# $Date: 1994/05/31 13:12:36 $  $Author: linus $  $Revision: 1.1 $
vcam.info:
This file contains the helptexts of the
MuPAD-graphicstool VCam. These texts 
are used by the built in helpfunctions
of XView.

##################################################

:VBX_base_panel

  panel

  This is the panel of the base-window. It con-
  tains the following buttons and menus:

  Scene       - menu for creating new scenes,
  Modify...   - button to activate the manipula-
                tion-window,
  Save...     - button to activate the save-window
  Print...    - button to activate the print-win-
                dow,
  Defaults... - button to activate the defaults-
                window.

##################################################

:VBX_base_scene

  Scene

  This menu serves for generating an new scene in
  the basewindow. In case the basewindow already 
  contains a scene the system asks by dialogue if 
  that scene shall be deleted. The options are:

  - create 2D-scene...
  - create 3D-scene...
  - read scene...

  - delete scene

  - animate scene...

##################################################


:VBX_base_create_2D_scene

- create 2D-scene...

  This menu item serves for creating an new scene
  An new scene can only be created if there does
  not exist any scene. In that case this menuitem
  will activate the manipulation-window initiali-
  zed with the defaults for a 2D-scene.


##################################################

:VBX_base_create_3D_scene

- create 3D-scene...

  This menu item serves for creating an new scene
  An new scene can only be created if there does
  not exist any scene. In that case this menuitem
  will activate the manipulation-window initiali-
  zed with the defaults for a 3D-scene.


##################################################

:VBX_base_read_scene

- read scene...

  Scenes stored in files can be recalled by use of
  this menu item. Activation will cause the read-
  popup to be displayed on the screen. In this po-
  up the user can specify the path- filename of
  the file he wants to be read.

##################################################

:VBX_base_delete_scene

- delete scene

  This item serves for deleting the actual scene,
  i.e the scene which is displayed in the base-
  window of the graphicstool.

##################################################

:VBX_base_animate

- animate scene...
  This menu item activates the animate-window, in
  which the user is asked to define the necessary
  options for animation. 
  This option is not available in version 1.2. 

##################################################

:VBX_base_modify

- Modify...

  By use of this button the manipulation-window is
  activated. This window serves for specifying the
  options of the actual scene.

##################################################

:VBX_base_save

- Save...

  This button activates the save-window. In this
  window the format and name of the graphic, which
  shall be saved, are requested.

##################################################

:VBX_base_print

- Print...

  This menu is used for printing the graphic drawn
  in the canvas of the basewindow. In order to
  specify the requested options the print-window
  will be activated.

##################################################

:VBX_base_defaults

- Defaults...

  By use of this button the default-window will 
  be activated, in which the default values are 
  shown and can be changed.

##################################################

:VBX_base_canvas

- Canvas

  This is the canvas of the base-window, in which 
  the graphics are drawn. In case that the actual
  scene takes a titel, the position of the title
  can be changed with help of the mouse. This is
  done by clicking at the desired title and drag-
  ging this title to the desired position.

##################################################

:VBX_read_popup

- Read-Window

  This window is used to specify the options re-
  quested for reading in an new scene. This scene
  can either contain ASCII-Data or MCode-Data.

##################################################

:VBX_read_panel

- panel

  This is the panel of the read-window. Here the
  following buttons and textfields exist:

  Directory - textfield to specify the path,
  File      - textfield to specify the filename,
  Read File - button to confirm the options.

##################################################

:VBX_read_directory

- Directory

  This textfield is used to specify the path of 
  file which shall be read. 

##################################################

:VBX_read_file

- File

  This textfield is used to specify the name of
  the file which shall be read.

##################################################

:VBX_read_read

- Read File

  This button is used to confirm the desired names
  for the path and the file. The file will be read
  if no error will occur. In case that an error is
  detected (either in the specified names or the
  file) a notice will be pop up to inform the you.

##################################################

:VBX_print_panel

  panel

  This is the panel of the print-window. Here the
  following buttons and textfields exist:

  Destination - button to determine the destinat-
                tion of the graphics,
  Printer     - textfield to specify the name of
                the printer
  Print Scene - button to confirm the options.

