/* This file is part of Zutty.
 * Copyright (C) 2020 Tom Szilagyi
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * See the file LICENSE for the full license.
 */

#version 310 es

layout (location = 0) in vec2 pos;
layout (location = 1) in lowp vec2 vertexTexCoord;

out vec2 texCoord;

void main ()
{
   texCoord = vertexTexCoord;
   gl_Position = vec4 (pos, 0.0, 1.0);
}
