
      <translation>Komut(lar)ı Geri Yükle</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="704"/>
      <source>Asse&amp;mble new Instruction(s)</source>
      <translation>Yeni Komut(lar)ı Derle</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="708"/>
      <source>NOP Instruction(s)</source>
      <translation>NOP Komutu(ları)</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="713"/>
      <source>Run to Cursor</source>
      <translation>İmlece Kadar Çalıştır</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="716"/>
      <source>&amp;Jump to Cursor</source>
      <translation>İmlece Atla</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="720"/>
      <source>Toggle &amp;Breakpoint</source>
      <translation>Kesme Noktasını Aç/Kapa</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="724"/>
      <source>Follow Branch</source>
      <translation>Dallanmayı İzle</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="729"/>
      <source>&amp;Go to Address</source>
      <translation>Adrese Git</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="739"/>
      <source>Go to PC on Pause</source>
      <translation>Duraklatıldığında PC’ye Git</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="747"/>
      <source>Add Function</source>
      <translation>Fonksiyon Ekle</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="753"/>
      <source>Remove Function</source>
      <translation>Fonksiyonu Kaldır</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="759"/>
      <source>Restore Function</source>
      <translation>Fonksiyonu Geri Getir</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="764"/>
      <source>Stub (NOP) Function</source>
      <translation>Fonksiyonu Taklit Et (NOP)</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="770"/>
      <source>Show &amp;Instruction Bytes</source>
      <translation>Komut Baytlarını Göster</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="829"/>
      <source>%1 NOT VALID ADDRESS</source>
      <translation>%1 GEÇERSİZ ADRES</translation>
    </message>
  </context>
  <context>
    <name>DisassemblyViewColumnTitle</name>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="788"/>
      <source> %1 %2 %3  %4</source>
      <translation> %1 %2 %3  %4</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="792"/>
      <source> %1 %2  %3</source>
      <translation> %1 %2  %3</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="800"/>
      <source>Location</source>
      <translation>Konum</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="805"/>
      <source>Bytes   </source>
      <translation>Baytlar   </translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="809"/>
      <source>Instruction</source>
      <translation>Komut</translation>
    </message>
  </context>
  <context>
    <name>DockLayout</name>
    <message>
      <location filename="../Debugger/Docking/DockLayout.cpp" line="729"/>
      <source>Unnamed</source>
      <translation>İsimsiz</translation>
    </message>
  </context>
  <context>
    <name>DockManager</name>
    <message>
      <location filename="../Debugger/Docking/DockManager.cpp" line="111"/>
      <source>No Layouts</source>
      <translation>Düzen Yok</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockManager.cpp" line="366"/>
      <source>Add Another...</source>
      <translation>Bir Başkasını Ekle...</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockManager.cpp" line="581"/>
      <source>Edit Layout</source>
      <translation>Düzeni Değiştir</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockManager.cpp" line="586"/>
      <source>Reset Layout</source>
      <translation>Düzeni Sıfırla</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockManager.cpp" line="636"/>
      <source>Are you sure you want to reset layout &apos;%1&apos;?</source>
      <translation>%1 düzenini sıfırlamak istediğinize emin misiniz?</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockManager.cpp" line="637"/>
      <location filename="../Debugger/Docking/DockManager.cpp" line="660"/>
      <source>Confirmation</source>
      <translation>Onayla</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockManager.cpp" line="592"/>
      <source>Delete Layout</source>
      <translation>Düzeni Sil</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockManager.cpp" line="659"/>
      <source>Are you sure you want to delete layout &apos;%1&apos;?</source>
      <translation>%1 düzenini silmek istediğinize emin misiniz?</translation>
    </message>
  </context>
  <context>
    <name>DockMenuBar</name>
    <message>
      <location filename="../Debugger/Docking/DockMenuBar.cpp" line="132"/>
      <source>Layout Locked</source>
      <translation>Düzeni Kilitle</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockMenuBar.cpp" line="137"/>
      <source>Layout Unlocked</source>
      <translation>Düzen Kilidini Aç</translation>
    </message>
  </context>
  <context>
    <name>DockTabBar</name>
    <message>
      <location filename="../Debugger/Docking/DockViews.cpp" line="177"/>
      <source>Rename</source>
      <translation>Adlandır</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockViews.cpp" line="188"/>
      <source>Rename Window</source>
      <translation>Pencereyi Adlandır</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockViews.cpp" line="188"/>
      <source>New name:</source>
      <translation>Yeni isim:</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockViews.cpp" line="194"/>
      <source>Invalid Name</source>
      <translation>Geçersiz İsim</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockViews.cpp" line="194"/>
      <source>The specified name is too long.</source>
      <translation>Belirtilen isim çok uzun.</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockViews.cpp" line="201"/>
      <source>Reset Name</source>
      <translation>İsmi Sıfırla</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockViews.cpp" line="215"/>
      <source>Primary</source>
      <translation>Birincil</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockViews.cpp" line="230"/>
      <source>Set Target</source>
      <translation>Hedef Ayarla</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockViews.cpp" line="251"/>
      <source>Inherit From Layout</source>
      <translation>Düzenden Devral</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockViews.cpp" line="259"/>
      <source>Close</source>
      <translation>Kapat</translation>
    </message>
  </context>
  <context>
    <name>EmptyGameListWidget</name>
    <message>
      <location filename="../GameList/EmptyGameListWidget.ui" line="30"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;No games in supported formats were found.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Please add a directory with games to begin.&lt;/p&gt;&lt;p&gt;Game dumps in the following formats will be scanned and listed:&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Desteklenen formatta oyun bulunamadı.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Başlamak için, lütfen içinde oyun olan bir dizin ekleyin.&lt;/p&gt;&lt;p&gt;Aşağıdaki biçimlerdeki oyun dökümleri taranacak ve listelenecektir:&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../GameList/EmptyGameListWidget.ui" line="65"/>
      <source>Add Game Directory...</source>
      <translation>Oyun Dizini Ekle...</translation>
    </message>
    <message>
      <location filename="../GameList/EmptyGameListWidget.ui" line="102"/>
      <source>Scan For New Games</source>
      <translation>Yeni Oyunlar İçin Tara</translation>
    </message>
  </context>
  <context>
    <name>EmuThread</name>
    <message>
      <location filename="../QtHost.cpp" line="1002"/>
      <source>Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6%</source>
      <translation>Slot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6%</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1012"/>
      <source>Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5%</source>
      <translation>Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5%</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1044"/>
      <source>No Image</source>
      <translation>Görüntü yok</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1046"/>
      <source>%1x%2</source>
      <translation>%1x%2</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1058"/>
      <source>FPS: %1</source>
      <translation>FPS: %1</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1065"/>
      <source>VPS: %1 </source>
      <translation>VPS: %1 </translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1071"/>
      <source>Speed: %1% </source>
      <translation>Hız: %1% </translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1126"/>
      <source>Game: %1 (%2)
</source>
      <translation>Oyun: %1 (%2)
</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1134"/>
      <source>Rich presence inactive or unsupported.</source>
      <translation>Zengin içerik devre dışı ya da desteklenmiyor.</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1138"/>
      <source>Game not loaded or no RetroAchievements available.</source>
      <translation>Oyun yüklenmemiş veya RetroAchievement mevcut değil.</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1557"/>
      <location filename="../QtHost.cpp" line="1577"/>
      <location filename="../QtHost.cpp" line="1585"/>
      <location filename="../QtHost.cpp" line="1619"/>
      <source>Error</source>
      <translation>Hata</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1557"/>
      <source>Failed to create HTTPDownloader.</source>
      <translation>HTTPİndirici oluşturma başarısız.</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1565"/>
      <source>Downloading %1...</source>
      <translation>İndiriliyor %1...</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1578"/>
      <source>Download failed with HTTP status code %1.</source>
      <translation>HTTP durum kodu%1 ile indirme başarısız.</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1586"/>
      <source>Download failed: Data is empty.</source>
      <translation>İndirme başarısız: Veri boş.</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1620"/>
      <source>Failed to write &apos;%1&apos;.</source>
      <translation>&apos;%1&apos; Yazılamadı.</translation>
    </message>
  </context>
  <context>
    <name>EmulationSettingsWidget</name>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="29"/>
      <source>Speed Control</source>
      <translation>Hız Kontrolü</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="48"/>
      <source>Normal Speed:</source>
      <translation>Normal Hız:</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="68"/>
      <source>System Settings</source>
      <translation>Sistem Ayarları</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="139"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
      <source>Enable Cheats</source>
      <translation>Hileleri Etkinleştir</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="35"/>
      <source>Slow-Motion Speed:</source>
      <translation>Ağır Çekim Hızı:</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="55"/>
      <source>Fast-Forward Speed:</source>
      <translation>İleri Sarma Hızı:</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="146"/>
      <source>Enable Multithreaded VU1 (MTVU)</source>
      <translation>Çok İş Parçacıklı VU1 (MTVU) Etkinleştir</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="153"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="138"/>
      <source>Enable Host Filesystem</source>
      <translation>Ana Bilgisayar Dosya Sistemini Etkinleştir</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="160"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="131"/>
      <source>Enable Fast CDVD</source>
      <translation>Hızlı CDVD'yi Etkinleştir</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="167"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="133"/>
      <source>Enable CDVD Precaching</source>
      <translation>CDVD Önbelleklemeyi Aktif et</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="174"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="124"/>
      <source>Enable Thread Pinning</source>
      <translation>Konu Sabitlemeyi Aktif et</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="190"/>
      <source>EE Cycle Skipping:</source>
      <translation>EE Döngüsü Atlama:</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="114"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="120"/>
      <source>Disabled</source>
      <translation>Devre Dışı</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="119"/>
      <source>Mild Underclock</source>
      <translation>Hafif Hız Azaltma</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="124"/>
      <source>Moderate Underclock</source>
      <translation>Orta Hız Azaltma</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="129"/>
      <source>Maximum Underclock</source>
      <translation>Azami Hız Azaltımı</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="183"/>
      <source>EE Cycle Rate:</source>
      <translation>EE Döngü Hızı:</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="75"/>
      <source>50% (Underclock)</source>
      <translation>50% (Hız Azaltma)</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="80"/>
      <source>60% (Underclock)</source>
      <translation>60% (Hız Azaltma)</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="85"/>
      <source>75% (Underclock)</source>
      <translation>75% (Hız Azaltma)</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="90"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="117"/>
      <source>100% (Normal Speed)</source>
      <translation>100% (Normal Hız)</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="95"/>
      <source>130% (Overclock)</source>
      <translation>130% (Hız Aşırtma)</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="100"/>
      <source>180% (Overclock)</source>
      <translation>180% (Hız Aşırtma)</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="105"/>
      <source>300% (Overclock)</source>
      <translation>300% (Hız Aşırtma)</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="200"/>
      <source>Frame Pacing / Latency Control</source>
      <translation>Kare Hızı / Gecikme Kontrolü</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="206"/>
      <source> frames</source>
      <extracomment>This string will appear next to the amount of frames selected, in a dropdown box.</extracomment>
      <translation> kare</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="219"/>
      <source>Maximum Frame Latency:</source>
      <translation>Azami Kare Gecikmesi:</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="249"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="155"/>
      <source>Use Host VSync Timing</source>
      <translation>Ana Bilgisayar VSync Zamanlamayı Kullan</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="228"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="147"/>
      <source>Sync to Host Refresh Rate</source>
      <translation>Ana Bilgisayar Yenileme Hızına Eşitle</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="242"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="141"/>
      <source>Optimal Frame Pacing</source>
      <translation>İdeal Kare Hızı</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="235"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="152"/>
      <source>Vertical Sync (VSync)</source>
      <translation>Dikey Senkronizasyon (VSync)</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="256"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="158"/>
      <source>Skip Presenting Duplicate Frames</source>
      <translation>Tekrar Eden Kareleri Görüntülemeyi Atla</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="281"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="165"/>
      <source>Real-Time Clock</source>
      <translation>Gerçek Zamanlı Saat</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="287"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="163"/>
      <source>Manually Set Real-Time Clock</source>
      <translation>Gerçek Zaman Saati'ni (RTC) Elle Ayarla</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="59"/>
      <source>Use Global Setting [%1]</source>
      <translation>Genelde Seçilmiş Ayarı Kullan [%1]</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="107"/>
      <source>Normal Speed</source>
      <translation>Normal Hız</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="108"/>
      <source>Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.</source>
      <translation>Hedef emülasyon hızını ayarlar. Bu hıza ulaşılacağı garanti değildir ve ulaşılmazsa emülatör yönetebildiği kadar hızlı çalışacaktır.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="111"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="114"/>
      <source>User Preference</source>
      <translation>Kullanıcı Tercihi</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="128"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="158"/>
      <source>Checked</source>
      <translation>İşaretli</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="118"/>
      <source>Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs.</source>
      <translation>Daha yüksek değerler, oyunlarda dahili kare hızını artırabilir, ancak işlemci gereksinimlerini de önemli ölçüde artıracaktır. Daha düşük değerler, hafif oyunların daha zayıf işlemcilerde tam hızda çalışmasına izin vererek işlemci yükünü azaltacaktır.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="121"/>
      <source>Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it&apos;s harmful to performance.</source>
      <extracomment>SOTC = Shadow of the Colossus. A game&apos;s title, should not be translated unless an official translation exists.</extracomment>
      <translation>Emüle edilen Emotion Engine&apos;in döngüleri atlamasını sağlar. SOTC gibi küçük bir grup oyuna yardımcı olur. Çoğu zaman performans için zararlıdır.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="124"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="131"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="133"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="138"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="141"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="147"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="152"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="155"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="163"/>
      <source>Unchecked</source>
      <translation>İşaretsiz</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="132"/>
      <source>Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this.</source>
      <translation>Hızlı disk erişimi, daha az yükleme süresi. Bununla ilgili sorunları olduğu bilinen oyunlar için HDLoader uyumluluk listelerini kontrol edin.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="137"/>
      <source>Automatically loads and applies cheats on game start.</source>
      <translation>Oyun başlangıcında hileleri otomatik olarak yükler ve uygular.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="139"/>
      <source>Allows games and homebrew to access files / folders directly on the host computer.</source>
      <translation>Homebrew ve oyunların doğrudan ana bilgisayardaki dosyalara / klasörlere erişmesine izin verir.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="111"/>
      <source>Fast-Forward Speed</source>
      <extracomment>The &quot;User Preference&quot; string will appear after the text &quot;Recommended Value:&quot;</extracomment>
      <translation>İleri Sarma Hızı</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="107"/>
      <source>100%</source>
      <translation>%100</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="112"/>
      <source>Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.</source>
      <translation>İleri sarma hızını ayarlar. Bu hız, ileri sarma kısayol tuşuna basıldığında kullanılacaktır.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="114"/>
      <source>Slow-Motion Speed</source>
      <extracomment>The &quot;User Preference&quot; string will appear after the text &quot;Recommended Value:&quot;</extracomment>
      <translation>Ağır Çekim Hızı</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="115"/>
      <source>Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled.</source>
      <translation>Ağır çekim hızını ayarlar. Bu hız, ağır çekim kısayol tuşuna basıldığında kullanılacaktır.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="117"/>
      <source>EE Cycle Rate</source>
      <translation>EE Döngü Hızı</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="120"/>
      <source>EE Cycle Skip</source>
      <translation>EE Döngüsü Atlama</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="125"/>
      <source>Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD).</source>
      <extracomment>P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms.</extracomment>
      <translation>Sistem zamanlayıcıyı yok sayarak, belirli iş parçacıklarının önceliğini belirli bir sırada ayarlar. Büyük (P) ve küçük (E) çekirdekli işlemcilere yardımcı olabilir (ör. Intel 12. nesil ya da Intel veya AMD gibi üreticilerin daha yeni nesil işlemcileri).</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="128"/>
      <source>Enable Multithreaded VU1 (MTVU1)</source>
      <translation>Çok İş Parçacıklı VU1 (MTVU) Etkinleştir</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="129"/>
      <source>Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.</source>
      <translation>Genellikle 4 veya daha fazla çekirdeğe sahip işlemcilerde hızlanma. Çoğu oyun için güvenlidir, ancak birkaçı uyumsuzdur ve takılıp kalabilir.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="134"/>
      <source>Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times.</source>
      <translation>Sanal makineyi başlatmadan önce disk görüntüsünü RAM'e Yükler. Bekleme süresi uzun olan sabit sürücülü sistemlerde kırılmaları azaltabilir, ancak yükleme süresini önemli ölçüde arttırır.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="142"/>
      <source>Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements.</source>
      <translation>VSync sıra boyutunu 0'a ayarlayarak, girdi sorgulanmadan ve bir sonraki kare başlamadan önce her karenin GS tarafından tamamlanmasını ve sunulmasını sağlar. Bu ayarın kullanılması, ölçülebilir şekilde daha yüksek CPU ve GPU gereksinimleri karşılığında giriş gecikmesini azaltabilir.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="144"/>
      <source>Maximum Frame Latency</source>
      <translation>Azami Kare Gecikmesi</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="144"/>
      <source>2 Frames</source>
      <translation>2 Kare</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="145"/>
      <source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</source>
      <translation>CPU iş parçacığının, GS'ye gönderilecek karelerden birinin tamamlanmasını beklemeden önce kuyruğa alabileceği maksimum kare sayısını belirler. Yüksek değerler, değişken kare sürelerini dengelemeye yardımcı olsa da giriş gecikmesini artırır.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="148"/>
      <source>Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console&apos;s refresh rate is too far from the host&apos;s refresh rate. Users with variable refresh rate displays should disable this option.</source>
      <translation>Hem Vsync hem de Ses Yeniden Örnekleme ayarları etkinleştirildiğinde konsolun yenileme hızı ana bilgisayarın yenileme hızıyla eşleşsin diye emülasyon hızını ayarlar. Emülasyon hızını potansiyel olarak %1den daha az artırma karşılığında, mümkün olan en akıcı animasyonlar elde edilir. Ana Bilgisayar Yenileme Hızına Göre Ölçeklendirme, konsolun yenileme hızı ana bilgisayarın yenileme hızından çok uzaksa etkili olmaz. Değişken yenileme hızlı ekranlara sahip kullanıcılar bu seçeneği devre dışı bırakmalıdır.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="153"/>
      <source>Enable this option to match PCSX2&apos;s refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).</source>
      <translation>PCSX2&apos;'nun yenileme hızını mevcut monitörün veya ekranın yenileme hızına eşitlemek için bu seçeneği aktif edin. Mümkün olmadığı takdirde VSync otomatik olarak devre dışı olacak. (örn. %100'den farklı hızda çalışması).</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="156"/>
      <source>When synchronizing with the host refresh rate, this option disable&apos;s PCSX2&apos;s internal frame timing, and uses the host instead. Can result in smoother frame pacing, &lt;strong&gt;but at the cost of increased input latency&lt;/strong&gt;.</source>
      <translation>Host yenileme hızıyla senkronize olurken, bu seçenek PCSX2&apos;nin dahili kare zamanlamasını devre dışı bırakır ve bunun yerine hostu kullanır. Bu, daha düzgün bir kare temposu sağlayabilir, &lt;strong&gt;giriş gecikmesini arttırır&lt;strong&gt;.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="159"/>
      <source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games.</source>
      <translation>25/30 FPS hızındaki oyunlarda, ekranda yeni bir değişiklik olmayan (boşta) kareler tespit edildiğinde, bu karelerin oyuncuya sunulmasını engeller. Kareler yine de arka planda oluşturulur (render edilir); bu sayede GPU'nun bir sonraki kareyi hazırlamak için daha fazla zamanı olur (bu bir 'kare atlama' DEĞİLDİR). Bu ayar, CPU veya GPU'nun performans sınırlarına ulaştığı durumlarda kare sürelerindeki dalgalanmaları azaltmaya yardımcı olabilir. Ancak, karelerin ekrana yansıtılma düzenini (frame pacing) bozarak daha tutarsız bir akışa ve potansiyel olarak daha yüksek giriş gecikmesine neden olabilir. Özellikle 25/30 FPS oyunlarda 'kare üretimi' (frame generation) teknolojisiyle birlikte kullanıldığında yarar sağlar.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="164"/>
      <source>Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS&apos; system clock.</source>
      <translation>İşletim sisteminizin sistem saatini kullanmak yerine, sanal PlayStation 2'de kullanılacak gerçek zamanlı saati elle belirleyin.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="165"/>
      <source>Current date and time</source>
      <translation>Mevcut tarih ve saat</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="166"/>
      <source>Real-time clock (RTC) used by the virtual PlayStation 2. Date format is the same as the one used by your OS. This time is only applied upon booting the PS2; changing it while in-game will have no effect. NOTE: This assumes you have your PS2 set to the default timezone of GMT+0 and default DST of Summer Time. Some games require an RTC date/time set after their release date.</source>
      <translation>Sanal PlayStation 2 tarafından kullanılan Gerçek Zamanlı Saat (RTC). Tarih biçimi, işletim sisteminizde kullanılanla aynıdır. Bu saat ayarı yalnızca PS2 başlatıldığında geçerli olur; oyun sırasında değiştirilmesi bir etki yaratmaz.
DİKKAT: Bu, PS2'nizin varsayılan saat diliminin GMT+0 ve varsayılan Yaz Saati Uygulaması'nın (DST) da 'Yaz Saati' (Summer Time) olarak ayarlı olduğunu varsayar. Bazı oyunlar, RTC tarih/saatinin kendi çıkış tarihlerinden daha ileri bir tarihe ayarlanmasını gerektirir.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="182"/>
      <source>Use Global Setting [%1%]</source>
      <translation>Genelde Seçilmiş Ayarı Kullan [%1%]</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="194"/>
      <source>%1% [%2 FPS (NTSC) / %3 FPS (PAL)]</source>
      <translation>%%1 [%2 FPS (NTSC) / %3 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="202"/>
      <source>Unlimited</source>
      <extracomment>Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.</extracomment>
      <translation>Sınırsız</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="206"/>
      <source>Custom</source>
      <extracomment>Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.</extracomment>
      <translation>Özel</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="214"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="250"/>
      <source>Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]</source>
      <translation>Özel [%%1 / %2 FPS (NTSC) / %3 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="235"/>
      <source>Custom Speed</source>
      <translation>Özel Hız</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="235"/>
      <source>Enter Custom Speed</source>
      <translation>Özel Hızı Girin</translation>
    </message>
  </context>
  <context>
    <name>ExpressionParser</name>
    <message>
      <location filename="../../pcsx2/DebugTools/DebugInterface.cpp" line="1353"/>
      <source>Invalid memory access size %d.</source>
      <translation>Geçersiz bellek erişim boyutu %d.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/DebugInterface.cpp" line="1359"/>
      <source>Invalid memory access (unaligned).</source>
      <translation>Geçersiz bellek erişimi (hizalanmamış).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="240"/>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="267"/>
      <source>Token too long.</source>
      <translation>Token çok uzun.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="251"/>
      <source>Invalid number &quot;%s&quot;.</source>
      <translation>Geçersiz sayı %s.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="294"/>
      <source>Invalid symbol &quot;%s&quot;.</source>
      <translation>Geçersiz sembol %s.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="302"/>
      <source>Invalid operator at &quot;%s&quot;.</source>
      <translation>Geçersiz operatör: %s.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="317"/>
      <source>Closing parenthesis without opening one.</source>
      <translation>Eşleşmeyen kapatma parantezi.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="331"/>
      <source>Closing bracket without opening one.</source>
      <translation>Eşleşmeyen kapatma köşeli parantezi.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="384"/>
      <source>Parenthesis not closed.</source>
      <translation>Parantez kapatılmadı.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="443"/>
      <source>Not enough arguments.</source>
      <translation>Yetersiz argüman.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="458"/>
      <source>Invalid memsize operator.</source>
      <translation>Geçersiz memsize operatörü.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="502"/>
      <source>Division by zero.</source>
      <translation>Sıfır bölme hatası.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="513"/>
      <source>Modulo by zero.</source>
      <translation>Sıfıra bölme hatası (mod alma işlemi).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="592"/>
      <source>Invalid tertiary operator.</source>
      <translation>Geçersiz üçlü (ternary) operatör.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="604"/>
      <source>Invalid expression (Too many constants?)</source>
      <translation>Geçersiz ifade (Çok fazla sabit değer olabilir mi?)</translation>
    </message>
  </context>
  <context>
    <name>FileOperations</name>
    <message>
      <location filename="../QtUtils.cpp" line="159"/>
      <source>Failed to show file</source>
      <translation>Dosyayı gösterme başarısız</translation>
    </message>
    <message>
      <location filename="../QtUtils.cpp" line="160"/>
      <source>Failed to show file in file explorer.

The file was: %1</source>
      <translation>Dosya gezgininde dosyayı gösterme başarısız.

Dosya %1'di</translation>
    </message>
    <message>
      <location filename="../QtUtils.cpp" line="168"/>
      <source>Show in Folder</source>
      <extracomment>Windows action to show a file in Windows Explorer</extracomment>
      <translation>Klasörde Göster</translation>
    </message>
    <message>
      <location filename="../QtUtils.cpp" line="171"/>
      <source>Show in Finder</source>
      <extracomment>macOS action to show a file in Finder</extracomment>
      <translation>Finder'da Göster</translation>
    </message>
    <message>
      <location filename="../QtUtils.cpp" line="174"/>
      <source>Open Containing Directory</source>
      <extracomment>Opens the system file manager to the directory containing a selected file</extracomment>
      <translation>İçerik Dizinini Aç</translation>
    </message>
    <message>
      <location filename="../QtUtils.cpp" line="182"/>
      <source>Failed to open URL</source>
      <translation>URL açılamadı</translation>
    </message>
    <message>
      <location filename="../QtUtils.cpp" line="183"/>
      <source>Failed to open URL.

The URL was: %1</source>
      <translation>URL açılamadı.

URL şuydu: %1</translation>
    </message>
  </context>
  <context>
    <name>FolderSettingsWidget</name>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="29"/>
      <source>Cache Directory</source>
      <translation>Önbellek Dizini</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="38"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="78"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="118"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="158"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="198"/>
      <source>Browse...</source>
      <translation>Gözat...</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="45"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="85"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="125"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="165"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="205"/>
      <source>Open...</source>
      <translation>Aç...</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="52"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="92"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="132"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="172"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="212"/>
      <source>Reset</source>
      <translation>Sıfırla</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="59"/>
      <source>Used for storing shaders, game list, and achievement data.</source>
      <translation>Gölgelendiricileri, oyun listesini ve başarım verilerini depolamak için kullanılır.</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="69"/>
      <source>Cheats Directory</source>
      <translation>Hileler Dizini</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="99"/>
      <source>Used for storing .pnach files containing game cheats.</source>
      <translation>Oyun hilelerini içeren .pnach dosyalarını depolamak için kullanılır.</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="109"/>
      <source>Covers Directory</source>
      <translation>Kapak Resmi Dizini</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="139"/>
      <source>Used for storing covers in the game grid/Big Picture UIs.</source>
      <translation>Oyun tablosu ve Geniş Ekran Arayüzlerinde kullanılan kapak resimlerini depolamak için kullanılır.</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="149"/>
      <source>Snapshots Directory</source>
      <translation>Anlık Görüntü Dizini</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="179"/>
      <source>Used for screenshots and saving GS dumps.</source>
      <translation>Ekran görüntüleri ve GS dökümlerini kaydetmek için kullanılır.</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="189"/>
      <source>Save States Directory</source>
      <translation>Durum Kaydı Dizini</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="219"/>
      <source>Used for storing save states.</source>
      <translation>Durum kayıtlarını depolamak için kullanılır.</translation>
    </message>
  </context>
  <context>
    <name>FullscreenUI</name>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7464"/>
      <source>Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.</source>
      <translation>Herhangi bir CD/DVD-ROM aygıtı bulunamadı. Lütfen bağlı bir sürücünüz ve ona erişmek için yeterli izinleriniz olduğundan emin olun.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7466"/>
      <source>Use Global Setting</source>
      <translation>Genel Ayarları Kullan</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7467"/>
      <source>Automatic binding failed, no devices are available.</source>
      <translation>Otomatik tuş atama başarısız oldu, kullanılabilir cihaz yok.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7468"/>
      <source>Game title copied to clipboard.</source>
      <translation>Oyun başlığı panoya kopyalandı.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7469"/>
      <source>Game serial copied to clipboard.</source>
      <translation>Oyun serisi panoya kopyalandı.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7470"/>
      <source>Game CRC copied to clipboard.</source>
      <translation>Oyun CRC panoya kopyalandı.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7471"/>
      <source>Game type copied to clipboard.</source>
      <translation>Oyun türü panoya kopyalandı.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7472"/>
      <source>Game region copied to clipboard.</source>
      <translation>Oyun bölgesi panoya kopyalandı.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7473"/>
      <source>Game compatibility copied to clipboard.</source>
      <translation>Oyun uyumluluğu panoya kopyalandı.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7474"/>
      <source>Game path copied to clipboard.</source>
      <translation>Oyunun dizin yolu panoya kopyalandı.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7476"/>
      <source>Controller settings reset to default.</source>
      <translation>Kontrolör ayarlarını varsayılana geri getirir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7477"/>
      <source>No input profiles available.</source>
      <translation>Giriş profili yok.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7478"/>
      <source>Create New...</source>
      <translation>Yeni Oluştur...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7479"/>
      <source>Enter the name of the input profile you wish to create.</source>
      <translation>Oluşturmak istediğiniz giriş profilinin adını girin.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7480"/>
      <source>Are you sure you want to restore the default settings? Any preferences will be lost.</source>
      <translation>Varsayılan ayarlara geri dönmek istediğinize emin misiniz? Herhangi bir değişiklik sıfırlanacaktır.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7481"/>
      <source>Settings reset to defaults.</source>
      <translation>Ayarlar varsayılana sıfırlanır.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7482"/>
      <source>No save present in this slot.</source>
      <translation>Bu slotta herhangi bir kayıt bulunmamaktadır.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7483"/>
      <source>No save states found.</source>
      <translation>Herhangi bir anlık kayıt bulunamadı.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7484"/>
      <source>Failed to delete save state.</source>
      <translation>Anlık kayıt silinemedi.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7485"/>
      <source>Failed to copy text to clipboard.</source>
      <translation>Panoya kopyalama başarısız.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7486"/>
      <source>This game has no achievements.</source>
      <translation>Bu oyunda başarımlar desteklenmiyor.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7487"/>
      <source>This game has no leaderboards.</source>
      <translation>Bu oyunda lider sıralaması bulunmamakta.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7488"/>
      <source>Reset System</source>
      <translation>Sistemi Sıfırla</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7489"/>
      <source>Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?</source>
      <translation>Zor mod sistem sıfırlanana kadar etkinleştirilmeyecek. Sistemi şimdi sıfırlamak ister misiniz?</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7491"/>
      <source>Launch a game from images scanned from your game directories.</source>
      <translation>Identifier (Key): FullscreenUI['Oyun klasörlerinizden taranmış imaj dosyanlarından bir oyun başlatın.']
FullscreenUI
../../pcsx2/ImGui/FullscreenUI.cpp:6872</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7499"/>
      <source>Launch a game by selecting a file/disc image.</source>
      <translation>Dosya/disk imajı seçerek bir oyunu başlat.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7503"/>
      <source>Start the console without any disc inserted.</source>
      <translation>Konsolu herhangi bir disk olmadan başlat.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7501"/>
      <source>Start a game from a disc in your PC&apos;s DVD drive.</source>
      <translation>Bilgisayarın DVD sürücüsünden bir oyunu başlat.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7511"/>
      <source>No Binding</source>
      <translation>Tuş ataması bulunmamakta</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7512"/>
      <source>Setting %s binding %s.</source>
      <translation>%s bağlaması %s olarak ayarlanıyor.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7513"/>
      <source>Push a controller button or axis now.</source>
      <translation>Şimdi bir kontrolcü tuşuna veya yönüne basın.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7514"/>
      <source>Timing out in %.0f seconds...</source>
      <translation>%.0f Saniye içerisinde zaman aşımı yaşanacak...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7515"/>
      <source>Unknown</source>
      <translation>Bilinmiyor</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7516"/>
      <source>OK</source>
      <translation>Tamam</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7517"/>
      <source>Select Device</source>
      <translation>Cihaz Seç</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7518"/>
      <source>Details</source>
      <translation>Ayrıntılar</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7522"/>
      <source>Options</source>
      <translation>Şeçenekler</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7523"/>
      <source>Copies the current global settings to this game.</source>
      <translation>Mevcut genel ayarları bu oyuna kopyalar.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7524"/>
      <source>Clears all settings set for this game.</source>
      <translation>Bu oyun için ayarlanmış tüm ayarları temizler.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7528"/>
      <source>Behaviour</source>
      <translation>Davranış</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7529"/>
      <source>Prevents the screen saver from activating and the host from sleeping while emulation is running.</source>
      <translation>Emülasyon çalışırken ekran koruyucunun açılmasını ve uyku moduna geçmeyi önler.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7538"/>
      <source>Shows the game you are currently playing as part of your profile on Discord.</source>
      <translation>Mevcut oynanan oyunu Discord profilinde gösterir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7530"/>
      <source>Pauses the emulator when a game is started.</source>
      <translation>Oyun başlatıldığında emülatörü duraklatır.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7531"/>
      <source>Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.</source>
      <translation>Pencereyi simge durumunda küçülttüğünüzde veya başka bir uygulamaya geçtiğinizde emülatörü duraklatır ve geri döndüğünüzde duraklatmayı kaldırır.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7533"/>
      <source>Pauses the emulator when you open the quick menu, and unpauses when you close it.</source>
      <translation>Hızlı menüyü açtığınızda emülatörü duraklatır ve kapattığınızda duraklatmayı kaldırır.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7534"/>
      <source>Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.</source>
      <translation>Kısayol tuşuna basıldığında emülatörün/oyunun kapatılmasını onaylamak için bir istem görüntülenip görüntülenmeyeceğini belirler.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7535"/>
      <source>Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.</source>
      <translation>Bilgisayarınızı kapatırken veya uygulamadan çıkarken emülatör durumunu otomatik olarak kaydeder. Bir dahaki sefere doğrudan kaldığınız yerden devam edebilirsiniz.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7539"/>
      <source>Game Display</source>
      <translation>Oyun Ekranı</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7541"/>
      <source>Switches between full screen and windowed when the window is double-clicked.</source>
      <translation>Pencereye çift tıklandığında tam ekran ve pencereli ekran arasında geçiş yapar.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7542"/>
      <source>Hides the mouse pointer/cursor when the emulator is in fullscreen mode.</source>
      <translation>Emülatör tam ekran modundayken fare işaretçisini/imlecini gizler.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7544"/>
      <source>Determines how large the on-screen messages and monitor are.</source>
      <translation>Ekrandaki mesajların ve monitörün ne kadar büyük olduğunu belirler.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7546"/>
      <source>Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.</source>
      <translation>Oluşturulan/yüklenen kaydetme durumları, alınan ekran görüntüleri vb. gibi olaylar meydana geldiğinde ekran mesajlarını gösterir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7548"/>
      <source>Shows the current emulation speed of the system in the top-right corner of the display as a percentage.</source>
      <translation>Sistemin mevcut emülasyon hızını ekranın sağ-üst köşesinde yüzde olarak gösterir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7549"/>
      <source>Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.</source>
      <translation>Ekranın sağ üst köşesinde sistem tarafından saniyede görüntülenen video karesi (veya v-sync) sayısını gösterir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7550"/>
      <source>Shows the CPU usage based on threads in the top-right corner of the display.</source>
      <translation>Ekranın sağ-üst köşesindeki iş parçacıklarına göre CPU kullanımını gösterir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7551"/>
      <source>Shows the host&apos;s GPU usage in the top-right corner of the display.</source>
      <translation>Ekranın sağ-üst köşesinde GPU kullanımını gösterir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7553"/>
      <source>Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.</source>
      <translation>Ekranın sağ üst köşesinde GS (primitifler, çizim çağrıları) ile ilgili istatistikleri gösterir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7554"/>
      <source>Shows indicators when fast forwarding, pausing, and other abnormal states are active.</source>
      <translation>Hızlandırırken, durdururken ve diğer sıradışı durumlar sırasında belirteçler gösterir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7557"/>
      <source>Shows the current configuration in the bottom-right corner of the display.</source>
      <translation>Geçerli yapılandırmayı ekranın sağ alt köşesinde gösterir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7558"/>
      <source>Shows the current controller state of the system in the bottom-left corner of the display.</source>
      <translation>Kontrolcünün geçerli yapılandırmasını ekranın sağ alt köşesinde gösterir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7561"/>
      <source>Displays warnings when settings are enabled which may break games.</source>
      <translation>Oyunu bozabilecek ayarlar etkin iken uyarı mesajı gösterir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7563"/>
      <source>Resets configuration to defaults (excluding controller settings).</source>
      <translation>Konfigürasyonları varsayılana sıfırlar (kontrolcü ayarları dışında).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7565"/>
      <source>Changes the BIOS image used to start future sessions.</source>
      <translation>Gelecekteki oturumları başlatmak için kullanılan BIOS görüntüsünü değiştirir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7475"/>
      <source>Automatic</source>
      <translation>Otomatik</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7943"/>
      <source>{0}/{1}/{2}/{3}</source>
      <translation>{0}/{1}/{2}/{3}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8186"/>
      <source>Default</source>
      <translation>Varsayılan</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7465"/>
      <source>WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.

Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?</source>
      <translation>UYARI: Hafıza kardınız hâlâ veri yazıyor. Bu sırada kapatmak GERİ DÖNÜLEMEYECEK BİR ŞEKİLDE HAFIZA KARDINIZI YOK EDECEKTİR. Oyununuza devam edip hafıza kardınıza veri yazmasına izin vermek şiddetle önerilir.