##################################################

:VBX_print_into

- Destination

  This choice is used to determine the destination
  to which the graphics are printed. The choices 
  are:

  Laserwriter - the graphic is printed on a laser-
                writer.
  Notebook    - the graphic is printed into a 
                Notebook. This option is not im-
                plemented in version 1.2.

##################################################

:VBX_print_printer

- Printer

  This textfield serves for determining the name
  of the printer, on which the graphics will be
  printed, in case the user has chosen. this op-
  tion.

##################################################

:VBX_print_print

- Print File

  This button is used to confirm the specified op-
  tions, the graphics, drawn in the base-window,
  will be printed on the desired printer. In case
  that there is no printername specified, a notice
  will be displayed.

##################################################

:VBX_default_panel

  panel

  This is the panel of the defaults-window, where
  the actual defaults are displayed and can be 
  changed. The main buttons are:
 
  Choice - button to determine which defaults are
           shown below,
  Reset  - button to reset the changes
  Apply  - button to confirm the changes
  Store  - button to confirm the changes and store
           the actual defaults in the file 
           .vcam_defaults.

##################################################

:VBX_default_list

- Choice

  This choice is used to determine which defaults 
  are displyed below. The defaults are divided in
  the following categories:

  Scene   - contains the default-values correspon-
            ding to a scene,
  Objects - contains the default-values correspon-
            ding to objects,
  Drawing - contains the defaults, which are used
            by the drawing routines.

##################################################

:VBX_default_reset

- Reset

  This button is used to reset the changes for the
  default-values. In case that this button is acti
  vated, all the changes made since the last Apply
  command will be resetted.

##################################################

:VBX_default_apply

- Apply

  This button is used to confirm the actual de-
  fault-values, shown in the defaults-window.
  The new defaults will be used internally by 
  the program.

##################################################

:VBX_default_store

- Store

  This button serves for applying the actual de-
  fault-values. In addition these default-values
  will be printed into the file .vcam_defaults
  in the HOME-Directory of the user. So these
  values can be saved in order to use them the
  next time the graphicstool is started.

##################################################

:VBX_default_background

- Background

  This button is used to determine the value of 
  the default background color. If this item is
  activated the color-window will popup, where 
  the value of the default background color can
  be changed.

##################################################

:VBX_default_foreground

- Foreground

  This button is used to determine the value of 
  the default foreground color. If this item is
  activated the color-window will popup, where 
  the value of the default foreground color can
  be changed.

##################################################


:VBX_default_axes

- Axes

  This button is used to determine the default-
  value of the Axes-button in the manipulation-
  window.

##################################################

:VBX_default_arrows

- Arrows

  This choice serves for specifying the current
  default-value for arrows, i.e. this value deter-
  mines if arrows  at the end of the axes are 
  drawn by default or not.

##################################################

:VBX_default_tick

- Tickmarks

  This item is used to determine the default-num-
  ber of tickmarks.

##################################################

:VBX_default_labels

- Labels

  This item is used to determine if the labels of
  the axes and the tickmarks are drawn by default 
  or not.

##################################################

:VBX_default_scal

- Scaling

  By use of this menu the default-value of the 
  Scaling menu can be determined.

##################################################

:VBX_default_ligh

- Lighting
 
  By use of this menu the default-value of the
  Lighting menu can be determined.

##################################################

:VBX_default_rout

- Routine

  By use of this menu the default-value of the 
  Routine menu can be determined. 

##################################################

:VBX_default_axes_labels

- x-Label, y-Label, z-Label

  This textfields contain the default-values for 
  the axes-labels. If in addition the value of
  Labels is On, then these strings are drawn in-
  to the graphics.

##################################################

:VBX_default_mode2d

- Mode

  By use of this choice the default-value of the
  2D-Mode menu in the manipulation-window can be
  changed.

##################################################

:VBX_default_cust

- Curve-Style

  By use of this choice the default-value of the
  Style menu in the 2D-manipulation-window can be
  changed. 

##################################################

:VBX_default_mode3d

- Mode

  By use of this choice the default-value of the
  3D-Mode menu in the manipulation-window can be
  changed.

##################################################

:VBX_default_sust

- Surface-Style

  By use of this choice the default-value of the
  Style menu in the 3D-manipulation-window can be
  changed. 

##################################################


:VBX_default_mesh

- Mesh

  This item is used to determine which parameter-
  lines are drawn by default.

