[unit]
	id=Horseman
	name= _ "Horseman"
	race=human
	image="units/human-loyalists/horseman.png"
	profile="portraits/Jason_Lutes/human-horseman.png"
	ellipse="misc/ellipse"
	{MAGENTA_IS_THE_TEAM_COLOR}
	hitpoints=38
	movement_type=mounted
	movement=8
	experience=44
	level=1
	alignment=lawful
	advanceto=Knight,Lancer
	undead_variation=mounted
	cost=23
	usage=fighter
	unit_description= _ "Often hailing from the wilder and untamed regions of Wesnoth, Horsemen are trained from childhood to ride and to follow a strict code of honor. A charge made by a horseman is a powerful though risky tactic, the worth of which has been proven time and time again on the battlefield. Horsemen excel against most infantry, especially those who have fallen out of line, but must take care against both spearmen and archers for whom their large size provide inviting targets." + _ "

Special Notes:"+{SPECIAL_NOTES_CHARGE}
	die_sound=horse-die.ogg
	[attack]
		name=spear
		type=pierce
		[specials]
			{WEAPON_SPECIAL_CHARGE}
		[/specials]
		range=melee
		damage=9
		number=2
		[animation]
			hits=yes
			[frame]
				begin=-250
				end=-200
				image="units/human-loyalists/horseman.png"
				sound=horse-canter.wav
			[/frame]
			[frame]
				begin=-200
				end=-150
				image="units/human-loyalists/horseman-moving.png"
			[/frame]
			[frame]
				begin=-150
				end=100
				image="units/human-loyalists/horseman-attack.png"
				sound=spear.wav
			[/frame]
			[frame]
				begin=100
				end=150
				image="units/human-loyalists/horseman-moving.png"
			[/frame]
			[frame]
				begin=150
				end=200
				image="units/human-loyalists/horseman.png"
			[/frame]
		[/animation]
		[animation]
			hits=no
			[frame]
				begin=-250
				end=-225
				image="units/human-loyalists/horseman.png"
				sound=horse-canter.wav
			[/frame]
			[frame]
				begin=-225
				end=-150
				image="units/human-loyalists/horseman-moving.png"
			[/frame]
			[frame]
				begin=-150
				end=100
				image="units/human-loyalists/horseman-attack.png"
				sound={SOUND_LIST:MISS}
			[/frame]
			[frame]
				begin=100
				end=175
				image="units/human-loyalists/horseman-moving.png"
			[/frame]
			[frame]
				begin=175
				end=200
				image="units/human-loyalists/horseman.png"
			[/frame]
		[/animation]
	[/attack]
	[movement_anim]
		[frame]
			begin=0
			end=150
			image="units/human-loyalists/horseman-moving.png"
		[/frame]
	[/movement_anim]
	{DEFENSE_ANIM "units/human-loyalists/horseman-defend.png" "units/human-loyalists/horseman.png" {SOUND_LIST:HORSE_HIT} }
[/unit]