Yinede kapatıp GERİ DÖNÜLEMEYECEK BİR ŞEKİLDE HAFIZA KARDINIZI YOK ETMEK İSTİYORMUSUNUZ?</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7540"/>
      <source>Automatically switches to fullscreen mode when a game is started.</source>
      <translation>Oyun başlatıldığında otomatik olarak tam ekran moduna geçer.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7543"/>
      <source>On-Screen Display</source>
      <translation>Ekran Üstü Gösterge (OSD)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7545"/>
      <source>%d%%</source>
      <translation>%%%d</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7552"/>
      <source>Shows the resolution of the game in the top-right corner of the display.</source>
      <translation>Oyunun çözünürlüğünü ekranın sağ üst köşesinde gösterir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7564"/>
      <source>BIOS Configuration</source>
      <translation>BIOS Yapılandırması</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7566"/>
      <source>BIOS Selection</source>
      <translation>BIOS Seçimi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7567"/>
      <source>Options and Patches</source>
      <translation>Seçenekler ve Yamalar</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7568"/>
      <source>Skips the intro screen, and bypasses region checks.</source>
      <translation>Giriş ekranını atlar ve bölge kontrollerini atlar.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7569"/>
      <source>Speed Control</source>
      <translation>Hız Kontrolü</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8243"/>
      <source>Normal Speed</source>
      <translation>Normal Hız</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7570"/>
      <source>Sets the speed when running without fast forwarding.</source>
      <translation>İleri sarma tuşunu kullanmadan hızı ayarlar.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8244"/>
      <source>Fast Forward Speed</source>
      <translation>İleri Sarma Hızı</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7571"/>
      <source>Sets the speed when using the fast forward hotkey.</source>
      <translation>İleri sarma tuşunu kullanarak hızı ayarlar.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8245"/>
      <source>Slow Motion Speed</source>
      <translation>Ağır Çekim Hızı</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7572"/>
      <source>Sets the speed when using the slow motion hotkey.</source>
      <translation>Yavaş çekim tuşunu kullanarak hızı ayarlar.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7573"/>
      <source>System Settings</source>
      <translation>Sistem Ayarları</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7574"/>
      <source>EE Cycle Rate</source>
      <translation>EE Döngü Hızı</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7575"/>
      <source>Underclocks or overclocks the emulated Emotion Engine CPU.</source>
      <translation>Emotion Engine işlemcisinin emülasyonunu underclocklar ya da overclocklar.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7576"/>
      <source>EE Cycle Skipping</source>
      <translation>EE Döngüsü Atlama</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7578"/>
      <source>Enable MTVU (Multi-Threaded VU1)</source>
      <translation>MTVU Etkinleştir (Çok İş Parçacıklı VU1)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7843"/>
      <source>Enable Instant VU1</source>
      <translation>Anında VU1'i Etkinleştir</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7582"/>
      <source>Enable Cheats</source>
      <translation>Hileleri Etkinleştir</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7583"/>
      <source>Enables loading cheats from pnach files.</source>
      <translation>.pnach dosyalarından hile yüklemeyi etkinleştirir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7584"/>
      <source>Enable Host Filesystem</source>
      <translation>Ana Bilgisayar Dosya Sistemini Etkinleştir</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7585"/>
      <source>Enables access to files from the host: namespace in the virtual machine.</source>
      <translation>Sanal makinede host: ad alanından dosyalara erişimi etkinleştirir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7586"/>
      <source>Enable Fast CDVD</source>
      <translation>Hızlı CDVD'yi Etkinleştir</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7587"/>
      <source>Fast disc access, less loading times. Not recommended.</source>
      <translation>Disk erişimini hızlandırır, yükleme süresini azaltır. Tavsiye edilmez.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7590"/>
      <source>Frame Pacing/Latency Control</source>
      <translation>Kare Hızı/Gecikme Kontrolü</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7591"/>
      <source>Maximum Frame Latency</source>
      <translation>Azami Kare Gecikmesi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7592"/>
      <source>Sets the number of frames which can be queued.</source>
      <translation>Sıraya alınabilecek çerçeve sayısını ayarlar.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7593"/>
      <source>Optimal Frame Pacing</source>
      <translation>İdeal Kare Hızı</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7594"/>
      <source>Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.</source>
      <translation>Her kareden sonra EE ve GS iş parçacıklarını senkronize eder. En düşük giriş gecikmesini sağlar, ancak sistem gereksinimlerini artırır.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7598"/>
      <source>Speeds up emulation so that the guest refresh rate matches the host.</source>
      <translation>Konuk yenileme hızının ana bilgisayarla eşleşmesi için emülasyonu hızlandırır.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7601"/>
      <source>Renderer</source>
      <translation>İşleyici</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7602"/>
      <source>Selects the API used to render the emulated GS.</source>
      <translation>Emüle edilmiş GS'in render edilmesinde kullanılacak API'yı seçer.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7596"/>
      <source>Synchronizes frame presentation with host refresh.</source>
      <translation>Kare sunumunu ana makinenin yenileme hızıyla senkronize eder.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7603"/>
      <source>Display</source>
      <translation>Görüntü</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7604"/>
      <source>Aspect Ratio</source>
      <translation>En Boy Oranı</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7605"/>
      <source>Selects the aspect ratio to display the game content at.</source>
      <translation>Oyunun içeriğini görüntülemek için görüntü oranını seçer.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7606"/>
      <source>FMV Aspect Ratio Override</source>
      <translation>FMV En BoyOranını Değiştir</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7607"/>
      <source>Selects the aspect ratio for display when a FMV is detected as playing.</source>
      <translation>Bir FMV oynatılırken algılandığında görüntülenecek en boy oranını seçer.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7608"/>
      <source>Deinterlacing</source>
      <translation>Taramasızlaştır</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7609"/>
      <source>Selects the algorithm used to convert the PS2&apos;s interlaced output to progressive for display.</source>
      <translation>PS2&apos;nin taramalı çıkışını görüntülemek üzere aşamalıya dönüştürmek için kullanılan algoritmayı seçer.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7610"/>
      <source>Screenshot Size</source>
      <translation>Ekran Görüntüsü Boyutu</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7611"/>
      <source>Determines the resolution at which screenshots will be saved.</source>
      <translation>Ekran görüntülerinin kaydedileceği çözünürlüğü belirler.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7612"/>
      <source>Screenshot Format</source>
      <translation>Ekran görüntüsü formatı</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7613"/>
      <source>Selects the format which will be used to save screenshots.</source>
      <translation>Ekran görüntülerini kaydetmek için kullanılacak formatı seçer.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7614"/>
      <source>Screenshot Quality</source>
      <translation>Ekran Görüntüsü Kalitesi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7615"/>
      <source>Selects the quality at which screenshots will be compressed.</source>
      <translation>Ekran görüntülerinin sıkıştırılacağı kaliteyi seçer.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7616"/>
      <source>Vertical Stretch</source>
      <translation>Dikey Esneme</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7617"/>
      <source>Increases or decreases the virtual picture size vertically.</source>
      <translation>Sanal resim boyutunu dikey olarak artırır veya azaltır.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7618"/>
      <source>Crop</source>
      <translation>Kırp</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7619"/>
      <source>Crops the image, while respecting aspect ratio.</source>
      <translation>Görseli kırparken en boy oranını korur.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7620"/>
      <source>%dpx</source>
      <translation>%dpx</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7625"/>
      <source>Bilinear Upscaling</source>
      <translation>İki Yönlü Ölçeklendirme</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7626"/>
      <source>Smooths out the image when upscaling the console to the screen.</source>
      <translation>Konsolu ekrana ölçeklendirirken görüntüyü pürüzsüzleştirir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7627"/>
      <source>Integer Upscaling</source>
      <translation>Tam Sayı Ölçeklendirme</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7628"/>
      <source>Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.</source>
      <translation>Ana bilgisayardaki piksellerin konsoldaki piksellere oranının bir tam sayı olmasını sağlamak için görüntüleme alanına dolgu ekler. Bazı 2D oyunlarda daha keskin bir görüntü sağlayabilir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7629"/>
      <source>Screen Offsets</source>
      <translation>Ekran Kaydırmaları</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7630"/>
      <source>Enables PCRTC Offsets which position the screen as the game requests.</source>
      <translation>Oyunun talebine göre ekran konumlandırmasını sağlayan PCRTC Ofsetlerini etkinleştirir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7631"/>
      <source>Show Overscan</source>
      <translation>Aşırı Taramayı Göster</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7632"/>
      <source>Enables the option to show the overscan area on games which draw more than the safe area of the screen.</source>
      <translation>Ekranın güvenli alanının dışına çizim yapan oyunlarda overscan (taşma) alanını gösterme seçeneğini etkinleştirir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7633"/>
      <source>Anti-Blur</source>
      <translation>Bulanıklık Önleyici</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7634"/>
      <source>Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.</source>
      <translation>Dahili Bulanıklık önleyici geliştirmelerini etkinleştirir. PS2 işleyişine daha az doğrudur ancak birçok oyunu daha az bulanık gösterecektir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7635"/>
      <source>Rendering</source>
      <translation>İşleme</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7636"/>
      <source>Internal Resolution</source>
      <translation>Dahili Çözünürlük</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7637"/>
      <source>Multiplies the render resolution by the specified factor (upscaling).</source>
      <translation>İşleme çözünürlüğünü belirtilen miktarda çoğaltır (çözünürlük yükseltme).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7648"/>
      <source>Mipmapping</source>
      <translation>Seviyeli Doku Haritalama</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7638"/>
      <source>Bilinear Filtering</source>
      <translation>İki Yönlü Filtreleme</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7639"/>
      <source>Selects where bilinear filtering is utilized when rendering textures.</source>
      <translation>Dokuları işlerken üç yönlü filtrelemenin nerede kullanılacağını seçer.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7640"/>
      <source>Trilinear Filtering</source>
      <translation>Üç Yönlü Filtreleme</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7641"/>
      <source>Selects where trilinear filtering is utilized when rendering textures.</source>
      <translation>Dokuları işlerken üçlü filtrelemenin nerede kullanılacağını seçer.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7642"/>
      <source>Anisotropic Filtering</source>
      <translation>Eşyönsüz Filtreleme</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7644"/>
      <source>Dithering</source>
      <translation>Renk Titreşimi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7645"/>
      <source>Selects the type of dithering applies when the game requests it.</source>
      <translation>Oyun talep ettiğinde uygulanacak renk titreşimi türünü seçer.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7646"/>
      <source>Blending Accuracy</source>
      <translation>Karıştırma Hassasiyeti</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7647"/>
      <source>Determines the level of accuracy when emulating blend modes not supported by the host graphics API.</source>
      <translation>Ana bilgisayar grafik API tarafından desteklenmeyen karışım modlarını taklit ederken doğruluk düzeyini belirler.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7766"/>
      <source>Texture Preloading</source>
      <translation>Doku Önyükleme</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7767"/>
      <source>Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.</source>
      <translation>Yalnızca kullanılan bölgeler yerine, dokuların (texture) tamamını GPU’ya kullanım sırasında yükler. Bazı oyunlarda performansı artırabilir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7650"/>
      <source>Software Rendering Threads</source>
      <translation>Yazılımsal İşleyici İş Parçacıkları</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7651"/>
      <source>Number of threads to use in addition to the main GS thread for rasterization.</source>
      <translation>Rasterleştirme için ana GS iş parçacığına ek olarak kullanılacak iş parçacığı sayısı.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7652"/>
      <source>Auto Flush (Software)</source>
      <translation>Otomatik Temizleme (Yazılım)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7653"/>
      <source>Force a primitive flush when a framebuffer is also an input texture.</source>
      <translation>Bir framebuffer aynı zamanda bir giriş dokusu (input texture) ise zorunlu ilkel temizlemeyi (primitive flush) uygular.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7654"/>
      <source>Edge AA (AA1)</source>
      <translation>Kenar Yumuşatma (AA1)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7655"/>
      <source>Enables emulation of the GS&apos;s edge anti-aliasing (AA1).</source>
      <translation>GS'nin kenar kenar yumuşatma (AA1) emülasyonunu etkinleştirir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7649"/>
      <source>Enables emulation of the GS&apos;s texture mipmapping.</source>
      <translation>GS'nin doku (texture) mipmapping emülasyonunu etkinleştirir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7519"/>
      <source>The selected input profile will be used for this game.</source>
      <translation>Seçilen giriş profili bu oyun için kullanılacaktır.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7520"/>
      <source>Shared</source>
      <translation>Paylaşılan</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7521"/>
      <source>Input Profile</source>
      <translation>Giriş Profili</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7525"/>
      <source>Appearance</source>
      <translation>Görünüm</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7526"/>
      <source>Selects the color style to be used for Big Picture Mode.</source>
      <translation>Geniş Ekran Modu için kullanılacak renk stilini seçer.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7527"/>
      <source>Show a save state selector UI when switching slots instead of showing a notification bubble.</source>
      <translation>Slot değiştirildiğinde bildirim balonu göstermek yerine bir kayıt durumu (save state) seçici arayüzü gösterir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7537"/>
      <source>Integration</source>
      <translation>Entegrasyon</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7547"/>
      <source>Shows the current PCSX2 version on the top-right corner of the display.</source>
      <translation>Ekranın sağ üst köşesinde mevcut PCSX2 sürümünü gösterir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7555"/>
      <source>Shows the currently active input recording status.</source>
      <translation>Şu anda etkin olan giriş kaydı durumunu gösterir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7556"/>
      <source>Shows the currently active video capture status.</source>
      <translation>Şu anda etkin olan video kaydı durumunu gösterir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7559"/>
      <source>Shows a visual history of frame times in the upper-left corner of the display.</source>
      <translation>Ekranın sol üst köşesinde kare sürelerinin görsel geçmişini gösterir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7560"/>
      <source>Shows the current system hardware information on the OSD.</source>
      <translation>Geçerli sistem donanım bilgilerini OSD'de (ekran üstü gösterim) gösterir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7581"/>
      <source>Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</source>
      <translation>Emülasyon iş parçacıklarını CPU çekirdeklerine sabitleyerek performansı/kare süresi değişkenliğini potansiyel olarak iyileştirir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7621"/>
      <source>Enable Widescreen Patches</source>
      <translation>Geniş Ekran Yamalarını Etkinleştir</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7622"/>
      <source>Enables loading widescreen patches from pnach files.</source>
      <translation>Pnach dosyalarından geniş ekran yamalarının yüklenmesini etkinleştirir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7623"/>
      <source>Enable No-Interlacing Patches</source>
      <translation>Karmaşmasız (No-Interlacing) Yama Desteğini Etkinleştir</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7624"/>
      <source>Enables loading no-interlacing patches from pnach files.</source>
      <translation>Pnach dosyalarından karmaşmasız (no-interlacing) yamaların yüklenmesini etkinleştirir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7656"/>
      <source>Hardware Fixes</source>
      <translation>Donanım Düzeltmeleri</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7657"/>
      <source>Manual Hardware Fixes</source>
      <translation>Manuel Donanım Düzeltmeleri</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7658"/>
      <source>Disables automatic hardware fixes, allowing you to set fixes manually.</source>
      <translation>Otomatik donanım düzeltmelerini devre dışı bırakır ve düzeltmeleri manuel olarak yapmanıza olanak tanır.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7659"/>
      <source>CPU Sprite Render Size</source>
      <translation>CPU Sprite Render Boyutu</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7660"/>
      <source>Uses software renderer to draw texture decompression-like sprites.</source>
      <translation>Doku açma (texture decompression) benzeri sprite'ları çizmek için yazılım renderer'ını (software renderer) kullanır.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7661"/>
      <source>CPU Sprite Render Level</source>
      <translation>CPU Sprite Render Seviyesi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7662"/>
      <source>Determines filter level for CPU sprite render.</source>
      <translation>CPU sprite render için filtre seviyesini belirler.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7663"/>
      <source>Software CLUT Render</source>
      <translation>Yazılımsal CLUT İşleme</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7664"/>
      <source>Uses software renderer to draw texture CLUT points/sprites.</source>
      <translation>Yazılım ile renderlama kullanarak CLUT noktalarını/spriteları çizer.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7665"/>
      <source>GPU Target CLUT</source>
      <translation>GPU Hedef CLUT</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7666"/>
      <source>Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.</source>
      <translation>Oyunun kendi renk paletini çizdiği durumları algılamaya çalışır ve bunu özel yöntemlerle GPU'da işler.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7667"/>
      <source>Skip Draw Start</source>
      <translation>Çizim Başlangıcını Atla</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7668"/>
      <source>Object range to skip drawing.</source>
      <translation>Çizimi atlanacak nesne aralığı.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7669"/>
      <source>Skip Draw End</source>
      <translation>Çizim Sonunu Atla</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7670"/>
      <source>Auto Flush (Hardware)</source>
      <translation>Otomatik Temizleme (Yazılım)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7671"/>
      <source>CPU Framebuffer Conversion</source>
      <translation>CPU Framebuffer Dönüşümü</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7673"/>
      <source>Disable Depth Conversion</source>
      <translation>Derinlik Dönüşümünü Devre Dışı Bırak</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7675"/>
      <source>Disable Safe Features</source>
      <translation>Güvenli Özellikleri Kapat</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7676"/>
      <source>This option disables multiple safe features.</source>
      <translation>Bu seçenek, birden çok güvenli özelliği devre dışı bırakır.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7678"/>
      <source>This option disables game-specific render fixes.</source>
      <translation>Bu seçenek, oyun için özel yapılan düzeltmeleri devre dışı bırakır.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7680"/>
      <source>Uploads GS data when rendering a new frame to reproduce some effects accurately.</source>
      <translation>Yeni bir kare işlerken bazı efektleri doğru şekilde yeniden oluşturmak için GS verilerini yükler.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7681"/>
      <source>Disable Partial Invalidation</source>
      <translation>Kısmi Geçersizleştirmeyi Devre Dışı Bırak</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7682"/>
      <source>Removes texture cache entries when there is any intersection, rather than only the intersected areas.</source>
      <translation>Bir çakışma durumunda, sadece çakışan bölgeler yerine doku önbelleğindeki tüm girdileri siler.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7684"/>
      <source>Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.</source>
      <translation>Doku önbelleğinin, önceki bir framebuffer’ın iç bölümünü giriş dokusu olarak yeniden kullanmasına izin verir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7685"/>
      <source>Read Targets When Closing</source>
      <translation>Kapatılırken Hedefleri Oku</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7686"/>
      <source>Flushes all targets in the texture cache back to local memory when shutting down.</source>
      <translation>Kapatma sırasında doku önbelleğindeki tüm hedefleri yerel belleğe geri boşaltır.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7687"/>
      <source>Estimate Texture Region</source>
      <translation>Doku Bölgesini Tahmin Et</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7688"/>
      <source>Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).</source>
      <translation>Oyunlar doku boyutlarını kendileri ayarlamazsa, dokuların boyutunu azaltmaya çalışır. (Ör. Snowblind oyunları).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7689"/>
      <source>GPU Palette Conversion</source>
      <translation>GPU Palet Dönüşümü</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7691"/>
      <source>Upscaling Fixes</source>
      <translation>Ölçeklendirme Düzeltmeleri</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7693"/>
      <source>Adjusts vertices relative to upscaling.</source>
      <translation>Köşe noktalarını yukarı ölçeklendirmeye (upscaling) göre ayarlar.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7694"/>
      <source>Native Scaling</source>
      <translation>Yerel Ölçek</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7695"/>
      <source>Attempt to do rescaling at native resolution.</source>
      <translation>Yerel çözünürlükte yeniden ölçekleme yapmayı deneyin.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7696"/>
      <source>Round Sprite</source>
      <translation>Sprite Yuvarlama</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7697"/>
      <source>Adjusts sprite coordinates.</source>
      <translation>Sprite koordinatlarını ayarlar.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7698"/>
      <source>Bilinear Upscale</source>
      <translation>İki Yönlü Ölçeklendirme</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7699"/>
      <source>Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.</source>
      <translation>Ölçeklendirme sırasında iki yönlü filtreleme nedeniyle dokuları yumuşatabilir. Örneğin: Brave oyunundaki güneş parlaması.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7701"/>
      <source>Adjusts target texture offsets.</source>
      <translation>Hedef doku ofsetlerini ayarlar.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7703"/>
      <source>Align Sprite</source>
      <translation>Sprite'ları Hizala</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7704"/>
      <source>Fixes issues with upscaling (vertical lines) in some games.</source>
      <translation>Bazı oyunlardaki ölçeklendirme (dikey çizgiler) ile ilgili sorunları giderir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7705"/>
      <source>Merge Sprite</source>
      <translation>Sprite'ları Birleştir</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7706"/>
      <source>Replaces multiple post-processing sprites with a larger single sprite.</source>
      <translation>Birden fazla ekran sonrası (post-processing) sprite'ı daha büyük tek bir sprite ile değiştirir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7708"/>
      <source>Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.</source>
      <translation>Yukarı ölçeklendirme (upscaling) sırasında pikseller arasındaki boşlukları önlemek için GS hassasiyetini düşürür. Wild Arms oyunlarındaki metin sorunlarını düzeltir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7709"/>
      <source>Unscaled Palette Texture Draws</source>
      <translation>Ölçeklendirilmemiş Palet Doku Çizimleri</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7710"/>
      <source>Can fix some broken effects which rely on pixel perfect precision.</source>
      <translation>Piksel hassasiyetine dayanan bazı bozuk efektleri düzeltebilir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7711"/>
      <source>Texture Replacement</source>
      <translation>Doku Değişikliği</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7712"/>
      <source>Load Textures</source>
      <translation>Dokuları Yükle</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7713"/>
      <source>Loads replacement textures where available and user-provided.</source>
      <translation>Mevcut ve kullanıcı tarafından sağlanan dokuları yükler.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7714"/>
      <source>Asynchronous Texture Loading</source>
      <translation>Eşzamansız Doku Yükleme</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7715"/>
      <source>Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.</source>
      <translation>Doku yükleme işlemini bir çekirdeğe yükler ve doku değiştirmeleri etkinleştirildiğinde yaşanan takılmaları azaltır.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7716"/>
      <source>Precache Replacements</source>
      <translation>Yenilemeleri Önbellekle</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7717"/>
      <source>Preloads all replacement textures to memory. Not necessary with asynchronous loading.</source>
      <translation>Tüm değiştirilen dokuları belleğe önceden yükler. Eşzamansız yükleme aktifse gerekli değildir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7718"/>
      <source>Replacements Directory</source>
      <translation>Değiştirme Dizini</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7719"/>
      <source>Folders</source>
      <translation>Klasörler</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7720"/>
      <source>Texture Dumping</source>
      <translation>Texture Dışarı Aktarma</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7721"/>
      <source>Dump Textures</source>
      <translation>Dokuları Dışa Aktar</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7723"/>
      <source>Dump Mipmaps</source>
      <translation>Mipmap'ları Dışa Aktar</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7724"/>
      <source>Includes mipmaps when dumping textures.</source>
      <translation>Dokuları dışa aktarırken mipmap'leri dahil et.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7725"/>
      <source>Dump FMV Textures</source>
      <translation>FMP kaplamalarını dışarı aktar</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7726"/>
      <source>Allows texture dumping when FMVs are active. You should not enable this.</source>
      <translation>FMV etkin olduğunda doku dökümüne izin verir. Bunu etkinleştirmemelisiniz.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7727"/>
      <source>Post-Processing</source>
      <translation>Son İşleme</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7728"/>
      <source>FXAA</source>
      <translation>FXAA</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7729"/>
      <source>Enables FXAA post-processing shader.</source>
      <translation>FXAA ekran sonrası gölgelendiriciyi etkinleştirir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7730"/>
      <source>Contrast Adaptive Sharpening</source>
      <translation>Kontrast Uyumlu Keskinleştirme</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7731"/>
      <source>Enables FidelityFX Contrast Adaptive Sharpening.</source>
      <translation>FidelityFX Kontrast Uyumlu Keskinleştirmeyi etkinleştirir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7732"/>
      <source>CAS Sharpness</source>
      <translation>CAS Keskinliği</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7733"/>
      <source>Determines the intensity the sharpening effect in CAS post-processing.</source>
      <translation>CAS ekran sonrası işlemede keskinleştirme efektinin yoğunluğunu belirler.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7734"/>
      <source>Filters</source>
      <translation>Filtreler</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7735"/>
      <source>Shade Boost</source>
      <translation>Gölgelendirme Güçlendirme</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7736"/>
      <source>Enables brightness/contrast/saturation adjustment.</source>
      <translation>Parlaklık/kontrast/doygunluk ayarını etkinleştirir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7737"/>
      <source>Shade Boost Brightness</source>
      <translation>Gölgelendirme Güçlendirme Parlaklığı</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7738"/>
      <source>Adjusts brightness. 50 is normal.</source>
      <translation>Parlaklığı ayarlar. 50 normal değerdir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7739"/>
      <source>Shade Boost Contrast</source>
      <translation>Gölgelendirme Güçlendirme Kontrastı</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7740"/>
      <source>Adjusts contrast. 50 is normal.</source>
      <translation>Kontrastı ayarla. 50 varsayılan değerdir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7741"/>
      <source>Shade Boost Saturation</source>
      <translation>Gölgelendirme Güçlendirme Doygunluğu</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7742"/>
      <source>Adjusts saturation. 50 is normal.</source>
      <translation>Doygunluğu ayarlar. 50 normal değerdir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7743"/>
      <source>TV Shaders</source>
      <translation>TV Gölgelendiricileri</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7745"/>
      <source>Advanced</source>
      <translation>Gelişmiş</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7746"/>
      <source>Skip Presenting Duplicate Frames</source>
      <translation>Tekrar Eden Kareleri Görüntülemeyi Atla</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7750"/>
      <source>Extended Upscaling Multipliers</source>
      <translation>Genişletilmiş Yukarı Ölçeklendirme (Upscaling) Çarpanları</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7751"/>
      <source>Displays additional, very high upscaling multipliers dependent on GPU capability.</source>
      <translation>GPU kapasitesine bağlı olarak ek, çok yüksek yukarı ölçeklendirme çarpanları gösterir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7752"/>
      <source>Hardware Download Mode</source>
      <translation>Donanımsal İndirme Modu</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7753"/>
      <source>Changes synchronization behavior for GS downloads.</source>
      <translation>GS indirmeleri için senkronizasyon davranışını değiştirir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7754"/>
      <source>Allow Exclusive Fullscreen</source>
      <translation>Özel tam ekrana izin ver</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7755"/>
      <source>Overrides the driver&apos;s heuristics for enabling exclusive fullscreen, or direct flip/scanout.</source>
      <translation>Sürücünün özel tam ekranı veya doğrudan çevirme/taramayı etkinleştirme sezgisini geçersiz kılar (override eder).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7756"/>
      <source>Override Texture Barriers</source>
      <translation>Doku Bariyerlerini Geçersiz Kıl</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7757"/>
      <source>Forces texture barrier functionality to the specified value.</source>
      <translation>Doku bariyeri işlevini belirtilen değere zorlar.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7758"/>
      <source>GS Dump Compression</source>
      <translation>GS Dökümü Sıkıştırma</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7759"/>
      <source>Sets the compression algorithm for GS dumps.</source>
      <translation>GS dökümleri için sıkıştırma algoritmasını ayarlar.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7760"/>
      <source>Disable Framebuffer Fetch</source>
      <translation>Framebuffer Fetch’i Devre Dışı Bırak</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7761"/>
      <source>Prevents the usage of framebuffer fetch when supported by host GPU.</source>
      <translation>Ana makine GPU’su (host GPU) tarafından destekleniyorsa framebuffer fetch kullanımını önler.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7762"/>
      <source>Disable Shader Cache</source>
      <translation>Gölgelendirici Önbelleğini Devre Dışı Bırak</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7763"/>
      <source>Prevents the loading and saving of shaders/pipelines to disk.</source>
      <translation>Shader/Pipeline’ların diske yüklenmesini ve diske kaydedilmesini engeller.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7764"/>
      <source>Disable Vertex Shader Expand</source>
      <translation>Vertex Shader Genişletmeyi Devre Dışı Bırak</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7765"/>
      <source>Falls back to the CPU for expanding sprites/lines.</source>
      <translation>Sprite ve satır (line) genişletme işlemlerini CPU’ya devreder.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7775"/>
      <source>Changes when SPU samples are generated relative to system emulation.</source>
      <translation>SPU örneklerinin sistem emülasyonuna göre oluşturulma zamanlamasını değiştirir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7777"/>
      <source>%d ms</source>
      <translation>%d ms</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7780"/>
      <source>Settings and Operations</source>
      <translation>Ayarlar ve İşlemler</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7781"/>
      <source>Creates a new memory card file or folder.</source>
      <translation>Yeni bir hafıza kartı dosyası veya klasörü oluşturur.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7782"/>
      <source>Simulates a larger memory card by filtering saves only to the current game.</source>
      <translation>Yalnızca mevcut oyuna ait kayıtları filtreleyerek daha geniş kapasiteli bir bellek kartı simüle eder.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7783"/>
      <source>If not set, this card will be considered unplugged.</source>
      <translation>Ayarlanmamışsa, bu kartın takılı olmadığı varsayılacaktır.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7784"/>
      <source>The selected memory card image will be used for this slot.</source>
      <translation>Seçilen bellek kartı görüntüsü bu slot için kullanılacaktır.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7793"/>
      <source>Enable/Disable the Player LED on DualSense controllers.</source>
      <translation>DualSense Denetleyicilerinde Oyuncu LED’ini Etkinleştir/Devre Dışı Bırak</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7799"/>
      <source>Trigger</source>
      <translation>Tetik</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7800"/>
      <source>Toggles the macro when the button is pressed, instead of held.</source>
      <translation>Tuşa basılı tutmak yerine sadece basıldığında makroyu değiştirir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7848"/>
      <source>Savestate</source>
      <translation>Savestate</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7849"/>
      <source>Compression Method</source>
      <translation>Sıkıştırma Yöntemi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7850"/>
      <source>Sets the compression algorithm for savestate.</source>
      <translation>Savestate için sıkıştırma algoritmasını ayarlar.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7851"/>
      <source>Compression Level</source>
      <translation>Sıkıştırma Seviyesi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7852"/>
      <source>Sets the compression level for savestate.</source>
      <translation>Savestate için sıkıştırma seviyesini ayarlar.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7924"/>
      <source>Version: %s</source>
      <translation>Sürüm: %s</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7942"/>
      <source>{:%H:%M}</source>
      <translation>{:%H:%M}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7949"/>
      <source>Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons</source>
      <translation>Eğer 'Tamam/İptal Değiştirme' ayarı 'otomatik' olarak ayarlanmışsa, hem {}/{} hem de {}/{} düğmelerini değiştirir</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7950"/>
      <source>Slot {}</source>
      <translation>Yuva {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7967"/>
      <source>{0} Slot {1}</source>
      <translation>{0} Slot {1}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7995"/>
      <source>Dark</source>
      <translation>Koyu</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7996"/>
      <source>Light</source>
      <translation>Açık</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7997"/>
      <source>Grey Matter</source>
      <translation>Boz</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7998"/>
      <source>Untouched Lagoon</source>
      <translation>Untouched Lagoon</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7999"/>
      <source>Baby Pastel</source>
      <translation>Baby Pastel</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8000"/>
      <source>Pizza Time!</source>
      <translation>Pizza Time!</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8001"/>
      <source>PCSX2 Blue</source>
      <translation>PCSX2 Blue</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8002"/>
      <source>Scarlet Devil</source>
      <translation>Scarlet Devil</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8003"/>
      <source>Violet Angel</source>
      <translation>Violet Angel</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8004"/>
      <source>Cobalt Sky</source>
      <translation>Cobalt Sky</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8005"/>
      <source>AMOLED</source>
      <translation>AMOLED</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8006"/>
      <source>Enabled</source>
      <translation>Etkin</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8064"/>
      <source>2x Native (~720px/HD)</source>
      <translation>2x Doğal (~720px/HD)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8065"/>
      <source>3x Native (~1080px/FHD)</source>
      <translation>3x Native (~1080px/FHD)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8066"/>
      <source>4x Native (~1440px/QHD)</source>
      <translation>4x Native (~1440px/QHD)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8067"/>
      <source>5x Native (~1800px/QHD+)</source>
      <translation>5x Native (~1800px/QHD+)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8068"/>
      <source>6x Native (~2160px/4K UHD)</source>
      <translation>6x Native (~2160px/4K UHD)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8069"/>
      <source>7x Native (~2520px)</source>
      <translation>7x Native (~2520px)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8070"/>
      <source>8x Native (~2880px/5K UHD)</source>
      <translation>8x Native (~2880px/5K UHD)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8071"/>
      <source>9x Native (~3240px)</source>
      <translation>9x Native (~3240px)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8072"/>
      <source>10x Native (~3600px/6K UHD)</source>
      <translation>10x Native (~3600px/6K UHD)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8073"/>
      <source>11x Native (~3960px)</source>
      <translation>11x Native (~3960px)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8074"/>
      <source>12x Native (~4320px/8K UHD)</source>
      <translation>12x Native (~4320px/8K UHD)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8108"/>
      <source>WebP</source>
      <translation>WebP</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8130"/>
      <source>Align to Native</source>
      <translation>Native Çözünürlüğe Hizala</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8131"/>
      <source>Align to Native - with Texture Offset</source>
      <translation>Native Çözünürlüğe Hizala – Doku Ötelemesiyle (Texture Offset) Birlikte</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8132"/>
      <source>Aggressive</source>
      <translation>Agresif</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8139"/>
      <source>Enabled (Exact Match)</source>
      <translation>Etkin (Tam Eşleşme)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8140"/>
      <source>Enabled (Check Inside Target)</source>
      <translation>Etkin (Hedefin İçinde Kontrol)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8162"/>
      <source>Deflate64</source>
      <translation>Deflate64</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8163"/>
      <source>Zstandard</source>
      <translation>Zstandard</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8164"/>
      <source>LZMA2</source>
      <translation>LZMA2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8165"/>
      <source>Low (Fast)</source>
      <translation>Düşük (Hızlı)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8166"/>
      <source>Medium (Recommended)</source>
      <translation>Orta (Önerilen)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8167"/>
      <source>Very High (Slow, Not Recommended)</source>
      <translation>Çok Yüksek (Yavaş, Önerilmez)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8177"/>
      <source>Change Selection</source>
      <translation>Seçimi değiştir</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8178"/>
      <source>Select</source>
      <translation>Seç</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8180"/>
      <source>Parent Directory</source>
      <translation>Ana Dizin</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8181"/>
      <source>Enter Value</source>
      <translation>Değer girin</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8182"/>
      <source>About</source>
      <translation>Hakkında</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8184"/>
      <source>Toggle Fullscreen</source>
      <translation>Tam Ekran Aç/Kapat</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8183"/>
      <source>Navigate</source>
      <translation>Gezin</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8185"/>
      <source>Load Global State</source>
      <translation>Genel Durumu Yükle</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8187"/>
      <source>Change Page</source>
      <translation>Sayfayı Değiştir</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8189"/>
      <source>Return To Game</source>
      <translation>Oyuna Dön</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8190"/>
      <source>Select State</source>
      <translation>Durum Kaydı Seç</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8192"/>
      <source>Select Game</source>
      <translation>Oyun seç</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8193"/>
      <source>Change View</source>
      <translation>Görünümü Değiştir</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8194"/>
      <source>Launch Options</source>
      <translation>Başlatma Seçenekleri</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8216"/>
      <source>Create Save State Backups</source>
      <translation>Durum Kaydı Yedekleri Oluştur</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8225"/>
      <source>Show PCSX2 Version</source>
      <translation>PCSX2 Sürümünü Göster</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8233"/>
      <source>Show Input Recording Status</source>
      <translation>Girdi Kayıt Durumunu Göster</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8234"/>
      <source>Show Video Capture Status</source>
      <translation>Video Yakalama Durumunu Göster</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8237"/>
      <source>Show Frame Times</source>
      <translation>Kare Süresini Göster</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8238"/>
      <source>Show Hardware Info</source>
      <translation>Donanım Bilgilerini Göster</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8255"/>
      <source>Create Memory Card</source>
      <translation>Hafıza Kartı Oluştur</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7786"/>
      <source>Configuration</source>
      <translation>Yapılandırma</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7492"/>
      <source>Start Game</source>
      <translation>Oyunu Başlat</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7493"/>
      <source>Launch a game from a file, disc, or starts the console without any disc inserted.</source>
      <translation>Bir dosyadan yada Diskten oyunu başlat ya da Disk olmadan konsolu çalıştır.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7495"/>
      <source>Changes settings for the application.</source>
      <translation>Uygulama için ayarları değiştir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7497"/>
      <source>Return to desktop mode, or exit the application.</source>
      <translation>Masaüstü moduna dön ya da uygulamayı kapat.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7504"/>
      <source>Back</source>
      <translation>Geri</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7505"/>
      <source>Return to the previous menu.</source>
      <translation>Önceki menüye dön.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7506"/>
      <source>Exit PCSX2</source>
      <translation>PCSX2'yi kapat</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7507"/>
      <source>Completely exits the application, returning you to your desktop.</source>
      <translation>Uygulamayı tamamen kapatır, masaüstüne yönlendirir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7508"/>
      <source>Desktop Mode</source>
      <translation>Masaüstü Modu</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7509"/>
      <source>Exits Big Picture mode, returning to the desktop interface.</source>
      <translation>Geniş Ekran Modu'nu kapatır, masaüstüne yönlendirir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7787"/>
      <source>Resets all configuration to defaults (including bindings).</source>
      <translation>Tüm ayarları (tuş atamaları dahil) varsayılan değerlere sıfırlar.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7788"/>
      <source>Replaces these settings with a previously saved input profile.</source>
      <translation>Bu ayarları, daha önce kaydedilmiş bir girdi profiliyle değiştirir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7789"/>
      <source>Stores the current settings to an input profile.</source>
      <translation>Mevcut ayarları bir girdi profiline kaydeder.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7790"/>
      <source>Input Sources</source>
      <translation>Giriş Kaynakları</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7791"/>
      <source>The SDL input source supports most controllers.</source>
      <translation>SDL girdi kaynağı, çoğu kontrolcüyü destekler.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7792"/>
      <source>Provides vibration and LED control support over Bluetooth.</source>
      <translation>Bluetooth üzerinden titreşim ve LED kontrol desteği sağlar.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7794"/>
      <source>Allow SDL to use raw access to input devices.</source>
      <translation>SDL'nin giriş cihazlarına doğrudan erişmesine izin ver.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7795"/>
      <source>The XInput source provides support for XBox 360/XBox One/XBox Series controllers.</source>
      <translation>XInput kaynağı, XBox 360/XBox One/XBox Series kontrolcüleri için destek sağlar.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7796"/>
      <source>Multitap</source>
      <translation>Multitap</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7797"/>
      <source>Enables an additional three controller slots. Not supported in all games.</source>
      <translation>İlave üç kontrolcü slotu sağlar. Tüm oyunlarda desteklenmez.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7798"/>
      <source>Attempts to map the selected port to a chosen controller.</source>
      <translation>Seçilen bağlantı noktasını belirlenen kontrolcüye atamaya çalışır.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7802"/>
      <source>Determines how much pressure is simulated when macro is active.</source>
      <translation>Makro aktifken ne kadar basınç simülasyonu yapılacağını belirler.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7803"/>
      <source>Determines the pressure required to activate the macro.</source>
      <translation>Makroyu etkinleştirmek için gereken basıncı belirler.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7804"/>
      <source>Toggle every %d frames</source>
      <translation>Her %d kareyi değiştir</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7805"/>
      <source>Clears all bindings for this USB controller.</source>
      <translation>Bu oyun kontrolcüsü için tüm atamaları sıfırlar.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7806"/>
      <source>Data Save Locations</source>
      <translation>Veri Kayıt Konumları</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8297"/>
      <source>Show Advanced Settings</source>
      <translation>Gelişmiş Ayarları Göster</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7807"/>
      <source>Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.</source>
      <translation>Bu seçeneklerin değiştirilmesi oyunların çalışmamasına neden olabilir. Değiştirme riski size aittir, PCSX2 ekibi bu ayarların değiştirildiği yapılandırmalar için destek sağlamayacaktır.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7808"/>
      <source>Logging</source>
      <translation>Log alınıyor</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8298"/>
      <source>System Console</source>
      <translation>Sistem Konsolu</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7809"/>
      <source>Writes log messages to the system console (console window/standard output).</source>
      <translation>Günlük mesajlarını sistem konsoluna (konsol penceresi/standart çıktı) yazar.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8299"/>
      <source>File Logging</source>
      <translation>Dosyaya Günlük Kaydı</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7810"/>
      <source>Writes log messages to emulog.txt.</source>
      <translation>Günlük mesajlarını emulog.txt dosyasına yazar.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8300"/>
      <source>Verbose Logging</source>
      <translation>Ayrıntılı Günlük Kaydı</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7811"/>
      <source>Writes dev log messages to log sinks.</source>
      <translation>Geliştirici günlük mesajlarını günlük hedeflerine yazar.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8301"/>
      <source>Log Timestamps</source>
      <translation>Günlüğe Zaman Damgası Ekle</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7812"/>
      <source>Writes timestamps alongside log messages.</source>
      <translation>Günlük mesajlarının yanına zaman damgaları yazar.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8302"/>
      <source>EE Console</source>
      <translation>EE Konsolu</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7813"/>
      <source>Writes debug messages from the game&apos;s EE code to the console.</source>
      <translation>Oyunun EE kodundan hata ayıklama mesajlarını konsola yazar.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8303"/>
      <source>IOP Console</source>
      <translation>IOP Konsolu</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7814"/>
      <source>Writes debug messages from the game&apos;s IOP code to the console.</source>
      <translation>Oyunun IOP kodundan hata ayıklama mesajlarını konsola yazar.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8304"/>
      <source>CDVD Verbose Reads</source>
      <translation>CDVD Okumalarının Ayrıntılı Günlüğü</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7815"/>
      <source>Logs disc reads from games.</source>
      <translation>Oyunlardan disk okumalarını günlüğe kaydeder.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7816"/>
      <source>Emotion Engine</source>
      <translation>Emotion Engine</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7817"/>
      <source>Rounding Mode</source>
      <translation>Yuvarlama Modu</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7818"/>
      <source>Determines how the results of floating-point operations are rounded. Some games need specific settings.</source>
      <translation>Ondalıklı sayı işlemlerinin sonuçlarının nasıl yuvarlanacağını belirler. Bazı oyunlar özel ayarlara ihtiyaç duyar.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7819"/>
      <source>Division Rounding Mode</source>
      <translation>Bölme Yuvarlama Modu</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7820"/>
      <source>Determines how the results of floating-point division is rounded. Some games need specific settings.</source>
      <translation>Ondalıklı bölme sonuçlarının nasıl yuvarlanacağını belirler. Bazı oyunlar belirli ayarlar gerektirebilir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7821"/>
      <source>Clamping Mode</source>
      <translation>Değer Sınırlama Modu</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7822"/>
      <source>Determines how out-of-range floating point numbers are handled. Some games need specific settings.</source>
      <translation>Aralık dışı ondalıklı sayıların nasıl işleneceğini belirler. Bazı oyunlar özel ayarlara ihtiyaç duyar.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7823"/>
      <source>Enable EE Recompiler</source>
      <translation>EE Yeniden Derleyicisini Etkinleştir</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7824"/>
      <source>Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.</source>
      <translation>64-bit MIPS-IV makine kodunu, çalışma anında (JIT) ikili çeviri yaparak doğrudan yerel koda çevirir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7825"/>
      <source>Enable EE Cache</source>
      <translation>EE Önbelleğini Etkinleştir</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7826"/>
      <source>Enables simulation of the EE&apos;s cache. Slow.</source>
      <translation>EE önbelleğinin simülasyonunu etkinleştirir. Yavaş.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7827"/>
      <source>Enable INTC Spin Detection</source>
      <translation>INTC Döngü Tespiti'ni Etkinleştir</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7828"/>
      <source>Huge speedup for some games, with almost no compatibility side effects.</source>
      <translation>Bazı oyunlarda büyük hız artışı sağlar, neredeyse hiç uyumluluk sorunu yaratmaz.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7829"/>
      <source>Enable Wait Loop Detection</source>
      <translation>Bekleme Döngüsü Tespiti'ni Etkinleştir</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7830"/>
      <source>Moderate speedup for some games, with no known side effects.</source>
      <translation>Bazı oyunlarda orta düzeyde hız artışı sağlar; bilinen bir yan etkisi yoktur.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7831"/>
      <source>Enable Fast Memory Access</source>
      <translation>Hızlı Bellek Erişimi'ni Etkinleştir</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7832"/>
      <source>Uses backpatching to avoid register flushing on every memory access.</source>
      <translation>Her bellek erişiminde kayıtların (register) temizlenmesini engellemek için geriye yama (backpatching) yöntemini kullanır.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7833"/>
      <source>Vector Units</source>
      <translation>Vektör Birimleri</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7834"/>
      <source>VU0 Rounding Mode</source>
      <translation>VU0 Yuvarlama Modu</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7835"/>
      <source>VU0 Clamping Mode</source>
      <translation>VU0 Değer Kısıtlama Modu</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7836"/>
      <source>VU1 Rounding Mode</source>
      <translation>VU1 Yuvarlama Modu</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7837"/>
      <source>VU1 Clamping Mode</source>
      <translation>VU1 Değer Kısıtlama Modu</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7838"/>
      <source>Enable VU0 Recompiler (Micro Mode)</source>
      <translation>VU0 Yeniden Derleyicisini Etkinleştir (Mikro Modu)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7839"/>
      <source>New Vector Unit recompiler with much improved compatibility. Recommended.</source>
      <translation>Çok daha iyi uyumluluğa sahip yeni Vektör Birimi yeniden derleyici. Önerilir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7840"/>
      <source>Enable VU1 Recompiler</source>
      <translation>VU1 Yeniden Derleyicisini Etkinleştir</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7841"/>
      <source>Enable VU Flag Optimization</source>
      <translation>VU Bayrak Optimizasyonu'nu Etkinleştir</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7842"/>
      <source>Good speedup and high compatibility, may cause graphical errors.</source>
      <translation>İyi hız artışı ve yüksek uyumluluk; grafik hatalarına neden olabilir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7845"/>
      <source>I/O Processor</source>
      <translation>I/O İşlemci</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7846"/>
      <source>Enable IOP Recompiler</source>
      <translation>IOP Yeniden Derleyicisini Etkinleştir</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7847"/>
      <source>Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.</source>
      <translation>32-bit MIPS-I makine kodunu, çalışma anında (JIT) ikili çeviri yaparak doğrudan yerel koda çevirir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7853"/>
      <source>Graphics</source>
      <translation>Grafikler</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7854"/>
      <source>Use Debug Device</source>
      <translation>Hata Ayıklama Aygıtı Kullan</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7494"/>
      <source>Settings</source>
      <translation>Ayarlar</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7856"/>
      <source>No cheats are available for this game.</source>
      <translation>Bu oyun için hile mevcut değil.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7857"/>
      <source>Cheat Codes</source>
      <translation>Hile kodları</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7858"/>
      <source>No patches are available for this game.</source>
      <translation>Bu oyun için yama mevcut değil.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7859"/>
      <source>Game Patches</source>
      <translation>Oyun Yamaları</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7860"/>
      <source>Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.</source>
      <translation>Hileleri kullanmak beklenmedik davranışlara, çökmelere, kilitlenmelere veya kayıt dosyalarının bozulmasına yol açabilir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7861"/>
      <source>Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.</source>
      <translation>Oyun yamalarını aktifleştirmek öngörülemeyen davranışlara, çökmelere, ilerleyiş engellerine veya kayıtlı oyunların bozulmasına neden olabilir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7862"/>
      <source>Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.</source>
      <translation>Oyun yamalarını kullanma riski size aittir, PCSX2 ekibi Oyun yamalarını etkinleştiren kullanıcılara destek sağlamayacaktır.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7863"/>
      <source>Game Fixes</source>
      <translation>Oyun Düzeltmeleri</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7864"/>
      <source>Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.</source>
      <translation>Oyun yamaları, her seçeneğin ne işe yaradığı ve bunu yapmanın sonuçlarının farkında olunmadığı sürece değiştirilmemelidir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7865"/>
      <source>FPU Multiply Hack</source>
      <translation>FPU Çarpma Hilesi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7866"/>
      <source>For Tales of Destiny.</source>
      <translation>Tales of Destiny için.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7871"/>
      <source>Preload TLB Hack</source>
      <translation>TLB Ön Yükleme Hilesi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7868"/>
      <source>Needed for some games with complex FMV rendering.</source>
      <translation>Karmaşık hareketli videoları (FMV) olan bazı oyunlar için gereklidir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7869"/>
      <source>Skip MPEG Hack</source>
      <translation>MPEG Atlama Hilesi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7870"/>
      <source>Skips videos/FMVs in games to avoid game hanging/freezes.</source>
      <translation>Oyunlarda donma/askıya alınma sorununu önlemek için videolar/FMV atlanır.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7877"/>
      <source>OPH Flag Hack</source>
      <translation>OPH Bayrak Hilesi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7873"/>
      <source>EE Timing Hack</source>
      <translation>EE Zamanlama Hilesi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7875"/>
      <source>Instant DMA Hack</source>
      <translation>Anında DMA Hilesi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7882"/>
      <source>Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.</source>
      <translation>Şu oyunları etkilediği biliniyor: Mana Khemia 1, Metal Saga, Pilot Down: Behind Enemy Lines.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7884"/>
      <source>For SOCOM 2 HUD and Spy Hunter loading hang.</source>
      <translation>SOCOM 2'nin HUD'u ve Spy Hunter'daki yükleme takılması için.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7891"/>
      <source>VU Add Hack</source>
      <translation>VU Toplama Hilesi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7887"/>
      <source>Full VU0 Synchronization</source>
      <translation>Tam VU0 Senkronizasyonu</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7888"/>
      <source>Forces tight VU0 sync on every COP2 instruction.</source>
      <translation>Her COP2 komutunda sıkı VU0 senkronizasyonu uygulanmasını zorlar.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7893"/>
      <source>VU Overflow Hack</source>
      <translation>VU Taşma Hilesi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7894"/>
      <source>To check for possible float overflows (Superman Returns).</source>
      <translation>Olası ondalıklı sayı taşmalarını kontrol etmek için (Superman Returns).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7898"/>
      <source>Use accurate timing for VU XGKicks (slower).</source>
      <translation>VU XGKick'leri için doğru zamanlamayı kullan (daha yavaş).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7901"/>
      <source>Load State</source>
      <translation>İlerlemeyi Yükle</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7577"/>
      <source>Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it&apos;s harmful to performance.</source>
      <translation>Emüle edilen Emotion Engine'in döngüleri atlamasını sağlar. SOTC gibi az miktarda oyuna yardımcı olur. Çoğu zaman performansı olumsuz etkiler.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7579"/>
      <source>Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.</source>
      <translation>Genellikle 4 veya daha fazla çekirdekli işlemcilerde hız artışı sağlar. Çoğu oyun için güvenlidir, ancak birkaçı uyumsuz olabilir ve takılabilir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7844"/>
      <source>Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.</source>
      <translation>VU1’i anında çalıştırır. Çoğu oyunda hafif bir hız artışı sağlar. Çoğu oyun için güvenlidir, ancak bazı oyunlarda grafik hataları görülebilir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7674"/>
      <source>Disable the support of depth buffers in the texture cache.</source>
      <translation>Doku önbelleğinde derinlik arabelleği desteğini devre dışı bırakır.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7677"/>
      <source>Disable Render Fixes</source>
      <translation>Render Düzeltmelerini Devre Dışı Bırak</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7679"/>
      <source>Preload Frame Data</source>
      <translation>Kare Verilerini Önyükle</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7683"/>
      <source>Texture Inside RT</source>
      <translation>Render Hedefi İçinde Doku</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7690"/>
      <source>When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.</source>
      <translation>Etkinleştirildiğinde GPU, renk haritası dokularını dönüştürür, aksi takdirde CPU dönüştürür. Bu, GPU ile CPU arasında bir takastır.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7692"/>
      <source>Half Pixel Offset</source>
      <translation>Yarım Piksel Kaydırma</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7700"/>
      <source>Texture Offset X</source>
      <translation>Doku Kaydırma X</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7702"/>
      <source>Texture Offset Y</source>
      <translation>Doku Kaydırma Y</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7722"/>
      <source>Dumps replaceable textures to disk. Will reduce performance.</source>
      <translation>Değiştirilebilir dokuları diske kaydeder. Performansı azaltır.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7744"/>
      <source>Applies a shader which replicates the visual effects of different styles of television set.</source>
      <translation>Farklı televizyon modellerinin görsel efektlerini taklit eden bir gölgelendirici uygular.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7747"/>
      <source>Skips displaying frames that don&apos;t change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.</source>
      <translation>25/30 fps oyunlarda değişmeyen karelerin gösterimini atlar. Hızı artırabilir, ancak girdi gecikmesini artırır/kare zamanlamasını kötüleştirebilir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7855"/>
      <source>Enables API-level validation of graphics commands.</source>
      <translation>Grafik komutlarının API düzeyinde doğrulanmasını etkinleştirir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7867"/>
      <source>Use Software Renderer For FMVs</source>
      <translation>FMV için Yazılım Oluşturucuyu Kullan</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7872"/>
      <source>To avoid TLB miss on Goemon.</source>
      <translation>Goemon oyununda TLB kaçırmasını önlemek için.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7874"/>
      <source>General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.</source>
      <translation>Genel amaçlı zamanlama hilesi. Şu oyunları etkilediği bilinmektedir: Digital Devil Saga, SSX.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7876"/>
      <source>Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.</source>
      <translation>Önbellek emülasyon sorunları için. Şu oyunları etkilediği bilinmektedir: Fire Pro Wrestling Z.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7878"/>
      <source>Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.</source>
      <translation>Şu oyunları etkilediği bilinmektedir: Bleach Blade Battlers, Growlanser II ve III, Wizardry.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7879"/>
      <source>Emulate GIF FIFO</source>
      <translation>GIF FIFO'yu Emüle Et</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7880"/>
      <source>Correct but slower. Known to affect the following games: Fifa Street 2.</source>
      <translation>Doğru ama daha yavaş. Şu oyunları etkilediği bilinmektedir: Fifa Street 2.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7881"/>
      <source>DMA Busy Hack</source>
      <translation>DMA Meşgul Hilesi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7883"/>
      <source>Delay VIF1 Stalls</source>
      <translation>VIF1 Beklemelerini Geciktir</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7885"/>
      <source>Emulate VIF FIFO</source>
      <translation>VIF FIFO'yu Emüle Et</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7886"/>
      <source>Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.</source>
      <translation>VIF1 FIFO ön okumasını simüle et. Şu oyunları etkilediği bilinmektedir: Test Drive Unlimited, Transformers.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7889"/>
      <source>VU I Bit Hack</source>
      <translation>VU I Bit Hilesi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7890"/>
      <source>Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.</source>
      <translation>Bazı oyunlarda sürekli yeniden derlemeyi önler. Şu oyunları etkilediği bilinmektedir: Scarface The World is Yours, Crash Tag Team Racing.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7892"/>
      <source>For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.</source>
      <translation>Tri-Ace Oyunları İçin: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7895"/>
      <source>VU Sync</source>
      <translation>VU Senkronizasyonu</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7896"/>
      <source>Run behind. To avoid sync problems when reading or writing VU registers.</source>
      <translation>Geriden çalıştır. VU kayıtlarına okuma veya yazma yapılırken senkronizasyon sorunlarını önlemek için.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7897"/>
      <source>VU XGKick Sync</source>
      <translation>VU XGKick Senkronizasyonu</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7899"/>
      <source>Force Blit Internal FPS Detection</source>
      <translation>Blit Dahili FPS Algılamasını Zorla</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7902"/>
      <source>Save State</source>
      <translation>İlerlemeyi Kaydet</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7903"/>
      <source>Load Resume State</source>
      <translation>Devam Etme Durumunu (Resume State) Yükle</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7904"/>
      <source>A resume save state created at %s was found.

Do you want to load this save and continue?</source>
      <translation>%s tarihinde oluşturulan bir devam etme durumu (resume state) bulundu.