##################################################

:VBX_default_grid

- Grid

  By use of this item the default-number of the
  evaluationpoints can be determined.

##################################################

:VBX_default_smooth

- Smoothness

  The value specified here determines the default
  of the Smoothness-Menu, i.e. the number of ad-
  ditional evaluationpoints.

##################################################

:VBX_default_color

- Color

  The value specified here is the default-value of
  the Color menu in the scene-window.

##################################################

:VBX_default_var_u

- var_u

  This textfield is used to specify the name of 
  the first variable, the parametrizations are
  depending on.

##################################################

:VBX_default_var_v

- var_v

  This textfield is used to specify the name of 
  the second variable, the parametrizations are
  depending on.

##################################################

:VBX_default_fontname

- Font-Name

  This textfield serves for specifying the default
  value of the name of the font. 

##################################################

:VBX_default_fontstyle

- Font-Style
 
  This textfield is used to determine the style of
  the default font.

##################################################

:VBX_default_fontsize

- Font-Size

  This choice serves for specifying the size of 
  the font.

##################################################

:VBX_default_pointstyle

- Point-Style

  This choice is used to determine how points are
  drawn by default.

##################################################

:VBX_default_pointwidth

- Point-Width

  The number shown here is the width of a point in
  pixels.

##################################################

:VBX_default_linestyle

- Line-Style

  This item is used to determine to style in which
  lines are drawn by default.

##################################################

:VBX_default_linewidth

- Line-Width

  This number specifies the defaultwidth of lines.

##################################################

:VCX_scene_panel

  panel

  This is the panel of the manipulation-window. It
  is designed to inform about the current state of
  the actual scene. The main buttons are:

  Properties - button to activate the properties-
               window, which is used to determine
               further properties of the scene 
               and the objects,
  Reset      - button to reset all changes,
  Plot       - button to confirm all changes made
               since the last Plot command,
  Object-No. - button to change the object, which
               is displayed below,
  Add        - button to add an new object to the
               current scene,
  Delete     - button to delete the object dis-
               played below.

##################################################

:VCX_scene_scene_title

- Title

  This textfield is used to show the current title
  of the scene. This title will be drawn in the 
  current font, which can be changed by use of the
  properties-window.

##################################################

:VCX_scene_reset

- Reset

  This button serves for resetting all changes 
  made since the last Plot-command. This also
  concerns to changes made in other windows like
  the perspective-window, the zoom-window etc..

##################################################

:VCX_scene_properties

- Properties...

  This button is used to specify further options
  of the current scene. If this button is activa-
  ted, the properties-window will arise on the 
  screen. 

##################################################

:VCX_scene_plot

- Plot

  This button serves for confirming the changes 
  made in the manipulation-window. If this button
  is activated the current options are stored and
  the graphic is calculated. The resulting graphic
  will be drawn in the canvas of the base-window.

##################################################

:VCX_scene_routine

- Routine

  By use of this choice the user can determine the
  routine by which the graphicdata ist calculated.
  The options are:

  QuickDraw   - the graphicdata is calculated by
                help of the parameters Grid and
                Smoothness,
  QualityDraw - in addition to the above choice, 
                in case this option is chosen., fur-
                ther plotpoints will be calculated.
                These plotpoints will be calculated
                in an adaptive way depending on the
                graphic. This option is not avai-
                lable in version 1.2.

##################################################

:VCX_scene_axes

- Axes

  By use of this item the user can determine the 
  current axes-style of the graphic drawn in the
  base-window. The options are:
 
  NoAxes     - no axes are drawn.
  NormalAxes - normal axes are drawn, the center
               of the axes can be determined by
               use of the properties-window.
  FramedAxes - axes are drawn at the border of 
               the graphic.
  Boxed      - axes are drawn as a box.

  Further properties of the axes like labels, ar-
  rows, tickmarks and so on, are predefined by
  the default-values. They can also be changed 
  by use of the properties-window.


##################################################

:VCX_scene_pers

- Perspective

  This button is used to determine wether or not
  the perspective parameters are calculated auto-
  matically or are determined interactively by
  the user. The options are:

  autotmatic - the perspective parameters are cal-
               culated automatically.
  manual    -  the perspective-window will popup,
               in which the user can change the
               actual perspective.

