Linux I/O port programming mini-HOWTO Author: rjs@spider.compart.fi (Riku Saikkonen) Last modified: Dec 26 1995 This document is Copyright 1995 Riku Saikkonen. See the normal Linux HOWTO COPYRIGHT for details. This HOWTO document tells about programming hardware I/O ports and waiting for small (microseconds to milliseconds) periods of time in user-mode Linux C programs running on an Intel x86 processor. This document is a descendant of the very small IO-Port mini-HOWTO by the same author. If you have corrections or something to add, feel free to e-mail me (rjs@spider.compart.fi)... Changes from the previous version (Nov 16 1995): Lots, I haven't kept count. Added parallel port specification. I/O ports in C programs, the normal way Routines for accessing I/O ports are in /usr/include/asm/io.h (or linux/include/asm-i386/io.h in the kernel source distribution). The routines there are inline macros, so it is enough to #include ; you do not need any additional libraries. Because of a limitation in gcc (present at least in 2.7.0 and below), you _have to_ compile any source code using these routines with optimisation turned on (i.e. gcc -O). Because of another limitation in gcc, you cannot compile with both optimisation and debugging (-g). This means that if you want to use gdb on programs using I/O ports, it might be a good idea to put the I/O port-using routines in a separate source file, and, when you debug, compile that source file with optimisation and the rest with debugging. Before you access any ports, you must give your program permission to do that. This is done by calling the ioperm(2) function (declared in unistd.h, and defined in the kernel) somewhere near the start of your program (before any I/O port accesses). The syntax is ioperm(from,num,turn_on), where from is the first port number to give access to, and num the number of consecutive ports to give access to. For example, ioperm(0x300,5,1); would give access to ports 0x300 through 0x304 (a total of 5 ports). The last argument is a Boolean value specifying whether to give access to the program to the ports (true (1)) or to remove access (false (0)). You may call ioperm() multiple times to enable multiple non-consecutive ports. See the ioperm(2) manual page for details on the syntax. The ioperm() call requires your program to have root privileges; thus you need to either run it as user root, or make it setuid root. You should be able to (I haven't tested this; please e-mail me if you have) drop the root privileges after you have called ioperm() to enable any ports you want to use. You are not required to explicitly drop your port access privileges with ioperm(...,0); at the end of your program, it is done automatically. Ioperm() priviledges are transferred across fork()s and exec()s, and across a setuid to a non-root user. Ioperm() can only give access to ports 0x000 through 0x3ff; for higher ports, you need to use iopl(2) (which gives you access to all ports at once); I have not done this, so see the manual page for details. I suspect the level argument 3 will be needed to enable the port access. Please e-mail me if you have details on this. Then, to actually accessing the ports... To input a byte from a port, call inb(port);, it returns the byte it got. To output a byte, call outb(value, port); (notice the order of the parameters). To input a word from ports x and x+1 (one byte from each to form the word, just like the assembler instruction INW), call inw(x);. To output a word to the two ports, outw(value,x);. The inb_p(), outb_p(), inw_p(), and outw_p() macros work otherwise identically to the ones above, but they do a short (about one microsecond) delay after the port access; you can make the delay four microseconds by #defining REALLY_SLOW_IO before including asm/io.h. These macros normally (unless you #define SLOW_IO_BY_JUMPING, which probably isn't accurate) use a port output to port 0x80 for their delay, so you need to give access to port 0x80 with ioperm() first (outputs to port 0x80 should not affect any part of the system). For more versatile methods of delaying, read on. Man pages for these macros are forthcoming in a future release of Linux man-pages. Troubleshooting: Q1. I get segmentation faults when accessing ports! A1. Either your program does not have root privileges, or the ioperm() call failed for some other reason. Check the return value of ioperm(). Q2. I can't find the in*(), out*() functions defined anywhere, gcc complains about unknown