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# Scale Edited Object

scale xxx.xx

This command allows one to make precise scaling changes to an object during object editing. MGED must be in the "object edit" state for this command to have effect. If one of the object scale options is not in effect, the "global scale" options will be selected. The object will be scaled by a TOTAL amount equal to the input value. If one of the local scale options is in effect, the object will be scaled in the selected axis direction by an amount equal to the input value. The scaling is done about the "KEY" point of the object being edited.