0.9.9 API documenation: vector_angle.hpp Source File

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vector_angle.hpp
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1
15 #pragma once
16
17 // Dependency:
18 #include "../glm.hpp"
19 #include "../gtc/epsilon.hpp"
20 #include "../gtx/quaternion.hpp"
21 #include "../gtx/rotate_vector.hpp"
22
23 #ifndef GLM_ENABLE_EXPERIMENTAL
24 # error "GLM: GLM_GTX_vector_angle is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
25 #endif
26
27 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
28 # pragma message("GLM: GLM_GTX_vector_angle extension included")
29 #endif
30
31 namespace glm
32 {
35
39 template <typename vecType>
40 GLM_FUNC_DECL typename vecType::value_type angle(
41 vecType const & x,
42 vecType const & y);
43
47 template <typename T, precision P>
48 GLM_FUNC_DECL T orientedAngle(
49 tvec2<T, P> const & x,
50 tvec2<T, P> const & y);
51
55 template <typename T, precision P>
56 GLM_FUNC_DECL T orientedAngle(
57 tvec3<T, P> const & x,
58 tvec3<T, P> const & y,
59 tvec3<T, P> const & ref);
60
62 }// namespace glm
63
64 #include "vector_angle.inl"
glm::orientedAngle
GLM_FUNC_DECL T orientedAngle(tvec3< T, P > const &x, tvec3< T, P > const &y, tvec3< T, P > const &ref)
Returns the oriented angle between two 3d vectors based from a reference axis.
glm::angle
GLM_FUNC_DECL vecType::value_type angle(vecType const &x, vecType const &y)
Returns the absolute angle between two vectors.
glm
Definition: _noise.hpp:11