#(=========== This is the PC intro script =========================)

#( !!!WARNING!!! Do not mess with the timing of this script starting )
#( from SYNC in Slide 1. The music is synchronized to the slides. If )
#( you MUST change timing of a subtitle, make sure this change is    )
#( balanced off by another subtitle within the same slide!           )

#(Clear entire screen first; set size...)
DIMS 320 240

#(... and clear)
CLS

#(Set sequence dimensions; param1=width; param2=height)
DIMS 320 200
#(Everything is drawn within the clipping rect defined by DIMS, from 0, 0)

#(Fade all to black; param1=fade time)
FTB 0

#(Set text fore color; 0xRRGGBB)
TC FFFFFF
#(Set text back color; 0xRRGGBB)
TBC 000000
#(Set text effect; Traced, None, others when added)
TE TRACED

#(Load font to use later)
FONT1X 0 base/fonts/starcon.fon
#(Load font to use later)
FONT1X 1 base/fonts/slides.fon

#(Load font to use later)
FONT4X 0 addons/mm-hd/fonts/player.fon
#(Load font to use later)
FONT4X 1 addons/mm-hd/fonts/slides.fon

#(************ Title Screen ******************************************)

#(+++++++++++ Title 1 +++++++++++++++++++++++++++++++++)

#(Set font to use)
FONT 0

#(Set ANIM to draw slides from)
ANI1X base/cutscene/gameover/gameover.ani

#(Set ANIM to draw slides from)
ANI4X addons/mm-hd/cutscene/gameover/gameover.ani

#(Set text fade in/out color; 0xRRGGBB)
TFC 880000

#(Set text vertical position; can be T=top, B=bottom, M=middle)
TVA B

#(Play music)
MUSIC base/ships/urquan/dreadnought.mod

#(Draw slide; param1=ANI index)
DRAW 0
#(Fade-in a slide; param1=fade time)
FTC 2500
#(Text fade-in)
TFI I guess that's one way to quit the game.
#(Wait)
WAIT 2500
#(Text fade-out)
TFO
#(Draw slide; param1=ANI index)
DRAW 0

#(Fade slide to black; param1=fade time)
FTB 2500

#(***************************** The End ********************************)
