#textdomain wesnoth-nr
[scenario]
	id=pursuit
	name= _ "The Pursuit"

	map_data="{campaigns/Northern_Rebirth/maps/the_pursuit.map}"

	turns=-1


	{UNDERGROUND}
	{PLACE_IMAGE scenery/dwarven-doors-closed.png 23 7}
	{PLACE_IMAGE scenery/dwarven-doors-closed.png 22 9}
	{PLACE_IMAGE scenery/dwarven-doors-closed.png 22 10}
	{PLACE_IMAGE scenery/dwarven-doors-closed.png 27 13}

	{PLACE_IMAGE scenery/dwarven-doors-closed.png 19 2}
	{PLACE_IMAGE scenery/dwarven-doors-closed.png 19 3}
	{PLACE_IMAGE scenery/dwarven-doors-closed.png 19 4}

	{PLACE_IMAGE scenery/dwarven-doors-closed.png 9 3}
	{PLACE_IMAGE scenery/dwarven-doors-closed.png 9 4}

	{PLACE_IMAGE scenery/dwarven-doors-closed.png 34 28}
	{PLACE_IMAGE scenery/dwarven-doors-closed.png 35 34}

	{PLACE_IMAGE units/human-magi/white-mage.png 9 40}
	{PLACE_IMAGE items/cage.png 9 40}

	{PLACE_IMAGE "units/human-magi/white-mage+female.png" 6 39}
	{PLACE_IMAGE items/cage.png 6 39}

	{PLACE_IMAGE units/elves-wood/druid.png 3 40}
	{PLACE_IMAGE items/cage.png 3 40}

	{PLACE_IMAGE units/drakes/burner.png 2 32}
	{PLACE_IMAGE items/cage.png 2 32}

	# Zombie corpses in the water.
	{PLACE_IMAGE soulless-die-3.png 37 19}
	{PLACE_IMAGE soulless-die-3.png 38 13}
	{PLACE_IMAGE soulless-die-3.png 35 7}
	{PLACE_IMAGE soulless-die-3.png 27 5}

	{PLACE_IMAGE scenery/signpost.png 15 34}
	{PLACE_IMAGE scenery/signpost.png 15 32}
	{PLACE_IMAGE scenery/signpost.png 25 32}
	{PLACE_IMAGE scenery/signpost.png 24 34}
	{PLACE_IMAGE scenery/signpost.png 24 28}
	{PLACE_IMAGE scenery/signpost.png 19 28}
	{PLACE_IMAGE scenery/signpost.png 15 29}
	{PLACE_IMAGE scenery/signpost.png 34 27}
	{PLACE_IMAGE scenery/signpost.png 32 36}

	{PLACE_IMAGE items/chest.png 6 22}
	{PLACE_IMAGE items/chest.png 17 22}
	{PLACE_IMAGE items/chest.png 17 20}
	{PLACE_IMAGE items/chest.png 5 20}
	{PLACE_IMAGE items/chest.png 6 16}
	{PLACE_IMAGE items/chest.png 9 15}

	{OBJ_POTION_HOLY 34 26 object7_holywater}
	{OBJ_POTION_HOLY 33 27 object7_holywater2}
	{OBJ_POTION_HOLY 33 28 object7_holywater3}
	{OBJ_POTION_HOLY 31 37 object7_holywater4}
	{OBJ_POTION_HOLY 32 37 object7_holywater5}
	{OBJ_POTION_HOLY 33 37 object7_holywater6}

	{PLACE_IMAGE items/staff.png 3 7}

	next_scenario=old_friend
	victory_when_enemies_defeated=no
	{SCENARIO_MUSIC "underground.ogg"}


	{./utils/herodeaths.cfg}

	[side]
	type=Peasant
	description=Tallin
	canrecruit=1
	side=1
	controller=human
	{GOLD4 700 600 400 300}
	recruit=Peasant,Woodsman,Thug,Poacher,Footpad
	team_name=mob
	shroud=yes
	[/side]

	[side]
	type=Ancient Lich
	description=Malifor
	profile=portraits/Malifor.jpg
	canrecruit=1
	side=2
	team_name=undead
	recruit=Deathblade,Revenant,Bone Shooter,Necromancer
	gold=0
	[/side]

	[side]
	type=Death Knight
	description=Hettel
	canrecruit=1
	side=3
	team_name=undead

#ifdef NEWBIE
	recruit=Skeleton,Skeleton Archer
	gold=50
	income=4
#endif

#ifdef EASY
	recruit=Skeleton,Skeleton Archer,Revenant
	gold=100
	income=10
#endif

#ifdef NORMAL
	recruit=Skeleton,Skeleton Archer,Revenant,Bone Shooter
	gold=150
	income=16
#endif

#ifdef HARD
	recruit=Skeleton,Skeleton Archer,Revenant,Bone Shooter,Deathblade
	gold=250
	income=22
#endif

	[/side]

	[side]
	type=Death Knight
	description=Thor
	canrecruit=1
	side=4
	team_name=undead

