[unit]
	id=Elvish Rider
	name= _ "Elvish Rider"
	race=elf
	image="units/elves-wood/rider.png"
	{MAGENTA_IS_THE_TEAM_COLOR}
	hitpoints=46
	movement_type=woodland
	movement=10
	experience=75
	level=2
	alignment=neutral
	advanceto=Elvish Outrider
	cost=31
	undead_variation=mounted
	usage=scout
#mostly like a foot Elf, but they
#aren't good at defending in villages
#they are weak against piercing attacks
	unit_description= _ "The master horsemen of the elves are able to move through forests at a speed which would be suicidal for any human. Awe of the rider is quite justified -  but questions have also been raised about the stock of the horses, for the feats they perform seem almost supernatural.

This combination of incredible mobility and potent combat strength is one of the greatest assets the elves possess in warfare."
	die_sound=horse-die.ogg
	[defense]
		village=50
		forest=40
	[/defense]
	[resistance]
		pierce=120
	[/resistance]
	[attack]
		name=sword
		icon=attacks/sword-elven.png
		type=blade
		range=melee
		damage=7
		number=3
		[animation]
			[frame]
				begin=-200
				end=-175
				image="units/elves-wood/rider.png"
				sound=horse-elf-canter.wav
			[/frame]
			[frame]
				begin=-175
				end=-100
				image="units/elves-wood/rider-melee-2.png"
			[/frame]
			[if]
				hits=no
				[frame]
					begin=-100
					end=100
					image="units/elves-wood/rider-melee-1.png"
					sound={SOUND_LIST:MISS}
				[/frame]
			[/if]
			[else]
				hits=yes
				[frame]
					begin=-100
					end=100
					image="units/elves-wood/rider-melee-1.png"
					sound={SOUND_LIST:SWORD_SWISH}
				[/frame]
			[/else]
			[frame]
				begin=100
				end=175
				image="units/elves-wood/rider-moving.png"
			[/frame]
			[frame]
				begin=175
				end=200
				image="units/elves-wood/rider.png"
			[/frame]
		[/animation]
	[/attack]
	[attack]
		name=bow
		icon=attacks/bow-elven.png
		type=pierce
		range=ranged
		damage=9
		number=2
		[animation]
			[missile_frame]
				begin=-150
				end=0
				image="projectiles/missile-n.png"
				image_diagonal="projectiles/missile-ne.png"
			[/missile_frame]
			[if]
				hits=yes
				[frame]
					begin=-500
					end=-400
					image="units/elves-wood/rider-attack1.png"
					sound=bow.ogg
				[/frame]
			[/if]
			[else]
				hits=no
				[frame]
					begin=-500
					end=-400
					image="units/elves-wood/rider-attack1.png"
					sound=bow-miss.ogg
				[/frame]
			[/else]
			[frame]
				begin=-400
				end=-150
				image="units/elves-wood/rider-attack2.png"
			[/frame]
			[frame]
				begin=-150
				end=-50
				image="units/elves-wood/rider-attack1.png"
			[/frame]
			[frame]
				begin=-50
				end=100
				image="units/elves-wood/rider-moving.png"
			[/frame]
		[/animation]
	[/attack]
	{DEFENSE_ANIM "units/elves-wood/rider-defend.png" "units/elves-wood/rider.png" {SOUND_LIST:HORSE_HIT} }
	[movement_anim]
		[frame]
			begin=0
			end=150
			image="units/elves-wood/rider-moving.png"
		[/frame]
	[/movement_anim]
[/unit]