references! A2. You did not compile with optimisation turned on (-O), and thus gcc could not resolve the macros in asm/io.h. Or you did not #include at all. An alternate method Another way is to open /dev/port (a character device, major number 1, minor 4) for reading and/or writing (using the normal file access functions, open() etc. - the stdio f*() functions have internal buffering, so avoid them). Then seek to the appropriate byte in the file (file position 0 = port 0, file position 1 = port 1, and so on), and read or write a byte or word from or to it. I have not actually tested this, and I am not quite sure if it works that way or not; e-mail me if you have details. Of course, for this your program needs read/write access to /dev/port. This method is probably slower than the normal method above. Interrupts (IRQs) and DMA access As far as I know, it is impossible to use IRQs or DMA directly from a user-mode program. You need to make a kernel driver; see the Linux Kernel Hacker's Guide (khg-x.yy) for details and the kernel source for examples. High-resolution timing: Delays First of all, I should say that you cannot guarantee user-mode programs to have exact control of timing because of the multi-tasking, pre-emptive nature of Linux. Your process might be scheduled out at any time for anything from about 20 milliseconds to a few seconds (on a system with very high load). However, for most applications using I/O ports, this does not really matter. To minimise this, you may want to nice your process to a high-priority value. There have been plans of a special real-time Linux kernel to support the above discussed in comp.os.linux.development.system, but I do not know their status; ask on that newsgroup. If you know more about this, e-mail me... Now, let me start with the easier ones. For delays of multiple seconds, your best bet is probably to use sleep(3). For delays of tens of milliseconds (about 20 ms seems to be the minimum delay), usleep(3) should work. These functions give the CPU to other processes, so CPU time isn't wasted. See the manual pages for details. For delays of under about 20 milliseconds (probably depending on the speed of your processor and machine, and the system load), giving up the CPU doesn't work because the Linux scheduler usually takes at least about 20 milliseconds before it returns control to your process. Due to this, in small delays, usleep(3) usually delays somewhat more than the amount that you specify in the parameters, and at least 20 ms. For short delays (tens of us to a few ms or so), the easiest method is to use udelay(), defined in /usr/include/asm/delay.h (linux/include/asm-i386/ delay.h). Udelay() takes the number of microseconds to delay (an unsigned long) as its sole parameter, and returns nothing. It takes a few microseconds more time than the parameter specifies because of the overhead in the calculation of how long to wait (see delay.h for details). To use udelay() outside of the kernel, you need to have the unsigned long variable loops_per_sec defined with the correct value. As far as I know, the only way to get this value from the kernel is to read /proc/cpuinfo for the BogoMips value and multiply that by 500000 to get (an imprecise) loops_per_sec. For even shorter delays, there are a few methods. Outputting any byte to port 0x80 (see above for how to do it) should wait for almost exactly 1 microsecond independent of your processor type and speed. You can do this multiple times to wait a few microseconds. The port output should have no harmful side effects on any standard machine (and some kernel drivers use it). This is how {in|out}[bw]_p() normally do the delay (see asm/io.h). If you know the processor type and clock speed of the machine the program will be running on, you can hard-code shorter delays by running certain assembler instructions (but remember, your process might be scheduled out at any time, so the delays might well be longer every now and then). For the table below, the internal processor speed determines the number of clock cycles taken; e.g. for a 50 MHz processor (486DX-50 or 486DX2-50), one clock cycle takes 1/50000000 seconds. Instruction i386 clock cycles i486 clock cycles nop 3 1 xchg %ax,%ax 3 3 or %ax,%ax 2 1 mov %ax,%ax 2 1 add %ax,0 2 1 [source: Borland Turbo Assembler 3.0 Quick Reference] (sorry, I don't know about Pentiums; probably the same as the i486) (I cannot find an instruction which would use one clock cycle on a i386) The