#ifdef NEWBIE
	recruit=Skeleton,Skeleton Archer
	gold=50
	income=4
#endif

#ifdef EASY
	recruit=Skeleton,Skeleton Archer,Revenant
	gold=100
	income=10
#endif

#ifdef NORMAL
	recruit=Skeleton,Skeleton Archer,Revenant,Bone Shooter
	gold=150
	income=16
#endif

#ifdef HARD
	recruit=Skeleton,Skeleton Archer,Revenant,Bone Shooter,Deathblade
	gold=250
	income=22
#endif
	[/side]

	[side]
	type=Death Knight
	description=Trevor
	canrecruit=1
	side=5
	team_name=undead
	gold=0

#ifdef NEWBIE
	recruit=Skeleton,Skeleton Archer
#endif

#ifdef EASY
	recruit=Skeleton,Skeleton Archer,Revenant
#endif

#ifdef NORMAL
	recruit=Skeleton,Skeleton Archer,Revenant,Bone Shooter
#endif

#ifdef HARD
	recruit=Skeleton,Skeleton Archer,Revenant,Bone Shooter,Deathblade
#endif



	[/side]

	[side]
	type=Death Knight
	description=Author
	canrecruit=1
	side=6
	team_name=undead
	gold=0

#ifdef NEWBIE

	recruit=Skeleton,Skeleton Archer
#endif

#ifdef EASY
	recruit=Skeleton,Skeleton Archer,Revenant
#endif

#ifdef NORMAL
	recruit=Skeleton,Skeleton Archer,Revenant,Bone Shooter
#endif

#ifdef HARD
	recruit=Skeleton,Skeleton Archer,Revenant,Bone Shooter,Deathblade
#endif
	[/side]

	[side]
	type=Death Knight
	description=Sam
	canrecruit=1
	side=7
	team_name=undead
	gold=0
#ifdef NEWBIE
	recruit=Skeleton,Skeleton Archer
#endif

#ifdef EASY
	recruit=Skeleton,Skeleton Archer,Revenant
#endif

#ifdef NORMAL
	recruit=Skeleton,Skeleton Archer,Revenant,Bone Shooter
#endif

#ifdef HARD
	recruit=Skeleton,Skeleton Archer,Revenant,Bone Shooter,Deathblade
#endif
	[/side]

	[side]
	type=Death Knight
	description=Boblin
	canrecruit=1
	side=8
	team_name=undead
	gold=0

#ifdef NEWBIE
	recruit=Skeleton,Skeleton Archer
#endif

#ifdef EASY
	recruit=Skeleton,Skeleton Archer,Revenant
#endif

#ifdef NORMAL
	recruit=Skeleton,Skeleton Archer,Revenant,Bone Shooter
#endif

#ifdef HARD
	recruit=Skeleton,Skeleton Archer,Revenant,Bone Shooter,Deathblade
#endif

	[/side]

	[side]
	type=Death Knight
	description=Antrasis
	canrecruit=1
	side=9
	team_name=undead
	gold=0

#ifdef NEWBIE
	recruit=Skeleton,Skeleton Archer
#endif

#ifdef EASY
	recruit=Skeleton,Skeleton Archer,Revenant
#endif

#ifdef NORMAL
	recruit=Skeleton,Skeleton Archer,Revenant,Bone Shooter
#endif

#ifdef HARD
	recruit=Skeleton,Skeleton Archer,Revenant,Bone Shooter,Deathblade
#endif

	[/side]

	[event]
	name=prestart

	[set_variable]
	name=keep
	value=1
	[/set_variable]
	[set_variable]
	name=keep.x
	value=20
	[/set_variable]
	[set_variable]
	name=keep.y
	value=31
	[/set_variable]

	[/event]


	[event]
	name=start

	[hide_unit]
	x=20
	y=39
	[/hide_unit]

		[terrain]
		x=20
		y=39
		letter=Rr
		[/terrain]

	[message]
	speaker=narrator
	message= _ "Leaving most of the dwarves behind, Tallin and the rest of his party set off to pursue the Sorcerer."
	[/message]

	[move_unit_fake]
	type=Ancient Lich
	x=20,20,20,20,20,20,20
	y=39,38,37,36,35,34,33
	[/move_unit_fake]

	[unhide_unit]
	[/unhide_unit]

	{SUPPORTER}
	[recall]
	role=Supporter
	[/recall]

	[role]
	type=Dwarvish Dragonguard,Dwarvish Thunderguard,Dwarvish Steelclad,Dwarvish Fighter,Dwarvish Thunderer
	role=follower
	[/role]

	[recall]
	role=follower
	[/recall]

	[recall]
	description=Camerin
	[/recall]


	[unit]
	type=Draug
	side=6
	description=Treasury Guard
	ai_special=guardian
	x=10
	y=23
	[/unit]

	[unit]
	type=Draug
	side=2
	description=Study Guard
	ai_special=guardian
	x=26
	y=19
	[/unit]

	{DRAUG_GUARD 28 26}
	{DRAUG_GUARD 26 25}
	{DRAUG_GUARD 28 24}
	{DRAUG_GUARD 28 22}
	{DRAUG_GUARD 28 20}
	{DRAUG_GUARD 26 23}
	{DRAUG_GUARD 26 21}

