[unit]
	id=Goblin Rouser
	name= _ "Goblin Rouser"
	race=goblin
	image=units/goblins/rouser.png
	ellipse="misc/ellipse"
	[leading_anim]
		[frame]
			begin=-150
			end=150
			image=units/goblins/rouser-leading.png
		[/frame]
	[/leading_anim]
	{MAGENTA_IS_THE_TEAM_COLOR}
	hitpoints=31
	movement_type=orcishfoot
	movement=4
	experience=100
	level=1
	alignment=chaotic
	advanceto=null
	{AMLA_TOUGH 3}
	cost=13
	usage=fighter
	unit_description= _ "Standard-bearers are an oddity amongst goblins. A goblin who has survived enough battles to be considered a veteran is rare enough, and it is rarer still for the other goblins to recognize and respect his veteran status. Nonetheless, a rouser's frenzied goading effectively steels the younger at arms to fight harder and longer before they die.

Special Notes:"+{SPECIAL_NOTES_LEADERSHIP}
	die_sound={SOUND_LIST:GOBLIN_DIE}
	{DEFENSE_ANIM "units/goblins/rouser-defend.png" "units/goblins/rouser.png" {SOUND_LIST:GOBLIN_HIT} }
	[defend]
		[frame]
			begin=-150
			end=150
			image=units/goblins/rouser-defend.png
		[/frame]
	[/defend]
	[abilities]
		{ABILITY_LEADERSHIP_LEVEL_1}
	[/abilities]
	[attack]
		name=spear
		icon=attacks/spear-orcish.png
		type=pierce
		range=melee
		damage=6
		number=3
		[animation]
			direction=n
			[frame]
				begin=-200
				end=-100
				image=units/goblins/rouser-attack4.png
			[/frame]
			[if]
				hits=yes
				[frame]
					begin=-100
					end=100
					image=units/goblins/rouser-attack-n.png
					sound=spear.ogg
				[/frame]
			[/if]
			[else]
				hits=no
				[frame]
					begin=-100
					end=100
					image=units/goblins/rouser-attack-n.png
					sound=spear-miss.ogg
				[/frame]
			[/else]
			[frame]
				begin=100
				end=200
				image=units/goblins/rouser-attack4.png
			[/frame]
		[/animation]
		[animation]
			direction=s
			[frame]
				begin=-200
				end=-100
				image=units/goblins/rouser-attack4.png
			[/frame]
			[if]
				hits=yes
				[frame]
					begin=-100
					end=100
					image=units/goblins/rouser-attack-s.png
					sound=spear.ogg
				[/frame]
			[/if]
			[else]
				hits=no
				[frame]
					begin=-100
					end=100
					image=units/goblins/rouser-attack-s.png
					sound=spear-miss.ogg
				[/frame]
			[/else]
			[frame]
				begin=100
				end=200
				image=units/goblins/rouser-attack4.png
			[/frame]
		[/animation]
		
		
		[animation]
			direction=ne,nw
			[frame]
				begin=-200
				end=-175
				image=units/goblins/rouser.png
			[/frame]
			[frame]
				begin=-175
				end=-125
				image=units/goblins/rouser-defend.png
			[/frame]
			[frame]
				begin=-125
				end=-75
				image=units/goblins/rouser-attack1.png
			[/frame]
			[if]
				hits=yes
				[frame]
					begin=-75
					end=75
					image=units/goblins/rouser-attack-ne.png
					sound=spear.ogg
				[/frame]
			[/if]
			[else]
				hits=no
				[frame]
					begin=-75
					end=75
					image=units/goblins/rouser-attack-ne.png
					sound=spear-miss.ogg
				[/frame]
			[/else]
			[frame]
				begin=75
				end=125
				image=units/goblins/rouser-attack3.png
			[/frame]
			[frame]
				begin=125
				end=175
				image=units/goblins/rouser-attack4.png
			[/frame]
			[frame]
				begin=175
				end=200
				image=units/goblins/rouser.png
			[/frame]
		[/animation]
		[animation]
			direction=se,sw
			[frame]
				begin=-200
				end=-175
				image=units/goblins/rouser.png
			[/frame]
			[frame]
				begin=-175
				end=-125
				image=units/goblins/rouser-defend.png
			[/frame]
			[frame]
				begin=-125
				end=-75
				image=units/goblins/rouser-attack1.png
			[/frame]
			[if]
				hits=yes
				[frame]
					begin=-75
					end=75
					image=units/goblins/rouser-attack-se.png
					sound=spear.ogg
				[/frame]
			[/if]
			[else]
				hits=no
				[frame]
					begin=-75
					end=75
					image=units/goblins/rouser-attack-se.png
					sound=spear-miss.ogg
				[/frame]
			[/else]
			[frame]
				begin=75
				end=125
				image=units/goblins/rouser-attack3.png
			[/frame]
			[frame]
				begin=125
				end=175
				image=units/goblins/rouser-attack4.png
			[/frame]
			[frame]
				begin=175
				end=200
				image=units/goblins/rouser.png
			[/frame]
		[/animation]
	[/attack]
[/unit]
