#(TITLE)
The Ur-Quan Masters Setup

#(SUBTITLES)

Graphics Options
Sound Options
PC/3DO Options
Cheat Options
Control Options
Advanced Options
Edit Controls
Music Options
Visual Options

#(CHOICES)
Graphics
Renderer
Scaler
Scanlines
Menu Style
Font Style
Stats Display
Scroll Style
Subtitles
3DO Remixes
Display Mode
Cutscenes
Show FPS
Melee Zoom
Positional Audio
Sound Driver
Sound Quality
Slave Shields
Bottom Player
Top Player
Control Set
Precursor's Remixes
Speech
Aspect Ratio
Kohr-Stahp
God Modes
Time Dilation
Bubble Warp
Unlock Ships
Head Start
Unlock Upgrades
Infinite R.U.
Skip Intro
Fuel Range Indicators
Menu Music
Show Nebulae
Orbiting Planets
Textured Planets
Date Format
Infinite Fuel
Partial Pickup
In-Game Help Menus
Resolution
Add All Devices
Hazard Colors
Custom Border
Interplanetary Alien Ambience
Volasaurus' Remixes
Show Whole Fuel Value
Directional Joystick
Melee Zoom
Lander Hold Size
Screen Transitions
Difficulty
Extended Lore
Nomad Mode
Game Over Cutscenes
NPC Ship Orientation
Alternate Orz Font
Control Display
Smart Auto-Pilot
Sphere Scan Overlay
Planet Style
Star Background
Scanning Style
Non-Stop Oscilloscope
Oscilloscope Style
HD Animations
Lander View Style
Planet Map Textures
Flagship Engine Color
No HyperSpace Encounters
Kohr-Ah DeCleansing
No Melee Obstacles
Show Visited Stars
Unscaled View (HD)
Sphere Style
Slaughter Mode
Advanced Auto-Pilot
Super-Melee Ship Descriptions
Music Resume
Platform UI

#(CAT_0_OPTS)
Original
HD

#(CAT_0_OPT_0_DESC)
Lo-res 320x240 resolution.
Available with SDL framebuffer or OpenGL.
&!UQM will reload when changed.

#(CAT_0_OPT_1_DESC)
Hi-res 1280x960 resolution.
Requires `Hires' package installed.
&!UQM will reload when changed.

#(CAT_1_OPTS)
SDL Framebuffer
OpenGL

#(CAT_1_OPT_0_DESC)
Uses SDL Framebuffer mode if possible,
and OpenGL otherwise.  Framebuffer mode
is available for 320x240 and 640x480.

#(CAT_1_OPT_1_DESC)
Always use OpenGL.
OpenGL can produce any resolution and is
usually hardware-accelerated.

#(CAT_2_OPTS)
None
Bilinear
Biadapt
Biadv
Triscan
HQ

#(CAT_2_OPT_0_DESC)
No scaling.
Simulates the original 320x240 display.
Fastest, though least attractive, option.

#(CAT_2_OPT_1_DESC)
Bilinear average scaling.
A simple, fast blending technique.
Hardware-accelerated in OpenGL mode.

#(CAT_2_OPT_2_DESC)
Adaptive bilinear scaling.
A slower, less blurry blending technique.

#(CAT_2_OPT_3_DESC)
Advanced bilinear scaling.
Hand-weighted blend that produces smoother curves.
The most expensive scaler.

#(CAT_2_OPT_4_DESC)
An interpolating scaler.
Produces sharp edges, but at a higher resolution.
Based on the Scale2x algorithm.

#(CAT_2_OPT_5_DESC)
A high quality, very expensive interpolating scaler.
Produces sharp edges, but at a higher resolution.
Based on the HQ2X algorithm.

#(CAT_3_OPTS)
Disabled
Enabled

#(CAT_3_OPT_0_DESC)
Do not attempt to simulate an interlaced display.

#(CAT_3_OPT_1_DESC)
Simulate an interlaced display.

#(CAT_4_OPTS)
Text
Pictographic

#(CAT_4_OPT_0_DESC)
In-game menus resemble the Original PC version.

#(CAT_4_OPT_1_DESC)
In-game menus resemble the 3DO version.

#(CAT_5_OPTS)
Gradients
Flat

#(CAT_5_OPT_0_DESC)
Certain menu texts and dialogs use gradients,
as per the original PC version.
Looks nicer.

#(CAT_5_OPT_1_DESC)
All text and menus use a `flat' colour scheme as well as
the larger 3DO font, as per the 3DO version.
Easier to read.

#(CAT_6_OPTS)
Text
Pictograms
P6014 Text
P6014 Pictograms

#(CAT_6_OPT_0_DESC)
Displays planet scan information as text,
as per the original PC version.

