| A&E
AARP-Gnosis
The Abolition of Love
About Inform's regular expression support
About the examples
Accented and exotic letters and symbols
Access All Areas
Actaeon
Actions prohibited in the presence of a dangerous character
Actor's Studio
Adverbs used in commands
Aftershock
Age of Steam
Ahem
Air Conditioning is Standard
Alias
Alien Invasion Part 23
All actions given different durations
All Roads Lead to Mars
Allowing the player to describe his character before starting play
Alpaca Farm
Alpha
America Stands Tall
AMUSING menu shown at the endgame
Anchorite
Annoyotron Jr
Another, distinct from the player
Ant-Sensitive Sunglasses
Anteaters
Apples
Appointments at future times
Appraisal
The Art of Noise
ASK person TO do something, understood
ASK someone ABOUT an object the same as SHOW
ASKing about a conversation topic other than the one the player typed
Asking the player a Yes/No question
Asking the player to choose a gender
Aspect
Assigning attributes randomly at the start of play
ATTACK and DROP break fragile things
Attitude rules
An automatically closing door
Awarding points for visiting a room
|
| Backdrops that move conditionally
Backdrops which can only be examined
Backus-Naur form for rules
Bad Hair Day
Baedeker
Baking soda which has a different name when next to a smelly thing
Ballpark
Banner printing at appropriate times
Baritone, Bass
Barter Barter
Basic room, container, and supporter descriptions
Basic switchable light for a room
Basic window similar to a door
Battle of Ridgefield
Bay Leaves and Honey Wine
Beachfront
Bee Chambers
Beekeeper's Apprentice
Being Peter
Being Prepared
Belfry
Beneath the Surface
Beverage Service
Bibliophilia
Bic
The Big Sainsbury's
Big Sky Country
Bikini Atoll
Blackout
Blanking the status line before play
Blankness
Blink
Bogart
Book with numbered pages
Book with various contents
Bookshelf with numerous books
Bosch
Boston Cream
Bottles with removable stoppers
Bowler Hats and Baby Geese
Bribery
Broken and unbroken flowerpots
Brown
Bruneseau's Journey
Bumping into Walls
BURN command, and flammable objects
Buttons
BUY command and a system of money
BUY command and money, complete with denominations
|
| Cactus Will Outlive Us All
Camp Bethel
Campfire lit
Candy
Capital City
Capitalised status line
Car which can only be driven on roads
Carnivale
Carousel Room from which exits lead to random locations
Case change for text produced by to say phrases
Casino Banale
Cave Entrance
Cave-troll
Celadon
Centered
Chanel Version 1
Change of Basis
Changing the final question after victory
Channel 1. Television that can be referred to by channel
2. Television with more advanced parsing
Character who learns new actions by watching the player
Characters and objects with titles and special articles
Characters killed off by trigger actions
Characters referred to when absent
Characters renamed in play
Check rules modified for taking something we're inside
Checking for missed properties
Cheese-makers
Chest with a supporting lid
Child who asks if we're there yet
Chronic Hinting Syndrome
Cinco
Circle of Misery
Claims Adjustment
Cloak of Darkness
Clocks that can be SET TO any time
Clothes made of priced fabrics
Clothing kinds
Clothing that layers
Clothing with layering and regions of the body
Clouds with random descriptions
Cloves
Clueless
Colour names for exotic pigments
COMBINE action for connecting multiple objects into one
Command applying to an object added to the story
Command prompt changing to reflect state of combat
Commercial break
Compass directions renamed
Complimentary Peanuts
Concealed pet who would yip at you if it could see you
Concealing clothing for other characters
Contact with objects detected
Containers and supporters given a common kind
Containers referred to by contents
Containers that calculate internal volume and available room
Containers which have a breaking strain
Continuous space with distant objects visible
Continuous space with distant objects visible and automatic room description
Continuous space, simple
Control Center
Controlling the order in which multiple-object actions occur
Conversation based on keyword recognition
Conversation system with recap of past exchanges
Conversation where characters seek logical connection to foregoing topics
Conversation with multiple options for each conversation topic
Copper River
Costa Rican Ornithology
The Cow Exonerated
The Crane's Leg 1. Descriptions based on how objects compare with player's expectations
2. Descriptions based on player-character's observation abilities
Creating our own text variations rules
Creating our own text variations rules, part two
Croft
Crusoe
Curare
CUT [something] WITH [something] command
CUT and TIE for lengths of string
Cycle of day and night scenes
Cyclical randomization of named objects
|
| Dangerous objects not to be touched
The Dark Ages Revisited
Dark rooms given non-standard description
A Day For Fresh Sushi
