<?xml version="1.0"?>
<scene>
    <PerspectiveCamera name="default" from=".5 -5 -5" to=".5 0 0" up="0 1 0" fov="30"/>
    
    <Group id="group_tri">
    <Flatten>
    <TransformAnimation id="trans_xform">
        <AffineSpace translate="0 0 0"/>
        <AffineSpace translate="0 0 -1"/>
                <TriangleMesh id="tri">
                    <material id="mat_tri">
                        <code>"OBJ"</code>
                        <parameters>
                            <float name="d">1.000000</float>
                            <float3 name="Kd">0.5 0.5 0.5</float3>
                            <float3 name="Ks">0.000000 0.000000 0.000000</float3>
                            <float name="Ns">1.000000</float>
                        </parameters>
                    </material>
                    <positions>
                        0 0 0
                        1 0 0
                        1 1 0
                    </positions> 
                    <triangles>
                        0 1 2
                    </triangles>
                </TriangleMesh>
    </TransformAnimation>
    </Flatten>
    </Group>

    <TransformAnimation id="rot_xform">
        <AffineSpace point="0 0 0" axis="0 1 0" angle="0"/>
        <AffineSpace point="0 0 0" axis="0 1 0" angle="90"/>
        <ref id="group_tri"/>
    </TransformAnimation>
</scene>