#(CAT_6_OPT_1_DESC)
Displays planet scan information as pictograms,
as per the 3DO version.

#(CAT_6_OPT_2_DESC)
Displays planet scan information as text,
as per the PC version, but uses colours from Project 6014.
Easier to read.

#(CAT_6_OPT_3_DESC)
Displays planet scan information as pictograms,
as per the 3DO version, but uses colours from Project 6014.
Easier to read.

#(CAT_7_OPTS)
Per-Page
Smooth

#(CAT_7_OPT_0_DESC)
When fast-forwarding or rewinding conversations
in-game, advance one screen of subtitles at a time.
This mimics the original PC version.

#(CAT_7_OPT_1_DESC)
When fast-forwarding or rewinding conversations
in-game, advance at a linear rate.
This mimics the 3DO version.

#(CAT_8_OPTS)
Disabled
Enabled

#(CAT_8_OPT_0_DESC)
Do not subtitle alien speech.

#(CAT_8_OPT_1_DESC)
Show subtitles for alien speech.

#(CAT_9_OPTS)
Disabled
Enabled

#(CAT_9_OPT_0_DESC)
Uses the music from the Original PC version.
Can still be overriden by addon packs.
&!UQM will reload when changed.

#(CAT_9_OPT_1_DESC)
Overrides PC soundtrack with 3DO music.
Can be further overridden by addon packs.
&!UQM will reload when changed.

#(CAT_10_OPTS)
Windowed
Exclusive Fullscreen
Borderless Fullscreen

#(CAT_10_OPT_0_DESC)
Display everything in a window.
(if windowing is available)

#(CAT_10_OPT_1_DESC)
Game occupies the entire screen.
Changes display resolution to fit game resolution
(if available)

#(CAT_10_OPT_2_DESC)
Game occupies the entire screen.
Changes game resolution to fit display resolution
&!Not Available in SDL1 builds

#(CAT_11_OPTS)
Slides
Movie

#(CAT_11_OPT_0_DESC)
Prefer slides to movies if both are present.
Forces the PC intro.

#(CAT_11_OPT_1_DESC)
Prefer movies to slides.
Will use 3DO content if present.

#(CAT_12_OPTS)
No
Yes

#(CAT_12_OPT_0_DESC)
Do not show FPS in the console window.

#(CAT_12_OPT_1_DESC)
Show FPS in the console window.

#(CAT_13_OPTS)
Stepped
Smooth

#(CAT_13_OPT_0_DESC)
Cut between three zoom levels in combat.
Resembles PC combat.

#(CAT_13_OPT_1_DESC)
Continuously scale the combat view.
Resembles 3DO combat.

#(CAT_14_OPTS)
Disabled
Enabled

#(CAT_14_OPT_0_DESC)
Sound effects are center-channel.
&!UQM will reload when changed.

#(CAT_14_OPT_1_DESC)
Uses positional SFX if possible.
Currently only supported on OpenAL.
&!UQM will reload when changed.

#(CAT_15_OPTS)
None
MixSDL
OpenAL

#(CAT_15_OPT_0_DESC)
Play silently.
&!UQM will reload when changed.

#(CAT_15_OPT_1_DESC)
Use the default audio mixer.
&!UQM will reload when changed.

#(CAT_15_OPT_2_DESC)
Use the Creative Labs OpenAL driver.
&!UQM will reload when changed.

#(CAT_16_OPTS)
Low
Medium
High

#(CAT_16_OPT_0_DESC)
Low audio quality.
&!UQM will reload when changed.

#(CAT_16_OPT_1_DESC)
Medium audio quality.
&!UQM will reload when changed.

#(CAT_16_OPT_2_DESC)
Highest audio quality.
&!UQM will reload when changed.

#(CAT_17_OPTS)
Static
Pulsating

#(CAT_17_OPT_0_DESC)
Slave shields maintain a static glow.
This mimics the PC version.
&!Only affects the UQM Sphere Style

#(CAT_17_OPT_1_DESC)
Slave shields pulsate.
This mimics the 3DO verion.
&!Only affects the UQM Sphere Style

#(CAT_18_OPTS)
Placeholder
Placeholder
Placeholder
Placeholder
Placeholder
Placeholder

#(CAT_18_OPT_0_DESC)
Controls the bottom player in Super
Melee, and the entire Full Game.

#(CAT_18_OPT_1_DESC)
Controls the bottom player in Super
Melee, and the entire Full Game.

#(CAT_18_OPT_2_DESC)
Controls the bottom player in Super
Melee, and the entire Full Game.

#(CAT_18_OPT_3_DESC)
Controls the bottom player in Super
Melee, and the entire Full Game.