Day One
Deadbolted door unlockable without a key on one side
Dearth and the Maiden
Death message replaced
Deck of cards
Delayed Gratification
Delicious, Delicious Rocks
Democratic Process
Depth
Describing objects with parts
Description from inside a vehicle
Device to remember and play back actions
DIAGNOSE command
Dimensions
Dinner is Served
Disambiguating based on properties
Disambiguating body parts
Disambiguation question giving items more explicit names
Disambiguation question worded in a new way entirely
Disenchantment Bay 1. The charter boat
2. Scenery
3. Glacier view
4. Descriptions of things
5. Cabin door and deck
6. Locked-up fishing rods
7. Radar and instruments
8. Pushable chest of ice
9. The Captain
10. Clothing and possessions
11. The player's backpack
12. Complete playable scenario
Disorderly conduct
Do Pass Go
Don Pedro's Revenge
Door described and parsed differently depending on where it is
Door described differently depending on where it is
Door kind that describes the destination
Doors as seen by NPCs
Doors that open automatically
Down Below
Down in Oodville
Drawers where thing is always in the last opened
DRINKing a potion which then goes away
DROP applies even to objects the player carries indirectly
DROP modified to distinguish between large and small enterable supporters
DROPPING into and onto things
Dubai
Duplicated blue, red and green building blocks
|
| Early Childhood
EAT something without taking it first
Eddystone
Electric light kind of device
Electrified
An elevator operated simply by walking in and out
An elevator which takes the player to alternate floors
Elsie
Emma
Empire
Encyclopedia set
Endurance
Enterable objects
Entrapment
Entrevaux
Entropy
Equation used for price curves
Equipment List
Escape
Escape action for non-player characters only
Escape from the Seraglio
Every turn an opponent plays
Exact numbers replaced with vague quantifiers
EXAMINE multiple things at once
EXAMINE produces special results for a group of objects
Examining everything at once
Examining the player
Exits added to a room
Exits and rooms listed in the status line
Exits only listed in the status line
Extension design advice
Extra Supplies
The Eye of the Idol
Eyes, Fingers, Toes
|
| Fabrication
The Facts Were These
Falling into a pit when going from darkness to darkness
Fallout Enclosure
Farewell
Fate Steps In
Faux-infinite supply of red pens
Feline Behavior
Ferragamo Again
The Fibonacci Sequence
Fido
The Fifth Body
Fifty Times Fifty Ways
Fifty Ways to Leave Your Larva
Filtering text output in room names
Finality
FIND command
Finding the bottom of a pile
Fine Laid
Finishing School
First look text added for a newly entered room
First Name Basis
Fish of ambiguous species
Flashlight
Flathead News Network
Flotation
FOLLOW command
Food Network Interactive
Food with ingredients affecting the player
Footnote system
For Demonstration Purposes
Fore
Formal syntax of sentences
Formicidae
Four Cheeses
Four Stars 1. Dark room which relies on other senses when light is off
2. Scope for listening different from scope for seeing
The Fourth Body
Fragment of a Greek Tragedy
Frizz
Frozen Assets
Full Moon
FULL SCORE using a list of stored actions
FULL SCORE with achievements table and rankings
Furniture, resentment of
Further Reasons Why All Poets Are Liars
|
| Garibaldi 1. Readout of all doors in the game
2. Coloured text styles
Generation X
Get Axe
GET DOWN and DOWN understood as EXIT
Get Me to the Church on Time
Ginger Beer
GIVE action for other characters
GIVE command extended
GIVE extended to multiple objects at once
GO BACK command
GO equivalent to GO OUT
GO OUT and GO IN determine most appropriate direction if none is defined
GO TO ROOM command
GO TO ROOM with automatic door-handling en route
GO UP and GO DOWN determined by room altitude
Goat-Cheese and Sage Chicken
GOing an invalid direction produces a list of valid exits
Going Going
Gopher-wood
The Gorge at George
Graph-theory view of relations
Grilling
Guided Tour
|
| The Hang of Thursdays
Happy Hour
Hatless
A Haughty Spirit
Hays Code
Hayseed
Heat death
HELP command is recommended if the player seems lost
HELP command with specific set of topics
HELP menu from extension, with added content
HELP with a simple menu
A hexagonal map grid for movement
Hiding things under other things
Higher Calling
Hint access able to be turned off for the duration of the game
Hints leading the player through conversation
Hints leading the player through physical puzzles
Histories of previous games saved to external file
Hohmann Transfer
Horribly heavy box described differently after being taken
Hot Glass Looks Like Cold Glass
Hotel Stechelberg
Hour of the Wren
Hover
HTML-style italic and boldface tags
Hudsucker Industries
A Humble Wayside Flower
Hunger eventually killing the player
Hymenaeus
The Hypnotist of Blois
|
| I Didn't Come All The Way From Great Portland Street
Ibid.
