#textdomain wesnoth-trow

[unit]
	id=Fugitive
	name= _ "Fugitive"
	race=human
	gender=male,female
	image="units/human-outlaws/fugitive.png"
	#{MAGENTA_IS_THE_TEAM_COLOR}
	hitpoints=62
	movement_type=elusivefoot
	movement=7
	experience=100
	level=3
	alignment=chaotic
	advanceto=null
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
	[advancefrom]
	unit=Outlaw
	experience=77
	[/advancefrom]
#endif
	{AMLA_TOUGH 3}
	cost=56
	usage=mixed fighter
	unit_description= _ "Veteran criminals become notorious among the authorities for both their battle prowess and ability to elude capture.  Dangerous and ruthless, they can be fearful in their element but no real match for professional law enforcment forces."
	die_sound={SOUND_LIST:HUMAN_DIE}
	{DEFENSE_ANIM "units/human-outlaws/fugitive-defend.png" "units/human-outlaws/fugitive.png" {SOUND_LIST:HUMAN_HIT} }
	[attack]
		name=mace
		description= _ "mace"
		type=impact
		range=melee
		damage=12
		number=2
		icon=attacks/mace.png
		[animation]
			hits=no
			[frame]
				begin=-200
				end=-100
				image="units/human-outlaws/fugitive.png"
			[/frame]
			[frame]
				begin=-100
				end=50
				image="units/human-outlaws/fugitive-melee-1.png"
				sound={SOUND_LIST:MISS}
			[/frame]
			[frame]
				begin=50
				end=150
				image="units/human-outlaws/fugitive.png"
			[/frame]
		[/animation]
		[animation]
			hits=yes
			[frame]
				begin=-200
				end=-100
				image="units/human-outlaws/fugitive.png"
			[/frame]
			[frame]
				begin=-100
				end=50
				image="units/human-outlaws/fugitive-melee-1.png"
				sound=mace.wav
			[/frame]
			[frame]
				begin=50
				end=150
				image="units/human-outlaws/fugitive.png"
			[/frame]
		[/animation]
	[/attack]
	[attack]
		name=sling
		description= _ "sling"
		type=impact
		range=ranged
		damage=8
		number=4
		icon=attacks/sling.png
		[animation]
			hits=no
			[missile_frame]
				begin=-150
				end=0
				image="projectiles/stone.png"
				image_diagonal="projectiles/stone.png"
			[/missile_frame]
			[frame]
				begin=-400
				end=-100
				image="units/human-outlaws/fugitive-ranged-1.png"
				sound=sling-miss.ogg
			[/frame]
			[frame]
				begin=-100
				end=50
				image="units/human-outlaws/fugitive-ranged-2.png"
			[/frame]
		[/animation]
		[animation]
			hits=yes
			[missile_frame]
				begin=-150
				end=0
				image="projectiles/stone.png"
				image_diagonal="projectiles/stone.png"
			[/missile_frame]
			[frame]
				begin=-400
				end=-100
				image="units/human-outlaws/fugitive-ranged-1.png"
				sound=sling.ogg
			[/frame]
			[frame]
				begin=-100
				end=50
				image="units/human-outlaws/fugitive-ranged-2.png"
			[/frame]
		[/animation]
	[/attack]
	[female]
		name= _ "female^Fugitive"
		gender=female
		image="units/human-outlaws/fugitive+female.png"
		unit_description= _ "Veteran criminals become notorious among the authorities for both their battle prowess and ability to elude capture.  Beautiful and dangerous, their beauty is exceeded only by their dangerousness."
		die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
		{DEFENSE_ANIM "units/human-outlaws/fugitive+female-defend.png" "units/human-outlaws/fugitive+female.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
		[attack]
			[animation]
				[frame]
					image="units/human-outlaws/fugitive+female.png"
				[/frame]
				[frame]
					image="units/human-outlaws/fugitive+female-melee-1.png"
				[/frame]
				[frame]
					image="units/human-outlaws/fugitive+female.png"
				[/frame]
			[/animation]
		[/attack]
		[attack]
			[animation]
				[frame]
					image="units/human-outlaws/fugitive+female-ranged-1.png"
				[/frame]
				[frame]
					image="units/human-outlaws/fugitive+female-ranged-2.png"
				[/frame]
			[/animation]
		[/attack]
	[/female]
[/unit]