#(CAT_18_OPT_4_DESC)
Controls the bottom player in Super
Melee, and the entire Full Game.

#(CAT_18_OPT_5_DESC)
Controls the bottom player in Super
Melee, and the entire Full Game.

#(CAT_19_OPTS)
Placeholder
Placeholder
Placeholder
Placeholder
Placeholder
Placeholder

#(CAT_19_OPT_0_DESC)
Controls the top player
in Super Melee.

#(CAT_19_OPT_1_DESC)
Controls the top player
in Super Melee.

#(CAT_19_OPT_2_DESC)
Controls the top player
in Super Melee.

#(CAT_19_OPT_3_DESC)
Controls the top player
in Super Melee.

#(CAT_19_OPT_4_DESC)
Controls the top player
in Super Melee.

#(CAT_19_OPT_5_DESC)
Controls the top player
in Super Melee.

#(CAT_20_OPTS)
Placeholder
Placeholder
Placeholder
Placeholder
Placeholder
Placeholder

#(CAT_20_OPT_0_DESC)


Select the control template to edit.

#(CAT_20_OPT_1_DESC)


Select the control template to edit.

#(CAT_20_OPT_2_DESC)


Select the control template to edit.

#(CAT_20_OPT_3_DESC)


Select the control template to edit.

#(CAT_20_OPT_4_DESC)


Select the control template to edit.

#(CAT_20_OPT_5_DESC)


Select the control template to edit.

#(CAT_21_OPTS)
Disabled
Enabled

#(CAT_21_OPT_0_DESC)
Do not load the Precursors Remix Pack.

&!UQM will reload when changed.

#(CAT_21_OPT_1_DESC)
Overrides PC or 3DO soundtrack with the
modern soundtrack written by The Precursors.
&!UQM will reload when changed.

#(CAT_22_OPTS)
Disabled
Enabled

#(CAT_22_OPT_0_DESC)
Do not load the 3DO Speech Pack.
Uses script closer to PC version.

#(CAT_22_OPT_1_DESC)
Use 3DO speech. The script is closer to 3DO
version where there are differences.

#(CAT_23_OPTS)
Any
Force 4:3

#(CAT_23_OPT_0_DESC)
Allow any aspect ratio. The game may be
stretched in windows that are not 4:3.
&!Currently only meaningful in OpenGL mode.

#(CAT_23_OPT_1_DESC)
Display the game with 4:3 aspect even when
the window is not.
&!Currently only meaningful in OpenGL mode.

#(CAT_24_OPTS)
Disabled
Enabled

#(CAT_24_OPT_0_DESC)
Stops the Kohr-Ah in their tracks, literally.
When enabled the Kohr-Ah SOI does not move.
Even when the time limit is reached.

#(CAT_24_OPT_1_DESC)
Stops the Kohr-Ah in their tracks, literally.
When enabled the Kohr-Ah SOI does not move.
Even when the time limit is reached.

#(CAT_25_OPTS)
Disabled
Infinite Energy
Infinite Health
Full God Mode

#(CAT_25_OPT_0_DESC)
No version of god mode is applied and you can come to harm

#(CAT_25_OPT_1_DESC)
The player-piloted ship in Melee refills its energy when the
Weapon and/or Special buttons are pressed.
&!(Only functional against AI opponents and during the Story)

#(CAT_25_OPT_2_DESC)
The player-piloted ship and lander can not come to any harm.

&!(Only functional against AI opponents and during the Story)

#(CAT_25_OPT_2_DESC)
Combination of Infinite Health and Infinite Energy giving you
full God Mode in and out of Melee.
&!(Only functional against AI opponents and during the Story)

#(CAT_26_OPTS)
Normal
Slow
Fast

#(CAT_26_OPT_0_DESC)
Time flows normally.

#(CAT_26_OPT_1_DESC)
Time moves 6 times slower.
Hyperspace = 30 seconds
Interplanetary =  3 minutes

#(CAT_26_OPT_2_DESC)
Time moves 5 times faster.
Hyperspace = 1 second
Interplanetary =  6 seconds

#(CAT_27_OPTS)
Disabled
Enabled

#(CAT_27_OPT_0_DESC)
Instantaneously warp to any spot on the Starmap.
Fuel will still be consumed as usual.

#(CAT_27_OPT_1_DESC)
Instantaneously warp to any spot on the Starmap.
Fuel will still be consumed as usual.

#(CAT_28_OPTS)
Disabled
Enabled

#(CAT_28_OPT_0_DESC)
Unlock ships all ships not normally available to you in the story.

#(CAT_28_OPT_1_DESC)
Unlock ships all ships not normally available to you in the story.

