<?xml version="1.0"?>
<!--Phoronix Test Suite v10.0.0m2-->
<PhoronixTestSuite>
  <TestInformation>
    <Title>APITest</Title>
    <AppVersion>2014-07-26</AppVersion>
    <Description>APITest is a micro-benchmark developed by John McDonald of OpenGL 4 functionality.</Description>
    <ResultScale>Frames Per Second</ResultScale>
    <Proportion>HIB</Proportion>
    <TimesToRun>3</TimesToRun>
  </TestInformation>
  <TestProfile>
    <Version>1.1.1</Version>
    <SupportedPlatforms>Linux, MacOSX</SupportedPlatforms>
    <SoftwareType>Utility</SoftwareType>
    <TestType>Graphics</TestType>
    <License>Free</License>
    <Status>Deprecated</Status>
    <ExternalDependencies>build-utilities, sdl2-development, cmake</ExternalDependencies>
    <RequiresDisplay>TRUE</RequiresDisplay>
    <EnvironmentSize>225</EnvironmentSize>
    <ProjectURL>http://github.com/nvMcJohn/apitest</ProjectURL>
    <Maintainer>Michael Larabel</Maintainer>
  </TestProfile>
  <TestSettings>
    <Default>
      <Arguments>-b -t 10 -a oglcore</Arguments>
    </Default>
    <Option>
      <DisplayName>Resolution</DisplayName>
      <Identifier>auto-resolution</Identifier>
      <ArgumentPrefix>-r </ArgumentPrefix>
      <Menu>
        <Entry>
          <Name>$VIDEO_WIDTH x $VIDEO_HEIGHT</Name>
          <Value>$VIDEO_WIDTH $VIDEO_HEIGHT</Value>
        </Entry>
      </Menu>
    </Option>
    <Option>
      <DisplayName>Test</DisplayName>
      <Identifier>test</Identifier>
      <ArgumentPrefix>-s </ArgumentPrefix>
      <Menu>
        <Entry>
          <Name>DynamicStreaming GLBufferSubData</Name>
          <Value>GLBufferSubData</Value>
        </Entry>
        <Entry>
          <Name>DynamicStreaming GLMapUnsynchronized</Name>
          <Value>GLMapUnsynchronized</Value>
        </Entry>
        <Entry>
          <Name>DynamicStreaming GLMapPersistent</Name>
          <Value>GLMapPersistent</Value>
        </Entry>
        <Entry>
          <Name>UntexturedObjects GLUniform</Name>
          <Value>GLUniform</Value>
        </Entry>
        <Entry>
          <Name>UntexturedObjects GLDrawLoop</Name>
          <Value>GLDrawLoop</Value>
        </Entry>
        <Entry>
          <Name>UntexturedObjects GLMultiDrawBuffer-SDP</Name>
          <Value>GLMultiDrawBuffer-SDP</Value>
        </Entry>
        <Entry>
          <Name>UntexturedObjects GLMultiDrawBuffer-NoSDP</Name>
          <Value>GLMultiDrawBuffer-NoSDP</Value>
        </Entry>
        <Entry>
          <Name>UntexturedObjects GLBufferRange</Name>
          <Value>GLBufferRange</Value>
        </Entry>
        <Entry>
          <Name>UntexturedObjects GLBufferSubData</Name>
          <Value>GLBufferSubData</Value>
        </Entry>
        <Entry>
          <Name>UntexturedObjects GLBufferStorage-SDP</Name>
          <Value>GLBufferStorage-SDP</Value>
        </Entry>
        <Entry>
          <Name>UntexturedObjects GLBufferStorage-NoSDP</Name>
          <Value>GLBufferStorage-NoSDP</Value>
        </Entry>
        <Entry>
          <Name>UntexturedObjects GLDynamicBuffer</Name>
          <Value>GLDynamicBuffer</Value>
        </Entry>
        <Entry>
          <Name>UntexturedObjects GLMapUnsynchronized</Name>
          <Value>GLMapUnsynchronized</Value>
        </Entry>
        <Entry>
          <Name>UntexturedObjects GLMapPersistent</Name>
          <Value>GLMapPersistent</Value>
        </Entry>
        <Entry>
          <Name>UntexturedObjects GLTexCoord</Name>
          <Value>GLTexCoord</Value>
        </Entry>
        <Entry>
          <Name>TexturedQuadsProblem GLBindless</Name>
          <Value>GLBindless</Value>
        </Entry>
        <Entry>
          <Name>TexturedQuadsProblem GLNaive</Name>
          <Value>GLNaive</Value>
        </Entry>
        <Entry>
          <Name>TexturedQuadsProblem GLNaiveUniform</Name>
          <Value>GLNaiveUniform</Value>
        </Entry>
        <Entry>
          <Name>TexturedQuadsProblem GLNoTex</Name>
          <Value>GLNoTex</Value>
        </Entry>
        <Entry>
          <Name>TexturedQuadsProblem GLNoTexUniform</Name>
          <Value>GLNoTexUniform</Value>
        </Entry>
        <Entry>
          <Name>TexturedQuadsProblem GLSBTA</Name>
          <Value>GLSBTA</Value>
        </Entry>
        <Entry>
          <Name>TexturedQuadsProblem GLTextureArray</Name>
          <Value>GLTextureArray</Value>
        </Entry>
      </Menu>
    </Option>
  </TestSettings>
</PhoronixTestSuite>
