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# Edit Objects Region Identifiers

edcodes obj1 obj2 ... objn

This command provides for an easy way to modify the code numbers (item, air, material, and los) of ALL regions found in paths beginning with an object. For each object, all paths beginning with that object are traversed until a region is encountered...at which time the following is listed:

item air mat los /obj1/.../region.n

The cursor then jumps back to "item" at the beginning of the line. At this time the cursor can be advanced only by entering a new item code (only digits are allowed) or by hitting the "space bar" or "tab key". The space and tab will move the cursor to the next position in the line. Pressing the "backspace key" will move the cursor to the beginning of the next location to the left. Moving the cursor "past" the los location will return it to the beginning of the line. When the code numbers are as you desire, a RETURN will print the next line for editing. At any time, pressing the "R" key will restore the idents on the current line to the way they were originally. A Control/C or a "q" will abort the process at the current line. String matching is allowed for the object names.