#(CAT_29_OPTS)
Disabled
Enabled

#(CAT_29_OPT_0_DESC)
Start with Fwiffo in your fleet, a single radioactive
in your Storage Bay, and the Moon Base already explored.
Allowing the StarBase to be unlocked quicker than usual.

#(CAT_29_OPT_1_DESC)
Start with Fwiffo in your fleet, a single radioactive
in your Storage Bay, and the Moon Base already explored.
Allowing the StarBase to be unlocked quicker than usual.

#(CAT_30_OPTS)
Disabled
Enabled

#(CAT_30_OPT_0_DESC)
Earn Melnorme tech normally.
If you've saved with this option enabled then all Melnorme
technology will still be available for you.

#(CAT_30_OPT_1_DESC)
Unlock all Melnorme tech including ship modules and lander upgrades.

&!This option persists through saves.

#(CAT_31_OPTS)
Disabled
Enabled

#(CAT_31_OPT_0_DESC)
Gives you virtually infinite R.U. in the story mode.

Does not persist through game saves.

#(CAT_31_OPT_1_DESC)
Gives you virtually infinite R.U. in the story mode.

Does not persist through game saves.

#(CAT_32_OPTS)
Disabled
Enabled

#(CAT_32_OPT_0_DESC)
Skips the logo, splash screen, and intro cutscene.

#(CAT_32_OPT_1_DESC)
Skips the logo, splash screen, and intro cutscene.

#(CAT_33_OPTS)
No Extra Indicators
Fuel Range at Destination
Fuel Range to Sol
All Range Indicators Enabled

#(CAT_33_OPT_0_DESC)
Just the single basic fuel range indicator.

#(CAT_33_OPT_1_DESC)
Shows an extra fuel circle that depicts the remaining amount
of fuel you'll have at your destination
(Indicated by a dotted light gray circle)

#(CAT_33_OPT_2_DESC)
Shows an extra fuel ellipse that depicts the point of
no return for traveling back to Sol.
(Indicated by a filled in, lighter grey ellipse)

#(CAT_33_OPT_3_DESC)
Shows both the fuel range at the intended destination
and the point of no return ellipse for Sol

#(CAT_34_OPTS)
Disabled
Enabled

#(CAT_34_OPT_0_DESC)
Plays music in the Main Menu, Setup Menu, and the
Super Melee menu.

#(CAT_34_OPT_1_DESC)
Plays music in the Main Menu, Setup Menu, and the
Super Melee menu.

#(CAT_35_OPTS)
Disabled
Enabled

#(CAT_35_OPT_0_DESC)
When enabled this option shows nebulous clouds
in the background of star systems.

#(CAT_35_OPT_1_DESC)
When enabled this option shows nebulous clouds
in the background of star systems.

#(CAT_36_OPTS)
Disabled
Enabled

#(CAT_36_OPT_0_DESC)
When enabled the planets and moons will move about
their respective orbits over time.

#(CAT_36_OPT_1_DESC)
When enabled the planets and moons will move about
their respective orbits over time.

#(CAT_37_OPTS)
Disabled
Enabled

#(CAT_37_OPT_0_DESC)
When enabled planets will be shown fully textured

#(CAT_37_OPT_1_DESC)
Display beautiful textured planets in star systems.

#(CAT_38_OPTS)
Original (MMM DD·YYYY)
MM·DD·YYYY
DD MMM·YYYY
DD·MM·YYYY

#(CAT_38_OPT_0_DESC)
Shows the date as follows: 

FEB 17·2155

#(CAT_38_OPT_1_DESC)
Shows the date as follows: 

02·17·2155

#(CAT_38_OPT_2_DESC)
Shows the date as follows: 

17 FEB·2155

#(CAT_38_OPT_3_DESC)
Shows the date as follows: 

17·02·2155

#(CAT_39_OPTS)
Disabled
Enabled

#(CAT_39_OPT_0_DESC)
Gives you virtually infinite fuel in the story mode.

#(CAT_39_OPT_1_DESC)
Gives you virtually infinite fuel in the story mode.

#(CAT_40_OPTS)
Disabled
Enabled

#(CAT_40_OPT_0_DESC)
Minerals that are bigger than the remaining limit of 
your Lander hold will be partially picked up.
Biological data will not be picked up if larger than the hold.

#(CAT_40_OPT_1_DESC)
Minerals that are bigger than the remaining limit of 
your Lander hold will be partially picked up.
Biological data will not be picked up if larger than the hold.

#(CAT_41_OPTS)
Disabled
Enabled

#(CAT_41_OPT_0_DESC)
Displays mineral values while scanning/traversing planets
and displays StarMap keys/buttons while on the StarMap.

#(CAT_41_OPT_1_DESC)
Displays mineral values while scanning/traversing planets
and displays StarMap keys/buttons while on the StarMap.