##################################################

:VCX_scene_scal

- Scaling

  By use of this item the actual scaling-routine
  can be determined. The options read:

  Constrained   - Scaling is only done according
                  to the transformation rules of
                  the particular perspective. In
                  this case balls will remain 
                  balls (and are not changed to
                  ellipsoids). However this means
                  that the canvas of the base-
                  window is not filled in an op-
                  timal way.
  Unconstrained - In this case the graphicdata is
                  scaled such that the canvas is
                  filled completely.

##################################################

:VCX_scene_zoom

- Zooming

  This item is used to change the shown portion
  of the graphic drawn in the canvas of the base-
  window. The options are:
   
  automatic -
  manual    -

##################################################

:VCX_scene_ligh

- Lighting

  This item serves for determining a lighting mo-
  del. This option is not implemented in the cur-
  rent version 1.2..

##################################################

:VCX_scene_object

- Object-No.
 
  This button specifies the number of the actual
  object. By clicking on the increasing or decrea-
  sing items, the number of the actual object will
  change and the options of this object are shown
  below.

##################################################

:VCX_scene_add

- Add

  This button is used to insert a new object into
  the current scene. This object first will take 
  the default-values for an object of the current
  dimension.

##################################################

:VCX_scene_delete

- Delete 

  By clicking on this button, the current object
  displayed below will be deleted. In a dialoque
  box the user is ask for verification. It is to
  be noticed that an object cannot be deleted if
  it is the single one of the current scene. In 
  this case the user has to use the delete scene-
  item of the Scene-menu in the base-window.

##################################################

:VCX_scene_object_title

- Title

  On this input line the title of the object can
  be specified. This title will be placed at a 
  predefined position in the canvas of the base-
  window. Yhis position can be changed interacti-
  vely by clicking at the title and dragging this
  title to the desired position. Like the position
  of the title the font used to draw the title is
  predefined by the default-font, this font can be
  changed by use of the properties-window.

##################################################

:VCX_scene_mode

- Mode

  This menu serves for specifying the mode of the
  current object. The options available depend on
  the dimension of the current scene. In case of a
  twodimensional scene these options read:

  Curve - the actual object is a twodimensional 
          curve.
  List  - the actual object is an already created 
          list of twodimensional coordinates and
          further information. This option is not
          implemented in version 1.2..

  In case that the dimension of the current scene
  is three, the options of the Mode-menu are:

  Curve   - the actual object is a spacecurve.
  Contour - a contour diagram of a threedimensio-
            nal object is drawn. This options is
            not implemented in version 1.2..
  Surface - a surface is drawn.
  List    - An existing list containing threedi-
            mensional coordinates and further in-
            formation is read and the correspon-
            ding drawing is performed. This option
            is not available in version 1.2..

  It is to be noticed, that once an object is plot
  ted, the mode of an object cannot be changed.

##################################################

:VCX_scene_style

- Style

  This menu is used to decide how the current ob-
  ject will appear in the canvas of the base-win-
  dow. The available options are depending on the
  mode of the corresponding object. In case the
  mode of the object is Curve, the options read:

  Points      - only plotpoints are drawn.
  Lines       - lines, connecting two subsequent
                plotpoints are drawn.
  LinesPoints - plotpoints as well as lines are
                drawn.
  Impulses    - Lines connecting the plotpoints 
                and the corresponding points at 
                the bottom of the ViewingBox are 
                drawn.

  In case that the mode of the current object is
  Surface the options availabel are:

  Points       - only the plotpoints are drawn.
  WireFrame    - a wire model of the object is
                 drawn.
  HiddenLine   - a wire model of the object is
                 drawn, where the lines which can-
                 not be seen for the chosen posi-
                 tion are hidden.
  ColorPatches - coloured patches are drawn.
  DepthCueing  - As above, but the single patches
                 are not filled completely. The 
                 patches are filled with patterns.
                 By use of different patterns we 
                 simulate transparent objects.

  In addition the style of points and lines as
  well as the width of them are predefined by the
  default-values. These options can also be chan-
  ged by use of the properties-window.

