# File: k_info.txt


# This file is used to initialize the "lib/data/k_info.raw" file, which is
# used to initialize the "object kind" information for the Angband game.

# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.

# After modifying this file, delete the "lib/data/k_info.raw" file.

# Available slots are marked with # XXX: 294, 299, 444-464, ...

# XXX XXX Add some "IGNORE_XXX" flags to Rings, Amulets, etc.

# The old "MULTI_HUED" objects are now "violet", and no other object
# is violet, so all six violet objects can be made "multi-hued", though
# this would be a heinous hack.  XXX XXX

# Note that object zero is used for the "stack" picture (unused).


##### Something special #####

N:0:something
G:&:w


##### Mushrooms #####

N:1:Blindness
G:,:d
I:80:1:500
W:5:0:1:0
A:5/1
D:'E'ating this mushrooms will blind you. You cannot cast magic 
D:or see monsters when you are blinded. You can still use magic items or
D:quaff potions.

N:2:Paranoia
G:,:d
I:80:2:500
W:5:0:1:0
A:5/1
D:'E'ating this mushroom will make you scared.
D:You will not be able to hit your enemies in combat if you're scared.

N:3:Confusion
G:,:d
I:80:3:500
W:5:0:1:0
A:5/1
D:'E'ating this mushroom will confuse you. You will not be able to cast spells,
D:use wands, staves or scrolls. You can still quaff potions, though.

N:4:Hallucination
G:,:d
I:80:4:500
W:10:0:1:0
A:10/1
D:'E'ating this mushroom will make you hallucinate.
D:You will not be able to recognise any monster or item.

N:5:Cure Poison
G:,:d
I:80:12:500
W:10:0:1:60
A:10/1
D:'E'ating this mushroom will cure you from poison.

N:6:Cure Blindness
G:,:d
I:80:13:500
W:10:0:1:50
A:10/1
D:'E'ating this mushroom will cure you from blindness.

N:7:Cure Paranoia
G:,:d
I:80:14:500
W:10:0:1:25
A:10/1
D:'E'ating this mushroom will cure your paranoia.  Paranoia is the state when you are
D:too afraid to attack monsters.

N:8:Cure Confusion
G:,:d
I:80:15:500
W:10:0:1:50
A:10/1
D:'E'ating this mushroom will cure your confusion.  Confusion is when you are too confused
D:to cast spells, zap staves, aim wands or read scrolls.

N:9:Weakness
G:,:d
I:80:6:500
W:10:0:1:0
A:10/1
P:0:5d5:0:0:0
D:'E'ating this mushroom will reduce your strength by one point.

N:10:Unhealth
G:,:d
I:80:10:500
W:15:0:1:50
A:15/1
P:0:10d10:0:0:0
D:'E'ating this mushroom will reduce your constitution by one point.

N:11:Restore Constitution
G:,:d
I:80:18:500
W:20:0:1:350
A:20/1
D:'E'ating this mushroom will restore your constitution. Your constitution
D:needs restoring when it is displayed in yellow.

N:12:Restoring
G:,:d
I:80:19:500
W:20:0:1:1000
A:20/8:30/4:40/1
D:'E'ating this mushroom will restore your strength, dexterity, constitution,
D:intelligence, wisdom and charisma. These need restoring when they
D:are displayed in yellow.

N:13:Stupidity
G:,:d
I:80:8:500
W:15:0:1:0
A:15/1
D:'E'ating this mushroom will reduce your intelligence by one point.
D:That's a bad thing.

N:14:Naivety
G:,:d
I:80:9:500
W:15:0:1:0
A:15/1
D:'E'ating this mushroom will reduce your wisdom by one point.
D:That's a bad thing.

N:15:Poison
G:,:d
I:80:0:500
W:5:0:1:0
A:5/1:5/1
P:0:4d4:0:0:0
D:'E'ating this mushroom will poison you. Poisoning makes you lose one hitpoint
D:per turn until you magically stop the poison or until your body has
D:fought off the poison.
D:That's a bad thing.

N:16:Sickness
G:,:d
I:80:7:500
W:10:0:1:0
A:10/1
P:0:4d4:0:0:0
D:'E'ating this mushroom will reduce your constitution by one point.
D:It will also damage you quite severely in the process.
D:That's a bad thing.

N:17:Paralysis
G:,:d
I:80:5:500
W:20:0:1:0
A:20/1
D:'E'ating this mushroom will paralyse you for a certain time.
D:Any nearby monsters will take this opportunity to kill you.
D:That's a bad thing.

N:18:Restore Strength
G:,:d
I:80:17:500
W:20:0:1:350
A:20/1
D:'E'ating this mushroom will restore your strength. Your strength
D:needs restoring when it is displayed in yellow.

N:19:Disease
G:,:d
I:80:11:500
W:20:0:1:50
A:20/1
P:0:10d10:0:0:0
D:'E'ating this mushroom will reduce your strength by one point.
D:It will also damage you quite severely in the process.
D:That's a bad thing.

N:20:Cure Serious Wounds
G:,:d
I:80:16:500
W:15:0:1:75
A:15/1
D:'E'ating this mushroom will heal several hit points. Your hit points
D:need healing when they are displayed in yellow or red.

##### Normal Food #####

N:21:& Ration~ of Food
G:,:U
I:80:35:5000
W:0:0:10:3
A:0/1:5/1:10/1
D:Lightweight and filling. Not an incredible taste experience, but that'd be asking a bit much.
D:You can 'E'at it.

N:22:& Hard Biscuit~
G:,:U
I:80:32:500
W:0:0:2:1
D:It doesn't look great, and 'E'ating it will only fill your stomach a bit,
D:for a short time.

N:23:& Strip~ of Venison
G:,:u
I:80:33:1500
W:0:0:2:2
D:It looks great, and 'E'ating it will fill your stomach well.

N:24:& Slime Mold~
G:,:g
I:80:36:3000
W:1:0:5:2
A:1/1
D:It looks disgusting, but if you really want to you can 'E'at it.
D:Not an incredible taste experience, but that'd be asking a bit much.

# New - now Lembas works as a scroll of Satisfy Hunger
N:25:& Lembas~
G:,:B
I:80:37:0
W:5:0:3:10
A:5/1:10/1:20/1
D:A sort of cake, tasty and sustaining. It even helps to overcome weariness. Its fabrication
D:is a secret of the elves. If you 'E'at it, you will be full.

N:26:& Pint~ of Fine Ale
G:,:y
I:80:38:500
W:0:0:5:1
D:A bottle of a dark beer-like beverage. You can drink it by pressing 'E'.

N:27:& Pint~ of Fine Wine
G:,:r
I:80:39:1000
W:0:0:10:2
D:A bottle of fine wine. You can drink it by pressing 'E'.

##### Extra digger #####

N:28:& Mattock~
G:\:D
I:20:7:3
W:50:0:250:700
A:50/2
P:0:1d8:0:0:0
F:TUNNEL
f:TUNNEL
D:This is a digging tool. Use it to dig in walls, destroy doors, or cut wood.

# The Blue Stone 'Toris Mejistos' -- see artifact list

N:29:& Blue Stone~
G:":B
I:40:18:0
W:60:0:3:90000
F:INSTA_ART
F:SPECIAL_GENE

##### Edged Weapons #####

N:30:& Broken Dagger~
G:|:D
I:23:1:0
W:0:0:5:1
A:0/2:5/2
P:0:1d1:-2:-4:0
F:SHOW_MODS
D:The blade itself is a foot long and broken off not far above the hilt.

N:31:& Bastard Sword~
G:|:W
I:23:21:0
W:15:0:140:350
A:15/1
P:0:3d4:0:0:0
F:COULD2H
F:SHOW_MODS
f:COULD2H
D:This is a long, double-edged sword with a plain hilt that could
D:be wielded in one or two hands. It's called a "bastard sword" because in
D:size, it falls between the broad sword and the two-handed sword, thus not
D:having a family of its own. It's typically around 51 inches long.
D:It is effective for cutting through tougher armours. It could be used for
D:thrusting, but most wielders swing it like a bat.

N:32:& Scimitar~
G:|:W
I:23:18:0
W:10:0:130:250
A:10/1
P:0:2d5:0:0:0
F:SHOW_MODS
D:This oriental blade has 2 edges and is deeply curved. It has a wide
D:and very sharp end. It is the forefather of the sabre.

N:33:& Tulwar~
G:|:W
I:23:15:0
W:5:0:100:200
A:5/1
P:0:2d4:0:0:0
F:SHOW_MODS
D:This vicious sword is half sword and half club, with a slight hook on the tip.

N:34:& Broad Sword~
G:|:W
I:23:16:0
W:10:0:150:255
A:10/1:15/1
P:0:2d5:0:0:0
F:SHOW_MODS
D:This broader version of the long sword is a standard weapon in the army
D:of Gondolin.

N:35:& Short Sword~
G:|:W
I:23:10:0
W:5:0:80:90
A:5/1
P:0:1d7:0:0:0
F:SHOW_MODS
D:This shorter version of the long sword is a common weapon for rogues
D:and mages.

N:36:& Blade~ of Chaos
G:|:v
I:23:30:0
W:70:0:180:4000
A:70/8
P:0:6d5:0:0:0
F:ATTR_MULTI
F:CHAOTIC
F:RES_CHAOS
F:SHOW_MODS
f:CHAOTIC
f:RES_CHAOS
D:A mighty sword which seems to be completely blunt. However, it is a conduit
D:into the realms of pure chaos and strikes its victims with the devastating
D:might of chaos itself whenever it connects. It gives you resistance to chaos
D:and it can polymorph, teleport, confuse or drain hit points from the monster
D:you hit. It occasionally causes earthquakes as well.

N:37:& Two-Handed Sword~
G:|:W
I:23:25:0
W:30:0:200:775
A:30/1:40/1
P:0:3d6:0:0:0
F:MUST2H
F:SHOW_MODS
f:MUST2H
D:This blade is lot longer, wider and heavier than a long sword. You have to
D:wield it with two hands. This means that wielding a shield makes fighting
D:very difficult.

N:38:& Main Gauche~
G:|:W
I:23:5:0
W:3:0:30:25
A:3/1
P:0:1d5:0:0:0
F:SHOW_MODS
D:This blade is sinuously curved and tipped with a harpoon-like end.
D:This blade has a large handguard and was designed as an off-hand weapon.
D:This short but cruel blade is a favourite among orcs.

N:39:& Cutlass~
G:|:W
I:23:12:0
W:5:0:110:85
A:5/1
P:0:1d7:0:0:0
F:SHOW_MODS
D:This oriental weapon is a short, thick, curving sword
D:with a single cutting edge. This simple slashing weapon
D:is typically carried by buccaneers, pirates, and sailors.

N:40:& Executioner's Sword~
G:|:r
I:23:28:0
W:40:0:260:850
A:40/1
P:0:4d5:0:0:0
F:MUST2H
F:SHOW_MODS
f:MUST2H
D:These weapons have been built in all sizes. They are custom-made
D:for warriors that want to set out and kill their archenemy. These
D:blades are rare, costly and very deadly.

N:41:& Katana~
G:|:W
I:23:20:0
W:20:0:120:400
A:20/1
P:0:3d4:0:0:0
F:COULD2H
F:SHOW_MODS
f:COULD2H
D:The katana is a long blade with only a small disk for a guard.
D:Its hilt is long enough for two hands, though it could be used
D:with only one hand, and is usually wrapped in cloth or leather.
D:The art of forging such swords is largely unknown in this part
D:of Middle-earth, and such weapons are typically imported from
D:distant lands.

N:42:& Long Sword~
G:|:W
I:23:17:0
W:10:0:130:300
A:10/1:20/1
P:0:2d5:0:0:0
F:SHOW_MODS
D:A long straight sword, tapering to a pronounced point. Mainly good for
D:piercing attacks, but it can be used for slashing, too. It is a very
D:popular design and has become standard issue in many armies.

N:43:& Dagger~
G:|:W
I:23:4:0
W:0:0:12:10
A:0/1:5/1:10/1:20/1
P:0:1d4:0:0:0
F:SHOW_MODS
D:It's the standard weapon of rogues and thieves.  The blade is
D:a foot long.

N:44:& Rapier~
G:|:W
I:23:7:0
W:5:0:40:42
A:5/1
P:0:1d6:0:0:0
F:SHOW_MODS
D:The rapier's hilt consisted of a pair of oval guards pierced with holes,
D:recurved quillions, and a knuckle guard.  The guard is very intricate
D:and very effective as protection.

N:45:& Sabre~
G:|:W
I:23:11:0
W:5:0:50:50
A:5/1
P:0:1d7:0:0:0
F:SHOW_MODS
D:A long, one-edged, slightly curved sword with a knuckle guard and short
D:hilt.  It is two-edged in its lower part.

N:46:& Small Sword~
G:|:W
I:23:8:0
W:5:0:75:48
A:5/1
P:0:1d6:0:0:0
F:SHOW_MODS
D:It's the favourite weapon of strong mages and thieves. The blade is
D:about twenty inches long. It's very easy to handle, although it is a lot less
D:efficient than the longer and heavier designs.

N:47:& Broken Sword~
G:|:D
I:23:2:0
W:0:0:30:2
A:0/2:5/2
P:0:1d2:-2:-4:0
F:SHOW_MODS
D:Just a hilt and a few inches of blade, broken off in a jagged stump.
D:Probably worthless.

##### Hafted Weapons #####

N:48:& Ball-and-Chain~
G:\:D
I:21:6:0
W:20:0:150:200
A:20/1
P:0:2d4:0:0:0
F:COULD2H
F:SHOW_MODS
f:COULD2H
D:This weapon has a ball linked with a chain to a wooden handle.
D:Preferred tactic is smashing the brains of your opponent.

N:49:& Whip~
G:\:D
I:21:2:0
W:3:0:30:30
A:3/1
P:0:1d6:0:0:0
F:SHOW_MODS
D:Think Doctor Jones. This weapon is light and easy to fight with.
D:It has nasty barbs and hooks fixed to the thong to make it useful
D:in combat. Whips give easily multiple attacks.

N:50:& Flail~
G:\:D
I:21:13:0
W:10:0:150:353
A:10/1
P:0:2d6:0:0:0
F:COULD2H
F:SHOW_MODS
f:COULD2H
D:This weapon was originally used to cut corn. More warlike versions
D:sport a large blade stuck on a wooden handle. The hinge allows it to get
D:past enemy defences or to strike with added momentum when used skillfully.

N:51:& Two-Handed Flail~
G:\:y
I:21:18:0
W:45:0:280:590
A:45/1
P:0:3d6:0:0:0
F:MUST2H
F:SHOW_MODS
f:MUST2H
D:This two-handed version of the flail gives the fighter a fearsome
D:weapon that can do a fair amount of damage.  It typically has several
D:spiked metal lumps on chains.

N:52:& Morning Star~
G:\:D
I:21:12:0
W:10:0:150:396
A:10/1
P:0:2d6:0:0:0
F:SHOW_MODS
D:This weapon consists of a large club with chains that have wooden balls
D:with metal spikes on the end.

N:53:& Mace~
G:\:D
I:21:5:0
W:5:0:120:130
A:5/1
P:0:2d4:0:0:0
F:COULD2H
F:SHOW_MODS
f:COULD2H
D:This weapon is a club ending in a sphere. The sphere is studded
D:with metal shards, and thus can both crush and cut your adversary.

N:54:& Quarterstaff~
G:\:U
I:21:3:0
W:10:0:150:200
A:10/1
P:0:1d9:0:0:0
F:COULD2H
F:SHOW_MODS
f:COULD2H
D:A long, wooden pole, usually the height of the wielder. Four of them can be
D:made out of the trunk of one young tree, hence the name. The quarterstaff
D:is an excellent weapon for travellers as it doubles both as a walking staff
D:and as a deterrent against brigands. The quarterstaff is used more in
D:fencing and brawling than melee combat.

N:55:& War Hammer~
G:\:D8
I:21:8:0
W:5:0:120:225
A:5/1
P:0:3d3:0:0:0
F:COULD2H
F:SHOW_MODS
f:COULD2H
D:A large hammer, designed to crush skulls with mighty strikes.

N:56:& Lead-Filled Mace~
G:\:D
I:21:15:0
W:15:0:180:502
A:15/1
P:0:3d4:0:0:0
F:COULD2H
F:SHOW_MODS
f:COULD2H
D:A large, mean mace filled with lead in order to wreak a maximum of havoc.

N:57:& Mace~ of Disruption
G:\:v
I:21:20:0
W:80:0:400:4300
A:80/5
P:0:5d8:0:0:0
F:MUST2H
F:SHOW_MODS
F:SLAY_UNDEAD
f:MUST2H
f:SLAY_UNDEAD
D:This mace is custom-made for priests that go out to destroy evil.
D:It is deadly, especially for undead.

N:58:& Lucerne Hammer~
G:\:B
I:21:10:0
W:10:0:120:376
A:10/1
P:0:2d5:0:0:0
F:COULD2H
F:SHOW_MODS
f:COULD2H
D:A war hammer combined with a spearpoint, mounted on a long pole.

##### Polearms #####

N:59:& Beaked Axe~
G:/:s
I:22:10:0
W:15:0:180:408
A:15/1
P:0:2d6:0:0:0
F:MUST2H
F:SHOW_MODS
f:MUST2H
D:This polearm has a beak mounted opposite the blade.

N:60:& Glaive~
G:/:s
I:22:13:0
W:20:0:190:363
A:20/1
P:0:2d6:0:0:0
F:COULD2H
F:SHOW_MODS
f:COULD2H
D:A polearm with a long, slightly curved knife-like blade. It has spurs on
D:the dull side of the blade. It's primarily a slashing and chopping weapon. Glaives
D:are often used to protect archers, crossbowmen, and gunners while they reload.
D:Outside of combat they are a popular processional weapon and therefore many
D:have ornately carved blades.

N:61:& Halberd~
G:/:s
I:22:15:0
W:25:0:190:430
A:25/1
P:0:3d5:0:0:0
F:COULD2H
F:SHOW_MODS
f:COULD2H
D:The halberd has a broad, short axe blade on a 5 - 6ft long haft, with a
D:spearpoint at the top, often a back-spike and occasionally a butt-spike. Used to
D:combat heavier armour. It's usually used for cutting and stabbing.  It's the most
D:versatile polearm in Middle-earth. The axe is used in general melee. The top
D:pike is used to pierce armour, or is set against a cavalry charge. The back
D:hook could unseat horses, trip opponents, parry a blow, or be a general
D:piercing weapon.

N:62:& Awl-Pike~
G:/:s
I:22:4:0
W:10:0:160:340
A:10/1
P:0:1d8:0:0:0
F:COULD2H
F:SHOW_MODS
f:COULD2H
D:This is a polearm with a long square-sectioned spike on the end.

N:63:& Pike~
G:/:s
I:22:8:0
W:15:0:160:358
A:15/1
P:0:2d5:0:0:0
F:COULD2H
F:SHOW_MODS
f:COULD2H
D:A staff, 16-18 feet long, that has a small piercing head about 10 inches
D:long. The pike is often used by infantry to fend off cavalry.  It is very
D:effective against mounted troops.

N:64:& Spear~
G:/:s
I:22:2:0
W:5:0:50:36
A:5/1
P:0:1d6:0:0:0
F:SHOW_MODS
D:Spears tend to have a strong, wide, leaf-shaped head with a ridge down the
D:middle. The spearhead is attached to the wooden shaft by a socket. The
D:sockets are usually riveted to the shaft and some have two small lugs near
D:the base of the socket to allow the head to be possibly bound on as well.
D:This spear is 7 feet long.

N:65:& Trident~
G:/:y
I:22:5:0
W:5:0:70:120
A:5/1
P:0:1d8:0:0:0
F:COULD2H
F:SHOW_MODS
f:COULD2H
D:The trident is based on the pitchfork.  In fact, when not used as a weapon,
D:it is often employed as a pitchfork. It is famous for its uses in
D:gladiatorial arenas. It is used much like a spear and could even be thrown
D:like one in desperate situations.

