[unit]
	id=Knight
	name= _ "Knight"
	race=human
	image="units/human-loyalists/knight.png"
	profile="portraits/Jason_Lutes/human-knight.png"
	{MAGENTA_IS_THE_TEAM_COLOR}
	hitpoints=58
	movement_type=mounted
	movement=8
	experience=120
	level=2
	alignment=lawful
	advanceto=Paladin,Grand Knight
	undead_variation=mounted
	cost=40
	usage=fighter
	unit_description= _ "Horsemen of skill and discipline are promoted to Knights. Veterans of combat, they have seen the often-fatal results of a failed charge, and have learnt discretion in its use. Knights, therefore, carry swords in their armament, and practice tactics which, although requiring of much more patience, are less risky than a charge. Their lances are still at the ready, however, and growing experience with these weapons makes them deadlier at the tilt." + _ "

Special Notes:"+{SPECIAL_NOTES_CHARGE}
	die_sound=horse-die.ogg
	[attack]
		name=sword
		icon=attacks/sword-human.png
		type=blade
		range=melee
		damage=8
		number=4
		[animation]
			[frame]
				begin=-200
				end=-150
				image="units/human-loyalists/knight.png"
				sound=horse-canter.wav
			[/frame]
			[if]
				hits=no
				[frame]
					begin=-150
					end=150
					image="units/human-loyalists/knight-attack.png"
					sound={SOUND_LIST:MISS}
				[/frame]
			[/if]
			[else]
				hits=yes
				[frame]
					begin=-150
					end=150
					image="units/human-loyalists/knight-attack.png"
					sound={SOUND_LIST:SWORD_SWISH}
				[/frame]
			[/else]
			[frame]
				begin=150
				end=200
				image="units/human-loyalists/knight.png"
			[/frame]
		[/animation]
	[/attack]
	[attack]
		name=lance
		type=pierce
		[specials]
			{WEAPON_SPECIAL_CHARGE}
		[/specials]
		range=melee
		damage=14
		number=2
		[animation]
			[frame]
				begin=-250
				end=-200
				image="units/human-loyalists/knight.png"
				sound=horse-canter.wav
			[/frame]
			[if]
				hits=no
				[frame]
					begin=-200
					end=150
					image="units/human-loyalists/knight-moving.png"
					sound={SOUND_LIST:MISS}
				[/frame]
			[/if]
			[else]
				hits=yes
				[frame]
					begin=-200
					end=150
					image="units/human-loyalists/knight-moving.png"
					sound=spear.wav
				[/frame]
			[/else]
			[frame]
				begin=150
				end=200
				image="units/human-loyalists/knight.png"
			[/frame]
		[/animation]
	[/attack]
	[movement_anim]
		[frame]
			begin=0
			end=150
			image="units/human-loyalists/knight-moving.png"
		[/frame]
	[/movement_anim]
	{DEFENSE_ANIM "units/human-loyalists/knight-defend.png" "units/human-loyalists/knight.png" {SOUND_LIST:HORSE_HIT} }
[/unit]