##################################################

:VCX_scene_mesh

- Mesh

  In addition the user can choose, which parameter
  lines are drawn. The possibilities are depending
  on the current style of the object displayed in 
  the manipulation-window. If case that the style
  is WireFrame or HiddenLine the options are:

  Mesh  - both parameter lines are drawn.
  ULine - only the lines for the first parameter 
          are drawn.
  VLine - only the lines for the second parameter
          are drawn.

  In case of ColorPatches or DepthCueing the pos-
  sibilities are:

  Only     - no parameter lines are drawn.
  AndMesh  - both parameter lines are drawn.
  AndULine - only the lines for the first parame-
             ter are drawn.
  AndVline - only the lines for the second para-
             meter are drawn.

##################################################

:VCX_scene_color

- Color

  By use of this button the colour of the actual
  object is determined. We offer the following op-
  tions:

  Flat     - the object only contains one colour.
             This will be the colour which is spe-
             cified at the starting at button.
  Height   - the colour of the object depends on 
             two values for starting at and ending
             at and the height of the object.
  Func     - the colour of the object is calcula-
             ted by use of an user defined colour-
             function. This option is not imple-
             mented in version 1.2..
  Physical - the colour of the object is calcula-
             ted by use of the physical laws de-
             pending on the chosen lighting model. 
             This option is not implemented in the
             current version 1.2.

##################################################

:VCX_scene_star

- starting at

  This item serves for choosing the starting co-
  lour of the current object. In case this item is
  activated the color-window will popup on the
  screen.

##################################################
:VCX_scene_end

- ending at

  This button is used to determine the ending co-
  lour of the current object. In case this item is
  activated the color-window will popup on the 
  screen.

##################################################

:VCX_scene_function

- Functions

  Here the parametrizations of the object are re-
  quested. The number of variables depends on the
  mode and the dimension of the current object.
  In case of a twoddimensional object with mode
  equal to Curve the two funstions x(u) and y(u)
  depend on one variable parameter. These func-
  tions describe the x- and y-coordinates of the
  curve. 
  In case that the object is threedimensional and
  the mode is equal to Curve, the functions x(u),
  y(u) und z(u) describe the x-, y- and z-coordi-
  nates of the spacecurve. In common these func-
  tions only depend on one variable parameter.
  In case that the object is threedimensional and
  the mode is equal to Surface the functions 
  x(u,v), y(u,v) and z(u,v) describe the x, y- and
  z-coordinates of a surface. These parametriza-
  tions depend on two variable parameters.
 
##################################################

:VCX_scene_color_function

- Colorfunction

  In fact that functional colour is choosen, the
  name of the user-defined colourfunction is re-
  quested as input.

##################################################

:VCX_scene_range

- Range

  These textfields are used to determine the ran-
  ges in which the parametrizations are evaluated.
  The number of ranges depends on the current di-
  mension and mode of the object.
  In case the object is twodimensional, only one
  range is requested as input. 
  This is also the case if the object is a space-
  curve.
  If the actual object is a surface, two ranges 
  are requested as input.

##################################################

:VCX_scene_indet

- Names of the independent variables

  Theses textfields are used to name the indepen-
  dent variables. These are the parameters the
  parametrizations are depending on. The number 
  of variables depends on the dimension and the
  mode of the current object. 
  In case the object is a 2D-curve or a space-
  curve, only on variable is requested.
  In case of a surface two variables and the
  ranges, of course, are requested.

##################################################

:VCX_scene_grid

- Grid

  The values specified here determines the number
  of plotpoints. It is to be noticed that these 
  values are greater than 2 and less than 50.

##################################################

:VCX_scene_smooth

- Smoothness

  This numbers specify the number of additional
  evaluationpoints, which will be inserted between
  two subsequent plotpoints. The effect of this 
  values is that the graphic looks smoother. The
  values have to be less than 20.

##################################################

:VBX_saved_plot_panel

  Panel

  This is the panel of the saved-plot-window. The
  graphic drawn in the canvas below was created
  earlier by the graphictool. It can be redrawn 
  into the canvas of the base-window by use of the
  Replot button.

##################################################

:VBX_saved_plot_replot

- Replot

  By use of this button the graphic drawn below 
  can be recalculated. In this case the graphic
  will reappear in the canvas of the base-window
  and the options for the scene and the objects
  are shown in the manipulation-window.