#(CAT_42_OPTS)
Default
640x480
960x720
1280x960
1600x1200
1920x1440
Custom

#(CAT_42_OPT_0_DESC)
Default resolution for Vanilla and HD graphics.
320x240 resolution for Vanilla
1280x960 resolution for HD

#(CAT_42_OPT_1_DESC)
Scale graphics to 640x480 resolution.

#(CAT_42_OPT_2_DESC)
Scale graphics to 960x720 resolution.

#(CAT_42_OPT_3_DESC)
Scale graphics to 1280x960 resolution.
Native resolution for HD.

#(CAT_42_OPT_4_DESC)
Scale graphics to 1600x1200 resolution.

#(CAT_42_OPT_5_DESC)
Scale graphics to 1920x1440 resolution.

#(CAT_42_OPT_6_DESC)
Using a custom resolution.

#(CAT_43_OPTS)
Disabled
Enabled

#(CAT_43_OPT_0_DESC)
Adds every single device needed to complete the game.

&!Persists through saves even if disabled later.

#(CAT_43_OPT_1_DESC)
Adds every single device needed to complete the game.

&!Persists through saves even if disabled later.

#(CAT_44_OPTS)
Disabled
Enabled

#(CAT_44_OPT_0_DESC)
Colored text for temperature, weather, and tectonic hazards 
when viewing planetary scans based on severity.

#(CAT_44_OPT_1_DESC)
Colored text for temperature, weather, and tectonic hazards 
when viewing planetary scans based on severity.

#(CAT_45_OPTS)
Disabled
Enabled

#(CAT_45_OPT_0_DESC)
An alternative UI inspired by Clay's "SC2 Redo" concept art

#(CAT_45_OPT_1_DESC)
An alternative UI inspired by Clay's "SC2 Redo" concept art

#(CAT_46_OPTS)
Disabled
Enabled

#(CAT_46_OPT_0_DESC)
Music that plays when you are in a star system
within an alien race's Sphere of Influence

#(CAT_46_OPT_1_DESC)
Music that plays when you are in a star system
within an alien race's Sphere of Influence

#(CAT_47_OPTS)
Disabled
Enabled

#(CAT_47_OPT_0_DESC)
A complete set of remixes made by Volasaurus.
Overrides the PC, 3DO, or Precursors soundtrack
&!UQM will reload when changed.

#(CAT_47_OPT_1_DESC)
A complete set of remixes made by Volasaurus.
Overrides the PC, 3DO, or Precursors soundtrack
&!UQM will reload when changed.

#(CAT_48_OPTS)
Disabled
Enabled

#(CAT_48_OPT_0_DESC)
Displays the entire FUEL value as a decimal.

#(CAT_48_OPT_1_DESC)
Displays the entire FUEL value as a decimal.

#(CAT_49_OPTS)
Disabled
Enabled

#(CAT_49_OPT_0_DESC)
Normal control

Android only.

#(CAT_49_OPT_1_DESC)
Directional joystick enabled

Android only.

#(CAT_50_OPTS)
Stepped
Nearest
Bilinear
Trilinear

#(CAT_50_OPT_0_DESC)
Cut between three zoom levels in combat.

Resembles PC combat | Android Only

#(CAT_50_OPT_1_DESC)
Continuously scale the combat view using Nearest scaler.

Resembles 3DO combat | Android Only

#(CAT_50_OPT_2_DESC)
Continuously scale the combat view using Bilinear scaler.

Resembles 3DO combat | Android Only

#(CAT_50_OPT_3_DESC)
Continuously scale the combat view using Trilinear scaler.

Resembles 3DO combat | Android Only

#(CAT_51_OPTS)
PC Cargo Size
3DO Cargo Size

#(CAT_51_OPT_0_DESC)
Max amount of minerals the Lander can pick up
as per the PC version: 64 units before upgrade

#(CAT_51_OPT_1_DESC)
Max amount of minerals the Lander can pick up
as per the 3DO version: 50 units before upgrade

#(CAT_52_OPTS)
DOS
3DO

#(CAT_52_OPT_0_DESC)
Screen transitions will be instantaneous.
Fades will use a Subtractive/Additive blend.
&!Fade style is always Alpha blend in SDL1 builds

#(CAT_52_OPT_1_DESC)
Screen transitions will crossfade.
Fades will use an Alpha blend.
&!Fade style is always Alpha blend in SDL1 builds

#(CAT_53_OPTS)
Original
Easy
Hard
Choose At Start

#(CAT_53_OPT_0_DESC)
Vanilla difficulty as it was originally intended.

#(CAT_53_OPT_1_DESC)
Various changes to make UQM gameplay easier.

