[scenario]
	id=A_Final_Spring
	#textdomain wesnoth-trow
	name= _ "A Final Spring"
	map_data="{campaigns/The_Rise_Of_Wesnoth/maps/A_Final_Spring.map}"
	{TURNS 39 36 33}

	{DAWN}
	{MORNING}
	{AFTERNOON}
	{DUSK}
	{FIRST_WATCH}
	{SECOND_WATCH}

	next_scenario=Peoples_in_Decline
	bonus=yes

	[music]
	name="wanderer.ogg"
	[/music]

	{campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg}

	[story]
		[part]
			background=story/the_green_isle.png
			show_title=yes
			{CROSS 191 407}
		[/part]
	[/story]

	[side]
		description=Prince Haldric
		user_description= _ "Prince Haldric"
		side=1
		type=Noble Commander
		unrenamable=yes
		canrecruit=1
		controller=human
		team_name=Haldric
	[/side]

	[side]
		side=2
		type=Grand Knight
		description=King Addroran IX
		user_description= _ "King Addroran IX"
		profile="portraits/addroran.png"
		canrecruit=1
		{GOLD 220 160 120}
		team_name=Haldric
		recruit=Bowman, Horseman, Mage, Spearman, Knight, Swordsman, Peasant
		[ai]
			{NO_SCOUTS}
			recruitment_ignore_bad_movement=yes
			grouping=defensive
			passive_leader=yes
			recruitment_pattern=fighter,fighter,archer,mixed fighter
		[/ai]
	[/side]

	[side]
		type=Orcish Warlord
		description=Tan-Harak
		user_description= _ "Tan-Harak"
		side=3
		canrecruit=1
#ifdef EASY
		recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Goblin Spearman
#endif

#ifdef NORMAL
		recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Knight, Orcish Slayer, Orcish Warrior, Goblin Spearman
#endif

#ifdef HARD
		recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman
#endif
		{GOLD 210 250 290}
		team_name=orcs
		[ai]
			#{NO_SCOUTS}
			recruitment_ignore_bad_movement=yes
			recruitment_pattern=scout,fighter,fighter,archer
			{ATTACK_DEPTH 4 5 5}
		[/ai]
		[ai]
			time_of_day=dusk,first_watch,second_watch
			aggression=0.75
			caution=0.0
			grouping=no
		[/ai]
		{INCOME 2 4 8}
	[/side]

	[side]
		type=Orcish Warlord
		description=Tan-Hork
		user_description= _ "Tan-Hork"
		side=4
		canrecruit=1
#ifdef EASY
		recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight
#endif

#ifdef NORMAL
		recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Knight, Orcish Slayer, Orcish Warrior
#endif

#ifdef HARD
		recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer
#endif
		{GOLD 210 250 290}
		team_name=orcs
		[ai]
			#{NO_SCOUTS}
			recruitment_ignore_bad_movement=yes
			recruitment_pattern=scout,fighter,fighter,archer
			{ATTACK_DEPTH 4 5 5}
		[/ai]
		[ai]
			time_of_day=dusk,first_watch,second_watch
			aggression=0.75
			caution=0.0
			grouping=no
		[/ai]
		{INCOME 2 4 8}
	[/side]

	[side]
		type=Orcish Warlord
		description=Tan-Gulo
		user_description= _ "Tan-Gulo"
		side=5
		canrecruit=1
		recruit=Naga Fighter,Vampire Bat
		{GOLD 180 220 260}
		team_name=orcs
		[ai]
			{NO_SCOUTS}
			recruitment_ignore_bad_movement=yes
			recruitment_pattern=fighter,fighter,scout
			{ATTACK_DEPTH 4 5 5}
		[/ai]
		[ai]
			time_of_day=dusk,first_watch,second_watch
			aggression=0.75
			caution=0.0
			grouping=no
		[/ai]
		{INCOME 2 4 8}
	[/side]

#Time Areas broken - no visible change, use a halo with it
	[time_area]
		x=1,1,1,2,2,2,2,3,3,3,3,3,4,4,4,4,5,5,5				#,6,6
		y=17,18,19,16,17,18,19,16,17,18,19,20,16,17,18,19,17,18,19	#,17,18
		{MORNING}
		{MORNING}
		{AFTERNOON}
		{AFTERNOON}
		{DUSK}
		{DAWN}
	[/time_area]

	[event]
	name=prestart

		{STARTING_VILLAGES 1 12}
		{STARTING_VILLAGES 2 10}

		#{PLACE_IMAGE (scenery/lighthouse.png) 3 18}
		[item]
			x=3
			y=18
			image=scenery/lighthouse.png
			halo=halo/lighthouse-aura.png
		[/item]