Bu kaydı yükleyip devam etmek ister misiniz?</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7905"/>
      <source>Region: </source>
      <translation>Bölge: </translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7906"/>
      <source>Compatibility: </source>
      <translation>Uyumluluk: </translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7907"/>
      <source>No Game Selected</source>
      <translation>Oyun Seçilmedi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7909"/>
      <source>Search Directories</source>
      <translation>Dizinleri Ara</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7910"/>
      <source>Adds a new directory to the game search list.</source>
      <translation>Oyun arama listesine yeni bir dizin ekler.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7911"/>
      <source>Scanning Subdirectories</source>
      <translation>Alt Dizinler Taranıyor</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7912"/>
      <source>Not Scanning Subdirectories</source>
      <translation>Alt Dizinler Taranmıyor</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7913"/>
      <source>List Settings</source>
      <translation>Liste Ayarları</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7914"/>
      <source>Sets which view the game list will open to.</source>
      <translation>Oyun listesinin hangi görünümde açılacağını ayarlar.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7915"/>
      <source>Determines which field the game list will be sorted by.</source>
      <translation>Oyun listesinin hangi alana göre sıralanacağını belirler.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7916"/>
      <source>Reverses the game list sort order from the default (usually ascending to descending).</source>
      <translation>Oyun listesi sıralama düzenini varsayılanın tersine çevirir (genellikle artan yerine azalan).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7917"/>
      <source>Cover Settings</source>
      <translation>Kapak Ayarları</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7918"/>
      <source>Downloads covers from a user-specified URL template.</source>
      <translation>Kapakları, kullanıcı tarafından belirlenen bir URL şablonundan indirir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7562"/>
      <source>Operations</source>
      <translation>İşlemler</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7643"/>
      <source>Selects where anisotropic filtering is utilized when rendering textures.</source>
      <translation>Dokular işlenirken eşyönsüz filtrelemenin nerede kullanılacağını seçer.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7900"/>
      <source>Use alternative method to calculate internal FPS to avoid false readings in some games.</source>
      <translation>Bazı oyunlarda hatalı okumaları önlemek için dahili FPS hesaplamasında alternatif bir yöntem kullan.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7919"/>
      <source>Identifies any new files added to the game directories.</source>
      <translation>Oyun dizinlerine eklenen yeni dosyaları tanımlar.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7920"/>
      <source>Forces a full rescan of all games previously identified.</source>
      <translation>Daha önce tanımlanmış tüm oyunların yeniden taranmasını zorlar.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8332"/>
      <source>Download Covers</source>
      <translation>Kapak Resimlerini İndir</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7921"/>
      <source>About PCSX2</source>
      <translation>PCSX2 Hakkında</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7922"/>
      <source>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2&apos;s hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</source>
      <translation>PCSX2, ücretsiz ve açık kaynaklı bir PlayStation 2 (PS2) emülatörüdür. Amacı; MIPS CPU Yorumlayıcıları, Yeniden Derleyiciler, donanım durumları ve PS2 sistem belleğini yöneten bir Sanal Makinenin kombinasyonunu kullanarak PS2&apos;nin donanımını taklit etmektir. Bu, birçok ek özellik ve avantajla birlikte PC'nizde PS2 oyunları oynamanıza olanak sağlar.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7923"/>
      <source>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</source>
      <translation>PlayStation 2 ve PS2, Sony Interactive Entertainment'ın tescilli ticari markalarıdır. Bu uygulama, Sony Interactive Entertainment ile hiçbir şekilde bağlantılı değildir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7925"/>
      <source>When enabled and logged in, PCSX2 will scan for achievements on startup.</source>
      <translation>Etkinleştirildiğinde ve oturum açıldığında, PCSX2 başlangıçta başarımları tarayacak.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7926"/>
      <source>&quot;Challenge&quot; mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.</source>
      <translation>Başarımlar için "Meydan Okuma" modu, liderlik tablosu takibi dahil. Save state, hileler ve yavaşlatma fonksiyonlarını devre dışı bırakır.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7927"/>
      <source>Displays popup messages on events such as achievement unlocks and leaderboard submissions.</source>
      <translation>Başarım açılmaları ve liderlik tablosu gönderimleri gibi olaylarda açılır mesajlar görüntüler.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7929"/>
      <source>Plays sound effects for events such as achievement unlocks and leaderboard submissions.</source>
      <translation>Başarım açılmaları ve liderlik tablosu gönderimleri gibi olaylarda ses efektleri çalar.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7930"/>
      <source>Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.</source>
      <translation>Bir meydan okuma/hazır başarım etkinken ekranın sağ alt köşesinde simgeler gösterir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7933"/>
      <source>When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.</source>
      <translation>Etkinleştirildiğinde, PCSX2 resmi olmayan setlerdeki başarımları listeleyecektir. Bu başarımlar RetroAchievements tarafından takip edilmeyecektir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7932"/>
      <source>When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.</source>
      <translation>Etkinleştirildiğinde, PCSX2 tüm başarımların kilitli olduğunu varsayar ve sunucuya herhangi bir kilit açma bildirimi göndermez.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7463"/>
      <source>Error</source>
      <translation>Hata</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7532"/>
      <source>Pauses the emulator when a controller with bindings is disconnected.</source>
      <translation>Ayarlı bir kumanda bağlantısı kesildiğinde emülatörü duraklatır.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7536"/>
      <source>Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix</source>
      <translation>Bir save state (durum kaydı) zaten mevcutsa, yeni kayıt oluşturulurken bunun yedek bir kopyasını oluşturur. Yedek kopya .backup uzantısına sahip olur.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7588"/>
      <source>Enable CDVD Precaching</source>
      <translation>CDVD Önbelleklemeyi Aktifleştir</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7589"/>
      <source>Loads the disc image into RAM before starting the virtual machine.</source>
      <translation>Sanal makineyi başlatmadan önce disk kalıbını RAM'e yükler.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7595"/>
      <source>Vertical Sync (VSync)</source>
      <translation>Dikey Senkronizasyon (VSync)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7597"/>
      <source>Sync to Host Refresh Rate</source>
      <translation>Ana Bilgisayar Yenileme Hızıyla Senkronize Et</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7599"/>
      <source>Use Host VSync Timing</source>
      <translation>Ana Bilgisayar VSync Zamanlamasını Kullan</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7600"/>
      <source>Disables PCSX2&apos;s internal frame timing, and uses host vsync instead.</source>
      <translation>PCSX2’nin dahili kare zamanlamasını devre dışı bırakır; bunun yerine ana makinenin VSync zamanlamasını kullanır.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7748"/>
      <source>Disable Mailbox Presentation</source>
      <translation>Mailbox Sunumunu Devre Dışı Bırak</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7749"/>
      <source>Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.</source>
      <translation>Mailbox sunumu yerine FIFO kullanımını zorlar, yani üçlü tamponlama yerine çift tamponlama uygular. Genellikle daha kötü kare zamanlamasına neden olur.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7768"/>
      <source>Audio Control</source>
      <translation>Ses Kontrolleri</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7769"/>
      <source>Controls the volume of the audio played on the host.</source>
      <translation>Ana bilgisayarda çalınan sesin ses düzeyini kontrol eder.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8247"/>
      <source>Fast Forward Volume</source>
      <translation>İleri Sarma Ses Düzeyi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7770"/>
      <source>Controls the volume of the audio played on the host when fast forwarding.</source>
      <translation>İleri sarma sırasında (fast forwarding) ana bilgisayarda çalınan sesin ses düzeyini kontrol eder.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8248"/>
      <source>Mute All Sound</source>
      <translation>Tüm Sesleri Sustur</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7771"/>
      <source>Prevents the emulator from producing any audible sound.</source>
      <translation>Emülatörün herhangi bir duyulabilir ses üretmesini engeller.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7772"/>
      <source>Backend Settings</source>
      <translation>Arka Uç Ayarları</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8249"/>
      <source>Audio Backend</source>
      <translation>Ses Arka Ucu</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7773"/>
      <source>The audio backend determines how frames produced by the emulator are submitted to the host.</source>
      <translation>Ses arka ucu, emülatörün oluşturduğu ses karelerinin ana bilgisayara nasıl gönderileceğini belirler.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8250"/>
      <source>Expansion</source>
      <translation>Genişletme</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7774"/>
      <source>Determines how audio is expanded from stereo to surround for supported games.</source>
      <translation>Desteklenen oyunlarda sesin stereo’dan surround’a nasıl genişletileceğini belirler.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8251"/>
      <source>Synchronization</source>
      <translation>Senkronizasyon</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8252"/>
      <source>Buffer Size</source>
      <translation>Arabellek Boyutu</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7776"/>
      <source>Determines the amount of audio buffered before being pulled by the host API.</source>
      <translation>Ana bilgisayar API'si tarafından alınmadan önce ne kadar ses verisini bellekte biriktireceğini ayarlar.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8253"/>
      <source>Output Latency</source>
      <translation>Çıkış Gecikmesi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7778"/>
      <source>Determines how much latency there is between the audio being picked up by the host API, and played through speakers.</source>
      <translation>Sesin ana makine API’si tarafından alınması ile hoparlörlerden çalınması arasındaki gecikme süresini belirler.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8254"/>
      <source>Minimal Output Latency</source>
      <translation>Minimum Çıkış Gecikmesi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7779"/>
      <source>When enabled, the minimum supported output latency will be used for the host API.</source>
      <translation>Etkinleştirildiğinde, bu API için desteklenen asgari çıkış gecikmesi kullanılacaktır.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7580"/>
      <source>Thread Pinning</source>
      <translation>İş Parçacığı Sabitleme</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7707"/>
      <source>Force Even Sprite Position</source>
      <translation>Sprite Konumunu Çift Sayıya Zorla</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7928"/>
      <source>Displays popup messages when starting, submitting, or failing a leaderboard challenge.</source>
      <translation>Liderlik tablosu mücadelesi başlatıldığında, gönderildiğinde veya başarısız olduğunda açılır mesajlar gösterir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7931"/>
      <source>When enabled, each session will behave as if no achievements have been unlocked.</source>
      <translation>Bu özellik açıkken, her oyun seansında daha önce hiçbir başarım kazanılmamış gibi davranır.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7935"/>
      <source>Account</source>
      <translation>Hesap</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7936"/>
      <source>Logs out of RetroAchievements.</source>
      <translation>RetroAchievements'dan çıkış yapar.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7937"/>
      <source>Logs in to RetroAchievements.</source>
      <translation>RetroAchievements'a giriş yapar.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7938"/>
      <source>Current Game</source>
      <translation>Mevcut Oyun</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7939"/>
      <source>An error occurred while deleting empty game settings:
{}</source>
      <translation>Boş oyun ayarları silinirken bir hata oluştu:
{}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7940"/>
      <source>An error occurred while saving game settings:
{}</source>
      <translation>Oyun ayarları kaydedilirken bir hata oluştu:
{}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7941"/>
      <source>{} is not a valid disc image.</source>
      <translation>{} geçerli bir disk imajı değil.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7944"/>
      <source>Automatic mapping completed for {}.</source>
      <translation>Otomatik atama {} için tamamlandı.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7945"/>
      <source>Automatic mapping failed for {}.</source>
      <translation>Otomatik atama {} için başarısız oldu.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7946"/>
      <source>Game settings initialized with global settings for &apos;{}&apos;.</source>
      <translation>Oyun ayarları &apos;{}&apos; için genel ayarlarla başlatıldı.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7947"/>
      <source>Game settings have been cleared for &apos;{}&apos;.</source>
      <translation>{} oyununa ait ayarlar sıfırlandı.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7948"/>
      <source>Uses {} as confirm when using a controller</source>
      <translation>Kontrolcü kullanılırken {} tuşu onay tuşu olarak kullanılır.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7951"/>
      <source>{} (Current)</source>
      <translation>{} (Mevcut)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7952"/>
      <source>{} (Folder)</source>
      <translation>{} (Klasör)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7953"/>
      <source>Failed to load &apos;{}&apos;.</source>
      <translation>{} yüklenemedi.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7954"/>
      <source>Input profile &apos;{}&apos; loaded.</source>
      <translation>{} adlı giriş profili başarıyla yüklendi.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7955"/>
      <source>Input profile &apos;{}&apos; saved.</source>
      <translation>{} adlı giriş profili başarıyla kaydedildi.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7956"/>
      <source>Failed to save input profile &apos;{}&apos;.</source>
      <translation>{} adlı giriş profilini kaydederken hata oluştu.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7957"/>
      <source>Port {} Controller Type</source>
      <translation>Port {} Denetleyici Türü</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7958"/>
      <source>Select Macro {} Binds</source>
      <translation>Makro {} Bağlarını Seçin</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7960"/>
      <source>Port {} Device</source>
      <translation>Port {} Aygıtı</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7961"/>
      <source>Port {} Subtype</source>
      <translation>Port {} Alt Türü</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7962"/>
      <source>{} unlabelled patch codes will automatically activate.</source>
      <translation>{} etiketsiz yama kodu otomatik olarak etkinleştirilecek.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7963"/>
      <source>{} unlabelled patch codes found but not enabled.</source>
      <translation>{} etiketsiz yama kodu bulundu ancak etkinleştirilmedi.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7964"/>
      <source>This Session: {}</source>
      <translation>Bu Oturum: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7965"/>
      <source>All Time: {}</source>
      <translation>Toplam Zaman: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7966"/>
      <source>Save Slot {0}</source>
      <translation>Kayıt Yuvası {0}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7968"/>
      <source>Saved {}</source>
      <translation>{} kaydedildi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7969"/>
      <source>{} does not exist.</source>
      <translation>{} mevcut değil.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7970"/>
      <source>{} deleted.</source>
      <translation>{} silindi.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7971"/>
      <source>Failed to delete {}.</source>
      <translation>{} silme işlemi başarısız oldu.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7972"/>
      <source>File: {}</source>
      <translation>Dosya: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7973"/>
      <source>CRC: {:08X}</source>
      <translation>CRC: {:08X}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7974"/>
      <source>Time Played: {}</source>
      <translation>Oynanılan Süre: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7975"/>
      <source>Last Played: {}</source>
      <translation>Son Oynanma: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7976"/>
      <source>Size: {:.2f} MB</source>
      <translation>Boyut: {:.2f} MB</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7977"/>
      <source>Left: </source>
      <translation>Sol: </translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7978"/>
      <source>Top: </source>
      <translation>Üst: </translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7979"/>
      <source>Right: </source>
      <translation>Sağ: </translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7980"/>
      <source>Bottom: </source>
      <translation>Alt: </translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7981"/>
      <source>Summary</source>
      <translation>Özet</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7982"/>
      <source>Interface Settings</source>
      <translation>Arayüz Ayarları</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7983"/>
      <source>BIOS Settings</source>
      <translation>BIOS Ayarları</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7984"/>
      <source>Emulation Settings</source>
      <translation>Emülasyon Ayarları</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7985"/>
      <source>Graphics Settings</source>
      <translation>Grafik Ayarları</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7986"/>
      <source>Audio Settings</source>
      <translation>Ses Ayarları</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7987"/>
      <source>Memory Card Settings</source>
      <translation>Hafıza Kartı Ayarları</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7990"/>
      <source>Controller Settings</source>
      <translation>Kontrolcü Ayarları</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7991"/>
      <source>Hotkey Settings</source>
      <translation>Kısayol Tuşu Ayarları</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7989"/>
      <source>Achievements Settings</source>
      <translation>Başarım Ayarları</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7988"/>
      <source>Folder Settings</source>
      <translation>Klasör Ayarları</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7992"/>
      <source>Advanced Settings</source>
      <translation>Gelişmiş Ayarlar</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7993"/>
      <source>Patches</source>
      <translation>Yamalar</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7994"/>
      <source>Cheats</source>
      <translation>Hileler</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8008"/>
      <source>2% [1 FPS (NTSC) / 1 FPS (PAL)]</source>
      <translation>2% [1 FPS (NTSC) / 1 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8009"/>
      <source>10% [6 FPS (NTSC) / 5 FPS (PAL)]</source>
      <translation>10% [6 FPS (NTSC) / 5 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8010"/>
      <source>25% [15 FPS (NTSC) / 12 FPS (PAL)]</source>
      <translation>25% [15 FPS (NTSC) / 12 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8011"/>
      <source>50% [30 FPS (NTSC) / 25 FPS (PAL)]</source>
      <translation>50% [30 FPS (NTSC) / 25 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8012"/>
      <source>75% [45 FPS (NTSC) / 37 FPS (PAL)]</source>
      <translation>75% [45 FPS (NTSC) / 37 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8013"/>
      <source>90% [54 FPS (NTSC) / 45 FPS (PAL)]</source>
      <translation>90% [54 FPS (NTSC) / 45 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8014"/>
      <source>100% [60 FPS (NTSC) / 50 FPS (PAL)]</source>
      <translation>100% [60 FPS (NTSC) / 50 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8015"/>
      <source>110% [66 FPS (NTSC) / 55 FPS (PAL)]</source>
      <translation>110% [66 FPS (NTSC) / 55 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8016"/>
      <source>120% [72 FPS (NTSC) / 60 FPS (PAL)]</source>
      <translation>120% [72 FPS (NTSC) / 60 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8017"/>
      <source>150% [90 FPS (NTSC) / 75 FPS (PAL)]</source>
      <translation>150% [90 FPS (NTSC) / 75 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8018"/>
      <source>175% [105 FPS (NTSC) / 87 FPS (PAL)]</source>
      <translation>175% [105 FPS (NTSC) / 87 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8019"/>
      <source>200% [120 FPS (NTSC) / 100 FPS (PAL)]</source>
      <translation>200% [120 FPS (NTSC) / 100 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8020"/>
      <source>300% [180 FPS (NTSC) / 150 FPS (PAL)]</source>
      <translation>300% [180 FPS (NTSC) / 150 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8021"/>
      <source>400% [240 FPS (NTSC) / 200 FPS (PAL)]</source>
      <translation>400% [240 FPS (NTSC) / 200 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8022"/>
      <source>500% [300 FPS (NTSC) / 250 FPS (PAL)]</source>
      <translation>500% [300 FPS (NTSC) / 250 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8023"/>
      <source>1000% [600 FPS (NTSC) / 500 FPS (PAL)]</source>
      <translation>1000% [600 FPS (NTSC) / 500 FPS (PAL)]</translation>
    </message>
    <message>
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    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8312"/>
      <source>Change Disc</source>
      <translation>Diski Değiştir</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8313"/>
      <source>Close Game</source>
      <translation>Oyunu Kapat</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8314"/>
      <source>Exit Without Saving</source>
      <translation>Kaydetmeden Çık</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8315"/>
      <source>Back To Pause Menu</source>
      <translation>Duraklatma Menüsüne Geri Dön</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8316"/>
      <source>Exit And Save State</source>
      <translation>Çık ve Durumu Kaydet</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8317"/>
      <source>Leaderboards</source>
      <translation>Lider Tabloları</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8318"/>
      <source>Delete Save</source>
      <translation>Kaydı Sil</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8319"/>
      <source>Close Menu</source>
      <translation>Menüyü Kapat</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8321"/>
      <source>Delete State</source>
      <translation>Durumu Sil</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8320"/>
      <source>Default Boot</source>
      <translation>Varsayılan Önyükleme</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8323"/>
      <source>Reset Play Time</source>
      <translation>Oynama Süresini Sıfırla</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8324"/>
      <source>Add Search Directory</source>
      <translation>Arama Dizini Ekle</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8325"/>
      <source>Open in File Browser</source>
      <translation>Dosya Tarayıcısında Aç</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8326"/>
      <source>Disable Subdirectory Scanning</source>
      <translation>Alt Dizin Taramayı Devre Dışı Bırak</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8327"/>
      <source>Enable Subdirectory Scanning</source>
      <translation>Alt Dizin Taramayı Etkinleştir</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8328"/>
      <source>Remove From List</source>
      <translation>Listeden Kaldır</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8329"/>
      <source>Default View</source>
      <translation>Varsayılan Görünüm</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8330"/>
      <source>Sort By</source>
      <translation>Sıralama Ölçütü</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8331"/>
      <source>Sort Reversed</source>
      <translation>Tersine Sırala</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8333"/>
      <source>Scan For New Games</source>
      <translation>Yeni Oyunları Tara</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8334"/>
      <source>Rescan All Games</source>
      <translation>Tüm Oyunları Tekrar Tara</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8335"/>
      <source>Website</source>
      <translation>Web Sitesi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8336"/>
      <source>Support Forums</source>
      <translation>Destek Forumu</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8337"/>
      <source>GitHub Repository</source>
      <translation>GitHub Deposu</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8338"/>
      <source>License</source>
      <translation>Lisans</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8339"/>
      <source>Close</source>
      <translation>Kapat</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8340"/>
      <source>RAIntegration is being used instead of the built-in achievements implementation.</source>
      <translation>Yerleşik başarı uygulaması yerine RAIntegration kullanılıyor.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8341"/>
      <source>Enable Achievements</source>
      <translation>Başarımları Etkinleştir</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8342"/>
      <source>Hardcore Mode</source>
      <translation>Ekstrem Mod</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7934"/>
      <source>Sound Effects</source>
      <translation>Ses Efektleri</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8348"/>
      <source>Test Unofficial Achievements</source>
      <translation>Resmi Olmayan Başarımları Test Et</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8349"/>
      <source>Notification Sound</source>
      <translation>Bildirim Sesi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8350"/>
      <source>Select Notification Sound</source>
      <translation>Bildirim Sesi Seç</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8351"/>
      <source>Unlock Sound</source>
      <translation>Kilit Açma Sesi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8352"/>
      <source>Select Unlock Sound</source>
      <translation>Kilit Açma Sesi Seç</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8353"/>
      <source>Leaderboard Submit Sound</source>
      <translation>Liderlik Tablosu Gönderme Sesi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8354"/>
      <source>Select Leaderboard Submit Sound</source>
      <translation>Liderlik Tablosu Gönderme Sesi Seç</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8355"/>
      <source>Username: {}</source>
      <translation>Kullanıcı Adı: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8356"/>
      <source>Login token generated on {}</source>
      <translation>Oturum açma belirteci {} tarihinde oluşturuldu.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8357"/>
      <source>Logout</source>
      <translation>Oturumu kapat</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8358"/>
      <source>Not Logged In</source>
      <translation>Giriş Yapılmadı</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8359"/>
      <source>Login</source>
      <translation>Giriş</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8360"/>
      <source>Game: {0} ({1})</source>
      <translation>Oyun: {0} ({1})</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8361"/>
      <source>Rich presence inactive or unsupported.</source>
      <translation>Zengin Durum etkin değil veya desteklenmiyor.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8362"/>
      <source>Game not loaded or no RetroAchievements available.</source>
      <translation>Oyun yüklenmedi veya RetroAchievement mevcut değil.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8363"/>
      <source>Card Enabled</source>
      <translation>Kart Etkin</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8364"/>
      <source>Card Name</source>
      <translation>Kartı Adı</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8365"/>
      <source>Eject Card</source>
      <translation>Kartı Çıkar</translation>
    </message>
  </context>
  <context>
    <name>GS</name>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="194"/>
      <source>Configured upscale multiplier {}x is above your GPU&apos;s supported multiplier of {}x.</source>
      <translation>Yapılandırılan yükseltme çarpanı {}x, GPU'nuzun desteklediği {}x çarpanının üzerinde.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="302"/>
      <source>Failed to reopen, restoring old configuration.</source>
      <translation>Yeniden açılamadı, eski yapılandırma geri yükleniyor.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="359"/>
      <source>Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated.</source>
      <translation>Render aygıtı oluşturulamadı. Bu durum, GPU'nuzun seçilen renderleyiciyi ({}) desteklememesi veya grafik sürücülerinizin güncellenmiş olmaması nedeniyle olabilir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="546"/>
      <source>Failed to change window after update. The log may contain more information.</source>
      <translation>Güncelleme sonrası pencereyi değiştirme başarısız oldu. Günlükte daha fazla bilgi olabilir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1074"/>
      <source>Upscale multiplier set to {}x.</source>
      <translation>Büyütme çarpanı {}x değerine ayarlandı.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="464"/>
      <source>Saving screenshot to &apos;{}&apos;.</source>
      <translation>Ekran görüntüsü kaydediliyor: &apos;{}&apos;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="476"/>
      <source>Saved screenshot to &apos;{}&apos;.</source>
      <translation>Ekran görüntüsü kaydedildi: &apos;{}&apos;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="483"/>
      <source>Failed to save screenshot to &apos;{}&apos;.</source>
      <translation>Ekran görüntüsü kaydedilemedi: &apos;{}&apos;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="554"/>
      <source>Host GPU device encountered an error and was recovered. This may have broken rendering.</source>
      <translation>Ana bilgisayar GPU cihazı bir hatayla karşılaştı ve kurtarıldı. Bu, görüntü oluşturmayı bozmuş olabilir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="658"/>
      <source>CAS is not available, your graphics driver does not support the required functionality.</source>
      <translation>CAS mevcut değil, grafik sürücünüz gerekli işlevselliği desteklemiyor.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="713"/>
      <source>with no compression</source>
      <translation>sıkıştırma olmadan</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="720"/>
      <source>with LZMA compression</source>
      <translation>LZMA sıkıştırması ile</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="727"/>
      <source>with Zstandard compression</source>
      <translation>Zstandard sıkıştırması ile</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="733"/>
      <source>Saving {0} GS dump {1} to &apos;{2}&apos;</source>
      <translation>{0}, {1} GS dökümü &apos;{2}&apos; dosyasına kaydediliyor</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="734"/>
      <source>single frame</source>
      <translation>tekli çerçeve</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="734"/>
      <source>multi-frame</source>
      <translation>çoklu çerçeve</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="754"/>
      <source>Failed to render/download screenshot.</source>
      <translation>Ekran görüntüsü oluşturulamadı/indirilemedi.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="765"/>
      <source>Saved GS dump to &apos;{}&apos;.</source>
      <translation>GS dökümü &apos;{}&apos; dosyasına kaydedildi.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/HW/GSRendererHW.cpp" line="132"/>
      <source>Hash cache has used {:.2f} MB of VRAM, disabling.</source>
      <translation>Hash önbelleği {:.2f} MB VRAM kullandı, devre dışı bırakılıyor.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/HW/GSTextureReplacements.cpp" line="740"/>
      <source>Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.</source>
      <translation>Bir veya daha fazla sıkıştırılmış, değiştirilmiş dokuda otomatik oluşturulan mipmapler devre dışı bırakılıyor. Lütfen dokularınızı sıkıştırırken mipmapler oluşturun.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp" line="2688"/>
      <source>Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.</source>
      <translation>Şablon arabellekleri ve doku bariyerleri kullanılamaz, bu bazı grafik efektleri bozacaktır.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp" line="5061"/>
      <source>Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable.  This might be really slow.</source>
      <translation>Geri Okumalar Sırasında GPUyu Döndür etkinleştirilir, ancak kalibre edilmiş zaman damgaları kullanılamaz. Bu gerçekten yavaş olabilir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/DX11/D3D.cpp" line="392"/>
      <source>Your system has the &quot;OpenCL, OpenGL, and Vulkan Compatibility Pack&quot; installed.
This Vulkan driver crashes PCSX2 on some GPUs.
To use the Vulkan renderer, you should remove this app package.</source>
      <translation>Sisteminizde "OpenCL, OpenGL ve Vulkan Uyumluluk Paketi" yüklü. Bu Vulkan sürücüsü, bazı GPU'larda PCSX2'i çökertebilir. Vulkan renderleyicisini kullanmak için, bu uygulama paketini kaldırmalısınız.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/DX11/D3D.cpp" line="411"/>
      <source>The Vulkan renderer was automatically selected, but no compatible devices were found.
       You should update all graphics drivers in your system, including any integrated GPUs
       to use the Vulkan renderer.</source>
      <translation>Vulkan işleyici otomatik olarak seçildi, ancak uyumlu cihaz bulunamadı.
       Vulkan işleyicisini kullanmak için
       tümleşik GPU'lar da dahil olmak üzere sisteminizdeki tüm grafik sürücülerini güncellemelisiniz.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/MTGS.cpp" line="997"/>
      <source>Switching to Software Renderer...</source>
      <translation>Yazılım Renderer'ına Geç...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/MTGS.cpp" line="997"/>
      <source>Switching to Hardware Renderer...</source>
      <translation>Donanım Renderer'ına Geç...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/DX11/GSDevice11.cpp" line="115"/>
      <source>Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required.</source>
      <translation>D3D11 aygıtı oluşturulamadı: 0x{:08X}. Direct3D Özellik Seviyesi 10.0'ı destekleyen bir GPU gereklidir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/DX11/GSDevice11.cpp" line="514"/>
      <source>The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration.
Do not request support, please upgrade your hardware/drivers first.</source>
      <translation>Direct3D11 renderleyicisi, 10.0 özellik seviyesinde çalışıyor. Bu, DESTEKLENMEYEN bir yapılandırmadır. Destek talebinde bulunmayın; lütfen önce donanımınızı/sürücülerinizi güncelleyin.</translation>
    </message>
  </context>
  <context>
    <name>GSCapture</name>
    <message>
      <location filename="../../pcsx2/GS/GSCapture.cpp" line="296"/>
      <source>Failed to load FFmpeg</source>
      <translation>FFmpeg yüklenemedi.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSCapture.cpp" line="297"/>
      <source>You may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires:
  libavcodec: {}
  libavformat: {}
  libavutil: {}
  libswscale: {}
  libswresample: {}

Please see our official documentation for more information.</source>
      <translation>Bir veya daha fazla dosya eksik olabilir ya da yanlış bir sürüm kullanıyor olabilirsiniz. Bu PCSX2 derlemesi aşağıdaki kitaplıkları gerektirir:
  libavcodec: {}
  libavformat: {}
  libavutil: {}
  libswscale: {}
  libswresample: {}

Lütfen daha fazla bilgi için resmi dokümantasyonumuzu inceleyin.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSCapture.cpp" line="366"/>
      <source>capturing audio and video</source>
      <translation>ses ve video yakalama</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSCapture.cpp" line="366"/>
      <source>capturing video</source>
      <translation>video yakalama</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSCapture.cpp" line="366"/>
      <source>capturing audio</source>
      <translation>ses yakalama</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSCapture.cpp" line="835"/>
      <source>Starting {} to &apos;{}&apos;.</source>
      <translation>{}'den {}'e Başlanıyor.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSCapture.cpp" line="1252"/>
      <source>Stopped {} to &apos;{}&apos;.</source>
      <translation>{}'den {}'e Durduruldu.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSCapture.cpp" line="1258"/>
      <source>Aborted {} due to encoding error in &apos;{}&apos;.</source>
      <translation>{} işlemi, {} içindeki kodlama hatası nedeniyle iptal edildi.</translation>
    </message>
  </context>
  <context>
    <name>GSDeviceOGL</name>
    <message>
      <location filename="../../pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp" line="642"/>
      <source>OpenGL renderer is not supported. Only OpenGL {}.{}
 was found</source>
      <translation>OpenGL renderleyicisi desteklenmiyor. Sadece OpenGL {}.{} bulundu.</translation>
    </message>
  </context>
  <context>
    <name>GSDeviceVK</name>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp" line="2058"/>
      <source>Your GPU does not support the required Vulkan features.</source>
      <translation>GPU'nuz gerekli Vulkan özelliklerini desteklemiyor.</translation>
    </message>
  </context>
  <context>
    <name>GameCheatSettingsWidget</name>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.ui" line="29"/>
      <source>Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats.</source>
      <translation>Hileleri etkinleştirmek, öngörülemeyen davranışlara, çökmelere, ilerleyiş engellerine veya kayıtlı oyunların bozulmasına neden olabilir. Hileleri kullanma riski size aittir, PCSX2 ekibi hileleri etkinleştiren kullanıcılara destek sağlamayacaktır.</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.ui" line="41"/>
      <source>Enable Cheats</source>
      <translation>Hileleri Etkinleştir</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.cpp" line="27"/>
      <source>Name</source>
      <translation>İsim</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.cpp" line="28"/>
      <source>Author</source>
      <translation>Yazar</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.cpp" line="29"/>
      <source>Description</source>
      <translation>Açıklama</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.ui" line="48"/>
      <source>Search...</source>
      <translation>Ara...</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.ui" line="72"/>
      <source>Enable All</source>
      <translation>Tümünü Etkinleştir</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.ui" line="79"/>
      <source>Disable All</source>
      <translation>Tümünü Devre Dışı Bırak</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.ui" line="86"/>
      <source>All CRCs</source>
      <translation>Tüm CRC'ler</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.ui" line="109"/>
      <source>Reload Cheats</source>
      <translation>Hileleri Yeniden Yükle</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.cpp" line="61"/>
      <source>Show Cheats For All CRCs</source>
      <translation>Tüm CRC'ler İçin Hileleri Göster</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.cpp" line="61"/>
      <source>Checked</source>
      <translation>Seçili</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.cpp" line="62"/>
      <source>Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.</source>
      <translation>Oyunun tüm CRC için yama dosyalarının taranmasını açar. Bu etkinleştirildiğinde, farklı CRC değerine sahip oyun serileri için mevcut yamalar da yüklenecektir.</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.cpp" line="236"/>
      <source>%1 unlabelled patch codes will automatically activate.</source>
      <translation>%1 tane isimsiz yama kodu otomatik etkinleşecek.</translation>
    </message>
  </context>
  <context>
    <name>GameDatabase</name>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="888"/>
      <source>{0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.</source>
      <translation>{0} Mevcut Karıştırma Doğruluğu {1}.
Bu oyun için önerilen Karıştırma Doğruluğu {2}.
Oyun Ayarlarından karıştırma seviyesini ayarlayarak grafik kalitesini
arttırabilirsiniz. Bu sistem gereksinimlerini arttıracaktır.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="932"/>
      <source>Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:</source>
      <translation>Manuel GS donanım oluşturucu düzeltmeleri etkinleştirildi, otomatik düzeltmeler uygulanmadı:</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="1170"/>
      <source>No tracks provided.</source>
      <translation>Parça yok.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="1179"/>
      <source>Hash {} is not in database.</source>
      <translation type="unfinished">Hash {} is not in database.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="1188"/>
      <source>Data track number does not match data track in database.</source>
      <translation>Veri izi numarası veritabanındaki veri iziyle eşleşmiyor.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="1205"/>
      <source>Track {0} with hash {1} is not found in database.
</source>
      <translation type="unfinished">Track {0} with hash {1} is not found in database.
</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="1216"/>
      <source>Track {0} with hash {1} is for a different game ({2}).
</source>
      <translation type="unfinished">Track {0} with hash {1} is for a different game ({2}).
</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="1227"/>
      <source>Track {0} with hash {1} does not match database track.
</source>
      <translation type="unfinished">Track {0} with hash {1} does not match database track.
</translation>
    </message>
  </context>
  <context>
    <name>GameFixSettingsWidget</name>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="56"/>
      <source>Game Fixes</source>
      <translation>Oyun Düzeltmeleri</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="62"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="39"/>
      <source>FPU Multiply Hack</source>
      <extracomment>FPU = Floating Point Unit. A part of the PS2&apos;s CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game&apos;s name. Leave as-is or use an official translation.</extracomment>
      <translation>FPU Çarpma Hilesi</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="76"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="42"/>
      <source>Skip MPEG Hack</source>
      <extracomment>MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.</extracomment>
      <translation>MPEG Geliştirmesini Atla</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="83"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="40"/>
      <source>Preload TLB Hack</source>
      <extracomment>TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.</extracomment>
      <translation>TLB Ön Yükleme Hilesi</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="90"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="44"/>
      <source>EE Timing Hack</source>
      <extracomment>EE: Emotion Engine. Leave as-is.</extracomment>
      <translation>EE Zamanlama Hilesi</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="97"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="45"/>
      <source>Instant DMA Hack</source>
      <extracomment>DMA: Direct Memory Access. Leave as-is.</extracomment>
      <translation>Anında DMA Hilesi</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="104"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="43"/>
      <source>OPH Flag Hack</source>
      <extracomment>OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game&apos;s name. Leave as-is or use an official translation.</extracomment>
      <translation>OPH Bayrak Hilesi</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="111"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="47"/>
      <source>Emulate GIF FIFO</source>
      <extracomment>GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.</extracomment>
      <translation>GIF FIFO Taklit Et</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="118"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="46"/>
      <source>DMA Busy Hack</source>
      <extracomment>DMA: Direct Memory Access. Leave as-is.</extracomment>
      <translation>DMA Meşgul Hilesi</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="125"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="49"/>
      <source>Delay VIF1 Stalls</source>
      <extracomment>VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games&apos; interfaces.</extracomment>
      <translation>VIF1 Beklemelerini Geciktir</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="132"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="48"/>
      <source>Emulate VIF FIFO</source>
      <extracomment>VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.</extracomment>
      <translation>VIF FIFO Taklit t</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="139"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="52"/>
      <source>Full VU0 Synchronization</source>
      <extracomment>VU0 = VU (Vector Unit) 0. Leave as-is.</extracomment>
      <translation>Tam VU0 Senkronizasyonu</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="146"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="51"/>
      <source>VU I Bit Hack</source>
      <extracomment>VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.</extracomment>
      <translation>VU I Bit Hilesi</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="153"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="50"/>
      <source>VU Add Hack</source>
      <extracomment>VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.</extracomment>
      <translation>VU Ekleme Hilesi</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="160"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="54"/>
      <source>VU Overflow Hack</source>
      <extracomment>VU = Vector Unit. Leave as-is.\nSuperman Returns: a game&apos;s name. Leave as-is or use an official translation.</extracomment>
      <translation>VU Taşma Hilesi</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="167"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="53"/>
      <source>VU Sync</source>
      <extracomment>VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).</extracomment>
      <translation>VU Senkronizasyonu</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="174"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="55"/>
      <source>VU XGKick Sync</source>
      <extracomment>VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU&apos;s instructions. Leave as-is.</extracomment>
      <translation>VU XGKick Senkronizasyonu</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="181"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="56"/>
      <source>Force Blit Internal FPS Detection</source>
      <extracomment>Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit  This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.</extracomment>
      <translation type="unfinished">Force Blit Internal FPS Detection</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="69"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="41"/>
      <source>Use Software Renderer For FMVs</source>
      <extracomment>FMV: Full Motion Video. Find the common used term in your language.</extracomment>
      <translation>FMV için Yazılım Oluşturucuyu Kullan</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="39"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="40"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="41"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="42"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="43"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="44"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="45"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="46"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="47"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="48"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="49"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="50"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="51"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="52"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="53"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="54"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="55"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="56"/>
      <source>Unchecked</source>
      <translation>Seçili Değil</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="39"/>
      <source>For Tales of Destiny.</source>
      <translation>Tales of Destiny için.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="40"/>
      <source>To avoid TLB miss on Goemon.</source>
      <translation>Goemon oyununda TLB kaçırmasını önlemek için.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="41"/>
      <source>Needed for some games with complex FMV rendering.</source>
      <translation>Karmaşık hareketli videoları FMV olan bazı oyunlar için gereklidir.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="42"/>
      <source>Skips videos/FMVs in games to avoid game hanging/freezes.</source>
      <translation>Oyunlarda donma/askıya alınma sorununu önlemek için videolar/FMV atlanır.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="43"/>
      <source>Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.</source>
      <translation>Şu oyunları etkilediği bilinmektedir: Bleach Blade Battlers, Growlanser II ve III, Wizardry.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="44"/>
      <source>General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.</source>
      <translation>Genel amaçlı zamanlama hilesi. Şu oyunları etkilediği bilinmektedir: Digital Devil Saga, SSX.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="45"/>
      <source>Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.</source>
      <translation>Önbellek emülasyon sorunları için. Şu oyunları etkilediği bilinmektedir: Fire Pro Wrestling Z.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="46"/>
      <source>Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.</source>
      <translation>Şu oyunları etkilediği biliniyor: Mana Khemia 1, Metal Saga, Pilot Down: Behind Enemy Lines.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="47"/>
      <source>Correct but slower. Known to affect the following games: Fifa Street 2.</source>
      <translation type="unfinished">Correct but slower. Known to affect the following games: Fifa Street 2.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="48"/>
      <source>Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.</source>
      <translation type="unfinished">Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="49"/>
      <source>For SOCOM 2 HUD and Spy Hunter loading hang.</source>
      <translation type="unfinished">For SOCOM 2 HUD and Spy Hunter loading hang.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="50"/>
      <source>For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.</source>
      <translation type="unfinished">For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="51"/>
      <source>Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.</source>
      <translation type="unfinished">Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="52"/>
      <source>Forces tight VU0 sync on every COP2 instruction.</source>
      <translation type="unfinished">Forces tight VU0 sync on every COP2 instruction.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="53"/>
      <source>Run behind. To avoid sync problems when reading or writing VU registers.</source>
      <translation type="unfinished">Run behind. To avoid sync problems when reading or writing VU registers.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="54"/>
      <source>To check for possible float overflows (Superman Returns).</source>
      <translation type="unfinished">To check for possible float overflows (Superman Returns).</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="55"/>
      <source>Use accurate timing for VU XGKicks (slower).</source>
      <translation type="unfinished">Use accurate timing for VU XGKicks (slower).</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="56"/>
      <source>Use alternative method to calculate internal FPS to avoid false readings in some games.</source>
      <translation type="unfinished">Use alternative method to calculate internal FPS to avoid false readings in some games.</translation>
    </message>
  </context>
  <context>
    <name>GameList</name>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="97"/>
      <source>PS2 Disc</source>
      <translation>PS2 Diski</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="98"/>
      <source>PS1 Disc</source>
      <translation>PS1 Diski</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="99"/>
      <source>ELF</source>
      <translation>ELF</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="100"/>
      <source>Invalid</source>
      <translation>Geçersiz</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="113"/>
      <source>NTSC-B</source>
      <translation>NTSC-B</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="114"/>
      <source>NTSC-C</source>
      <translation>NTSC-C</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="115"/>
      <source>NTSC-HK</source>
      <translation>NTSC-HK</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="116"/>
      <source>NTSC-J</source>
      <translation>NTSC-J</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="117"/>
      <source>NTSC-K</source>
      <translation>NTSC-K</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="118"/>
      <source>NTSC-T</source>
      <translation>NTSC-T</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="119"/>
      <source>NTSC-U</source>
      <translation>NTSC-U</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="120"/>
      <source>Other</source>
      <translation>Diğer</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="121"/>
      <source>PAL-A</source>
      <translation>PAL-A</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="122"/>
      <source>PAL-AF</source>
      <translation>PAL-AF</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="123"/>
      <source>PAL-AU</source>
      <translation>PAL-AU</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="124"/>
      <source>PAL-BE</source>
      <translation>PAL-BE</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="125"/>
      <source>PAL-E</source>
      <translation>PAL-E</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="126"/>
      <source>PAL-F</source>
      <translation>PAL-F</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="127"/>
      <source>PAL-FI</source>
      <translation>PAL-FI</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="128"/>
      <source>PAL-G</source>
      <translation>PAL-G</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="129"/>
      <source>PAL-GR</source>
      <translation>PAL-GR</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="130"/>
      <source>PAL-I</source>
      <translation>PAL-I</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="131"/>
      <source>PAL-IN</source>
      <translation>PAL-IN</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="132"/>
      <source>PAL-M</source>
      <translation>PAL-M</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="133"/>
      <source>PAL-NL</source>
      <translation>PAL-NL</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="134"/>
      <source>PAL-NO</source>
      <translation>PAL-NO</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="135"/>
      <source>PAL-P</source>
      <translation>PAL-P</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="136"/>
      <source>PAL-PL</source>
      <translation>PAL-PL</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="137"/>
      <source>PAL-R</source>
      <translation>PAL-R</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="138"/>
      <source>PAL-S</source>
      <translation>PAL-S</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="139"/>
      <source>PAL-SC</source>
      <translation>PAL-SC</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="140"/>
      <source>PAL-SW</source>
      <translation>PAL-SW</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="141"/>
      <source>PAL-SWI</source>
      <translation>PAL-SWI</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="142"/>
      <source>PAL-UK</source>
      <translation>PAL-UK</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="158"/>
      <source>Unknown</source>
      <translation>Bilinmeyen</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="161"/>
      <source>Nothing</source>
      <translation>Hiçbiri</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="164"/>
      <source>Intro</source>
      <translation>Tanıtım</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="167"/>
      <source>Menu</source>
      <translation>Menü</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="170"/>
      <source>In-Game</source>
      <translation>Oyun İçi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="173"/>
      <source>Playable</source>
      <translation>Oynanabilir</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="176"/>
      <source>Perfect</source>
      <translation>Mükemmel</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="653"/>
      <source>Scanning directory {} (recursively)...</source>
      <translation>{} dizini taranıyor (özyinelemeli)...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="656"/>
      <source>Scanning directory {}...</source>
      <translation>{} dizini taranıyor...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="684"/>
      <source>Scanning {}...</source>
      <translation>Taranıyor {}...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="1142"/>
      <source>Never</source>
      <translation>Asla</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="1159"/>
      <source>Today</source>
      <translation>Bugün</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="1164"/>
      <source>Yesterday</source>
      <translation>Dün</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="1187"/>
      <source>{}h {}m</source>
      <translation>{}s {}d</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="1189"/>
      <source>{}h {}m {}s</source>
      <translation>{}s {}d {}sn</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="1191"/>
      <source>{}m {}s</source>
      <translation>{}d {}sn</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="1193"/>
      <source>{}s</source>
      <translation>{}sn</translation>
    </message>
    <message numerus="yes">
      <location filename="../GameList/GameListModel.cpp" line="274"/>
      <location filename="../../pcsx2/GameList.cpp" line="1200"/>
      <source>%n hours</source>
      <translation>
        <numerusform>%n saat</numerusform>
        <numerusform>%n saat</numerusform>
      </translation>
    </message>
    <message numerus="yes">
      <location filename="../GameList/GameListModel.cpp" line="276"/>
      <location filename="../../pcsx2/GameList.cpp" line="1202"/>
      <source>%n minutes</source>
      <translation>
        <numerusform>%n dakika</numerusform>
        <numerusform>%n dakika</numerusform>
      </translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="1362"/>
      <source>Downloading cover for {0} [{1}]...</source>
      <translation>{0} [{1}] için Kapak İndiriliyor...</translation>
    </message>
  </context>
  <context>
    <name>GameListModel</name>
    <message>
      <location filename="../GameList/GameListModel.cpp" line="603"/>
      <source>Type</source>
      <translation>Tür</translation>
    </message>
    <message>
      <location filename="../GameList/GameListModel.cpp" line="604"/>
      <source>Code</source>
      <translation>Kod</translation>
    </message>
    <message>
      <location filename="../GameList/GameListModel.cpp" line="605"/>
      <source>Title</source>
      <translation>Başlık</translation>
    </message>
    <message>
      <location filename="../GameList/GameListModel.cpp" line="606"/>
      <source>File Title</source>
      <translation>Dosya Başlığı</translation>
    </message>
    <message>
      <location filename="../GameList/GameListModel.cpp" line="607"/>
      <source>CRC</source>
      <translation>CRC</translation>
    </message>
    <message>
      <location filename="../GameList/GameListModel.cpp" line="608"/>
      <source>Time Played</source>
      <translation>Oynanılan Süre</translation>
    </message>
    <message>
      <location filename="../GameList/GameListModel.cpp" line="609"/>
      <source>Last Played</source>
      <translation>Son Oynanma</translation>
    </message>
    <message>
      <location filename="../GameList/GameListModel.cpp" line="610"/>
      <source>Size</source>
      <translation>Boyut</translation>
    </message>
    <message>
      <location filename="../GameList/GameListModel.cpp" line="611"/>
      <source>Region</source>
      <translation>Bölge</translation>
    </message>
    <message>
      <location filename="../GameList/GameListModel.cpp" line="612"/>
      <source>Compatibility</source>
      <translation>Uyumluluk</translation>
    </message>
  </context>
  <context>
    <name>GameListSettingsWidget</name>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="29"/>
      <source>Game Scanning</source>
      <translation>Oyun Taraması</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="37"/>
      <source>Search Directories (will be scanned for games)</source>
      <translation>Dizinleri Ara (oyunlar taranacak)</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="63"/>
      <source>Add...</source>
      <translation>Ekle...</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="83"/>
      <location filename="../Settings/GameListSettingsWidget.ui" line="181"/>
      <location filename="../Settings/GameListSettingsWidget.cpp" line="182"/>
      <source>Remove</source>
      <translation>Kaldır</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="100"/>
      <source>Search Directory</source>
      <translation>Aranacak Dizin</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="105"/>
      <source>Scan Recursively</source>
      <translation>Taramayı Tekrarla</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="115"/>
      <source>Excluded Paths (will not be scanned)</source>
      <translation>Hariç Tutulacak Dizinler (taranmayacak)</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="141"/>
      <source>Directory...</source>
      <translation>Dizin...</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="161"/>
      <source>File...</source>
      <translation>Dosya...</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="221"/>
      <source>Scan For New Games</source>
      <translation>Yeni Oyunları Tara</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="238"/>
      <source>Rescan All Games</source>
      <translation>Tüm Oyunları Tekrar Tara</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="254"/>
      <source>Display</source>
      <translation>Görüntü</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="260"/>
      <location filename="../Settings/GameListSettingsWidget.cpp" line="31"/>
      <source>Prefer English Titles</source>
      <translation>İngilizce Başlıkları Tercih Et</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.cpp" line="31"/>
      <source>Unchecked</source>
      <translation>Seçili Değil</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.cpp" line="32"/>
      <source>For games with both a title in the game&apos;s native language and one in English, prefer the English title.</source>
      <translation>Oyunun yerel dilindeki başlıkla birlikte İngilizce bir başlık da mevcutsa, İngilizce başlığı tercih et.</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.cpp" line="184"/>
      <source>Open Directory...</source>
      <translation>Dizini Aç...</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.cpp" line="198"/>
      <source>Select Search Directory</source>
      <translation>Arama Dizini Seç</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.cpp" line="204"/>
      <source>Scan Recursively?</source>
      <translation>Taramayı Tekrarla?</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.cpp" line="205"/>
      <source>Would you like to scan the directory &quot;%1&quot; recursively?

Scanning recursively takes more time, but will identify files in subdirectories.</source>
      <translation>&quot;%1&quot; dizinini yinelemeli olarak taramak ister misiniz?

Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bulacaktır.</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.cpp" line="235"/>
      <source>Select File</source>
      <translation>Dosya Seç</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.cpp" line="245"/>
      <source>Select Directory</source>
      <translation>Dizin Seç</translation>
    </message>
  </context>
  <context>
    <name>GameListWidget</name>
    <message>
      <location filename="../GameList/GameListWidget.ui" line="57"/>
      <source>Game List</source>
      <translation>Oyun Listesi</translation>
    </message>
    <message>
      <location filename="../GameList/GameListWidget.ui" line="80"/>
      <source>Game Grid</source>
      <translation>Oyun Tablosu</translation>
    </message>
    <message>
      <location filename="../GameList/GameListWidget.ui" line="103"/>
      <source>Show Titles</source>
      <translation>Başlığı Göster</translation>
    </message>
    <message>
      <location filename="../GameList/GameListWidget.ui" line="166"/>
      <source>All Types</source>
      <translation>Tüm Türler</translation>
    </message>
    <message>
      <location filename="../GameList/GameListWidget.ui" line="179"/>
      <source>All Regions</source>
      <translation>Tüm Bölgeler</translation>
    </message>
    <message>
      <location filename="../GameList/GameListWidget.ui" line="197"/>
      <source>Search...</source>
      <translation>Ara...</translation>
    </message>
  </context>
  <context>
    <name>GamePatchDetailsWidget</name>
    <message>
      <location filename="../Settings/GamePatchDetailsWidget.ui" line="37"/>
      <location filename="../Settings/PatchDetailsWidget.ui" line="25"/>
      <source>Patch Title</source>
      <translation>Yama Başlığı</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchDetailsWidget.ui" line="62"/>
      <location filename="../Settings/PatchDetailsWidget.ui" line="47"/>
      <source>Enabled</source>
      <translation>Etkin</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchDetailsWidget.ui" line="73"/>
      <location filename="../Settings/PatchDetailsWidget.ui" line="58"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Author: &lt;/span&gt;Patch Author&lt;/p&gt;&lt;p&gt;Description would go here&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Yazar: &lt;/span&gt;Yama Yazarı&lt;/p&gt;&lt;p&gt;Açıklama buraya gelecek&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.cpp" line="28"/>
      <source>&lt;strong&gt;Author: &lt;/strong&gt;%1&lt;br&gt;%2</source>
      <translation>&lt;strong&gt;Yazar: &lt;/strong&gt;%1&lt;br&gt;%2</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.cpp" line="29"/>
      <source>Unknown</source>
      <translation>Bilinmiyor</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.cpp" line="30"/>
      <source>No description provided.</source>
      <translation>Herhangi bir açıklama belirtilmedi.</translation>
    </message>
  </context>
  <context>
    <name>GamePatchSettingsWidget</name>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.ui" line="29"/>
      <source>Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.</source>
      <translation>Hileleri etkinleştirmek, öngörülemeyen davranışlara, çökmelere, ilerleyiş engellerine veya kayıtlı oyunların bozulmasına neden olabilir. Hileleri kullanma riski size aittir, PCSX2 ekibi hileleri etkinleştiren kullanıcılara destek sağlamayacaktır.</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.ui" line="39"/>
      <source>Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded.</source>
      <translation>Bu oyun için PCSX2 ile birlikte gelen yamalar, yüklü olan etiketlenmemiş yamalar nedeniyle devre dışı bırakılacaktır.</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.ui" line="49"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Widescreen patches are currently &lt;span style=&quot; font-weight:600;&quot;&gt;ENABLED&lt;/span&gt; globally.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Geniş ekran yamaları şu anda global olarak &lt;span style=&quot; font-weight:600;&quot;&gt;ETKİN.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.ui" line="59"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;No-Interlacing patches are currently &lt;span style=&quot; font-weight:600;&quot;&gt;ENABLED&lt;/span&gt; globally.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;No-Interlacing yamaları şu anda &lt;span style=&quot; font-weight:600;&quot;&gt;ETKİN.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.ui" line="84"/>
      <source>All CRCs</source>
      <translation>Tüm CRC'ler</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.ui" line="107"/>
      <source>Reload Patches</source>
      <translation>Yamaları Yenile</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.cpp" line="86"/>
      <source>Show Patches For All CRCs</source>
      <translation>Tüm CRC'ler İçin Yamaları Göster</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.cpp" line="86"/>
      <source>Checked</source>
      <translation>Seçili</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.cpp" line="87"/>
      <source>Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.</source>
      <translation>Oyunun tüm CRC'leri için yama dosyalarını taramayı açıp kapatır. Bu seçenek etkinleştirildiğinde, oyunun seri numarasına ait farklı CRC'lere sahip mevcut yamalar da yüklenecektir.</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.cpp" line="186"/>
      <source>There are no patches available for this game.</source>
      <translation>Bu oyun için herhangi bir yama mevcut değil.</translation>
    </message>
  </context>
  <context>
    <name>GameSummaryWidget</name>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="32"/>
      <source>Title:</source>
      <translation>Başlık:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="41"/>
      <source>Clear the line to restore the original title...</source>
      <translation>Orijinal başlığı geri yüklemek için satırı temizleyin...</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="51"/>
      <location filename="../Settings/GameSummaryWidget.ui" line="363"/>
      <source>Restore</source>
      <translation>Geri Yükle</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="60"/>
      <source>Sorting Title:</source>
      <extracomment>Name for use in sorting (e.g. &quot;XXX, The&quot; for a game called &quot;The XXX&quot;)</extracomment>
      <translation>Sıralama Başlığı:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="74"/>
      <source>English Title:</source>
      <translation>İngilizce Başlık:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="88"/>
      <source>Path:</source>
      <translation>Yol:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="102"/>
      <source>Serial:</source>
      <translation>Seri No:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="121"/>
      <source>Check Wiki</source>
      <translation>Wiki'yi İncele</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="130"/>
      <source>CRC:</source>
      <translation>CRC:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="144"/>
      <source>Type:</source>
      <translation>Tür:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="164"/>
      <source>PS2 Disc</source>
      <translation>PS2 Diski</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="172"/>
      <source>PS1 Disc</source>
      <translation>PS1 Diski</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="180"/>
      <source>ELF (PS2 Executable)</source>
      <translation>ELF (PS2 Yürütülebiliri)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="191"/>
      <source>Region:</source>
      <translation>Bölge:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="207"/>
      <source>NTSC-B (Brazil)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>NTSC-B (Brezilya)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="212"/>
      <source>NTSC-C (China)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>NTSC-C (Çin)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="217"/>
      <source>NTSC-HK (Hong Kong)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>NTSC-HK (Hong Kong)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="222"/>
      <source>NTSC-J (Japan)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>NTSC-J (Japonya)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="227"/>
      <source>NTSC-K (Korea)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>NTSC-K (Kore)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="232"/>
      <source>NTSC-T (Taiwan)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>NTSC-T (Tayvan)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="237"/>
      <source>NTSC-U (US)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>NTSC-U (ABD)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="242"/>
      <source>Other</source>
      <translation>Diğer</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="247"/>
      <source>PAL-A (Australia)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-A (Avustralya)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="252"/>
      <source>PAL-AF (South Africa)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-AF (Güney Afrika)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="257"/>
      <source>PAL-AU (Austria)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-AU (Avusturya)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="262"/>
      <source>PAL-BE (Belgium)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-BE (Belçika)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="267"/>
      <source>PAL-E (Europe/Australia)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-E (Avrupa/Avustralya)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="272"/>
      <source>PAL-F (France)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-F (France)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="277"/>
      <source>PAL-FI (Finland)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-FI (Finlandiya)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="282"/>
      <source>PAL-G (Germany)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-G (Almanya)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="287"/>
      <source>PAL-GR (Greece)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-GR (Yunanistan)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="292"/>
      <source>PAL-I (Italy)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-I (İtalya)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="297"/>
      <source>PAL-IN (India)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-IN (Hindistan)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="302"/>
      <source>PAL-M (Europe/Australia)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-M (Avrupa/Avustralya)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="307"/>
      <source>PAL-NL (Netherlands)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-NL (Hollanda)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="312"/>
      <source>PAL-NO (Norway)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-NO (Norveç)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="317"/>
      <source>PAL-P (Portugal)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-P (Portekiz)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="322"/>
      <source>PAL-PL (Poland)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-PL (Polonya)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="327"/>
      <source>PAL-R (Russia)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-R (Rusya)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="332"/>
      <source>PAL-S (Spain)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-S (İspanya)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="337"/>
      <source>PAL-SC (Scandinavia)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-SC (Skandinavya)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="342"/>
      <source>PAL-SW (Sweden)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-SW (İsveç)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="347"/>
      <source>PAL-SWI (Switzerland)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-SWI (İsviçre)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="352"/>
      <source>PAL-UK (United Kingdom)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-UK (Birleşik Krallık)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="372"/>
      <source>Compatibility:</source>
      <translation>Uyumluluk:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="386"/>
      <source>Input Profile:</source>
      <translation>Giriş Profili:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="400"/>
      <source>Shared</source>
      <extracomment>Refers to the shared settings profile.</extracomment>
      <translation>Paylaşılan</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="408"/>
      <source>Disc Path:</source>
      <translation>Disk Yolu:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="420"/>
      <source>Browse...</source>
      <translation>Göz At...</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="427"/>
      <source>Clear</source>
      <translation>Sil</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="479"/>
      <source>Verify</source>
      <translation>Doğrula</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="522"/>
      <source>Search on Redump.org...</source>
      <translation>Redump.org'ta ara...</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="77"/>
      <source>%0%1</source>
      <extracomment>First arg is a GameList compat; second is a string with space followed by star rating OR empty if Unknown compat</extracomment>
      <translation>%0%1</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="85"/>
      <source> %0%1</source>
      <extracomment>First arg is filled-in stars for game compatibility; second is empty stars; should be swapped for RTL languages</extracomment>
      <translation> %0%1</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="174"/>
      <source>Select Disc Path</source>
      <translation>Disk Yolu Seç</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="187"/>
      <source>Game is not a CD/DVD.</source>
      <translation>Oyun, CD/DVD formatında değil.</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="194"/>
      <source>Track list unavailable while virtual machine is running.</source>
      <translation>Sanal makine çalışırken parça listesi kullanılamaz.</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="219"/>
      <source>#</source>
      <translation>#</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="222"/>
      <source>Mode</source>
      <translation>Mod</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="223"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="231"/>
      <source>Start</source>
      <translation>Başlat</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="224"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="232"/>
      <source>Sectors</source>
      <translation>Sektörler</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="225"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="233"/>
      <source>Size</source>
      <translation>Boyut</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="226"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="234"/>
      <source>MD5</source>
      <translation>MD5</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="227"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="235"/>
      <source>Status</source>
      <translation>Durum</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="243"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="248"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="249"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="250"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="256"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="257"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="258"/>
      <source>%1</source>
      <translation>%1</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="251"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="259"/>
      <source>&lt;not computed&gt;</source>
      <translation>&lt;not computed&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="275"/>
      <source>Error</source>
      <translation>Hata</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="275"/>
      <source>Cannot verify image while a game is running.</source>
      <translation>Oyun çalıştığı için imajı doğrulamada hata.</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="305"/>
      <source>One or more tracks is missing.</source>
      <translation>Bir veya daha fazla parça eksik.</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="342"/>
      <source>Verified as %1 [%2] (Version %3).</source>
      <translation>%1 [%2] (Sürüm %3) olarak doğrulandı.</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="349"/>
      <source>Verified as %1 [%2].</source>
      <translation>%1 [%2] olarak doğrulandı.</translation>
    </message>
  </context>
  <context>
    <name>GlobalVariableTreeView</name>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="855"/>
      <source>unknown function</source>
      <translation>bilinmeyen fonksiyon</translation>
    </message>
  </context>
  <context>
    <name>GraphicsSettingsWidget</name>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="35"/>
      <source>Renderer:</source>
      <translation>Oluşturucu:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="45"/>
      <source>Adapter:</source>
      <translation>Bağdaştırıcı:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="65"/>
      <source>Display</source>
      <translation>Ekran</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="71"/>
      <source>Fullscreen Mode:</source>
      <translation>Tam Ekran Modu:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="81"/>
      <source>Aspect Ratio:</source>
      <translation>En Boy Oranı:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="89"/>
      <source>Fit to Window / Fullscreen</source>
      <translation>Pencereye Sığdır / Tam Ekran</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="94"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="130"/>
      <source>Auto Standard (4:3 Interlaced / 3:2 Progressive)</source>
      <translation>Otomatik Standart (4:3/3:2 Oranlı)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="99"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="135"/>
      <source>Standard (4:3)</source>
      <translation>Standart (4:3)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="104"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="140"/>
      <source>Widescreen (16:9)</source>
      <translation>Geniş Ekran (16:9)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="109"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="145"/>
      <source>Native/Full (10:7)</source>
      <translation>Yerel/Tam (10:7)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="117"/>
      <source>FMV Aspect Ratio Override:</source>
      <translation>FMV En BoyOranını Değiştir:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="125"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1038"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1105"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="48"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="492"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="565"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="673"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="676"/>
      <source>Off (Default)</source>
      <translation>Kapalı (Varsayılan)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="161"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="520"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1131"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2182"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2243"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="23"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="507"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="559"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="858"/>
      <source>Automatic (Default)</source>
      <translation>Otomatik (Varsayılan)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="171"/>
      <source>Weave (Top Field First, Sawtooth)</source>
      <extracomment>Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.</extracomment>
      <translation>Weave (Üst Alan Öncelikli, Sawtooth)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="176"/>
      <source>Weave (Bottom Field First, Sawtooth)</source>
      <extracomment>Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.</extracomment>
      <translation>Weave (Alt Alan Öncelikli, Sawtooth)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="181"/>
      <source>Bob (Top Field First, Full Frames)</source>
      <extracomment>Bob: deinterlacing method that refers to the way it makes video look like it&apos;s bobbing up and down.</extracomment>
      <translation>Bob (Üst Alan Öncelikli, Tam Kareler)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="186"/>
      <source>Bob (Bottom Field First, Full Frames)</source>
      <extracomment>Bob: deinterlacing method that refers to the way it makes video look like it&apos;s bobbing up and down.</extracomment>
      <translation type="unfinished">Bob (Bottom Field First, Full Frames)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="191"/>
      <source>Blend (Top Field First, Merge 2 Fields)</source>
      <extracomment>Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.</extracomment>
      <translation type="unfinished">Blend (Top Field First, Merge 2 Fields)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="196"/>
      <source>Blend (Bottom Field First, Merge 2 Fields)</source>
      <extracomment>Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.</extracomment>
      <translation type="unfinished">Blend (Bottom Field First, Merge 2 Fields)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="201"/>
      <source>Adaptive (Top Field First, Similar to Bob + Weave)</source>
      <extracomment>Adaptive: deinterlacing method that should be translated.</extracomment>
      <translation type="unfinished">Adaptive (Top Field First, Similar to Bob + Weave)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="206"/>
      <source>Adaptive (Bottom Field First, Similar to Bob + Weave)</source>
      <extracomment>Adaptive: deinterlacing method that should be translated.</extracomment>
      <translation type="unfinished">Adaptive (Bottom Field First, Similar to Bob + Weave)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="214"/>
      <source>Bilinear Filtering:</source>
      <translation>İki Yönlü Filtreleme:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="222"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1597"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1623"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2201"/>
      <source>None</source>
      <translation>Hiçbiri</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="227"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="479"/>
      <source>Bilinear (Smooth)</source>
      <extracomment>Smooth: Refers to the texture clarity.</extracomment>
      <translation>Çift Doğrusal (Pürüzsüz)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="232"/>
      <source>Bilinear (Sharp)</source>
      <extracomment>Sharp: Refers to the texture clarity.</extracomment>
      <translation>Çift Doğrusal (Keskin)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="309"/>
      <source>Vertical Stretch:</source>
      <translation>Dikey Esneme:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="294"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="316"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1381"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1576"/>
      <source>%</source>
      <extracomment>Percentage sign that shows next to a value. You might want to add a space before if your language requires it.
----------
Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language.</extracomment>
      <translation>%</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="329"/>
      <source>Crop:</source>
      <translation>Kırp:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="338"/>
      <source>Left:</source>
      <extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
      <translation>Sol:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="345"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="362"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="379"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="396"/>
      <source>px</source>
      <translation>px</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="355"/>
      <source>Top:</source>
      <extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
      <translation>Üst:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="372"/>
      <source>Right:</source>
      <extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
      <translation>Sağ:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="389"/>
      <source>Bottom:</source>
      <extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
      <translation>Alt:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="448"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="483"/>
      <source>Screen Offsets</source>
      <translation>Ekran Ofsetleri</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="455"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="488"/>
      <source>Show Overscan</source>
      <translation>Aşırı Taramayı Göster</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="431"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="496"/>
      <source>Anti-Blur</source>
      <translation>Bulanıklık Önleyici</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="434"/>
      <source>Ctrl+S</source>
      <translation>Ctrl+S</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="441"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="476"/>
      <source>Disable Interlace Offset</source>
      <translation>Tarama Kaymasını Devre Dışı Bırak</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="240"/>
      <source>Screenshot Size:</source>
      <translation>Ekran Görüntüsü Boyutu:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="509"/>
      <source>Screen Resolution</source>
      <translation>Ekran Çözünürlüğü</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="543"/>
      <source>Internal Resolution</source>
      <translation>Dahili Çözünürlük</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="269"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="513"/>
      <source>PNG</source>
      <translation>PNG</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="274"/>
      <source>JPEG</source>
      <translation>JPEG</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="287"/>
      <source>Quality:</source>
      <translation>Kalite:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="465"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="644"/>
      <source>Rendering</source>
      <translation>Görsel İşleme</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="471"/>
      <source>Internal Resolution:</source>
      <translation>Dahili Çözünürlük:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="561"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1079"/>
      <source>Off</source>
      <translation>Kapalı</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="481"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="650"/>
      <source>Texture Filtering:</source>
      <translation>Doku Filtreleme:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="489"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="670"/>
      <source>Nearest</source>
      <translation>En Yakın</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="494"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="675"/>
      <source>Bilinear (Forced)</source>
      <translation>İki Yönlü (Zorla)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="499"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="680"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="552"/>
      <source>Bilinear (PS2)</source>
      <translation>İki Yönlü (PS2)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="504"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="685"/>
      <source>Bilinear (Forced excluding sprite)</source>
      <translation>İki Yönlü (Sprite hariç zorla)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="512"/>
      <source>Trilinear Filtering:</source>
      <translation>Üç Yönlü Filtreleme:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="525"/>
      <source>Off (None)</source>
      <translation>Kapalı (Hiçbiri)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="530"/>
      <source>Trilinear (PS2)</source>
      <translation>Trilinear (PS2)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="535"/>
      <source>Trilinear (Forced)</source>
      <translation>Üç Yönlü (Zorla)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="543"/>
      <source>Anisotropic Filtering:</source>
      <translation>Eşyönsüz Doku Süzmesi:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="553"/>
      <source>Dithering:</source>
      <translation>Renk Titreşimi:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="566"/>
      <source>Scaled</source>
      <translation>Ölçeklendirilmiş</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="571"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="568"/>
      <source>Unscaled (Default)</source>
      <translation>Ölçeklendirilmemiş (Varsayılan)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="584"/>
      <source>Blending Accuracy:</source>
      <translation>Harmanlama Doğruluğu:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="592"/>
      <source>Minimum</source>
      <translation>Asgari</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="597"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="575"/>
      <source>Basic (Recommended)</source>
      <translation>Basit (Önerilen)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="602"/>
      <source>Medium</source>
      <translation>Orta</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="607"/>
      <source>High</source>
      <translation>Yüksek</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="612"/>
      <source>Full (Slow)</source>
      <translation>Tam (Yavaş)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="617"/>
      <source>Maximum (Very Slow)</source>
      <translation>En Yüksek (Çok Yavaş)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2219"/>
      <source>Texture Preloading:</source>
      <translation>Dokuları Önceden Yükle:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2206"/>
      <source>Partial</source>
      <translation>Kısmi</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2211"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="581"/>
      <source>Full (Hash Cache)</source>
      <translation>Tam (Sağlama Önbelleği)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="693"/>
      <source>Software Rendering Threads:</source>
      <translation>Yazılımsal İşleyici İş Parçacıkları:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="931"/>
      <source>Skip Draw Range:</source>
      <translation>Çizim Oranını Atla:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="958"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="636"/>
      <source>Disable Depth Conversion</source>
      <translation>Derinlik Dönüşümünü Devre Dışı Bırak</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="993"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="585"/>
      <source>GPU Palette Conversion</source>
      <translation>GPU Paleti Dönüşümü</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="627"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="589"/>
      <source>Manual Hardware Renderer Fixes</source>
      <translation>Manuel Donanım Oluşturucu Düzeltmeleri</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2165"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="598"/>
      <source>Spin GPU During Readbacks</source>
      <translation type="unfinished">Spin GPU During Readbacks</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2158"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="594"/>
      <source>Spin CPU During Readbacks</source>
      <translation type="unfinished">Spin CPU During Readbacks</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="700"/>
      <source> threads</source>
      <translation> i̇ş Parçacıkları</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="634"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="709"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="549"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="612"/>
      <source>Mipmapping</source>
      <translation>Mipmapping</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="716"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="607"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="632"/>
      <source>Auto Flush</source>
      <translation>Auto-Flush</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="726"/>
      <source>Hardware Fixes</source>
      <translation>Donanım Düzeltmeleri</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2248"/>
      <source>Force Disabled</source>
      <translation>Zorla Devre Dışı</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2253"/>
      <source>Force Enabled</source>
      <translation>Zorla Etkinleştir</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="732"/>
      <source>CPU Sprite Render Size:</source>
      <translation>CPU Sprite Oluşturma Boyutu:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="742"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="828"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="835"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="617"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="620"/>
      <source>0 (Disabled)</source>
      <extracomment>0 (Disabled)</extracomment>
      <translation>0 (Devre dışı)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="747"/>
      <source>1 (64 Max Width)</source>
      <translation>1 (64 Azm Genişlik)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="752"/>
      <source>2 (128 Max Width)</source>
      <translation>2 (128 Azm Genişlik)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="757"/>
      <source>3 (192 Max Width)</source>
      <translation>3 (192 Azm Genişlik)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="762"/>
      <source>4 (256 Max Width)</source>
      <translation>4 (256 Azm Genişlik)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="767"/>
      <source>5 (320 Max Width)</source>
      <translation>5 (320 Azm Genişlik)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="772"/>
      <source>6 (384 Max Width)</source>
      <translation>6 (384 Azm Genişlik)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="777"/>
      <source>7 (448 Max Width)</source>
      <translation>7 (448 Azm Genişlik)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="782"/>
      <source>8 (512 Max Width)</source>
      <translation>8 (512 Azm Genişlik)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="787"/>
      <source>9 (576 Max Width)</source>
      <translation>9 (576 Azm Genişlik)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="792"/>
      <source>10 (640 Max Width)</source>
      <translation>10 (640 Azm Genişlik)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="972"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="640"/>
      <source>Disable Safe Features</source>
      <translation>Güvenli Özellikleri Kapat</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="986"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="657"/>
      <source>Preload Frame Data</source>
      <translation>Kare Verisini Önceden Yükle</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="660"/>
      <source>Texture Inside RT</source>
      <translation>RT İçindeki Doku</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="840"/>
      <source>1 (Normal)</source>
      <translation>1 (Normal)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="845"/>
      <source>2 (Aggressive)</source>
      <translation>2 (Agresif)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="821"/>
      <source>Software CLUT Render:</source>
      <translation>Yazılım CLUT Oluşturma:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="853"/>
      <source>GPU Target CLUT:</source>
      <extracomment>CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things.  GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT.</extracomment>
      <translation type="unfinished">GPU Target CLUT:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="861"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="887"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="913"/>
      <source>Disabled (Default)</source>
      <translation>Devre Dışı (Varsayılan)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="866"/>
      <source>Enabled (Exact Match)</source>
      <translation>Etkin (Tam Eşleşme)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="871"/>
      <source>Enabled (Check Inside Target)</source>
      <translation type="unfinished">Enabled (Check Inside Target)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1024"/>
      <source>Upscaling Fixes</source>
      <translation>Video Ölçekleme Düzeltmeleri</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1030"/>
      <source>Half Pixel Offset:</source>
      <translation>Yarım-Piksel Ofset:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1043"/>
      <source>Normal (Vertex)</source>
      <translation>Normal (Vertex)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1048"/>
      <source>Special (Texture)</source>
      <translation>Özel (Doku)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1053"/>
      <source>Special (Texture - Aggressive)</source>
      <translation>Özel (Doku - Agresif)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1097"/>
      <source>Round Sprite:</source>
      <translation type="unfinished">Round Sprite:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1110"/>
      <source>Half</source>
      <translation>Yarım</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1115"/>
      <source>Full</source>
      <translation>Tam</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1149"/>
      <source>Texture Offsets:</source>
      <translation>Doku Ofsetleri:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1158"/>
      <source>X:</source>
      <translation>X:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1172"/>
      <source>Y:</source>
      <translation>Y:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1204"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="702"/>
      <source>Merge Sprite</source>
      <translation type="unfinished">Merge Sprite</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1190"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="691"/>
      <source>Align Sprite</source>
      <translation type="unfinished">Align Sprite</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="153"/>
      <source>Deinterlacing:</source>
      <translation>Taramasızlaştır:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="166"/>
      <source>No Deinterlacing</source>
      <translation>Taramasızlaştırma Yok</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="250"/>
      <source>Window Resolution (Aspect Corrected)</source>
      <translation>Pencere Çözünürlüğü (En Boy Düzgün)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="255"/>
      <source>Internal Resolution (Aspect Corrected)</source>
      <translation>Dahili Çözünürlük (En Boy Düzgün)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="260"/>
      <source>Internal Resolution (No Aspect Correction)</source>
      <translation>Dahili Çözünürlük (En Boy Düzeltilmedi)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="279"/>
      <source>WebP</source>
      <translation>WebP</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="576"/>
      <source>Force 32bit</source>
      <translation>32bit Zorla</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="801"/>
      <source>Sprites Only</source>
      <translation type="unfinished">Sprites Only</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="806"/>
      <source>Sprites/Triangles</source>
      <translation type="unfinished">Sprites/Triangles</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="811"/>
      <source>Blended Sprites/Triangles</source>
      <translation type="unfinished">Blended Sprites/Triangles</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="879"/>
      <source>Auto Flush:</source>
      <translation>Auto-Flush:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="892"/>
      <source>Enabled (Sprites Only)</source>
      <translation type="unfinished">Enabled (Sprites Only)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="897"/>
      <source>Enabled (All Primitives)</source>
      <translation type="unfinished">Enabled (All Primitives)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="905"/>
      <source>Texture Inside RT:</source>
      <translation>RT İçindeki Doku:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="918"/>
      <source>Inside Target</source>
      <translation>İç Hedef</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="923"/>
      <source>Merge Targets</source>
      <translation>Hedefleri Birleştir</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="965"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="649"/>
      <source>Disable Partial Source Invalidation</source>
      <translation type="unfinished">Disable Partial Source Invalidation</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="979"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="663"/>
      <source>Read Targets When Closing</source>
      <translation type="unfinished">Read Targets When Closing</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1007"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="667"/>
      <source>Estimate Texture Region</source>
      <translation>Doku Bölgesini Tahmin Et</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1014"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="647"/>
      <source>Disable Render Fixes</source>
      <translation>Oluşturma Düzeltmelerini Devre Dışı Bırak</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1197"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="705"/>
      <source>Unscaled Palette Texture Draws</source>
      <translation>Ölçeklendirilmemiş Palet Doku Çizimleri</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1123"/>
      <source>Bilinear Dirty Upscale:</source>
      <translation type="unfinished">Bilinear Dirty Upscale:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1136"/>
      <source>Force Bilinear</source>
      <translation>Çift Doğrusala Zorla</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1141"/>
      <source>Force Nearest</source>
      <translation>En Yakına Zorla</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1221"/>
      <source>Texture Replacement</source>
      <translation>Doku Değişikliği</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1278"/>
      <source>Search Directory</source>
      <translation>Aranacak Dizin</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1287"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2026"/>
      <source>Browse...</source>
      <translation>Göz At...</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1294"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2033"/>
      <source>Open...</source>
      <translation>Aç...</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1301"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2040"/>
      <source>Reset</source>
      <translation>Sıfırla</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1308"/>
      <source>PCSX2 will dump and load texture replacements from this directory.</source>
      <translation>PCSX2, doku değişimlerini bu dizine dökecek ve bu dizinden yükleyecektir.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1227"/>
      <source>Options</source>
      <translation>Ayarlar</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1254"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="711"/>
      <source>Dump Textures</source>
      <translation>Dokuları Çıkart</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1261"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="713"/>
      <source>Dump Mipmaps</source>
      <translation>Mipmap'leri Dök</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1268"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="715"/>
      <source>Dump FMV Textures</source>
      <translation type="unfinished">Dump FMV Textures</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1247"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="719"/>
      <source>Load Textures</source>
      <translation>Dokuları Yükle</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="417"/>
      <source>Apply Widescreen Patches</source>
      <translation>Geniş Ekran Yamalarını Uygula</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="424"/>
      <source>Apply No-Interlacing Patches</source>
      <translation>Taramasızlaştırma Yamalarını Uygula</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1058"/>
      <source>Align to Native</source>
      <translation>Doğal Hizala</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1063"/>
      <source>Align to Native - with Texture Offset</source>
      <translation>Doğal Hizala - Doku Ötelemesiyle</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1071"/>
      <source>Native Scaling</source>
      <translation>Doğal Ölçek</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1084"/>
      <source>Normal</source>
      <translation>Normal</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1089"/>
      <source>Aggressive</source>
      <translation>Agresif</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1211"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="695"/>
      <source>Force Even Sprite Position</source>
      <translation type="unfinished">Force Even Sprite Position</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1233"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="721"/>
      <source>Precache Textures</source>
      <translation>Dokuları Önceden Önbellekle</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1332"/>
      <source>Post-Processing</source>
      <translation>Son İşleme</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1338"/>
      <source>Sharpening/Anti-Aliasing</source>
      <translation>Keskinleştirme/Kenar Yumuşatma</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1344"/>
      <source>Contrast Adaptive Sharpening:</source>
      <extracomment>You might find an official translation for this on AMD&apos;s website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx</extracomment>
      <translation>Kontrast Uyarlamalı Keskinleştirme:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1354"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1422"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="727"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="744"/>
      <source>None (Default)</source>
      <translation>Hiçbiri (Varsayılan)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1359"/>
      <source>Sharpen Only (Internal Resolution)</source>
      <translation>Yalnızca Keskinleştir (Dahili Çözünürlük)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1364"/>
      <source>Sharpen and Resize (Display Resolution)</source>
      <translation>Keskinleştir ve Boyutlandır (Ekran Çözünürlüğü)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1374"/>
      <source>Sharpness:</source>
      <translation>Keskinlik:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1398"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="736"/>
      <source>FXAA</source>
      <translation>FXAA</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1408"/>
      <source>Filters</source>
      <translation>Filtreler</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1414"/>
      <source>TV Shader:</source>
      <translation>TV Gölgelendirici:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1427"/>
      <source>Scanline Filter</source>
      <translation>Tarama Çizgisi Filtresi</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1432"/>
      <source>Diagonal Filter</source>
      <translation>Diyagonal Filtre</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1437"/>
      <source>Triangular Filter</source>
      <translation>Üçgensel Filtre</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1442"/>
      <source>Wave Filter</source>
      <translation>Dalgalı Filtre</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1447"/>
      <source>Lottes CRT</source>
      <extracomment>Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology.</extracomment>
      <translation>Lottes CRT</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1452"/>
      <source>4xRGSS downsampling (4x Rotated Grid SuperSampling)</source>
      <translation type="unfinished">4xRGSS downsampling (4x Rotated Grid SuperSampling)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1457"/>
      <source>NxAGSS downsampling (Nx Automatic Grid SuperSampling)</source>
      <translation type="unfinished">NxAGSS downsampling (Nx Automatic Grid SuperSampling)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1465"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="731"/>
      <source>Shade Boost</source>
      <translation>Gölge Hızlandırıcı</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1487"/>
      <source>Brightness:</source>
      <translation>Parlaklık:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1504"/>
      <source>Contrast:</source>
      <translation>Kontrast:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="742"/>
      <source>Saturation</source>
      <translation>Doygunluk</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1557"/>
      <source>OSD</source>
      <translation>OSD</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1563"/>
      <source>On-Screen Display</source>
      <translation>Ekran Üstü Gösterge (OSD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1569"/>
      <source>OSD Scale:</source>
      <translation>OSD Ölçeği:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1664"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="778"/>
      <source>Show Indicators</source>
      <translation>Göstergeleri Göster</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1727"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="768"/>
      <source>Show Resolution</source>
      <translation>Çözünürlüğü Göster</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1685"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="784"/>
      <source>Show Inputs</source>
      <translation>Girişleri Göster</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1699"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="773"/>
      <source>Show GPU Usage</source>
      <translation>GPU Kullanımını Göster</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1713"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="781"/>
      <source>Show Settings</source>
      <translation>Ayarları Göster</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1671"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="759"/>
      <source>Show FPS</source>
      <translation>FPS Göster</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2144"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="862"/>
      <source>Disable Mailbox Presentation</source>
      <extracomment>Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes.</extracomment>
      <translation type="unfinished">Disable Mailbox Presentation</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2137"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="866"/>
      <source>Extended Upscaling Multipliers</source>
      <translation>Genişletilmiş Yukarı Ölçeklen Çarpanları</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2270"/>
      <source>Disable Shader Cache</source>
      <translation>Shader Önbelleğini Devre Dışı Bırak</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2277"/>
      <source>Disable Vertex Shader Expand</source>
      <translation type="unfinished">Disable Vertex Shader Expand</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1734"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="775"/>
      <source>Show Statistics</source>
      <translation>İstatistikleri Göster</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1240"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="717"/>
      <source>Asynchronous Texture Loading</source>
      <translation>Eşzamansız Doku Yükleme</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1521"/>
      <source>Saturation:</source>
      <translation>Doygunluk:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1706"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="771"/>
      <source>Show CPU Usage</source>
      <translation>CPU Kullanımını Göster</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1748"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="802"/>
      <source>Warn About Unsafe Settings</source>
      <translation>Güvenilir Olmayan Ayarlar Hakkında Uyar</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1774"/>
      <source>Recording</source>
      <translation>Kayıt</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2015"/>
      <source>Video Dumping Directory</source>
      <translation>Video Kayıt Dizini</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1783"/>
      <source>Capture Setup</source>
      <translation>Yakalama Ayarı</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1589"/>
      <source>OSD Messages Position:</source>
      <translation type="unfinished">OSD Messages Position:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1602"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="752"/>
      <source>Left (Default)</source>
      <translation>Sol (Varsayılan)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1615"/>
      <source>OSD Performance Position:</source>
      <translation type="unfinished">OSD Performance Position:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1633"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="756"/>
      <source>Right (Default)</source>
      <translation>Sağ (Varsayılan)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1720"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="787"/>
      <source>Show Frame Times</source>
      <translation>Kare Süresini Göster</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1741"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="790"/>
      <source>Show PCSX2 Version</source>
      <translation>PCSX2 Sürümünü Göster</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1692"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="799"/>
      <source>Show Hardware Info</source>
      <translation>Donanım Bilgilerini Göster</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1657"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="796"/>
      <source>Show Input Recording Status</source>
      <translation type="unfinished">Show Input Recording Status</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1650"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="793"/>
      <source>Show Video Capture Status</source>
      <translation>Video Yakalama Durumunu Göster</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1678"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="762"/>
      <source>Show VPS</source>
      <translation>VPS'i göster</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1780"/>
      <source>capture</source>
      <translation>yakala</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1789"/>
      <source>Container:</source>
      <translation>Konteyner:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1822"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1890"/>
      <source>Codec:</source>
      <translation>Kodek:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1855"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1990"/>
      <source>Extra Arguments</source>
      <translation>Ekstra Argümanlar</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1868"/>
      <source>Capture Audio</source>
      <translation>Ses Yakala</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1900"/>
      <source>Format:</source>
      <translation>Biçim:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1933"/>
      <source>Resolution:</source>
      <translation>Çözünürlük:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1958"/>
      <source>x</source>
      <translation>x</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1981"/>
      <source>Auto</source>
      <translation>Otomatik</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2003"/>
      <source>Capture Video</source>
      <translation>Video Yakala</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2066"/>
      <source>Advanced</source>
      <extracomment>Advanced here refers to the advanced graphics options.</extracomment>
      <translation>Gelişmiş</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2072"/>
      <source>Advanced Options</source>
      <translation>Gelişmiş Seçenekler</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2078"/>
      <source>Hardware Download Mode:</source>
      <translation>Donanım İndirme Modu:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2086"/>
      <source>Accurate (Recommended)</source>
      <translation>Doğru (Önerilen)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2091"/>
      <source>Disable Readbacks (Synchronize GS Thread)</source>
      <translation type="unfinished">Disable Readbacks (Synchronize GS Thread)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2096"/>
      <source>Unsynchronized (Non-Deterministic)</source>
      <translation type="unfinished">Unsynchronized (Non-Deterministic)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2101"/>
      <source>Disabled (Ignore Transfers)</source>
      <translation>Devre Dışı (Aktarımları Yoksay)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2109"/>
      <source>GS Dump Compression:</source>
      <translation>GS Dökümünü Sıkıştır:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2117"/>
      <source>Uncompressed</source>
      <translation>Sıkıştırılmamış</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2122"/>
      <source>LZMA (xz)</source>
      <translation>LZMA (xz)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2127"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="848"/>
      <source>Zstandard (zst)</source>
      <translation>Zstandard (zst)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2151"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="852"/>
      <source>Use Blit Swap Chain</source>
      <extracomment>Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft&apos;s Terminology Portal.
----------
Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit 
Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
      <translation type="unfinished">Use Blit Swap Chain</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1832"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1910"/>
      <source>Bitrate:</source>
      <translation>Bit Hızı:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1839"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1917"/>
      <source> kbps</source>
      <extracomment>Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language.</extracomment>
      <translation> kbps</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2174"/>
      <source>Allow Exclusive Fullscreen:</source>
      <translation>Özel Tam Ekrana İzin Ver:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2187"/>
      <source>Disallowed</source>
      <translation>İzin verilmedi</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2192"/>
      <source>Allowed</source>
      <translation>İzin Verildi</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2229"/>
      <source>Debugging Options</source>
      <translation>Ayıklama Seçenekleri</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2235"/>
      <source>Override Texture Barriers:</source>
      <translation>Doku Bariyerini Geçersiz Kıl:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2284"/>
      <source>Use Debug Device</source>
      <translation>Hata Ayıklama Aygıtı Kullan</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1643"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="765"/>
      <source>Show Speed Percentages</source>
      <translation>Hız Yüzdelerini Göster</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2263"/>
      <source>Disable Framebuffer Fetch</source>
      <translation>Kare Arabelleği Getirmeyi Kapat</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="26"/>
      <source>Direct3D 11</source>
      <extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
      <translation>Direct3D 11</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="28"/>
      <source>Direct3D 12</source>
      <extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
      <translation>Direct3D 12</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="32"/>
      <source>OpenGL</source>
      <extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
      <translation>OpenGL</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="36"/>
      <source>Vulkan</source>
      <extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
      <translation>Vulkan</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="40"/>
      <source>Metal</source>
      <extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
      <translation>Metal</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="43"/>
      <source>Software</source>
      <extracomment>Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly.</extracomment>
      <translation>Yazılımsal</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="45"/>
      <source>Null</source>
      <extracomment>Null here means that this is a graphics backend that will show nothing.</extracomment>
      <translation>Boş</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="49"/>
      <source>2x</source>
      <translation>2x</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="49"/>
      <source>4x</source>
      <translation>4x</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="50"/>
      <source>8x</source>
      <translation>8x</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="50"/>
      <source>16x</source>
      <translation>16x</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="287"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1185"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1219"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1298"/>
      <source>Use Global Setting [%1]</source>
      <translation>Genelde Seçilmiş Ayarı Kullan [%1]</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="470"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="473"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="476"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="483"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="488"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="499"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="585"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="589"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="594"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="598"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="632"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="636"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="640"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="647"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="649"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="653"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="657"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="663"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="667"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="691"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="695"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="699"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="702"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="705"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="711"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="713"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="715"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="719"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="721"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="731"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="736"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="759"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="762"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="765"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="768"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="771"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="773"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="775"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="781"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="784"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="787"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="790"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="799"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="820"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="825"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="838"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="852"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="862"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="866"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="869"/>
      <source>Unchecked</source>
      <translation>İşaretsiz</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="470"/>
      <source>Enable Widescreen Patches</source>
      <translation>Geniş Ekran Yamalarını Etkinleştir</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="471"/>
      <source>Automatically loads and applies widescreen patches on game start. Can cause issues.</source>
      <translation>Oyun başlangıcında geniş ekran yamalarını otomatik olarak yükler ve uygular. Sorunlara neden olabilir.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="473"/>
      <source>Enable No-Interlacing Patches</source>
      <translation>Taramasız Yamaları Etkinleştir</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="474"/>
      <source>Automatically loads and applies no-interlacing patches on game start. Can cause issues.</source>
      <translation>Oyun başlangıcında taramasız yamaları otomatik olarak yükler ve uygular. Sorunlara neden olabilir.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="477"/>
      <source>Disables interlacing offset which may reduce blurring in some situations.</source>
      <translation type="unfinished">Disables interlacing offset which may reduce blurring in some situations.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="479"/>
      <source>Bilinear Filtering</source>
      <translation>İki Yönlü Filtreleme</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="480"/>
      <source>Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.</source>
      <translation>İki yönlü son işlem filtresini etkinleştirir. Genel görüntüyü düzgünleştirir. Pikseller arasındaki konumlandırmayı düzeltir.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="485"/>
      <source>Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.</source>
      <extracomment>PCRTC: Programmable CRT (Cathode Ray Tube) Controller.</extracomment>
      <translation type="unfinished">Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="489"/>
      <source>Enables the option to show the overscan area on games which draw more than the safe area of the screen.</source>
      <translation type="unfinished">Enables the option to show the overscan area on games which draw more than the safe area of the screen.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="492"/>
      <source>FMV Aspect Ratio Override</source>
      <translation>FMV En BoyOranını Değiştir</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="507"/>
      <source>Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.</source>
      <translation>Taklit edilen konsolun iç içe geçmiş ekranında kullanılacak taramasızlaştırma yöntemini belirler. Otomatik, çoğu oyunu doğru şekilde çalışmalıdır, ancak gözle görülür şekilde titrek grafikler görüyorsanız, mevcut seçeneklerden birini deneyin.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="576"/>
      <source>Control the accuracy level of the GS blending unit emulation.&lt;br&gt; The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.&lt;br&gt; Do note that Direct3D&apos;s blending is reduced in capability compared to OpenGL/Vulkan.</source>
      <translation type="unfinished">Control the accuracy level of the GS blending unit emulation.&lt;br&gt; The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.&lt;br&gt; Do note that Direct3D&apos;s blending is reduced in capability compared to OpenGL/Vulkan.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="603"/>
      <source>Software Rendering Threads</source>
      <translation>Yazılımsal İşleyici İş Parçacıkları</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="617"/>
      <source>CPU Sprite Render Size</source>
      <translation type="unfinished">CPU Sprite Render Size</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="620"/>
      <source>Software CLUT Render</source>
      <translation>Yazılım CLUT Oluşturma</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="624"/>
      <source>Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.</source>
      <translation type="unfinished">Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="647"/>
      <source>This option disables game-specific render fixes.</source>
      <translation>Bu seçenek, oyuna özel oluşturma düzeltmelerini devre dışı bırakır.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="650"/>
      <source>By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.</source>
      <translation type="unfinished">By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1000"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="653"/>
      <source>Framebuffer Conversion</source>
      <translation type="unfinished">Framebuffer Conversion</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="654"/>
      <source>Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.</source>
      <translation>GPU'da çevirmek yerine 4-bit ve 8-bit çerçeve arabelleğini CPU'da çevir. Harry Potter ve Stuntman oyunlarında etkilidir. Performansı büyük ölçüde etkiler.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="623"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="660"/>
      <source>Disabled</source>
      <translation>Devre Dışı</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="493"/>
      <source>Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting.</source>
      <translation type="unfinished">Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="504"/>
      <source>Changes the aspect ratio used to display the console&apos;s output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches.</source>
      <translation type="unfinished">Changes the aspect ratio used to display the console&apos;s output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="516"/>
      <source>90%</source>
      <translation>%90</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="517"/>
      <source>Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG.</source>
      <translation type="unfinished">Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="549"/>
      <source>Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts.</source>
      <translation type="unfinished">Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="553"/>
      <source>Changes what filtering algorithm is used to map textures to surfaces.&lt;br&gt; Nearest: Makes no attempt to blend colors.&lt;br&gt; Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.&lt;br&gt; Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.&lt;br&gt; Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites.</source>
      <translation type="unfinished">Changes what filtering algorithm is used to map textures to surfaces.&lt;br&gt; Nearest: Makes no attempt to blend colors.&lt;br&gt; Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.&lt;br&gt; Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.&lt;br&gt; Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="560"/>
      <source>Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be &apos;on&apos;.&lt;br&gt; Off: Disables the feature.&lt;br&gt; Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.&lt;br&gt; Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to.</source>
      <translation type="unfinished">Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be &apos;on&apos;.&lt;br&gt; Off: Disables the feature.&lt;br&gt; Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.&lt;br&gt; Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="569"/>
      <source>Reduces banding between colors and improves the perceived color depth.&lt;br&gt; Off: Disables any dithering.&lt;br&gt; Scaled: Upscaling-aware / Highest dithering effect.&lt;br&gt; Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.&lt;br&gt; Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering.</source>
      <translation type="unfinished">Reduces banding between colors and improves the perceived color depth.&lt;br&gt; Off: Disables any dithering.&lt;br&gt; Scaled: Upscaling-aware / Highest dithering effect.&lt;br&gt; Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.&lt;br&gt; Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="595"/>
      <source>Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage.</source>
      <translation type="unfinished">Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="599"/>
      <source>Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage.</source>
      <translation type="unfinished">Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="604"/>
      <source>Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster.</source>
      <translation type="unfinished">Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="637"/>
      <source>Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging.</source>
      <translation type="unfinished">Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="661"/>
      <source>Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.</source>
      <translation>Doku önbelleğinin önceki çerçeve göstergesinin iç kısmını giriş dokusu olarak yeniden kullanmasını sağlar.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="664"/>
      <source>Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.</source>
      <translation type="unfinished">Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="668"/>
      <source>Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).</source>
      <translation type="unfinished">Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="693"/>
      <source>Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.</source>
      <extracomment>Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.</extracomment>
      <translation>Ace Combat, Tekken, Soul Calibur, vb. gibi Namco oyunlarındaki ölçeklendirme (dikey çizgiler) sorunlarını giderir.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="711"/>
      <source>Dumps replaceable textures to disk. Will reduce performance.</source>
      <translation type="unfinished">Dumps replaceable textures to disk. Will reduce performance.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="713"/>
      <source>Includes mipmaps when dumping textures.</source>
      <translation type="unfinished">Includes mipmaps when dumping textures.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="715"/>
      <source>Allows texture dumping when FMVs are active. You should not enable this.</source>
      <translation>FMV etkin olduğunda doku dökümüne izin verir. Bunu etkinleştirmemelisiniz.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="717"/>
      <source>Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.</source>
      <translation type="unfinished">Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="719"/>
      <source>Loads replacement textures where available and user-provided.</source>
      <translation type="unfinished">Loads replacement textures where available and user-provided.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="721"/>
      <source>Preloads all replacement textures to memory. Not necessary with asynchronous loading.</source>
      <translation type="unfinished">Preloads all replacement textures to memory. Not necessary with asynchronous loading.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="727"/>
      <source>Enables FidelityFX Contrast Adaptive Sharpening.</source>
      <translation type="unfinished">Enables FidelityFX Contrast Adaptive Sharpening.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="729"/>
      <source>Determines the intensity the sharpening effect in CAS post-processing.</source>
      <translation type="unfinished">Determines the intensity the sharpening effect in CAS post-processing.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="738"/>
      <source>Adjusts brightness. 50 is normal.</source>
      <translation type="unfinished">Adjusts brightness. 50 is normal.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="740"/>
      <source>Adjusts contrast. 50 is normal.</source>
      <translation type="unfinished">Adjusts contrast. 50 is normal.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="742"/>
      <source>Adjusts saturation. 50 is normal.</source>
      <translation type="unfinished">Adjusts saturation. 50 is normal.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="750"/>
      <source>Scales the size of the onscreen OSD from 50% to 500%.</source>
      <translation type="unfinished">Scales the size of the onscreen OSD from 50% to 500%.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="752"/>
      <source>OSD Messages Position</source>
      <translation type="unfinished">OSD Messages Position</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="756"/>
      <source>OSD Statistics Position</source>
      <translation type="unfinished">OSD Statistics Position</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="757"/>
      <source>Shows a variety of on-screen performance data points as selected by the user.</source>
      <translation type="unfinished">Shows a variety of on-screen performance data points as selected by the user.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="763"/>
      <source>Shows the vsync rate of the emulator in the top-right corner of the display.</source>
      <translation type="unfinished">Shows the vsync rate of the emulator in the top-right corner of the display.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="779"/>
      <source>Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.</source>
      <translation type="unfinished">Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="782"/>
      <source>Displays various settings and the current values of those settings, useful for debugging.</source>
      <translation type="unfinished">Displays various settings and the current values of those settings, useful for debugging.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="788"/>
      <source>Displays a graph showing the average frametimes.</source>
      <translation type="unfinished">Displays a graph showing the average frametimes.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="800"/>
      <source>Shows the current system hardware information on the OSD.</source>
      <translation type="unfinished">Shows the current system hardware information on the OSD.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="808"/>
      <source>Video Codec</source>
      <translation>Video Kodlayıcı</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="808"/>
      <source>Selects which Video Codec to be used for Video Capture. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</source>
      <translation type="unfinished">Selects which Video Codec to be used for Video Capture. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="812"/>
      <source>Video Format</source>
