#textdomain wesnoth-nr
[scenario]
	id=infested_caves
	name= _ "Infested Caves"
	{SCENARIO_MUSIC "underground.ogg"}

	[story]
	
	[part]
	story= _ "Ill-armed and untrained though they were, the people of Dwarven Doors rose against the Orcs. Although their losses had been tremendous, never once did they break or falter. In the end, the orcish host was smashed and the survivors sent scurrying for their lives."
	[/part]

	[part]
	story= _ "Grief for the fallen could not suppress the people's joy in their newfound freedom.  They ransacked the orcish storehouses, sang, danced and drank with abandon. New-fledged warriors boasted of their deeds in the battle, while the women and children looked on with awe."
	[/part]

	[part]
	story= _ "Amidst all the revelry, Tallin alone remained distant and grave. He knew it likely that the orcs would return with a vengeance and slaughter every last one of them. The following morning, he gathered the cooler heads about him so they could set their next course.  How might they, untrained in the art of war and without expectation of aid from the prosperous human lands of the south, defend themselves?"
	[/part]

	[part]
	story= _ "The war council's thoughts quickly turned to the dwarves, close allies in the past. However, nobody knew the state of things in the Knalgan tunnels. The bravest of scouts found in there the spoor of many trolls, and of creatures darker than trolls. It was even rumored that the dwarven dead from the invasion of Knalga had risen in unlife, roaming the tunnels to slay the living. Fighting through all manner of unknown monsters in the mere hope of finding surviving dwarves held but little appeal."
	[/part]

	[part]
	story= _ "So the matter lay, and the peasants dithered from one suggested plan of action to the next, never arriving at any conclusion. In the meantime, some help, unlooked for, arrived in the form of a small band of woodsrunners -- escapees from the orcs, grown wood-wise and crafty, and in contact with larger bands of poachers and outlaws roaming the night.  Embassies were sent; agreements made. A handful of experienced fighters, scarred and closemouthed, came to Dwarven Doors to find and train the most willing in their rugged fighting style." 
	[/part]

	[part]
	story= _ "A fortnight after their victory, the town was awakened from slumber in the dead of night by the distant booming of orcish drums. Scouts training with the nightrunners returned to cry the news that a strong orcish company was approaching. Frightened as they had never been before, the folk of Dwarven Doors looked to Tallin for guidance."
	[/part]

	[part]
	story= _ "Faced with certain destruction at the hands of the orcs, or a fate unknown in the caves of Knalga, Tallin chose the latter. The people quickly gathered together and collected whatever food and weapons they could and plunged into the darkness of the caves."
	[/part]

	[/story]

	map_data="{campaigns/Northern_Rebirth/maps/infested_caves.map}"
	{TURNS4 50 45 40 35}

	{UNDERGROUND}	
	next_scenario=dwarven_mines
	objectives="
Victory:
@Find the Dwarves
@Clear the Caves
Defeat:
#Death of Tallin
#Death of Hamel
#Turns run out"

	[side]
		type=Peasant
		description=Tallin
		canrecruit=1
		side=1
		controller=human
		{GOLD4 500 400 350 300}
		recruit=Peasant,Woodsman,Thug,Poacher,Footpad
		team_name=mob
		shroud=yes
	[/side]

	[side]
		type=Troll
		description=Knash
		canrecruit=1
		side=2
		{GOLD4 100 150 200 250}
		recruit=Troll Whelp
		team_name=trolls
		shroud=yes
		[ai]		
		recruitment_pattern=fighter
		[/ai]
	
	[/side] 

	[side]
		type=Troll
		description=Thung
		canrecruit=1
		side=3
		{GOLD4 100 150 200 250}
		recruit=Troll Whelp
		team_name=trolls
		[ai]		
		recruitment_pattern=fighter
		[/ai]
	[/side]
	
	[side]
		type=Dwarvish Lord
		description=Hamel
		profile=portraits/Hamel.jpg
		canrecruit=1
		side=4
		{GOLD4 150 130 120 100}
		recruit=Dwarvish Fighter,Dwarvish Thunderer
		team_name=mob
		recruitment_pattern=fighter,fighter,fighter,mixed fighter
	[/side]
	
	[side]
		type=Death Knight
		canrecruit=1
		side=5
		{GOLD4 200 300 400 500}
		{INCOME4 5 10 15 20}
		recruit=Skeleton,Skeleton Archer
		team_name=undead
	[/side]  	

