[unit]
	id=Poacher
	name= _ "Poacher"
	race=human
	image="units/human-outlaws/poacher.png"
	{MAGENTA_IS_THE_TEAM_COLOR}
	profile=portraits/Nicholas_Kerpan/human-poacher.png
	ellipse="misc/ellipse"
	hitpoints=32
	movement_type=smallfoot
	movement=5
	experience=29
	level=1
	alignment=chaotic
	advanceto=Trapper
	undead_variation=archer
	cost=14
	usage=archer
	unit_description= _ "Though not trained as warriors, the skills possessed by a hunter (especially those of archery) are useful in battle. Any group of bandits will need a few poachers in their employ, not merely for hunting but for lending a hand in any serious fight.

Because of their experience, these hunters are unusually capable at night, and in forests and swamps."
#Poachers are better than normal units at woods and swamps
	die_sound={SOUND_LIST:HUMAN_DIE}
	{DEFENSE_ANIM_RANGE "units/human-outlaws/poacher-defend.png" "units/human-outlaws/poacher-dagger.png" {SOUND_LIST:HUMAN_HIT} melee }
	{DEFENSE_ANIM_RANGE "units/human-outlaws/poacher-bow-defend.png" "units/human-outlaws/poacher.png" {SOUND_LIST:HUMAN_HIT} ranged }
	[movement_costs]
		swamp_water=2
	[/movement_costs]
	[defense]
		forest=40
		swamp_water=50
	[/defense]
	[attack]
		name=dagger
		icon=attacks/dagger-human.png
		type=blade
		range=melee
		damage=3
		number=2
		[animation]
			[frame]
				begin=-250
				end=-150
				image="units/human-outlaws/poacher-dagger.png"
			[/frame]
			[if]
				hits=yes
				[frame]
					begin=-150
					end=50
					image="units/human-outlaws/poacher-attack.png"
					sound=dagger-swish.wav
				[/frame]
			[/if]
			[else]
				hits=no
				[frame]
					begin=-150
					end=50
					image="units/human-outlaws/poacher-attack.png"
					sound={SOUND_LIST:MISS}
				[/frame]
			[/else]
			[frame]
				begin=50
				end=150
				image="units/human-outlaws/poacher-dagger.png"
			[/frame]
		[/animation]
	[/attack]
	[attack]
		name=bow
		type=pierce
		range=ranged
		damage=4
		number=4
		[animation]
			[missile_frame]
				begin=-150
				end=0
				image="projectiles/missile-n.png"
				image_diagonal="projectiles/missile-ne.png"
			[/missile_frame]
			[if]
				hits=yes
				[frame]
					begin=-400
					end=-250
					image="units/human-outlaws/poacher-attack1.png"
					sound=bow.ogg
				[/frame]
			[/if]
			[else]
				hits=no
				[frame]
					begin=-400
					end=-250
					image="units/human-outlaws/poacher-attack1.png"
					sound=bow-miss.ogg
				[/frame]
			[/else]
			[frame]
				begin=-250
				end=-100
				image="units/human-outlaws/poacher-attack2.png"
			[/frame]
			[frame]
				begin=-100
				end=0
				image="units/human-outlaws/poacher-attack3.png"
			[/frame]
			[frame]
				begin=0
				end=100
				image="units/human-outlaws/poacher.png"
			[/frame]
		[/animation]
	[/attack]
[/unit]