		{PLACE_IMAGE (units/transport/pirate-galleon.png) 17 24}
		{PLACE_IMAGE (units/transport/pirate-galleon.png) 20 22}
		{PLACE_IMAGE units/transport/galleon.png) 21 25}
		{PLACE_IMAGE (scenery/trapdoor-open.png) 16 30}
		{PLACE_IMAGE (scenery/signpost.png) 24 24}
		{PLACE_IMAGE (scenery/signpost.png) 30 44}
		{PLACE_IMAGE (scenery/signpost.png) 41 32}
		{PLACE_IMAGE (scenery/signpost.png) 16 4}
		{PLACE_IMAGE (scenery/signpost.png) 39 11}
		{PLACE_IMAGE (scenery/signpost.png) 18 17}

		[recall]
			description=Lady Jessica
			x=12
			y=27
		[/recall]
		[recall]
			description=Burin the Lost
			x=14
			y=27
		[/recall]
		[recall]
			description=Sir Ruddry
			x=12
			y=28
		[/recall]
		[recall]
			description=Sir Ladoc
			x=14
			y=28
		[/recall]
		[recall]
			description=Minister Edmond
			x=13
			y=29
		[/recall]

		{GUARD_UNIT (Swordsman) (Southbay Guard) ( _ "Southbay Guard") 2 19 33}
		{GUARD_UNIT (Swordsman) (Southbay Guard) ( _ "Southbay Guard") 2 21 30}
		{GUARD_UNIT (Swordsman) (Southbay Guard) ( _ "Southbay Guard") 2 28 24}
		{GUARD_UNIT (Swordsman) (Southbay Guard) ( _ "Southbay Guard") 2 27 22}

		[object]
			#Thanks to Dave for helping me
			description= _ "The Ruby of Fire was imbued with magic in the distant west, and can be used to scorch enemies into submission."
			silent=yes
			[filter]
				type=Noble Commander,Noble Lord
				x=13
				y=28
			[/filter]
			[effect]
				apply_to=new_attack
				name= _ "Ruby of Fire"
				icon=attacks/fireball.png
				duration=forever
				type=fire
				range=ranged
				special=magical
				damage=14
				number=4
				[animation]
					{MISSILE_FRAME_FIREBALL}
					
					[frame]
						begin=-200
						end=0
						sound=fire.wav
					[/frame]
				[/animation]
			[/effect]
		[/object]

		[objectives]
		side=1
			[objective]
				description= _ "Defeat all enemy leaders"
				condition=win
			[/objective]
			[objective]
				description= _ "Death of Prince Haldric"
				condition=lose
			[/objective]
			[objective]
				description= _ "Death of Lady Jessica"
				condition=lose
			[/objective]
			[objective]
				description= _ "Death of King Addroran IX"
				condition=lose
			[/objective]
			[objective]
				description= _ "Turns run out"
				condition=lose
			[/objective]
		[/objectives]
	[/event]

	[event]
		name=start
		[message]
			speaker=narrator
			message= _ "Several months pass. Jessica has translated Lich-Lord Caror's Book of Fire and Darkness. Prince Haldric is busy probing the secrets of the Ruby of Fire."
		[/message]
		[message]
			description=Prince Haldric
			message= _ "I think I've figured something out. Look."
		[/message]
		[sound]
			sound=fire.wav
		[/sound]
		[move_unit_fake]
			type=Fireball
			x=13,12,12,14,13,12,13,14
			y=27,26,26,26,26,25,25,25
		[/move_unit_fake]
		[message]
			description=Prince Haldric
			message= _ "Ouch! Hot, hot, hot! Gee, somebody should really attach this thing to a scepter or something! I think I'll save it for closer ranged combat for now."
		[/message]
		[message]
			description=Lady Jessica
			message= _ "Watch it! Well, at least you're improving."
		[/message]
		[message]
			description=Burin the Lost
			message= _ "Humph. Fool of a boy's just gonna burn us all up. Humans, always playing at being wizards."
		[/message]
		[message]
			description=Southbay Guard
			message= _ "Orcs sighted! They've seized the frontier! To arms! To arms!"
		[/message]
		[message]
			description=Sir Ladoc
			message= _ "For the glory of Southbay!"
		[/message]
		[message]
			description=King Addroran IX
			message= _ "Prince Haldric, I'll concentrate on holding Southbay. You must defeat the orcs. The ships aren't ready yet. We must defeat this army of orcs to buy us more time. Try not to kill us all with that ruby!"
		[/message]
		[message]
			description=Prince Haldric
			message= _ "Very well. I'll do my best."
		[/message]
	[/event]