Identity Theft
If It Hadn't Been For...
Igpay Atinlay
Implicit takes require time
In Fire or in Flood
Incorporating changeable objects into the body of the room description
Indirection
Infiltration
Instant EXAMINE and LOOK
Interrogation
Introduction to Juggling
INVENTORY handling of properties made more flexible
INVENTORY listing with separate carried and worn items
INVENTORY revised for other characters
INVENTORY wide and tall
IPA
IQ Test
Ish.
|
| Jamaica 1688
Joke command added
Jokers Wild
|
| Keywords in place of ordinary commands
Kinds given new singular and plural synonyms
Kiwi
Kyoto
|
| Labyrinth of Ghosts
Lakeside Living
Lanista 1. Simple Randomized Combat
2. Randomized Combat with Weapons
Latin Lessons
Latris Theon
Laura
Lead Cuts Paper
Lean and Hungry
The Left Hand of Autumn
Lemonade
Leopard-skin
Lethal Concentration 1. Gas diffusion from a source through adjacent rooms
2. Gas diffusion in which gas is heavier than air
Letters described as a group
Levels of lighting
Lies
Light levels variable depending on the number of candles the player has lit
Light-filled rooms as a route through a space
Lighting and relighting a candle
Liquid containers with measured contents
Liquid model with large bodies of liquid added
Liquids in mixtures, identified by recipe
LISTEN command extended
LOCK and UNLOCK with altered carrying requirements
Lollipop Guild
LOOK [direction] command
LOOK mentions only currently useful objects
LOOK UNDER shows nothing unless the player has a light
Low Light
Lucy
Lugubrious Pete's Delicatessen
|
| M. Melmoth's Duel
Machine that transmutes objects
Magnet which picks up nearby metal objects
Magneto's Revenge
The Man of Steel
Map region listed in status line
Marble chute toy
Masochism Deli
Matches that set fires
Mathematical view of relations
Matreshka
Mattress King
Maze escaped by performing an exact sequence of actions
Maze with randomized room links
Meet Market
Menu of numerical options
Merlin
Meteoric I and II
Midsummer Day
Mimicry
Ming Vase
Minimal Movement
Mirror into which the player can look
Mirror remembering a room description from the past
Mirror, Mirror
Misadventure
Missing nouns supplied in commands to characters
Mistress of Animals
Model objects referred to by the thing modeled
Model Shop
Modern Conveniences
Modifying and re-parsing an entered command
Money for Nothing
Morning After
Moving a backdrop during play
Mr. Burns' Repast
MRE
Multiple-object actions given modified descriptions
Murder on the Orient Express
Murderer chosen randomly at start of play
Mutt's Adventure
|
| Name of a dog set by the player
Name of player character selected at start of play
Nameless
Names of objects change with player's diction
Narration which changes as the player learns new facts
Near-infinite supply of pizza
Neighborhood Watch
Nickel and Dimed
Night and Day
The Night Before
Night Sky
Nine AM Appointment
No Place Like Home
No Relation
Noisemaking
Noisy Cricket
North by Northwest
North-northwest and similar directions
Northstar
Novice mode offers suggestions before each prompt
Number Study
Numberless
Numbers in relations
|
| Object-based rulebooks
Observation stage after report
Odin
Odins
Odyssey
OFFER price FOR command allowing player to bargain
On/off button for devices
One of Those Mornings
One Short Plank
Only You...
