[scenario]
id=Northern_Outpost
#textdomain wesnoth-ei
name= _ "Northern Outpost"
map_data="{campaigns/Eastern_Invasion/maps/Northern_Outpost.map}"
turns=20
next_scenario=Two_Paths
victory_when_enemies_defeated=no
{DEFAULT_MUSIC_PLAYLIST}

	{DAWN}
	{MORNING}
	{AFTERNOON}
	{DUSK}
	{FIRST_WATCH}
	{SECOND_WATCH}

	{campaigns/Eastern_Invasion/utils/deaths.cfg}

	[side]
	race=Humans
	type=Lieutenant
	description=Gweddry
	user_description= _ "Gweddry"
	side=1
	canrecruit=1
	recruit=Spearman,Cavalryman,Mage,Horseman,Heavy Infantryman
	controller=human
	team_name=good
	[/side]

	[side]
	race=Humans
	type=Mounted Fighter
	description=Owaec
	user_description= _ "Owaec"
	{IS_HERO}
	side=2
	canrecruit=1
	recruit=Cavalryman,Mage,Heavy Infantryman
	team_name=good
	profile=portraits/owaec.png
	{GOLD 90 70 50}
		[ai]
		passive_leader=yes
		{NO_SCOUTS}
			[avoid]
			x=1-32
			y=1-18
			[/avoid]
		[/ai]
	[/side]

	[side]
	race=Undead
	type=Revenant
	description=Lanar-Skal
	user_description= _ "Lanar-Skal"
	side=3
	canrecruit=1
	recruit=Skeleton,Skeleton Archer
	team_name=evil
	{INCOME 5 10 15}
	{GOLD 30 40 50}
		[ai]
		aggression=-0.1
		[/ai]
	[/side]

	[side]
	side=4
	no_leader=yes
		[ai]
		grouping=no
		[/ai]
	[/side]

#define TRAPMAN UNIT_TYPE
[unit]
type={UNIT_TYPE}
side=4
x=$x1
y=$y1
generate_description=yes
random_traits=yes
[/unit]
#enddef

	[event]
	name=prestart
		[objectives]
		side=1
			[objective]
			description= _ "Find the outlaw leader in the villages and kill him"
			condition=win
			[/objective]
			[objective]
			description= _ "Defeat the undead leader"
			condition=win
			[/objective]
			[objective]
			description= _ "Death of Gweddry"
			condition=lose
			[/objective]
			[objective]
			description= _ "Death of Owaec"
			condition=lose
			[/objective]
		[/objectives]
	[/event]

	[event]
	name=start
		[set_variable]
		name=trapdiff
		value=1
		[/set_variable]
		[recall]
		description=Dacyn
		[/recall]
		[message]
		description=Owaec
		message= _ "Hail, Gweddry!"
		[/message]
		[message]
		description=Gweddry
		message= _ "Greetings, Owaec! We have been forced from our positions by undead invaders. They follow us even now."
		[/message]
		[message]
		description=Dacyn
		message= _ "Indeed, they do. And do not think you will be able to defeat them. They are too powerful. We are heading for the Northlands, where we may be able to outrun them. Will you join us?"
		[/message]
		[message]
		description=Owaec
		message= _ "I am not sure. There are bandits in this country, and I have been told that it is my duty to defeat them, and protect the local villages. However, I cannot find a way to defeat them. The outlaws hide in the villages when we are close, and come out when we are far away."
		[/message]
		[message]
		description=Dacyn
		message= _ "Hoping to protect these villages is foolish; all who stay here will die. However, if we can drive these bandits out, we will be able to have all the villagers follow us into the northlands. There they may survive. But Wesnoth is no longer safe."
		[/message]
		[message]
		description=Owaec
		message= _ "Well, you appear to know what you're talking about... but, I have no way to remove these bandits."
		[/message]
		[message]
		description=Dacyn
		message= _ "I think I may be able to help you. I am a mage; I believe I will be able to cast a spell that will reveal them if you enter the villages. However, I won't be able to help you in battle."
		[/message]
		[message]
		description=Gweddry
		message= _ "That sounds good; it is time to drive out some bandits. Dacyn, go cast your spell!"
		[/message]
		[message]
		description=Owaec
		message= _ "I believe there is a leader behind these outlaws; kill him, and we will have defeated these bandits."
		[/message]
		[message]
		description=Lanar-Skal
		message= _ "Go, go far from here! But me and my kind will chase you, and kill you!"
		[/message]
		[message]
		description=Dacyn
		message= _ "It seems the undead have caught up with us! We will have to kill them, too, if we want these villages to be safe. Well, I will see you when you defeat the outlaws and undead!"
		[/message]
		[store_unit]
			[filter]
			description=Dacyn
			[/filter]
		variable=dacyn
		kill=yes
		[/store_unit]
		[set_variable]
		name=shodranoshown
		value=no
		[/set_variable]
	[/event]

	[event]
	name=capture
	first_time_only=no
		#creates random enemies when you flag a village
		[filter]
		side=1
		[/filter]

		[if]
			[variable]
				name=shodrano_killed
				not_equals=yes
			[/variable]