N:66:& Lance~
G:/:s
I:22:20:0
W:10:0:300:230
A:10/1
P:0:2d8:0:0:0
F:MUST2H
F:SHOW_MODS
f:MUST2H
D:This is the original polearm. It is shaped like a spear but is bigger. It's
D:meant to fend off enemies, not to be thrown.

N:67:& Great Axe~
G:/:s
I:24:25:0
W:40:0:230:500
A:40/1
P:0:4d4:0:0:0
F:MUST2H
F:SHOW_MODS
f:MUST2H
D:A huge and heavy two-headed axe.

N:68:& Battle Axe~
G:/:s
I:22:22:0
W:15:0:170:334
A:15/1
P:0:2d8:0:0:0
F:COULD2H
F:SHOW_MODS
f:COULD2H
D:Nordic polearm with a broad blade and a hook mounted on the end of the shaft.
D:The Nordics' take on the halberd. The polearm of choice for many Nordics,
D:ideally suited for slashing, thrusting, and unseating cavalry.

N:69:& Lochaber Axe~
G:/:D
I:22:28:0
W:45:0:250:750
A:45/1
P:0:3d8:0:0:0
F:COULD2H
F:SHOW_MODS
f:COULD2H
D:Nordic polearm with a broad blade and a hook mounted on the end of the shaft.
D:A Nordic version of the halberd. The polearm of choice for many Nordics,
D:this weapon is ideally suited for slashing, thrusting, and unseating cavalry.

N:70:& Broad Axe~
G:/:s
I:24:11:0
W:15:0:160:304
A:15/1
P:0:2d6:0:0:0
F:COULD2H
F:SHOW_MODS
f:COULD2H
D:A one-headed axe made for combat, with an elongated moon-shaped blade.

N:71:& Scythe~
G:/:s
I:22:17:0
W:45:0:250:800
A:45/1
P:0:5d3:0:0:0
F:COULD2H
F:SHOW_MODS
f:COULD2H
D:A simple farm implement, converted into a weapon by slightly straightening
D:its blade and putting it in line with its pole, instead of the typical
D:right angle.

N:72:& Scythe~ of Slicing
G:/:r
I:22:30:0
W:80:0:250:10000
A:80/20
P:0:8d4:0:0:0
F:MUST2H
F:SHOW_MODS
F:VORPAL
F:WOUNDING
f:MUST2H
f:VORPAL
f:WOUNDING
D:The simple design of the war scythe, but this one uses a finely crafted and
D:incredibly sharp steel blade which causes terrible wounds when it hits.

##### Bows, Crossbows, Slings #####

N:73:& Short Bow~
G:}:U
I:19:12:0
W:3:0:30:50
A:3/1:50/2
F:SHOW_MODS
D:A piece of bent wood, fitted with a string. Easy to transport and use, but
D:its effect is not very impressive. You can 'f'ire it after you 'w'ield it.

N:74:& Long Bow~
G:}:U
I:19:13:0
W:10:0:40:120
A:10/1:70/2
F:SHOW_MODS
D:A bow almost as long as a human. It takes considerable strength and skill to
D:use and is rather awkward to carry around inside buildings. Nevertheless, it
D:shoots arrows with astonishing force. You can 'f'ire it after you 'w'ield it.

N:75:& Light Crossbow~
G:}:s
I:19:23:0
W:15:0:110:140
A:15/1:60/2
F:SHOW_MODS
D:A metal bow mounted on a wooden stock. It is used for shooting bolts. This
D:design is relatively light and not too difficult to cock, but also shoots its
D:quarrels with less force. You can 'f'ire with it after you 'w'ield it.

N:76:& Heavy Crossbow~
G:}:s
I:19:24:0
W:30:0:200:300
A:30/1:80/2
F:SHOW_MODS
D:A metal bow mounted on a wooden stock, with attached cocking mechanism. It
D:takes considerable time and strength to cock it and it's rather heavy.
D:However, it hurls its ammunition with incredible force. You can 'f'ire with
D:it after you 'w'ield it.

N:77:& Sling~
G:}:u
I:19:2:0
W:1:0:5:5
A:1/1:40/2
F:SHOW_MODS
D:A simple cloth or leather pouch with two strings attached. It is used to hurl
D:pebbles or iron shots. You can 'f'ire with it after you 'w'ield it.

##### Missiles #####

N:78:& Arrow~
G:{:U
I:17:1:0
W:3:0:2:1
A:3/1:15/1:50/1
P:0:1d4:0:0:0
F:SHOW_MODS
D:A simple metal head on a piece of wood or bamboo, fitted with some feathers.
D:You can use it for 'f'iring a bow.

N:79:& Seeker Arrow~
G:{:G
I:17:2:0
W:55:0:2:20
A:55/2:80/2
P:0:4d4:0:0:0
F:SHOW_MODS
D:A precision-made arrow, which allows you to hit precisely the most vulnerable
D:place of an opponent. You can use it for 'f'iring a bow.

N:80:& Bolt~
G:{:s
I:18:1:0
W:3:0:3:2
A:3/1:25/1:60/1
P:0:1d5:0:0:0
F:SHOW_MODS
D:A short metal arrow, to be 'f'ired with a crossbow.

N:81:& Seeker Bolt~
G:{:B
I:18:2:0
W:65:0:3:25
A:65/2:90/2
P:0:4d5:0:0:0
F:SHOW_MODS
D:A precision-made bolt, which allows you to hit exactly the most vulnerable
D:place of an opponent. You can use it for 'f'iring a crossbow.

N:82:& Rounded Pebble~
G:{:s
I:16:0:0
W:0:0:4:1
A:0/1:10/2
P:0:1d2:0:0:0
F:SHOW_MODS
D:Small round stones. When fired with a sling, they could even hurt a giant.
D:You can use them for 'f'iring a sling.

N:83:& Iron Shot~
G:{:s
I:16:1:0
W:3:0:5:2
A:3/1:40/2
P:0:1d4:0:0:0
F:SHOW_MODS
D:Metal balls, made for shooting with slings. You can use them for 'f'iring a
D:sling.

##### Shovels and Picks #####

N:84:& Shovel~
G:\:s
I:20:1:1
W:1:0:60:10
A:5/2
P:0:1d2:0:0:0
F:TUNNEL
f:TUNNEL
D:A simple digging tool for shovelling away rubble and maybe even soft rock.

N:85:& Gnomish Shovel~
G:\:G
I:20:2:2
W:20:0:60:100
A:20/3
P:0:1d2:0:0:0
F:TUNNEL
f:TUNNEL
D:Crafted by the gnomes, its design profits greatly from the gnomes' expertise
D:honed in the burrowing of their hovels.

N:86:& Dwarven Shovel~
G:\:B
I:20:3:3
W:40:0:120:200
A:40/4
P:0:1d3:0:0:0
F:TUNNEL
f:TUNNEL
D:The lighter digging tool used by dwarves to remove debris, but also good
D:enough to clear away bits of rock when no pick is easily available.

N:87:& Pick~
G:\:s
I:20:4:1
W:5:0:150:50
A:10/2
P:0:1d3:0:0:0
F:TUNNEL
f:TUNNEL
D:A heavy digging tool, primarily for earthworking, but also good for tunnelling
D:through stone, if one is willing to perform the time-consuming labour.

N:88:& Orcish Pick~
G:\:g
I:20:5:2
W:30:0:180:300
A:30/3
P:0:1d3:0:0:0
F:TUNNEL
f:TUNNEL
D:Although orcs tend to dig rather untidy mines and overcome difficulties in
D:this work less by skill than mere stubbornness, they have amassed
D:quite some expertise in mining, which has gone into this digging tool.

N:89:& Dwarven Pick~
G:\:b
I:20:6:3
W:50:0:200:600
A:50/4
P:0:1d4:0:0:0
F:TUNNEL
f:TUNNEL
D:The dwarves, miners of legend, have made this pick, which is so expertly
D:crafted that even weaklings can bore through solid rock with it.

##### Armour #####

N:90:& Elven Cloak~
G:(:G
I:35:2:0
W:30:0:5:1500
A:30/4
P:4:0d0:0:0:4
F:IGNORE_ACID
F:IGNORE_COLD
F:IGNORE_ELEC
F:IGNORE_FIRE
F:LUCK
F:STEALTH
f:STEALTH
D:A wonderfully light cloak coloured in brown and green hues. Its colouring
D:greatly helps the wearer to avoid undesired attention. Wearing it makes you
D:feel lucky and somehow you seem to see what was meant to stay unseen.

N:91:& Pair~ of Soft Leather Boots
G:]:U
I:30:2:0
W:3:0:20:7
A:3/1
P:2:1d1:0:0:0
D:A pair of low boots, comfortable to wear.

N:92:& Pair~ of Hard Leather Boots
G:]:U
I:30:3:0
W:5:0:40:12
A:5/1
P:3:1d1:0:0:0
D:A pair of boots, with hardened leather at the caps, offering a little
D:extra protection for the feet.

N:93:& Pair~ of Metal Shod Boots
G:]:s
I:30:6:0
W:20:0:80:50
A:20/1
P:6:1d1:0:0:0
D:Heavy boots, with metal strips at the toes, heels and other vulnerable parts,
D:to better protect the wearer's feet from harm.

N:94:& Hard Leather Cap~
G:]:u
I:32:2:0
W:3:0:15:12
A:3/1
P:2:0d0:0:0:0
D:A piece of protective headgear made from hardened leather, just covering the
D:skull.

N:95:& Metal Cap~
G:]:s
I:32:3:0
W:10:0:20:30
A:10/1
P:3:1d1:0:0:0
D:A metal skullcap with nose and cheekguards.

N:96:& Iron Helm~
G:]:s
I:32:5:0
W:20:0:75:75
A:20/1
P:5:1d3:0:0:0
D:A large helmet that can protect the entire head. Ventilation and bad vision
D:can be a problem, however.

N:97:& Steel Helm~
G:]:W
I:32:6:0
W:40:0:60:200
A:40/1
P:6:1d3:0:0:0
D:A helmet which protects the entire head. The expensive steel as base material
D:allows it to offer very good protection while being fairly light.

N:98:& Iron Crown~
G:]:s
I:33:10:0
W:45:0:20:500
A:45/1
P:0:1d1:0:0:0
D:An iron circlet which might be worn, but which is purely ornamental unless it
D:has special powers.

N:99:& Golden Crown~
G:]:y
I:33:11:0
W:45:0:30:1000
A:45/1
P:0:1d1:0:0:0
F:IGNORE_ACID
D:A gilded crown, which just looks good. Sometimes such headgear also has
D:additional properties which might make it worth wearing.

N:100:& Jewel Encrusted Crown~
G:]:v
I:33:12:0
W:50:0:40:2000
A:50/1
P:0:1d1:0:0:0
F:IGNORE_ACID
D:A gorgeous-looking silver crown, adorned with several gems. You might wear it
D:on your head, if you really think you're worthy.

N:101:& Robe~
G:(:b
I:36:2:0
W:1:0:20:4
A:1/1:50/1
P:2:0d0:0:0:0
D:A full-length garment which can be worn on the body. It is not really
D:armour, but mages often wear them as they are very light and don't hinder
D:movement much.

N:102:& Filthy Rag~
G:(:D
I:36:1:0
W:0:0:20:1
A:0/1
P:1:0d0:0:0:-1
D:A piece of discarded cloth, smelly and dirty. Eurgh. You're not going to
D:wear this, are you?

N:103:& Soft Leather Armour~
G:(:U
I:36:4:0
W:3:0:80:18
A:3/1
P:4:0d0:0:0:0
D:A leather jerkin, light and unencumbering, but not very protective.

N:104:& Soft Studded Leather~
G:(:U
I:36:5:0
W:3:0:90:35
A:3/1
P:5:1d1:0:0:0
D:A leather jerkin with metal studs in critical places offering slightly better
D:protection.

N:105:& Hard Leather Armour~
G:(:U
I:36:6:0
W:5:0:100:150
A:5/1
P:6:1d1:-1:0:0
D:A leather armour covering only the body. It is made of hardened leather to
D:make it harder to penetrate.  It's also a bit harder to move in, as it is
D:rather stiff.

N:106:& Hard Studded Leather~
G:(:U
I:36:7:0
W:10:0:110:200
A:10/1
P:7:1d2:-1:0:0
D:A suit of hardened leather armour, reinforced with metal studs.

N:107:& Leather Scale Mail~
G:(:U
I:36:11:0
W:15:0:140:450
A:15/1
P:11:1d1:-1:0:0
D:A suit of armour made of overlapping hardened leather scales. It offers good
D:protection while still being rather lightweight.

N:108:& Metal Scale Mail~
G:[:s
I:37:3:0
W:25:0:250:550
A:25/1
P:13:1d4:-2:0:0
D:A suit of overlapping metal scales, sewn onto a leather or cloth jerkin.

N:109:& Chain Mail~
G:[:s
I:37:4:0
W:25:0:220:750
A:25/1
P:14:1d4:-2:0:0
D:A suit of interlinked metal rings, to be worn over a woollen garment.

N:110:& Rusty Chain Mail~
G:[:r
I:37:1:0
W:25:0:200:550
A:25/1
P:14:1d4:-5:0:-8
D:This chain mail has rusted beyond repair. It can still be worn, but some of
D:the rings have gone missing and the rust has made the suit inflexible.
D:Consequently, it offers very poor protection and is cumbersome to move in.

N:111:& Augmented Chain Mail~
G:[:s
I:37:6:0
W:30:0:270:900
A:30/1
P:16:1d4:-2:0:0
D:A suit of interlinked metal rings, with additional metal plates or scales
D:covering vulnerable parts of the wearer.

N:112:& Bar Chain Mail~
G:[:s
I:37:8:0
W:35:0:280:950
A:35/1
P:18:1d4:-2:0:0
D:A suit of interlinked metal rings, with additional short metal bars added in
D:many places to prevent penetration of the armour by piercing attacks.

N:113:& Metal Brigandine Armour~
G:[:s
I:37:9:0
W:35:0:290:1100
A:35/1
P:19:1d4:-3:0:0
D:This is a leather armour with many small metal plates fixed to it, covering
D:it entirely.

N:114:& Partial Plate Armour~
G:[:W
I:37:12:0
W:45:0:260:1200
A:45/1
P:22:1d6:-3:0:0
D:An armour made of steel plates, covering only the body of the wearer.

N:115:& Metal Lamellar Armour~
G:[:W
I:37:13:0
W:45:0:340:1250
A:45/1
P:23:1d6:-3:0:0
D:Lamellar consists of small rectangular plates (lames) attached to each other
D:at each edge or corner with leather lacings through small holes in the plates.

N:116:& Full Plate Armour~
G:[:W
I:37:15:0
W:45:0:380:1350
A:45/1
P:25:2d4:-3:0:0
D:A suit of armour made of metal plates, covering the body, arms and upper legs.
D:A very effective but very heavy armour.

N:117:& Ribbed Plate Armour~
G:[:W
I:37:18:0
W:50:0:380:1500
A:50/1
P:28:2d4:-3:0:0
D:This full suit of armour has been strengthened in places to better deflect or
D:absorb blows.

N:118:& Adamantite Plate Mail~
G:[:G
I:37:30:0
W:75:0:420:20000
A:75/4
P:40:2d4:-4:0:0
F:IGNORE_ACID
D:A suit of plate armour fashioned from an unbreakable crystal by mage-smiths.

N:119:& Mithril Plate Mail~
G:[:B
I:37:25:0
W:60:0:300:15000
A:60/3
P:35:2d4:-3:0:0
F:IGNORE_ACID
D:A full suit of plate armour, fashioned from the rare true-silver. Only the
D:dwarves know the secret of making armour or weapons of this metal.

N:120:& Mithril Chain Mail~
G:[:B
I:37:20:0
W:55:0:150:7000
A:55/3
P:28:1d4:-1:0:0
F:IGNORE_ACID
D:A suit of chain mail, made by dwarven smiths from the rare and precious metal
D:also called true-silver.

N:121:& Double Chain Mail~
G:[:s
I:37:7:0
W:30:0:250:850
A:30/1
P:16:1d4:-2:0:0
D:A suit of chain mail, with an additional layer of mail in some places.

# This shield does not belong here

N:122:& Shield~ of Deflection
G:[:B
I:34:10:0
W:70:0:100:10000
A:70/3
P:10:1d1:0:0:10
F:IGNORE_ACID
D:A large shield fashioned from a metal alloy that is not subject to corrosion.
D:It was especially crafted to better deflect attacks.

### The Cloaks ###

N:123:& Cloak~
G:(:g
I:35:1:0
W:1:0:10:3
A:1/1:20/1
P:1:0d0:0:0:0
D:A cloth coat typically worn as a loose outer garment. It is spacious enough
D:to be worn even over bulky metal armour.

N:124:& Shadow Cloak~
G:(:D
I:35:6:1
W:60:0:5:7500
A:75/4
P:6:0d0:0:0:4
F:RES_DARK
F:RES_LITE
F:STEALTH
f:STEALTH
D:A rare cloak imbued with magic to radiate a strange twilight, absorbing both
D:extreme brightness and darkness.

### The Gloves ###

N:125:& Set~ of Leather Gloves
G:]:U
I:31:1:0
W:1:0:5:3
A:1/1
P:1:0d0:0:0:0
D:Light gloves which do not seriously hinder finger movements, while still
D:protecting the hands somewhat.

N:126:& Set~ of Gauntlets
G:]:U
I:31:2:0
W:10:0:25:35
A:10/1
P:2:1d1:0:0:0
D:Metal gloves protecting the hands up to the middle of the lower arm.

N:127:& Set~ of Cesti
G:]:W
I:31:5:0
W:50:0:40:100
A:50/1
P:5:1d1:0:0:0
D:A set of metal gloves with nasty spikes and barbs. Though originally made to
D:help in combat, the additional metal on the backs of the hands also offers a
D:lot more protection.

### The shields ###

N:128:& Small Leather Shield~
G:):U
I:34:2:0
W:3:0:50:30
A:3/1
P:2:1d1:0:0:0
D:A small disc of lindenwood, with a leather covering on one side.

N:129:& Large Leather Shield~
G:):U
I:34:4:0
W:15:0:100:120
A:15/1
P:4:1d2:0:0:0
D:A large oval or rectangular shield. It is made of wood, typically linden, and
D:covered with a layer of hardened leather to offer better protection.

N:130:& Small Metal Shield~
G:):s
I:34:3:0
W:10:0:65:50
A:10/1
P:3:1d2:0:0:0
D:A small shield strengthened with a layer of metal.

N:131:& Large Metal Shield~
G:):s
I:34:5:0
W:30:0:120:200
A:30/1
P:5:1d3:0:0:0
D:A large piece of wood, rectangular or oval in shape, and covered with metal
D:to strengthen it. It's to be worn strapped to the arm not occupied by the
D:weapon when fighting.

##### Rings #####

N:132:Strength
G:=:d
I:45:24:0
W:30:0:2:500
A:30/1
F:HIDE_TYPE
F:STR
f:STR
D:This bauble magically improves your strength.

N:133:Dexterity
G:=:d
I:45:26:0
W:30:0:2:500
A:30/1
F:DEX
F:HIDE_TYPE
f:DEX
D:This piece of jewellery magically improves your agility.

N:134:Constitution
G:=:d
I:45:27:0
W:30:0:2:500
A:30/1
F:CON
F:HIDE_TYPE
f:CON
D:This ring magically grants you health, improving your constitution.

N:135:Intelligence
G:=:d
I:45:25:0
W:30:0:2:500
A:30/1
F:HIDE_TYPE
F:INT
f:INT
D:This magical piece of jewellery makes you smarter.

N:136:Speed
G:=:d
I:45:31:0
W:75:0:2:100000
A:75/1
F:HIDE_TYPE
F:SPEED
f:SPEED
D:This wonderful ring grants you additional energy, allowing you to act faster.

# New : It can be activated but at the cost of its destruction
N:138:Teleportation
G:=:d
I:45:4:0
W:5:0:2:250
A:5/1
a:DEST_TELE
F:ACTIVATE
F:CURSED
F:EASY_KNOW
F:TELEPORT
f:TELEPORT
D:This ring will uncontrollably send you to different places at its whim.
D:You can use its power once at your will, but it will destroy the ring.