instructions nop and xchg in the table should have no side effects. The rest may modify the flags register, but this shouldn't matter since gcc should detect it. To use these, call asm("instruction"); in your program. Have the instructions in the syntax in the table above; to have multiple instructions in one asm(), asm("instruction ; instruction ; instruction");. The asm() is translated into inline assembler code by gcc, so there is no function call overhead. Shorter delays than one clock cycle are impossible in the Intel x86 architecture. High-resolution timing: Measuring time For times accurate to one second, it is probably easiest to use time(2). For more accurate times, gettimeofday(2) is accurate to about a microsecond (but see above about scheduling). If you want your process to get a signal after some amount of time, use setitimer(2). See the manual pages of the functions for details. Some useful ports Here is some programming information for common ports that can be used for general-purpose TTL logic I/O. The parallel port (BASE = 0x3bc for /dev/lp0, 0x378 for /dev/lp1, and 0x278 for /dev/lp2): [source: IBM PS/2 model 50/60 Technical Reference, and some experimentation] In addition to the standard output-only mode, there is an `extended' bidirectional mode in most parallel ports. This mode has a direction bit that can be set to either read or write mode. However, I don't know how the extended mode can be turned on (it's off by default)... Port BASE+0 (Data port) controls the data signals of the port (D0 to D7 for bits 0 to 7, respectively; states: 0 = low (0 V), 1 = high (5 V)). A write to this port latches the data on the pins. A read returns the data last written in standard or extended write mode, or the data in the pins from another device in extended read mode. Port BASE+1 (Status port) is read-only, and returns the state of the following input signals: Bits 0 and 1 are reserved. Bit 2 IRQ status (not a pin, I don't know how this works) Bit 3 -ERROR (0=high) Bit 4 SLCT (1=high) Bit 5 PE (1=high) Bit 6 -ACK (0=high) Bit 7 -BUSY (0=high) (I'm not sure about the high and low states.) Port BASE+2 (Control port) is write-only (a read returns the data last written), and controls the following status signals: Bit 0 -STROBE (0=high) Bit 1 AUTO_FD_XT (1=high) Bit 2 -INIT (0=high) Bit 3 SLCT_IN (1=high) Bit 4 enables the parallel port IRQ (which occurs on the low-to-high transition of -ACK) when set to 1. Bit 5 controls the extended mode direction (0 = write, 1 = read), and is completely write-only (a read returns nothing useful for this bit). Bits 6 and 7 are reserved. (Again, I'm not sure about the high and low states.) Pinout (a 25-pin female D-shell connector on the port) (i=input, o=output): 1io -STROBE, 2io D0, 3io D1, 4io D2, 5io D3, 6io D4, 7io D5, 8io D6, 9io D7, 10i -ACK, 11i -BUSY, 12i PE, 13i SLCT, 14o AUTO_FD_XT, 15i -ERROR, 16o -INIT, 17o SLCT_IN, 18-25 Ground The IBM specifications say that pins 1, 14, 16, and 17 (the control outputs) have open collector drivers pulled to 5 V through 4.7 kiloohm resistors (sink 20 mA, source 0.55 mA, high-level output 5.0 V minus pullup). The rest of the pins sink 24 mA, source 15 mA, and their high-level output is min. 2.4 V. The low state for both is max. 0.5 V. Clone parallel ports probably deviate from this standard. Finally, a warning: Be careful with grounding. I've broken several parallel ports by connecting them while the machine is turned on. It might be a good thing to use a parallel port not integrated on the motherboard for things like this. The game port (ports 0x200-0x207): I do not have specifications on this, but I think there should be a few TTL inputs and some sort of power for output, at least. If someone has more information, tell me... If you want analog I/O, you can wire up ADC and/or DAC chips to these ports (hint: for power, use a spare disk drive power connector wired to outside the computer case, unless you have a very low-power device and can use the port itself for power), or buy an AD/DA card (most are controlled by I/O ports). Or, if you're satisfied with 1 or 2 channels, inaccuracy, and (probably) bad zeroing, a cheap sound card supported by the Linux sound driver should do (and it's pretty fast). A to-do list for this document - checking the stuff I wasn't sure about - simple (software) examples on using the functions described Thanks for the many helpful corrections and additions I've got. End of the Linux I/O port programming mini-HOWTO.