      <translation>Video Formatı</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="812"/>
      <source>Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</source>
      <translation type="unfinished">Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="816"/>
      <source>Video Bitrate</source>
      <translation>Video Bit Hızı</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="816"/>
      <source>6000 kbps</source>
      <translation>6000 kbps</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="816"/>
      <source>Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.</source>
      <translation type="unfinished">Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="820"/>
      <source>Automatic Resolution</source>
      <translation>Otomatik Çözünürlük</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="820"/>
      <source>When checked, the video capture resolution will follows the internal resolution of the running game.&lt;br&gt;&lt;br&gt;&lt;b&gt;Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.&lt;/b&gt;</source>
      <translation type="unfinished">When checked, the video capture resolution will follows the internal resolution of the running game.&lt;br&gt;&lt;br&gt;&lt;b&gt;Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.&lt;/b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="825"/>
      <source>Enable Extra Video Arguments</source>
      <translation type="unfinished">Enable Extra Video Arguments</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="825"/>
      <source>Allows you to pass arguments to the selected video codec.</source>
      <translation type="unfinished">Allows you to pass arguments to the selected video codec.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="827"/>
      <source>Extra Video Arguments</source>
      <translation type="unfinished">Extra Video Arguments</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="832"/>
      <source>Audio Codec</source>
      <translation>Ses Kodlayıcı</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="832"/>
      <source>Selects which Audio Codec to be used for Video Capture. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</source>
      <translation type="unfinished">Selects which Audio Codec to be used for Video Capture. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="836"/>
      <source>Audio Bitrate</source>
      <translation>Ses Bit Hızı</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="838"/>
      <source>Enable Extra Audio Arguments</source>
      <translation type="unfinished">Enable Extra Audio Arguments</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="838"/>
      <source>Allows you to pass arguments to the selected audio codec.</source>
      <translation type="unfinished">Allows you to pass arguments to the selected audio codec.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="840"/>
      <source>Extra Audio Arguments</source>
      <translation type="unfinished">Extra Audio Arguments</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="858"/>
      <source>Allow Exclusive Fullscreen</source>
      <translation>Özel Tam Ekrana İzin Ver</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="859"/>
      <source>Overrides the driver&apos;s heuristics for enabling exclusive fullscreen, or direct flip/scanout.&lt;br&gt;Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.</source>
      <translation type="unfinished">Overrides the driver&apos;s heuristics for enabling exclusive fullscreen, or direct flip/scanout.&lt;br&gt;Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1175"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1185"/>
      <source>(Default)</source>
      <translation>(Varsayılan)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1247"/>
      <source>2x Native (~720px/HD)</source>
      <translation>2x Doğal (~720px/HD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1248"/>
      <source>3x Native (~1080px/FHD)</source>
      <translation>3x Doğal (~1080px/FHD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1249"/>
      <source>4x Native (~1440px/QHD)</source>
      <translation>4x Doğal (~1440px/QHD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1250"/>
      <source>5x Native (~1800px/QHD+)</source>
      <translation>5x Doğal (~1800px/QHD+)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1251"/>
      <source>6x Native (~2160px/4K UHD)</source>
      <translation>6x Doğal (~2160px/4K UHD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1252"/>
      <source>7x Native (~2520px)</source>
      <translation>7x Doğal (~2520px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1253"/>
      <source>8x Native (~2880px/5K UHD)</source>
      <translation>8x Doğal (~2880px/5K UHD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1254"/>
      <source>9x Native (~3240px)</source>
      <translation>9x Doğal (~3240px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1255"/>
      <source>10x Native (~3600px/6K UHD)</source>
      <translation>10x Doğal (~3600px/6K UHD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1256"/>
      <source>11x Native (~3960px)</source>
      <translation>11x Doğal (~3960px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1257"/>
      <source>12x Native (~4320px/8K UHD)</source>
      <translation>12x Doğal (~4320px/8K UHD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1258"/>
      <source>13x Native (~4680px)</source>
      <translation>13x Doğal (~4680px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1259"/>
      <source>14x Native (~5040px)</source>
      <translation>14x Doğal (~5040px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1260"/>
      <source>15x Native (~5400px)</source>
      <translation>15x Doğal (~5400px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1261"/>
      <source>16x Native (~5760px)</source>
      <translation>16x Doğal (~5760px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1262"/>
      <source>17x Native (~6120px)</source>
      <translation>17x Doğal (~6120px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1263"/>
      <source>18x Native (~6480px/12K UHD)</source>
      <translation>18x Doğal (~6480px/12K UHD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1264"/>
      <source>19x Native (~6840px)</source>
      <translation>19x Doğal (~6840px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1265"/>
      <source>20x Native (~7200px)</source>
      <translation>20x Doğal (~7200px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1266"/>
      <source>21x Native (~7560px)</source>
      <translation>21x Doğal (~7560px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1267"/>
      <source>22x Native (~7920px)</source>
      <translation>22x Doğal (~7920px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1268"/>
      <source>23x Native (~8280px)</source>
      <translation>23x Doğal (~8280px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1269"/>
      <source>24x Native (~8640px/16K UHD)</source>
      <translation>24x Doğal (~8640px/16K UHD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1270"/>
      <source>25x Native (~9000px)</source>
      <translation>25x Doğal (~9000px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1291"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1297"/>
      <source>%1x Native</source>
      <translation>%1x Doğal</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="496"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="549"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="607"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="612"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="717"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="778"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="793"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="796"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="802"/>
      <source>Checked</source>
      <translation>İşaretli</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="497"/>
      <source>Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.</source>
      <translation>Dahili Bulanıklık önleyici geliştirmelerini etkinleştirir. PS2 işleyişine daha az doğrudur ancak birçok oyunu daha az bulanık gösterecektir.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="410"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="499"/>
      <source>Integer Scaling</source>
      <translation>Tam Sayı Ölçeği</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="500"/>
      <source>Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.</source>
      <translation>Ana bilgisayardaki piksellerin konsoldaki piksellere oranının bir tam sayı olmasını sağlamak için görüntüleme alanına dolgu ekler. Bazı 2D oyunlarda daha keskin bir görüntü sağlayabilir.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="503"/>
      <source>Aspect Ratio</source>
      <translation>En Boy Oranı</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="503"/>
      <source>Auto Standard (4:3/3:2 Progressive)</source>
      <translation>Otomatik Standart (4:3/3:2 Oranlı)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="507"/>
      <source>Deinterlacing</source>
      <translation>Taramasızlaştır</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="509"/>
      <source>Screenshot Size</source>
      <translation>Ekran Görüntüsü Boyutu</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="510"/>
      <source>Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.</source>
      <translation>Ekran görüntülerinin kaydedileceği çözünürlüğü belirler. Dahili çözünürlükler, dosya boyutu pahasına daha fazla ayrıntıyı korur.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="513"/>
      <source>Screenshot Format</source>
      <translation>Ekran Görüntüsü Biçimi</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="514"/>
      <source>Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.</source>
      <translation>Ekran görüntülerini kaydetmek için kullanılacak formatı seçer. JPEG daha küçük dosyalar üretir, ancak ayrıntıları kaybeder.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="516"/>
      <source>Screenshot Quality</source>
      <translation>Ekran Görüntüsü Kalitesi</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="729"/>
      <source>50%</source>
      <translation>%50</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="520"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="750"/>
      <source>100%</source>
      <translation>100%</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="520"/>
      <source>Vertical Stretch</source>
      <translation>Dikey Genişletme</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="522"/>
      <source>Stretches (&amp;lt; 100%) or squashes (&amp;gt; 100%) the vertical component of the display.</source>
      <translation>Ekranın dikey bileşenini uzatır (&amp;lt; %100) veya sıkıştırır (&amp;gt; %100).</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="524"/>
      <source>Fullscreen Mode</source>
      <translation>Tam Ekran Modu</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="524"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1213"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1219"/>
      <source>Borderless Fullscreen</source>
      <translation>Tam Ekran Kenarlıksız Pencere</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="525"/>
      <source>Chooses the fullscreen resolution and frequency.</source>
      <translation>Tam ekran çözünürlüğünü ve frekansını seçer.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1628"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="528"/>
      <source>Left</source>
      <translation>Sol</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="528"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="531"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="534"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="537"/>
      <source>0px</source>
      <translation>0px</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="528"/>
      <source>Changes the number of pixels cropped from the left side of the display.</source>
      <translation>Ekranın sol tarafından kırpılan piksel sayısını değiştirir.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="531"/>
      <source>Top</source>
      <translation>Üst</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="531"/>
      <source>Changes the number of pixels cropped from the top of the display.</source>
      <translation>Ekranın üstünden kırpılan piksel sayısını değiştirir.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1607"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="534"/>
      <source>Right</source>
      <translation>Sağ</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="534"/>
      <source>Changes the number of pixels cropped from the right side of the display.</source>
      <translation>Ekranın sağ tarafından kırpılan piksel sayısını değiştirir.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="537"/>
      <source>Bottom</source>
      <translation>Alt</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="537"/>
      <source>Changes the number of pixels cropped from the bottom of the display.</source>
      <translation>Ekranın altından kırpılan piksel sayısını değiştirir.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="543"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1246"/>
      <source>Native (PS2) (Default)</source>
      <translation>Doğal (PS2) (Varsayılan)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="544"/>
      <source>Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.&lt;br&gt;Non-native resolution may cause minor graphical issues in some games.&lt;br&gt;FMV resolution will remain unchanged, as the video files are pre-rendered.</source>
      <translation type="unfinished">Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.&lt;br&gt;Non-native resolution may cause minor graphical issues in some games.&lt;br&gt;FMV resolution will remain unchanged, as the video files are pre-rendered.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="552"/>
      <source>Texture Filtering</source>
      <translation>Doku Filtreleme</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="559"/>
      <source>Trilinear Filtering</source>
      <translation>Üç Yönlü Filtreleme</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="565"/>
      <source>Anisotropic Filtering</source>
      <translation>Eşyönsüz Doku Süzmesi</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="566"/>
      <source>Reduces texture aliasing at extreme viewing angles.</source>
      <translation type="unfinished">Reduces texture aliasing at extreme viewing angles.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="568"/>
      <source>Dithering</source>
      <translation>Renk Titreşimi</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="575"/>
      <source>Blending Accuracy</source>
      <translation>Harmanlama Doğruluğu</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="581"/>
      <source>Texture Preloading</source>
      <translation>Dokuları Önceden Yükle</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="582"/>
      <source>Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.</source>
      <translation type="unfinished">Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="586"/>
      <source>When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.</source>
      <translation type="unfinished">When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="590"/>
      <source>Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.</source>
      <translation type="unfinished">Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="603"/>
      <source>2 threads</source>
      <translation type="unfinished">2 threads</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="608"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="633"/>
      <source>Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.</source>
      <translation type="unfinished">Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="612"/>
      <source>Enables mipmapping, which some games require to render correctly.</source>
      <translation>Bazı oyunların doğru şekilde işlenmesi için gereken mipmapping özelliğini etkinleştirir.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="618"/>
      <source>The maximum target memory width that will allow the CPU Sprite Renderer to activate on.</source>
      <translation type="unfinished">The maximum target memory width that will allow the CPU Sprite Renderer to activate on.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="621"/>
      <source>Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.</source>
      <translation type="unfinished">Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="623"/>
      <source>GPU Target CLUT</source>
      <translation type="unfinished">GPU Target CLUT</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="626"/>
      <source>Skipdraw Range Start</source>
      <translation type="unfinished">Skipdraw Range Start</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="626"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="629"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="681"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="686"/>
      <source>0</source>
      <translation>0</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="627"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="630"/>
      <source>Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.</source>
      <translation type="unfinished">Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="629"/>
      <source>Skipdraw Range End</source>
      <translation type="unfinished">Skipdraw Range End</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="641"/>
      <source>This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.</source>
      <translation type="unfinished">This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="658"/>
      <source>Uploads GS data when rendering a new frame to reproduce some effects accurately.</source>
      <translation type="unfinished">Uploads GS data when rendering a new frame to reproduce some effects accurately.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="673"/>
      <source>Half Pixel Offset</source>
      <translation type="unfinished">Half Pixel Offset</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="674"/>
      <source>Might fix some misaligned fog, bloom, or blend effect.</source>
      <translation type="unfinished">Might fix some misaligned fog, bloom, or blend effect.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="676"/>
      <source>Round Sprite</source>
      <translation type="unfinished">Round Sprite</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="677"/>
      <source>Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.</source>
      <translation type="unfinished">Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="681"/>
      <source>Texture Offsets X</source>
      <translation type="unfinished">Texture Offsets X</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="683"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="688"/>
      <source>Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.</source>
      <extracomment>ST and UV are different types of texture coordinates, like XY would be spatial coordinates.</extracomment>
      <translation type="unfinished">Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="686"/>
      <source>Texture Offsets Y</source>
      <translation type="unfinished">Texture Offsets Y</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="697"/>
      <source>Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.</source>
      <extracomment>Wild Arms: name of a game series. Leave as-is or use an official translation.</extracomment>
      <translation type="unfinished">Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="699"/>
      <source>Bilinear Upscale</source>
      <translation type="unfinished">Bilinear Upscale</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="700"/>
      <source>Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.</source>
      <translation>Ölçeklendirme sırasında iki yönlü filtreleme nedeniyle dokuları yumuşatabilir. Örneğin: Brave oyunundaki güneş parlaması.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="703"/>
      <source>Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.</source>
      <translation type="unfinished">Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="706"/>
      <source>Force palette texture draws to render at native resolution.</source>
      <translation type="unfinished">Force palette texture draws to render at native resolution.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="727"/>
      <source>Contrast Adaptive Sharpening</source>
      <extracomment>You might find an official translation for this on AMD&apos;s website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx</extracomment>
      <translation type="unfinished">Contrast Adaptive Sharpening</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="729"/>
      <source>Sharpness</source>
      <translation>Keskinlik</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="732"/>
      <source>Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.</source>
      <translation type="unfinished">Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="736"/>
      <source>Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.</source>
      <translation type="unfinished">Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="738"/>
      <source>Brightness</source>
      <translation>Parlaklık</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="738"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="740"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="742"/>
      <source>50</source>
      <translation>50</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="740"/>
      <source>Contrast</source>
      <translation>Kontrast</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="744"/>
      <source>TV Shader</source>
      <translation>TV Gölgelendirici</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="745"/>
      <source>Applies a shader which replicates the visual effects of different styles of television set.</source>
      <translation type="unfinished">Applies a shader which replicates the visual effects of different styles of television set.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="750"/>
      <source>OSD Scale</source>
      <translation>OSD Ölçeği</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="753"/>
      <source>Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.</source>
      <translation type="unfinished">Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="760"/>
      <source>Shows the internal frame rate of the game in the top-right corner of the display.</source>
      <translation type="unfinished">Shows the internal frame rate of the game in the top-right corner of the display.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="766"/>
      <source>Shows the current emulation speed of the system in the top-right corner of the display as a percentage.</source>
      <translation type="unfinished">Shows the current emulation speed of the system in the top-right corner of the display as a percentage.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="769"/>
      <source>Shows the resolution of the game in the top-right corner of the display.</source>
      <translation type="unfinished">Shows the resolution of the game in the top-right corner of the display.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="771"/>
      <source>Shows host&apos;s CPU utilization.</source>
      <translation type="unfinished">Shows host&apos;s CPU utilization.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="773"/>
      <source>Shows host&apos;s GPU utilization.</source>
      <translation type="unfinished">Shows host&apos;s GPU utilization.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="776"/>
      <source>Shows counters for internal graphical utilization, useful for debugging.</source>
      <translation type="unfinished">Shows counters for internal graphical utilization, useful for debugging.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="785"/>
      <source>Shows the current controller state of the system in the bottom-left corner of the display.</source>
      <translation type="unfinished">Shows the current controller state of the system in the bottom-left corner of the display.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="791"/>
      <source>Shows the current PCSX2 version on the top-right corner of the display.</source>
      <translation type="unfinished">Shows the current PCSX2 version on the top-right corner of the display.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="794"/>
      <source>Shows the currently active video capture status.</source>
      <translation type="unfinished">Shows the currently active video capture status.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="797"/>
      <source>Shows the currently active input recording status.</source>
      <translation type="unfinished">Shows the currently active input recording status.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="803"/>
      <source>Displays warnings when settings are enabled which may break games.</source>
      <translation type="unfinished">Displays warnings when settings are enabled which may break games.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="827"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="840"/>
      <source>Leave It Blank</source>
      <translation type="unfinished">Leave It Blank</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="828"/>
      <source>Parameters passed to the selected video codec.&lt;br&gt;&lt;b&gt;You must use &apos;=&apos; to separate key from value and &apos;:&apos; to separate two pairs from each other.&lt;/b&gt;&lt;br&gt;For example: &quot;crf = 21 : preset = veryfast&quot;</source>
      <translation type="unfinished">Parameters passed to the selected video codec.&lt;br&gt;&lt;b&gt;You must use &apos;=&apos; to separate key from value and &apos;:&apos; to separate two pairs from each other.&lt;/b&gt;&lt;br&gt;For example: &quot;crf = 21 : preset = veryfast&quot;</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="836"/>
      <source>Sets the audio bitrate to be used.</source>
      <translation type="unfinished">Sets the audio bitrate to be used.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="836"/>
      <source>160 kbps</source>
      <translation>160 kbps</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="841"/>
      <source>Parameters passed to the selected audio codec.&lt;br&gt;&lt;b&gt;You must use &apos;=&apos; to separate key from value and &apos;:&apos; to separate two pairs from each other.&lt;/b&gt;&lt;br&gt;For example: &quot;compression_level = 4 : joint_stereo = 1&quot;</source>
      <translation type="unfinished">Parameters passed to the selected audio codec.&lt;br&gt;&lt;b&gt;You must use &apos;=&apos; to separate key from value and &apos;:&apos; to separate two pairs from each other.&lt;/b&gt;&lt;br&gt;For example: &quot;compression_level = 4 : joint_stereo = 1&quot;</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="848"/>
      <source>GS Dump Compression</source>
      <translation type="unfinished">GS Dump Compression</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="849"/>
      <source>Change the compression algorithm used when creating a GS dump.</source>
      <translation type="unfinished">Change the compression algorithm used when creating a GS dump.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="854"/>
      <source>Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.</source>
      <extracomment>Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit</extracomment>
      <translation type="unfinished">Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="867"/>
      <source>Displays additional, very high upscaling multipliers dependent on GPU capability.</source>
      <translation type="unfinished">Displays additional, very high upscaling multipliers dependent on GPU capability.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="869"/>
      <source>Enable Debug Device</source>
      <translation type="unfinished">Enable Debug Device</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="870"/>
      <source>Enables API-level validation of graphics commands.</source>
      <translation type="unfinished">Enables API-level validation of graphics commands.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="872"/>
      <source>GS Download Mode</source>
      <translation type="unfinished">GS Download Mode</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="872"/>
      <source>Accurate</source>
      <translation type="unfinished">Accurate</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="873"/>
      <source>Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.</source>
      <translation type="unfinished">Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="808"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="812"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="832"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1003"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1017"/>
      <source>Default</source>
      <extracomment>This string refers to a default codec, whether it&apos;s an audio codec or a video codec.</extracomment>
      <translation>Varsayılan</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="863"/>
      <source>Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.</source>
      <translation type="unfinished">Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.</translation>
    </message>
  </context>
  <context>
    <name>GraphicsSettingsWidget::GraphicsSettingsWidget</name>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1034"/>
      <source>Default</source>
      <extracomment>This string refers to a default pixel format</extracomment>
      <translation>Varsayılan</translation>
    </message>
  </context>
  <context>
    <name>Hotkeys</name>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1095"/>
      <location filename="../../pcsx2/GS/GS.cpp" line="1103"/>
      <location filename="../../pcsx2/GS/GS.cpp" line="1123"/>
      <location filename="../../pcsx2/GS/GS.cpp" line="1130"/>
      <location filename="../../pcsx2/GS/GS.cpp" line="1139"/>
      <location filename="../../pcsx2/GS/GS.cpp" line="1145"/>
      <location filename="../../pcsx2/GS/GS.cpp" line="1151"/>
      <location filename="../../pcsx2/GS/GS.cpp" line="1157"/>
      <location filename="../../pcsx2/GS/GS.cpp" line="1162"/>
      <location filename="../../pcsx2/GS/GS.cpp" line="1175"/>
      <location filename="../../pcsx2/GS/GS.cpp" line="1188"/>
      <location filename="../../pcsx2/GS/GS.cpp" line="1216"/>
      <location filename="../../pcsx2/GS/GS.cpp" line="1228"/>
      <location filename="../../pcsx2/GS/GS.cpp" line="1242"/>
      <source>Graphics</source>
      <translation>Grafikler</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1096"/>
      <source>Save Screenshot</source>
      <translation>Ekran Görüntüsünü Kaydet</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1103"/>
      <source>Toggle Video Capture</source>
      <translation type="unfinished">Toggle Video Capture</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1123"/>
      <source>Save Single Frame GS Dump</source>
      <translation>Tek Kare GS Dökümünü Kaydet</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1130"/>
      <source>Save Multi Frame GS Dump</source>
      <translation type="unfinished">Save Multi Frame GS Dump</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1140"/>
      <source>Toggle Software Rendering</source>
      <translation>Yazılım İşlemeyi Aç/Kapat</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1146"/>
      <source>Increase Upscale Multiplier</source>
      <translation type="unfinished">Increase Upscale Multiplier</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1152"/>
      <source>Decrease Upscale Multiplier</source>
      <translation type="unfinished">Decrease Upscale Multiplier</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1157"/>
      <source>Toggle On-Screen Display</source>
      <translation type="unfinished">Toggle On-Screen Display</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1162"/>
      <source>Cycle Aspect Ratio</source>
      <translation type="unfinished">Cycle Aspect Ratio</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1171"/>
      <source>Aspect ratio set to &apos;{}&apos;.</source>
      <translation type="unfinished">Aspect ratio set to &apos;{}&apos;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1175"/>
      <source>Toggle Hardware Mipmapping</source>
      <translation>Donanım Mipmapping'i Aç/Kapat</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1182"/>
      <source>Hardware mipmapping is now enabled.</source>
      <translation type="unfinished">Hardware mipmapping is now enabled.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1183"/>
      <source>Hardware mipmapping is now disabled.</source>
      <translation type="unfinished">Hardware mipmapping is now disabled.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1188"/>
      <source>Cycle Deinterlace Mode</source>
      <translation>Taramasızlaştır Modu Döngüsü</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1194"/>
      <source>Automatic</source>
      <translation>Otomatik</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1195"/>
      <source>Off</source>
      <translation>Kapalı</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1196"/>
      <source>Weave (Top Field First)</source>
      <translation type="unfinished">Weave (Top Field First)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1197"/>
      <source>Weave (Bottom Field First)</source>
      <translation type="unfinished">Weave (Bottom Field First)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1198"/>
      <source>Bob (Top Field First)</source>
      <translation type="unfinished">Bob (Top Field First)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1199"/>
      <source>Bob (Bottom Field First)</source>
      <translation type="unfinished">Bob (Bottom Field First)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1200"/>
      <source>Blend (Top Field First)</source>
      <translation type="unfinished">Blend (Top Field First)</translation>
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    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1201"/>
      <source>Blend (Bottom Field First)</source>
      <translation type="unfinished">Blend (Bottom Field First)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1202"/>
      <source>Adaptive (Top Field First)</source>
      <translation type="unfinished">Adaptive (Top Field First)</translation>
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    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1203"/>
      <source>Adaptive (Bottom Field First)</source>
      <translation type="unfinished">Adaptive (Bottom Field First)</translation>
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    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1210"/>
      <source>Deinterlace mode set to &apos;{}&apos;.</source>
      <translation>Taramasızlaştırma &apos;{}&apos; ayarlandı.</translation>
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    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1216"/>
      <source>Toggle Texture Dumping</source>
      <translation>Doku Dökümünü Aç/Kapat</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1222"/>
      <source>Texture dumping is now enabled.</source>
      <translation type="unfinished">Texture dumping is now enabled.</translation>
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    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1223"/>
      <source>Texture dumping is now disabled.</source>
      <translation type="unfinished">Texture dumping is now disabled.</translation>
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    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1229"/>
      <source>Toggle Texture Replacements</source>
      <translation>Doku Değişikliklerini Aç/Kapat</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1236"/>
      <source>Texture replacements are now enabled.</source>
      <translation type="unfinished">Texture replacements are now enabled.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1237"/>
      <source>Texture replacements are now disabled.</source>
      <translation type="unfinished">Texture replacements are now disabled.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1243"/>
      <source>Reload Texture Replacements</source>
      <translation>Doku Değişikliklerini Tekrar Yükle</translation>
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    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1250"/>
      <source>Texture replacements are not enabled.</source>
      <translation type="unfinished">Texture replacements are not enabled.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1255"/>
      <source>Reloading texture replacements...</source>
      <translation>Doku Değişiklikleri Tekrar Yükleniyor...</translation>
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    <message>
      <location filename="../../pcsx2/Hotkeys.cpp" line="37"/>
      <source>Target speed set to {:.0f}%.</source>
      <translation type="unfinished">Target speed set to {:.0f}%.</translation>
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    <message>
      <location filename="../../pcsx2/Hotkeys.cpp" line="55"/>
      <source>Volume: Muted</source>
      <translation>Ses Düzeyi: Sessiz</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Hotkeys.cpp" line="60"/>
      <source>Volume: {}%</source>
      <translation>Ses Düzeyi: {}%</translation>
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    <message>
      <location filename="../../pcsx2/Hotkeys.cpp" line="71"/>
      <source>No save state found in slot {}.</source>
      <translation type="unfinished">No save state found in slot {}.</translation>
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    <message>
      <location filename="../../pcsx2/Hotkeys.cpp" line="115"/>
      <location filename="../../pcsx2/Hotkeys.cpp" line="120"/>
      <location filename="../../pcsx2/Hotkeys.cpp" line="125"/>
      <location filename="../../pcsx2/Hotkeys.cpp" line="131"/>
      <location filename="../../pcsx2/Hotkeys.cpp" line="135"/>
      <location filename="../../pcsx2/Hotkeys.cpp" line="140"/>
      <location filename="../../pcsx2/Hotkeys.cpp" line="149"/>
      <location filename="../../pcsx2/Hotkeys.cpp" line="157"/>
      <location filename="../../pcsx2/Hotkeys.cpp" line="165"/>
      <location filename="../../pcsx2/Hotkeys.cpp" line="182"/>
      <location filename="../../pcsx2/Hotkeys.cpp" line="187"/>
      <location filename="../../pcsx2/Hotkeys.cpp" line="192"/>
      <location filename="../../pcsx2/Hotkeys.cpp" line="197"/>
      <location filename="../../pcsx2/Hotkeys.cpp" line="202"/>
      <location filename="../../pcsx2/Hotkeys.cpp" line="207"/>
      <location filename="../../pcsx2/Hotkeys.cpp" line="211"/>
      <location filename="../../pcsx2/Hotkeys.cpp" line="216"/>
      <location filename="../../pcsx2/Hotkeys.cpp" line="221"/>
      <source>System</source>
      <translation>Sistem</translation>
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    <message>
      <location filename="../../pcsx2/Hotkeys.cpp" line="115"/>
      <source>Open Pause Menu</source>
      <translation>Oyun Menüsünü Aç</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Hotkeys.cpp" line="121"/>
      <source>Open Achievements List</source>
      <translation>Başarım Listesini Aç</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Hotkeys.cpp" line="126"/>
      <source>Open Leaderboards List</source>
      <translation>Skor Sıralamasını Aç</translation>
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    <message>
      <location filename="../../pcsx2/Hotkeys.cpp" line="131"/>
      <source>Toggle Pause</source>
      <translation>Duraklat</translation>
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    <message>
      <location filename="../../pcsx2/Hotkeys.cpp" line="135"/>
      <source>Toggle Fullscreen</source>
      <translation>Tam Ekran Aç/Kapat</translation>
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    <message>
      <location filename="../../pcsx2/Hotkeys.cpp" line="140"/>
      <source>Toggle Frame Limit</source>
      <translation>Kare Sınırlayıcıyı Aç/Kapat</translation>
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    <message>
      <location filename="../../pcsx2/Hotkeys.cpp" line="150"/>
      <source>Toggle Turbo / Fast Forward</source>
      <translation>Turbo Modunu Aç/Kapat</translation>
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    <message>
      <location filename="../../pcsx2/Hotkeys.cpp" line="157"/>
      <source>Toggle Slow Motion</source>
      <translation>Ağır Çekim Modunu Aç/Kapat</translation>
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    <message>
      <location filename="../../pcsx2/Hotkeys.cpp" line="166"/>
      <source>Turbo / Fast Forward (Hold)</source>
      <translation type="unfinished">Turbo / Fast Forward (Hold)</translation>
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    <message>
      <location filename="../../pcsx2/Hotkeys.cpp" line="182"/>
      <source>Increase Target Speed</source>
      <translation type="unfinished">Increase Target Speed</translation>
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    <message>
      <location filename="../../pcsx2/Hotkeys.cpp" line="187"/>
      <source>Decrease Target Speed</source>
      <translation type="unfinished">Decrease Target Speed</translation>
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    <message>
      <location filename="../../pcsx2/Hotkeys.cpp" line="192"/>
      <source>Increase Volume</source>
      <translation>Ses Düzeyini Artır</translation>
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    <message>
      <location filename="../../pcsx2/Hotkeys.cpp" line="197"/>
      <source>Decrease Volume</source>
      <translation>Ses Düzeyini Azalt</translation>
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    <message>
      <location filename="../../pcsx2/Hotkeys.cpp" line="202"/>
      <source>Toggle Mute</source>
      <translation>Sesi Aç/Kapat</translation>
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    <message>
      <location filename="../../pcsx2/Hotkeys.cpp" line="207"/>
      <source>Frame Advance</source>
      <translation>Kare İlerlemesi</translation>
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    <message>
      <location filename="../../pcsx2/Hotkeys.cpp" line="211"/>
      <source>Shut Down Virtual Machine</source>
      <translation>Sanal Makineyi Kapat</translation>
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    <message>
      <location filename="../../pcsx2/Hotkeys.cpp" line="216"/>
      <source>Reset Virtual Machine</source>
      <translation>Sanal Makineyi Yeniden Başlat</translation>
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    <message>
      <location filename="../../pcsx2/Hotkeys.cpp" line="222"/>
      <source>Toggle Input Recording Mode</source>
      <translation>Girdi Kaydetme Modunu Aç/Kapat</translation>
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    <message>
      <location filename="../../pcsx2/Hotkeys.cpp" line="227"/>
      <location filename="../../pcsx2/Hotkeys.cpp" line="232"/>
      <location filename="../../pcsx2/Hotkeys.cpp" line="237"/>
      <location filename="../../pcsx2/Hotkeys.cpp" line="242"/>
      <location filename="../../pcsx2/Hotkeys.cpp" line="247"/>
      <location filename="../../pcsx2/Hotkeys.cpp" line="252"/>
      <location filename="../../pcsx2/Hotkeys.cpp" line="260"/>
      <source>Save States</source>
      <translation>Durum Kayıtları</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Hotkeys.cpp" line="228"/>
      <source>Select Previous Save Slot</source>
      <translation>Önceki Kayıt Slotunu Seç</translation>
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    <message>
      <location filename="../../pcsx2/Hotkeys.cpp" line="233"/>
      <source>Select Next Save Slot</source>
      <translation>Sonraki Kayıt Slotunu Seç</translation>
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    <message>
      <location filename="../../pcsx2/Hotkeys.cpp" line="238"/>
      <source>Save State To Selected Slot</source>
      <translation>Durumu Seçilen Yuvaya Kaydet</translation>
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    <message>
      <location filename="../../pcsx2/Hotkeys.cpp" line="243"/>
      <source>Load State From Selected Slot</source>
      <translation type="unfinished">Load State From Selected Slot</translation>
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    <message>
      <location filename="../../pcsx2/Hotkeys.cpp" line="248"/>
      <source>Load Backup State From Selected Slot</source>
      <translation type="unfinished">Load Backup State From Selected Slot</translation>
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    <message>
      <location filename="../../pcsx2/Hotkeys.cpp" line="253"/>
      <source>Save State and Select Next Slot</source>
      <translation type="unfinished">Save State and Select Next Slot</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Hotkeys.cpp" line="261"/>
      <source>Select Next Slot and Save State</source>
      <translation type="unfinished">Select Next Slot and Save State</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Hotkeys.cpp" line="279"/>
      <source>Save State To Slot 1</source>
      <translation>Durumu 1. Yuvaya Kaydet</translation>
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    <message>
      <location filename="../../pcsx2/Hotkeys.cpp" line="280"/>
      <source>Load State From Slot 1</source>
      <translation type="unfinished">Load State From Slot 1</translation>
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    <message>
      <location filename="../../pcsx2/Hotkeys.cpp" line="281"/>
      <source>Save State To Slot 2</source>
      <translation>Durumu 2. Yuvaya Kaydet</translation>
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    <message>
      <location filename="../../pcsx2/Hotkeys.cpp" line="282"/>
      <source>Load State From Slot 2</source>
      <translation type="unfinished">Load State From Slot 2</translation>
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    <message>
      <location filename="../../pcsx2/Hotkeys.cpp" line="283"/>
      <source>Save State To Slot 3</source>
      <translation>Durumu 3. Yuvaya Kaydet</translation>
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    <message>
      <location filename="../../pcsx2/Hotkeys.cpp" line="284"/>
      <source>Load State From Slot 3</source>
      <translation type="unfinished">Load State From Slot 3</translation>
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    <message>
      <location filename="../../pcsx2/Hotkeys.cpp" line="285"/>
      <source>Save State To Slot 4</source>
      <translation>Durumu 4. Yuvaya Kaydet</translation>
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    <message>
      <location filename="../../pcsx2/Hotkeys.cpp" line="286"/>
      <source>Load State From Slot 4</source>
      <translation type="unfinished">Load State From Slot 4</translation>
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    <message>
      <location filename="../../pcsx2/Hotkeys.cpp" line="287"/>
      <source>Save State To Slot 5</source>
      <translation>Durumu 5. Yuvaya Kaydet</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Hotkeys.cpp" line="288"/>
      <source>Load State From Slot 5</source>
      <translation type="unfinished">Load State From Slot 5</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Hotkeys.cpp" line="289"/>
      <source>Save State To Slot 6</source>
      <translation>Durumu 6. Yuvaya Kaydet</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Hotkeys.cpp" line="290"/>
      <source>Load State From Slot 6</source>
      <translation type="unfinished">Load State From Slot 6</translation>
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    <message>
      <location filename="../../pcsx2/Hotkeys.cpp" line="291"/>
      <source>Save State To Slot 7</source>
      <translation>Durumu 7. Yuvaya Kaydet</translation>
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    <message>
      <location filename="../../pcsx2/Hotkeys.cpp" line="292"/>
      <source>Load State From Slot 7</source>
      <translation type="unfinished">Load State From Slot 7</translation>
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Left click to assign a new button
Shift + left click for additional bindings</source>
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Left click to assign a new button
Shift + left click for additional bindings</translation>
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Right click to clear binding</source>
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Right click to clear binding</translation>
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      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
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      <source>Grey Matter (Gray) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
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      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation type="unfinished">Untouched Lagoon (Grayish Green/-Blue ) [Light]</translation>
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      <source>Baby Pastel (Pink) [Light]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation type="unfinished">Baby Pastel (Pink) [Light]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="30"/>
      <source>Pizza Time! (Brown-ish/Creamy White) [Light]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation type="unfinished">Pizza Time! (Brown-ish/Creamy White) [Light]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="32"/>
      <source>PCSX2 (White/Blue) [Light]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation type="unfinished">PCSX2 (White/Blue) [Light]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="34"/>
      <source>Scarlet Devil (Red/Purple) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation type="unfinished">Scarlet Devil (Red/Purple) [Dark]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="36"/>
      <source>Violet Angel (Blue/Purple) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation type="unfinished">Violet Angel (Blue/Purple) [Dark]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="38"/>
      <source>Cobalt Sky (Blue) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation type="unfinished">Cobalt Sky (Blue) [Dark]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="40"/>
      <source>AMOLED (Black) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation type="unfinished">AMOLED (Black) [Dark]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="42"/>
      <source>Ruby (Black/Red) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation type="unfinished">Ruby (Black/Red) [Dark]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="44"/>
      <source>Sapphire (Black/Blue) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation type="unfinished">Sapphire (Black/Blue) [Dark]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="46"/>
      <source>Emerald (Black/Green) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation type="unfinished">Emerald (Black/Green) [Dark]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="48"/>
      <source>Custom.qss [Drop in PCSX2 Folder]</source>
      <extracomment>&quot;Custom.qss&quot; must be kept as-is.</extracomment>
      <translation>Custom.qss [PCSX2 Klasörüne At]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="120"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="149"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="152"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="179"/>
      <source>Checked</source>
      <translation>İşaretli</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="121"/>
      <source>Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.</source>
      <translation type="unfinished">Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="129"/>
      <source>%1 (%2)</source>
      <extracomment>Variable %1 shows the version number and variable %2 shows a timestamp.</extracomment>
      <translation>%1 (%2)</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="150"/>
      <source>Prevents the screen saver from activating and the host from sleeping while emulation is running.</source>
      <translation type="unfinished">Prevents the screen saver from activating and the host from sleeping while emulation is running.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="153"/>
      <source>Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed.</source>
      <translation type="unfinished">Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="161"/>
      <source>Pauses the emulator when a controller with bindings is disconnected.</source>
      <translation type="unfinished">Pauses the emulator when a controller with bindings is disconnected.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="177"/>
      <source>Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.&lt;br&gt;&lt;b&gt;Unavailable on Linux Wayland.&lt;/b&gt;&lt;br&gt;&lt;b&gt;Requires accessibility permissions on macOS.&lt;/b&gt;</source>
      <translation type="unfinished">Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.&lt;br&gt;&lt;b&gt;Unavailable on Linux Wayland.&lt;/b&gt;&lt;br&gt;&lt;b&gt;Requires accessibility permissions on macOS.&lt;/b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="180"/>
      <source>Allows switching in and out of fullscreen mode by double-clicking the game window.</source>
      <translation type="unfinished">Allows switching in and out of fullscreen mode by double-clicking the game window.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="183"/>
      <source>Prevents the main window from being resized.</source>
      <translation>Ana pencereyi yeniden boyutlandırmayı engeller.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="155"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="157"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="161"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="162"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="164"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="167"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="170"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="173"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="176"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="182"/>
      <source>Unchecked</source>
      <translation>İşaretsiz</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="18"/>
      <source>Fusion [Light/Dark]</source>
      <translation type="unfinished">Fusion [Light/Dark]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="156"/>
      <source>Pauses the emulator when a game is started.</source>
      <translation>Oyun başlatıldığında emülatörü duraklatır.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="158"/>
      <source>Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.</source>
      <translation type="unfinished">Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="163"/>
      <source>Automatically switches to fullscreen mode when a game is started.</source>
      <translation>Oyun başlatıldığında otomatik olarak tam ekran moduna geçer.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="165"/>
      <source>Hides the mouse pointer/cursor when the emulator is in fullscreen mode.</source>
      <translation type="unfinished">Hides the mouse pointer/cursor when the emulator is in fullscreen mode.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="168"/>
      <source>Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list.</source>
      <translation>Oyunu ana pencere yerine ayrı bir pencerede görüntüler. Eğer seçenek işaretli değilse oyun, oyun listesinin tepesinde görüntülenir.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="171"/>
      <source>Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled.</source>
      <translation>Bir oyun çalışırken ana pencereyi (oyun listesiyle birlikte) gizler, Ayrı Pencereye İşle özelliğinin etkinleştirilmesini gerektirir.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="174"/>
      <source>Shows the game you are currently playing as part of your profile in Discord.</source>
      <translation>Mevcut oynanan oyunu Discord profilinde gösterir.</translation>
    </message>
    <message>
      <location filename="../Translations.cpp" line="240"/>
      <source>System Language [Default]</source>
      <translation>Sistem Dili</translation>
    </message>
  </context>
  <context>
    <name>LayoutEditorDialog</name>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.ui" line="22"/>
      <source>Name</source>
      <translation>İsim</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.ui" line="29"/>
      <source>Target</source>
      <translation>Hedef</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.ui" line="36"/>
      <source>Initial State</source>
      <translation>İlk Durum</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.cpp" line="18"/>
      <source>New Layout</source>
      <translation>Yeni Düzen</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.cpp" line="32"/>
      <source>Edit Layout</source>
      <translation>Düzeni Değiştir</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.cpp" line="77"/>
      <source>Create Default &quot;%1&quot; Layout</source>
      <translation type="unfinished">Create Default &quot;%1&quot; Layout</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.cpp" line="80"/>
      <source>Create Blank Layout</source>
      <translation type="unfinished">Create Blank Layout</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.cpp" line="83"/>
      <source>Clone Current Layout</source>
      <translation type="unfinished">Clone Current Layout</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.cpp" line="94"/>
      <source>Name is empty.</source>
      <translation>İsim bölümü boş.</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.cpp" line="98"/>
      <source>Name too long.</source>
      <translation>İsim çok uzun.</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.cpp" line="102"/>
      <source>A layout with that name already exists.</source>
      <translation type="unfinished">A layout with that name already exists.</translation>
    </message>
  </context>
  <context>
    <name>LogWindow</name>
    <message>
      <location filename="../LogWindow.cpp" line="115"/>
      <source>Log Window - %1 [%2]</source>
      <translation>Log Penceresi - %1 [%2]</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="119"/>
      <source>Log Window</source>
      <translation>Log Penceresi</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="137"/>
      <source>&amp;Clear</source>
      <translation>&amp;Temizle</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="139"/>
      <source>&amp;Save...</source>
      <translation>&amp;Kaydet...</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="144"/>
      <source>Cl&amp;ose</source>
      <translation>&amp;Kapat</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="147"/>
      <source>&amp;Settings</source>
      <translation>&amp;Ayarlar</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="151"/>
      <source>Log To &amp;System Console</source>
      <translation type="unfinished">Log To &amp;System Console</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="155"/>
      <source>Log To &amp;Debug Console</source>
      <translation type="unfinished">Log To &amp;Debug Console</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="159"/>
      <source>Log To &amp;File</source>
      <translation type="unfinished">Log To &amp;File</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="166"/>
      <source>Attach To &amp;Main Window</source>
      <translation type="unfinished">Attach To &amp;Main Window</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="170"/>
      <source>Show &amp;Timestamps</source>
      <translation type="unfinished">Show &amp;Timestamps</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="207"/>
      <source>Select Log File</source>
      <translation type="unfinished">Select Log File</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="207"/>
      <source>Log Files (*.txt)</source>
      <translation>Günlük Dosyaları (*.txt)</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="214"/>
      <source>Error</source>
      <translation>Hata</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="214"/>
      <source>Failed to open file for writing.</source>
      <translation type="unfinished">Failed to open file for writing.</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="221"/>
      <source>Log was written to %1.
</source>
      <translation type="unfinished">Log was written to %1.
</translation>
    </message>
  </context>
  <context>
    <name>MAC_APPLICATION_MENU</name>
    <message>
      <location filename="../Translations.cpp" line="38"/>
      <source>Services</source>
      <translation>Hizmetler</translation>
    </message>
    <message>
      <location filename="../Translations.cpp" line="39"/>
      <source>Hide %1</source>
      <translation>%1 Gizle</translation>
    </message>
    <message>
      <location filename="../Translations.cpp" line="40"/>
      <source>Hide Others</source>
      <translation>Diğerlerini Gizle</translation>
    </message>
    <message>
      <location filename="../Translations.cpp" line="41"/>
      <source>Show All</source>
      <translation>Tümünü Göster</translation>
    </message>
    <message>
      <location filename="../Translations.cpp" line="42"/>
      <source>Preferences...</source>
      <translation>Tercihler...</translation>
    </message>
    <message>
      <location filename="../Translations.cpp" line="43"/>
      <source>Quit %1</source>
      <translation>Çık %1</translation>
    </message>
    <message>
      <location filename="../Translations.cpp" line="44"/>
      <source>About %1</source>
      <translation>%1 Hakkında</translation>
    </message>
  </context>
  <context>
    <name>MainWindow</name>
    <message>
      <location filename="../MainWindow.ui" line="17"/>
      <source>PCSX2</source>
      <translation>PCSX2</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="39"/>
      <source>&amp;System</source>
      <translation>&amp;Sistem</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1489"/>
      <location filename="../MainWindow.cpp" line="1550"/>
      <source>Change Disc</source>
      <translation>Diski Değiştir</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2929"/>
      <source>Load State</source>
      <translation>Durum Kaydı Yükle</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="614"/>
      <source>S&amp;ettings</source>
      <translation>Aya&amp;rlar</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="116"/>
      <source>&amp;Help</source>
      <translation>&amp;Yardım</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="131"/>
      <source>&amp;Debug</source>
      <translation>&amp;Hata ayıklama</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="153"/>
      <source>&amp;View</source>
      <translation>&amp;Görünüm</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="157"/>
      <source>&amp;Window Size</source>
      <translation>&amp;Pencere Boyutu</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="182"/>
      <source>&amp;Tools</source>
      <translation>&amp;Araçlar</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="232"/>
      <source>Toolbar</source>
      <translation>Araç Çubuğu</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="276"/>
      <source>Start &amp;File...</source>
      <translation>&amp;Dosya Başlat...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="308"/>
      <source>Start &amp;BIOS</source>
      <translation>&amp;BIOS Başlat</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="324"/>
      <source>&amp;Scan For New Games</source>
      <translation>&amp;Yeni Oyunları Tara</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="332"/>
      <source>&amp;Rescan All Games</source>
      <translation>&amp;Tüm Oyunları Tekrar Tara</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="340"/>
      <source>Shut &amp;Down</source>
      <translation>&amp;Kapat</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="356"/>
      <source>Shut Down &amp;Without Saving</source>
      <translation>Kaydetmeden Kapat</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="364"/>
      <source>&amp;Reset</source>
      <translation>&amp;Yeniden Başlat</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="383"/>
      <source>&amp;Pause</source>
      <translation>&amp;Duraklat</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="418"/>
      <source>E&amp;xit</source>
      <translation>&amp;Çıkış</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="426"/>
      <source>&amp;BIOS</source>
      <translation>&amp;BIOS</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="442"/>
      <source>&amp;Controllers</source>
      <translation>&amp;Kontrolcüler</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="458"/>
      <source>&amp;Hotkeys</source>
      <translation>&amp;Kısayol Tuşları</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="466"/>
      <source>&amp;Graphics</source>
      <translation>&amp;Grafikler</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="479"/>
      <source>&amp;Post-Processing Settings...</source>
      <translation>&amp;İşleme Sonrası Ayarları...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="500"/>
      <source>Resolution Scale</source>
      <translation>Çözünürlük Ölçeği</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="508"/>
      <source>&amp;GitHub Repository...</source>
      <translation>&amp;GitHub Deposu...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="516"/>
      <source>Support &amp;Forums...</source>
      <translation>&amp;Destek Forumları...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="540"/>
      <source>&amp;Discord Server...</source>
      <translation>&amp;Discord Sunucusu...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="548"/>
      <source>Check for &amp;Updates...</source>
      <translation>Güncellemeleri &amp;Denetle...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="557"/>
      <source>About &amp;Qt...</source>
      <translation>Qt &amp;Hakkında...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="566"/>
      <source>&amp;About PCSX2...</source>
      <translation>&amp;PCSX2 Hakkında...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="495"/>
      <source>Fullscreen</source>
      <comment>In Toolbar</comment>
      <translation>Tam Ekran</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="574"/>
      <source>Change Disc...</source>
      <comment>In Toolbar</comment>
      <translation>Diski Değiştir...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="582"/>
      <source>&amp;Audio</source>
      <translation>&amp;Ses</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="653"/>
      <source>Global State</source>
      <translation>Genel Durum</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="661"/>
      <source>&amp;Screenshot</source>
      <translation>&amp;Ekran Görüntüsü</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="284"/>
      <source>Start File</source>
      <comment>In Toolbar</comment>
      <translation>Dosyadan Başlat</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="43"/>
      <source>&amp;Change Disc</source>
      <translation>&amp;Diski Değiştir</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="57"/>
      <source>&amp;Load State</source>
      <translation>&amp;Durum Yükle</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="65"/>
      <source>Sa&amp;ve State</source>
      <translation>&amp;Durum Kaydet</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="93"/>
      <source>Setti&amp;ngs</source>
      <translation>&amp;Ayarlar</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="135"/>
      <source>&amp;Switch Renderer</source>
      <translation>&amp;İşleyiciyi Değiştir</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="186"/>
      <source>&amp;Input Recording</source>
      <translation>&amp;Giriş Kaydı</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="292"/>
      <source>Start D&amp;isc...</source>
      <translation>&amp;Diskten Başlat...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="300"/>
      <source>Start Disc</source>
      <comment>In Toolbar</comment>
      <translation>Diskten Başlat</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="316"/>
      <source>Start BIOS</source>
      <comment>In Toolbar</comment>
      <translation>BIOS Başlat</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="348"/>
      <source>Shut Down</source>
      <comment>In Toolbar</comment>
      <translation>Kapat</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="372"/>
      <source>Reset</source>
      <comment>In Toolbar</comment>
      <translation>Yeniden Başlat</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="394"/>
      <source>Pause</source>
      <comment>In Toolbar</comment>
      <translation>Duraklat</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="402"/>
      <source>Load State</source>
      <comment>In Toolbar</comment>
      <translation>Durum Kaydı Yükle</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="410"/>
      <source>Save State</source>
      <comment>In Toolbar</comment>
      <translation>Durum Kaydet</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="434"/>
      <source>&amp;Emulation</source>
      <translation>&amp;Emülasyon</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="450"/>
      <source>Controllers</source>
      <comment>In Toolbar</comment>
      <translation>Kontrolcüler</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="474"/>
      <source>Achie&amp;vements</source>
      <translation>&amp;Başarımlar</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="487"/>
      <source>&amp;Fullscreen</source>
      <translation>&amp;Tam Ekran</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="524"/>
      <source>PCSX2 &amp;Wiki...</source>
      <translation>&amp;PCSX2 Wiki...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="532"/>
      <source>D&amp;ocumentation...</source>
      <translation>&amp;Belgeler...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="598"/>
      <source>&amp;Interface</source>
      <translation>&amp;Arayüz</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="606"/>
      <source>Add Game &amp;Directory...</source>
      <translation>Oyun Dizini &amp;Ekle...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="625"/>
      <source>Settings</source>
      <comment>In Toolbar</comment>
      <translation>Ayarlar</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="633"/>
      <source>&amp;From File...</source>
      <translation>&amp;Dosyadan...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="638"/>
      <source>From &amp;Device...</source>
      <translation>&amp;Cihazdan...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="643"/>
      <source>From &amp;Game List...</source>
      <translation>&amp;Oyun Listesinden...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="648"/>
      <source>&amp;Remove Disc</source>
      <translation>&amp;Diski Kaldır</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="669"/>
      <source>Screenshot</source>
      <comment>In Toolbar</comment>
      <translation>Ekran Görüntüsü</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="677"/>
      <source>&amp;Memory Cards</source>
      <translation>&amp;Hafıza Kartları</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="685"/>
      <source>&amp;Network &amp;&amp; HDD</source>
      <translation>&amp;Ağ &amp;&amp; HDD</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="693"/>
      <source>&amp;Folders</source>
      <translation>&amp;Klasörler</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="704"/>
      <source>&amp;Toolbar</source>
      <translation>&amp;Araç Çubuğu</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="789"/>
      <source>Show Titl&amp;es (Grid View)</source>
      <translation>&amp;Başlığı Göster (Tablo Görünümü)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="835"/>
      <source>&amp;Open Data Directory...</source>
      <translation>&amp;Veri Dizinini Aç...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="843"/>
      <source>&amp;Toggle Software Rendering</source>
      <translation>&amp;Yazılım İşlemeyi Aç/Kapat</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="851"/>
      <source>&amp;Open Debugger</source>
      <translation>&amp;Hata Ayıklayıcıyı Aç</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="859"/>
      <source>&amp;Reload Cheats/Patches</source>
      <translation>&amp;Hileleri/Yamaları Yeniden Yükle</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="867"/>
      <source>E&amp;nable System Console</source>
      <translation type="unfinished">E&amp;nable System Console</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="875"/>
      <source>Enable &amp;Debug Console</source>
      <translation type="unfinished">Enable &amp;Debug Console</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="883"/>
      <source>Enable &amp;Log Window</source>
      <translation type="unfinished">Enable &amp;Log Window</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="891"/>
      <source>Enable &amp;Verbose Logging</source>
      <translation type="unfinished">Enable &amp;Verbose Logging</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="899"/>
      <source>Enable EE Console &amp;Logging</source>
      <translation type="unfinished">Enable EE Console &amp;Logging</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="907"/>
      <source>Enable &amp;IOP Console Logging</source>
      <translation type="unfinished">Enable &amp;IOP Console Logging</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="915"/>
      <source>Save Single Frame &amp;GS Dump</source>
      <translation>&amp;Tek Kare GS Dökümünü Kaydet</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="923"/>
      <source>&amp;New</source>
      <extracomment>This section refers to the Input Recording submenu.</extracomment>
      <translation>&amp;Yeni</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="931"/>
      <source>&amp;Play</source>
      <extracomment>This section refers to the Input Recording submenu.</extracomment>
      <translation>&amp;Oynat</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="939"/>
      <source>&amp;Stop</source>
      <extracomment>This section refers to the Input Recording submenu.</extracomment>
      <translation>&amp;Durdur</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="952"/>
      <source>&amp;Controller Logs</source>
      <translation type="unfinished">&amp;Controller Logs</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="960"/>
      <source>&amp;Input Recording Logs</source>
      <translation type="unfinished">&amp;Input Recording Logs</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="976"/>
      <source>Enable &amp;CDVD Read Logging</source>
      <translation type="unfinished">Enable &amp;CDVD Read Logging</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="984"/>
      <source>Save CDVD &amp;Block Dump</source>
      <translation type="unfinished">Save CDVD &amp;Block Dump</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="992"/>
      <source>&amp;Enable Log Timestamps</source>
      <translation type="unfinished">&amp;Enable Log Timestamps</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1000"/>
      <source>Start Big Picture &amp;Mode</source>
      <translation>&amp;Geniş Ekran Moduna Geç</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1016"/>
      <source>&amp;Cover Downloader...</source>
      <translation>&amp;Kapak İndirici...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1024"/>
      <source>&amp;Show Advanced Settings</source>
      <translation>&amp;Gelişmiş Ayarları Göster</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1029"/>
      <source>&amp;Recording Viewer</source>
      <translation type="unfinished">&amp;Recording Viewer</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1040"/>
      <source>&amp;Video Capture</source>
      <translation>&amp;Video Yakala</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1048"/>
      <source>&amp;Edit Cheats...</source>
      <translation>&amp;Hileleri Düzenle...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1056"/>
      <source>Edit &amp;Patches...</source>
      <translation>&amp;Yamaları Düzenle...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="726"/>
      <source>&amp;Status Bar</source>
      <translation>&amp;Durum Çubuğu</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="590"/>
      <location filename="../MainWindow.ui" line="745"/>
      <source>Game &amp;List</source>
      <translation>Oyun &amp;Listesi</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="715"/>
      <source>Loc&amp;k Toolbar</source>
      <translation>&amp;Araç Çubuğunu Kilitle</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="737"/>
      <source>&amp;Verbose Status</source>
      <translation>&amp;Ayrıntılı Durum</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="756"/>
      <source>System &amp;Display</source>
      <extracomment>This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more.</extracomment>
      <translation>&amp;Sistem Ekranı</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="767"/>
      <source>Game &amp;Properties</source>
      <translation>&amp;Oyun Özellikleri</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="775"/>
      <source>Game &amp;Grid</source>
      <translation>&amp;Oyun Tablosu</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="797"/>
      <source>Zoom &amp;In (Grid View)</source>
      <translation>&amp;Yakınlaştır (Tablo Görünümü)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="800"/>
      <source>Ctrl++</source>
      <translation>Ctrl++</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="808"/>
      <source>Zoom &amp;Out (Grid View)</source>
      <translation>&amp;Uzaklaştır (Tablo Görünümü)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="811"/>
      <source>Ctrl+-</source>
      <translation>Ctrl+-</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="819"/>
      <source>Refresh &amp;Covers (Grid View)</source>
      <translation>&amp;Kapakları Yenile (Tablo Görünümü)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="827"/>
      <source>Open Memory Card Directory...</source>
      <translation>Hafıza Kartı Klasörünü Aç...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="944"/>
      <source>Input Recording Logs</source>
      <translation type="unfinished">Input Recording Logs</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="968"/>
      <source>Enable &amp;File Logging</source>
      <translation type="unfinished">Enable &amp;File Logging</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1593"/>
      <source>Start Big Picture Mode</source>
      <translation>Geniş Ekran Moduna Geç</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1008"/>
      <location filename="../MainWindow.cpp" line="1594"/>
      <source>Big Picture</source>
      <comment>In Toolbar</comment>
      <translation>Geniş Ekran</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="692"/>
      <source>Show Advanced Settings</source>
      <translation>Gelişmiş Ayarları Göster</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="763"/>
      <location filename="../MainWindow.cpp" line="812"/>
      <source>Video Capture</source>
      <translation>Video Yakala</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="273"/>
      <source>Internal Resolution</source>
      <translation>Dahili Çözünürlük</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="273"/>
      <source>%1x Scale</source>
      <translation>%1x Ölçek</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="670"/>
      <source>Select location to save block dump:</source>
      <translation type="unfinished">Select location to save block dump:</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="688"/>
      <source>Do not show again</source>
      <translation>Tekrar gösterme</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="693"/>
      <source>Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.