N:139:Slow Digestion
G:=:d
I:45:6:0
W:5:0:2:250
A:5/1
F:EASY_KNOW
F:SLOW_DIGEST
f:SLOW_DIGEST
D:This magical bauble grants you some sustenance, allowing you to subsist on less food.

N:140:Fire Resistance
G:=:d
I:45:8:0
W:10:0:2:250
A:10/1
F:EASY_KNOW
F:IGNORE_FIRE
F:RES_FIRE
f:RES_FIRE
D:This piece of jewellery grants you some protection from the burning heat of fire.

N:141:Cold Resistance
G:=:d
I:45:9:0
W:10:0:2:250
A:10/1
F:EASY_KNOW
F:IGNORE_COLD
F:RES_COLD
f:RES_COLD
D:This piece of jewellery grants you some protection from the chilling forces of cold.

N:142:Levitation
G:=:d
I:45:7:0
W:5:0:2:200
A:5/1
F:EASY_KNOW
F:FEATHER
f:FEATHER
D:When you put on this ring, you will be able to float just above the floor.
D:It prevents you from drowning, and all your falls will be painless.

N:143:Poison Resistance
G:=:d
I:45:20:0
W:60:0:2:16000
A:60/2
F:EASY_KNOW
F:RES_POIS
f:RES_POIS
D:This magical ring grants protection from poison.
D:It is rumoured that in deep dungeons monsters can kill you at once if you
D:don't have poison resistance.

N:144:Free Action
G:=:d
I:45:21:0
W:20:0:2:1500
A:20/1
F:EASY_KNOW
F:FREE_ACT
f:FREE_ACT
D:This magical bauble prevents you from being held.
D:Some monsters will paralyse you and then kill you if you lack free action.

N:145:Weakness
G:=:d
I:45:2:-5
W:5:0:2:0
A:5/1
F:CURSED
F:HIDE_TYPE
F:STR
f:STR
D:This accursed ring will sap your strength, rendering you much weaker as long as you wear it.

N:146:Flames
G:=:d
I:45:18:0
W:50:0:2:3000
A:50/1
P:0:0d0:0:0:15
a:BA_FIRE_4
F:ACTIVATE
F:IGNORE_FIRE
F:RES_FIRE
f:RES_FIRE
D:This fiery circlet grants you protection, makes fire less dangerous and even
D:allows you to call forth a ball of flame.

N:147:Acid
G:=:d
I:45:17:0
W:50:0:2:3000
A:50/1
P:0:0d0:0:0:15
a:BA_ACID_4
F:ACTIVATE
F:IGNORE_ACID
F:RES_ACID
f:RES_ACID
D:This magical ring is imbued with spells of devouring acid, granting protection against such
D:assaults and the ability to shoot acid at your foes.

N:148:Ice
G:=:d
I:45:19:0
W:50:0:2:3000
A:50/1
a:BA_COLD_4
P:0:0d0:0:0:15
F:ACTIVATE
F:IGNORE_COLD
F:RES_COLD
f:RES_COLD
D:This ring is imbued with supernatural cold, which makes you less vulnerable to such effects
D:and occasionally allows you to throw balls of ice at your foes.

N:149:Woe
G:=:d
I:45:0:-5
W:50:0:2:0
A:50/1
F:AUTO_CURSE
F:CHR
F:CURSED
F:HIDE_TYPE
F:TELEPORT
F:WIS
D:This accursed ring will turn you into a bumbling fool and, in addition, magically
D:transports you to places you never wanted to see. It can recurse itself if
D:you leave it on too long.

N:150:Stupidity
G:=:d
I:45:3:-5
W:5:0:2:0
A:5/1
F:CURSED
F:HIDE_TYPE
F:INT
f:INT
D:This wicked ring feeds off your intellect, magically making you stupid.

N:151:Damage
G:=:d
I:45:29:0
W:20:0:2:500
A:20/1
F:HIDE_TYPE
D:This ring makes your hands magically strong in combat, allowing you to inflict
D:greater pain with your hand-to-hand attacks.

N:152:Accuracy
G:=:d
I:45:28:0
W:20:0:2:500
A:20/1
F:HIDE_TYPE
D:This ring magically improves your control in combat, allowing you to hit more often.

N:153:Protection
G:=:d
I:45:16:0
W:10:0:2:500
A:10/1
D:This ring creates a magical aura around you, protecting you against the blows of your enemies.

N:154:Aggravate Monster
G:=:d
I:45:1:0
W:5:0:2:0
A:5/1
F:AGGRAVATE
F:AUTO_CURSE
F:CURSED
F:EASY_KNOW
f:AGGRAVATE
D:This faithless ring will draw opponents' attention towards its hapless owner.

N:155:See Invisible
G:=:d
I:45:22:0
W:30:0:2:340
A:30/1
F:EASY_KNOW
F:SEE_INVIS
f:SEE_INVIS
D:This magical piece of jewellery allows your eyes to perceive beings otherwise unseen.

N:156:Sustain Strength
G:=:d
I:45:10:0
W:20:0:2:400
A:20/1
F:EASY_KNOW
F:SUST_STR
f:SUST_STR
D:This magical bauble protects your physical force against attacks attempting to drain it.

N:157:Sustain Intelligence
G:=:d
I:45:11:0
W:20:0:2:400
A:20/1
F:EASY_KNOW
F:SUST_INT
f:SUST_INT
D:This magical ring protects your intellect against attempts to lower it.

N:158:Sustain Wisdom
G:=:d
I:45:12:0
W:20:0:2:400
A:20/1
F:EASY_KNOW
F:SUST_WIS
f:SUST_WIS
D:This magical ring protects you from attempts to make you more foolish.

N:159:Sustain Constitution
G:=:d
I:45:13:0
W:20:0:2:400
A:20/1
F:EASY_KNOW
F:SUST_CON
f:SUST_CON
D:This magical ring protects your health, making it impossible for your opponents to lower it.

N:160:Sustain Dexterity
G:=:d
I:45:14:0
W:20:0:2:400
A:20/1
F:EASY_KNOW
F:SUST_DEX
f:SUST_DEX
D:This magical ring protects your nerves, so that you will never become clumsy.

N:161:Sustain Charisma
G:=:d
I:45:15:0
W:20:0:2:400
A:20/1
F:EASY_KNOW
F:SUST_CHR
f:SUST_CHR
D:This ring magically protects your beauty and charm from attempts to make you ugly.

N:162:Slaying
G:=:d
I:45:30:0
W:40:0:2:1000
A:40/1
F:SHOW_MODS
D:This ring magically improves your fighting prowess, allowing to hit more often and harder.

##### Amulets #####

N:163:Brilliance
G:":d
I:40:6:0
W:50:0:3:1000
A:50/4
F:HIDE_TYPE
F:INT
F:LITE1
F:WIS
D:This talisman grants a sharper wit, greater insight and brightness to light dark places.

N:164:Charisma
G:":d
I:40:7:0
W:30:0:3:500
A:30/1
F:CHR
F:HIDE_TYPE
f:CHR
D:This amulet grants beauty beyond mere looks.

N:166:Teleportation
G:":d
I:40:1:0
W:10:0:3:250
A:10/1
F:CURSED
F:EASY_KNOW
F:TELEPORT
f:TELEPORT
D:This amulet nastily throws you all over the place.

N:167:Slow Digestion
G:":d
I:40:3:0
W:15:0:3:200
A:15/1
F:EASY_KNOW
F:SLOW_DIGEST
f:SLOW_DIGEST
D:This talisman will make you hungry less quickly when worn.

N:168:Acid Resistance
G:":d
I:40:4:0
W:10:0:3:250
A:10/1
F:EASY_KNOW
F:IGNORE_ACID
F:RES_ACID
f:RES_ACID
D:This magical talisman will make the corroding forces of acid less threatening to your health.

##### Extra armour #####

N:170:& Double Ring Mail~
G:[:s
I:37:5:0
W:25:0:230:700
A:25/1
P:15:1d4:-2:0:0
D:A suit of leather armour with metal rings sewn onto it. In addition, in important parts it is
D:reinforced with mail.

##### Additional amulets #####

N:171:the Magi
G:":d
I:40:8:0
W:70:0:3:30000
A:70/8
P:0:0d0:-4:-4:0
F:FREE_ACT
F:IGNORE_ACID
F:IGNORE_COLD
F:IGNORE_ELEC
F:IGNORE_FIRE
F:INT
F:RES_BLIND
F:RES_CONF
F:SPELL_CONTAIN
F:SUST_INT
F:WIELD_CAST
D:This rare amulet is highly desirable for mages, as it makes its wearer smarter, more attentive
D:and impervious to magics which would make their own magic-use impossible.

N:172:Doom
G:":d
I:40:0:-5
W:50:0:3:0
A:50/1
F:AUTO_CURSE
F:CHR
F:CON
F:CURSED
F:CURSE_NO_DROP
F:DEX
F:HIDE_TYPE
F:INT
F:STR
F:WIS
D:This wicked amulet will drain all your abilities, turning you into a mere shadow of yourself. It
D:is exceedingly hard to get rid of.

##### Scrolls #####

N:173:Enchant Weapon To-Hit
G:?:d
I:70:17:0
W:15:0:5:125
A:15/1
D:This magical scroll will allow you to improve the accuracy of a weapon in your possession.
D:However, weapons which are already very highly enchanted are more difficult to improve
D:further.

N:174:Enchant Weapon To-Dam
G:?:d
I:70:18:0
W:15:0:5:125
A:15/1
D:Upon reading this scroll, a magical enchantment will be placed on a weapon in your
D:possession, increasing the pain it inflicts when hitting. On very highly enchanted weapons this
D:enchantment may fail, wasting the scroll.

N:175:Enchant Armour
G:?:d
I:70:16:0
W:15:0:5:125
A:15/1
D:This scroll will try to enchant a piece of armour in your possession, making it more effective
D:in protecting you. Highly enchanted armour is likely not to accept this enchantment, however.

N:178:Rumour
G:?:d
I:70:51:0
W:1:0:5:10
A:1/1
D:A piece of paper inscribed with a little text. You may meditate over it or ignore it at your
D:leisure.

N:179:Chaos
G:?:d
I:70:50:0
W:100:0:5:10000
A:100/8
F:IGNORE_ACID
F:IGNORE_COLD
F:IGNORE_ELEC
F:IGNORE_FIRE
D:A piece of paper inscribed with strange shifting runes. Upon reading them, they will release
D:a blast of chaotic forces.

N:180:Remove Curse
G:?:d
I:70:14:0
W:10:0:5:100
A:10/1:20/2:40/2
D:A scroll inscribed with a beneficial formula. Upon reading it, evil magics will be removed
D:from your possessions.

N:181:Light
G:?:d
I:70:24:0
W:0:0:5:15
A:0/1:3/1:10/1
D:A scroll which will create a permanent magical light, illuminating the surroundings.

N:182:Fire
G:?:d
I:70:48:0
W:50:0:5:1000
A:50/4
F:IGNORE_FIRE
D:A piece of paper inscribed with runes glowing brightly red. Upon reading them, a large blast
D:of fire will be released.

N:183:Ice
G:?:d
I:70:49:0
W:75:0:5:5000
A:75/6
F:IGNORE_COLD
D:A piece of paper inscribed with light-blue runes that radiate a strange cold. Upon reading them,
D:a large icy blast will be released.

N:184:Summon Monsters
G:?:d
I:70:4:0
W:1:0:5:0
A:1/1
D:This scroll was made by mischievous sorcerers. If it is read, a few creatures will appear to fight
D:you.

N:185:Phase Door
G:?:d
I:70:8:0
W:1:0:5:15
A:1/1
D:Upon reading this scroll, you will be translocated over a short distance.

N:186:Teleportation
G:?:d
I:70:9:0
W:10:0:5:40
A:10/1
D:If you read this scroll, you will immediately be transported to another place on the level.

N:187:Teleport Level
G:?:d
I:70:10:0
W:20:0:5:50
A:20/1
D:This scroll will magically transport you to the level directly above or below, when read.

N:188:Monster Confusion
G:?:d
I:70:36:0
W:5:0:5:30
A:5/1
D:Reading this scroll will cause your hands to glow with a strange mesmerising light that will
D:attempt to confuse the next creature you hit with a hand or weapon attack.

N:189:Magic Mapping
G:?:d
I:70:25:0
W:5:0:5:40
A:5/1
D:Reading this scroll will reveal the layout of your immediate surroundings to you.

N:190:Rune of Protection
G:?:d
I:70:38:0
W:50:0:5:500
A:50/2:90/4
D:This scroll is inscribed with a powerful protective incantation. When read, this will erect a
D:strong magical ward around the location you currently stand on. Be aware that this magic is
D:easily disturbed by already present structures and thus cannot work where an object is lying, or
D:on a trap.

N:191:*Remove Curse*
G:?:d
I:70:15:0
W:50:0:5:8000
A:50/2:75/2:85/2:95/1
D:This valuable scroll is inscribed with a powerful blessing capable of dispelling all but the
D:mightiest curses which may have been laid on your possessions.

N:192:Treasure Detection
G:?:d
I:70:26:0
W:0:0:5:15
A:0/1
D:This scroll magically reveals the locations of nearby loose change to you.

N:193:Object Detection
G:?:d
I:70:27:0
W:0:0:5:15
A:0/1
D:This scroll shows nearby objects to you. It only makes you aware of items on the floor,
D:however, not those carried by creatures.

##### Extra ammunition #####

N:195:& Sheaf Arrow~
G:{:o
I:17:1:0
W:10:0:4:3
A:15/2:50/2
P:0:1d5:0:0:0
F:SHOW_MODS
D:These arrows have bigger arrowheads and bigger feathers.
D:They also make bigger holes.

N:196:& Mithril Shot~
G:{:B
I:16:2:0
W:40:0:4:20
A:40/2:65/1
P:0:3d4:5:5:0
F:IGNORE_ACID
F:SHOW_MODS
D:Sling bullets made from the slags of mithril smelting. They are unusually heavy, hitting
D:with great force, and are almost imperishable.

##### Additional scrolls #####

N:197:Door/Stair Location
G:?:d
I:70:29:0
W:5:0:5:35
A:5/1:10/1:15/1
D:This scroll will reveal nearby passages.

N:198:Acquirement
G:?:d
I:70:46:0
W:20:0:5:100000
A:20/8
D:A great treasure is magically stored within the shimmering runes of this scroll. Reading the
D:words will release it.

N:199:*Acquirement*
G:?:d
I:70:47:0
W:60:0:5:200000
A:60/16
D:Several great treasures have been hidden in a magical compartment. This scroll serves as the
D:key and will release them when read.

N:200:Mass Genocide
G:?:d
I:70:45:0
W:50:0:5:1000
A:50/4:100/4
D:An astoundingly powerful death spell is stored in the runes of this spell.  Reading
D:it will annihilate all nearby creatures. Only a few beings of legendary stature
D:can withstand it.

N:201:Detect Invisible
G:?:d
I:70:30:0
W:1:0:5:15
A:1/1
D:A minor detection spell is stored in this scroll, showing you the locations of otherwise
D:unseen beings for a brief moment.

N:202:Aggravate Monster
G:?:d
I:70:1:0
W:5:0:5:0
A:5/1
D:This nasty scroll will make a loud noise, waking up foes in your vicinity.

N:205:Artifact Creation
G:?:d
I:70:52:0
W:70:0:5:200000
A:70/16
D:The mighty magic on this scroll will imbue a mundane item you possess with supernatural powers,
D:also rendering the object indestructible.

N:206:Recharging
G:?:d
I:70:22:0
W:40:0:5:200
A:40/1
D:This scroll is inscribed with a spell releasing the enchantments used to give wands and
D:staves their power, allowing you to replenish their spent charges.

N:207:Genocide
G:?:d
I:70:44:0
W:40:0:5:750
A:40/4:80/4
D:This rare and powerful scroll will annihilate all members of a specified race of monsters in
D:your current location, but this will also exact a price of pain from you.

N:208:Darkness
G:?:d
I:70:0:0
W:1:0:5:0
A:1/1
D:This scroll will create a blast of utter darkness, which then fades to leave the immediate
D:surroundings in a lasting gloom. The extreme darkness can blind those who are not used to
D:it.

N:209:Protection from Evil
G:?:d
I:70:37:0
W:30:0:5:250
A:30/1
D:Upon reading the runes on this piece of paper, a faint aura of holiness will spring into existence
D:around you, protecting you from blows of evil creatures, unless they are more powerful than you.

N:210:Satisfy Hunger
G:?:d
I:70:32:0
W:5:0:5:10
A:5/1:20/1:50/1:75/1
D:Reading this scroll will transport a good portion of nourishing gruel directly into your
D:stomach. Some people say that this is a ploy of a food producer whose food nobody wants to eat.

N:211:Dispel Undead
G:?:d
I:70:42:0
W:40:0:5:200
A:40/1
D:A powerful exorcism is inscribed on this scroll. When read it will hurt undead abominations
D:nearby, possibly even destroying them.

N:212:*Enchant Weapon*
G:?:d
I:70:21:0
W:50:0:5:500
A:50/1
D:Reading this scroll will magically infuse a weapon of your choice, making it more effective
D:in combat.

N:213:Curse Weapon
G:?:d
I:70:3:0
W:50:0:5:0
A:50/1
D:This scroll will ruin your weapon beyond repair. Only weapons of legend have a hope of
D:escaping destruction, but even they will often be shattered.

N:214:*Enchant Armour*
G:?:d
I:70:20:0
W:50:0:5:500
A:50/1:50/1
D:This scroll will place a great enchantment on a piece of armour of your choice, making it much
D:better at protecting you. Mark that improving armours which are already highly enchanted is very
D:difficult and will often fail.

N:215:Curse Armour
G:?:d
I:70:2:0
W:50:0:5:0
A:50/1
D:This scroll bears a curse that will tear your armour to shreds. Don't read it!

N:216:Summon Undead
G:?:d
I:70:5:0
W:15:0:5:0
A:15/1
D:These spells scribed by ancient necromancers will call their horrible creatures to haunt you.

N:217:Blessing
G:?:d
I:70:33:0
W:1:0:5:15
A:1/1
D:The recitation of this scroll will grant you a blessing of the Valar, making you more confident
D:in attack and defence for a few moments.

N:218:Holy Chant
G:?:d
I:70:34:0
W:10:0:5:40
A:10/1
D:This blessing will give you a holy warrior's prowess in battle for a while.

N:219:Holy Prayer
G:?:d
I:70:35:0
W:25:0:5:80
A:25/1
D:This incantation lets you fight as a warrior of Valinor for quite a while, supreme in attack and
D:defence.

N:220:Word of Recall
G:?:d
I:70:11:0
W:5:0:5:150
A:5/1
D:The spell on this scroll will slowly build an ethereal conduit to the town for you if you are in
D:a dungeon, and into the dungeon if you are above ground. Upon completion, which takes a while, you
D:will suddenly be translocated to the other place.

N:221:*Destruction*
G:?:d
I:70:41:0
W:40:0:5:250
A:40/1
D:This scroll is inscribed with a mighty conjuration which wrecks the dungeon all around you.
D:Monsters and objects will be annihilated by this blast; only completely indestructible things can
D:withstand it.

##### Potions #####

N:222:Slime Mold Juice
G:!:d
I:71:2:400
W:0:0:4:2
A:0/1
P:0:1d1:0:0:0
F:FOUNTAIN
D:A strange sort of yellowish-green slime, too viscous to even slosh in the bottle. And as I know
D:you, you're going to slurp it down.

N:223:Apple Juice
G:!:d
I:71:1:250
W:0:0:4:1
A:0/1
P:0:1d1:0:0:0
F:FOUNTAIN
D:A healthy fruit beverage.

N:224:Water
G:!:d
I:71:0:200
W:0:0:4:1
A:0/1
P:0:1d1:0:0:0
F:FOUNTAIN
D:A small bottle filled with pure water.

N:225:Strength
G:!:d
I:71:48:0
W:20:0:4:8000
A:20/6:25/3:30/1
P:0:1d1:0:0:0
D:This beneficial potion will magically improve your physical strength.

N:226:Weakness
G:!:d
I:71:16:0
W:3:0:4:0
A:3/1
P:0:3d12:0:0:0
F:FOUNTAIN
D:This nasty potion will sap your strength, making you weaker.