#(CAT_53_OPT_2_DESC)
&!FOR VETERANS ONLY! NOT FOR BEGINNERS!
A multitude of changes to make gameplay much
harder for the veteran UQM player.

#(CAT_53_OPT_3_DESC)
Choose the difficulty you want when you start
a new game from the Main Menu.

#(CAT_54_OPTS)
Disabled
Enabled

#(CAT_54_OPT_0_DESC)
Extended Lore that expands upon the game's events.
Based upon Extended Mod made by 0xDEC0DE.
&!See the readme for a full list of additions.

#(CAT_54_OPT_1_DESC)
Extended Lore that expands upon the game's events.
Based upon Extended Mod made by 0xDEC0DE.
&!See the readme for a full list of additions.

#(CAT_55_OPTS)
Disabled
Enabled

#(CAT_55_OPT_0_DESC)
&!FOR VETERANS ONLY! NOT FOR BEGINNERS!
A forced `No Starbase' mode for expert players 
who want the most extreme of challenges.

#(CAT_55_OPT_1_DESC)
&!FOR VETERANS ONLY! NOT FOR BEGINNERS!
A forced `No Starbase' mode for expert players 
who want the most extreme of challenges.

#(CAT_56_OPTS)
Disabled
Enabled

#(CAT_56_OPT_0_DESC)
A set of cinematic slides for various game over sequences.

#(CAT_56_OPT_1_DESC)
A set of cinematic slides for various game over sequences.

#(CAT_57_OPTS)
Disabled
Enabled

#(CAT_57_OPT_0_DESC)
NPC ship icons will face the direction they're
traveling while in Interplanetary view.
Also the mysterious Probes you may encounter will `tumble'

#(CAT_57_OPT_1_DESC)
NPC ship icons will face the direction they're
traveling while in Interplanetary view.
Also the mysterious Probes you may encounter will `tumble'

#(CAT_58_OPTS)
Disabled
Enabled

#(CAT_58_OPT_0_DESC)
Enables an alternative font for the 
*untranslatable* portion of The Orz speech

#(CAT_58_OPT_1_DESC)
Enables an alternative font for the 
*untranslatable* portion of The Orz speech

#(CAT_59_OPTS)
Keyboard
Xbox
PlayStation 4

#(CAT_59_OPT_0_DESC)
Show keyboard controls in the menu and UI.

&!Remember to change the Bottom Player control layout accordingly.

#(CAT_59_OPT_1_DESC)
Show Xbox controls in the menu and UI.

&!Remember to change the Bottom Player control layout accordingly.

#(CAT_59_OPT_2_DESC)
Show PlayStation 4 controls in the menu and UI.

&!Remember to change the Bottom Player control layout accordingly.

#(CAT_60_OPTS)
Disabled
Enabled

#(CAT_60_OPT_0_DESC)
Smart Auto-Pilot will find the quickest way out of the current star
system and will already be facing the direction of the set
coordinates when it enters HyperSpace.

#(CAT_60_OPT_1_DESC)
Smart Auto-Pilot will find the quickest way out of the current star
system and will already be facing the direction of the set
coordinates when it enters HyperSpace.

#(CAT_61_OPTS)
Shaded
Plain

#(CAT_61_OPT_0_DESC)
Planets will be shaded with the color of the
current scan, as per the original PC version.

#(CAT_61_OPT_1_DESC)
Planets will not be shaded with the color of the
current scan, as per the 3DO version.

#(CAT_62_OPTS)
PC
3DO

#(CAT_62_OPT_0_DESC)
Planets in interplanetary will resemble the 
DOS planet coloring and shading
&!(Only applicable if Textured Planets is disabled)

#(CAT_62_OPT_1_DESC)
Planets in interplanetary will resemble the 
3DO planet coloring and shading
&!(Only applicable if Textured Planets is disabled)

#(CAT_63_OPTS)
PC
3DO
UQM
HD-mod

#(CAT_63_OPT_0_DESC)
Generated star background in interplanetary
will resemble the DOS style arrangement

#(CAT_63_OPT_1_DESC)
Generated star background in interplanetary
will resemble the 3DO style arrangement

#(CAT_63_OPT_2_DESC)
Generated star background in interplanetary
will resemble the default UQM style arrangement

#(CAT_63_OPT_3_DESC)
Generated star background in interplanetary
will resemble the default HD-mod style arrangement

#(CAT_64_OPTS)
PC
3DO

#(CAT_64_OPT_0_DESC)
Scan is static and objects pop-up in random order
resembling the PC version.

#(CAT_64_OPT_1_DESC)
Scan sweeps down the map revealing objects in order
resembling the 3DO version.