			[then]
				{RANDOM 0..10}
				[if]
					[variable]
					name=random
					less_than=$trapdiff
					[/variable]
					[then]
						[set_variable]
						name=numban
#ifdef EASY
						random=0..3
#endif
#ifdef NORMAL
						random=1..4
#endif
#ifdef HARD
						random=2..5
#endif
						[/set_variable]
						[set_variable]
						name=numban
						add=$trapdiff
						[/set_variable]
						[while]
							[variable]
							name=numban
							greater_than=0
							[/variable]
							[do]
								{RANDOM Footpad,Thug,Thief,Poacher,Thug,Thief,Footpad,Thug,Thief,Poacher,Thug,Thief,Rogue,Bandit}
								{TRAPMAN $random}
								[set_variable]
								name=numban
								add=-2
								[/set_variable]
							[/do]
						[/while]
						{CLEAR_VARIABLE numban}
						[message]
						speaker=unit
						message= _ "They're here!"
						[/message]
						#decides if the badguy leader appears
						#badguy leader has less chance of appearing early on. (as in 0% chance for first 5 villages. :P)
						{RANDOM 4..10}
						[if]
							[or]
								[variable]
								name=random
								greater_than_equal_to=$trapdiff
								[/variable]
							[/or]
							[or]
								[variable]
								name=shodranoshown
								equals=yes
								[/variable]
							[/or]
							[else]
								[unit]
								type=Assassin
								side=4
								x=$x1
								y=$y1
								description=Shodrano
								user_description= _ "Shodrano"
								[/unit]
								[set_variable]
								name=shodranoshown
								value=yes
								[/set_variable]
								[message]
								description=Shodrano
								message= _ "So, you have found my hiding place. Very well, I guess I will have to kill you!"
								[/message]
								[message]
								description=Owaec
								message= _ "That's the bandit leader! Kill him, and we will have fulfilled our duty!"
								[/message]
							[/else]
						[/if]
					[/then]
					[else]
						[message]
						speaker=unit
						message= _ "No outlaws in this village."
						[/message]
					[/else]
				[/if]
				[set_variable]
				name=trapdiff
				add=1
				[/set_variable]
			[/then]
		[/if]
	[/event]

	[event]
	name=die
		[filter]
		description=Shodrano
		[/filter]
		[message]
		description=Shodrano
		message= _ "You have defeated me! I can terrorize the villagers no more..."
		[/message]
		[if]
			[have_unit]
			description=Lanar-Skal
			[/have_unit]
			[then]
				[message]
				description=Owaec
				message= _ "We still need to defeat these undead for the villagers to be safe."
				[/message]
 
				{VARIABLE shodrano_killed yes}
			[/then]
			[else]
				[message]
				description=Owaec
				message= _ "I have fulfilled my duty to the villages. Now I suppose I can join you in your quest."
				[/message]
				[unstore_unit]
				variable=dacyn
				find_vacant=yes
				[/unstore_unit]
				[message]
				description=Dacyn
				message= _ "Good job! Now, we should move onward, north. Tell the villagers to pack their belongings and follow us."
				[/message]

				{MODIFY_UNIT description=Owaec canrecruit 0}
				{MODIFY_UNIT description=Owaec side 1}

				[endlevel]
				bonus=yes
				[/endlevel]
			[/else]
		[/if]
	[/event]

	[event]
	name=die
		[filter]
		description=Lanar-Skal
		[/filter]
		[if]
			[or]
				[have_unit]
				description=Shodrano
				[/have_unit]
			[/or]
			[or]
				[variable]
				name=shodranoshown
				equals=no
				[/variable]
			[/or]
			[then]
				[message]
				description=Owaec
				message= _ "There are still these outlaws to take care of - we must continue fighting here."
				[/message]
			[/then]
			[else]
				[message]
				description=Owaec
				message= _ "Well, both the outlaws and undead are defeated. We have some time to spare now before more undead arrive."
				[/message]
				[unstore_unit]
				variable=dacyn
				find_vacant=yes
				[/unstore_unit]
				[message]
				description=Dacyn
				message= _ "Good work! Now, we should move onward, north. Tell the villagers to pack their belongings and follow us."
				[/message]
 
				{MODIFY_UNIT description=Owaec canrecruit 0}
				{MODIFY_UNIT description=Owaec side 1}
 
				[endlevel]
				bonus=yes
				[/endlevel]
			[/else]
		[/if]
	[/event]

	#eternal holy water!
	[item]
	x=2
	y=25
	image=items/ankh-necklace.png
	[/item]

	[event]
	name=moveto
		[filter]
		side=1
		x=2
		y=25
		[/filter]
		[object]
		id=holyamulet
		name= _ "Holy Amulet"
		image=items/ankh-necklace.png
		duration=forever
		description= _ "Wearing this amulet will cause every blow you deal to be holy!"
		cannot_use_message= _ "I am not suited to using this item! Let another take it."
			[then]
				[removeitem]
				x=2
				y=25
				[/removeitem]
			[/then]
			[effect]
			apply_to=attack
			range=melee
			set_type=arcane
			[/effect]
			[effect]
			apply_to=attack
			range=ranged
			set_type=arcane
			[/effect]
		[/object]
	[/event]
[/scenario]