	[side]
		type=Troll Warrior
		description=Thung
		canrecruit=1
		side=6
		{GOLD4 200 300 400 500}
		recruit=Troll Whelp,Troll,Troll Rocklobber 
		team_name=trolls
	[/side]

	[side]
		type=Death Knight
		canrecruit=1
		side=7
		{GOLD4 200 300 400 500}
		{INCOME4 2 4 6 8}
		recruit=Skeleton,Skeleton Archer
		team_name=undead
	[/side]  
	
	[side]
		type=Death Knight
		canrecruit=1
		side=8
		{GOLD4 100 200 400 600}
		{INCOME4 2 4 6 8}
		recruit=Skeleton,Skeleton Archer
		team_name=undead
	[/side]  
		
	[side]
		no_leader=yes
		side=9
		type=Blood Bat
	[/side]

	[event]
		name=start

		{SUPPORTER}		
		[recall]
		role=Supporter
		[/recall]

		[unit]
		type=Dwarvish Stalwart
		side=4
		x=30
		y=25
		ai_special=guardian
		[/unit] 

		[unit]
		type=Dwarvish Stalwart
		side=4
		x=28
		y=21
		ai_special=guardian
		[/unit] 

		[unit]
		type=Dwarvish Stalwart
		side=4
		x=31
		y=21
		ai_special=guardian
		[/unit] 

		[unit]
		type=Dwarvish Stalwart
		side=4
		x=26
		y=24
		ai_special=guardian
		[/unit] 

		[store_unit]
		[filter]
		type=Halberdier,Royal Guard,Master Bowman,Pikeman,Swordsman,Longbowman,Javelineer,Spearman,Bowman,Peasant
		[/filter]
		[not]
		description=Tallin 
		[/not] 
		variable=name
		[/store_unit]

		[message]
		role=Supporter
		message= _ "So here we are..."
		[/message]
		[message]
		role=Supporter	
		message= _ " *trip* OOF!!!"
		[/message]
		[message]
		role=Supporter
	
		message= _ "Great idea, Tallin, I probably couldn't even fight a bat down here."
		[/message]
		[move_unit_fake]
		type=Blood Bat
		x=15,14,13,12,11
		y=12,12,12,12,12
		[/move_unit_fake]

		[unit]
		type=Blood Bat
		description=Bat
		side=9
		x=11
		y=12
		[/unit]

		[message]
		description=Bat
		message= _ "Neep Neep!"
		[/message]
		[message]
		role=Supporter
		message= _ "Ahhhh!"
		[/message]

		[message]
		description=Tallin
		message= _ "Calm down, $name.user_description. Come what may, we'll handle them. Come on now, let's find those dwarves!"
		[/message]






	[/event]

	[event]
		name=enemies defeated

	[if]

	[variable]
	name=found_dwarves
	numerical_equals=1
	[/variable]

	[then]


		[message]
		description=Tallin
		message= _ "Good, we managed to clear the caves... for now, anyway. Now let's get to the dwarven keep and dicker for better weapons." 
		[/message]
	
	[/then]

	[else]
	
	[message]
	description=Tallin
	message= _ "Good, there are no more monsters lurking in these parts of the tunnels. I think I can hear the clamor of dwarves just ahead. Come on men, let's go meet them."
	[/message]

	[/else]

	[/if]


		[if]

		[variable]
		name=found_Camerin
		numerical_equals=0
		[/variable]

		[then]
			[move_unit_fake]
			type=Arch Mage
			x=1,2,3,4,4,3,3,3,3,3,3,3,4,5,6
			y=1,1,2,2,3,4,5,6,7,8,9,10,10,11,11
			[/move_unit_fake]

			[unit]
			type=Arch Mage
			description=Camerin
			side=1
			x=6
			y=11
			[/unit]

			[message]
			description=Camerin
			message= _ "Hey, what's going on in here?"
			[/message]

			[role]
			type=Thug,Bandit
			role=Admirer
			[/role]

			[message]
			role=Admirer 
			message= _ "We are killing lots of trolls and skeletons."
			[/message]

			[message]
			description=Camerin
			message= _ "Really! Did you save any for me?"
			[/message]

			[message]
			role=Admirer
			message= _ "Uh, not really..."
			[/message]

			[message]
			description=Camerin
			message= _ "Awwwwww."
			[/message]

			[message]
			role=Admirer
			message= _ "But hey, if you want to join us, I am sure we will be fighting a lot more orcs, trolls and skeletons in the near future."
			[/message]