#(CAT_65_OPTS)
Disabled
Enabled

#(CAT_65_OPT_0_DESC)
Oscilloscope display shows either the current alien speech or music
Depending on if Speech is enabled or not.

#(CAT_65_OPT_1_DESC)
Oscilloscope display switches over to music when alien stops talking.
When Speech is enabled.

#(CAT_66_OPTS)
PC
3DO

#(CAT_66_OPT_0_DESC)
Oscilloscope display resembles the PC version

#(CAT_66_OPT_1_DESC)
Oscilloscope display resembles the 3DO version

#(CAT_67_OPTS)
Static
Animated

#(CAT_67_OPT_0_DESC)
HD HyperSpace stars, gravity wells, QuasiSpace portals
and Solar System Suns faithfully resemble their Vanilla counterparts
but are not animated.

#(CAT_67_OPT_1_DESC)
HD HyperSpace stars, gravity wells, QuasiSpace portals
and Solar System Suns are animated.

#(CAT_68_OPTS)
PC
3DO

#(CAT_68_OPT_0_DESC)
Lander view will show at the bottom-right portion of the screen
with lander details to the left of the planet map.
Mimicking the PC version.

#(CAT_68_OPT_1_DESC)
Lander view will show in the area above the planet map
with lander details at the bottom-right of the screen.
Mimicking the 3DO version.

#(CAT_69_OPTS)
3DO
UQM

#(CAT_69_OPT_0_DESC)
Planet textures, mineral, and energy placements on the scan screen
will resemble the 3DO version.
&!This option is superceded by Custom Seed

#(CAT_69_OPT_1_DESC)
Planet textures, mineral, and energy placements on the scan screen
will resemble the UQM version.
&!This option is superceded by Custom Seed

#(CAT_70_OPTS)
Green Engine
Red Engine

#(CAT_70_OPT_0_DESC)
The Flagship's engine will be green as per the PC version.

#(CAT_70_OPT_1_DESC)
The Flagship's engine will be red as per the 3DO version.

#(CAT_71_OPTS)
Disabled
Enabled

#(CAT_71_OPT_0_DESC)
You will not encounter any alien races in HyperSpace.

#(CAT_71_OPT_1_DESC)
You will not encounter any alien races in HyperSpace.

#(CAT_72_OPTS)
Disabled
Enabled

#(CAT_72_OPT_0_DESC)
Kohr-Ah Death March starts 100 years from 2155.
Does not work after the Death March has started.
Use Kohr-Stahp instead for the scenario.

#(CAT_72_OPT_1_DESC)
Kohr-Ah Death March starts 100 years from 2155.
Does not work after the Death March has started.
Use Kohr-Stahp instead for the scenario.

#(CAT_73_OPTS)
Disabled
Enabled

#(CAT_73_OPT_0_DESC)
No planets or asteroids in Super Melee.

&!Local play only.

#(CAT_73_OPT_1_DESC)
No planets or asteroids in Super Melee.

&!Local play only.

#(CAT_74_OPTS)
Disabled
Enabled

#(CAT_74_OPT_0_DESC)
Visited stars will be dimmed on the StarMap
and their names will be inside parenthesis
when you hover over them with the StarMap cursor.

#(CAT_74_OPT_1_DESC)
Visited stars will be dimmed on the StarMap
and their names will be inside parenthesis
when you hover over them with the StarMap cursor.

#(CAT_75_OPTS)
Disabled
Enabled

#(CAT_75_OPT_0_DESC)
Star System view will have orbit dots and stars
to proper 4x scale of the original.
Mimicking the original look, but in HD.

#(CAT_75_OPT_1_DESC)
Star System view will have unscaled orbit dots
and stars, mimicking the look of Team 6014's
HD-mod Beta released in 2012.

#(CAT_76_OPTS)
PC
3DO
UQM

#(CAT_76_OPT_0_DESC)
Scan Sphere resembles the DOS style

#(CAT_76_OPT_1_DESC)
Scan Sphere resembles the 3DO style

#(CAT_76_OPT_2_DESC)
Scan Sphere resembles the UQM style

#(CAT_77_OPTS)
Disabled
Enabled

#(CAT_77_OPT_0_DESC)
Enables the ability to affect select alien race's Sphere of Influence
by destroying their ships in battle.
&!WARNING: Affected SOI persists in saved games even when disabled

#(CAT_77_OPT_1_DESC)
Enables the ability to affect select alien race's Sphere of Influence
by destroying their ships in battle.
&!WARNING: Affected SOI persists in saved games even when disabled

#(CAT_78_OPTS)
Disabled
Enabled

#(CAT_78_OPT_0_DESC)
Advanced Auto-Pilot finds the cheapest route through HyperSpace or 
QuasiSpace and pilots the ship for you on that route.