##################################################

:VCX_pers_panel1

  Panel

  This is the panel of the perspective-window of
  the graphictool VCam. It is used to specify the
  current perspective interactively. The perspec-
  tive in VCam is calculated by help of two three-
  dimensional points: the CameraPoint, i.e. the 
  point the camera stands, and the FocalPoint, the
  point the camera is directed at. By use of the
  perspective-window the user can change the cur-
  rent perspective by changing the two threedimen-
  sional points. This is done once by changing the
  explicit values of the textfields for the Came-
  ra- and the FocalPoint, or second by changing 
  the values of the three sliders, whcich describe
  the actual perspective in terms of polarcoordi-
  nates.

##################################################

:VCX_pers_camfoc

- CameraPoint, FocalPoint

  By use of these textfields the coordinates of 
  the two perspective parameters can be changed. 
  This is done by typing in the desired values for
  the three coordinates of these parameters. The
  new values are confirmed by pressing <Return>.
  Then the ViewingBox will be drawn in the new 
  perspective. In addition the ViewingBox is also
  drawn in the perspective of the last Plot com-
  mand, just to give the user a better impression
  on how the graphic will look in the new perspec-
  tive.

##################################################

:VCX_pers_reset

- Reset

  This button is used to reset the changes made in
  the perspective-window. In case this button is
  activated, the perspective parameters of the 
  last plot command will be restored.

##################################################

:VCX_pers_theta

- Slider for vertical turn

  This slider is used to turn the ViewingBox in
  vertical direction.

##################################################

:VCX_pers_phi

- Slider for horizontal turn

  This slider is used to turn the ViewingBox in
  horizontal direction.

##################################################

:VCX_pers_radius

- Radius

  By use of this slider the distance between the 
  two perspective parameters can be changed.

##################################################

:VCX_zoom_panel

  Panel

  This is the panel of the zoom-window of the 
  graphictool VCam. By use of this window the vi-
  sible portion of the graphic drawn in the canvas
  of the base-window can be changed. The main but-
  tons are:

  Zoom In  - button to enlarge the graphic.
  Zoom Out - button to reduce the graphic.
  Reset    - button to reset any changes.

##################################################

:VCX_zoom_in

- Zoom In

  This button is used to enlarge a portion of the
  graphic shown in the base-window. In the canvas
  below the ViewingBox, i.e. the smallest box con-
  taining all objects of the scene is drawn. By 
  clicking on the Zoom In button this box will be
  enlarged by a predefined value.

##################################################

:VCX_zoom_out

- Zoom Out

  This button is used to reduce the graphic shown
  in the base-window. By clicking on this button 
  the ViewingBox displayed below will be reduced
  by a predefined value.

##################################################

:VCX_zoom_reset

- Reset

  This button is used to reset all changes made in
  the zoom-window. If this button is activated the
  data of the last Plot command concerning to the
  zoom-window will be restored.

##################################################

:VCX_zoom_canvas

- Canvas

  This is the canvas of the zoom-window. By use of
  the mouse the visible portion of the graphic 
  shown in the base-window can be changed. This is
  don by clicking into the canvas and dragging the
  mouse. Then the ViewingBox drawn in this canvas 
  will follow the movement of the mouse.

##################################################

:VCX_color_canvas

  Canvas

  This is the canvas of the color-window. It is 
  used to determine the colour of objects and sce-
  nes. By use of this window the following options
  can be changed:

  default-background-colour,
  default-foreground-colour,
  the background of the actual scene,
  the foreground of the actual scene,
  the starting and endig colours for the objects
  of a scene.

  Which colour actually is changed by use of this
  window is displayed in the left footer of this
  window.

##################################################

:VCX_prop_panel

  Panel

  This is the panel of the properties-window. It 
  is used to specify further options of the cur-
  rent scene, i.e. the scene which is displayed in
  the base- and the manipulation-window. Among 
  the options which can be changed by use of the
  properties-window are the font to draw text, the
  style and width of points and lines and so on.
  The properties are 
  The main options in this panel are summarized 
  into two categories: the ones concerning to the
  scene and the ones which are used by the drawing
  routines.
  In this panel the main buttons are:

  Choice - button to change the category of opti-
           ons which are displayed below.
  Apply  - button to confirm changes.
  Reset  - button to reset all changes.