			[message]
			description=Camerin
			message= _ "Really! Oh yeah, I am in!"
			[/message]

			 
			[message]
			description=Tallin
			message= _ "...that was rather odd. Who is this guy?"
			[/message]

			[if]

			[variable]
			name=found_dwarves
			numerical_equals=1
			[/variable]

			[then]


			[message]
			description=Hamel
			message= _ "Oh, don't mind him, that'd be Camerin. He used to be yer usual scholarly mage, and he moved away up here to be alone and study. But then when the orcs invaded he went a little loony. My guess is that some roving orcs ransacked his place and burnt his notes or something. Well I guess he he couldna' take it and just snapped. Ever since he has been roving these caves destroying any manner of monster that he comes across. They all give him a very wide berth by now. So just be polite, give him some room and you'll find he is relatively harmless..."
			[/message]

			[/then]
			[/if]

		[/then]

		[/if]
	[/event]

	[event]
	name=sighted
		[filter]
		side=4
		[/filter]

		[message]
		speaker=unit
		message= _ "Stand where ye be, you... Och! A human!"
		[/message]
		[message]
		description=Tallin
		message= _ "Greetings from the people of Dwarven Doors, friend."
		[/message]
		[message]
		speaker=unit
		message= _ "Dwarven Doors? I thought ye surface humans had been enslaved or slain by the orcs years ago."
		[/message]
		[message]
		description=Tallin
		message= _ "Yes, we were enslaved, but we rose against Al'tar and defeated his warband. In order to stay free, we seek help and equipment from our old allies, the dwarves."
		[/message]
		[message]
		speaker=unit
		message= _ "Och, the dwarves of Knalga are themselves in desperate straits - but we havena' forgotten the old bonds. Be welcome to our keep. Aye, and have speech with our chieftain, the Lord Hamel."
		[/message]
		[message]
		description=Tallin
		message= _ "Very well."
		[/message] 

		[set_variable]
		name=found_dwarves
		value=1
		[/set_variable]		

		[objectives]
		side=1
			[objective]
				description= _ "Move Tallin to the Dwarvish Keep or..."
				condition=win
			[/objective]
			[objective]
				description= _ "Clear the Caves (Bonus)"
				condition=win
			[/objective]
	
			[objective]
				description= _ "Death of Tallin"
				condition=lose
			[/objective]
			[objective]
				description= _ "Death of Hamel"
				condition=lose
			[/objective]

		[/objectives]

	[/event]

	[event]
		name=moveto
		[filter]
		description=Tallin
		x=33,33,34,34,35,35,36,36,37,37,31,32
		y=20,21,20,21,21,23,22,23,23,24,23,22
		[/filter]
		[message]
		description=Hamel
		message= _ "Well met, Tallin.  My men have told me of your victory against Al'Tar."
		[/message]
		[message]
		description=Tallin
		message= _ "Thank you and well-met indeed, Lord Hamel."
		[/message]

		[message]
		role=Supporter
		
		message= _ "Whew!"
		[/message]

		[message]
		role=Admirer
		message= _ "Finally!"
		[/message]

		[message]
		role=Disillusioned 
		message= _ "At last!"
		[/message]

		[message]
		description=Camerin
		message= _ "Awww!"
		[/message]

		[if]

		[variable]
		name=found_Camerin
		numerical_equals=0
		[/variable]

		[then]
			[move_unit_fake]
			type=Arch Mage
			x=1,2,3,4,4,3,3,3,3,3,3,3,4,5,6
			y=1,1,2,2,3,4,5,6,7,8,9,10,10,11,11
			[/move_unit_fake]

			[unit]
			type=Arch Mage
			description=Camerin
			side=1
			x=6
			y=11
			[/unit]

			[message]
			description=Camerin
			message= _ "Hey, what's going on in here?"
			[/message]

			[role]
			type=Thug,Bandit
			role=Admirer
			[/role]

			[message]
			role=Admirer 
			message= _ "We are killing lots of trolls and skeletons."
			[/message]

			[message]
			description=Camerin
			message= _ "Really! Did you save any for me?"
			[/message]

			[message]
			role=Admirer
			message= _ "Uh, not really..."
			[/message]

			[message]
			description=Camerin
			message= _ "Awwwwww."
			[/message]

			[message]
			role=Admirer
			message= _ "But hey, if you want to join us, I am sure we will be fighting a lot more orcs, trolls and skeletons in the near future."
			[/message]