	[event]
		name=turn 5
		[move_unit_fake]
			type=Merman Warrior
			x=1,2,3,4
			y=21,20,20,19
		[/move_unit_fake]

		{HERO (Merman Warrior) (Lord Typhon) ( _ "Lord Typhon") 1 4 19 ("portraits/typhon.png")}

		[message]
			description=Lord Typhon
			message= _ "I come seeking the Crown Prince!"
		[/message]
		[message]
			description=King Addroran IX
			message= _ "Who is this fish man?"
		[/message]
		[message]
			description=Lady Jessica
			message= _ "He's a large part of the reason your son made it to the lands of the east. Lord Typhon provided us with pearls and an escort for our voyages in exchange for steel trident points and fishhooks. It's difficult to be a blacksmith when you live underwater."
		[/message]
		[message]
			description=Lord Typhon
			message= _ "Indeed it is. But where is the Prince?"
		[/message]
		[message]
			description=Lady Jessica
			message= _ "The Crown Prince is dead. But we have need of your services again- -"
		[/message]
		[message]
			description=Lord Typhon
			message= _ "Under the same terms?"
		[/message]
		[message]
			description=Lady Jessica
			message= _ "Agreed."
		[/message]
		[message]
			description=Lord Typhon
			message= _ "Good. We need the steel for our own war in the deep. I formally place the might of the Merfolk at your disposal!"
		[/message]

		[allow_recruit]
			type=Merman Fighter
		[/allow_recruit]
		[objectives]
			side=1
			[objective]
				description= _ "Defeat all enemy leaders"
				condition=win
			[/objective]
			[objective]
				description= _ "Death of Prince Haldric"
				condition=lose
			[/objective]
			[objective]
				description= _ "Death of Lady Jessica"
				condition=lose
			[/objective]
			[objective]
				description= _ "Death of King Addroran IX"
				condition=lose
			[/objective]
			[objective]
				description= _ "Death of Lord Typhon"
				condition=lose
			[/objective]
			[objective]
				description= _ "Turns run out"
				condition=lose
			[/objective]
		[/objectives]
	[/event]

	[event]
	name=turn 30
		[message]
			description=King Addroran IX
			message= _ "Make haste. We must secure the frontier or it's all over!"
		[/message]
	[/event]

	[event]
	name=attack
		[filter_second]
			team=Haldric
		[/filter_second]

		[move_unit_fake]
			type=Blood Bat
			x=45,44,43,42
			y=22,22,23,23
		[/move_unit_fake]

		{UNDEAD_INTEL (Blood Bat) (Familiar) ( _ "Familiar") "portraits/familiar.png" 5 42 23}

		[move_unit_fake]
			type=Ancient Lich
			x=45,44,43,42,42
			y=22,22,23,23,24
		[/move_unit_fake]

		{UNDEAD_INTEL (Ancient Lich) (Lich-Lord Jevyan) ( _ "Lich-Lord Jevyan") "portraits/jevyan.png" 5 42 24}

		[message]
			description=Lich-Lord Jevyan
			message= _ "King Addroran, your day is done. Prepare to be ground to dust. If you're lucky I may raise you from death for my own amusement. Oh, and what's this? I sense, I sense the Ruby of Fire."
		[/message]
		[message]
			description=Lady Jessica
			message= _ "You monster! You've betrayed our people - to ally yourself with these orcs?!"
		[/message]

		{UNDEAD_INTEL (Death Knight) (Fool Prince) ( _ "Fool Prince") "unit_image" 5 43 24}

		[message]
			description=Lich-Lord Jevyan
			message= _ "Fool girl! My ambition is boundless; I will survive to rule the orcs and all else. That is more than can be said for you. King Addroran, meet your son - you'll be joining him soon enough."
		[/message]
		[message]
			description=King Addroran IX
			message= _ "NO!"
		[/message]
		[message]
			description=Fool Prince
			message= _ "Fath-er! Join... us..."
		[/message]
		[message]
			description=Lady Jessica
			message= _ "His older brother was more attractive..."
		[/message]

		[kill]
			description=Lich-Lord Jevyan
		[/kill]

		[move_unit_fake]
			type=Ancient Lich
			x=42,42,43,44,45
			y=24,23,23,22,22
		[/move_unit_fake]

		{UNDEAD_UNIT (Revenant) 5 41 22}
		{UNDEAD_UNIT (Bone Shooter) 5 43 24}
#ifdef NORMAL
		{UNDEAD_UNIT (Chocobone) 5 42 23}
		{UNDEAD_UNIT (Chocobone) 5 43 23}
#endif