Orange Cones
Originals
Otherwise if demonstrated
Otranto
Owen's Law
Oyster Wide Shut
|
| Paddington
Pages
Pair of dice for rolling
Palette
Panache
Paragraphs of flexible descriptions
Parser errors involving the any token
Past tense conditions
Patient Zero
Peeled
Peers
People changing their titles during play
People commanded to obey
People introduced by relative
People listed as a group, with their possessions afterward
People perform errands and randomly spread disease
People who do new things each time the player looks
People who interact with each other each turn
People who move around a party on their own
People who must be greeted before conversation
People who reject categories of instruction
Persephone
Person capable of reaching through solid objects
Person who answers questions based on a common pool of knowledge
Person who answers what, where, and when questions differently
Person who comments on the player's every action
Person who finds a path to a destination specified by player
Person who follows the player
Person who gets fed up after being asked to do many implausible things
Person who laments broken objects
Person who moves on a pre-determined path
Person who moves randomly
Person who obeys almost all instructions
Person who opens a container before trying to get something from it
Person who picks up treasures
Person who pursues his own goals each turn
Peugeot
Photographs referred to by subject matter
Phrase to repeat a rule
Phrases applying to specific things
Pig Latin for the player's commands
Pine 1. Waking the Princess
2. Chatting with the Princess
3. Flashback scenes described to the Princess
4. Flashback with multiple endings
Pink or Blue
Pizza Prince
Plank bridge breaks on being crossed when the player is carrying something
Player controls multiple player-characters in turn
Player's erroneous command recorded for later
Player's height randomized at the start of play
Plot summary in place of a score
Pocket added to every jacket
A point for never saving the game
The Pointy Hat of Liminal Transgression
Polarity
Police State
Politics as Usual
Polygons
Port Royal 1. A landscape from Jamaica, 1691
2. With one-way connections added
3. Divided into regions
4. Character names
5. Producing an EPS map
Postures for sitting, standing, and lying down
Pot of Petunias
POUR that pours liquid on a fire
The Prague Job
Preferences file loaded on replaying
Princess and the Pea
Printed names for complex-named objects
Printing the description of something activity
Priority Lab
Prisoner's Dilemma
The Problem of Edith
Producing an EPS floorplan
Producing an EPS map of Greece
Prolegomena
Properties, checking for
Proposal
Provenance Unknown
Puff of Orange Smoke
Puncak Jaya
PUSH something A DIRECTION modified
PUSH something a direction with extra phrasing
PUSH SOMETHING TO check rules modified
Pushing a box between named internal positions in a room
PUT and INSERT automatically TAKE first
PUT and INSERT automatically TAKE first even with multiples
|
| The Queen of Sheba
Query
Questionable Revolutions
Questions asked of the player
Quiz Show
|
| Radio Daze
Radio producing cycling programming
Radios and other devices active when switched on
Raised supporter kind that conceals its contents
Random distribution at the start of play
Random variations within text
Randomized pedestrian passer-by
rBGH
READ command separate from EXAMINE
Real Adventurers Need No Help
Recorder that records sounds made by player and non-player actions
Red Cross
Red sticky label
Redirecting actions to new objects
Redirecting all actions from one object to another
Reflections
Refusing to understand "hot"
Region off-limits to a player without VIP pass
Regions, traveling from
Relations and their uses
Relations applying to multiple values of the same kind
Relations syntax explored
REMEMBER command keyed to topics
Removal
Replacing standard action report rules
Replanting
Reporting rules for other characters' behavior
Responding to questions starting with WHO, WHAT, etc.
Restrictions preventing inappropriate behavior
Results of a rule
Resuming play after an accidental death
Revenge of the Fussy Table
Rip Van Winkle
Robo 1. Robot that stores only one program at a time
2. Robot able to store and perform fifteen named scripts
Rock Garden
Rocket Man
Room description changes after first visit
Room description changes after note is read
Room description changes at each of several visits
A room where the game cannot be saved
Rooms player is forced to visit in order
Rooms with sounds of nearby water, illuminated by flickering light
Rooms with sounds of nearby water, illuminated by flickering light
Rooms with visible exteriors
Rope, able to be tied to things and dragged betwixt rooms
An RSS reader connecting to the Internet
Rubies
Rules of Attraction
|
| Sackcloth
Safari Guide
Safe that can be opened with a combination
Safe with a multi-number combination
Safety
Saint Eligius
Sand
Sanity-check stage before the Before rules
Savannah
Say rules for is-are and it/them
Saying a number in round numbers
Scene that ends as soon as the player has embarrassed himself
Scene which plays through a series of events in order, then ends
Scene which starts and finishes
Scene with random atmospheric events
Scenes which change as the player explores his inventory
Scenes which restrict movement
Scenes with props lists and location properties
Scheduling an eclipse
Scope approaches compared
Scope for large objects visible far away
Scoreboard preserved between games
Scored items listed in a table
SEARCH [room] action that opens every visible unlocked container
Search and Seizure
SEARCHing for an item which moves into play
The Second Oldest Problem
Setting pronouns to respond to sudden changes
SHAKE command
Shawn's Bad Day
Shifting alliances among people
Shiny items are described as reflecting torchlight
Shipboard directions
Shipping Trunk
Shirts constructed from component parts
SHOOT command, and ray gun disintegrating objects
Shops open and close at specific hours
Shuffling the arrangement of items in a container
Sieve of Eratosthenes
Signpost that can be turned
Signposts to distant rooms
Signs and Portents
Single yellow onion in a sack
Situation Room
Sleep and waking
Slightly Wrong
Slogar's Revenge
Slouching
Smart window
Smoke which spreads, not tracking concentration
Smuggler carrying hidden items
Snip
Solitude
Some Assembly Required
Something Narsty
Space Patrol - Stranded on Jupiter!