			[message]
			description=Camerin
			message= _ "Really! Oh yeah, I am in!"
			[/message]

			[message]
			description=Tallin
			message= _ "...that was rather odd. Who is this guy?"
			[/message]

			[message]
			description=Hamel
			message= _ "Oh, don't mind him, that'd be Camerin. He used to be yer usual scholarly mage, and he moved away up here to be alone and study. But then when the orcs invaded he went a little loony. My guess is that some roving orcs ransacked his place and burnt his notes or something. Well I guess he he couldna' take it and just snapped. Ever since he has been roving these caves destroying any manner of monster that he comes across. They all give him a very wide berth by now. So just be polite, give him some room and you'll find he is relatively harmless..."
			[/message]
			
		[/then]
		[/if]
		
		[endlevel]
		result=victory
		bonus=no
		[/endlevel]
	[/event]

	[event]
		name=moveto
		first_time_only=yes
		[filter]
		side=1
		x=2
		y=1
		[/filter]

		[unit]
		type=Arch Mage
		description=Camerin
		profile=portraits/Camerin.jpg
		side=1
		x=1
		y=1
		[/unit]

		[message]
		description=Camerin
		message= _ "PREPARE TO DIE, YOU FOUL ORC!"
		[/message]
		[message]
		speaker=unit
		message= _ "Hold it! I am no orc, I am a human!"
		[/message]
		[message]
		description=Camerin
		message= _ "A human! Amazing, I haven't seen a human ever since the orcs attacked."
		[/message]
		[message]
		speaker=unit
		message= _ "How have you managed to survive all this time?"
		[/message]
		[message] 
		description=Camerin
		message= _ "By frying every orc, troll or skeleton I come across. Duh! Those monsters desecrated my life's work, now I shall not rest till I send every last one of them to hell! Oh, and just between me and you, it is actually good fun - more fun anyway then sitting on your backside studying all day..."
		[/message]
		[message]
		speaker=unit
		message= _ "...uh ok!"
		[/message]
		[message]
		description=Camerin
		message= _ "But silly me, where are my manners. Would you like to come inside for tea?"
		[/message]
		[message]
		speaker=unit
		message= _ "Um... err.... well actually we are presently busy fighting our way through hordes of trolls and skeletons trying to find the dwarves... if there are any left."
		[/message]
		[message]
		description=Camerin
		message= _ "Hordes of trolls and skeletons! Where!? Let's go burn 'em all!"
		[/message]
		[message]
		speaker=unit
		message= _ "Err... ok...."
		[/message]

		[message]
		speaker=unit
		message= _ " *Is it safe to have this lunatic with us?*"
		[/message]
		
		[set_variable]
			name=found_Camerin
			value=1
		[/set_variable]
	[/event]

	[event]
	name=attack
		[filter]
		description=Camerin
		[/filter]

		[message]
		description=Camerin
		message= _ "BURN, YOU DISGUSTING FILTH!"
		[/message]

		[message]
		speaker=second_unit
		message= _ "Ahhh! Fire!"
		[/message]

	[/event]

	[event]
	name=die
		[filter_second]
		description=Camerin
		[/filter_second] 
	
		[message]
		description=Camerin
		message= _ "YEAH! DIE, SCUM, DIE!"
		[/message]

	[/event] 
	
	{./utils/herodeaths.cfg}

	[event]
	name=die
		[filter]
		description=Hamel
		[/filter]

		[music]
		name=nr-sad.ogg
		play_once=yes
		[/music]

		[role]
		type=type=Master Bowman,Royal Guard,Halberdier,Swordsman,Pikeman,Longbowman,Javelineer,Trapper,Bandit,Highwayman,Thug,Poacher,Spearman,Bowman,Peasant
		role=Messenger
		[/role]
	
		[message]
		role=Messenger
		message= _ "Tallin, we have just received the news that the dwarvish Lord Hamel has just been slain. We are too late!"
		[/message]

		[message]
		description=Tallin
		message= _ No! Without the dwarvish weapons we have no hope!
		[/message]

		[endlevel]
		result=defeat
		[/endlevel]

	[/event]

	[event]
	name=moveto
		[filter]
		side=1
		x=40
		y=12-15
		[/filter]
		[message]
		speaker=unit
		message= _ "This tunnel keeps on going..."
		[/message]
		[message]
		description=Tallin
		message= _ "I think we should finish searching this part of Knalga first before we go deeper into the caves."
		[/message]
	[/event]