N:227:Restore Strength
G:!:d
I:71:42:0
W:25:0:4:300
A:25/1
P:0:1d1:0:0:0
F:FOUNTAIN
D:This magical potion will bring back your physical power to its full extent, should it be drained.

N:228:Intelligence
G:!:d
I:71:49:0
W:20:0:4:8000
A:20/6:25/3:30/1
P:0:1d1:0:0:0
D:This nice potion will magically enhance your wit, permanently improving your intellect.

N:229:Stupidity
G:!:d
I:71:17:0
W:20:0:4:0
A:20/1
P:0:1d1:0:0:0
F:FOUNTAIN
D:This accursed potion will cloud your intellect, making you stupid.

N:230:Restore Intelligence
G:!:d
I:71:43:0
W:25:0:4:300
A:25/1
P:0:1d1:0:0:0
F:FOUNTAIN
D:This beneficial potion will magically heal your brain, restoring drained intelligence.

N:231:Wisdom
G:!:d
I:71:50:0
W:20:0:4:8000
A:20/6:25/3:30/1
P:0:1d1:0:0:0
D:This potion grants great insight, making you wiser.

N:232:Naivety
G:!:d
I:71:18:0
W:20:0:4:0
A:20/1
P:0:1d1:0:0:0
F:FOUNTAIN
D:This potion casts a shadow on your knowledge, making you foolish.

N:233:Restore Wisdom
G:!:d
I:71:44:0
W:25:0:4:300
A:25/1
P:0:1d1:0:0:0
F:FOUNTAIN
D:This potion benefits the naive, bringing back their wisdom to what it once was.

N:234:Charisma
G:!:d
I:71:53:0
W:20:0:4:1000
A:20/1:25/1
P:0:1d1:0:0:0
D:This potion infuses you with beauty and charm.

N:235:Ugliness
G:!:d
I:71:21:0
W:20:0:4:0
A:20/1
P:0:1d1:0:0:0
F:FOUNTAIN
D:This wicked potion slightly twists your features, making you appear less fair.

N:236:Restore Charisma
G:!:d
I:71:47:0
W:20:0:4:300
A:20/1
P:0:1d1:0:0:0
F:FOUNTAIN
D:This useful potion restores drained charm.

N:237:Curing
G:!:d
I:71:61:100
W:18:0:4:250
A:18/1:40/1
P:0:1d1:0:0:0
F:FOUNTAIN
D:This blessed potion helps to recover from a wide variety of ailments.

### Note! Invulnerability decreases your food... ###

N:238:Invulnerability
G:!:d
I:71:62:-2500
W:90:0:4:100000
A:90/9
P:0:1d1:0:0:0
D:This immensely powerful potion makes your physique almost indestructible for a very short
D:time. Very rarely, an attempt to hurt you will still succeed, so don't be too confident.

N:239:New Life
G:!:d
I:71:63:100
W:50:0:4:750000
A:50/20:100/10:120/5
P:0:1d1:0:0:0
D:This potion fundamentally twists your physical features, as if you were another mother's child.
D:Your physique will be shaped anew.

N:240:Cure Serious Wounds
G:!:d
I:71:35:100
W:3:0:4:40
A:3/1
P:0:1d1:0:0:0
F:FOUNTAIN
D:This beneficial potion will cure some wounds and other inhibiting ailments.

N:241:Cure Critical Wounds
G:!:d
I:71:36:100
W:5:0:4:100
A:5/1
P:0:1d1:0:0:0
F:FOUNTAIN
D:This nice potion will cure a good bit of hurt you have suffered and also allows you to recover
D:from unhealthy conditions like blood poisoning, confusion or blindness.

N:242:Healing
G:!:d
I:71:37:200
W:15:0:4:300
A:15/1:30/1:60/1
P:0:1d1:0:0:0
F:FOUNTAIN
D:This blessed potion greatly heals you and also cures many other ailments from
D:which you might suffer.

N:243:Constitution
G:!:d
I:71:52:0
W:20:0:4:8000
A:20/6:25/3:30/1
P:0:1d1:0:0:0
D:This magical concoction greatly improves your health, making you permanently tougher.

N:244:Experience
G:!:d
I:71:59:0
W:65:0:4:25000
A:65/1
P:0:1d1:0:0:0
D:This exceptional drink instills into you knowledge, allowing you to advance further in your trade.

N:245:Sleep
G:!:d
I:71:11:100
W:0:0:4:0
A:0/1
P:0:1d1:0:0:0
F:FOUNTAIN
D:This potion was made to help people with bad sleeping disorders to find rest. Surely you don't
D:want to take a nap while nasty goblins are searching for you?

N:246:Blindness
G:!:d
I:71:7:0
W:0:0:4:0
A:0/1
P:0:1d1:0:0:0
F:FOUNTAIN
D:This slightly poisonous potion temporarily impedes your eyesight, making you unable to see
D:a thing.

N:247:Booze
G:!:d
I:71:9:50
W:0:0:4:0
A:0/1
P:0:1d1:0:0:0
F:FOUNTAIN
D:A small bottle of a dark brown distilled beverage. By its look and smell, it contains a fair
D:amount of still muck and wood alcohol.

N:248:Poison
G:!:d
I:71:6:0
W:3:0:4:0
A:3/1
P:0:1d1:0:0:0
F:FOUNTAIN
D:This bottle is filled with a mild but still dangerous liquid poison. Drinking it would be highly
D:unwise.

N:249:Speed
G:!:d
I:71:29:0
W:1:0:4:75
A:1/1:40/1:60/1
P:0:1d1:0:0:0
F:FOUNTAIN
D:A magical drink which temporarily allows you to act much faster when imbibed.

N:250:Slowness
G:!:d
I:71:4:50
W:1:0:4:0
A:1/1
P:0:1d1:0:0:0
F:FOUNTAIN
D:A magical concoction which drains force from you, forcing you to move and act a lot slower,
D:until it wears off.

N:251:Dexterity
G:!:d
I:71:51:0
W:20:0:4:8000
A:20/6:25/3:30/1
P:0:1d1:0:0:0
D:A strange magical drink which greatly improves your agility and nimbleness.

N:252:Restore Dexterity
G:!:d
I:71:45:0
W:25:0:4:300
A:25/1
P:0:1d1:0:0:0
F:FOUNTAIN
D:This magical brew brings your agility back to its former glory should it have been reduced.

N:253:Restore Constitution
G:!:d
I:71:46:0
W:25:0:4:300
A:25/1
P:0:1d1:0:0:0
F:FOUNTAIN
D:A beneficial magical concoction, restoring your damaged health.

N:254:Lose Memories
G:!:d
I:71:13:0
W:10:0:4:0
A:10/1
P:0:1d1:0:0:0
F:FOUNTAIN
D:A wicked potion, making you less of an adventurer than by right you should be.

N:255:Salt Water
G:!:d
I:71:5:0
W:0:0:4:0
A:0/1
P:0:1d1:0:0:0
F:FOUNTAIN
D:A solution of salt in water, made for curing meat. Drinking it would cause violent nausea.

N:256:Enlightenment
G:!:d
I:71:56:0
W:25:0:4:800
A:25/1:50/1:100/1
P:0:1d1:0:0:0
F:FOUNTAIN
D:An exceptional magical drink which lets you "remember" your current location as if you had
D:already seen all of it.

N:257:Heroism
G:!:d
I:71:32:0
W:1:0:4:35
A:1/1
P:0:1d1:0:0:0
F:FOUNTAIN
D:Quaffing this drink will temporarily make you fight like a hero of great might.

N:258:Berserk Strength
G:!:d
I:71:33:0
W:3:0:4:100
A:3/1
P:0:1d1:0:0:0
F:FOUNTAIN
D:This strange drink will instill in you a wild battle rage for a while.

N:259:Boldness
G:!:d
I:71:28:0
W:1:0:4:10
A:1/1
P:0:1d1:0:0:0
F:FOUNTAIN
D:This drink will improve your courage, dispelling all fear.

N:260:Restore Life Levels
G:!:d
I:71:41:0
W:40:0:4:400
A:40/1
P:0:1d1:0:0:0
F:FOUNTAIN
D:If your life force has been drained, this blessed brew will bring it back.

N:261:Resist Heat
G:!:d
I:71:30:0
W:1:0:4:30
A:1/1
P:0:1d1:0:0:0
F:FOUNTAIN
D:This magical potion will make fire flow in your veins, rendering you less vulnerable to outward
D:heat.

N:262:Resist Cold
G:!:d
I:71:31:0
W:1:0:4:30
A:1/1
P:0:1d1:0:0:0
F:FOUNTAIN
D:This magical potion will for a short while grant you a familiarity with frost, so that you take
D:less harm from extreme cold.

N:263:Detect Invisible
G:!:d
I:71:25:0
W:3:0:4:50
A:3/1
P:0:1d1:0:0:0
F:FOUNTAIN
D:This magical concoction will temporarily improve your eyesight so that you can see creatures
D:otherwise unseen.

N:264:Slow Poison
G:!:d
I:71:26:0
W:1:0:4:25
A:1/1
P:0:1d1:0:0:0
F:FOUNTAIN
D:This healthy potion will dilute poisons in your blood.

N:265:Neutralise Poison
G:!:d
I:71:27:0
W:5:0:4:75
A:5/1
P:0:1d1:0:0:0
F:FOUNTAIN
D:This powerful antidote will completely negate the effect of poisons currently affecting you.

N:266:Restore Mana
G:!:d
I:71:40:0
W:25:0:4:350
A:25/1
P:0:1d1:0:0:0
F:FOUNTAIN
D:This potion infuses the drinker with pure magic force, bringing their magical potential back to
D:its full extent.

N:267:Infra-vision
G:!:d
I:71:24:0
W:3:0:4:20
A:3/1
P:0:1d1:0:0:0
F:FOUNTAIN
D:This potion temporarily grants or improves the ability to optically perceive heat sources.

N:268:Resistance
G:!:d
I:71:60:100
W:20:0:4:250
A:20/1:45/1:80/1:100/1
P:0:1d1:0:0:0
F:FOUNTAIN
F:IGNORE_ACID
F:IGNORE_COLD
F:IGNORE_ELEC
F:IGNORE_FIRE
D:This great potion infuses you with the power of the elements, so that you can better
D:withstand their ravages.

##### Wands #####

# Wand of school spells
N:269:Spell
G:-:d
I:65:1:0
W:3:0:10:100
A:3/1:13/1:23/1:43/1:63/1:83/1
P:0:1d1:0:0:0
F:SPECIAL_GENE

N:270:Manathrust
G:-:d
I:65:3:-1:SPELL=Manathrust
W:3:0:10:100
A:3/1
P:0:1d1:0:0:0

N:271:Fireflash
G:-:d
I:65:4:-1:SPELL=Fireflash
W:10:0:10:100
A:10/2
P:0:1d1:0:0:0

N:272:Firewall
G:-:d
I:65:5:-1:SPELL=Firewall
W:20:0:10:100
A:20/1
P:0:1d1:0:0:0

N:273:Tidal Wave
G:-:d
I:65:6:-1:SPELL=Tidal Wave
W:20:0:10:100
A:20/1
P:0:1d1:0:0:0

N:274:Ice Storm
G:-:d
I:65:7:-1:SPELL=Ice Storm
W:15:0:10:100
A:15/1
P:0:1d1:0:0:0

N:275:Noxious Cloud
G:-:d
I:65:8:-1:SPELL=Noxious Cloud
W:5:0:10:100
A:5/2
P:0:1d1:0:0:0

N:276:Poison Blood
G:-:d
I:65:9:-1:SPELL=Poison Blood
W:30:0:10:100
A:30/2
P:0:1d1:0:0:0

N:277:Thunderstorm
G:-:d
I:65:10:-1:SPELL=Thunderstorm
W:40:0:10:100
A:40/2
P:0:1d1:0:0:0

N:278:Dig
G:-:d
I:65:11:-1:SPELL=Dig
W:15:0:10:100
A:15/1
P:0:1d1:0:0:0

N:279:Stone Prison
G:-:d
I:65:12:-1:SPELL=Stone Prison
W:50:0:10:100
A:50/3
P:0:1d1:0:0:0

N:280:Strike
G:-:d
I:65:13:-1:SPELL=Strike
W:30:0:10:100
A:30/1
P:0:1d1:0:0:0

N:281:Teleport Away
G:-:d
I:65:14:-1:SPELL=Teleport Away
W:20:0:10:100
A:20/1
P:0:1d1:0:0:0

N:282:Summon Animal
G:-:d
I:65:15:-1:SPELL=Summon Animal
W:60:0:10:100
A:60/1
P:0:1d1:0:0:0

N:283:Magelock
G:-:d
I:65:16:-1:SPELL=Magelock
W:1:0:10:100
A:3/2
P:0:1d1:0:0:0

N:284:Slow Monster
G:-:d
I:65:17:-1:SPELL=Slow Monster
W:3:0:10:100
A:3/2
P:0:1d1:0:0:0

N:285:Essence of Speed
G:-:d
I:65:18:-1:SPELL=Essence of Speed
W:25:0:10:100
A:25/2
P:0:1d1:0:0:0

N:286:Banishment
G:-:d
I:65:19:-1:SPELL=Banishment
W:45:0:10:100
A:45/2
P:0:1d1:0:0:0

N:287:Disperse Magic
G:-:d
I:65:20:-1:SPELL=Disperse Magic
W:10:0:10:100
A:10/2
P:0:1d1:0:0:0

N:288:Charm
G:-:d
I:65:21:-1:SPELL=Charm
W:15:0:10:100
A:15/1
P:0:1d1:0:0:0

N:289:Confuse
G:-:d
I:65:22:-1:SPELL=Confuse
W:7:0:10:100
A:7/2
P:0:1d1:0:0:0

N:290:Demon Blade
G:-:d
I:65:23:-1:SPELL=Demon Blade
W:60:0:10:100
A:60/1
P:0:1d1:0:0:0

N:291:Heal Monster
G:-:d
I:65:24:-1:SPELL=Heal Monster
W:1:0:10:0
A:1/4
P:0:1d1:0:0:0

N:292:Haste Monster
G:-:d
I:65:25:-1:SPELL=Haste Monster
W:1:0:10:0
A:1/4
P:0:1d1:0:0:0


##### Extra ammunition #####

N:293:& Flight Arrow~
G:{:y
I:17:1:0
W:3:0:1:1
A:3/2
P:0:1d3:0:0:0
F:SHOW_MODS
D:An arrow designed for longer flight. Consequently, it is lighter and hits with less force.

# XXX

N:295:& Boulder~
G:*:W
I:11:1:0
W:3:0:50:1
A:3/200
P:0:5d5:0:0:0
F:SPECIAL_GENE
D:A big nasty-looking piece of rock.

# Used for a quest
N:296:& Flame~ Imperishable
G:~:v
I:11:255:0
W:127:0:4:0
A:127/255
P:0:1d1:0:0:0
T:39:2
F:ACTIVATE
F:ACTIVATE_NO_WIELD
F:EASY_USE
F:FULL_NAME
F:NORM_ART
F:SPECIAL_GENE
a:ETERNAL_FLAME
D:An impossibly bright, flickering living flame. It can be used
D:once to imbue an object with the power of Eru Iluvatar himself.

N:297:& Necromantic Teeth~
G:|:D
I:23:34:0
W:0:0:7:10
A:0/1:5/1:10/1:20/1
P:0:1d4:0:0:0
F:SHOW_MODS
F:SPECIAL_GENE
F:VAMPIRIC
D:This looks like some animal's teeth or at least you think
D:it comes from an animal...

# The Horn of the Thunderlords
N:298:& Golden Horn~ of the Thunderlords
G:_:d
I:55:23:-1:SPELL=Artifact Thunderlords
W:50:10:10:12000
P:0:1d4:0:0:0
A:50/200
T:55:8
F:EASY_USE
F:FULL_NAME
F:NORM_ART
F:NO_RECHARGE
F:RECHARGED
F:SPECIAL_GENE
D:This horn was given to you as a reward. Blow it if you are in dire need
D:of leaving your current location fast.

# XXX

##### Staves #####

N:300:Spell
G:_:d
I:55:1:0
W:5:0:50:100
A:5/1:15/1:35/1:45/1:65/1:75/1:85/1:95/1
P:0:1d2:0:0:0
F:SPECIAL_GENE

N:301:Nothing
G:_:d
I:55:2:-1:SPELL=Nothing
W:5:0:50:100
A:5/1
P:0:1d2:0:0:0

N:302:Globe of Light
G:_:d
I:55:3:-1:SPELL=Globe of Light
W:7:0:50:100
A:7/1
P:0:1d2:0:0:0

N:303:Fiery Shield
G:_:d
I:55:4:-1:SPELL=Fiery Shield
W:15:0:50:100
A:15/2
P:0:1d2:0:0:0

N:304:Remove Curses
G:_:d
I:55:5:-1:SPELL=Remove Curses
W:10:0:50:100
A:10/1
P:0:1d2:0:0:0

N:305:Wings of Winds
G:_:d
I:55:6:-1:SPELL=Wings of Winds
W:25:0:50:100
A:25/2
P:0:1d2:0:0:0

N:306:Shake
G:_:d
I:55:7:-1:SPELL=Shake
W:30:0:50:100
A:30/1
P:0:1d2:0:0:0

N:308:Teleportation
G:_:d
I:55:9:-1:SPELL=Teleportation
W:20:0:50:100
A:20/1
P:0:1d2:0:0:0

N:309:Probability Travel
G:_:d
I:55:10:-1:SPELL=Probability Travel
W:50:0:50:100
A:50/3
P:0:1d2:0:0:0

N:310:Recovery
G:_:d
I:55:11:-1:SPELL=Recovery
W:20:0:50:100
A:20/1
P:0:1d2:0:0:0

N:311:Healing
G:_:d
I:55:12:-1:SPELL=Healing
W:25:0:50:100
A:25/2
P:0:1d2:0:0:0

N:312:Vision
G:_:d
I:55:13:-1:SPELL=Vision
W:30:0:50:100
A:30/1
P:0:1d2:0:0:0

N:314:Sense Hidden
G:_:d
I:55:15:-1:SPELL=Sense Hidden
W:10:0:50:100
A:10/1
P:0:1d2:0:0:0

N:315:Reveal Ways
G:_:d
I:55:16:-1:SPELL=Reveal Ways
W:5:0:50:100
A:5/1
P:0:1d2:0:0:0

N:316:Sense Monsters
G:_:d
I:55:17:-1:SPELL=Sense Monsters
W:5:0:50:100
A:5/1
P:0:1d2:0:0:0

N:317:Genocide
G:_:d
I:55:18:-1:SPELL=Genocide
W:55:0:50:100
A:55/2
P:0:1d2:0:0:0

N:318:Summon
G:_:d
I:55:19:-1:SPELL=Summon
W:5:0:50:100
A:5/1
P:0:1d2:0:0:0

N:319:Sterilization
G:_:d
I:55:24:-1:SPELL=Sterilize
W:20:0:50:100
A:20/3
P:0:1d2:0:0:0

N:320:Wish
G:_:d
I:55:20:-1:SPELL=Wish
W:95:0:50:10000
A:95/40
P:0:1d2:0:0:0
F:NO_RECHARGE

N:321:Mana
G:_:d
I:55:21:-1:SPELL=Mana
W:60:0:50:100
A:60/2
P:0:1d2:0:0:0

# XXX
# ...
# XXX

##### School Books #####

N:330:& Tome~ of Magical Energy
G:?:B
I:111:0:0
W:50:0:30:25000
A:50/4
P:0:1d1:0:0:0
F:EASY_KNOW
F:FULL_NAME
D:The bright blue cover of this tome seems to glow
D:with an inner violet light. You feel more attuned
D:to raw magic as you hold it.

N:331:& Tome~ of the Eternal Flame
G:?:R
I:111:1:0
W:50:0:30:25000
A:50/4
P:0:1d1:0:0:0
F:EASY_KNOW
F:FULL_NAME
F:IGNORE_FIRE
D:The cover of this tome is bright red, with flickering
D:flames dancing across it once in a while. As you hold
D:it, you begin to gain a much closer knowledge of all
D:that is fiery.

