[unit]
	id=Trapper
	name= _ "Trapper"
	race=human
	image="units/human-outlaws/trapper.png"
	{MAGENTA_IS_THE_TEAM_COLOR}
	profile=portraits/Nicholas_Kerpan/human-poacher.png
	hitpoints=45
	movement_type=smallfoot
	movement=5
	experience=100
	level=2
	alignment=chaotic
	advanceto=null
	{AMLA_TOUGH 3}
	undead_variation=archer
	cost=27
	usage=archer
	unit_description= _ "Master woodsmen are useful allies to any army, and indispensable for any sizable group of bandits. They can track both man and beast, notice things most others would overlook, and are often the only ones who can find food for the table, be it animal or vegetable.

Their skill at hunting is very useful in combat, and also leaves them unusually competent at night, and in forests and swamps."
#Trappers are better than normal units at woods and swamps
	die_sound={SOUND_LIST:HUMAN_DIE}
	{DEFENSE_ANIM_RANGE "units/human-outlaws/trapper-defend.png" "units/human-outlaws/trapper-dagger.png" {SOUND_LIST:HUMAN_HIT} melee }
	{DEFENSE_ANIM_RANGE "units/human-outlaws/trapper-bow-defend.png" "units/human-outlaws/trapper.png" {SOUND_LIST:HUMAN_HIT} ranged }
	[movement_costs]
		swamp_water=2
	[/movement_costs]
	[defense]
		forest=40
		swamp_water=50
	[/defense]
	[death]
		start_time=0
		[frame]
			duration=100
			image="units/human-outlaws/trapper-die-1.png"
		[/frame]
		[frame]
			duration=100
			image="units/human-outlaws/trapper-die-2.png"
		[/frame]
		[frame]
			duration=100
			image="units/human-outlaws/trapper-die-3.png"
		[/frame]
		[frame]
			duration=100
			image="units/human-outlaws/trapper-die-4.png"
		[/frame]
		[frame]
			duration=100
			image="units/human-outlaws/trapper-die-5.png"
		[/frame]
		[frame]
			duration=100
			image="units/human-outlaws/trapper-die-6.png"
		[/frame]
		[frame]
			duration=100
			image="units/human-outlaws/trapper-die-7.png"
		[/frame]
		[frame]
			duration=100
			image="units/human-outlaws/trapper-die-8.png"
		[/frame]
	[/death]
	[attack]
		name=dagger
		icon=attacks/dagger-human.png
		type=blade
		range=melee
		damage=4
		number=4
		[animation]
			[frame]
				begin=-200
				end=-150
				image="units/human-outlaws/trapper-dagger.png"
			[/frame]
			[if]
				hits=yes
				[frame]
					begin=-150
					end=100
					image="units/human-outlaws/trapper-attack-melee.png"
					sound=dagger-swish.wav
				[/frame]
			[/if]
			[else]
				hits=no
				[frame]
					begin=-150
					end=100
					image="units/human-outlaws/trapper-attack-melee.png"
					sound={SOUND_LIST:MISS}
				[/frame]
			[/else]
			[frame]
				begin=100
				end=150
				image="units/human-outlaws/trapper-dagger.png"
			[/frame]
		[/animation]
		[animation]
			[frame]
				begin=-200
				end=-150
				image="units/human-outlaws/trapper-dagger.png"
			[/frame]
			[if]
				hits=yes
				[frame]
					begin=-150
					end=100
					image="units/human-outlaws/trapper-attack-melee-2.png"
					sound=dagger-swish.wav
				[/frame]
			[/if]
			[else]
				hits=no
				[frame]
					begin=-150
					end=100
					image="units/human-outlaws/trapper-attack-melee-2.png"
					sound={SOUND_LIST:MISS}
				[/frame]
			[/else]
			[frame]
				begin=100
				end=150
				image="units/human-outlaws/trapper-dagger.png"
			[/frame]
		[/animation]
	[/attack]
	[attack]
		name=bow
		type=pierce
		range=ranged
		damage=6
		number=4
		[animation]
			[missile_frame]
				begin=-150
				end=0
				image="projectiles/missile-n.png"
				image_diagonal="projectiles/missile-ne.png"
			[/missile_frame]
			[if]
				hits=yes
				[frame]
					begin=-400
					end=-250
					image="units/human-outlaws/trapper-attack1.png"
					sound=bow.ogg
				[/frame]
			[/if]
			[else]
				hits=no
				[frame]
					begin=-400
					end=-250
					image="units/human-outlaws/trapper-attack1.png"
					sound=bow-miss.ogg
				[/frame]
			[/else]
			[frame]
				begin=-250
				end=-100
				image="units/human-outlaws/trapper-attack2.png"
			[/frame]
			[frame]
				begin=-100
				end=0
				image="units/human-outlaws/trapper-attack3.png"
			[/frame]
			[frame]
				begin=0
				end=100
				image="units/human-outlaws/trapper.png"
			[/frame]
		[/animation]
	[/attack]
[/unit]
