[unit]
#textdomain wesnoth-utbs
	id=Nym Sentinel
	name= _ "Desert Sentinel"
	race=elf
	gender=male
	image=units/elves-desert/nym.png
	profile=portraits/nym.png
	hitpoints=44
	movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
	[movement_costs]
		sand=1
		forest=2
		cave=2
		tundra=3
	[/movement_costs]
	[defense]
		sand=40
		forest=50
	[/defense]
	movement=6
	experience=84
	level=2
	alignment=lawful
	advanceto=Nym Prowler
	cost=35
	[abilities]
		{ABILITY_SKIRMISHER}
	[/abilities]
	usage=mixed fighter
	unit_description= _ "Desert Sentinels patrol the sands; they are trained to  avoid enemies when it is advantageous. They can cripple opponents with their bolas and are deadly with their swords."
	hide_help=true
	die_sound={SOUND_LIST:ELF_FEMALE_HIT}
	{DEFENSE_ANIM "units/elves-desert/nym-defend.png" units/elves-desert/nym.png {SOUND_LIST:ELF_FEMALE_HIT} }
	[attack]
		name=sword
		description= _"sword"
		type=blade
		range=melee
		damage=7
		number=4
		icon=attacks/sword-elven.png
		[animation]
			[frame]
				begin=-200
				end=-175
				image=units/elves-desert/nym.png
			[/frame]
			[frame]
				begin=-175
				end=-100
				image=units/elves-desert/nym-melee-1.png
			[/frame]
			[if]
				hits=yes
				[frame]
					begin=-100
					end=100
					image=units/elves-desert/nym-melee-2.png
					sound={SOUND_LIST:SWORD_SWISH}
				[/frame]
			[/if]
			[else]
				hits=no
				[frame]
					begin=-100
					end=100
					image=units/elves-desert/nym-melee-2.png
					sound={SOUND_LIST:MISS}
				[/frame]
			[/else]
			[frame]
				begin=100
				end=150
				image=units/elves-desert/nym.png
			[/frame]
		[/animation]
	[/attack]
	[attack]
		name=bola
		description= _"bola"
		type=impact
		range=ranged
		damage=8
		number=2
		[specials]
			{WEAPON_SPECIAL_SLOW}
		[/specials]
		icon=attacks/bolas.png
		[animation]
			[missile_frame]
				begin=-150
				end=0
				image=projectiles/bola-n.png
				image_diagonal=projectiles/bola-ne.png
			[/missile_frame]
			[if]
				hits=yes
				[frame]
					begin=-300
					end=-200
					image=units/elves-desert/nym-ranged-1.png
					sound=hatchet.wav
				[/frame]
			[/if]
			[else]
				hits=no
				[frame]
					begin=-300
					end=-200
					image=units/elves-desert/nym-ranged-1.png
					sound=hatchet-miss.wav
				[/frame]
			[/else]
			[frame]
				begin=-200
				end=-100
				image=units/elves-desert/nym-ranged-2.png
			[/frame]
			{FRAME_ON_SLOW (
				[frame]
					begin=-100
					end=0
					image=units/elves-desert/nym-ranged-3.png
					sound=slowed.wav
				[/frame]
			)}
		[/animation]
	[/attack]
[/unit]