N:332:& Tome~ of the Blowing Wind
G:?:b
I:111:2:0
W:50:0:30:25000
A:50/4
P:0:1d1:0:0:0
F:EASY_KNOW
F:FULL_NAME
F:IGNORE_ELEC
D:The pages of this tome have a tendency to turn themselves,
D:as though flipped by an errant wind. As you hold it,
D:you start feeling wind at your fingertips.

N:333:& Tome~ of the Impenetrable Earth
G:?:U
I:111:3:0
W:50:0:30:25000
A:50/4
P:0:1d1:0:0:0
F:EASY_KNOW
F:FULL_NAME
F:IGNORE_ACID
D:The solid leather cover of this tome seems permanently
D:stained with caked mud and grass. Heavy it is to lift,
D:yet strangely comforting to hold - you feel stronger
D:and better supported.

N:334:& Tome~ of the Everrunning Wave
G:?:B
I:111:4:0
W:50:0:30:25000
A:50/4
P:0:1d1:0:0:0
F:EASY_KNOW
F:FULL_NAME
D:The cover and pages of this tome seem to be perpetually
D:wet, though they are not wet to the touch. As you hold
D:it, you begin to understand ocean storms better.

N:335:& Tome~ of Translocation
G:?:B
I:111:5:0
W:50:0:30:25000
A:50/4
P:0:1d1:0:0:0
F:EASY_KNOW
F:FULL_NAME
D:This book seems to flicker strangely. It's one of those books
D:with an annoying tendency to disappear when you need it and
D:reappear in the unlikeliest places. As you hold it, you start
D:to understand what conveyance really means.

N:336:& Tome~ of the Tree
G:?:G
I:111:6:0
W:50:0:30:25000
A:50/4
P:0:1d1:0:0:0
F:EASY_KNOW
F:FULL_NAME
D:The cover of this tome is a bright shade of green, and it gives off
D:a healthy, zesty scent that makes your thoughts clearer. As you
D:hold it, your heart goes out to all living things upon Arda.

N:337:& Tome~ of Knowledge
G:?:D
I:111:7:0
W:50:0:30:25000
A:50/4
P:0:1d1:0:0:0
F:EASY_KNOW
F:FULL_NAME
D:A thick book with solid leather binding. It looks entirely 
D:unremarkable, but as you hold it, you feel strangely able 
D:to learn the inner workings of things and creatures.

##### Various Stuff #####

N:345:& Iron Spike~
G:~:W
I:5:0:0
W:1:0:10:1
A:1/1
P:0:1d1:0:0:0
D:A small spur of iron. Ramming one between a door and its frame might jam it.

N:346:& Wooden Torch~
G:~:u
I:39:0:0:4000
W:1:0:30:2
A:1/1
P:0:1d1:0:0:0
F:EASY_KNOW
F:FUEL_LITE
F:LITE1
f:FUEL_LITE
f:LITE1
D:A piece of wood with an oily rag wrapped around it. When lit, it will give off a little light and
D:much smoke.

N:347:& Brass Lantern~
G:~:U
I:39:1:0:7500
W:3:0:50:35
A:3/1
P:0:1d1:0:0:0
F:EASY_KNOW
F:FUEL_LITE
F:IGNORE_FIRE
F:LITE2
f:FUEL_LITE
f:LITE2
D:A brass container with a wick emerging from it, protected from draughts by a sheet of greased
D:paper. It can be carried by a handle.

N:348:& Flask~ of oil
G:!:y
I:77:0:7500
W:1:0:10:3
A:1/1
P:0:2d6:0:0:0
D:A small clay container, filled with thick oil. The oil is flammable and can be used as lantern
D:fuel.

N:349:& Empty Bottle~
G:!:w
I:2:1:0
W:0:0:2:1
A:0/1
P:0:1d1:0:0:0
D:A small glass bottle. It's empty.


##### Here are the Rod Tips #####

N:350:Havoc
G:-:d
I:66:28:90
W:95:0:15:150000
A:100/16
P:0:1d1:0:0:0
D:This powerful rod will release great blasts of destructive energy, but there's no knowing what
D:this effect will concentrate on.

N:351:Door/Stair Location
G:-:d
I:66:1:10
W:15:0:15:1000
A:15/1
P:0:1d1:0:0:0
D:When fuelled with enough ambient mana, this rod can detect nearby passages.

N:354:Recall
G:-:d
I:66:3:80
W:30:0:15:4500
A:30/4
P:0:1d1:0:0:0
D:A rod which can transport you from the depths to your home and back.

N:355:Illumination
G:-:d
I:66:4:8
W:20:0:15:1000
A:20/1
P:0:1d1:0:0:0
D:This rod carries a minor spell of brightness, lighting your immediate surroundings whenever
D:activated.

N:356:Light
G:-:d
I:66:15:15
W:10:0:15:500
A:10/1
P:0:1d1:0:0:0
D:This rod can shoot a lance of bright light, hurting creatures which lurk in the dark.

N:357:Lightning Bolts
G:-:d
I:66:21:30
W:20:0:15:2000
A:20/1
P:0:1d1:0:0:0
D:This rod shoots a small spark of lightning, zapping the creature it hits.

N:358:Frost Bolts
G:-:d
I:66:23:35
W:25:0:15:2500
A:25/1
P:0:1d1:0:0:0
D:A small but extremely cold shard of ice will fly from this rod to your enemy.

N:359:Fire Bolts
G:-:d
I:66:22:40
W:30:0:15:3000
A:30/1
P:0:1d1:0:0:0
D:This rod fires a magical flaming arrow at your foe, burning it.

N:360:Polymorph
G:-:d
I:66:19:25
W:35:0:15:1200
A:35/1
P:0:1d1:0:0:0
D:This rod of change will cause its target creature to mutate into something else.

N:361:Slow Monster
G:-:d
I:66:17:25
W:30:0:15:1500
A:30/1
P:0:1d1:0:0:0
D:This obstructive rod emits an energy bolt which will slow the creature it hits.

N:362:Sleep Monster
G:-:d
I:66:16:25
W:30:0:15:1500
A:30/1
P:0:1d1:0:0:0
D:This sorcerous rod will cause its target to stop in its tracks.

N:363:Drain Life
G:-:d
I:66:18:30
W:75:0:15:3600
A:75/4
P:0:1d1:0:0:0
D:This necromantic magical rod will hurt a living creature struck by its spell.

N:364:Teleport Other
G:-:d
I:66:13:60
W:45:0:15:1400
A:45/2
P:0:1d1:0:0:0
D:This rod of movement will displace its target to another location.

N:366:Lightning Balls
G:-:d
I:66:25:50
W:55:0:15:4000
A:55/1
P:0:1d1:0:0:0
D:This rod will hurl a large ball of lightning at its target, electrifying all it engulfs.

N:367:Cold Balls
G:-:d
I:66:27:55
W:60:0:15:4500
A:60/1
P:0:1d1:0:0:0
D:This rod will call forth a minor storm of ice which freezes everything in the area of its blast.

N:368:Fire Balls
G:-:d
I:66:26:60
W:75:0:15:5000
A:75/1
P:0:1d1:0:0:0
D:This rod will cause a small storm of flame to rage in a small circular area of your choice.

N:369:Acid Balls
G:-:d
I:66:24:60
W:70:0:15:5500
A:70/1
P:0:1d1:0:0:0
D:This destructive rod will drown its target and its immediate surroundings in caustic acid.

N:370:Acid Bolts
G:-:d
I:66:20:40
W:40:0:15:3500
A:40/1
P:0:1d1:0:0:0
D:This rod will shoot a small glob of powerful acid at its target.

N:371:Enlightenment
G:-:d
I:66:5:40
W:65:0:15:10000
A:65/4
P:0:1d1:0:0:0
D:This rod grants you knowledge of your surroundings.

N:373:Curing
G:-:d
I:66:8:35
W:65:0:15:15000
A:65/8
P:0:1d1:0:0:0
D:This is a rod with minor healing powers, alleviating many disabling conditions.

N:374:Healing
G:-:d
I:66:9:120
W:80:0:15:20000
A:80/8
P:0:1d1:0:0:0
D:This rod has major healing powers and can restore your health if you have been wounded.

N:375:Detection
G:-:d
I:66:6:80
W:30:0:15:5000
A:30/8
P:0:1d1:0:0:0
D:This rod grants knowledge about all things worthy of notice in your vicinity.

N:376:Restoration
G:-:d
I:66:10:140
W:80:0:15:25000
A:80/16
P:0:1d1:0:0:0
D:This rod lets you remember your previous abilities and gain them back, should they have been
D:reduced.

N:377:Speed
G:-:d
I:66:11:100
W:95:0:15:50000
A:95/16
P:0:1d1:0:0:0
D:This energising rod will allow you to act a lot faster for some time.

# Ring of Spell

N:378:Spell
G:=:d
I:45:58:0
W:10:0:2:1000
A:10/1
F:SPELL_CONTAIN
F:WIELD_CAST
f:SPELL_CONTAIN
D:This ring is a container for spells. Those that are skilled in copying spells can inscribe a
D:spell into it.

# Amulet of Spell

N:379:Spell
G:":d
I:40:27:0
W:10:0:2:1000
A:10/1
F:SPELL_CONTAIN
F:WIELD_CAST
f:SPELL_CONTAIN
D:This amulet is a container for spells. Those that are skilled in copying spells can inscribe a
D:spell into it.

# XXX
# XXX
# XXX
# XXX
# XXX
# XXX
# XXX
# XXX
# XXX
# XXX
# XXX

##### Skeletons #####

N:391:& Broken Skull~
G:~:w
I:1:1:0
W:0:0:1:0
A:0/1
P:0:1d1:0:0:0
D:Good old Yorick. So that's where he ended up.

N:392:& Broken Bone~
G:~:w
I:1:2:0
W:0:0:2:0
A:0/1
P:0:1d1:0:0:0
D:A yellowish bone, broken off. Obviously, its owner no longer has a use for it.

N:393:& Canine Skeleton~
G:~:w
I:1:4:0
W:1:0:10:0
A:1/1
P:0:1d1:0:0:0
D:Lassie?

N:394:& Rodent Skeleton~
G:~:w
I:1:3:0
W:1:0:10:0
A:1/1
P:0:1d1:0:0:0
D:The remains of a cat's meal.

N:395:& Human Skeleton~
G:~:w
I:1:8:0
W:5:0:60:0
A:5/1
P:0:1d2:0:0:0
D:It's dead, Jim.

N:396:& Dwarf Skeleton~
G:~:w
I:1:7:0
W:5:0:50:0
A:5/1
P:0:1d2:0:0:0
D:The remains of a dwarf who met his or her demise here.

N:397:& Elf Skeleton~
G:~:w
I:1:6:0
W:5:0:40:0
A:5/1
P:0:1d2:0:0:0
D:A person of about human shape, but considerably more slightly built, has died here long ago.

N:398:& Gnome Skeleton~
G:~:w
I:1:5:0
W:5:0:30:0
A:5/1
P:0:1d2:0:0:0
D:This was once a gnome. Looks very dead now.

##### Additional weapon #####

N:399:& Great Hammer~
G:\:D
I:21:19:0
W:45:0:300:350
A:45/3
P:0:4d6:0:0:0
F:SHOW_MODS
D:A massive smith's hammer, so large and heavy it can be used as a weapon.

##### Dragon Scale Mail #####

N:400:& Black Dragon Scale Mail~
G:[:s
I:38:1:0
W:60:0:200:50000
A:60/8
P:30:2d4:-2:0:10
a:BR_ACID
F:ACTIVATE
F:FLY
F:IGNORE_ACID
F:IGNORE_COLD
F:IGNORE_ELEC
F:IGNORE_FIRE
F:RES_ACID
f:RES_ACID
D:An armour made of a black dragon's hide, containing some of this beast's powers.

N:401:& Blue Dragon Scale Mail~
G:[:b
I:38:2:0
W:50:0:200:40000
A:50/8
P:30:2d4:-2:0:10
a:BR_ELEC
F:ACTIVATE
F:FLY
F:IGNORE_ACID
F:IGNORE_COLD
F:IGNORE_ELEC
F:IGNORE_FIRE
F:RES_ELEC
f:RES_ELEC
D:A piece of dragon hide fashioned into an armour, shimmering bright blue.

N:402:& White Dragon Scale Mail~
G:[:w
I:38:3:0
W:50:0:200:40000
A:50/8
a:BR_COLD
P:30:2d4:-2:0:10
F:ACTIVATE
F:FLY
F:IGNORE_ACID
F:IGNORE_COLD
F:IGNORE_ELEC
F:IGNORE_FIRE
F:RES_COLD
f:RES_COLD
D:An armour fashioned from dragon hide, glistening the white of snow.

N:403:& Red Dragon Scale Mail~
G:[:r
I:38:4:0
W:60:0:200:50000
A:60/8
P:30:2d4:-2:0:10
a:BR_FIRE
F:ACTIVATE
F:FLY
F:IGNORE_ACID
F:IGNORE_COLD
F:IGNORE_ELEC
F:IGNORE_FIRE
F:RES_FIRE
f:RES_FIRE
D:The skin of a dragon made into a suit of armour. It glows a bright red and radiates heat.

N:404:& Green Dragon Scale Mail~
G:[:g
I:38:5:0
W:50:0:200:40000
A:50/8
P:30:2d4:-2:0:10
a:BR_POIS
F:ACTIVATE
F:FLY
F:IGNORE_ACID
F:IGNORE_COLD
F:IGNORE_ELEC
F:IGNORE_FIRE
F:RES_POIS
f:RES_POIS
D:A suit of armour fashioned of dragon hide. It is dirty green and smells awful.

N:405:& Multi-Hued Dragon Scale Mail~
G:[:v
I:38:6:0
W:90:0:200:150000
A:90/32
P:30:2d4:-2:0:10
a:BR_MANY
F:ACTIVATE
F:ATTR_MULTI
F:FLY
F:IGNORE_ACID
F:IGNORE_COLD
F:IGNORE_ELEC
F:IGNORE_FIRE
F:RES_ACID
F:RES_COLD
F:RES_ELEC
F:RES_FIRE
F:RES_POIS
f:RES_ACID
f:RES_COLD
f:RES_ELEC
f:RES_FIRE
f:RES_POIS
D:A powerful armour made of dragonhide. It glows red, blue, green, black and white.

N:406:& Pseudo Dragon Scale Mail~
G:[:v
I:38:10:0
W:70:0:200:70000
A:70/16
P:30:2d4:-2:0:10
a:BR_LIGHT
F:ACTIVATE
F:FLY
F:IGNORE_ACID
F:IGNORE_COLD
F:IGNORE_ELEC
F:IGNORE_FIRE
F:RES_DARK
F:RES_LITE
D:A suit of armour made of dragon hide, glowing with a strange light, or is it darkness?

N:407:& Law Dragon Scale Mail~
G:[:B
I:38:12:0
W:80:0:200:80000
A:80/16
P:30:2d4:-2:0:10
a:BR_SHARD
F:ACTIVATE
F:FLY
F:IGNORE_ACID
F:IGNORE_COLD
F:IGNORE_ELEC
F:IGNORE_FIRE
F:RES_SHARDS
F:RES_SOUND
D:A piece of dragonhide cut and shaped so it can be worn as armour. The scales are very sharp,
D:and the roaring of a storm seems to come from it, but you're not afraid of either.

N:408:& Bronze Dragon Scale Mail~
G:[:U
I:38:14:0
W:50:0:200:40000
A:50/8
P:30:2d4:-2:0:10
a:BR_CONF
F:ACTIVATE
F:FLY
F:IGNORE_ACID
F:IGNORE_COLD
F:IGNORE_ELEC
F:IGNORE_FIRE
F:RES_CONF
D:A suit of armour made from dragon skin. Its brownish scales glitter in a dazzling light.

N:409:& Gold Dragon Scale Mail~
G:[:y
I:38:16:0
W:60:0:200:50000
A:60/8
P:30:2d4:-2:0:10
a:BR_SOUND
F:ACTIVATE
F:FLY
F:IGNORE_ACID
F:IGNORE_COLD
F:IGNORE_ELEC
F:IGNORE_FIRE
F:RES_SOUND
D:A suit of golden-hued armour made of dragonhide. The rustle of its scales occasionally
D:increases to a loud boom.

N:410:& Chaos Dragon Scale Mail~
G:[:v
I:38:18:0
W:80:0:200:80000
A:80/16
P:30:2d4:-2:0:10
a:BR_CHAOS
F:ACTIVATE
F:ATTR_MULTI
F:FLY
F:IGNORE_ACID
F:IGNORE_COLD
F:IGNORE_ELEC
F:IGNORE_FIRE
F:RES_CHAOS
F:RES_DISEN
f:RES_CHAOS
D:A suit of armour made of dragon hide. It glows in colours you have never seen before. As you
D:put it on, you feel like you could change the world and are no longer afraid of your equipment
D:losing its magic.

N:411:& Balance Dragon Scale Mail~
G:[:v
I:38:20:0
W:95:0:200:100000
A:95/32
P:30:2d4:-2:0:10
a:BR_BALANCE
F:ACTIVATE
F:FLY
F:IGNORE_ACID
F:IGNORE_COLD
F:IGNORE_ELEC
F:IGNORE_FIRE
F:RES_CHAOS
F:RES_DISEN
F:RES_SHARDS
F:RES_SOUND
D:A suit of armour made of the hide of a dead dragon. When wearing it, you feel like you
D:understand the principles of law and chaos, and no longer fear either.

N:412:& Power Dragon Scale Mail~
G:[:v
I:38:30:0
W:100:0:250:350000
A:100/64
P:40:2d4:-3:0:15
a:BR_POWER
F:ACTIVATE
F:ATTR_MULTI
F:FLY
F:IGNORE_ACID
F:IGNORE_COLD
F:IGNORE_ELEC
F:IGNORE_FIRE
F:RES_ACID
F:RES_CHAOS
F:RES_COLD
F:RES_CONF
F:RES_DARK
F:RES_DISEN
F:RES_ELEC
F:RES_FIRE
F:RES_LITE
F:RES_NETHER
F:RES_NEXUS
F:RES_POIS
F:RES_SHARDS
F:RES_SOUND
D:A suit of armour made of a very thick richly coloured dragonhide. You think you'll never have
D:to fear dragons if you put it on.

#### PDSM has been restored to (almost) its former glory in Zangband

N:413:& Dragon Helm~
G:]:G
I:32:7:0
W:45:0:50:10000
A:80/4
P:8:1d3:0:0:10
F:IGNORE_ACID
F:IGNORE_COLD
F:IGNORE_ELEC
F:IGNORE_FIRE
D:An iron helmet, covered with a layer of dragonhide. It offers great protection and may grant
D:protection against some dragon's attacks, based on the dragon the hide was taken from.

N:414:& Dragon Shield~
G:[:G
I:34:6:0
W:70:0:100:10000
A:80/4
P:8:1d3:0:0:10
F:IGNORE_ACID
F:IGNORE_COLD
F:IGNORE_ELEC
F:IGNORE_FIRE
D:A large shield, with a dragonskin cover. Depending on which dragon the hide came from, it
D:might grant protection against some sorts of dragon breath.

##### Extra potions #####

N:415:Death
G:!:d
I:71:23:0
W:55:0:4:0
A:55/4
P:0:20d20:0:0:0
F:FOUNTAIN
D:A potent and very quickly working poison, sometimes utilised by those who wish to end their
D:lives. It is immensely toxic and will seriously hurt you even if you just get some of it on your
D:hands.

N:416:Ruination
G:!:d
I:71:15:0
W:40:0:4:0
A:40/8
P:0:20d20:0:0:0
F:FOUNTAIN
D:This wicked potion will seriously damage your abilities beyond the powers of magical
D:restoration.

N:417:Detonations
G:!:d
I:71:22:0
W:60:0:4:10000
A:60/8
P:0:25d25:0:0:0
F:FOUNTAIN
D:This bottle is filled with a strange substance which will violently explode if strongly agitated.
D:You don't want to know what it might do to your intestines.

