Part of planes View In Hierarchy
planes main screen class. A Display instance serves as the root Plane in planes. Additional attributes: Display.display The Pygame display Surface Display.dragged_plane The currently dragged plane Display.key_sensitive_plane The Plane to be notified of Pygame keyboard events. Initially None. Display.last_mouseover_plane The last Plane a mouseover condition was found for. Initially None. Display.mouse_buttons A dict mapping Pygame mouse button numbers to description strings. Display.show_stats Boolean flag to indicate whether to display performance statistics. Set in Display.process() by examining user input. Initially False. Display.font A pygame.font.Font instance using the system default font.
Method | __init__ | Calling pygame.display.set_mode(). If fullscreen is True, the display will use the full screen. |
Method | key_sensitive | No summary |
Method | process | No summary |
Method | render | Call base class render(), then blit to the Pygame display if something has changed. If force is True, blit to Pygame display regardless. |
Inherited from Plane:
Method | sub | Remove the Plane given from its current parent and add it as a subplane of this Plane. |
Method | remove | Remove subplane by name or Plane instance. |
Method | remove_all | Convenience method to call Plane.remove() for all subplanes. |
Method | __getattr__ | Access subplanes as attributes. |
Method | get_plane_at | Return the (sub)plane and the succeeding parent coordinates at the given coordinates. Subplanes are tested in reverse order of their addition (i.e. latest first). |
Method | update | No summary |
Method | clicked | Called when there is a MOUSEDOWN event on this plane. If click callbacks are set, the appropriate one is called with this Plane as argument. |
Method | dropped_upon | If a plane is dropped on top of this one, call dropped_upon_callback() and conditionally grab it. |
Method | destroy | Remove this Plane from the parent plane, remove all subplanes and delete all pygame Surfaces. |
Method | sync | Save the Plane given as master Plane and the position offset to that Plane for position synchronisation in Plane.update(). |
Method | unsync | Remove the position synchronisation to the sync master Plane. |
Method | mouseover_callback | Callback function when the mouse cursor moves over this plane. The default implementation sets Plan.mouseover to True when Plane.highlight is set. |
Method | mouseout_callback | Callback function when the mouse cursor has left this plane. The default implementation sets Plan.mouseover to False. |
Method | __repr__ | Readable string representation. |
Calling pygame.display.set_mode(). If fullscreen is True, the display will use the full screen.
Register the Plane given as sensitive to Pygame keyboard events. Display will call plane.keydown(KEYDOWN_event) when a key is pressed and the Plane has a parent. plane.activate() will be called when the plane is registered. plane.deactivate() will be called on the old plane.
Process a pygame event list. This is the main method of planes and should be called once per frame. It will also check mouseover conditions, even if event_list is empty.
Call base class render(), then blit to the Pygame display if something has changed. If force is True, blit to Pygame display regardless.