#(CAT_78_OPT_1_DESC)
Advanced Auto-Pilot finds the cheapest route through HyperSpace or 
QuasiSpace and pilots the ship for you on that route.

#(CAT_79_OPTS)
Disabled
Enabled

#(CAT_79_OPT_0_DESC)
Show Star Control 1-styled short ship descriptions at the bottom of
the main Super-Melee menu while picking a ship for your fleet.

#(CAT_79_OPT_1_DESC)
Show Star Control 1-styled short ship descriptions at the bottom of
the main Super-Melee menu while picking a ship for your fleet.

#(CAT_80_OPTS)
Disabled
5 Minutes
Indefinite

#(CAT_80_OPT_0_DESC)
Music Resume is disabled

#(CAT_80_OPT_1_DESC)
Resumes the music in UQM from where it last left off.
But with a 5 minute timer that resets individual tracks back to their
beginning if not heard within the alotted time.

#(CAT_80_OPT_1_DESC)
Resumes the music in UQM from where it last left off.
But with no timer that resets music back to beginning after 
a period of time.

#(CAT_81_OPTS)
DOS
3DO
UQM

#(CAT_81_OPT_0_DESC)
Changes the UI scaling to present a faithful DOS look and feel.
Fits in a 16:10 aspect ratio.
&!Disables many features that are incompatible while enabled

#(CAT_81_OPT_1_DESC)
Enables border padding on all sides of the window for an ultra
faithful 3DO presentation. Fits in a 4:3 aspect ratio.
&!Disables many features that are incompatible while enabled

#(CAT_81_OPT_2_DESC)
The default UQM presentation.
Fits in a 4:3 aspect ratio.


#(SLIDERS)
Music Volume
SFX Volume
Speech Volume
Gamma Correction
Nebulae Brightness

#(SLIDER_0_DESC)
Sets the music volume.

#(SLIDER_1_DESC)
Sets the sound effects volume.

#(SLIDER_2_DESC)
Sets the speech volume.

#(SLIDER_3_DESC)
Sets the gamma correction.
May not work on all hardware.

#(SLIDER_4_DESC)
Sets the nebulae brightness when nebulae are enabled.
Default value is: 16

#(BUTTONS)
Quit Setup
Return to Setup
Graphics
PC / 3DO
Sound
Cheats
Controls
Advanced
Edit Controls
Back to Controls
Music
Visuals

#(BUTTON_0_DESC)


Save changes and return to main menu.

#(BUTTON_1_DESC)


Return to the Setup menu.

#(BUTTON_2_DESC)
Configure display options for UQM.
Graphics drivers, resolution, and scalers.

#(BUTTON_3_DESC)
Configure the behavior of UQM
to more closely match the PC or 3DO behavior.

#(BUTTON_4_DESC)
Configure sound and audio options for UQM.

#(BUTTON_5_DESC)
Some cheats are not meant for new players, please review the
descriptions to determine if they are appropriate for you.

#(BUTTON_6_DESC)
Set up keyboard and joystick controls.

Currently partially implemented.

#(BUTTON_7_DESC)
Options that can't be categorized anywhere else.
These options can affect the look, feel, and gameplay

#(BUTTON_8_DESC)
Edit key control sets.

#(BUTTON_9_DESC)


Return to control set selection screen.

#(BUTTON_10_DESC)
Configure music options for UQM.

#(BUTTON_11_DESC)
Configure the look and feel of the MegaMod.

#(LABELS)
Incomplete
Keyconfig header
Editkey header
Editkey dialog
Spacer
UI
Melee
IP
Scanning

#(LABEL_0)
This part of the configuration
has not yet been implemented.

Expect it in a future version.

#(LABEL_1)
To view or edit key controls,
select the option below:

#(LABEL_2)
Press Return to edit, or Delete to remove

#(LABEL_3)
Please press the key, button,
or joystick direction you wish
to assign to this action.

#(LABEL_4)


#(LABEL_5)
&_User Interface Options

#(LABEL_5)
&_Conversation Screen Options

#(LABEL_5)
&_Star System View Options

#(LABEL_5)
&_Scanning Screen Options

#(TEXT_ENTRIES)
Current Layout Name
Custom Seed
Custom Resolution

#(TEXT_ENTRIES_INITIAL)
Placeholder
16807
Placeholder

#(TEXT_ENTRY_0_DESC)


Change the name of this control scheme.

#(TEXT_ENTRY_1_DESC)
Change the seed for random planet generation.
Only works for New Games.
Default value is: 16807

#(TEXT_ENTRY_2_DESC)


Set the resolution to a custom value.

#(CONTROL_ENTRIES)
Up
Down
Left
Right
Weapon
Special
Escape
Thrust