N:418:Augmentation
G:!:d
I:71:55:0
W:40:0:4:60000
A:40/16
P:0:1d1:0:0:0
F:FOUNTAIN
D:This blessed potion will greatly improve all your abilities, if they can still be improved.

N:419:*Healing*
G:!:d
I:71:38:0
W:40:0:4:1500
A:40/4:60/2:80/1
P:0:1d1:0:0:0
F:FOUNTAIN
D:This highly desirable potion will greatly help recovering from wounds, typically healing you
D:fully.

N:420:Life
G:!:d
I:71:39:0
W:60:0:4:5000
A:60/4:100/2
P:0:1d1:0:0:0
D:This wonderful potion will fully heal you no matter how badly you're hurt, allow drained
D:abilities to recover and remove various other ailments.

N:422:*Enlightenment*
G:!:d
I:71:57:0
W:70:0:4:80000
A:70/4
P:0:1d1:0:0:0
F:FOUNTAIN
D:This magical concoction will grant you great insight, magically improving your wits and
D:wisdom, letting you know precisely who and where you are and what you possess.

# XXX
# XXX

N:425:Fear Resistance
G:=:d
I:45:38:0
W:10:0:2:300
A:10/2
F:EASY_KNOW
F:RES_FEAR
f:RES_FEAR
D:This ring grants courage, so that you can never become afraid.

N:426:Light and Darkness Resistance
G:=:d
I:45:39:0
W:30:0:2:3000
A:30/2
F:EASY_KNOW
F:RES_DARK
F:RES_LITE
f:RES_DARK
f:RES_LITE
D:This ring protects against fluctuations of the light.

N:427:Nether Resistance
G:=:d
I:45:40:0
W:34:0:2:14500
A:34/2
F:EASY_KNOW
F:HOLD_LIFE
F:RES_NETHER
f:RES_NETHER
D:This blessed ring improves your life force, protecting you from the draining forces of nether
D:and other attempts to suck your lifeblood.

N:428:Nexus Resistance
G:=:d
I:45:41:0
W:24:0:2:3000
A:24/2
F:EASY_KNOW
F:RES_NEXUS
f:RES_NEXUS
D:This ring of stability protects you from the warping forces of nexus.

N:429:Sound Resistance
G:=:d
I:45:42:0
W:26:0:2:3000
A:26/2
F:EASY_KNOW
F:RES_SOUND
f:RES_SOUND
D:This ring projects an aura of quiet around you, protecting you from loud noise.

N:430:Confusion Resistance
G:=:d
I:45:43:0
W:22:0:2:3000
A:22/2
F:EASY_KNOW
F:RES_CONF
f:RES_CONF
D:This ring stabilises your mind, protecting you from all kinds of befuddlement.

N:431:Shard Resistance
G:=:d
I:45:44:0
W:25:0:2:3000
A:25/2
F:EASY_KNOW
F:RES_SHARDS
f:RES_SHARDS
D:This piece of jewellery magically toughens your skin, protecting you from flying shrapnel.

N:432:Disenchantment Resistance
G:=:d
I:45:45:0
W:90:0:2:15000
A:90/10
F:EASY_KNOW
F:RES_DISEN
f:RES_DISEN
D:This rare ring of preservation protects your equipment from attempts to sap its magic, also
D:causing you to suffer less pain from such attacks.

N:433:Chaos Resistance
G:=:d
I:45:46:0
W:50:0:2:13000
A:50/2
F:EASY_KNOW
F:RES_CHAOS
F:RES_CONF
f:RES_CHAOS
D:This ring protects you from the horribly warping forces of chaos.

N:434:Blindness Resistance
G:=:d
I:45:47:0
W:60:0:2:7500
A:60/2
F:EASY_KNOW
F:RES_BLIND
f:RES_BLIND
D:This ring magically preserves your eyesight, making you impervious to any attempt to blind
D:you.

N:435:Lordly Protection
G:=:d
I:45:48:0
W:100:0:2:100000
A:100/5
F:FREE_ACT
F:HOLD_LIFE
F:RES_DISEN
F:RES_POIS
f:FREE_ACT
f:HOLD_LIFE
f:RES_DISEN
f:RES_POIS
D:This blessed ring will protect you from disenchantment, poison, attempts to drain your life
D:force and holding magic.

N:436:Extra Attacks
G:=:d
I:45:49:0
W:50:0:2:100000
A:50/2
F:BLOWS
f:BLOWS
D:This powerful ring of fighters greatly enhances your fighting speed, allowing you to attack
D:more often in a round of combat.

N:437:Cure Light Wounds
G:!:d
I:71:34:50
W:0:0:4:15
A:0/1:1/1:3/1
P:0:1d1:0:0:0
F:FOUNTAIN
D:This healthy drink heals a little damage you have taken.

N:438:Clumsiness
G:!:d
I:71:19:0
W:5:0:4:0
A:5/1
P:0:1d1:0:0:0
F:FOUNTAIN
D:This nasty concoction will numb your nerves, making you clumsier.

N:439:Sickliness
G:!:d
I:71:20:0
W:10:0:4:0
A:10/1
P:0:1d1:0:0:0
F:FOUNTAIN
D:This unhealthy drink damages your health, reducing your physical constitution.

###### Here start the maps #####

# Map of Bree
N:440:Map of Bree
G:?:s
I:8:200:0
W:3:100:5:100
A:3/3
D:A map, showing the town of Bree and the landscape around it.

# Map of Gondolin
N:441:Map of Gondolin
G:?:s
I:8:201:0
W:70:100:5:50000
A:70/3
D:A map detailing the place of the hidden city of Gondolin. Consider yourself lucky someone
D:lost a map here, since the location is yet unknown even to Morgoth.

# Map of Lothlorien
N:442:Map of Lothlorien
G:?:s
I:8:202:0
W:6:100:5:1000
A:6/3
D:A map vaguely describing the forest of Lothlorien and the elven settlements therein.

# Map of Minas Anor
N:443:Map of Minas Anor
G:?:s
I:8:203:0
W:36:100:5:10000
A:36/3
D:A map of the great city of Gondor.

# XXX Numbers 444-464 unused #

N:465:& Silver Arrow~
G:{:W
I:17:3:0
W:55:0:2:35
A:50/4:90/2
P:0:3d4:0:0:0
F:IGNORE_ACID
F:IGNORE_FIRE
F:SHOW_MODS
F:SLAY_EVIL
D:An arrow to be shot with a bow, its iron head coated with hallowed silver,
D:a material that sears the flesh of all evil creatures.

N:466:& Silver Bolt~
G:{:w
I:18:3:0
W:50:0:2:40
A:60/4:95/2
P:0:3d5:0:0:0
F:IGNORE_ACID
F:IGNORE_FIRE
F:SHOW_MODS
F:SLAY_EVIL
D:This crossbow bolt has a silver tip, blessed by the Valar for fighting evil.

N:467:Lightning Resistance
G:":d
I:40:29:0
W:10:0:3:250
A:10/1
F:EASY_KNOW
F:IGNORE_ELEC
F:RES_ELEC
f:RES_ELEC
D:This amulet will protect you from electrical discharges and storms.

N:468:Wisdom
G:":d
I:40:28:0
W:30:0:3:500
A:30/1
F:HIDE_TYPE
F:SUST_WIS
F:WIS
f:WIS
D:This magical amulet will magically make you wiser, and fend off
D:attacks that would reduce your wisdom. Beware: if cursed, the
D:amulet will do the opposite.

N:469:Regeneration
G:":d
I:40:30:0
W:30:0:3:600
A:30/3
F:EASY_KNOW
F:REGEN
f:REGEN
D:Wearing this amulet will trigger your body's regenerational
D:processes quicker and make them proceed faster.

N:470:Infravision
G:":d
I:40:26:0
W:10:0:3:200
A:10/1
F:HIDE_TYPE
F:INFRA
f:INFRA
D:This amulet will increase your ability to sense warm-blooded
D:creatures in your vicinity. Beware: if cursed, it will do
D:just the opposite.

N:471:Devotion
G:":d
I:40:25:0
W:70:0:3:30000
A:70/8
F:CHR
F:HIDE_TYPE
F:HOLD_LIFE
F:LITE1
F:RES_DARK
F:RES_FIRE
F:RES_LITE
F:SUST_CHR
F:SUST_WIS
F:WIS
D:This blessed amulet will protect your wisdom and charms from
D:diminishing, often adding to them as well. It also grants
D:some extra protective magics by the grace of the Valar.

N:472:Weaponmastery
G:":d
I:40:24:0
W:70:0:3:30000
A:70/8
F:CON
F:FREE_ACT
F:HIDE_TYPE
F:RES_DISEN
F:RES_FEAR
F:STR
F:SUST_CON
F:SUST_STR
D:The ultimate amulet for a warrior, it will grant protection
D:in the face of some evil magics, protect your strength and health,
D:also increasing them. Beware: if cursed, the amulet will
D:sap your strength and health instead.

N:473:Trickery
G:":d
I:40:23:0
W:70:0:3:30000
A:70/8
F:DEX
F:HIDE_TYPE
F:INFRA
F:RES_NEXUS
F:RES_POIS
F:SPEED
F:STEALTH
F:SUST_DEX
D:The ultimate amulet for a rogue or assassin, it protects the
D:wearer against some evil magics, granting improvements in
D:the abilities vital to these adventurers. Beware: if cursed,
D:the amulet will do just the opposite.

N:474:Telepathy
G:":d
I:40:22:0
W:50:0:3:25000
A:50/6
F:ESP_ALL
F:IGNORE_ACID
F:IGNORE_COLD
F:IGNORE_ELEC
F:IGNORE_FIRE
f:ESP_ALL
D:This rare and powerful amulet lays bare the minds of monsters
D:before the wearer.

N:475:Sustenance
G:":d
I:40:21:0
W:60:0:3:20000
A:60/4
F:EASY_KNOW
F:HOLD_LIFE
F:IGNORE_ACID
F:IGNORE_COLD
F:IGNORE_ELEC
F:IGNORE_FIRE
F:SLOW_DIGEST
F:SUST_CHR
F:SUST_CON
F:SUST_DEX
F:SUST_INT
F:SUST_STR
F:SUST_WIS
D:This blessed amulet will make the wearer impervious to evil magics
D:that would sap innate abilities. It also slows down the digestive
D:system, making food less necessary on long journeys.

# The Palantir of Minas Ithil -- see artifact list

N:476:& Palantir~
G:~:y
I:39:107:0
W:75:0:200:0
P:0:10d10:0:0:0
F:INSTA_ART

# The Elfstone 'Elessar' -- see artifact list

N:477:& Elfstone~
G:":g
I:40:19:0
W:60:0:3:50000
F:INSTA_ART

# The Jewel 'Evenstar' -- see artifact list

N:478:& Jewel~
G:":w
I:40:20:0
W:50:0:3:35000
F:INSTA_ART

# The Ring of Durin -- see artifact list

N:479:& Ring~
G:=:d
I:45:57:0
W:70:0:2:65000
F:INSTA_ART
F:SPECIAL_GENE

##### And here starts the gold/gems #####

N:480:copper
G:$:u
I:100:1:0
W:1:0:0:3

N:481:copper
G:$:u
I:100:2:0
W:1:0:0:4

N:482:copper
G:$:u
I:100:3:0
W:1:0:0:5

N:483:silver
G:$:s
I:100:4:0
W:1:0:0:6

N:484:silver
G:$:s
I:100:5:0
W:1:0:0:7

N:485:silver
G:$:s
I:100:6:0
W:1:0:0:8

N:486:garnets
G:$:r
I:100:7:0
W:1:0:0:9

N:487:garnets
G:$:r
I:100:8:0
W:1:0:0:10

N:488:gold
G:$:y
I:100:9:0
W:1:0:0:12

N:489:gold
G:$:y
I:100:10:0
W:1:0:0:14

N:490:gold
G:$:y
I:100:11:0
W:1:0:0:16

N:491:opals
G:$:W
I:100:12:0
W:1:0:0:18

N:492:sapphires
G:$:b
I:100:13:0
W:1:0:0:20

N:493:rubies
G:$:r
I:100:14:0
W:1:0:0:24

N:494:diamonds
G:$:w
I:100:15:0
W:1:0:0:28

N:495:emeralds
G:$:g
I:100:16:0
W:1:0:0:32

N:496:mithril
G:$:B
I:100:17:0
W:1:0:0:40

N:497:adamantite
G:$:G
I:100:18:0
W:1:0:0:80


##### Objects 498 and 499 are the "Morgoth Artifacts" #####

# These objects, like objects 500 to 511, are never created
# without being turned into artifacts.  This simplifies the
# code for "killing the winner monster".

N:498:& Mighty Hammer~
G:\:D
I:21:50:0
W:15:0:200:1000
P:0:3d9:0:0:0
F:INSTA_ART
F:MUST2H
F:SHOW_MODS
F:SPECIAL_GENE
f:MUST2H

N:499:& Massive Iron Crown~
G:]:D
I:33:50:0
W:44:0:20:1000
P:0:1d1:0:0:0
F:INSTA_ART
F:SPECIAL_GENE


##### Objects 500 to 511 are "Special Artifacts" #####

# These objects do not specify "full names" because the artifact name
# is added in "obj-desc.c" based on the artifact index ("i_ptr->name1").
#
# These objects do specify a "base name", which is used when the object
# is "aware" (always true for lites)
#
# The Lites (and the One Ring) specify "physical colors", which
# over-ride the "flavor" colors, if any.  Note that the "One Ring"
# also has a specific check for "unknown" in which it changes its
# name to "a plain gold ring".  See "object1.c"
#
# Note that ALL artifacts are given "IGNORE_ACID/ELEC/FIRE/COLD",
# so we do not need to specify that here.
#
# Note that the "INSTA_ART" flag is used to prevent these objects from
# being created without also turning them into artifacts.  This flag
# must be specified both here and in the artifact template.
#
# The only reason for having six different "ring" templates and three
# different "amulet" templates is to allow each "special artifact" to
# have a different "color" and "flavor", and also to allow the use of
# special "base names" (such as "Necklace").


# The Phial of Galadriel -- see artifact list

N:500:& Phial~
G:~:y
I:39:100:0
W:20:0:10:10000
P:0:1d1:0:0:0
F:INSTA_ART

# The Star of Elendil -- see artifact list

N:501:& Star~
G:~:B
I:39:101:0
W:30:0:5:25000
P:0:1d1:0:0:0
F:INSTA_ART

# The Arkenstone of Thrain -- see artifact list

N:502:& Arkenstone~
G:~:R
I:39:102:0
W:60:0:5:60000
P:0:1d1:0:0:0
F:INSTA_ART


# The Amulet of Carlammas -- see artifact list

N:503:& Amulet~
G:":d
I:40:10:0
W:50:0:3:60000
F:INSTA_ART

# The Amulet of Ingwe -- see artifact list

N:504:& Amulet~
G:":d
I:40:11:0
W:60:0:3:90000
F:INSTA_ART

# The Necklace 'Nauglamir' -- see artifact list

N:505:& Necklace~
G:":d
I:40:12:0
W:70:0:3:75000
F:INSTA_ART


# The Ring of Barahir -- see artifact list

N:506:& Ring~
G:=:d
I:45:32:0
W:50:0:2:65000
F:INSTA_ART

# The Ring of Tulkas -- see artifact list

N:507:& Ring~
G:=:d
I:45:33:0
W:90:0:2:150000
F:INSTA_ART

# The Ring of Power 'Narya' -- see artifact list

N:508:& Ring~
G:=:d
I:45:34:0
W:80:0:2:100000
F:INSTA_ART
F:SPECIAL_GENE

# The Ring of Power 'Nenya' -- see artifact list

N:509:& Ring~
G:=:d
I:45:35:0
W:90:0:2:200000
F:INSTA_ART

# The Ring of Power 'Vilya' -- see artifact list

N:510:& Ring~
G:=:d
I:45:36:0
W:100:0:2:300000
F:INSTA_ART

# The Ring of Power 'The One Ring' -- see artifact list

N:511:& Ring~
G:=:y
I:45:37:0
W:110:0:2:5000000
F:INSTA_ART


### Room for new objects added after 511 (Zangband 2.1.0): 512-575

# XXX
# XXX
# XXX
# XXX
# XXX
# XXX
# XXX
# XXX

N:520:Reflection
G:":d
I:40:9:0
W:60:0:3:30000
A:60/4
F:EASY_KNOW
F:IGNORE_ACID
F:IGNORE_COLD
F:IGNORE_ELEC
F:IGNORE_FIRE
F:REFLECT
f:REFLECT
D:This wondrous amulet will magically make the wearer
D:reflect arrows and bolts launched by adversaries.

#521 and 522 cannot have EASY_KNOW because they may be cursed

N:521:Anti-Magic
G:":d
I:40:13:0
W:40:0:3:30000
A:40/4
F:IGNORE_ACID
F:IGNORE_COLD
F:IGNORE_ELEC
F:IGNORE_FIRE
F:NO_MAGIC
f:NO_MAGIC
D:This amulet wards off magic of any kind, good or bad.

N:522:Anti-Teleportation
G:":d
I:40:14:0
W:30:0:3:15000
A:30/4
F:IGNORE_ACID
F:IGNORE_COLD
F:IGNORE_ELEC
F:IGNORE_FIRE
F:NO_TELE
f:NO_TELE
D:This amulet will prevent the space-time continuum from
D:being disrupted around the wearer.

#523 cannot have EASY_KNOW because it can get random resistances

N:523:Resistance
G:":d
I:40:15:0
W:50:0:3:25000
A:50/4
F:IGNORE_ACID
F:IGNORE_COLD
F:IGNORE_ELEC
F:IGNORE_FIRE
F:RES_ACID
F:RES_COLD
F:RES_ELEC
F:RES_FIRE
f:RES_ACID
f:RES_COLD
f:RES_ELEC
f:RES_FIRE
D:This amulet will make the wearer resist the elements.

##### New arms #####

N:524:& Zweihander~
G:|:w
I:23:29:0
W:40:0:280:580
A:40/3
P:0:4d6:0:0:0
F:MUST2H
F:SHOW_MODS
f:MUST2H
D:This great sword of foreign origin is approximately 6 feet long. The hilt is
D:long enough for even four hands to grip. A mighty weapon for a warrior.

# Dwarven lantern
N:525:& Dwarven Lantern~
G:~:b
I:39:3:0
W:15:0:50:5000
A:15/2
P:0:1d1:0:0:0
F:EASY_KNOW
F:IGNORE_FIRE
F:LITE2
f:LITE2
D:Made by the dwarves, this lantern provides light in the
D:darkest recesses of the earth.

N:526:& Splint Mail~
G:[:D
I:37:10:0
W:35:0:250:950
A:35/1
P:19:1d4:-2:0:0
D:A suit of metal armour that consists of metal strips applied vertically
D:to the backing of chain, leather, or cloth.

# Everburning torch
N:527:& Everburning Torch~
G:~:R
I:39:2:0
W:5:0:50:2500
A:5/1
P:0:1d1:0:0:0
F:EASY_KNOW
F:IGNORE_FIRE
F:LITE1
f:LITE1
D:This enchanted torch never needs to be fuelled.

N:528:& Trifurcate Spear~
G:/:o
I:22:26:0
W:35:0:140:400
A:35/3
P:0:2d9:0:0:0
F:SHOW_MODS
D:This deadly spear's point has three branches, suited for inflicting
D:greater damage than a regular spear.

N:529:& Three Piece Rod~
G:\:u
I:21:11:0
W:20:0:120:350
A:20/3
P:0:3d3:0:0:0
F:SHOW_MODS
D:A descendant of the threshing flail, consisting of three short wooden
D:pieces linked by chain or rope.

# Feanorian Lamp
N:530:& Feanorian Lamp~
G:~:B
I:39:4:0
W:25:0:50:15000
A:25/3
P:0:1d1:0:0:0
F:EASY_KNOW
F:IGNORE_FIRE
F:LITE3
f:LITE3
D:Made by the descendants of the Noldo craftsman, this lamp
D:contains a part of the flame which burned inside Feanor.

N:531:& Fur Cloak~
G:(:W
I:35:3:0
W:20:0:30:100
A:20/2:30/2
P:3:0d0:0:0:0
D:A coat made from the fur of various wild animals - it is
D:somewhat bulky, but still spacious enough to wear over armour.