	[event]
		name=sighted
		[filter]
		side=8
		[/filter]
		
		[if]
			[variable]
			name=met_the_undead
			numerical_equals=0
			[/variable]
		[then]
			[set_variable]
			name=met_the_undead
			value=1
			[/set_variable]

			[message]
			role=Supporter  

			message= _ "Grim Gods of Darkness, what are those things!"
			[/message]

			[message]
			description=Tallin
			message= _ "Skeletons!"
			[/message]

			[message]
			role=Supporter

			message= _ "Look at the axes they bear. At one time those skeletons must have been dwarves!"
			[/message]

			[message]
			description=Tallin
			message= _ "Stand firm, men.  The dwarven defenders of Knalga rise again. Now it remains to be seen whether or not they recognize us as friends."
			[/message]

		[/then]

		[/if]

	[/event]
	
	[event]
		name=sighted
		[filter]
		side=7
		[/filter]
		
		[if]

		[variable]
		name=met_the_undead
		numerical_equals=0
		[/variable]

		[then]

		[set_variable]
		name=met_the_undead
		value=1
		[/set_variable]


		[message]
		role=Supporter  
		
		message= _ "Grim Gods of Darkness, what are those things!"
		[/message]

		[message]
		description=Tallin
		message= _ "Skeletons!"
		[/message]

		[message]
		role=Supporter
		
		message= _ "Look at the axes they bear. At one time those skeletons must have been dwarves!"
		[/message]

		[message]
		description=Tallin
		message= _ "Stand firm, men. The dwarven defenders of Knalga rise again. Now it remains to be seen whether or not they recognize us as friends."
		[/message]

		[/then]

		[/if]

	[/event]

	[event]
		name=attack

		[filter]
			side=7
		[/filter]

		[filter_second]
			side=1
		[/filter_second]

		[if]

		[variable]
		name=fought_the_undead
		numerical_equals=0
		[/variable]

		[then]

		[set_variable]
		name=fought_the_undead
		value=1
		[/set_variable]
		
		[message]
		role=Supporter
		
		message= _ "They are attacking us!"
		[/message]

		[message]
		description=Tallin
		message= _ "Destroy them!"
		[/message]

		[/then]

		[/if]
	[/event]   

	[event]
		name=attack
		[filter]
			side=8

			[filter_second]
			side=1
			[/filter_second]
		[/filter]

		[if]

		[variable]
		name=fought_the_undead
		numerical_equals=0
		[/variable]

		[then]

		[set_variable]
		name=fought_the_undead
		value=1
		[/set_variable]
			
		[message]
		role=Supporter
		
		message= _ "They are attacking us!"
		[/message]

		[message]
		description=Tallin
		message= _ "Destroy them!"
		[/message]

		[/then]

		[/if]
	[/event]   

	[event]
		name=moveto
		[filter]
		side=1
		x=12
		y=4
		[/filter]

		[if]

		[variable]
		name=north_door_open
		numerical_equals=0
		[/variable]

		[then]

		[message]
		speaker=unit
		message= _ "Hey look, it's an ancient door. It seems the trolls were too stupid to find how to open it."
		[/message]
		[message]
		description=Tallin
		message= _ "Well, let's see what's behind it."
		[/message]
		[message]
		speaker=unit
		message= _ "Alright. *Grunt* *Strain* It's not moving, it seems to be stuck."
		[/message]
		[message]
		description=Tallin
		message= _ "Well, just kick it down then."
		[/message]
		[message]
		speaker=unit
		message= _ "...right."
		[/message]
		[message]
		speaker=unit
		message= _ " *SMASH* "
		[/message]

		[terrain]
		x=13
		y=5
		letter=Uu
		[/terrain]
		
		[set_variable]
		name=north_door_open
		value=1
		[/set_variable] 

		[/then]

		[/if]

	[/event]
	
	[event]
	name=moveto
		[filter]
		side=1
		x=6
		y=27
		[/filter]

		[if]

		[variable]
		name=south_door_open
		numerical_equals=0
		[/variable]

		[then]