The Speed of Thought
Spellbreaker
Spring Cleaning
Staircase kind of door which diverts the CLIMB command
Staircase kind of door, always open and unopenable
Standard IF demonstration
Starry Void
Stately Gardens
Status line with centered text, the easy way
Status line with centered text, the hard way
Stone
Story driven by internal rules
Straw Boater
Straw Into Gold
Streaming
Strictly Ballroom
Studious
Substituting insults and boasts
Supporter from which the player cannot take things
Supporters that don't list contents in room descriptions
Sweeney
Swerve left? Swerve right? Or think about it and die?
Swigmore U.
Sybil 1. ASK, TELL, and ANSWER conflated
2. YES and NO directed to people
|
| Table of juggling equipment
TAKE action reports where the noun came from
TAKE prints a description
TAKE scenery producing a custom response
TALK TO command used with scenes
TALK TO usage corrected
Tamed
Technological Terror
Telephones reaching distant parties
Telephones with standard American-length phone numbers
Telescope allowing view of another room
Tense Boxing
Terracotta
Terracottissima
Terracottissima Maxima
Terror of the Sierra Madre
Testing command
Testing for empty properties
Testing the locale description order
Text Foosball
Thirst
Thirst 2
3 AM
THROW [something] AT [something] command enhanced
Tilt 1. Deck of cards that can be referred to by name
2. Identifying poker hands
3. Playing cards with colored unicode suits
Time expressed in units other than minutes
Time told in 24-hour military style
Timeless
Tiny Garden
To say rules for insults and boasts
Today Tomorrow
Tom's Midnight Garden
Torch understood as flaming or extinguished
Totality
Tour des Maillots
Trachypachidae Maturin 1803
Train that makes station stops
Transmutations
Travel requiring a vehicle
Travel to a room described
Trieste
The Trouble with Printing
Trying Taking Manhattan
Turns take 15 minutes each
Turns take a quarter day each
|
| U-Stor-It
The Über-complète clavier
Unblinking
The Unbuttoned Elevator Affair
Uncommon Ground
Under Contract
Understanding indexed text
Understanding names of things, basic
Understanding new commands involving compass directions
Understanding units as part of the name of a thing
The Undertomb
The Undertomb 1
The Undertomb 2
UNDO not mentioned in the final question
The Unexamined Life
Unit conversions
Unpeeled
Unthinkable Alliances
Up and Up
Uptempo
Uptown Girls
USE action which divines rational behavior for a wide range of possible nouns
Using lists as arrays
Using lists as queues
Using lists as rings
Using lists as sets
Using lists as sieves
Using lists as stacks
|
| Van Helsing
Variety of postures
Varying room description text
Verbosity 1. Full-length descriptions by default
2. Full-length descriptions mandatory
Veronica
Versailles
Video camera that records all actions
A View of Green Hills
Virtue
Vitrine
Vouvray
|
| Wainwright Acts
WAIT [number] MINUTES command
WAIT UNTIL [time] command
Waiting Room
Walls and Noses
Wand which reveals a person's concealed possessions
Waterskin being depleted
Waterworld
Ways Out
We
Weathering
Weighbridge
What Makes You Tick
What Not To Wear
When?
Whence?
Whither?
Widget Enterprises
Window connecting two rooms
Windows in high places
Winds of Change
Witnessed 1. Batteries, swappable between devices
2. EMF Meter
Wonderland
Wonka's Revenge
The World of Charles S. Roberts
Would you...?
WRITE IN command that will open a free-text mode
WRITE text IN command that will store text
WXPQ
|
| Xerxes
Xot
Xylan
XYZZY
|
| Y ask Y?
Yolk of Gold
You see nothing special... message replaced
Your Mother Doesn't Work Here
|
| Zero
Zodiac
Zorb
Zork II
Zorn of Zorna
Zqlran Era 8
|