The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.

Are you sure you want to continue?</source>
      <translation>Gelişmiş ayarları değiştirmek, grafiksel aksaklıklar, kilitlenmeler ve hatta bozuk kayıt dosyaları dahil olmak üzere oyunlar üzerinde öngörülemeyen etkilere sahip olabilir. Ne yaptığınızı ve her bir ayarı değiştirmenin etkilerini bilmiyorsanız gelişmiş ayarları değiştirmenizi önermiyoruz.

PCSX2 ekibi bu ayarları değiştiren yapılandırmalar için herhangi bir destek sağlamayacaktır, kendi başınızasınız.

Devam etmek istediğinizden emin misiniz?</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="750"/>
      <location filename="../MainWindow.cpp" line="775"/>
      <source>Record On Boot</source>
      <translation type="unfinished">Record On Boot</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="752"/>
      <source>Did you want to start recording on boot?</source>
      <translation type="unfinished">Did you want to start recording on boot?</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="760"/>
      <location filename="../MainWindow.cpp" line="809"/>
      <source>%1 Files (*.%2)</source>
      <translation>%1 Dosya (*.%2)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="777"/>
      <source>Did you want to cancel recording on boot?</source>
      <translation type="unfinished">Did you want to cancel recording on boot?</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="802"/>
      <source>Recording will start in a moment</source>
      <translation type="unfinished">Recording will start in a moment</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1157"/>
      <source>WARNING: Memory Card Busy</source>
      <translation>UYARI: Hafıza Kartı Meşgul</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1283"/>
      <source>Confirm Shutdown</source>
      <translation>Kapatmayı Onayla</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1286"/>
      <source>Are you sure you want to shut down the virtual machine?</source>
      <translation>Sanal Makineyi kapatmak istediğinize emin misiniz?</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1288"/>
      <source>Save State For Resume</source>
      <translation type="unfinished">Save State For Resume</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1396"/>
      <location filename="../MainWindow.cpp" line="1766"/>
      <location filename="../MainWindow.cpp" line="2233"/>
      <location filename="../MainWindow.cpp" line="2397"/>
      <location filename="../MainWindow.cpp" line="2834"/>
      <location filename="../MainWindow.cpp" line="2948"/>
      <source>Error</source>
      <translation>Hata</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1396"/>
      <source>You must select a disc to change discs.</source>
      <translation>Disk değiştirmek için önce bir disk seçmelisiniz.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1428"/>
      <source>Properties...</source>
      <translation>Özellikler...</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1444"/>
      <source>Set Cover Image...</source>
      <translation>Kapak Resmi Ayarla...</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1447"/>
      <source>Exclude From List</source>
      <translation>Listeden Ayrı Tut</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1450"/>
      <source>Reset Play Time</source>
      <translation>Oynama Süresini Sıfırla</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1454"/>
      <source>Check Wiki Page</source>
      <translation>Wiki Sayfasını Denetle</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1461"/>
      <source>Default Boot</source>
      <translation>Varsayılan Önyükleme</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1468"/>
      <source>Fast Boot</source>
      <translation>Hızlı Önyükleme</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1471"/>
      <source>Full Boot</source>
      <translation>Tam Önyükleme</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1476"/>
      <source>Boot and Debug</source>
      <translation>Önyükle ve Hata ayıkla</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1500"/>
      <source>Add Search Directory...</source>
      <translation>Aranacak Dizin Ekle...</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1509"/>
      <source>Start File</source>
      <translation>Dosyadan Başlat</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1518"/>
      <source>Start Disc</source>
      <translation>Diskten Başlat</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1535"/>
      <source>Select Disc Image</source>
      <translation>Disk İmajı Seç</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1679"/>
      <source>Updater Error</source>
      <translation>Güncelleyici Hatası</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1685"/>
      <source>&lt;p&gt;Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.&lt;/p&gt;&lt;p&gt;To obtain an official build, please download from the link below:&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://pcsx2.net/downloads/&quot;&gt;https://pcsx2.net/downloads/&lt;/a&gt;&lt;/p&gt;</source>
      <translation type="unfinished">&lt;p&gt;Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.&lt;/p&gt;&lt;p&gt;To obtain an official build, please download from the link below:&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://pcsx2.net/downloads/&quot;&gt;https://pcsx2.net/downloads/&lt;/a&gt;&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1690"/>
      <source>Automatic updating is not supported on the current platform.</source>
      <translation>Otomatik güncelleme mevcut platformda desteklenmiyor.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1756"/>
      <source>Confirm File Creation</source>
      <translation type="unfinished">Confirm File Creation</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1757"/>
      <source>The pnach file &apos;%1&apos; does not currently exist. Do you want to create it?</source>
      <translation type="unfinished">The pnach file &apos;%1&apos; does not currently exist. Do you want to create it?</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1766"/>
      <source>Failed to create &apos;%1&apos;.</source>
      <translation type="unfinished">Failed to create &apos;%1&apos;.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1865"/>
      <source>Input Recording Failed</source>
      <translation type="unfinished">Input Recording Failed</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1866"/>
      <source>Failed to create file: {}</source>
      <translation type="unfinished">Failed to create file: {}</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1889"/>
      <source>Input Recording Files (*.p2m2)</source>
      <translation type="unfinished">Input Recording Files (*.p2m2)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1924"/>
      <source>Input Playback Failed</source>
      <translation type="unfinished">Input Playback Failed</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1925"/>
      <source>Failed to open file: {}</source>
      <translation type="unfinished">Failed to open file: {}</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2011"/>
      <source>Paused</source>
      <translation>Duraklatıldı</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2190"/>
      <source>Load State Failed</source>
      <translation type="unfinished">Load State Failed</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2190"/>
      <source>Cannot load a save state without a running VM.</source>
      <translation type="unfinished">Cannot load a save state without a running VM.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2218"/>
      <source>The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?</source>
      <translation type="unfinished">The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2233"/>
      <source>Cannot change from game to GS dump without shutting down first.</source>
      <translation type="unfinished">Cannot change from game to GS dump without shutting down first.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2397"/>
      <source>Failed to get window info from widget</source>
      <translation type="unfinished">Failed to get window info from widget</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1593"/>
      <source>Stop Big Picture Mode</source>
      <translation>Geniş Ekran Modunu Durdur</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1594"/>
      <source>Exit Big Picture</source>
      <comment>In Toolbar</comment>
      <translation>Geniş Ekrandan Çık</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2740"/>
      <source>Game Properties</source>
      <translation>Oyun Özellikleri</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2740"/>
      <source>Game properties is unavailable for the current game.</source>
      <translation type="unfinished">Game properties is unavailable for the current game.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2792"/>
      <source>Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.</source>
      <translation type="unfinished">Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2810"/>
      <source>Select disc drive:</source>
      <translation type="unfinished">Select disc drive:</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2834"/>
      <source>This save state does not exist.</source>
      <translation>Durum kaydı mevcut değil.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2847"/>
      <source>Select Cover Image</source>
      <translation>Kapak Resmi Ayarla</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2864"/>
      <source>Cover Already Exists</source>
      <translation>Kapak Resmi Zaten Mevcut</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2865"/>
      <source>A cover image for this game already exists, do you wish to replace it?</source>
      <translation>Bu oyun için halihazırda bir kapak resmi mevcut, değiştirmek istediğinize emin misiniz?</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2860"/>
      <location filename="../MainWindow.cpp" line="2874"/>
      <location filename="../MainWindow.cpp" line="2880"/>
      <location filename="../MainWindow.cpp" line="2886"/>
      <source>Copy Error</source>
      <translation>Kopyalama Hatası</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2874"/>
      <source>Failed to remove existing cover &apos;%1&apos;</source>
      <translation type="unfinished">Failed to remove existing cover &apos;%1&apos;</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2880"/>
      <source>Failed to copy &apos;%1&apos; to &apos;%2&apos;</source>
      <translation type="unfinished">Failed to copy &apos;%1&apos; to &apos;%2&apos;</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2886"/>
      <source>Failed to remove &apos;%1&apos;</source>
      <translation type="unfinished">Failed to remove &apos;%1&apos;</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2217"/>
      <location filename="../MainWindow.cpp" line="2895"/>
      <source>Confirm Reset</source>
      <translation>Sıfırlamayı Onayla</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2847"/>
      <source>All Cover Image Types (*.jpg *.jpeg *.png *.webp)</source>
      <translation type="unfinished">All Cover Image Types (*.jpg *.jpeg *.png *.webp)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2860"/>
      <source>You must select a different file to the current cover image.</source>
      <translation type="unfinished">You must select a different file to the current cover image.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2896"/>
      <source>Are you sure you want to reset the play time for &apos;%1&apos;?

This action cannot be undone.</source>
      <translation type="unfinished">Are you sure you want to reset the play time for &apos;%1&apos;?

This action cannot be undone.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2923"/>
      <source>Load Resume State</source>
      <translation type="unfinished">Load Resume State</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2926"/>
      <source>A resume save state was found for this game, saved at:

%1.

Do you want to load this state, or start from a fresh boot?</source>
      <translation type="unfinished">A resume save state was found for this game, saved at:

%1.

Do you want to load this state, or start from a fresh boot?</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2930"/>
      <source>Fresh Boot</source>
      <translation>Temiz Önyükleme</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2931"/>
      <source>Delete And Boot</source>
      <translation type="unfinished">Delete And Boot</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2948"/>
      <source>Failed to delete save state file &apos;%1&apos;.</source>
      <translation type="unfinished">Failed to delete save state file &apos;%1&apos;.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3006"/>
      <source>Load State File...</source>
      <translation>Durum Dosyasını Yükle...</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3006"/>
      <source>Load From File...</source>
      <translation>Dosyadan yükle...</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3009"/>
      <location filename="../MainWindow.cpp" line="3083"/>
      <source>Select Save State File</source>
      <translation>Durum Kaydı Dosyası Seç</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3054"/>
      <source>Load Backup Slot %1 (%2)</source>
      <translation type="unfinished">Load Backup Slot %1 (%2)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3083"/>
      <source>Save States (*.p2s)</source>
      <translation type="unfinished">Save States (*.p2s)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3016"/>
      <source>Delete Save States...</source>
      <translation>Durum Kayıtlarını Sil...</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="58"/>
      <source>All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)</source>
      <translation type="unfinished">All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="71"/>
      <source>All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)</source>
      <translation type="unfinished">All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1158"/>
      <source>WARNING: Your memory card is still writing data. Shutting down now &lt;b&gt;WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.&lt;/b&gt; It is strongly recommended to resume your game and let it finish writing to your memory card.&lt;br&gt;&lt;br&gt;Do you wish to shutdown anyways and &lt;b&gt;IRREVERSIBLY DESTROY YOUR MEMORY CARD?&lt;/b&gt;</source>
      <translation type="unfinished">WARNING: Your memory card is still writing data. Shutting down now &lt;b&gt;WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.&lt;/b&gt; It is strongly recommended to resume your game and let it finish writing to your memory card.&lt;br&gt;&lt;br&gt;Do you wish to shutdown anyways and &lt;b&gt;IRREVERSIBLY DESTROY YOUR MEMORY CARD?&lt;/b&gt;</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3009"/>
      <source>Save States (*.p2s *.p2s.backup)</source>
      <translation>Devletleri Kaydet (*.p2s *.p2s.backup)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3026"/>
      <source>Resume (%2)</source>
      <translation>Sürdür (%2)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3042"/>
      <source>Load Slot %1 (%2)</source>
      <translation type="unfinished">Load Slot %1 (%2)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3063"/>
      <location filename="../MainWindow.cpp" line="3071"/>
      <source>Delete Save States</source>
      <translation>Durum Kayıtlarını Sil</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3064"/>
      <source>Are you sure you want to delete all save states for %1?

The saves will not be recoverable.</source>
      <translation type="unfinished">Are you sure you want to delete all save states for %1?

The saves will not be recoverable.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3071"/>
      <source>%1 save states deleted.</source>
      <translation>%1 durum kayıtları silindi.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3081"/>
      <source>Save To File...</source>
      <translation>Dosyaya Kaydet...</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3101"/>
      <source>Empty</source>
      <translation>Boş</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3103"/>
      <source>Save Slot %1 (%2)</source>
      <translation type="unfinished">Save Slot %1 (%2)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3154"/>
      <source>Confirm Disc Change</source>
      <translation>Disk Değişimini Onayla</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3155"/>
      <source>Do you want to swap discs or boot the new image (via system reset)?</source>
      <translation type="unfinished">Do you want to swap discs or boot the new image (via system reset)?</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3156"/>
      <source>Swap Disc</source>
      <translation>Diski Değiştir</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3157"/>
      <source>Reset</source>
      <translation>Sıfırla</translation>
    </message>
    <message>
      <location filename="../Translations.cpp" line="376"/>
      <source>Missing Font File</source>
      <translation>Eksik Yazı Tipi Dosyası</translation>
    </message>
    <message>
      <location filename="../Translations.cpp" line="381"/>
      <source>The font file &apos;%1&apos; is required for the On-Screen Display and Big Picture Mode to show messages in your language.&lt;br&gt;&lt;br&gt;Do you want to download this file now? These files are usually less than 10 megabytes in size.&lt;br&gt;&lt;br&gt;&lt;strong&gt;If you do not download this file, on-screen messages will not be readable.&lt;/strong&gt;</source>
      <translation type="unfinished">The font file &apos;%1&apos; is required for the On-Screen Display and Big Picture Mode to show messages in your language.&lt;br&gt;&lt;br&gt;Do you want to download this file now? These files are usually less than 10 megabytes in size.&lt;br&gt;&lt;br&gt;&lt;strong&gt;If you do not download this file, on-screen messages will not be readable.&lt;/strong&gt;</translation>
    </message>
    <message>
      <location filename="../Translations.cpp" line="391"/>
      <source>Downloading Files</source>
      <translation>İndirilen Dosyalar</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="19"/>
      <source>Audio Files (*.wav)</source>
      <translation>Ses Dosyaları (*.wav)</translation>
    </message>
  </context>
  <context>
    <name>MemoryCard</name>
    <message>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="289"/>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="970"/>
      <source>Memory Card Creation Failed</source>
      <translation type="unfinished">Memory Card Creation Failed</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="290"/>
      <source>Could not create the memory card:
{}</source>
      <translation type="unfinished">Could not create the memory card:
{}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="315"/>
      <source>Memory Card Read Failed</source>
      <translation type="unfinished">Memory Card Read Failed</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="316"/>
      <source>Unable to access memory card:

{}

Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder.
Close any other instances of PCSX2, or restart your computer.
</source>
      <translation>Hafıza kartına erişilemiyor:

{}

PCSX2'nin başka bir örneği bu hafıza kartını kullanıyor olabilir veya hafıza kartı yazmaya karşı korumalı bir klasörde saklanıyor olabilir.
Diğer PCSX2 örneklerini kapatın veya bilgisayarınızı yeniden başlatın.
</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="497"/>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFolder.cpp" line="2345"/>
      <source>Memory Card &apos;{}&apos; was saved to storage.</source>
      <translation type="unfinished">Memory Card &apos;{}&apos; was saved to storage.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="971"/>
      <source>Failed to create memory card. The error was:
{}</source>
      <translation type="unfinished">Failed to create memory card. The error was:
{}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Sio.cpp" line="84"/>
      <source>Memory Cards reinserted.</source>
      <translation>Hafıza Kartı yeniden yerleştirildi.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Sio.cpp" line="105"/>
      <source>Force ejecting all Memory Cards. Reinserting in 1 second.</source>
      <translation type="unfinished">Force ejecting all Memory Cards. Reinserting in 1 second.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Sio.cpp" line="164"/>
      <source>The virtual console hasn&apos;t saved to your memory card in a long time.
Savestates should not be used in place of in-game saves.</source>
      <translation type="unfinished">The virtual console hasn&apos;t saved to your memory card in a long time.
Savestates should not be used in place of in-game saves.</translation>
    </message>
  </context>
  <context>
    <name>MemoryCardConvertDialog</name>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.ui" line="17"/>
      <source>Convert Memory Card</source>
      <translation>Hafıza Kartını Dönüştür</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.ui" line="29"/>
      <source>Conversion Type</source>
      <translation>Dönüşüm tipi</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.ui" line="36"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="179"/>
      <source>8 MB File</source>
      <translation>8 MB Dosya</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.ui" line="41"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="190"/>
      <source>16 MB File</source>
      <translation>16 MB Dosya</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.ui" line="46"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="201"/>
      <source>32 MB File</source>
      <translation>32 MB Dosya</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.ui" line="51"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="212"/>
      <source>64 MB File</source>
      <translation>64 MB Dosya</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.ui" line="56"/>
      <source>Folder</source>
      <translation>Klasör</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.ui" line="89"/>
      <source>&lt;center&gt;&lt;strong&gt;Note:&lt;/strong&gt; Converting a Memory Card creates a &lt;strong&gt;COPY&lt;/strong&gt; of your existing Memory Card. It does &lt;strong&gt;NOT delete, modify, or replace&lt;/strong&gt; your existing Memory Card.&lt;/center&gt;</source>
      <translation type="unfinished">&lt;center&gt;&lt;strong&gt;Note:&lt;/strong&gt; Converting a Memory Card creates a &lt;strong&gt;COPY&lt;/strong&gt; of your existing Memory Card. It does &lt;strong&gt;NOT delete, modify, or replace&lt;/strong&gt; your existing Memory Card.&lt;/center&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.ui" line="102"/>
      <source>Progress</source>
      <translation>İlerleme</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="45"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="149"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="320"/>
      <source>Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card.</source>
      <translation type="unfinished">Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="51"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="300"/>
      <source>A standard, 8 MB Memory Card. Most compatible, but smallest capacity.</source>
      <translation type="unfinished">A standard, 8 MB Memory Card. Most compatible, but smallest capacity.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="54"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="305"/>
      <source>2x larger than a standard Memory Card. May have some compatibility issues.</source>
      <translation type="unfinished">2x larger than a standard Memory Card. May have some compatibility issues.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="57"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="310"/>
      <source>4x larger than a standard Memory Card. Likely to have compatibility issues.</source>
      <translation type="unfinished">4x larger than a standard Memory Card. Likely to have compatibility issues.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="60"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="315"/>
      <source>8x larger than a standard Memory Card. Likely to have compatibility issues.</source>
      <translation type="unfinished">8x larger than a standard Memory Card. Likely to have compatibility issues.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="64"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="70"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="230"/>
      <source>Convert Memory Card Failed</source>
      <extracomment>MemoryCardType should be left as-is.</extracomment>
      <translation>Hafıza Kartını Dönüştürme Başarısız Oldu</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="64"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="70"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="230"/>
      <source>Invalid MemoryCardType</source>
      <translation>Geçerisz HafızaKartıTürü</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="102"/>
      <source>Conversion Complete</source>
      <translation>Dönüştürme Tamamlandı</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="102"/>
      <source>Memory Card &quot;%1&quot; converted to &quot;%2&quot;</source>
      <translation type="unfinished">Memory Card &quot;%1&quot; converted to &quot;%2&quot;</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="223"/>
      <source>Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less.</source>
      <translation type="unfinished">Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="223"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="325"/>
      <source>Cannot Convert Memory Card</source>
      <translation type="unfinished">Cannot Convert Memory Card</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="325"/>
      <source>There was an error when accessing the memory card directory. Error message: %0</source>
      <translation type="unfinished">There was an error when accessing the memory card directory. Error message: %0</translation>
    </message>
  </context>
  <context>
    <name>MemoryCardCreateDialog</name>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="14"/>
      <location filename="../Settings/MemoryCardCreateDialog.cpp" line="107"/>
      <location filename="../Settings/MemoryCardCreateDialog.cpp" line="114"/>
      <location filename="../Settings/MemoryCardCreateDialog.cpp" line="121"/>
      <location filename="../Settings/MemoryCardCreateDialog.cpp" line="134"/>
      <source>Create Memory Card</source>
      <translation>Hafıza Kartı Oluştur</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="53"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Create Memory Card&lt;/span&gt;&lt;br /&gt;Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Hafıza Kartı Oluştur&lt;/span&gt;&lt;br /&gt;Oluşturmak istediğiniz Hafıza Kartına ismini ve boyutunu belirleyin. En iyi uyumluluk için 8MB boyutundaki Hafıza Kartlarını veya Memory Cards klasörünü kullanmanız tavsiye edilir.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="73"/>
      <source>Memory Card Name:</source>
      <translation>Hafıza Kartı İsmi:</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="87"/>
      <source>8 MB [Most Compatible]</source>
      <translation>8 MB [En Çok Uyumlu]</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="97"/>
      <source>This is the standard Sony-provisioned size, and is supported by all games and BIOS versions.</source>
      <translation type="unfinished">This is the standard Sony-provisioned size, and is supported by all games and BIOS versions.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="114"/>
      <source>16 MB</source>
      <translation>16 MB</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="121"/>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="145"/>
      <source>A typical size for third-party Memory Cards which should work with most games.</source>
      <translation type="unfinished">A typical size for third-party Memory Cards which should work with most games.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="138"/>
      <source>32 MB</source>
      <translation>32 MB</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="162"/>
      <source>64 MB</source>
      <translation>64 MB</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="169"/>
      <source>Low compatibility warning: yes, it&apos;s very big, but may not work with many games.</source>
      <translation type="unfinished">Low compatibility warning: yes, it&apos;s very big, but may not work with many games.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="186"/>
      <source>Folder [Recommended]</source>
      <translation>Klasör [Önerilen]</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="193"/>
      <source>Store Memory Card contents in the host filesystem instead of a file.</source>
      <translation type="unfinished">Store Memory Card contents in the host filesystem instead of a file.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="210"/>
      <source>128 KB (PS1)</source>
      <translation>128 KB (PS1)</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="217"/>
      <source>This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games.</source>
      <translation type="unfinished">This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="234"/>
      <source>Use NTFS Compression</source>
      <translation>NTFS Sıkıştırmasını Kullan</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="244"/>
      <source>NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).</source>
      <translation type="unfinished">NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.cpp" line="108"/>
      <source>Failed to create the Memory Card, because the name &apos;%1&apos; contains one or more invalid characters.</source>
      <translation type="unfinished">Failed to create the Memory Card, because the name &apos;%1&apos; contains one or more invalid characters.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.cpp" line="115"/>
      <source>Failed to create the Memory Card, because another card with the name &apos;%1&apos; already exists.</source>
      <translation type="unfinished">Failed to create the Memory Card, because another card with the name &apos;%1&apos; already exists.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.cpp" line="122"/>
      <source>Failed to create the Memory Card, the log may contain more information.</source>
      <translation>Hafıza Kartı oluşturma işlemi başarısız, oluşturulan kayıt size daha fazla bilgi sağlayabilir.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.cpp" line="134"/>
      <source>Memory Card &apos;%1&apos; created.</source>
      <translation>Hafıza Kartı &apos;%1&apos; oluşturuldu.</translation>
    </message>
  </context>
  <context>
    <name>MemoryCardListWidget</name>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="457"/>
      <source>Yes</source>
      <translation>Evet</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="457"/>
      <source>No</source>
      <translation>Hayır</translation>
    </message>
  </context>
  <context>
    <name>MemoryCardSettingsWidget</name>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="47"/>
      <source>Memory Card Slots</source>
      <translation>Hafıza Kartı Yuvaları</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="55"/>
      <source>Memory Cards</source>
      <translation>Hafıza Kartları</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="63"/>
      <source>Folder:</source>
      <translation>Klasör:</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="73"/>
      <source>Browse...</source>
      <translation>Göz At...</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="80"/>
      <source>Open...</source>
      <translation>Aç...</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="87"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="114"/>
      <source>Reset</source>
      <translation>Sıfırla</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="100"/>
      <source>Name</source>
      <translation>İsim</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="105"/>
      <source>Type</source>
      <translation>Tür</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="110"/>
      <source>Formatted</source>
      <translation>Biçimlendirildi</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="115"/>
      <source>Last Modified</source>
      <translation>Son değiştirilme</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="125"/>
      <source>Refresh</source>
      <translation>Yenile</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="145"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="306"/>
      <source>Create</source>
      <translation>Oluştur</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="152"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="300"/>
      <source>Rename</source>
      <translation>Yeniden adlandır</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="159"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="301"/>
      <source>Convert</source>
      <translation>Dönüştür</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="166"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="302"/>
      <source>Delete</source>
      <translation>Sil</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="178"/>
      <source>Settings</source>
      <translation>Ayarlar</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="184"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="63"/>
      <source>Automatically manage saves based on running game</source>
      <translation>Çalıştırılan oyuna göre kayıtları otomatik düzenle</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="64"/>
      <source>Checked</source>
      <translation>İşaretli</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="65"/>
      <source>(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.</source>
      <translation type="unfinished">(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="94"/>
      <source>Swap Memory Cards</source>
      <translation>Hafıza Kartlarını Değiştir</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="114"/>
      <source>Eject Memory Card</source>
      <translation>Hafıza Kartını Çıkart</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="153"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="276"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="341"/>
      <source>Error</source>
      <translation>Hata</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="213"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="223"/>
      <source>Delete Memory Card</source>
      <translation>Hafıza Kartını Sil</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="238"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="245"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="252"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="259"/>
      <source>Rename Memory Card</source>
      <translation>Hafızı Kartını Yeniden Adlandır</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="238"/>
      <source>New Card Name</source>
      <translation>Yeni Hafıza Kartı</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="245"/>
      <source>New name is invalid, it must end with .ps2</source>
      <translation>Dosya ismi .ps2 ile bitmeli</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="253"/>
      <source>New name is invalid, a card with this name already exists.</source>
      <translation>Bu isim, halihazırda kullandığı için geçersiz.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="106"/>
      <source>Slot %1</source>
      <translation>Yuva %1</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="153"/>
      <source>This Memory Card cannot be recognized or is not a valid file type.</source>
      <translation type="unfinished">This Memory Card cannot be recognized or is not a valid file type.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="214"/>
      <source>Are you sure you wish to delete the Memory Card &apos;%1&apos;?

This action cannot be reversed, and you will lose any saves on the card.</source>
      <translation>&apos;%1&apos; Hafıza Kartını silmek istediğinize emin misiniz?

Bu işlem geri alınamaz. Hafıza Kartındaki bütün kayıtlar silinecek.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="224"/>
      <source>Failed to delete the Memory Card. The log may have more information.</source>
      <translation>Hafıza Kartı silme işlemi başarısız, oluşturulan kayıt size daha fazla bilgi sağlayabilir.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="260"/>
      <source>Failed to rename Memory Card. The log may contain more information.</source>
      <translation>Hafıza Kartını yeniden adlandırma işlemi başarısız, oluşturulan kayıt size daha fazla bilgi sağlayabilir.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="276"/>
      <source>Cannot convert an unformatted memory card.</source>
      <translation type="unfinished">Cannot convert an unformatted memory card.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="295"/>
      <source>Use for Slot %1</source>
      <translation type="unfinished">Use for Slot %1</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="341"/>
      <source>Both slots must have a card selected to swap.</source>
      <translation>Her iki yuvada da değiştirme için seçili bir kart olmalıdır.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="357"/>
      <source>PS2 (8MB)</source>
      <translation>PS2 (8MB)</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="360"/>
      <source>PS2 (16MB)</source>
      <translation>PS2 (16MB)</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="363"/>
      <source>PS2 (32MB)</source>
      <translation>PS2 (32MB)</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="366"/>
      <source>PS2 (64MB)</source>
      <translation>PS2 (64MB)</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="369"/>
      <source>PS1 (128KB)</source>
      <translation>PS1 (128KB)</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="373"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="382"/>
      <source>Unknown</source>
      <translation>Bilinmiyor</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="378"/>
      <source>PS2 (Folder)</source>
      <translation>PS2 (Klasör)</translation>
    </message>
  </context>
  <context>
    <name>MemoryCardSlotWidget</name>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="514"/>
      <source>%1 [%2]</source>
      <translation>%1 [%2]</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="520"/>
      <source>%1 [Missing]</source>
      <extracomment>Ignore Crowdin&apos;s warning for [Missing], the text should be translated.</extracomment>
      <translation>%1 [Mevcut Değil]</translation>
    </message>
  </context>
  <context>
    <name>MemorySearchView</name>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="22"/>
      <source>Value</source>
      <translation>Değer</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="32"/>
      <source>Type</source>
      <translation>Tür</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="40"/>
      <source>1 Byte (8 bits)</source>
      <translation>1 Bayt (8 bit)</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="45"/>
      <source>2 Bytes (16 bits)</source>
      <translation>2 Bayt (16 bit)</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="50"/>
      <source>4 Bytes (32 bits)</source>
      <translation>4 Bayt (32 bit)</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="55"/>
      <source>8 Bytes (64 bits)</source>
      <translation>8 Bayt (64 bit)</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="60"/>
      <source>Float</source>
      <translation type="unfinished">Float</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="65"/>
      <source>Double</source>
      <translation type="unfinished">Double</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="70"/>
      <source>String</source>
      <translation type="unfinished">String</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="75"/>
      <source>Byte Array</source>
      <translation type="unfinished">Byte Array</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="83"/>
      <source>Hex</source>
      <translation type="unfinished">Hex</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="100"/>
      <source>Search</source>
      <translation>Ara</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="110"/>
      <source>Filter Search</source>
      <translation>Filtreli Arama</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="118"/>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="61"/>
      <source>Equals</source>
      <translation type="unfinished">Equals</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="123"/>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="62"/>
      <source>Not Equals</source>
      <translation type="unfinished">Not Equals</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="128"/>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="63"/>
      <source>Greater Than</source>
      <translation type="unfinished">Greater Than</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="133"/>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="64"/>
      <source>Greater Than Or Equal</source>
      <translation type="unfinished">Greater Than Or Equal</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="138"/>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="65"/>
      <source>Less Than</source>
      <translation type="unfinished">Less Than</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="143"/>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="66"/>
      <source>Less Than Or Equal</source>
      <translation type="unfinished">Less Than Or Equal</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="148"/>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="74"/>
      <source>Unknown Initial Value</source>
      <translation type="unfinished">Unknown Initial Value</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="156"/>
      <source>Comparison</source>
      <translation type="unfinished">Comparison</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="167"/>
      <source>Start</source>
      <translation type="unfinished">Start</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="181"/>
      <source>End</source>
      <translation type="unfinished">End</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="91"/>
      <source>Copy Address</source>
      <translation type="unfinished">Copy Address</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="108"/>
      <source>Remove Result</source>
      <translation type="unfinished">Remove Result</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="481"/>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="489"/>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="495"/>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="530"/>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="554"/>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="568"/>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="581"/>
      <source>Debugger</source>
      <translation type="unfinished">Debugger</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="481"/>
      <source>Invalid start address</source>
      <translation type="unfinished">Invalid start address</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="489"/>
      <source>Invalid end address</source>
      <translation type="unfinished">Invalid end address</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="495"/>
      <source>Start address can&apos;t be equal to or greater than the end address</source>
      <translation type="unfinished">Start address can&apos;t be equal to or greater than the end address</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="530"/>
      <source>Invalid search value</source>
      <translation type="unfinished">Invalid search value</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="554"/>
      <source>Value is larger than type</source>
      <translation type="unfinished">Value is larger than type</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="568"/>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="581"/>
      <source>This search comparison can only be used with filter searches.</source>
      <translation type="unfinished">This search comparison can only be used with filter searches.</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="594"/>
      <source>%0 results found</source>
      <translation>%0 sonuç bulundu</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="611"/>
      <source>Searching...</source>
      <translation>Aranıyor...</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="67"/>
      <source>Increased</source>
      <translation type="unfinished">Increased</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="68"/>
      <source>Increased By</source>
      <translation type="unfinished">Increased By</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="69"/>
      <source>Decreased</source>
      <translation type="unfinished">Decreased</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="70"/>
      <source>Decreased By</source>
      <translation type="unfinished">Decreased By</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="71"/>
      <source>Changed</source>
      <translation type="unfinished">Changed</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="72"/>
      <source>Changed By</source>
      <translation type="unfinished">Changed By</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="73"/>
      <source>Not Changed</source>
      <translation type="unfinished">Not Changed</translation>
    </message>
  </context>
  <context>
    <name>MemoryView</name>
    <message>
      <location filename="../Debugger/Memory/MemoryView.ui" line="14"/>
      <source>Memory</source>
      <translation type="unfinished">Memory</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="557"/>
      <source>Copy Address</source>
      <translation>Adresi Kopyala</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="568"/>
      <source>Go to address</source>
      <translation type="unfinished">Go to address</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="573"/>
      <source>Show as Little Endian</source>
      <translation type="unfinished">Show as Little Endian</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="586"/>
      <source>Show as 1 byte</source>
      <translation type="unfinished">Show as 1 byte</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="592"/>
      <source>Show as 2 bytes</source>
      <translation type="unfinished">Show as 2 bytes</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="598"/>
      <source>Show as 4 bytes</source>
      <translation type="unfinished">Show as 4 bytes</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="604"/>
      <source>Show as 8 bytes</source>
      <translation type="unfinished">Show as 8 bytes</translation>
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    <message>
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      <translation type="unfinished">Copy Byte</translation>
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      <translation type="unfinished">Copy Segment</translation>
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    <message>
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    <message>
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    <message>
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    <message>
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    <message>
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    <message>
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    <message>
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    <message>
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    <message>
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      <translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; color:#ff0000;&quot;&gt;Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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    <message>
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      <translation type="unfinished">Enter Author Name</translation>
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    <message>
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      <source>Input Recording Files (*.p2m2)</source>
      <translation type="unfinished">Input Recording Files (*.p2m2)</translation>
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      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="507"/>
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    <message>
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    <message>
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      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="621"/>
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      <translation>Geçersiz fonksiyon.</translation>
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    <message>
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    <message>
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      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="70"/>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="73"/>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="77"/>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="80"/>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="41"/>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="44"/>
      <source>%.0f%%</source>
      <translation type="unfinished">%.0f%%</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="74"/>
      <source>Button/Trigger Deadzone</source>
      <translation>Buton/Tetik Kör Noktası</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="75"/>
      <source>Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.</source>
      <translation type="unfinished">Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="78"/>
      <source>Pressure Modifier Amount</source>
      <translation type="unfinished">Pressure Modifier Amount</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="702"/>
      <source>Analog light is now on for port {0} / slot {1}</source>
      <translation type="unfinished">Analog light is now on for port {0} / slot {1}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="703"/>
      <source>Analog light is now off for port {0} / slot {1}</source>
      <translation type="unfinished">Analog light is now off for port {0} / slot {1}</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="63"/>
      <source>Analog Sensitivity</source>
      <translation>Analog Hassasiyeti</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="64"/>
      <source>Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.</source>
      <translation type="unfinished">Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="68"/>
      <source>Large Motor Vibration Scale</source>
      <translation type="unfinished">Large Motor Vibration Scale</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="69"/>
      <source>Increases or decreases the intensity of low frequency vibration sent by the game.</source>
      <translation>Oyunun gönderdiği düşük frekanslı titreşimin şiddetini arttırır veya azaltır.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="71"/>
      <source>Small Motor Vibration Scale</source>
      <translation type="unfinished">Small Motor Vibration Scale</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="72"/>
      <source>Increases or decreases the intensity of high frequency vibration sent by the game.</source>
      <translation>Oyunun gönderdiği yüksek frekanslı titreşimin şiddetini arttırır veya azaltır.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="79"/>
      <source>Sets the pressure when the modifier button is held.</source>
      <translation type="unfinished">Sets the pressure when the modifier button is held.</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNotConnected.cpp" line="9"/>
      <source>Not Connected</source>
      <translation>Bağlı Değil</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="84"/>
      <source>DualShock 2</source>
      <translation>DualShock 2</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="18"/>
      <source>Strum Up</source>
      <translation type="unfinished">Strum Up</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="19"/>
      <source>Strum Down</source>
      <translation type="unfinished">Strum Down</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="22"/>
      <source>Green Fret</source>
      <translation type="unfinished">Green Fret</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="23"/>
      <source>Red Fret</source>
      <translation type="unfinished">Red Fret</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="24"/>
      <source>Yellow Fret</source>
      <translation type="unfinished">Yellow Fret</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="25"/>
      <source>Blue Fret</source>
      <translation type="unfinished">Blue Fret</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="26"/>
      <source>Orange Fret</source>
      <translation type="unfinished">Orange Fret</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="27"/>
      <source>Whammy Bar</source>
      <translation type="unfinished">Whammy Bar</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="28"/>
      <source>Tilt Up</source>
      <translation type="unfinished">Tilt Up</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="33"/>
      <source>Whammy Bar Deadzone</source>
      <translation type="unfinished">Whammy Bar Deadzone</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="34"/>
      <source>Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2.</source>
      <translation type="unfinished">Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="36"/>
      <source>Whammy Bar Sensitivity</source>
      <translation type="unfinished">Whammy Bar Sensitivity</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="37"/>
      <source>Sets the whammy bar axis scaling factor.</source>
      <translation type="unfinished">Sets the whammy bar axis scaling factor.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="42"/>
      <source>Guitar</source>
      <translation>Gitar</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/Pad.cpp" line="583"/>
      <source>Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.</source>
      <translation type="unfinished">Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="17"/>
      <source>Yellow (Left)</source>
      <translation>Sarı (Sol)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="18"/>
      <source>Yellow (Right)</source>
      <translation>Sarı (Sağ)</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="19"/>
      <source>Blue (Left)</source>
      <translation>Mavi (Sol)</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="20"/>
      <source>Blue (Right)</source>
      <translation>Mavi (Sağ)</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="21"/>
      <source>White (Left)</source>
      <translation>Beyaz (Sol)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="22"/>
      <source>White (Right)</source>
      <translation>Beyaz (Sağ)</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="23"/>
      <source>Green (Left)</source>
      <translation>Yeşil (Sol)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="24"/>
      <source>Green (Right)</source>
      <translation>Yeşil (Sağ)</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="25"/>
      <source>Red</source>
      <translation>Kırmızı</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="32"/>
      <source>Pop&apos;n Music</source>
      <translation type="unfinished">Pop&apos;n Music</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-trance-vibrator.cpp" line="180"/>
      <source>Motor</source>
      <translation>Motor</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="31"/>
      <source>Dial (Left)</source>
      <translation type="unfinished">Dial (Left)</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="32"/>
      <source>Dial (Right)</source>
      <translation type="unfinished">Dial (Right)</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="39"/>
      <source>Dial Deadzone</source>
      <translation type="unfinished">Dial Deadzone</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="40"/>
      <source>Sets the dial deadzone. Inputs below this value will not be sent to the PS2.</source>
      <translation type="unfinished">Sets the dial deadzone. Inputs below this value will not be sent to the PS2.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="42"/>
      <source>Dial Sensitivity</source>
      <translation type="unfinished">Dial Sensitivity</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="43"/>
      <source>Sets the dial scaling factor.</source>
      <translation type="unfinished">Sets the dial scaling factor.</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="48"/>
      <source>Jogcon</source>
      <translation>Jogcon</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="20"/>
      <source>B Button</source>
      <translation type="unfinished">B Button</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="21"/>
      <source>A Button</source>
      <translation type="unfinished">A Button</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="22"/>
      <source>I Button</source>
      <translation type="unfinished">I Button</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="23"/>
      <source>II Button</source>
      <translation type="unfinished">II Button</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="26"/>
      <source>L (Left Bumper)</source>
      <translation type="unfinished">L (Left Bumper)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="27"/>
      <source>R (Right Bumper)</source>
      <translation type="unfinished">R (Right Bumper)</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="28"/>
      <source>Twist (Left)</source>
      <translation type="unfinished">Twist (Left)</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="29"/>
      <source>Twist (Right)</source>
      <translation type="unfinished">Twist (Right)</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="36"/>
      <source>Twist Deadzone</source>
      <translation type="unfinished">Twist Deadzone</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="37"/>
      <source>Sets the twist deadzone. Inputs below this value will not be sent to the PS2.</source>
      <translation type="unfinished">Sets the twist deadzone. Inputs below this value will not be sent to the PS2.</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="39"/>
      <source>Twist Sensitivity</source>
      <translation type="unfinished">Twist Sensitivity</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="40"/>
      <source>Sets the twist scaling factor.</source>
      <translation type="unfinished">Sets the twist scaling factor.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="45"/>
      <source>Negcon</source>
      <translation>Negcon</translation>
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  <context>
    <name>Patch</name>
    <message>
      <location filename="../../pcsx2/Patch.cpp" line="352"/>
      <source>Failed to open {}. Built-in game patches are not available.</source>
      <translation type="unfinished">Failed to open {}. Built-in game patches are not available.</translation>
    </message>
    <message numerus="yes">
      <location filename="../../pcsx2/Patch.cpp" line="762"/>
      <source>%n GameDB patches are active.</source>
      <comment>OSD Message</comment>
      <translation type="unfinished">
        <numerusform>%n GameDB patches are active.</numerusform>
        <numerusform>%n GameDB patches are active.</numerusform>
      </translation>
    </message>
    <message numerus="yes">
      <location filename="../../pcsx2/Patch.cpp" line="769"/>
      <source>%n game patches are active.</source>
      <comment>OSD Message</comment>
      <translation type="unfinished">
        <numerusform>%n game patches are active.</numerusform>
        <numerusform>%n game patches are active.</numerusform>
      </translation>
    </message>
    <message numerus="yes">
      <location filename="../../pcsx2/Patch.cpp" line="776"/>
      <source>%n cheat patches are active.</source>
      <comment>OSD Message</comment>
      <translation type="unfinished">
        <numerusform>%n cheat patches are active.</numerusform>
        <numerusform>%n cheat patches are active.</numerusform>
      </translation>
    </message>
    <message>
      <location filename="../../pcsx2/Patch.cpp" line="791"/>
      <source>No cheats or patches (widescreen, compatibility or others) are found / enabled.</source>
      <translation>Hiçbir hile veya yama (geniş ekran, uyumluluk ve diğerleri) bulunamadı / aktif edilemedi.</translation>
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  <context>
    <name>Pcsx2Config</name>
    <message>
      <location filename="../../pcsx2/Pcsx2Config.cpp" line="1138"/>
      <source>Disabled (Noisy)</source>
      <translation type="unfinished">Disabled (Noisy)</translation>
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    <message>
      <location filename="../../pcsx2/Pcsx2Config.cpp" line="1139"/>
      <source>TimeStretch (Recommended)</source>
      <translation>SüreEsnetme (Önerilen)</translation>
    </message>
  </context>
  <context>
    <name>PermissionsDialogCamera</name>
    <message>
      <location filename="../Translations.cpp" line="48"/>
      <source>PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2.</source>
      <translation type="unfinished">PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2.</translation>
    </message>
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  <context>
    <name>PermissionsDialogMicrophone</name>
    <message>
      <location filename="../Translations.cpp" line="47"/>
      <source>PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2.</source>
      <translation type="unfinished">PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2.</translation>
    </message>
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  <context>
    <name>QCoreApplication</name>
    <message>
      <location filename="../Debugger/SymbolTree/TypeString.cpp" line="41"/>
      <source>Invalid array subscript.</source>
      <translation type="unfinished">Invalid array subscript.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/TypeString.cpp" line="54"/>
      <source>No type name provided.</source>
      <translation type="unfinished">No type name provided.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/TypeString.cpp" line="62"/>
      <source>Type &apos;%1&apos; not found.</source>
      <translation type="unfinished">Type &apos;%1&apos; not found.</translation>
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  <context>
    <name>QObject</name>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="678"/>
      <location filename="../Settings/HddCreateQt.cpp" line="34"/>
      <source>HDD Creator</source>
      <translation>HDD Oluşturucu</translation>
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    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="679"/>
      <location filename="../Settings/HddCreateQt.cpp" line="35"/>
      <source>Failed to create HDD image</source>
      <translation>HDD imajı oluşturulamadı</translation>
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    <message>
      <location filename="../Settings/HddCreateQt.cpp" line="17"/>
      <location filename="../Settings/HddCreateQt.cpp" line="26"/>
      <source>Creating HDD file 
 %1 / %2 MiB</source>
      <translation type="unfinished">Creating HDD file 
 %1 / %2 MiB</translation>
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    <message>
      <location filename="../Settings/HddCreateQt.cpp" line="17"/>
      <source>Cancel</source>
      <translation>İptal</translation>
    </message>
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  <context>
    <name>QtAsyncProgressThread</name>
    <message>
      <location filename="../QtProgressCallback.cpp" line="192"/>
      <source>Error</source>
      <translation>Hata</translation>
    </message>
    <message>
      <location filename="../QtProgressCallback.cpp" line="197"/>
      <source>Question</source>
      <translation>Soru</translation>
    </message>
    <message>
      <location filename="../QtProgressCallback.cpp" line="203"/>
      <source>Information</source>
      <translation>Bilgi</translation>
    </message>
  </context>
  <context>
    <name>QtHost</name>
    <message>
      <location filename="../QtHost.cpp" line="1106"/>
      <source>RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages.</source>
      <translation type="unfinished">RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages.</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1527"/>
      <location filename="../QtHost.cpp" line="1542"/>
      <source>Error</source>
      <translation>Hata</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1528"/>
      <source>An error occurred while deleting empty game settings:
{}</source>
      <translation type="unfinished">An error occurred while deleting empty game settings:
{}</translation>
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    <message>
      <location filename="../QtHost.cpp" line="1543"/>
      <source>An error occurred while saving game settings:
{}</source>
      <translation type="unfinished">An error occurred while saving game settings:
{}</translation>
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    <message>
      <location filename="../QtHost.cpp" line="1703"/>
      <source>Controller {} connected.</source>
      <translation type="unfinished">Controller {} connected.</translation>
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    <message>
      <location filename="../QtHost.cpp" line="1716"/>
      <source>System paused because controller {} was disconnected.</source>
      <translation type="unfinished">System paused because controller {} was disconnected.</translation>
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    <message>
      <location filename="../QtHost.cpp" line="1729"/>
      <source>Controller {} disconnected.</source>
      <translation type="unfinished">Controller {} disconnected.</translation>
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    <message>
      <location filename="../QtHost.cpp" line="1957"/>
      <source>Cancel</source>
      <translation>İptal</translation>
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  <context>
    <name>QtModalProgressCallback</name>
    <message>
      <location filename="../QtProgressCallback.cpp" line="18"/>
      <source>PCSX2</source>
      <translation>PCSX2</translation>
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    <message>
      <location filename="../QtProgressCallback.cpp" line="35"/>
      <source>Cancel</source>
      <translation>İptal</translation>
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    <message>
      <location filename="../QtProgressCallback.cpp" line="94"/>
      <source>Error</source>
      <translation>Hata</translation>
    </message>
    <message>
      <location filename="../QtProgressCallback.cpp" line="99"/>
      <source>Question</source>
      <translation>Soru</translation>
    </message>
    <message>
      <location filename="../QtProgressCallback.cpp" line="105"/>
      <source>Information</source>
      <translation>Bilgi</translation>
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  <context>
    <name>RegisterView</name>
    <message>
      <location filename="../Debugger/RegisterView.ui" line="26"/>
      <source>Register View</source>
      <translation type="unfinished">Register View</translation>
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    <message>
      <location filename="../Debugger/RegisterView.cpp" line="258"/>
      <location filename="../Debugger/RegisterView.cpp" line="271"/>
      <source>Show as Float</source>
      <translation type="unfinished">Show as Float</translation>
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    <message>
      <location filename="../Debugger/RegisterView.cpp" line="284"/>
      <source>Copy Top Half</source>
      <translation type="unfinished">Copy Top Half</translation>
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    <message>
      <location filename="../Debugger/RegisterView.cpp" line="285"/>
      <source>Copy Bottom Half</source>
      <translation type="unfinished">Copy Bottom Half</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterView.cpp" line="286"/>
      <source>Copy Segment</source>
      <translation type="unfinished">Copy Segment</translation>
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    <message>
      <location filename="../Debugger/RegisterView.cpp" line="290"/>
      <source>Copy Value</source>
      <translation>Değeri Kopyala</translation>
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    <message>
      <location filename="../Debugger/RegisterView.cpp" line="297"/>
      <source>Change Top Half</source>
      <translation type="unfinished">Change Top Half</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterView.cpp" line="299"/>
      <source>Change Bottom Half</source>
      <translation type="unfinished">Change Bottom Half</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterView.cpp" line="301"/>
      <source>Change Segment</source>
      <translation type="unfinished">Change Segment</translation>
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    <message>
      <location filename="../Debugger/RegisterView.cpp" line="306"/>
      <source>Change Value</source>
      <translation>Değeri Değiştir</translation>
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    <message>
      <location filename="../Debugger/RegisterView.cpp" line="369"/>
      <source>Change %1</source>
      <extracomment>Changing the value in a CPU register (e.g. &quot;Change t0&quot;)</extracomment>
      <translation type="unfinished">Change %1</translation>
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    <message>
      <location filename="../Debugger/RegisterView.cpp" line="380"/>
      <location filename="../Debugger/RegisterView.cpp" line="389"/>
      <source>Invalid register value</source>
      <translation type="unfinished">Invalid register value</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterView.cpp" line="380"/>
      <source>Invalid hexadecimal register value.</source>
      <translation type="unfinished">Invalid hexadecimal register value.</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterView.cpp" line="389"/>
      <source>Invalid floating-point register value.</source>
      <translation type="unfinished">Invalid floating-point register value.</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterView.cpp" line="459"/>
      <source>Invalid target address</source>
      <translation type="unfinished">Invalid target address</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterView.cpp" line="460"/>
      <source>This register holds an invalid address.</source>
      <translation type="unfinished">This register holds an invalid address.</translation>
    </message>
  </context>
  <context>
    <name>SDLInputSource</name>
    <message>
      <location filename="../../pcsx2/Input/SDLInputSource.cpp" line="767"/>
      <source>SDL3 Migration</source>
      <translation type="unfinished">SDL3 Migration</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Input/SDLInputSource.cpp" line="768"/>
      <source>As part of our upgrade to SDL3, we&apos;ve had to migrate your binds
Your controller did not match the Xbox layout and may need rebinding
Please verify your controller settings and amend if required</source>
      <translation type="unfinished">As part of our upgrade to SDL3, we&apos;ve had to migrate your binds
Your controller did not match the Xbox layout and may need rebinding
Please verify your controller settings and amend if required</translation>
    </message>
  </context>
  <context>
    <name>SaveState</name>
    <message>
      <location filename="../../pcsx2/SaveState.cpp" line="1104"/>
      <source>This save state is outdated and is no longer compatible with the current version of PCSX2.

