<?xml version="1.0"?>

<scene>
  <Group>

    <PerspectiveCamera name="camera0" from="-0.3740053475 0.2509768307 0.9651952982" to="0.2766983211 0 0.5417134166" up="0 1 0" fov="90"/>
    
    <DirectionalLight>
      <AffineSpace>
        1 0 0 0
        0 0 -1 0
        0 1 0 0
      </AffineSpace>
      <E>3 3 3</E>
    </DirectionalLight>

    <TriangleMesh>
      <positions>
        -20 0 -20
        -20 0 +20
        +20 0 +20
        +20 0 -20
      </positions>
      <triangles>
        0 2 1
        0 3 2
      </triangles>
      <material>
        <code>"OBJ"</code>
        <parameters>
          <float3 name="Kd">0.8 0.8 0.9</float3>
        </parameters>
      </material>
    </TriangleMesh>

    <Transform>
      <AffineSpace translate="0 0 0"/>

       <Curves basis="hermite" type="normal_oriented">

        <animated_positions>
          <positions>
            -2 0 0 0.01
            2 0 -1 0.01
          </positions>
          <positions>
            -2 0 0 0.01
            2 0 -1 0.01
          </positions>
        </animated_positions>

        <animated_tangents>
          <tangents>
            21 9 0 0
            21 -9 -3 0
          </tangents>
          <tangents>
            30 9 0 0
            30 -9 -3 0
          </tangents>
        </animated_tangents>

        <animated_normals>
          <normals>
            0 1 0
            0 1 0
          </normals>
          <normals>
            0 1 0
            0 1 0
          </normals>
        </animated_normals>

        <animated_normal_derivatives>
          <normal_derivatives>
            0 0 0
            0 0 0
          </normal_derivatives>
          <normal_derivatives>
            0 0 0
            0 0 0
          </normal_derivatives>
        </animated_normal_derivatives>
        
        <indices>
          0
        </indices>
        
        <material>
          <code>"OBJ"</code>
          <parameters>
            <float3 name="Kd">1 0 0</float3>
          </parameters>
        </material>
        
       </Curves>
      
    </Transform>
    
  </Group>
</scene>
