#(=========== This is the PC intro script =========================)

#( !!!WARNING!!! Do not mess with the timing of this script starting )
#( from SYNC in Slide 1. The music is synchronized to the slides. If )
#( you MUST change timing of a subtitle, make sure this change is    )
#( balanced off by another subtitle within the same slide!           )

#(Clear entire screen first; set size...)
DIMS 320 240

#(... and clear)
CLS

#(Set sequence dimensions; param1=width; param2=height)
DIMS 320 200
#(Everything is drawn within the clipping rect defined by DIMS, from 0, 0)

#(Fade all to black; param1=fade time)
FTB 0

#(Set text fore color; 0xRRGGBB)
TC FFFFFF
#(Set text back color; 0xRRGGBB)
TBC 000000
#(Set text effect; Traced, None, others when added)
TE TRACED

#(Load font to use later)
FONT1X 0 base/fonts/starcon.fon
#(Load font to use later)
FONT1X 1 base/fonts/slides.fon

#(Load font to use later)
FONT4X 0 addons/mm-hd/fonts/player.fon
#(Load font to use later)
FONT4X 1 addons/mm-hd/fonts/slides.fon

#(************ Title Screen ******************************************)

#(+++++++++++ Title 1 +++++++++++++++++++++++++++++++++)

#(Set font to use)
FONT 0

#(Set ANIM to draw slides from)
ANI1X base/cutscene/gameover/gameover.ani

#(Set ANIM to draw slides from)
ANI4X addons/mm-hd/cutscene/gameover/gameover.ani

#(Set text fade in/out color; 0xRRGGBB)
TFC 880000

#(Set text vertical position; can be T=top, B=bottom, M=middle)
TVA B

#(Play music)
MUSIC base/cutscene/gameover/deathmarch.ogg

#(Draw slide; param1=ANI index)
DRAW 2
#(Fade-in a slide; param1=fade time)
FTC 1500
#(Wait)
WAIT 2000
#(Fade slide to black; param1=fade time)
FTB 2000

#(++++++++++++ Title 2 +++++++++++++++++++++++++++++++++++)


#(Move sync point to current time index)
RESYNC

#(Draw slide; param1=ANI index)
DRAW 1
#(Fade-in a slide; param1=fade time)
FTC 3000
#(Synchronize)
SYNC 3000
#(Text fade-in)
TFI The Kohr-Ah Primat stares at the ignition key,
talons dangling mere inches from
Earth's certain doom.
#(Wait)
WAIT 5000
#(Text fade-out)
TFO
#(Draw slide; param1=ANI index)
DRAW 1

#(Wait)
WAIT 500
#(Text fade-in)
TFI This would be it.

The end of the crusade.
#(Wait)
WAIT 5000
#(Text fade-out)
TFO
#(Draw slide; param1=ANI index)
DRAW 1

#(Wait)
WAIT 500
#(Text fade-in)
TFI This wasn't just Earth's end, this wasn't
just the end of the New Alliance.
#(Wait)
WAIT 5000
#(Text fade-out)
TFO
#(Draw slide; param1=ANI index)
DRAW 1

#(Wait)
WAIT 500
#(Text fade-in)
TFI The Kzer-Za could no longer intervene.
The Captain could no longer stand against the might
of the Kohr-Ah.
#(Wait)
WAIT 9000
#(Text fade-out)
TFO
#(Draw slide; param1=ANI index)
DRAW 1

#(Wait)
WAIT 500
#(Text fade-in)
TFI But it would be the end of the Doctrinal War.
After cleansing this filth, the Doctrine's purpose
will be fulfilled... At least for another millennia.
#(Wait)
WAIT 9000
#(Text fade-out)
TFO
#(Draw slide; param1=ANI index)
DRAW 1

#(Wait)
WAIT 200
#(Text fade-in)
TFI When new sentience emerges from worlds
unknown, she hoped that her progeny
would take up the mantle.
#(Wait)
WAIT 9000
#(Text fade-out)
TFO
#(Draw slide; param1=ANI index)
DRAW 1

#(Wait)
WAIT 200
#(Text fade-in)
TFI Eliminating future threats to the
freedom of the Ur-Quan.
#(Wait)
WAIT 5000
#(Text fade-out)
TFO
#(Draw slide; param1=ANI index)
DRAW 1

#(Wait)
WAIT 200
#(Text fade-in)
TFI They would not understand.

This has to be done.
#(Wait)
WAIT 5000
#(Text fade-out)
TFO
#(Draw slide; param1=ANI index)
DRAW 1
#(Fade slide to black; param1=fade time)
FTB 2000

#(Set text vertical position; can be T=top, B=bottom, M=middle)
TVA M
#(Set font to use)
FONT 1
#(Set text fade in/out color; 0xRRGGBB)
TFC 000000

#(Draw slide; param1=ANI index)
DRAW 2
#(Fade-in a slide; param1=fade time)
FTC 1500
#(Text fade-in)
TFI Forever.
#(Wait)
WAIT 5000
#(Text fade-out)
TFO
#(Draw slide; param1=ANI index)
DRAW 2
#(Fade slide to black; param1=fade time)
FTB 2000


#(Draw slide; param1=ANI index)
DRAW 0
#(Fade-in a slide; param1=fade time)
FTC 3000
#(Wait)
WAIT 5000

#(Fade slide to black; param1=fade time)
FTB 5000

#(***************************** The End ********************************)