		[message]
		speaker=unit
		message= _ "Hey look, it's an ancient door. It seems the trolls were too stupid to find how to open it."
		[/message]
		[message]
		description=Tallin
		message= _ "Well, let's see what's behind it."
		[/message]
		[message]
		speaker=unit
		message= _ "Alright. *Grunt* *Strain* It's not moving, it seems to be stuck."
		[/message]
		[message]
		description=Tallin
		message= _ "Well, just kick it down then."
		[/message]
		[message]
		speaker=unit
		message= _ "....right."
		[/message]
		[message]
		speaker=unit
		message= _ " *SMASH* "
		[/message]

		[terrain]
		x=7
		y=28
		letter=Uu
		[/terrain]
		
		[set_variable]
		name=south_door_open
		value=1
		[/set_variable] 

		[/then]
		[/if]

	[/event]

		[event]
		name=moveto
		[filter]
		side=1
		x=14
		y=5
		[/filter]

		[if]

		[variable]
		name=north_door_open
		numerical_equals=0
		[/variable]

		[then]

		[message]
		speaker=unit
		message= _ "Hey look, it's an ancient door. It seems the skeletons were too stupid to find how to open it."
		[/message]
		[message]
		description=Tallin
		message= _ "Well, let's see what's behind it."
		[/message]
		[message]
		speaker=unit
		message= _ "Alright. *Grunt* *Strain* It's not moving, it seems to be stuck."
		[/message]
		[message]
		description=Tallin
		message= _ "Well, just kick it down then."
		[/message]
		[message]
		speaker=unit
		message= _ "...right."
		[/message]
		[message]
		speaker=unit
		message= _ " *SMASH* "
		[/message]

		[terrain]
		x=13
		y=5
		letter=Uu
		[/terrain]
		
		[set_variable]
		name=north_door_open
		value=1
		[/set_variable] 

		[/then]

		[/if]

	[/event]
	
	[event]
	name=moveto
		[filter]
		side=1
		x=8
		y=28
		[/filter]

		[if]

		[variable]
		name=south_door_open
		numerical_equals=0
		[/variable]

		[then]

		[message]
		speaker=unit
		message= _ "Hey look, it's an ancient door. It seems the skeletons were too stupid to find how to open it."
		[/message]
		[message]
		description=Tallin
		message= _ "Well, let's see what's behind it."
		[/message]
		[message]
		speaker=unit
		message= _ "Alright. *Grunt* *Strain* It's not moving, it seems to be stuck."
		[/message]
		[message]
		description=Tallin
		message= _ "Well, just kick it down then."
		[/message]
		[message]
		speaker=unit
		message= _ "....right."
		[/message]
		[message]
		speaker=unit
		message= _ " *SMASH* "
		[/message]

		[terrain]
		x=7
		y=28
		letter=Uu
		[/terrain]
		
		[set_variable]
		name=south_door_open
		value=1
		[/set_variable] 

		[/then]
		[/if]

	[/event]

	[event]
	name=victory
	{CLEAR_VARIABLE Camerin_is_here}
	{CLEAR_VARIABLE found_dwarves}
	{CLEAR_VARIABLE north_door_open}
	{CLEAR_VARIABLE south_door_open}
	[/event]

	[event]
	name=moveto
		[filter]
		side=1
		x=22-26
		y=21-25
		[/filter]
	[message]
	speaker=unit
	message= _ "Wow, this place is interesting."
	[/message]
	
	[message]
	description=Hamel
	message= _ "This is how we get our food, me lad. Since we are a tad close to the surface here, some sunlight shines down through the cracks in the roof. If we baby the plants, we can usually get enough. They taste unco' foul but that's how we hw' survived all these long years."
	[/message]

	[/event]

	[event]
	name=turn 9

	{SUPPORTER}

	[message]
	role=Supporter
	message= _ "Tallin, this situation is hopeless - there are endless monsters swarming from all directions!"
	[/message]

	[message]
	description=Tallin
	message= _ "We are in a dire situation indeed - but just see - the trolls and the skeletons are also attacking each other. We must all stay together in one group; let each man support the man next to him. If our ranks are imposing enough the monsters may shy away from us in favor of easier prey."
	[/message]

	[message]
	role=Supporter
	message= _ "But still, Tallin, we will take loses, and for each one of us, there is no replacement - wheres for every monster we kill, it seems that two more come to take its place!"
	[/message]

	[message]
	description=Tallin
	message= _ "Which is why we must make haste to find the dwarves. Dwarves are hardy creatures and they know their caves backwards and forwards - so I am sure at least some must have survived! Indeed, this is our only hope for otherwise, be it on the surface or be it down here, any way we turn we face certain destruction!"
	[/message]

	[/event]

[/scenario]