N:532:Water Curing
G:!:d
I:72:18:80
W:0:0:4:0
A:0/1
P:0:1d1:0:0:0
F:SPECIAL_GENE
D:It is a magical component that can purify water.

N:533:& Hatchet~
G:/:s
I:24:1:0
W:10:0:60:120
A:10/2
P:0:1d5:0:0:0
F:COULD2H
F:SHOW_MODS
f:COULD2H
D:This is a large axe that could be wielded in one or two hands.  It has
D:a single blade with a pick on the reverse, designed for armour piercing.

##### New armour #####

N:535:& Rhino Hide Armour~
G:(:s
I:36:8:0
W:15:0:110:400
A:15/1
P:8:1d1:-1:0:0
D:A hard leather armour made from the thick hide of a rhinoceros.

N:536:& Leather Jacket~
G:(:U
I:36:12:0
W:20:0:130:550
A:20/3
P:12:1d2:-1:0:0
D:A garment fashioned from animal hide, resembling a robe that has been
D:shortened to waist-length, with straight-cut sleeves and a bit of decorative
D:fringe around the collar.

##### New weapons #####

N:537:& Sickle~
G:/:s
I:22:3:0
W:10:0:70:110
A:10/3
P:0:2d3:0:0:0
F:SHOW_MODS
D:A semicircular blade attached to a short handle, good for chopping
D:things up into pieces.

# XXX
# XXX
# XXX
# XXX

N:542:& Club~
G:\:u
I:21:1:0
W:0:0:100:3
A:0/1
P:0:1d4:0:0:0
F:SHOW_MODS
D:A stout heavy stick, thicker at one end. Useful for
D:shattering and smashing things.

N:543:& Broad Spear~
G:/:w
I:22:7:0
W:14:0:100:240
A:14/3
P:0:1d9:0:0:0
F:SHOW_MODS
D:Designed specifically for foot soldiers combatting cavalry, this spear
D:is too heavy to be effective when thrown.

N:544:& Khopesh~
G:|:W
I:23:14:0
W:10:0:130:190
A:10/2
P:0:2d4:0:0:0
F:SHOW_MODS
D:This sword comes from the regions of Far Harad. The blade is straight
D:for 18 inches, and then it curves for another 2 feet.

N:545:& Flamberge~
G:|:W
I:23:26:0
W:40:0:230:600
A:40/2
P:0:3d7:0:0:0
F:MUST2H
F:SHOW_MODS
f:MUST2H
D:A large, two-handed sword with a blade that weaves
D:left and right until it reaches the hilt.

N:546:& Claymore~
G:|:W
I:23:23:0
W:40:0:200:600
A:40/2
P:0:2d8:0:0:0
F:COULD2H
F:SHOW_MODS
f:COULD2H
D:Also known as a Claidhmore, or Greatsword, this weapon is favoured
D:by powerful mercenaries. The blade is large, straight, and broad,
D:almost as large as a two-handed sword.

N:547:& Espadon~
G:|:W
I:23:24:0
W:40:0:200:600
A:40/3
P:0:2d9:0:0:0
F:MUST2H
F:SHOW_MODS
f:MUST2H
D:This is the strictly two-handed version of the bastard sword.
D:The blade is of medium length, double-edged, and considerably
D:heavy to wield.

N:548:& Great Scimitar~
G:|:W
I:23:22:0
W:40:0:240:500
A:40/3
P:0:4d5:0:0:0
F:MUST2H
F:SHOW_MODS
f:MUST2H
D:This is a larger version of the curved oriental blade.
D:Runes of war decorate its golden hilt.

N:551:& Fauchard~
G:/:s
I:22:6:0
W:18:0:155:301
A:18/2
P:0:1d10:0:0:0
F:COULD2H
F:SHOW_MODS
f:COULD2H
D:It is a type of glaive with two ornate hooks on the back
D:of the blade. It is typically 8 to 9 feet long.

N:552:& Guisarme~
G:/:s
I:22:16:0
W:21:0:165:320
A:21/1
P:0:2d5:0:0:0
F:COULD2H
F:SHOW_MODS
f:COULD2H
D:Mounted on a long shaft for maximum reach, this weapon is
D:effective at repelling both cavalry and infantry.

N:553:& Heavy Lance~
G:/:s
I:22:29:0
W:43:0:400:700
A:43/2
P:0:4d8:0:0:0
F:MUST2H
F:SHOW_MODS
f:MUST2H
D:This is a shock weapon. Its purpose is to unhorse a rider
D:in single combat, or smash through the armour of opposing lines.

N:554:& Basilard~
G:|:w
I:23:9:0
W:15:0:80:220
A:15/3
P:0:1d8:0:0:0
F:SHOW_MODS
D:This is a two-edged dagger with a long blade. A favourite among travellers
D:and warriors alike, it can be worn comfortably with plain clothes
D:as well as armour.

N:556:& Ring Mail~
G:[:s
I:37:2:0
W:20:0:200:500
A:20/1
P:12:1d4:-2:0:0
D:A suit of non-overlapping metal rings sewn onto a
D:heavy leather backing.

N:557:& Cord Armour~
G:(:y
I:36:9:0
W:5:0:80:40
A:5/1
P:6:1d1:0:0:0
D:Fibres of hemp or other natural material woven and knotted
D:into a thick, tough fabric.

N:558:& Paper Armour~
G:(:w
I:36:3:0
W:5:0:30:40
A:5/2
P:4:1d1:0:0:0
D:Thickly pleated sheets of paper assembled together into
D:a suit of armour.

N:559:& Padded Armour~
G:(:y
I:36:10:0
W:2:0:60:40
A:2/1
P:4:1d1:0:0:0
D:Heavy, multi-layered cloth sewn together to cover the body,
D:with extra padding between layers.

N:561:& Stone and Hide Armour~
G:(:U
I:36:15:0
W:35:0:200:500
A:35/7
P:15:1d1:-1:0:0
D:A primitive armour made from a thick hide reinforced by stone shards.

N:564:Nothing
G:?:d
I:70:53:0
W:1:0:5:2
A:1/1
P:0:1d1:0:0:0

# wand
N:566:Nothing
G:-:d
I:65:2:-1:SPELL=Nothing
W:2:0:10:20
A:2/1
P:0:1d1:0:0:0
F:NO_RECHARGE
F:SPECIAL_GENE

N:567:Nothing
G:=:d
I:45:50:0
W:5:0:2:20
A:5/1
P:0:1d1:0:0:0

N:568:Nothing
G:_:d
I:55:30:0
W:5:0:50:50
A:5/1
P:0:1d1:0:0:0
F:NO_RECHARGE
F:SPECIAL_GENE

N:569:Nothing
G:-:d
I:66:0:1
W:5:0:10:50
A:5/1
P:0:1d1:0:0:0


# Amulet of Nothing

N:572:Nothing
G:":d
I:40:16:0
W:10:0:3:20
A:10/1
P:0:1d1:0:0:0

# An artifact potion! The Blood of Life...

N:573:& Blood~ of Life
G:!:d
I:71:3:200
W:70:0:4:10000
A:70/16
P:0:1d1:0:0:0
T:71:2
F:FULL_NAME
F:NORM_ART
D:Quaffing this measure of living blood will imbue your body and soul
D:with the power to escape death one time.

# Mage staffs (for Sorcerers to wield.)

N:577:& Mage Staff~
G:\:B
I:6:1:0
W:5:0:12:300
A:5/1:20/1:50/1:80/1
P:0:1d4:0:0:0
F:COULD2H
F:SHOW_MODS
f:COULD2H
D:It looks like a simple walking stick, plain and nondescript.
D:In the hands of a spellcaster, it can be a deadly weapon.

# An extra ring, out of place

N:578:Lightning
G:=:d
I:45:56:0
W:50:0:2:3000
A:50/1
P:0:0d0:0:0:15
a:BA_ELEC_4
F:ACTIVATE
F:IGNORE_ELEC
F:RES_ELEC
f:RES_ELEC
D:This sparkling circlet grants you protection, makes electricity less
D:dangerous and even allows you to call forth a ball of lightning.

# The Ring of Flare -- see artifact list

N:582:& Ring~
G:=:y
I:45:52:5
W:50:25:2:75000
F:INSTA_ART

# Potion of Invisibility

N:583:Invisibility
G:!:d
I:71:8:0
W:3:0:4:50
A:3/1
P:0:1d1:0:0:0
F:FOUNTAIN
D:This magical brew will temporarily hide you from sight, and also attunes you
D:to this state so that your eyes can still perceive your hidden form.

# Potion of Corruption

N:585:Corruption
G:!:d
I:71:10:0
W:3:0:4:0
A:20/1:30/1:40/1
P:0:1d1:0:0:0
F:FOUNTAIN
D:This concoction of toxic wastes will strangely warp your shape.

# Ring of Invisibility

N:586:Invisibility
G:=:d
I:45:53:4
W:50:0:2:10000
A:50/1
F:HIDE_TYPE
F:INVIS
f:INVIS
D:This magical bauble will hide you from sight.

######### Here are the parchments ########

N:588:Deep Thoughts
G:?:o
I:8:0:0
W:3:0:5:50
A:3/1
D:This parchment contains the thoughts of a powerful
D:wizard who departed Middle-earth long ago.

N:589:More Deep Thoughts
G:?:o
I:8:1:0
W:4:0:5:50
A:4/1
D:This parchment contains the thoughts of a powerful
D:wizard who departed Middle-earth long ago.

N:590:Compendium of Deep Thoughts
G:?:o
I:8:2:0
W:5:0:5:50
A:5/1
D:This parchment contains the thoughts of a powerful
D:wizard who departed Middle-earth long ago.

N:591:Artifact Lore Vol. I
G:?:o
I:8:6:0
W:40:0:5:50
A:40/3
D:This parchment contains information about unique
D:artifacts that are rumoured to exist upon Arda.

N:592:Artifact Lore Vol. II
G:?:o
I:8:7:0
W:40:0:5:50
A:40/3
D:This parchment contains information about unique
D:artifacts that are rumoured to exist upon Arda.

N:593:Artifact Lore Vol. III
G:?:o
I:8:8:0
W:40:0:5:50
A:40/3
D:This parchment contains information about unique
D:artifacts that are rumoured to exist upon Arda.

#### Here come the shape-shifting potions. ####

N:605:& Morphic Oil~ of #
G:!:d
I:72:1:0
W:5:0:4:100
A:1/3:5/1:10/1
P:0:1d1:0:0:0
F:EASY_KNOW
F:FULL_NAME
D:This concoction can transform your body for a short period of time.

# XXX 606 -> 617

# The Mimic's cloaks

N:618:& #~
G:(:y
I:35:100:0:50
W:5:130:30:100
A:5/1:15/1:35/1:55/1:75/1
P:1:1d1:0:0:0
D:Combined with proper skill, this cloak can make you seem
D:like a different creature. Otherwise, it just provides some
D:extra protection.

# XXX 619 -> 639

# Here are the corpses

N:641:corpse
G:~:U
I:9:1:3000
W:20:0:80:0
A:30/1
P:0:1d1:0:0:0
F:DECAY
D:Whatever happened with this one, it wasn't pretty.

N:642:skeleton
G:~:U
I:9:2:800
W:20:0:2:0
A:30/1
P:0:1d1:0:0:0
D:The sorry, bony remains of some hapless creature.

N:643:head
G:~:U
I:9:3:600
W:20:0:10:0
A:30/1
P:0:1d1:0:0:0
F:DECAY
D:2 eyes, 2 ears, a mouth, some hair -- yep, that's a head.

N:644:skull
G:~:U
I:9:4:1000
W:20:0:20:0
A:30/1
P:0:1d1:0:0:0
D:It's a white bony skull, smiling to you without teeth.

N:645:raw meat
G:~:U
I:9:5:1200
W:20:0:10:2
A:30/1
P:0:1d1:0:0:0
F:DECAY
D:Yuck, just looking at it makes your stomach upset.

# New armour: Thunderlord Coat. (With two low resists, it shouldn't be
# at only 5th level. Make it 25th. -JLE...)

N:646:& Thunderlord Coat~
G:(:y
I:36:16:0
W:5:0:60:400
A:25/1
P:9:1d1:0:0:0
F:RES_COLD
F:RES_FIRE
D:This suit of thick impregnated cloth is worn by the riders of flying steeds,
D:and protects them from extremes of temperatures.

# Here are the boomerangs

N:648:& Small Wooden Boomerang~
G:{:y
I:15:1:0
W:1:0:60:10
A:1/1:5/2:10/2:20/2
P:0:1d4:0:0:0
D:A small curved piece of wood.

N:649:& Wooden Boomerang~
G:{:y
I:15:2:0
W:10:0:60:100
A:10/1:20/2
P:0:1d8:0:0:0
D:A strange, curved leaf-shaped piece of wood.

N:650:& Small Metal Boomerang~
G:{:y
I:15:3:0
W:20:0:60:400
A:20/1:30/2
P:0:3d4:0:0:0
D:A short boomerang with metal blades on the "forward" edges.

N:651:& Metal Boomerang~
G:{:y
I:15:4:0
W:30:0:60:800
A:30/1:50/2
P:0:4d5:0:0:0
D:A strange curved leaf-shaped piece of wood, its "forward" edges enhanced with metal blades.

# The Space-Time Anchor -- see artifact list
N:652:& Anchor~
G:~:v
I:39:105:0
W:30:0:15:50000
F:INSTA_ART

# To convert monsters into objects for wielding them ! ! ! :)
# Funny, funny, funny :)
# pval the monster idx, pval2 for the monster hp
N:653:& ~
G:~:y
I:99:1:0
W:127:200:60:0
A:127/255
P:0:0d0:0:0:0

N:654:Summon Never-Moving Pet
G:?:d
I:70:6:0
W:5:0:5:125
A:5/1:15/1:25/1:35/1:65/1:85/1:95/1
D:A piece of paper, inscribed with runes which will summon an immobile creature to your aid.

# XXX
# XXX

###The potions of cure insanity, in light, medium, regular, and full
###versions. Cure light's W:x entry reduced to 1, so it doesn't boost level rating when appearing
###at 50' - nyra

N:657:Cure Light Insanity
G:!:d
I:72:14:0
W:1:5:4:15
A:5/1:1/1:3/1
P:0:1d1:0:0:0
F:FOUNTAIN
D:A magical potion which drives away irrational quirks of behaviour.

N:658:Cure Serious Insanity
G:!:d
I:72:15:0
W:10:5:4:40
A:10/1
P:0:1d1:0:0:0
F:FOUNTAIN
D:A magical brew which will lift shadows that have been cast on your soul.

N:659:Cure Critical Insanity
G:!:d
I:72:16:0
W:15:5:4:100
A:15/3
P:0:1d1:0:0:0
F:FOUNTAIN
D:This drink will cure you even of serious mental disorders.

N:660:Cure Insanity
G:!:d
I:72:17:0
W:25:5:4:300
A:25/3
P:0:1d1:0:0:0
F:FOUNTAIN
D:This blessed potion can make you completely sane and healthy, even if you have only the
D:faintest shred of sanity left.

# The Phial of Undeath -- see artifact list. He he he he...

N:661:& Phial~
G:~:y
I:39:103:0
W:1:0:10:0
P:0:1d1:0:0:0
F:INSTA_ART

# Here is the random artifact type.
# This is used as a template -- the sval will be chosen later
# on in the game to be an index to the random_artifacts array,
# which in turn determines:
#
#  Name
#  Color
#  Level
#  Cost

N:662:Random Artifact
G:~:o
I:102:0:0
W:1:0:50:0
A:1/1:10/1:20/1:30/1
F:ACTIVATE
F:ACTIVATE_NO_WIELD
F:INSTA_ART

N:663:Craftsmanship
G:?:d
I:70:19:0
W:80:0:5:200000
A:80/16
D:A powerful scroll, desired by many, as it can magically improve the special powers of magical
D:weaponry.

# A Parchment, not the Artifact
N:664:The One Ring
G:?:s
I:8:4:0
W:10:100:5:50
A:10/2
D:This parchment contains words in the Black Speech and Westron,
D:and they seem to speak of a powerful Ring... could it be true?

# XXX 665 - 668 were the old music books

### Musical Instruments ###

N:669:& Horn~
G:/:W
I:14:60:1
W:7:0:30:400
A:7/2:20/1:40/1:80/1
P:0:1d1:0:0:0
F:ACTIVATE
F:CON
F:WIELD_CAST
D:A simple wind instrument made from brass. If used by inexperienced musicians it sounds
D:like somebody making "prbbt!" noises down a drainpipe.

N:670:& Drum~
G:/:W
I:14:58:1
W:7:0:30:400
A:7/2:20/1:40/1:80/1
P:0:1d1:0:0:0
F:STR
F:WIELD_CAST
D:A sort of clay pot with a bit of skin stretched over its mouth.

N:671:& Harp~
G:/:W
I:14:59:1
W:7:0:30:400
A:7/2:20/1:40/1:80/1
P:0:1d1:0:0:0
F:CHR
F:WIELD_CAST
D:A number of strings held by a wooden frame.

#N:672:& Banjo~
#G:/:W
#I:14:2:0
#W:15:0:30:200
#A:15/1
#P:0:1d1:0:0:0
#D:A combination of kithara and tambourine. It looks strange and sounds bad.

#N:673:& Lute~
#G:/:W
#I:14:3:0
#W:20:0:30:200
#A:20/1
#P:0:1d1:0:0:0
#D:A string instrument, to be plucked with your fingers.

#N:674:& Mandolin~
#G:/:W
#I:14:4:0
#W:25:0:30:300
#A:25/1
#P:0:1d1:0:0:0
#D:A small string instrument, typically strummed with your fingers or a plectron.

# The Palantir of Orthanc -- see artifact list

N:675:& Palantir~
G:~:y
I:39:104:0
W:75:0:200:100000
P:0:10d10:0:0:0
F:INSTA_ART

### The Monster Egg template; note the theoretical weight of 3 lbs ###

N:676:Egg
G:,:W
I:10:1:0
W:5:0:30:100
A:5/1:15/1:25/1:35/1
P:0:1d1:0:0:0
F:ACTIVATE
F:ACTIVATE_NO_WIELD

### Two more scrolls ###

N:677:Reset Recall
G:?:d
I:70:23:0
W:20:0:5:125
A:20/1:25/1:35/1
D:A strange formula is inscribed on this scroll, which allows you to define another place as the
D:location to which recalls shall move you.

N:678:Divination
G:?:d
I:70:31:0
W:20:0:5:600
A:30/1:45/1:55/1
D:This scroll is inscribed with a ritual which allows you to discern what fate holds in store for
D:you.

# XXX

# The Ring of Precognition (now a k_info.txt artifact)
N:700:& Ring~ of Precognition
G:=:d
I:45:51:0
W:90:0:2:300000
A:90/100
T:45:23
F:FULL_NAME
F:IGNORE_ACID
F:IGNORE_COLD
F:IGNORE_ELEC
F:IGNORE_FIRE
F:NORM_ART
F:PRECOGNITION
f:PRECOGNITION
D:This magical ring allows you to know what you will encounter in the near future.

# Athelas, cures Black Breath

N:701:& Sprig~ of Athelas
G:,:g
I:80:40:0
W:25:5:2:450
A:25/2:55/1:85/1
D:'When the black breath blows / And death's shadow grows /
D:And all lights pass / Come Athelas! Come Athelas! /
D:Life to the dying / In the King's hands lying.'

# XXX
# XXX
# XXX
# XXX
# XXX
# XXX
# XXX
# XXX
# XXX
# XXX
# XXX
# XXX
# XXX
# XXX
# XXX
# XXX
# XXX
# XXX

# The Scroll of Deincarnation (now an artifact)

N:720:& Old Scroll~ of Deincarnation
G:?:d
I:70:40:0
W:90:0:5:160000
A:90/140
T:70:51
F:FULL_NAME
F:IGNORE_ACID
F:IGNORE_COLD
F:IGNORE_ELEC
F:IGNORE_FIRE
F:NORM_ART
D:It allows you to leave your body to reincarnate into
D:another one. However, your current body is lost in the process.