If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card.</source>
      <translation type="unfinished">This save state is outdated and is no longer compatible with the current version of PCSX2.

If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card.</translation>
    </message>
  </context>
  <context>
    <name>SavedAddressesModel</name>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesModel.cpp" line="128"/>
      <source>MEMORY ADDRESS</source>
      <translation type="unfinished">MEMORY ADDRESS</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesModel.cpp" line="130"/>
      <source>LABEL</source>
      <translation>ETİKET</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesModel.cpp" line="132"/>
      <source>DESCRIPTION</source>
      <translation>AÇIKLAMA</translation>
    </message>
  </context>
  <context>
    <name>SavedAddressesView</name>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesView.ui" line="14"/>
      <source>Saved Addresses</source>
      <translation type="unfinished">Saved Addresses</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesView.cpp" line="59"/>
      <source>New</source>
      <translation>Yeni</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesView.cpp" line="78"/>
      <source>Copy Address</source>
      <translation type="unfinished">Copy Address</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesView.cpp" line="78"/>
      <source>Copy Text</source>
      <translation type="unfinished">Copy Text</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesView.cpp" line="87"/>
      <source>Copy all as CSV</source>
      <translation type="unfinished">Copy all as CSV</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesView.cpp" line="94"/>
      <source>Paste from CSV</source>
      <translation type="unfinished">Paste from CSV</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesView.cpp" line="97"/>
      <source>Load from Settings</source>
      <translation type="unfinished">Load from Settings</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesView.cpp" line="104"/>
      <source>Save to Settings</source>
      <translation type="unfinished">Save to Settings</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesView.cpp" line="108"/>
      <source>Delete</source>
      <translation>Sil</translation>
    </message>
  </context>
  <context>
    <name>SettingWidgetBinder</name>
    <message>
      <location filename="../SettingWidgetBinder.h" line="349"/>
      <location filename="../SettingWidgetBinder.h" line="473"/>
      <location filename="../SettingWidgetBinder.h" line="601"/>
      <source>Reset</source>
      <translation>Sıfırla</translation>
    </message>
    <message>
      <location filename="../SettingWidgetBinder.h" line="374"/>
      <location filename="../SettingWidgetBinder.h" line="502"/>
      <source>Default: </source>
      <translation>Varsayılan: </translation>
    </message>
    <message>
      <location filename="../SettingWidgetBinder.h" line="1194"/>
      <source>Confirm Folder</source>
      <translation>Klasörü Onayla</translation>
    </message>
    <message>
      <location filename="../SettingWidgetBinder.h" line="1195"/>
      <source>The chosen directory does not currently exist:

%1

Do you want to create this directory?</source>
      <translation type="unfinished">The chosen directory does not currently exist:

%1

Do you want to create this directory?</translation>
    </message>
    <message>
      <location filename="../SettingWidgetBinder.h" line="1217"/>
      <location filename="../SettingWidgetBinder.h" line="1305"/>
      <location filename="../SettingWidgetBinder.h" line="1314"/>
      <source>Error</source>
      <translation>Hata</translation>
    </message>
    <message>
      <location filename="../SettingWidgetBinder.h" line="1218"/>
      <source>Folder path cannot be empty.</source>
      <translation>Klasör yolu boş olamaz.</translation>
    </message>
    <message>
      <location filename="../SettingWidgetBinder.h" line="1236"/>
      <source>Select folder for %1</source>
      <translation>%1 için dosya seç</translation>
    </message>
    <message>
      <location filename="../SettingWidgetBinder.h" line="1306"/>
      <source>File cannot be found.</source>
      <translation>Dosya bulunamadı.</translation>
    </message>
    <message>
      <location filename="../SettingWidgetBinder.h" line="1315"/>
      <source>File path cannot be empty.</source>
      <translation>Dosya yolu boş olamaz.</translation>
    </message>
    <message>
      <location filename="../SettingWidgetBinder.h" line="1332"/>
      <source>Select File</source>
      <translation>Dosya Seç</translation>
    </message>
  </context>
  <context>
    <name>SettingsDialog</name>
    <message>
      <location filename="../SettingWidgetBinder.h" line="121"/>
      <source>Use Global Setting [Enabled]</source>
      <extracomment>THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin&apos;s warning regarding [Enabled]: the text must be translated.</extracomment>
      <translation>Genelde Seçilmiş Ayarı Kullan [Enabled]</translation>
    </message>
    <message>
      <location filename="../SettingWidgetBinder.h" line="123"/>
      <source>Use Global Setting [Disabled]</source>
      <extracomment>THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin&apos;s warning regarding [Disabled]: the text must be translated.</extracomment>
      <translation>Genelde Seçilmiş Ayarı Kullan [Disabled]</translation>
    </message>
    <message>
      <location filename="../SettingWidgetBinder.h" line="131"/>
      <location filename="../SettingWidgetBinder.h" line="147"/>
      <source>Use Global Setting [%1]</source>
      <translation>Genelde Seçilmiş Ayarı Kullan [%1]</translation>
    </message>
  </context>
  <context>
    <name>SettingsWindow</name>
    <message>
      <location filename="../Settings/SettingsWindow.ui" line="20"/>
      <location filename="../Settings/SettingsWindow.cpp" line="291"/>
      <location filename="../Settings/SettingsWindow.cpp" line="315"/>
      <location filename="../Settings/SettingsWindow.cpp" line="353"/>
      <source>PCSX2 Settings</source>
      <translation>PCSX2 Ayarları</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.ui" line="93"/>
      <source>Restore Defaults</source>
      <translation>Varsayılanları Geri Yükle</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.ui" line="100"/>
      <source>Copy Global Settings</source>
      <translation>Genel Ayarları Kopyala</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.ui" line="107"/>
      <source>Clear Settings</source>
      <translation>Ayarları Temizle</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.ui" line="127"/>
      <source>Close</source>
      <translation>Kapat</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="77"/>
      <source>&lt;strong&gt;Summary&lt;/strong&gt;&lt;hr&gt;This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.</source>
      <translation type="unfinished">&lt;strong&gt;Summary&lt;/strong&gt;&lt;hr&gt;This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="83"/>
      <location filename="../Settings/SettingsWindow.cpp" line="91"/>
      <source>Summary</source>
      <translation>Özet</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="89"/>
      <source>Summary is unavailable for files not present in game list.</source>
      <translation type="unfinished">Summary is unavailable for files not present in game list.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="112"/>
      <source>Interface</source>
      <translation>Arayüz</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="120"/>
      <source>Game List</source>
      <translation>Oyun Listesi</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="122"/>
      <source>&lt;strong&gt;Game List Settings&lt;/strong&gt;&lt;hr&gt;The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.</source>
      <translation type="unfinished">&lt;strong&gt;Game List Settings&lt;/strong&gt;&lt;hr&gt;The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="124"/>
      <source>BIOS</source>
      <translation>BIOS</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="130"/>
      <source>Emulation</source>
      <translation>Emülasyon</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="138"/>
      <source>Patches</source>
      <translation>Yamalar</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="139"/>
      <source>&lt;strong&gt;Patches&lt;/strong&gt;&lt;hr&gt;This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.</source>
      <translation type="unfinished">&lt;strong&gt;Patches&lt;/strong&gt;&lt;hr&gt;This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="142"/>
      <source>Cheats</source>
      <translation>Hileler</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="143"/>
      <source>&lt;strong&gt;Cheats&lt;/strong&gt;&lt;hr&gt;This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.</source>
      <translation type="unfinished">&lt;strong&gt;Cheats&lt;/strong&gt;&lt;hr&gt;This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="151"/>
      <source>Game Fixes</source>
      <translation>Oyun Düzeltmeleri</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="153"/>
      <source>&lt;strong&gt;Game Fixes Settings&lt;/strong&gt;&lt;hr&gt;Game Fixes can work around incorrect emulation in some titles.&lt;br&gt;However, they can also cause problems in games if used incorrectly.&lt;br&gt;It is best to leave them all disabled unless advised otherwise.</source>
      <translation type="unfinished">&lt;strong&gt;Game Fixes Settings&lt;/strong&gt;&lt;hr&gt;Game Fixes can work around incorrect emulation in some titles.&lt;br&gt;However, they can also cause problems in games if used incorrectly.&lt;br&gt;It is best to leave them all disabled unless advised otherwise.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="157"/>
      <source>Graphics</source>
      <translation>Grafikler</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="160"/>
      <source>Audio</source>
      <translation>Ses</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="164"/>
      <source>Memory Cards</source>
      <translation>Hafıza Kartları</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="169"/>
      <source>Network &amp; HDD</source>
      <translation>Ağ &amp; HDD</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="175"/>
      <source>Folders</source>
      <translation>Klasörler</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="177"/>
      <source>&lt;strong&gt;Folder Settings&lt;/strong&gt;&lt;hr&gt;These options control where PCSX2 will save runtime data files.</source>
      <translation type="unfinished">&lt;strong&gt;Folder Settings&lt;/strong&gt;&lt;hr&gt;These options control where PCSX2 will save runtime data files.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="181"/>
      <source>Achievements</source>
      <translation>Başarımlar</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="184"/>
      <source>&lt;strong&gt;Achievements Settings&lt;/strong&gt;&lt;hr&gt;These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.</source>
      <translation type="unfinished">&lt;strong&gt;Achievements Settings&lt;/strong&gt;&lt;hr&gt;These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="189"/>
      <source>RAIntegration is being used, built-in RetroAchievements support is disabled.</source>
      <translation type="unfinished">RAIntegration is being used, built-in RetroAchievements support is disabled.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="202"/>
      <source>Advanced</source>
      <translation>Gelişmiş</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="273"/>
      <source>Are you sure you want to restore the default settings? Any existing preferences will be lost.</source>
      <translation type="unfinished">Are you sure you want to restore the default settings? Any existing preferences will be lost.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="114"/>
      <source>&lt;strong&gt;Interface Settings&lt;/strong&gt;&lt;hr&gt;These options control how the software looks and behaves.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
      <translation type="unfinished">&lt;strong&gt;Interface Settings&lt;/strong&gt;&lt;hr&gt;These options control how the software looks and behaves.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="125"/>
      <source>&lt;strong&gt;BIOS Settings&lt;/strong&gt;&lt;hr&gt;Configure your BIOS here.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
      <translation type="unfinished">&lt;strong&gt;BIOS Settings&lt;/strong&gt;&lt;hr&gt;Configure your BIOS here.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="132"/>
      <source>&lt;strong&gt;Emulation Settings&lt;/strong&gt;&lt;hr&gt;These options determine the configuration of frame pacing and game settings.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
      <translation type="unfinished">&lt;strong&gt;Emulation Settings&lt;/strong&gt;&lt;hr&gt;These options determine the configuration of frame pacing and game settings.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="158"/>
      <source>&lt;strong&gt;Graphics Settings&lt;/strong&gt;&lt;hr&gt;These options determine the configuration of the graphical output.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
      <translation type="unfinished">&lt;strong&gt;Graphics Settings&lt;/strong&gt;&lt;hr&gt;These options determine the configuration of the graphical output.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="161"/>
      <source>&lt;strong&gt;Audio Settings&lt;/strong&gt;&lt;hr&gt;These options control the audio output of the console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
      <translation type="unfinished">&lt;strong&gt;Audio Settings&lt;/strong&gt;&lt;hr&gt;These options control the audio output of the console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="166"/>
      <source>&lt;strong&gt;Memory Card Settings&lt;/strong&gt;&lt;hr&gt;Create and configure Memory Cards here.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
      <translation type="unfinished">&lt;strong&gt;Memory Card Settings&lt;/strong&gt;&lt;hr&gt;Create and configure Memory Cards here.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="170"/>
      <source>&lt;strong&gt;Network &amp; HDD Settings&lt;/strong&gt;&lt;hr&gt;These options control the network connectivity and internal HDD storage of the console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
      <translation type="unfinished">&lt;strong&gt;Network &amp; HDD Settings&lt;/strong&gt;&lt;hr&gt;These options control the network connectivity and internal HDD storage of the console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="204"/>
      <source>&lt;strong&gt;Advanced Settings&lt;/strong&gt;&lt;hr&gt;These are advanced options to determine the configuration of the simulated console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
      <translation type="unfinished">&lt;strong&gt;Advanced Settings&lt;/strong&gt;&lt;hr&gt;These are advanced options to determine the configuration of the simulated console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="206"/>
      <source>Debug</source>
      <translation type="unfinished">Debug</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="208"/>
      <source>&lt;strong&gt;Debug Settings&lt;/strong&gt;&lt;hr&gt;These are options which can be used to log internal information about the application. &lt;strong&gt;Do not modify unless you know what you are doing&lt;/strong&gt;, it will cause significant slowdown, and can waste large amounts of disk space.</source>
      <translation type="unfinished">&lt;strong&gt;Debug Settings&lt;/strong&gt;&lt;hr&gt;These are options which can be used to log internal information about the application. &lt;strong&gt;Do not modify unless you know what you are doing&lt;/strong&gt;, it will cause significant slowdown, and can waste large amounts of disk space.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="272"/>
      <source>Confirm Restore Defaults</source>
      <translation type="unfinished">Confirm Restore Defaults</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="275"/>
      <source>Reset UI Settings</source>
      <translation>Arayüz Ayarlarını Sıfırla</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="292"/>
      <source>The configuration for this game will be replaced by the current global settings.

Any current setting values will be overwritten.

Do you want to continue?</source>
      <translation>Bu oyun için yapılandırma mevcut genel ayarlarla değiştirilecektir.

Mevcut ayar değerlerinin, üzerine yazılacaktır.

Devam etmek istiyor musunuz?</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="307"/>
      <source>Per-game configuration copied from global settings.</source>
      <translation>Genel ayarlardan kopyalanan oyun başına yapılandırma.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="316"/>
      <source>The configuration for this game will be cleared.

Any current setting values will be lost.

Do you want to continue?</source>
      <translation type="unfinished">The configuration for this game will be cleared.

Any current setting values will be lost.

Do you want to continue?</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="328"/>
      <source>Per-game configuration cleared.</source>
      <translation type="unfinished">Per-game configuration cleared.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="381"/>
      <source>Recommended Value</source>
      <translation>Önerilen Değer</translation>
    </message>
  </context>
  <context>
    <name>SetupWizardDialog</name>
    <message>
      <location filename="../SetupWizardDialog.ui" line="14"/>
      <source>PCSX2 Setup Wizard</source>
      <translation>PCSX2 Kurulum Sihirbazı</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="69"/>
      <source>Language</source>
      <translation>Dil</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="76"/>
      <source>BIOS Image</source>
      <translation>BIOS Kalıbı</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="83"/>
      <source>Game Directories</source>
      <translation>Oyun Dizinleri</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="90"/>
      <source>Controller Setup</source>
      <translation>Kontrolcü Kurulumu</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="97"/>
      <source>Complete</source>
      <translation>Tamamlandı</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="164"/>
      <source>Language:</source>
      <translation>Dil:</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="181"/>
      <source>Theme:</source>
      <translation>Tema:</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="204"/>
      <source>Enable Automatic Updates</source>
      <translation>Otomatik Güncellemeleri Etkinleştir</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="229"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 requires a PS2 BIOS in order to run.&lt;/p&gt;&lt;p&gt;For legal reasons, you must obtain a BIOS &lt;strong&gt;from an actual PS2 unit that you own&lt;/strong&gt; (borrowing doesn&apos;t count).&lt;/p&gt;&lt;p&gt;Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.&lt;/p&gt;&lt;p&gt;A guide for dumping your BIOS can be found &lt;a href=&quot;https://pcsx2.net/docs/setup/bios/&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 requires a PS2 BIOS in order to run.&lt;/p&gt;&lt;p&gt;For legal reasons, you must obtain a BIOS &lt;strong&gt;from an actual PS2 unit that you own&lt;/strong&gt; (borrowing doesn&apos;t count).&lt;/p&gt;&lt;p&gt;Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.&lt;/p&gt;&lt;p&gt;A guide for dumping your BIOS can be found &lt;a href=&quot;https://pcsx2.net/docs/setup/bios/&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="250"/>
      <source>BIOS Directory:</source>
      <translation>BIOS Dizini:</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="260"/>
      <source>Browse...</source>
      <translation>Göz At...</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="267"/>
      <source>Reset</source>
      <translation>Sıfırla</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="286"/>
      <source>Filename</source>
      <translation>Dosya Adı</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="291"/>
      <source>Version</source>
      <translation>Sürüm</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="314"/>
      <source>Open BIOS Folder...</source>
      <translation>BIOS Klasörünü Aç...</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="321"/>
      <source>Refresh List</source>
      <translation>Listeyi Yenile</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="346"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.&lt;br&gt;These games should be dumped from discs you own. Guides for dumping discs can be found &lt;a href=&quot;https://pcsx2.net/docs/setup/dumping&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Supported formats for dumps include:&lt;/p&gt;&lt;p&gt;&lt;ul&gt;&lt;li&gt;.bin/.iso (ISO Disc Images)&lt;/li&gt;&lt;li&gt;.mdf (Media Descriptor File)&lt;/li&gt;&lt;li&gt;.chd (Compressed Hunks of Data)&lt;/li&gt;&lt;li&gt;.cso (Compressed ISO)&lt;/li&gt;&lt;li&gt;.zso (Compressed ISO)&lt;/li&gt;&lt;li&gt;.gz (Gzip Compressed ISO)&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2, aşağıda seçili dizinlerdeki oyunları otomatik olarak tarayıp tanımlayacak ve oyun listesini dolduracaktır.&lt;br&gt;Bu oyunların sahip olduğunuz disklerden indirilmesi gerekir. Disklerden aktarım için kılavuzlar burada bulunabilir&lt;a href=&quot;https://pcsx2.net/docs/setup/dumping&quot;&gt;tıklayın&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Aktarma için desteklenen biçimler şunlardır:&lt;/p&gt;&lt;p&gt;&lt;ul&gt;&lt;li&gt;.bin/.iso (ISO Disc Kalıbı)&lt;/li&gt;&lt;li&gt;.mdf (Medya Tanımlayıcı Dosyası)&lt;/li&gt;&lt;li&gt;.chd (Sıkıştırılmış Veri Parçaları)&lt;/li&gt;&lt;li&gt;.cso (Sıkıştırılmış ISO)&lt;/li&gt;&lt;li&gt;.zso (Sıkıştırılmış ISO)&lt;/li&gt;&lt;li&gt;.gz (Gzip Sıkıştırılmış ISO)&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="367"/>
      <source>Search Directories (will be scanned for games)</source>
      <translation type="unfinished">Search Directories (will be scanned for games)</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="393"/>
      <source>Add...</source>
      <translation>Ekle...</translation>
    </message>
    <message>
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      <location filename="../SetupWizardDialog.cpp" line="257"/>
      <source>Remove</source>
      <translation>Kaldır</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="430"/>
      <source>Search Directory</source>
      <translation type="unfinished">Search Directory</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="435"/>
      <source>Scan Recursively</source>
      <translation type="unfinished">Scan Recursively</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="143"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Welcome to PCSX2!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide &lt;a href=&quot;https://pcsx2.net/docs/&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;By default, PCSX2 will connect to the server at &lt;a href=&quot;https://pcsx2.net/&quot;&gt;pcsx2.net&lt;/a&gt; to check for updates, and if available and confirmed, download update packages from &lt;a href=&quot;https://github.com/&quot;&gt;github.com&lt;/a&gt;. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.&lt;/p&gt;&lt;p&gt;Please choose a language and theme to begin.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Welcome to PCSX2!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide &lt;a href=&quot;https://pcsx2.net/docs/&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;By default, PCSX2 will connect to the server at &lt;a href=&quot;https://pcsx2.net/&quot;&gt;pcsx2.net&lt;/a&gt; to check for updates, and if available and confirmed, download update packages from &lt;a href=&quot;https://github.com/&quot;&gt;github.com&lt;/a&gt;. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.&lt;/p&gt;&lt;p&gt;Please choose a language and theme to begin.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="462"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;By default, PCSX2 will map your keyboard to the virtual PS2 controller.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:704;&quot;&gt;To use an external controller, you must map it first. &lt;/span&gt;On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.&lt;/p&gt;&lt;p&gt;To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.&lt;/p&gt;&lt;p&gt;Guides for configuring controllers can be found &lt;a href=&quot;https://pcsx2.net/docs/post/controllers/&quot;&gt;&lt;span style=&quot;&quot;&gt;here&lt;/span&gt;&lt;/a&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;By default, PCSX2 will map your keyboard to the virtual PS2 controller.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:704;&quot;&gt;To use an external controller, you must map it first. &lt;/span&gt;On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.&lt;/p&gt;&lt;p&gt;To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.&lt;/p&gt;&lt;p&gt;Guides for configuring controllers can be found &lt;a href=&quot;https://pcsx2.net/docs/post/controllers/&quot;&gt;&lt;span style=&quot;&quot;&gt;here&lt;/span&gt;&lt;/a&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="475"/>
      <source>Controller Port 1</source>
      <translation>Kontrolcü Portu 1</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="484"/>
      <location filename="../SetupWizardDialog.ui" line="555"/>
      <source>Controller Mapped To:</source>
      <translation type="unfinished">Controller Mapped To:</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="491"/>
      <location filename="../SetupWizardDialog.ui" line="545"/>
      <source>Controller Type:</source>
      <translation>Kontrolcü Tipi:</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="500"/>
      <location filename="../SetupWizardDialog.ui" line="564"/>
      <location filename="../SetupWizardDialog.cpp" line="388"/>
      <source>Default (Keyboard)</source>
      <translation>Varsayılan (Klavye)</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="520"/>
      <location filename="../SetupWizardDialog.ui" line="584"/>
      <source>Automatic Mapping</source>
      <translation>Otomatik Tuş Atama</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="539"/>
      <source>Controller Port 2</source>
      <translation>Kontrolcü Portu 2</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="632"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Setup Complete!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;You are now ready to run games.&lt;/p&gt;&lt;p&gt;Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.&lt;/p&gt;&lt;p&gt;We hope you enjoy using PCSX2.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Kurulum Tamamlandı!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt; Oyunları oynamaya hazırsınız.&lt;/p&gt;&lt;p&gt;Daha fazla ayar seçeneğini Ayarlar menüsünden görüntüleyebilirsiniz ayrıca kontrolcü kullanarak Geniş Ekran Arayüzünde menülerde istediğiniz gibi gezinebilirsiniz.&lt;/p&gt;&lt;p&gt;Umarız PCSX2 kullanmaktan keyif alırsınız.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="667"/>
      <source>&amp;Back</source>
      <translation>&amp;Geri</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="674"/>
      <location filename="../SetupWizardDialog.cpp" line="134"/>
      <source>&amp;Next</source>
      <translation>&amp;Sonraki</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="684"/>
      <source>&amp;Cancel</source>
      <translation>&amp;İptal</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="40"/>
      <location filename="../SetupWizardDialog.cpp" line="55"/>
      <source>Warning</source>
      <translation>Uyarı</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="41"/>
      <source>A BIOS image has not been selected. PCSX2 &lt;strong&gt;will not&lt;/strong&gt; be able to run games without a BIOS image.&lt;br&gt;&lt;br&gt;Are you sure you wish to continue without selecting a BIOS image?</source>
      <translation>Herhangi bir BIOS imajı seçilmedi. PCSX2 &lt;strong&gt;herhangi bir BIOS&lt;/strong&gt; imajı seçilmediği takdirde oyun çalıştıramaz.&lt;br&gt;&lt;br&gt;BIOS imajı seçmeden ilerlemek istediğinize emin misiniz?</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="56"/>
      <source>No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2&apos;s list will be empty.

Are you sure you want to continue?</source>
      <translation type="unfinished">No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2&apos;s list will be empty.

Are you sure you want to continue?</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="134"/>
      <source>&amp;Finish</source>
      <translation>&amp;Bitir</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="140"/>
      <source>Cancel Setup</source>
      <translation>Kurulumu iptal et</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="141"/>
      <source>Are you sure you want to cancel PCSX2 setup?

Any changes have been saved, and the wizard will run again next time you start PCSX2.</source>
      <translation>PCSX2 kurulumunu iptal etmek istediğinize emin misiniz?

Yaptığınız ayarlar kaydedildi, PCSX2'yi tekrar çalıştırdığınızda kurulum sihirbazı açılacak.</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="259"/>
      <source>Open Directory...</source>
      <translation>Dizini Aç...</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="271"/>
      <source>Select Search Directory</source>
      <translation>Arama Dizini Seç</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="276"/>
      <source>Scan Recursively?</source>
      <translation type="unfinished">Scan Recursively?</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="277"/>
      <source>Would you like to scan the directory &quot;%1&quot; recursively?

Scanning recursively takes more time, but will identify files in subdirectories.</source>
      <translation>&quot;%1&quot; dizinini yinelemeli olarak taramak ister misiniz?

Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bulacaktır.</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="388"/>
      <source>Default (None)</source>
      <translation>Varsayılan (Hiçbiri)</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="419"/>
      <source>No devices available</source>
      <translation>Kullanılabilir cihaz yok</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="432"/>
      <source>Automatic Binding</source>
      <translation>Otomatik Tuş Atama</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="433"/>
      <source>No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</source>
      <translation type="unfinished">No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</translation>
    </message>
  </context>
  <context>
    <name>StackModel</name>
    <message>
      <location filename="../Debugger/StackModel.cpp" line="82"/>
      <source>ENTRY</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation type="unfinished">ENTRY</translation>
    </message>
    <message>
      <location filename="../Debugger/StackModel.cpp" line="85"/>
      <source>LABEL</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation>ETİKET</translation>
    </message>
    <message>
      <location filename="../Debugger/StackModel.cpp" line="88"/>
      <source>PC</source>
      <extracomment>Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).</extracomment>
      <translation>PC</translation>
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    <message>
      <location filename="../Debugger/StackModel.cpp" line="91"/>
      <source>INSTRUCTION</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation>YÖNERGELER</translation>
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    <message>
      <location filename="../Debugger/StackModel.cpp" line="94"/>
      <source>STACK POINTER</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation type="unfinished">STACK POINTER</translation>
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    <message>
      <location filename="../Debugger/StackModel.cpp" line="97"/>
      <source>SIZE</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation>BOYUT</translation>
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  </context>
  <context>
    <name>StackView</name>
    <message>
      <location filename="../Debugger/StackView.ui" line="14"/>
      <source>Stack</source>
      <translation type="unfinished">Stack</translation>
    </message>
    <message>
      <location filename="../Debugger/StackView.cpp" line="42"/>
      <source>Copy</source>
      <translation>Kopyala</translation>
    </message>
    <message>
      <location filename="../Debugger/StackView.cpp" line="53"/>
      <source>Copy all as CSV</source>
      <translation type="unfinished">Copy all as CSV</translation>
    </message>
  </context>
  <context>
    <name>SymbolTreeModel</name>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeModel.cpp" line="165"/>
      <source>Alive</source>
      <translation>Canlı</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeModel.cpp" line="165"/>
      <source>Dead</source>
      <translation>Ölü</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeModel.cpp" line="272"/>
      <source>Name</source>
      <translation>İsim</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeModel.cpp" line="274"/>
      <source>Value</source>
      <translation>Değer</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeModel.cpp" line="276"/>
      <source>Location</source>
      <translation>Konum</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeModel.cpp" line="278"/>
      <source>Size</source>
      <translation>Boyut</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeModel.cpp" line="280"/>
      <source>Type</source>
      <translation>Tür</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeModel.cpp" line="282"/>
      <source>Liveness</source>
      <translation>Canlılık</translation>
    </message>
  </context>
  <context>
    <name>SymbolTreeTypeDelegate</name>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeDelegates.cpp" line="464"/>
      <source>Symbol no longer exists.</source>
      <translation type="unfinished">Symbol no longer exists.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeDelegates.cpp" line="482"/>
      <source>Cannot Change Type</source>
      <translation type="unfinished">Cannot Change Type</translation>
    </message>
  </context>
  <context>
    <name>SymbolTreeView</name>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeView.ui" line="14"/>
      <source>Symbol Tree</source>
      <translation type="unfinished">Symbol Tree</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeView.ui" line="43"/>
      <source>Refresh</source>
      <translation>Yenile</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeView.ui" line="50"/>
      <source>Filter</source>
      <translation>Filtre</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeView.ui" line="63"/>
      <source>+</source>
      <translation>+</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeView.ui" line="76"/>
      <source>-</source>
      <translation>-</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="355"/>
      <source>(unknown source file)</source>
      <translation type="unfinished">(unknown source file)</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="394"/>
      <source>(unknown section)</source>
      <translation type="unfinished">(unknown section)</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="439"/>
      <source>(unknown module)</source>
      <translation type="unfinished">(unknown module)</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="464"/>
      <source>Copy Name</source>
      <translation type="unfinished">Copy Name</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="469"/>
      <source>Copy Mangled Name</source>
      <translation type="unfinished">Copy Mangled Name</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="473"/>
      <source>Copy Location</source>
      <translation type="unfinished">Copy Location</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="478"/>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="624"/>
      <source>Rename Symbol</source>
      <translation type="unfinished">Rename Symbol</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="498"/>
      <source>Show Size Column</source>
      <translation type="unfinished">Show Size Column</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="510"/>
      <source>Group by Module</source>
      <translation type="unfinished">Group by Module</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="518"/>
      <source>Group by Section</source>
      <translation type="unfinished">Group by Section</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="526"/>
      <source>Group by Source File</source>
      <translation type="unfinished">Group by Source File</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="539"/>
      <source>Sort by if type is known</source>
      <translation type="unfinished">Sort by if type is known</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="552"/>
      <source>Reset Children</source>
      <translation type="unfinished">Reset Children</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="556"/>
      <source>Change Type Temporarily</source>
      <translation type="unfinished">Change Type Temporarily</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="578"/>
      <source>Confirm Deletion</source>
      <translation type="unfinished">Confirm Deletion</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="578"/>
      <source>Delete &apos;%1&apos;?</source>
      <translation type="unfinished">Delete &apos;%1&apos;?</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="625"/>
      <source>Name:</source>
      <translation>İsim:</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="667"/>
      <source>Change Type To</source>
      <translation type="unfinished">Change Type To</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="668"/>
      <source>Type:</source>
      <translation>Tür:</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="672"/>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="683"/>
      <source>Cannot Change Type</source>
      <translation type="unfinished">Cannot Change Type</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="672"/>
      <source>That node cannot have a type.</source>
      <translation type="unfinished">That node cannot have a type.</translation>
    </message>
  </context>
  <context>
    <name>TextureReplacement</name>
    <message>
      <location filename="../../pcsx2/GS/Renderers/HW/GSTextureReplacements.cpp" line="409"/>
      <source>Texture replacement directory {} will not work on case sensitive filesystems.
Rename it to {} to remove this warning.</source>
      <translation type="unfinished">Texture replacement directory {} will not work on case sensitive filesystems.
Rename it to {} to remove this warning.</translation>
    </message>
  </context>
  <context>
    <name>ThreadModel</name>
    <message>
      <location filename="../Debugger/ThreadModel.cpp" line="57"/>
      <location filename="../Debugger/ThreadModel.cpp" line="65"/>
      <source>INVALID</source>
      <translation>GEÇERSİZ</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.cpp" line="105"/>
      <source>ID</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation type="unfinished">ID</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.cpp" line="108"/>
      <source>PC</source>
      <extracomment>Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).</extracomment>
      <translation type="unfinished">PC</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.cpp" line="111"/>
      <source>ENTRY</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation type="unfinished">ENTRY</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.cpp" line="114"/>
      <source>PRIORITY</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation>ÖNCELİK</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.cpp" line="117"/>
      <source>STATE</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation>DURUM</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.cpp" line="120"/>
      <source>WAIT TYPE</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation type="unfinished">WAIT TYPE</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="53"/>
      <source>BAD</source>
      <extracomment>Refers to a Thread State in the Debugger.</extracomment>
      <translation type="unfinished">BAD</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="55"/>
      <source>RUN</source>
      <extracomment>Refers to a Thread State in the Debugger.</extracomment>
      <translation>ÇALIŞTIR</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="57"/>
      <source>READY</source>
      <extracomment>Refers to a Thread State in the Debugger.</extracomment>
      <translation>HAZIR</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="59"/>
      <source>WAIT</source>
      <extracomment>Refers to a Thread State in the Debugger.</extracomment>
      <translation type="unfinished">WAIT</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="61"/>
      <source>SUSPEND</source>
      <extracomment>Refers to a Thread State in the Debugger.</extracomment>
      <translation>ASKIYA AL</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="63"/>
      <source>WAIT SUSPEND</source>
      <extracomment>Refers to a Thread State in the Debugger.</extracomment>
      <translation type="unfinished">WAIT SUSPEND</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="65"/>
      <source>DORMANT</source>
      <extracomment>Refers to a Thread State in the Debugger.</extracomment>
      <translation type="unfinished">DORMANT</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="71"/>
      <source>NONE</source>
      <extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
      <translation type="unfinished">NONE</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="73"/>
      <source>WAKEUP REQUEST</source>
      <extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
      <translation type="unfinished">WAKEUP REQUEST</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="75"/>
      <source>SEMAPHORE</source>
      <extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
      <translation type="unfinished">SEMAPHORE</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="77"/>
      <source>SLEEP</source>
      <extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
      <translation>UYKU</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="79"/>
      <source>DELAY</source>
      <extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
      <translation>GECİKME</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="81"/>
      <source>EVENTFLAG</source>
      <extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
      <translation type="unfinished">EVENTFLAG</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="83"/>
      <source>MBOX</source>
      <extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
      <translation>MBOX</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="85"/>
      <source>VPOOL</source>
      <extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
      <translation>VPOOL</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadModel.h" line="87"/>
      <source>FIXPOOL</source>
      <extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
      <translation>FIXPOOL</translation>
    </message>
  </context>
  <context>
    <name>ThreadView</name>
    <message>
      <location filename="../Debugger/ThreadView.ui" line="14"/>
      <source>Threads</source>
      <translation type="unfinished">Threads</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadView.cpp" line="47"/>
      <source>Copy</source>
      <translation type="unfinished">Copy</translation>
    </message>
    <message>
      <location filename="../Debugger/ThreadView.cpp" line="58"/>
      <source>Copy all as CSV</source>
      <translation type="unfinished">Copy all as CSV</translation>
    </message>
  </context>
  <context>
    <name>USB</name>
    <message>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="486"/>
      <source>Webcam (EyeToy)</source>
      <translation>Webcam (EyeToy)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="517"/>
      <source>Sony EyeToy</source>
      <translation>Sony EyeToy</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="518"/>
      <source>Konami Capture Eye</source>
      <translation type="unfinished">Konami Capture Eye</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="530"/>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="545"/>
      <source>Video Device</source>
      <translation>Video Cihazı</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="533"/>
      <source>Audio Device</source>
      <translation>Ses Cihazı</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="536"/>
      <source>Audio Latency</source>
      <translation>Ses Gecikmesi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="531"/>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="546"/>
      <source>Selects the device to capture images from.</source>
      <translation type="unfinished">Selects the device to capture images from.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="821"/>
      <source>HID Keyboard (Konami)</source>
      <translation>HID Klavye (Konami)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="832"/>
      <source>Keyboard</source>
      <translation>Klavye</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="894"/>
      <source>HID Mouse</source>
      <translation>HID Fare</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="923"/>
      <source>Pointer</source>
      <translation type="unfinished">Pointer</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="924"/>
      <source>Left Button</source>
      <translation>Sol Düğme</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="925"/>
      <source>Right Button</source>
      <translation>Sağ Düğme</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="926"/>
      <source>Middle Button</source>
      <translation>Orta Düğme</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="439"/>
      <source>GunCon 2</source>
      <translation type="unfinished">GunCon 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="576"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="76"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="104"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="925"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="442"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="367"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="74"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="93"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="433"/>
      <source>D-Pad Up</source>
      <translation>D-Pad Yukarı</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="577"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="77"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="105"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="927"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="443"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="368"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="75"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="94"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="434"/>
      <source>D-Pad Down</source>
      <translation>D-Pad Aşağı</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="578"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="78"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="106"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="928"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="444"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="369"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="76"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="95"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="435"/>
      <source>D-Pad Left</source>
      <translation>D-Pad Sol</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="579"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="79"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="107"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="926"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="445"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="370"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="77"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="96"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="436"/>
      <source>D-Pad Right</source>
      <translation>D-Pad Sağ</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="581"/>
      <source>Trigger</source>
      <translation>Tetik</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="582"/>
      <source>Shoot Offscreen</source>
      <translation type="unfinished">Shoot Offscreen</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="584"/>
      <source>Calibration Shot</source>
      <translation type="unfinished">Calibration Shot</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="586"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="137"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="357"/>
      <source>A</source>
      <translation>A</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="587"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="138"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="358"/>
      <source>B</source>
      <translation>B</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="588"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="359"/>
      <source>C</source>
      <translation>C</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="589"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="88"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="114"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="923"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="985"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="365"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="82"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="102"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="441"/>
      <source>Select</source>
      <translation>Select Düğmesi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="590"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="89"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="115"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="924"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="984"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="366"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="83"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="103"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="442"/>
      <source>Start</source>
      <translation>Start Düğmesi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="591"/>
      <source>Relative Left</source>
      <translation type="unfinished">Relative Left</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="592"/>
      <source>Relative Right</source>
      <translation type="unfinished">Relative Right</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="593"/>
      <source>Relative Up</source>
      <translation type="unfinished">Relative Up</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="594"/>
      <source>Relative Down</source>
      <translation type="unfinished">Relative Down</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="603"/>
      <source>Cursor Path</source>
      <translation>İmleç Yolu</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="604"/>
      <source>Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.</source>
      <translation type="unfinished">Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="607"/>
      <source>Cursor Scale</source>
      <translation>İmleç Ölçeği</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="608"/>
      <source>Scales the crosshair image set above.</source>
      <translation type="unfinished">Scales the crosshair image set above.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="608"/>
      <source>%.0f%%</source>
      <translation type="unfinished">%.0f%%</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="610"/>
      <source>Cursor Color</source>
      <translation>İmleç Rengi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="611"/>
      <source>Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)</source>
      <translation type="unfinished">Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="614"/>
      <source>Manual Screen Configuration</source>
      <translation type="unfinished">Manual Screen Configuration</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="615"/>
      <source>Forces the use of the screen parameters below, instead of automatic parameters if available.</source>
      <translation>Otomatik değişkenler yerine eğer mevcutsa aşağıdaki değişkenleri uygulamaya zorlar.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="618"/>
      <source>X Scale (Sensitivity)</source>
      <translation type="unfinished">X Scale (Sensitivity)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="619"/>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="622"/>
      <source>Scales the position to simulate CRT curvature.</source>
      <translation type="unfinished">Scales the position to simulate CRT curvature.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="620"/>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="623"/>
      <source>%.2f%%</source>
      <translation type="unfinished">%.2f%%</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="621"/>
      <source>Y Scale (Sensitivity)</source>
      <translation type="unfinished">Y Scale (Sensitivity)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="624"/>
      <source>Center X</source>
      <translation type="unfinished">Center X</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="625"/>
      <source>Sets the horizontal center position of the simulated screen.</source>
      <translation type="unfinished">Sets the horizontal center position of the simulated screen.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="626"/>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="629"/>
      <source>%.0fpx</source>
      <translation type="unfinished">%.0fpx</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="627"/>
      <source>Center Y</source>
      <translation type="unfinished">Center Y</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="628"/>
      <source>Sets the vertical center position of the simulated screen.</source>
      <translation>Simüle edilen ekranın dikey merkez konumunu ayarlar.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="630"/>
      <source>Screen Width</source>
      <translation>Ekran Genişliği</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="631"/>
      <source>Sets the width of the simulated screen.</source>
      <translation type="unfinished">Sets the width of the simulated screen.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="631"/>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="634"/>
      <source>%dpx</source>
      <translation type="unfinished">%dpx</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="633"/>
      <source>Screen Height</source>
      <translation>Ekran Yüksekliği</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="634"/>
      <source>Sets the height of the simulated screen.</source>
      <translation>Simüle edilen ekranın yüksekliğini ayarlar.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="962"/>
      <source>Logitech USB Headset</source>
      <translation>Logitech USB Kulaklık</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1001"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1271"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="379"/>
      <source>Input Device</source>
      <translation>Giriş Cihazı</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="534"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1002"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1272"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="380"/>
      <source>Selects the device to read audio from.</source>
      <translation>Sesin okunacağı cihazı seçer.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1004"/>
      <source>Output Device</source>
      <translation>Çıktı Cihazı</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1005"/>
      <source>Selects the device to output audio to.</source>
      <translation>Ses çıktısı yapılacak cihazı seçer.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1007"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1260"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1274"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="382"/>
      <source>Input Latency</source>
      <translation>Giriş Gecikmesi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="537"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1008"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1261"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1275"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="383"/>
      <source>Specifies the latency to the host input device.</source>
      <translation>Ana bilgisayar giriş aygıtına olan gecikme süresini belirtir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="538"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1009"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1012"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1262"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1276"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="384"/>
      <source>%dms</source>
      <translation>%dms</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1010"/>
      <source>Output Latency</source>
      <translation>Çıkış Gecikmesi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1011"/>
      <source>Specifies the latency to the host output device.</source>
      <translation>Ana bilgisayar çıkış aygıtına olan gecikme süresini belirtir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1119"/>
      <source>USB-Mic: Neither player 1 nor 2 is connected.</source>
      <translation>USB-Mikrofon: Ne oynatıcı 1 ne de 2 bağlı değil.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1136"/>
      <source>USB-Mic: Failed to start player {} audio stream.</source>
      <translation>USB-Mikrofon: Oynatıcı {} ses akışı başlatılamadı.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1199"/>
      <source>Microphone</source>
      <translation>Mikrofon</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1240"/>
      <source>Singstar</source>
      <translation>Singstar</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1241"/>
      <source>Logitech</source>
      <translation>Logitech</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1242"/>
      <source>Konami</source>
      <translation>Konami</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1254"/>
      <source>Player 1 Device</source>
      <translation>Oyuncu 1 Cihazı</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1255"/>
      <source>Selects the input for the first player.</source>
      <translation>İlk oyuncu için girdiyi seçer.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1257"/>
      <source>Player 2 Device</source>
      <translation>Oyuncu 2 Cihazı</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1258"/>
      <source>Selects the input for the second player.</source>
      <translation>İkinci oyuncu için girdiyi seçer.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1144"/>
      <source>usb-msd: Could not open image file &apos;{}&apos;</source>
      <translation type="unfinished">usb-msd: Could not open image file &apos;{}&apos;</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1182"/>
      <source>Mass Storage Device</source>
      <translation type="unfinished">Mass Storage Device</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1203"/>
      <source>Modification time to USB mass storage image changed, reattaching.</source>
      <translation type="unfinished">Modification time to USB mass storage image changed, reattaching.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1219"/>
      <source>Iomega Zip-100 (Generic)</source>
      <translation type="unfinished">Iomega Zip-100 (Generic)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1220"/>
      <source>Sony MSAC-US1 (PictureParadise)</source>
      <translation type="unfinished">Sony MSAC-US1 (PictureParadise)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1232"/>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1240"/>
      <source>Image Path</source>
      <translation>Görsel yolu</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1233"/>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1241"/>
      <source>Sets the path to image which will back the virtual mass storage device.</source>
      <translation type="unfinished">Sets the path to image which will back the virtual mass storage device.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="72"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="100"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="129"/>
      <source>Steering Left</source>
      <translation>Sola Dönme</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="73"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="101"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="130"/>
      <source>Steering Right</source>
      <translation>Sağa Dönme</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="74"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="102"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="131"/>
      <source>Throttle</source>
      <translation>Gaz</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="75"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="103"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="132"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="73"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="92"/>
      <source>Brake</source>
      <translation>Fren</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="80"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="108"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="438"/>
      <source>Cross</source>
      <translation>Çarpı</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="81"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="109"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="437"/>
      <source>Square</source>
      <translation>Kare</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="82"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="110"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="439"/>
      <source>Circle</source>
      <translation>Daire</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="83"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="111"/>
      <source>Triangle</source>
      <translation>Üçgen</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="84"/>
      <source>L1</source>
      <translation>L1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="85"/>
      <source>R1</source>
      <translation>R1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="86"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="116"/>
      <source>L2</source>
      <translation>L2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="87"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="117"/>
      <source>R2</source>
      <translation>R2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="90"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="139"/>
      <source>Force Feedback</source>
      <translation>Güç Geri-Bildirimi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="112"/>
      <source>Shift Up / R1</source>
      <translation>Vites Arttırma / R1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="113"/>
      <source>Shift Down / L1</source>
      <translation>Vites Azaltma / L1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="118"/>
      <source>L3</source>
      <translation>L3</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="119"/>
      <source>R3</source>
      <translation>R3</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="133"/>
      <source>Menu Up</source>
      <translation>Menü Yukarı</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="134"/>
      <source>Menu Down</source>
      <translation>Menü Aşağı</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="135"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="360"/>
      <source>X</source>
      <translation>X</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="136"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="361"/>
      <source>Y</source>
      <translation>Y</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="156"/>
      <source>Off</source>
      <translation>Kapalı</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="156"/>
      <source>Low</source>
      <translation>Düşük</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="156"/>
      <source>Medium</source>
      <translation>Orta</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="156"/>
      <source>High</source>
      <translation>Yüksek</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="158"/>
      <source>Steering Smoothing</source>
      <translation>Dönüş Yumuşatması</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="159"/>
      <source>Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.</source>
      <translation>Dönüş yaparken yapılan değişiklikleri yumuşatır. Klavyeler için gereklidir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="160"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="163"/>
      <source>%d%%</source>
      <translation>%d%%</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="161"/>
      <source>Steering Deadzone</source>
      <translation>Dönüş Deadzone'u</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="162"/>
      <source>Steering axis deadzone for pads or non self centering wheels.</source>
      <translation type="unfinished">Steering axis deadzone for pads or non self centering wheels.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="164"/>
      <source>Steering Damping</source>
      <translation type="unfinished">Steering Damping</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="165"/>
      <source>Applies power curve filter to steering axis values. Dampens small inputs.</source>
      <translation type="unfinished">Applies power curve filter to steering axis values. Dampens small inputs.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="167"/>
      <source>Workaround for Intermittent FFB Loss</source>
      <translation type="unfinished">Workaround for Intermittent FFB Loss</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="168"/>
      <source>Works around bugs in some wheels&apos; firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels.</source>
      <translation type="unfinished">Works around bugs in some wheels&apos; firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="808"/>
      <source>Wheel Device</source>
      <translation type="unfinished">Wheel Device</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="847"/>
      <source>Driving Force</source>
      <translation type="unfinished">Driving Force</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="848"/>
      <source>Driving Force Pro</source>
      <translation type="unfinished">Driving Force Pro</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="848"/>
      <source>Driving Force Pro (rev11.02)</source>
      <translation type="unfinished">Driving Force Pro (rev11.02)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="849"/>
      <source>GT Force</source>
      <translation>GT Force</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="881"/>
      <source>Rock Band Drum Kit</source>
      <translation>Rock Band Bateri Kiti</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="918"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="449"/>
      <source>Blue</source>
      <translation>Mavi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="919"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="447"/>
      <source>Green</source>
      <translation>Green</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="920"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="446"/>
      <source>Red</source>
      <translation>Kırmızı</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="921"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="448"/>
      <source>Yellow</source>
      <translation>Sarı</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="922"/>
      <source>Orange</source>
      <translation>Turuncu</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="194"/>
      <source>Buzz Controller</source>
      <translation>Buzz Kontrolcüsü</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="301"/>
      <source>Player 1 Red</source>
      <translation>Oyuncu 1 Kırmızı</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="302"/>
      <source>Player 1 Blue</source>
      <translation>Oyuncu 1 Mavi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="303"/>
      <source>Player 1 Orange</source>
      <translation>Oyuncu 1 Turuncu</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="304"/>
      <source>Player 1 Green</source>
      <translation>Oyuncu 1 Yeşil</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="305"/>
      <source>Player 1 Yellow</source>
      <translation>Oyuncu 1 Sarı</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="307"/>
      <source>Player 2 Red</source>
      <translation>Oyuncu 2 Kırmızı</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="308"/>
      <source>Player 2 Blue</source>
      <translation>Oyuncu 2 Mavi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="309"/>
      <source>Player 2 Orange</source>
      <translation>Oyuncu 2 Turuncu</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="310"/>
      <source>Player 2 Green</source>
      <translation>Oyuncu 2 Yeşil</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="311"/>
      <source>Player 2 Yellow</source>
      <translation>Oyuncu 2 Sarı</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="313"/>
      <source>Player 3 Red</source>
      <translation>Oyuncu 3 Kırmızı</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="314"/>
      <source>Player 3 Blue</source>
      <translation>Oyuncu 3 Mavi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="315"/>
      <source>Player 3 Orange</source>
      <translation>Oyuncu 3 Turuncu</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="316"/>
      <source>Player 3 Green</source>
      <translation>Oyuncu 3 Yeşil</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="317"/>
      <source>Player 3 Yellow</source>
      <translation>Oyuncu 3 Sarı</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="319"/>
      <source>Player 4 Red</source>
      <translation>Oyuncu 4 Kırmızı</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="320"/>
      <source>Player 4 Blue</source>
      <translation>Oyuncu 4 Mavi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="321"/>
      <source>Player 4 Orange</source>
      <translation>Oyuncu 4 Turuncu</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="322"/>
      <source>Player 4 Green</source>
      <translation>Oyuncu 4 Yeşil</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="323"/>
      <source>Player 4 Yellow</source>
      <translation>Oyuncu 4 Sarı</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="943"/>
      <source>KeyboardMania</source>
      <translation>Keyboardmania</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="959"/>
      <source>C 1</source>
      <translation>C 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="960"/>
      <source>C# 1</source>
      <translation>C# 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="961"/>
      <source>D 1</source>
      <translation>D 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="962"/>
      <source>D# 1</source>
      <translation>D# 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="963"/>
      <source>E 1</source>
      <translation>E 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="964"/>
      <source>F 1</source>
      <translation>F 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="965"/>
      <source>F# 1</source>
      <translation>F# 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="966"/>
      <source>G 1</source>
      <translation>G 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="967"/>
      <source>G# 1</source>
      <translation>G# 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="968"/>
      <source>A 1</source>
      <translation>A 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="969"/>
      <source>A# 1</source>
      <translation>A# 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="970"/>
      <source>B 1</source>
      <translation>B 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="971"/>
      <source>C 2</source>
      <translation>C 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="972"/>
      <source>C# 2</source>
      <translation>C# 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="973"/>
      <source>D 2</source>
      <translation>D 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="974"/>
      <source>D# 2</source>
      <translation>D# 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="975"/>
      <source>E 2</source>
      <translation>E 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="976"/>
      <source>F 2</source>
      <translation>F 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="977"/>
      <source>F# 2</source>
      <translation>F# 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="978"/>
      <source>G 2</source>
      <translation>G 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="979"/>
      <source>G# 2</source>
      <translation>G# 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="980"/>
      <source>A 2</source>
      <translation>A 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="981"/>
      <source>A# 2</source>
      <translation>A# 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="982"/>
      <source>B 2</source>
      <translation>B 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="986"/>
      <source>Wheel Up</source>
      <translation type="unfinished">Wheel Up</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="987"/>
      <source>Wheel Down</source>
      <translation type="unfinished">Wheel Down</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="336"/>
      <source>Sega Seamic</source>
      <translation type="unfinished">Sega Seamic</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="353"/>
      <source>Stick Left</source>
      <translation type="unfinished">Stick Left</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="354"/>
      <source>Stick Right</source>
      <translation type="unfinished">Stick Right</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="355"/>
      <source>Stick Up</source>
      <translation type="unfinished">Stick Up</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="356"/>
      <source>Stick Down</source>
      <translation type="unfinished">Stick Down</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="362"/>
      <source>Z</source>
      <translation>Z</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="363"/>
      <source>L</source>
      <translation>L</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="364"/>
      <source>R</source>
      <translation>R</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-printer/usb-printer.cpp" line="92"/>
      <source>Failed to open &apos;{}&apos; for printing.</source>
      <translation type="unfinished">Failed to open &apos;{}&apos; for printing.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-printer/usb-printer.cpp" line="98"/>
      <source>Printer saving to &apos;{}&apos;...</source>
      <translation type="unfinished">Printer saving to &apos;{}&apos;...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-printer/usb-printer.cpp" line="326"/>
      <source>Printer</source>
      <translation>Yazıcı</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/USB.cpp" line="544"/>
      <source>None</source>
      <translation type="unfinished">None</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/audiodev-cubeb.cpp" line="109"/>
      <location filename="../../pcsx2/USB/USB.cpp" line="552"/>
      <location filename="../../pcsx2/USB/USB.cpp" line="561"/>
      <source>Not Connected</source>
      <translation>Bağlı Değil</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/audiodev-cubeb.cpp" line="110"/>
      <source>Default Input Device</source>
      <translation type="unfinished">Default Input Device</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/audiodev-cubeb.cpp" line="110"/>
      <source>Default Output Device</source>
      <translation type="unfinished">Default Output Device</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="230"/>
      <source>DJ Hero Turntable</source>
      <translation type="unfinished">DJ Hero Turntable</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="440"/>
      <source>Triangle / Euphoria</source>
      <translation type="unfinished">Triangle / Euphoria</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="443"/>
      <source>Crossfader Left</source>
      <translation type="unfinished">Crossfader Left</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="444"/>
      <source>Crossfader Right</source>
      <translation type="unfinished">Crossfader Right</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="447"/>
      <source>Left Turntable Clockwise</source>
      <translation type="unfinished">Left Turntable Clockwise</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="448"/>
      <source>Left Turntable Counterclockwise</source>
      <translation type="unfinished">Left Turntable Counterclockwise</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="449"/>
      <source>Right Turntable Clockwise</source>
      <translation type="unfinished">Right Turntable Clockwise</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="450"/>
      <source>Right Turntable Counterclockwise</source>
      <translation type="unfinished">Right Turntable Counterclockwise</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="451"/>
      <source>Left Turntable Green</source>
      <translation type="unfinished">Left Turntable Green</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="452"/>
      <source>Left Turntable Red</source>
      <translation type="unfinished">Left Turntable Red</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="453"/>
      <source>Left Turntable Blue</source>
      <translation type="unfinished">Left Turntable Blue</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="454"/>
      <source>Right Turntable Green</source>
      <translation type="unfinished">Right Turntable Green</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="455"/>
      <source>Right Turntable Red </source>
      <translation type="unfinished">Right Turntable Red </translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="456"/>
      <source>Right Turntable Blue</source>
      <translation type="unfinished">Right Turntable Blue</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="467"/>
      <source>Apply a sensitivity multiplier to turntable rotation.
Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier.</source>
      <translation type="unfinished">Apply a sensitivity multiplier to turntable rotation.
Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="445"/>
      <source>Effects Knob Left</source>
      <translation type="unfinished">Effects Knob Left</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="446"/>
      <source>Effects Knob Right</source>
      <translation type="unfinished">Effects Knob Right</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="466"/>
      <source>Turntable Multiplier</source>
      <translation type="unfinished">Turntable Multiplier</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="277"/>
      <source>Gametrak Device</source>
      <translation type="unfinished">Gametrak Device</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="385"/>
      <source>Foot Pedal</source>
      <translation type="unfinished">Foot Pedal</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="386"/>
      <source>Left X</source>
      <translation type="unfinished">Left X</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="387"/>
      <source>Left Y</source>
      <translation type="unfinished">Left Y</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="388"/>
      <source>Left Z</source>
      <translation type="unfinished">Left Z</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="389"/>
      <source>Right X</source>
      <translation type="unfinished">Right X</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="390"/>
      <source>Right Y</source>
      <translation type="unfinished">Right Y</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="391"/>
      <source>Right Z</source>
      <translation type="unfinished">Right Z</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="400"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="461"/>
      <source>Invert X axis</source>
      <translation type="unfinished">Invert X axis</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="401"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="462"/>
      <source>Invert Y axis</source>
      <translation type="unfinished">Invert Y axis</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="402"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="463"/>
      <source>Invert Z axis</source>
      <translation type="unfinished">Invert Z axis</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="403"/>
      <source>Limit Z axis [100-4095]</source>
      <translation type="unfinished">Limit Z axis [100-4095]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="404"/>
      <source>- 4095 for original Gametrak controllers
- 1790 for standard gamepads</source>
      <translation type="unfinished">- 4095 for original Gametrak controllers
- 1790 for standard gamepads</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="405"/>
      <source>%d</source>
      <translation>%d</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="280"/>
      <source>RealPlay Device</source>
      <translation type="unfinished">RealPlay Device</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="423"/>
      <source>RealPlay Racing</source>
      <translation type="unfinished">RealPlay Racing</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="424"/>
      <source>RealPlay Sphere</source>
      <translation type="unfinished">RealPlay Sphere</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="425"/>
      <source>RealPlay Golf</source>
      <translation type="unfinished">RealPlay Golf</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="426"/>
      <source>RealPlay Pool</source>
      <translation type="unfinished">RealPlay Pool</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="450"/>
      <source>Accel X</source>
      <translation type="unfinished">Accel X</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="451"/>
      <source>Accel Y</source>
      <translation type="unfinished">Accel Y</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="452"/>
      <source>Accel Z</source>
      <translation type="unfinished">Accel Z</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-trance-vibrator.cpp" line="124"/>
      <source>Trance Vibrator (Rez)</source>
      <translation type="unfinished">Trance Vibrator (Rez)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="21"/>
      <source>Train Controller</source>
      <translation type="unfinished">Train Controller</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="32"/>
      <source>Type 2</source>
      <translation type="unfinished">Type 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="33"/>
      <source>Shinkansen</source>
      <translation type="unfinished">Shinkansen</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="34"/>
      <source>Ryojōhen</source>
      <translation type="unfinished">Ryojōhen</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="72"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="91"/>
      <source>Power</source>
      <translation>Güç</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="78"/>
      <source>A Button</source>
      <translation>A Tuşu</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="79"/>
      <source>B Button</source>
      <translation>B Tuşu</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="80"/>
      <source>C Button</source>
      <translation>C Tuşu</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="81"/>
      <source>D Button</source>
      <translation>D Tuşu</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="97"/>
      <source>Announce</source>
      <translation type="unfinished">Announce</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="98"/>
      <source>Horn</source>
      <translation type="unfinished">Horn</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="99"/>
      <source>Left Door</source>
      <translation type="unfinished">Left Door</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="100"/>
      <source>Right Door</source>
      <translation type="unfinished">Right Door</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="101"/>
      <source>Camera Button</source>
      <translation>Kamera Tuşu</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="157"/>
      <source>Axes Passthrough</source>
      <translation type="unfinished">Axes Passthrough</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="158"/>
      <source>Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick.</source>
      <translation type="unfinished">Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick.</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget</name>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="1282"/>
      <source>Axes</source>
      <translation>Eksenler</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="1310"/>
      <source>Buttons</source>
      <translation>Tuşlar</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_Buzz</name>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="44"/>
      <source>Player 1</source>
      <translation>1. Oyuncu</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="50"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="263"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="476"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="689"/>
      <source>Red</source>
      <translation>Kırmızı</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="80"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="120"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="160"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="200"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="240"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="293"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="333"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="373"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="413"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="453"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="506"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="546"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="586"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="626"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="666"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="719"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="759"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="799"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="839"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="879"/>
      <source>PushButton</source>
      <translation type="unfinished">PushButton</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="90"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="303"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="516"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="729"/>
      <source>Blue</source>
      <translation>Mavi</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="130"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="343"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="556"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="769"/>
      <source>Orange</source>
      <translation>Turuncu</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="170"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="383"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="596"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="809"/>
      <source>Green</source>
      <translation>Yeşil</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="210"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="423"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="636"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="849"/>
      <source>Yellow</source>
      <translation>Sarı</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="257"/>
      <source>Player 2</source>
      <translation>2. Oyuncu</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="470"/>
      <source>Player 3</source>
      <translation>3. Oyuncu</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="683"/>
      <source>Player 4</source>
      <translation>4. Oyuncu</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_DenshaCon</name>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="50"/>
      <source>Face Buttons</source>
      <translation type="unfinished">Face Buttons</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="56"/>
      <source>C</source>
      <translation>C</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="96"/>
      <source>B</source>
      <translation>B</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="136"/>
      <source>D</source>
      <translation>D</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="176"/>
      <source>A</source>
      <translation>A</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="236"/>
      <source>Hints</source>
      <translation type="unfinished">Hints</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="242"/>
      <source>The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern &quot;Zuiki One Handle MasCon&quot;.</source>
      <extracomment>This controller is created for the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains. The &apos;Densha Controller Type 2&apos; and &apos;Zuiki One Handle MasCon&apos; are specific brands of USB train master controller. Both products are only distributed in Japan, so they do not have official non-Japanese names.</extracomment>
      <translation type="unfinished">The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern &quot;Zuiki One Handle MasCon&quot;.</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="272"/>
      <source>D-Pad</source>
      <translation type="unfinished">D-Pad</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="278"/>
      <source>Down</source>
      <translation>Aşağı</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="318"/>
      <source>Left</source>
      <translation>Sol</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="358"/>
      <source>Up</source>
      <translation>Yukarı</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="398"/>
      <source>Right</source>
      <translation>Sağ</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="460"/>
      <source>Power Lever</source>
      <extracomment>Power refers to the train&apos;s accelerator which causes the train to increase speed.</extracomment>
      <translation type="unfinished">Power Lever</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="513"/>
      <source>Brake Lever</source>
      <translation type="unfinished">Brake Lever</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="637"/>
      <source>Select</source>
      <translation type="unfinished">Select</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="671"/>
      <source>Start</source>
      <translation type="unfinished">Start</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_DrivingForce</name>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="37"/>
      <source>Hints</source>
      <translation>İpuçları</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="43"/>
      <source>To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.</source>
      <translation type="unfinished">To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="56"/>
      <source>Force Feedback</source>
      <translation type="unfinished">Force Feedback</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="100"/>
      <source>D-Pad</source>
      <translation>Ok Tuşları</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="106"/>
      <source>Down</source>
      <translation>Aşağı</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="146"/>
      <source>Left</source>
      <translation>Sol</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="186"/>
      <source>Up</source>
      <translation>Yukarı</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="226"/>
      <source>Right</source>
      <translation>Sağ</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="269"/>
      <source>L1</source>
      <translation>L1</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="309"/>
      <source>L2</source>
      <translation>L2</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="362"/>
      <source>Brake</source>
      <translation>Fren</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="421"/>
      <source>Steering Left</source>
      <translation type="unfinished">Steering Left</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="461"/>
      <source>Steering Right</source>
      <translation type="unfinished">Steering Right</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="569"/>
      <source>Select</source>
      <translation>Select</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="603"/>
      <source>Start</source>
      <translation>Start</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="662"/>
      <source>Face Buttons</source>
      <translation type="unfinished">Face Buttons</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="668"/>
      <source>Circle</source>
      <translation>Yuvarlak</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="708"/>
      <source>Cross</source>
      <translation>Çarpı</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="748"/>
      <source>Triangle</source>
      <translation>Üçgen</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="788"/>
      <source>Square</source>
      <translation>Kare</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="831"/>
      <source>R1</source>
      <translation>R1</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="871"/>
      <source>R2</source>
      <translation>R2</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="924"/>
      <source>Accelerator</source>
      <translation type="unfinished">Accelerator</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_GTForce</name>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="43"/>
      <source>Hints</source>
      <translation>İpuçları</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="49"/>
      <source>To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.</source>
      <translation type="unfinished">To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="62"/>
      <source>Force Feedback</source>
      <translation type="unfinished">Force Feedback</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="119"/>
      <source>X</source>
      <translation>X</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="159"/>
      <source>A</source>
      <translation>A</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="212"/>
      <source>Brake</source>
      <translation>Fren</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="271"/>
      <source>Steering Left</source>
      <translation type="unfinished">Steering Left</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="311"/>
      <source>Steering Right</source>
      <translation type="unfinished">Steering Right</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="410"/>
      <source>Left Paddle</source>
      <translation type="unfinished">Left Paddle</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="450"/>
      <source>Right Paddle</source>
      <translation type="unfinished">Right Paddle</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="522"/>
      <source>Y</source>
      <translation>Y</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="562"/>
      <source>B</source>
      <translation>B</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="615"/>
      <source>Accelerator</source>
      <translation type="unfinished">Accelerator</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_Gametrak</name>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="44"/>
      <source>Left Hand</source>
      <translation type="unfinished">Left Hand</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="50"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="257"/>
      <source>X Axis</source>
      <translation>X Ekseni</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="80"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="130"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="180"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="237"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="287"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="337"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="387"/>
      <source>PushButton</source>
      <translation type="unfinished">PushButton</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="87"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="294"/>
      <source>Left=0 / Right=0x3ff</source>
      <translation type="unfinished">Left=0 / Right=0x3ff</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="100"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="307"/>
      <source>Y Axis</source>
      <translation>Y Ekseni</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="137"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="344"/>
      <source>Back=0 / Front=0x3ff</source>
      <translation type="unfinished">Back=0 / Front=0x3ff</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="150"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="357"/>
      <source>Z Axis</source>
      <translation>Z Ekseni</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="187"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="394"/>
      <source>Top=0 / Bottom=0xfff</source>
      <translation type="unfinished">Top=0 / Bottom=0xfff</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="207"/>
      <source>Foot Pedal</source>
      <translation type="unfinished">Foot Pedal</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="251"/>
      <source>Right Hand</source>
      <translation type="unfinished">Right Hand</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_GunCon2</name>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="29"/>
      <source>Buttons</source>
      <translation>Tuşlar</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="35"/>
      <source>A</source>
      <translation>A</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="75"/>
      <source>C</source>
      <translation>C</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="115"/>
      <source>Start</source>
      <translation>Start Düğmesi</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="161"/>
      <source>Select</source>
      <translation>Select Düğmesi</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="195"/>
      <source>B</source>
      <translation>B</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="238"/>
      <source>D-Pad</source>
      <translation>Ok Tuşları</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="244"/>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="463"/>
      <source>Down</source>
      <translation>Aşağı</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="284"/>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="503"/>
      <source>Left</source>
      <translation>Sol</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="324"/>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="543"/>
      <source>Up</source>
      <translation>Yukarı</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="364"/>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="583"/>
      <source>Right</source>
      <translation>Sağ</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="407"/>
      <source>Pointer Setup</source>
      <translation type="unfinished">Pointer Setup</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="413"/>
      <source>&lt;p&gt;By default, GunCon2 will use the mouse pointer. To use the mouse, you &lt;strong&gt;do not&lt;/strong&gt; need to configure any bindings apart from the trigger and buttons.&lt;/p&gt;

&lt;p&gt;If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be &lt;strong&gt;left unbound&lt;/strong&gt;.&lt;/p&gt;</source>
      <translation type="unfinished">&lt;p&gt;By default, GunCon2 will use the mouse pointer. To use the mouse, you &lt;strong&gt;do not&lt;/strong&gt; need to configure any bindings apart from the trigger and buttons.&lt;/p&gt;

&lt;p&gt;If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be &lt;strong&gt;left unbound&lt;/strong&gt;.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="457"/>
      <source>Relative Aiming</source>
      <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
      <translation type="unfinished">Relative Aiming</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="626"/>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="632"/>
      <source>Trigger</source>
      <translation>Tetik</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="672"/>
      <source>Shoot Offscreen</source>
      <translation type="unfinished">Shoot Offscreen</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="712"/>
      <source>Calibration Shot</source>
      <translation type="unfinished">Calibration Shot</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="737"/>
      <source>Calibration shot is required to pass the setup screen in some games.</source>
      <translation type="unfinished">Calibration shot is required to pass the setup screen in some games.</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_RealPlay</name>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="35"/>
      <source>D-Pad Up</source>
      <translation type="unfinished">D-Pad Up</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="65"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="105"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="145"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="185"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="225"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="265"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="305"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="345"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="385"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="425"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="465"/>
      <source>PushButton</source>
      <translation type="unfinished">PushButton</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="75"/>
      <source>D-Pad Down</source>
      <translation type="unfinished">D-Pad Down</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="115"/>
      <source>D-Pad Left</source>
      <translation type="unfinished">D-Pad Left</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="155"/>
      <source>D-Pad Right</source>
      <translation type="unfinished">D-Pad Right</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="195"/>
      <source>Red</source>
      <translation>Kırmızı</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="235"/>
      <source>Green</source>
      <translation>Yeşil</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="275"/>
      <source>Yellow</source>
      <translation>Sarı</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="315"/>
      <source>Blue</source>
      <translation>Mavi</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="355"/>
      <source>Accel X</source>
      <translation type="unfinished">Accel X</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="395"/>
      <source>Accel Y</source>
      <translation type="unfinished">Accel Y</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="435"/>
      <source>Accel Z</source>
      <translation type="unfinished">Accel Z</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_RyojouhenCon</name>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="37"/>
      <source>Hints</source>
      <translation type="unfinished">Hints</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="43"/>
      <source>The Ryojōhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! Ryojōhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure.</source>
      <extracomment>Ryojōhen refers to a specific edition of the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains. For consistency, romanization of &apos;Ryojōhen&apos; should be kept consistent across western languages, as there is no official translation for this name.</extracomment>
      <translation type="unfinished">The Ryojōhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! Ryojōhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure.</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="79"/>
      <source>Door Buttons</source>
      <extracomment>Door buttons toggle to open or close train doors when this controller is used with Densha De GO! games.</extracomment>
      <translation type="unfinished">Door Buttons</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="100"/>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="279"/>
      <source>Left</source>
      <translation>Sol</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="112"/>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="140"/>
      <source>PushButton</source>
      <translation type="unfinished">PushButton</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="128"/>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="199"/>
      <source>Right</source>
      <translation>Sağ</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="153"/>
      <source>D-Pad</source>
      <translation type="unfinished">D-Pad</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="159"/>
      <source>Down</source>
      <translation>Aşağı</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="239"/>
      <source>Up</source>
      <translation>Yukarı</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="348"/>
      <source>Brake Lever</source>
      <translation type="unfinished">Brake Lever</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="391"/>
      <source>Power Lever</source>
      <extracomment>Power refers to the train&apos;s accelerator which causes the train to increase speed.</extracomment>
      <translation type="unfinished">Power Lever</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="528"/>
      <source>Face Buttons</source>
      <translation type="unfinished">Face Buttons</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="540"/>
      <source>Select</source>
      <translation type="unfinished">Select</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="574"/>
      <source>Start</source>
      <translation type="unfinished">Start</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="614"/>
      <source>Announce</source>
      <extracomment>Announce is used in-game to trigger the train conductor to make voice over announcements for an upcoming train stop.</extracomment>
      <translation type="unfinished">Announce</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="654"/>
      <source>Camera</source>
      <extracomment>Camera is used to switch the view point. Original: 視点切替</extracomment>
      <translation>Kamera</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="694"/>
      <source>Horn</source>
      <extracomment>Horn is used to alert people and cars that a train is approaching. Original: 警笛</extracomment>
      <translation type="unfinished">Horn</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_ShinkansenCon</name>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="37"/>
      <source>Hints</source>
      <translation type="unfinished">Hints</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="43"/>
      <source>The Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San&apos;yō Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis.</source>
      <extracomment>This controller is created for a specific edition of the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains, in this case bullet trains. The product does not have an official name translation, and it is common to refer to the train type as Shinkansen.</extracomment>
      <translation type="unfinished">The Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San&apos;yō Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis.</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="60"/>
      <source>Power Lever</source>
      <extracomment>Power refers to the train&apos;s accelerator which causes the train to increase speed.</extracomment>
      <translation type="unfinished">Power Lever</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="113"/>
      <source>D-Pad</source>
      <translation type="unfinished">D-Pad</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="119"/>
      <source>Down</source>
      <translation>Aşağı</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="159"/>
      <source>Left</source>
      <translation>Sol</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="199"/>
      <source>Up</source>
      <translation>Yukarı</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="239"/>
      <source>Right</source>
      <translation>Sağ</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="384"/>
      <source>Select</source>
      <translation type="unfinished">Select</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="418"/>
      <source>Start</source>
      <translation type="unfinished">Start</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="490"/>
      <source>Brake Lever</source>
      <translation type="unfinished">Brake Lever</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="543"/>
      <source>Face Buttons</source>
      <translation type="unfinished">Face Buttons</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="549"/>
      <source>C</source>
      <translation>C</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="589"/>
      <source>B</source>
      <translation>B</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="629"/>
      <source>D</source>
      <translation>D</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="669"/>
      <source>A</source>
      <translation>A</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_TranceVibrator</name>
    <message>
      <location filename="../Settings/USBBindingWidget_TranceVibrator.ui" line="50"/>
      <source>Motor</source>
      <translation type="unfinished">Motor</translation>
    </message>
  </context>
  <context>
    <name>USBDeviceWidget</name>
    <message>
      <location filename="../Settings/USBDeviceWidget.ui" line="29"/>
      <source>Device Type</source>
      <translation>Cihaz Türü</translation>
    </message>
    <message>
      <location filename="../Settings/USBDeviceWidget.ui" line="43"/>
      <source>Bindings</source>
      <translation type="unfinished">Bindings</translation>
    </message>
    <message>
      <location filename="../Settings/USBDeviceWidget.ui" line="63"/>
      <source>Settings</source>
      <translation>Ayarlar</translation>
    </message>
    <message>
      <location filename="../Settings/USBDeviceWidget.ui" line="100"/>
      <source>Automatic Mapping</source>
      <translation>Otomatik Tuş Atama</translation>
    </message>
    <message>
      <location filename="../Settings/USBDeviceWidget.ui" line="114"/>
      <source>Clear Mapping</source>
      <translation type="unfinished">Clear Mapping</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="993"/>
      <source>USB Port %1</source>
      <translation>USB Portu %1</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="1163"/>
      <source>No devices available</source>
      <translation>Kullanılabilir cihaz yok</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="1172"/>
      <source>Clear Bindings</source>
      <translation>Tuşu Atamalarını Temizle</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="1173"/>
      <source>Are you sure you want to clear all bindings for this device? This action cannot be undone.</source>
      <translation type="unfinished">Are you sure you want to clear all bindings for this device? This action cannot be undone.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="1202"/>
      <source>Automatic Binding</source>
      <translation>Otomatik Tuş Atama</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="1203"/>
      <source>No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</source>
      <translation type="unfinished">No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</translation>
    </message>
  </context>
  <context>
    <name>VMManager</name>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1860"/>
      <source>Failed to back up old save state {}.</source>
      <translation type="unfinished">Failed to back up old save state {}.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1028"/>
      <source>PS2 BIOS ({})</source>
      <translation>PS2 BIOS ({})</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1089"/>
      <source>Unknown Game</source>
      <translation>Bilinmeyen Oyun</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1252"/>
      <source>CDVD precaching was cancelled.</source>
      <translation type="unfinished">CDVD precaching was cancelled.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1258"/>
      <source>CDVD precaching failed: {}</source>
      <translation type="unfinished">CDVD precaching failed: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1351"/>
      <source>Error</source>
      <translation>Hata</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1352"/>
      <source>PCSX2 requires a PS2 BIOS in order to run.

For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn&apos;t count).

Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -&gt; Open Data Directory).

Please consult the FAQs and Guides for further instructions.</source>
      <translation type="unfinished">PCSX2 requires a PS2 BIOS in order to run.

For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn&apos;t count).

Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -&gt; Open Data Directory).

Please consult the FAQs and Guides for further instructions.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1443"/>
      <source>Resuming state</source>
      <translation type="unfinished">Resuming state</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1448"/>
      <source>Boot and Debug</source>
      <translation type="unfinished">Boot and Debug</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1818"/>
      <source>Failed to load save state</source>
      <translation type="unfinished">Failed to load save state</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1893"/>
      <source>State saved to slot {}.</source>
      <translation type="unfinished">State saved to slot {}.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1968"/>
      <location filename="../../pcsx2/VMManager.cpp" line="2005"/>
      <source>Loading state</source>
      <translation type="unfinished">Loading state</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1979"/>
      <source>Failed to load state (Memory card is busy)</source>
      <translation type="unfinished">Failed to load state (Memory card is busy)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2031"/>
      <source>Failed to save state (Memory card is busy)</source>
      <translation type="unfinished">Failed to save state (Memory card is busy)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2048"/>
      <source>Failed to save state to slot {} (Memory card is busy)</source>
      <translation type="unfinished">Failed to save state to slot {} (Memory card is busy)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2055"/>
      <source>Saving state to slot {}...</source>
      <translation>Durum {} yuvasına kaydediliyor...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2221"/>
      <source>Frame advancing</source>
      <translation type="unfinished">Frame advancing</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2249"/>
      <source>Disc removed.</source>
      <translation type="unfinished">Disc removed.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2255"/>
      <source>Disc changed to &apos;{}&apos;.</source>
      <translation type="unfinished">Disc changed to &apos;{}&apos;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2264"/>
      <source>Failed to open new disc image &apos;{}&apos;. Reverting to old image.
Error was: {}</source>
      <translation type="unfinished">Failed to open new disc image &apos;{}&apos;. Reverting to old image.
Error was: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2273"/>
      <source>Failed to switch back to old disc image. Removing disc.
Error was: {}</source>
      <translation type="unfinished">Failed to switch back to old disc image. Removing disc.
Error was: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3075"/>
      <source>Cheats have been disabled due to achievements hardcore mode.</source>
      <translation type="unfinished">Cheats have been disabled due to achievements hardcore mode.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3128"/>
      <source>Fast CDVD is enabled, this may break games.</source>
      <translation>Hızlı CDVD aktif, bu seçenek oyunları bozabilir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3132"/>
      <source>Cycle rate/skip is not at default, this may crash or make games run too slow.</source>
      <translation>Döngü hızı/atlaması varsayılan değerde değil, bu durum oyunların çökmesine veya çok yavaş çalışmasına neden olabilir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3142"/>
      <source>Upscale multiplier is below native, this will break rendering.</source>
      <translation type="unfinished">Upscale multiplier is below native, this will break rendering.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3182"/>
      <source>Mipmapping is disabled. This may break rendering in some games.</source>
      <translation type="unfinished">Mipmapping is disabled. This may break rendering in some games.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3187"/>
      <source>Debug device is enabled. This will massively reduce performance.</source>
      <translation type="unfinished">Debug device is enabled. This will massively reduce performance.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3196"/>
      <source>Renderer is not set to Automatic. This may cause performance problems and graphical issues.</source>
      <translation type="unfinished">Renderer is not set to Automatic. This may cause performance problems and graphical issues.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3202"/>
      <source>Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.</source>
      <translation type="unfinished">Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3665"/>
      <source>No Game Running</source>
      <translation type="unfinished">No Game Running</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3147"/>
      <source>Trilinear filtering is not set to automatic. This may break rendering in some games.</source>
      <translation>Üç yönlü filtreleme otomatik olarak ayarlanmamıştır. Bu, bazı oyunlarda görüntülemeyi bozabilir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1845"/>
      <source>Failed to save state: {}.</source>
      <translation type="unfinished">Failed to save state: {}.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1900"/>
      <source>Failed to save state to slot {}.</source>
      <translation type="unfinished">Failed to save state to slot {}.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1998"/>
      <source>There is no saved {} in slot {}.</source>
      <translation type="unfinished">There is no saved {} in slot {}.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1998"/>
      <location filename="../../pcsx2/VMManager.cpp" line="2016"/>
      <location filename="../../pcsx2/VMManager.cpp" line="2022"/>
      <source>backup state</source>
      <translation type="unfinished">backup state</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2016"/>
      <source>Failed to load {} from slot {} (Memory card is busy)</source>
      <translation type="unfinished">Failed to load {} from slot {} (Memory card is busy)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2016"/>
      <location filename="../../pcsx2/VMManager.cpp" line="2022"/>
      <source>state</source>
      <translation type="unfinished">state</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2022"/>
      <source>Loading {} from slot {}...</source>
      <translation type="unfinished">Loading {} from slot {}...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3152"/>
      <source>Blending Accuracy is below Basic, this may break effects in some games.</source>
      <translation type="unfinished">Blending Accuracy is below Basic, this may break effects in some games.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3157"/>
      <source>Hardware Download Mode is not set to Accurate, this may break rendering in some games.</source>
      <translation type="unfinished">Hardware Download Mode is not set to Accurate, this may break rendering in some games.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3208"/>
      <source>EE FPU Round Mode is not set to default, this may break some games.</source>
      <translation type="unfinished">EE FPU Round Mode is not set to default, this may break some games.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3214"/>
      <source>EE FPU Clamp Mode is not set to default, this may break some games.</source>
      <translation type="unfinished">EE FPU Clamp Mode is not set to default, this may break some games.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3219"/>
      <source>VU0 Round Mode is not set to default, this may break some games.</source>
      <translation type="unfinished">VU0 Round Mode is not set to default, this may break some games.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3224"/>
      <source>VU1 Round Mode is not set to default, this may break some games.</source>
      <translation type="unfinished">VU1 Round Mode is not set to default, this may break some games.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3231"/>
      <source>VU Clamp Mode is not set to default, this may break some games.</source>
      <translation type="unfinished">VU Clamp Mode is not set to default, this may break some games.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3236"/>
      <source>128MB RAM is enabled. Compatibility with some games may be affected.</source>
      <translation type="unfinished">128MB RAM is enabled. Compatibility with some games may be affected.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3241"/>
      <source>Game Fixes are not enabled. Compatibility with some games may be affected.</source>
      <translation>Oyun düzeltmeleri aktif değil. Bazı oyunlarda uyumluluk sorunları yaşanabilir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3246"/>
      <source>Compatibility Patches are not enabled. Compatibility with some games may be affected.</source>
      <translation>Uyumluluk yamaları aktif değil. Bazı oyunlarda uyumluluk sorunları yaşanabilir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3250"/>
      <source>Frame rate for NTSC is not default. This may break some games.</source>
      <translation>Kare hızı NTSC oyunlar için varsayılan olarak ayarlanmamış. Bu seçenek bazı oyunları bozabilir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3252"/>
      <source>Frame rate for PAL is not default. This may break some games.</source>
      <translation>Kare hızı PAL oyunlar için varsayılan olarak ayarlanmamış. Bu seçenek bazı oyunları bozabilir.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3271"/>
      <source>EE Recompiler is not enabled, this will significantly reduce performance.</source>
      <translation type="unfinished">EE Recompiler is not enabled, this will significantly reduce performance.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3276"/>
      <source>VU0 Recompiler is not enabled, this will significantly reduce performance.</source>
      <translation type="unfinished">VU0 Recompiler is not enabled, this will significantly reduce performance.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3281"/>
      <source>VU1 Recompiler is not enabled, this will significantly reduce performance.</source>
      <translation type="unfinished">VU1 Recompiler is not enabled, this will significantly reduce performance.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3286"/>
      <source>IOP Recompiler is not enabled, this will significantly reduce performance.</source>
      <translation type="unfinished">IOP Recompiler is not enabled, this will significantly reduce performance.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3291"/>
      <source>EE Cache is enabled, this will significantly reduce performance.</source>
      <translation type="unfinished">EE Cache is enabled, this will significantly reduce performance.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3296"/>
      <source>EE Wait Loop Detection is not enabled, this may reduce performance.</source>
      <translation type="unfinished">EE Wait Loop Detection is not enabled, this may reduce performance.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3301"/>
      <source>INTC Spin Detection is not enabled, this may reduce performance.</source>
      <translation type="unfinished">INTC Spin Detection is not enabled, this may reduce performance.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3304"/>
      <source>Fastmem is not enabled, this will reduce performance.</source>
      <translation type="unfinished">Fastmem is not enabled, this will reduce performance.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3308"/>
      <source>Instant VU1 is disabled, this may reduce performance.</source>
      <translation type="unfinished">Instant VU1 is disabled, this may reduce performance.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3313"/>
      <source>mVU Flag Hack is not enabled, this may reduce performance.</source>
      <translation type="unfinished">mVU Flag Hack is not enabled, this may reduce performance.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3162"/>
      <source>GPU Palette Conversion is enabled, this may reduce performance.</source>
      <translation type="unfinished">GPU Palette Conversion is enabled, this may reduce performance.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3167"/>
      <source>Texture Preloading is not Full, this may reduce performance.</source>
      <translation type="unfinished">Texture Preloading is not Full, this may reduce performance.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3172"/>
      <source>Estimate texture region is enabled, this may reduce performance.</source>
      <translation type="unfinished">Estimate texture region is enabled, this may reduce performance.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3177"/>
      <source>Texture dumping is enabled, this will continually dump textures to disk.</source>
      <translation type="unfinished">Texture dumping is enabled, this will continually dump textures to disk.</translation>
    </message>
  </context>
</TS>