#ifdef HARD
		{UNDEAD_UNIT (Chocobone) 5 42 23}
		{UNDEAD_UNIT (Chocobone) 5 43 23}
		{UNDEAD_UNIT (Necrophage) 5 44 23}
		{UNDEAD_UNIT (Necrophage) 5 44 22}
#endif
		[kill]
			description=Familiar
		[/kill]

		[move_unit_fake]
			type=Blood Bat
			x=42,43,44,45
			y=23,23,22,22
		[/move_unit_fake]
	[/event]

	[event]
		name=time over
		[message]
			description=Lady Jessica
			message= _ "Their reserves are arriving, and we haven't secured the frontier! We're dead!"
		[/message]
	[/event]

	[event]
		name=moveto
		[filter]
			side=1
			x=24
			y=24
		[/filter]

		[redraw]
		[/redraw]

		[message]
			speaker=narrator
			message= _ "Southbay"
		[/message]
		[allow_undo]
		[/allow_undo]
	[/event]

	[event]
		name=moveto
		[filter]
			side=1
			x=30
			y=44
		[/filter]

		[redraw]
		[/redraw]

		[message]
			speaker=narrator
			message= _ "To Clearwater Port"
		[/message]
		[allow_undo]
		[/allow_undo]
	[/event]

	[event]
		name=moveto
		[filter]
			side=1
			x=41
			y=32
		[/filter]

		[redraw]
		[/redraw]

		[message]
			speaker=narrator
			message= _ "To the Midlands & Oldwood"
		[/message]
		[allow_undo]
		[/allow_undo]
	[/event]

	[event]
		name=moveto
		[filter]
			side=1
			x=16
			y=4
		[/filter]

		[redraw]
		[/redraw]

		[message]
			speaker=narrator
			message= _ "To the Northrun"
		[/message]
		[allow_undo]
		[/allow_undo]
	[/event]

	[event]
		name=moveto
		[filter]
			side=1
			x=39
			y=11
		[/filter]

		[redraw]
		[/redraw]

		[message]
			speaker=narrator
			message= _ "To the Midlands"
		[/message]
		[allow_undo]
		[/allow_undo]
	[/event]

	[event]
		name=moveto
		[filter]
			side=1
			x=18
			y=17
		[/filter]

		[redraw]
		[/redraw]

		[message]
			speaker=narrator
			message= _ "New Southbay"
		[/message]
		[allow_undo]
		[/allow_undo]
	[/event]

	[event]
		name=moveto
		[filter]
			side=1
			x=16
			y=30
		[/filter]

		[redraw]
		[/redraw]

		[message]
			speaker=narrator
			message= _ "They sealed it, there is no escape for you!"
		[/message]
		[allow_undo]
		[/allow_undo]
	[/event]

	[event]
		name=die
		[filter]
		description=King Addroran IX
		[/filter]
		[message]
			speaker=unit
			message= _ "I am finished."
		[/message]
		[message]
			description=Prince Haldric
			message= _ "We needed him to hold Southbay. We're done for!"
		[/message]

		[endlevel]
			result=defeat
		[/endlevel]
	[/event]

	[event]
		name=victory
		[message]
			description=Prince Haldric
			message= _ "We've defeated the orcs. Let's rig the ships and get out of here."
		[/message]
		[message]
			description=King Addroran IX
			message= _ "Oh, for my sons... - As we agreed. I will hold Southbay until my last breath."
		[/message]
		[message]
			description=Lady Jessica
			message= _ "With the help of the Merfolk, and my knowledge of an island that will make a good re-provisioning point, we should be able to embark for the great lands that are to the east."
		[/message]
		[message]
			description=Lady Jessica
			message= _ "What I don't like is the fact that Lich-Lord Jevyan, after whom our very capital is named, betrayed my people. To make matters worse, he knows that you have that ruby."
		[/message]
		[message]
			description=Prince Haldric
			message= _ "There's not much we can do about that now. I dub this fine ship the Eldaric, in honor of my father. About that island..."
		[/message]
		[message]
			description=Burin the Lost
			message= _ "Great, more boats, and now an ocean!"
		[/message]
		[message]
			description=King Addroran IX
			message= _ "After you make it to this new land, send some of the ships back, for there may still be survivors in Southbay."
		[/message]
	[/event]

	[event]
		name=die
		[filter]
		description=Fool Prince
		[/filter]

		[message]
			description=King Addroran IX
			message= _ "My son!"
		[/message]
	[/event]

	[event]
		name=attack

		[filter]
		description=King Addroran IX
		[/filter]

		[message]
			description=King Addroran IX
			message= _ "For the glory of Southbay!"
		[/message]
	[/event]

[/scenario]