N:721:& Dark Sword~
G:|:D
I:23:33:0
W:25:0:70:500
A:25/1:80/2
P:0:3d7:0:0:0
F:ANTIMAGIC_50
F:SHOW_MODS
f:ANTIMAGIC_50
D:A strange, very sharp long sword, which seems to drain light from its surroundings. As you
D:wield it, you feel much less attuned to magic.

N:722:Numenorean for Beginners (I)
G:?:s
I:8:101:0
W:10:100:5:50
A:10/2
D:These ancient words still contain magic.

N:723:Numenorean for Beginners (II)
G:?:s
I:8:102:0
W:5:100:5:50
A:5/2
D:These ancient words still contain magic.

N:724:Advanced Lessons of Numenorean
G:?:s
I:8:103:0
W:20:100:5:50
A:20/2
D:These ancient words still contain magic.

N:725:Advanced Lessons of Sindarin
G:?:s
I:8:104:0
W:20:100:5:50
A:20/2
D:These ancient words still contain magic.

##### Junk #####

N:726:& Shard~ of Pottery
G:~:r
I:11:3:0
W:0:0:5:0
A:0/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:Half a clay jar -- how many failed artists have taken refuge in these dungeons?

N:727:& Broken Stick~
G:~:r
I:11:6:0
W:0:0:3:0
A:0/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:A piece of rotten wood.

# XXX
# XXX
# XXX
# XXX
# XXX
# XXX
# XXX
# XXX
# XXX
# XXX

N:738:& Book~ of Beginner Cantrips
G:?:w
I:111:50:0
W:5:0:30:100
A:5/1
P:0:1d1:0:0:0
D:The blood smudged on the cover makes you wonder how many people had it before you...

N:739:& Book~ of Teleportation
G:?:w
I:111:51:0
W:10:0:30:1000
A:10/1
P:0:1d1:0:0:0
D:A standard spellbook with a few spells.

# XXX

N:741:& Book~ of Summoning
G:?:w
I:111:52:0
W:7:0:30:700
A:7/1
P:0:1d1:0:0:0
D:A standard spellbook with a few spells.
D:It smells like camel.

# XXX

# The Potion of Learning - another artifact!

N:743:& Potion~ of Learning
G:!:d
I:71:12:200
W:90:0:4:100000
A:90/25
P:0:1d1:0:0:0
T:71:49
F:FULL_NAME
F:IGNORE_ACID
F:IGNORE_COLD
F:IGNORE_ELEC
F:IGNORE_FIRE
F:NORM_ART
D:This old potion is supposed to grant more learning power
D:to its user.

# XXX
# XXX
# XXX
# XXX
# XXX
# XXX
# XXX

N:751:Khuzdul - The Hidden Tongue of the Dwarves
G:?:s
I:8:105:0
W:2:100:5:50
A:2/2
D:These ancient words still contain magic.

N:752:Nandorin for Dummies
G:?:s
I:8:106:0
W:20:100:5:50
A:20/2
D:These ancient words still contain magic.

N:753:Advanced Lessons of Orcish
G:?:s
I:8:107:0
W:30:100:5:50
A:30/2
D:These ancient words still contain magic.

# Here's the Ring of Flying
N:755:Flying
G:=:d
I:45:54:0
W:20:0:2:16000
A:20/3
F:EASY_KNOW
F:FLY
f:FLY
D:This ring is imbued with the power of eagles. It grants you the power of flight.

N:756:& Tome~ of the Time
G:?:b
I:111:8:0
W:50:0:30:25000
A:50/4
P:0:1d1:0:0:0
F:EASY_KNOW
F:FULL_NAME
D:This tome seems to have trouble deciding whether it really exists now. Its flickering pages
D:contain all that is known about the currents of time.

N:757:& Spellbook~ of #
G:?:w
I:111:255:0
W:10:0:30:200
A:10/1:20/1:30/1:40/1:50/1:60/1:70/1
P:0:1d1:0:0:0
D:This book contains a single spell within its pages.

N:758:& Tome~ of Meta Spells
G:?:v
I:111:9:0
W:50:0:30:25000
A:50/4
P:0:1d1:0:0:0
F:ATTR_MULTI
F:EASY_KNOW
F:FULL_NAME
F:IGNORE_FIRE
D:This tome gives you deeper insights on the works of magic.

N:759:& Tome~ of the Mind
G:?:B
I:111:10:0
W:50:0:30:25000
A:50/4
P:0:1d1:0:0:0
F:EASY_KNOW
F:FULL_NAME
D:This tome has no pages; knowledge is transferred to you if you simply
D:hold it.

N:760:& Holy Tome~ of Eru Iluvatar
G:?:G
I:111:20:0
W:50:0:30:25000
A:50/4
P:0:1d1:0:0:0
F:EASY_KNOW
F:FULL_NAME
D:This dusty tome is filled with ancient rituals,
D:designed to uncover all that is hidden.

N:761:& Holy Tome~ of Manwe Sulimo
G:?:B
I:111:21:0
W:50:0:30:25000
A:50/4
P:0:1d1:0:0:0
F:EASY_KNOW
F:FULL_NAME
D:A large jewel-encrusted tome that transfers
D:wisdom and understanding to its wearer.

N:762:& War Tome~ of Tulkas
G:?:R
I:111:22:0
W:50:0:30:25000
A:50/4
P:0:1d1:0:0:0
F:EASY_KNOW
F:FULL_NAME
D:This tome fills you with glorious visions of total devastation.
D:Anyone in your way shall be destroyed.

N:763:& Unholy Tome~ of the Hellflame
G:?:v
I:111:11:0
W:50:0:30:25000
A:50/4
P:0:1d1:0:0:0
F:ATTR_MULTI
F:EASY_KNOW
F:FULL_NAME
D:This singed book smells like burned flesh.  Its power is as evident
D:as its thirst for your blood.

N:764:& Corrupted Tome~ of Melkor
G:?:D
I:111:23:0
W:50:0:30:25000
A:50/4
P:0:1d1:0:0:0
F:EASY_KNOW
F:FULL_NAME
D:A black and scarlet flame springs from this tome, issuing
D:a thunderous roar under which you think you hear the screams of tormented souls.

N:768:& Forest Tome~ of Yavanna
G:?:G
I:111:24:0
W:50:0:30:25000
A:50/4
P:0:1d1:0:0:0
F:EASY_KNOW
F:FULL_NAME

# for the Library Quest
# Tome of PLAYER
N:769:Tome of#
G:?:v
I:111:61:0
W:50:0:30:25000
A:50/4
P:0:1d1:0:0:0
F:ATTR_MULTI
F:EASY_KNOW
F:FULL_NAME
F:IGNORE_ACID
F:IGNORE_COLD
F:IGNORE_ELEC
F:IGNORE_FIRE
F:NORM_ART
F:SPECIAL_GENE
D:This book has some of your favourite spells inside.

# The Ring of Phasing -- see artifact list

N:770:& Ring~
G:=:d
I:45:55:0
W:110:0:2:300000
A:110/5
F:INSTA_ART
F:SPECIAL_GENE

N:771:[Earth]
G:?:R
I:114:0:0
W:10:0:30:100
A:10/1
P:0:1d1:0:0:0
F:SPECIAL_GENE
D:A heavy lump of rock. As you touch it, you think you can see into the earth and perceive its
D:secrets.

N:772:[Fire]
G:?:R
I:114:1:0
W:20:0:30:1000
A:20/1
P:0:1d1:0:0:0
F:SPECIAL_GENE
D:A bright red crystal, filled with a liquid flame that scorches you even though the surface of
D:the gem is cool to the touch.

N:773:[Air]
G:?:r
I:114:2:0
W:50:0:30:2500
A:50/1
P:0:1d1:0:0:0
F:IGNORE_ACID
F:IGNORE_COLD
F:IGNORE_ELEC
F:IGNORE_FIRE
F:SPECIAL_GENE
D:A completely translucent gem; as you behold it, you hear a great wind and feel like you're
D:about to take off and fly away.

N:774:[Water]
G:?:r
I:114:3:0
W:70:0:30:50000
A:70/3
P:0:1d1:0:0:0
F:IGNORE_ACID
F:IGNORE_COLD
F:IGNORE_ELEC
F:IGNORE_FIRE
F:SPECIAL_GENE
D:A large gem, filled with dark blue water. It feels strangely heavy and cold.

N:775:[Mana]
G:?:r
I:114:4:0
W:100:0:30:100000
A:100/3
P:0:1d1:0:0:0
F:IGNORE_ACID
F:IGNORE_COLD
F:IGNORE_ELEC
F:IGNORE_FIRE
F:SPECIAL_GENE
D:A large gem that seems somehow immaterial and is filled with a strange insubstantial... power?

# Rod Tip of Home Summoning: now an artifact
#N:776:& Great Rod Tip~ of Home Summoning
N:776:Home Summoning
G:-:d
I:66:30:75
W:90:0:15:150000
A:100/14
P:0:1d1:0:0:0
T:66:1
F:FULL_NAME
F:IGNORE_ACID
F:IGNORE_COLD
F:IGNORE_ELEC
F:IGNORE_FIRE
F:NORM_ART
D:This rod creates a little hatch, allowing access to your home, no matter how far away the abode
D:is.

# Additional swords
N:777:& Shadow Blade~
G:|:D
I:23:32:1
W:50:900:45:2000
A:48/4:60/2:80/1
P:0:4d4:-2:2:0
F:IGNORE_ACID
F:RES_DARK
F:STEALTH
f:STEALTH
D:A thin long sword made of a completely black metal, which reflects no light.

N:778:& Bluesteel Blade~
G:|:b
I:23:31:0
W:60:1800:50:6000
A:60/20
P:0:1d6:4:0:0
F:SHOW_MODS
F:VORPAL
D:A small sword made of a blueish metal with a strangely rough surface. As anything is hurt
D:with it, the weapon will stick inside the wound and cause horrible wounds when torn away.

# Amulet
N:779:the Serpents
G:":G
I:40:17:0
W:25:0:3:10000
A:25/1
a:BA_POIS_4
F:ACTIVATE
F:DEX
F:RES_POIS
D:A petrified serpent's tongue, hung on a thin chain to be clasped around your neck. It makes you
D:like unto snakes, able to wriggle out of tight corners, impervious to poisons and poisonous
D:yourself.

# The Nine Rings for mortal men doomed to die! When a Nazgul is
# destroyed, it drops a Ring of Power with random powers.

N:785:Ring~ of Power
G:=:d
I:45:5:0
W:100:0:2:1
A:100/100
F:CURSED
F:CURSE_NO_DROP
F:DRAIN_EXP
F:FULL_NAME
F:HEAVY_CURSE
F:INVIS
F:SPECIAL_GENE
f:INVIS

# To help people climb mountains...

N:786:& Climbing Set~
G:`:B
I:12:0:0
W:40:0:2:50000
A:40/3
F:CLIMB
f:CLIMB
D:A bunch of screws and hooks, a small pick and a very long rope. As long as a wall or rock face
D:isn't really high, this collection of tools should help you across it.

# Parchment to help beginners
N:787:Adventurer's Guide to Middle-earth
G:?:o
I:8:20:0
W:0:0:5:1
A:0/1
D:Read it!

### Demonblades ###

N:788:& Demonblade~
G:|:R
I:115:55:0
W:10:0:150:500
A:10/1
P:0:4d6:0:0:0
F:SHOW_MODS
F:SLAY_DEMON
F:WIELD_CAST
D:This blade has been taken from the corpse of a demon.
D:Some demonic energy is still coursing through it, helping
D:you slay other demons.

N:789:& Demonshield~
G:]:R
I:115:56:0
W:15:0:70:500
A:15/1
P:5:1d1:0:0:0
F:REGEN
F:WIELD_CAST
D:This shield has been taken from the corpse of a demon.
D:Some demonic energy is still coursing through it, giving
D:life to any that wield it.

N:790:& Demonhorn~
G:[:R
I:115:57:0
W:20:0:30:500
A:20/1
P:2:1d1:0:0:0
F:LITE2
F:WIELD_CAST
D:This horn is about six feet long.  Just looking at it makes you nervous.

# XXX
# XXX

### Rods ###

N:793:& Wooden Rod~ of#
G:-:u
I:67:10:0
W:10:0:15:100
A:5/1:10/1
P:0:1d1:0:0:0
D:The most common rod of all. It's the wood of oak, cut at midnight by a fair maiden.

N:794:& Copper Rod~ of#
G:-:s
I:67:20:0
W:15:0:15:200
A:15/1
P:0:1d1:0:0:0
D:This is the common rod of the dwarves.  It is created by chanting incessantly for 48 hours.

N:795:& Iron Rod~ of#
G:-:D
I:67:50:0
W:20:0:15:500
A:20/1
P:0:1d1:0:0:0
D:This is the better version of the copper rod. It has been forged with iron that comes from
D:the greatest deeps, where even the dwarves fear to go.

# Aluminium only exists since 30 years
N:796:& Moonstone Rod~ of#
G:-:U
I:67:75:0
W:25:0:15:750
A:25/1
P:0:1d1:0:0:0
D:This rod has been fashioned from moonrock.  Its alien nature gives it quite a bit of capacity.

N:797:& Silver Rod~ of#
G:-:s
I:67:100:0
W:30:0:15:1000
A:30/1
P:0:1d1:0:0:0
D:This rod is used often used by court mages. Its creation costs an insane amount
D:of gold but it is still lesser than a Golden Rod.

N:798:& Golden Rod~ of#
G:-:y
I:67:125:0
W:40:0:15:1250
A:40/2
P:0:1d1:0:0:0
D:These rods are rare, since finding gold that can withstand the great magic
D:capacity that this rod holds is very difficult.

N:799:& Mithril Rod~ of#
G:-:B
I:67:160:0
W:50:0:15:1600
A:50/5
P:0:1d1:0:0:0
D:The mithril of this rod comes from very deep, too deep. Unknown powers have been
D:infused in this rod, making it the second most powerful type of rod on Middle-earth.

N:800:& Adamantite Rod~ of#
G:-:v
I:67:200:0
W:60:0:15:2000
A:60/10
P:0:1d1:0:0:0
D:This is the rarest and most powerful kind of rod there is.  Treasure it!

# Greater Ration of Health - artifact food item (!)
N:801:& Greater Ration~ of Health
G:,:g
I:80:41:0
W:90:5:2:60000
A:90/50
T:80:40
F:FULL_NAME
F:NORM_ART
D:This food will, once eaten, permanently add 70 HP.

# Scroll of Mass Resurrection - artifact scroll
N:802:& Crumpled Scroll~ of Mass Resurrection
G:?:d
I:70:43:0
W:55:0:5:0
A:55/1
T:70:1
F:FULL_NAME
F:IGNORE_ACID
F:IGNORE_COLD
F:IGNORE_ELEC
F:IGNORE_FIRE
F:NORM_ART
D:This magical scroll sends a call to the halls of Mandos, issuing forth all those who have been
D:slain by the reader.

### Axes ###

N:803:& Cleaver~
G:/:s
I:24:2:0
W:13:0:110:175
A:13/1
P:0:2d4:0:0:0
F:SHOW_MODS
D:A small axe with a heavy rectangular blade.

N:804:& Light War Axe~
G:/:s
I:24:8:0
W:16:0:140:300
A:16/1
P:0:2d5:0:0:0
F:SHOW_MODS
D:A broad-bladed axe, suited for battle.

N:805:& Slaughter Axe~
G:/:G
I:24:30:0
W:70:0:300:6000
A:70/8
P:0:5d7:0:0:0
F:SHOW_MODS
F:SLAY_ANIMAL
D:A huge axe, the sort used for slaughtering animals, this weapon is unusually deadly against
D:natural creatures.

N:807:& Fortune cookie~
G:,:U
I:80:42:500
W:0:0:2:10
A:0/1:5/1:10/1
D:A small, sweet bakery product, with a scrap of paper inside.

# XXX was the Portable Hole

N:809:Critical Hits
G:=:d
I:45:59:0
W:50:0:2:10000
A:50/3
F:CRIT
f:CRIT
D:A magical ring to make it likelier for the wearer to hit exceptionally heavily.

# The Wand of Stone to Mud of Thrain
N:810:& Wand~ of Digging of Thrain
G:-:d
I:65:26:-1:SPELL=Dig
W:10:10:10:3200
A:10/200
P:0:10d10:0:0:0
T:65:6
F:EASY_USE
F:FULL_NAME
F:NORM_ART
F:RECHARGE
F:RECHARGED
F:SPECIAL_GENE
D:The miner's friend.  This wand was used by Thrain to dig into the
D:walls of the dungeon.  Its indestructible nature makes it quite useful.

# The Staff of Holy Fire of Mithrandir
N:811:& Gnarled Staff~ of Holy Fire of Mithrandir
G:_:d
I:55:22:-1:SPELL=Holy Fire of Mithrandir
W:50:10:10:12000
P:0:10d4:0:0:0
A:50/200
T:55:8
F:EASY_USE
F:FULL_NAME
F:NORM_ART
F:RECHARGE
F:RECHARGED
D:Mithrandir's staff that throws powerful fire attacks at all enemies.  It
D:can be recharged without blowing up, for it is built to hold
D:much magical energy.

### Summoner totems ###

N:812:Partial Totem
G:":v
I:54:1:0
W:10:10:10:120
P:0:1d1:0:0:0
A:10/200
F:SPECIAL_GENE
D:An item which a Summoner can use to animate a copy of a creature that
D:only exists by the will of its master.

N:813:True Totem
G:":v
I:54:2:0
W:10:10:10:120
P:0:1d1:0:0:0
A:10/200
F:SPECIAL_GENE
D:An item which a Summoner can use to revive a true copy of a creature.

### Holy relics for God Quests ###

N:814:& Piece~ of the Relic of Eru
G:~:v
I:11:7:0
W:0:0:0:1000
A:0/1
P:0:1d1:0:0:0
F:IGNORE_ACID
F:IGNORE_COLD
F:IGNORE_ELEC
F:IGNORE_FIRE
F:SPECIAL_GENE
D:Although it looks like a piece of junk, it is actually part of an ancient
D:relic belonging to Priests of Eru. The relic now lies in pieces, hidden
D:from all but but his most dedicated followers.

N:815:& Piece~ of the Relic of Manwe
G:~:v
I:11:8:0
W:0:0:0:1000
A:0/1
P:0:1d1:0:0:0
F:IGNORE_ACID
F:IGNORE_COLD
F:IGNORE_ELEC
F:IGNORE_FIRE
F:SPECIAL_GENE
D:Although it looks like a piece of junk, it is actually part of an ancient
D:relic belonging to Priests of Manwe. The relic now lies in pieces, hidden
D:from all but his most dedicated followers.

N:816:& Piece~ of the Relic of Tulkas
G:~:v
I:11:9:0
W:0:0:0:1000
A:0/1
P:0:1d1:0:0:0
F:IGNORE_ACID
F:IGNORE_COLD
F:IGNORE_ELEC
F:IGNORE_FIRE
F:SPECIAL_GENE
D:Although it looks like a piece of junk, it is actually part of an ancient
D:relic belonging to worshippers of Tulkas. The relic now lies in pieces,
D:hidden from all but his most dedicated followers.

N:817:& Piece~ of the Relic of Melkor
G:~:v
I:11:10:0
W:0:0:0:1000
A:0/1
P:0:1d1:0:0:0
F:IGNORE_ACID
F:IGNORE_COLD
F:IGNORE_ELEC
F:IGNORE_FIRE
F:SPECIAL_GENE
D:Although it looks like a piece of junk, it is actually part of an ancient
D:relic belonging to Dark Priests. The relic now lies in pieces, hidden
D:from all but the most faithful followers of Melkor.

N:818:& Piece~ of the Relic of Yavanna
G:~:v
I:11:11:0
W:0:0:0:1000
A:0/1
P:0:1d1:0:0:0
F:IGNORE_ACID
F:IGNORE_COLD
F:IGNORE_ELEC
F:IGNORE_FIRE
F:SPECIAL_GENE
D:Although it looks like a piece of junk, it is actually part of an ancient
D:relic belonging to Druids. The relic now lies in pieces, hidden
D:from all but the most faithful followers of Yavanna.