##################################################

:VCX_prop_list

- Choice

  This list contains the two options 'Scene' and 
  'Drawing'. By use of this button the correspon-
  ding options of the two categories are displayed
  below.

##################################################

:VCX_prop_axes_labels

- x-Label, y-Label, z-Label

  These testfields are used to determine the cur-
  rent strings of the axes labels of the actual
  scene.

##################################################


:VCX_prop_axes_origin

- Origin-x, Origin-y, Origin-z

  By use of these textfields the user can determi-
  ne the center of the axes (only if normal axes
  are chosen). By default the center of the axes
  is the center of the graphic. 

##################################################

:VCX_prop_axes_label

- Labels

  By use of this menu the user can specify if
  the string of the axes labels and tickmarks are
  drawn into the graohic.

##################################################

:VCX_prop_axes_arrow

- Arrows

  This menu serves for specifying if arrows are
  drawn at the end of the axes or not.

##################################################

:VCX_prop_axes_tick

- Tickmarks

  The value shown here determines the number of 
  tickmarks drawn at each axes of the current sce-
  ne.

##################################################

:VCX_prop_background

- Background

  This item serves for specifying the background
  of the current scene. By activating this item
  the color-window will arise on the screen.

##################################################

:VCX_prop_foreground

- Foreground

  This item serves for specifying the background
  of the current scene. By activating this item
  the color-window will arise on the screen.

##################################################


:VCX_prop_reset

- Reset

  This button is used to reset all changes made
  since the last Apply command. If this button is
  activated the values of the last Plot command
  concerning the options of the properties-window
  are restored.

##################################################

:VCX_prop_apply

- Apply

  By use of this button the actual values of the 
  options of the properties-window are confirmed.
  They will be used the next time the graphic is
  plotted.

##################################################

:VCX_prop_fontname

- Font-Name

  This textfield is used to specify the name of
  the font which is used to draw the titles of the
  actual scene and objects.

##################################################

:VCX_prop_fontstyle

- Font-Style

  This textfield is used to determine the style of
  the font which is used to draw the titles of the
  current scene and objects.

##################################################

:VCX_prop_fontsize

- Font-Size

  This value determines the size of the font which
  is used to draw the titles of the current scene
  and objects.

##################################################

:VCX_prop_pointstyle

- Point-Style

  By use of this item the current pointstyle, i.e.
  the style how points will be drawn, can be chan-
  ged.

##################################################

:VCX_prop_pointwidth

- Point-Width

  This value determines the width of points in 
  pixels.

##################################################

:VCX_prop_linestyle

- Line-Style

  This item is used to determine the drawing style
  of lines for the actual scene.

##################################################

:VCX_prop_linewidth

- Line-Width

  The value displayed here determines the width of
  lines in pixels.

##################################################

:VBX_save_panel

  Panel

  This is the panel of the save-window of the Mu-
  PAD-graphicstool. It is used to save the scene
  drawn in the canvas of the base-window in dif-
  ferent formats. The main buttons are:

  Save as    - button to specify the format,
  Directory  - textfield to specify the path,
  File       - textfield to specify the name of 
               the file
  Save Scene - button to confirm the options and
               save the current scene.

##################################################

:VBX_save_saveas

- Save as

  By use of this button the format in which the
  graphic drawn in the basewindow is saved can be
  chosen. The available formats are:

  Popup       - the graphic will be saved in an
                new window, the so calles saved-
                plot-window.
  Raster-File - the graphic will be saved as ra-
                sterfile.
  Gif-File    - the graphic will be saved as gif-
                file.
  ASCII-File  - the graphic will be saved in an
                ASCII-file. Files containing gra-
                phics of this format can be read
                in again.
  MCode-File  - the graphic will be saved in an
                binary-code. Also files contai-
                ning graphic-dataof this format 
                can be read in again.

##################################################

:VBX_save_dir

- Directory

  By use of this textfield the desired path can
  be set.

##################################################

:VBX_save_file

- File

  This textfield is used to determine the name of
  the file in which the graphic will be saved.

##################################################

:VBX_save_save

- Save Scene

  By use of this button the desired options are 
  confirmed and the graphic will be saved in the
  chosen format. If the program will detect an
  error, these are noticed to the user.

##################################################