	{DRAUG_GUARD 23 22}
	{DRAUG_GUARD 23 24}

	{DRAUG_GUARD 23 16}
	{DRAUG_GUARD 24 14}
	{DRAUG_GUARD 21 13}
	{DRAUG_GUARD 20 14}
	{DRAUG_GUARD 20 11}
	{DRAUG_GUARD 18 11}

	{REVENANT_GUARD 21 27}
	{REVENANT_GUARD 19 27}
	{REVENANT_GUARD 19 24}
	{REVENANT_GUARD 21 24}
	{REVENANT_GUARD 21 21}
	{REVENANT_GUARD 19 21}
	{REVENANT_GUARD 15 9}
	{REVENANT_GUARD 13 9}

	{DUNGEON_REVENANT 9 36}
	{DUNGEON_REVENANT 7 38}
	{DUNGEON_REVENANT 6 36}
	{DUNGEON_REVENANT 4 37}
	{DUNGEON_REVENANT 2 35}


	{TREASURY_REVENANT 12 23}
	{TREASURY_REVENANT 6 25}
	{TREASURY_REVENANT 6 26}
	{TREASURY_REVENANT 10 21}
	{TREASURY_REVENANT 10 19}
	{TREASURY_REVENANT 13 20}
	{TREASURY_REVENANT 14 18}
	{TREASURY_REVENANT 6 21}
	{TREASURY_REVENANT 12 17}
	{TREASURY_REVENANT 10 17}
	{TREASURY_REVENANT 4 19}
	{TREASURY_REVENANT 11 15}
	{TREASURY_REVENANT 7 15}

	{REVENANT_GUARD 33 30}
	{REVENANT_GUARD 34 30}
	{REVENANT_GUARD 34 32}
	{REVENANT_GUARD 33 33}
	{REVENANT_GUARD 6 30}
	{REVENANT_GUARD 6 32}

	[unit]
	type=Revenant
	side=2
	description=Revenant
	ai_special=guardian
	x=21
	y=35
	[/unit]

	[unit]
	type=Revenant
	side=2
	ai_special=guardian
	x=19
	y=35
	[/unit]


	[message]
	description=Tallin
	message= _ "There he goes! Quick, get him!"
	[/message]

	[message]
	description=Revenant
	message= _ "I don't think so, you living vermin."
	[/message]

	[message]
	description=Tallin
	message= _ "We'll have to kill these Revenants to get after him. There is only two of them, so they shouldn't last long."
	[/message]

	[objectives]
		side=1
			[objective]
				description= _ "Get past the revenants."
				condition=win
			[/objective]

			[objective]
				description= _ "Death of Tallin"
				condition=lose
			[/objective]

		[/objectives]


	[/event]

	[event]
	name=moveto

	[filter]
	side=1
	x=19-21
	y=30-32
	[/filter]

	[message]
	speaker=unit

	message= _ "Uh... Which way?"
	[/message]

	[message]
	description=Tallin
	message= _ "Blast it! We lost him."
	[/message]

	[message]
	description=Tallin
	message= _ "It makes no difference in the end, because we will hunt him down and crush him to powder. HEAR THAT, YOU OLD SKELETON?"
	[/message]

	[message]
	description=Malifor
	message= _ " *faint cackle of laughter in the distance*"
	[/message]

	[message]
	description=Camerin
	message= _ "Yeah! This is gonna be fun!"
	[/message]

	[message]
	description=Tallin
	message= _ "Let us proceed with caution. Nobody is to go off by himself. We don't know what could be lurking in these tunnels."
	[/message]

	[objectives]
		side=1
			[objective]
				description= _ "Find Malifor and Destroy Him"
				condition=win
			[/objective]

			[objective]
				description= _ "Death of Tallin"
				condition=lose
			[/objective]

		[/objectives]

	[/event]


	[event]
	name=moveto
		[filter]
		description=Abhai
		x=3
		y=7
		[/filter]

	[music]
	name=nr-sad.ogg
	play_once=yes
	[/music]

	 [object]
				id=justice_rod_alfred
				name=Rod of Justice
				image=attacks/staff-magic.png
				duration=forever
				description= _ "This is a magical staff of tremendous power and unknown origin. Although the full extent of its power has not been fathomed, there are a few features about it that will be obvious to any master of lore. The wielder of this staff gains a dramatic increase in strength, speed and intelligence, and is granted the ability to fire devastating lightning bolts at at his opponents. Only a person who is good at heart and who is willing to sacrifice his life on the path of justice can wield this staff."
				[/object]

		[message]
		description=Abhai
		message= _ "The Rod of Justice! What in the world is it doing all the way down here?"
		[/message]

		[message]
		description=Tallin
		message= _ "What do you have there, Abhai?"
		[/message]

		[message]
		description=Abhai
		message= _ "This is the Great Rod of Justice, my boy. It was an ancient artifact even when I was young. They say it was crafted by the Great Gods themselves, and given to the first true Ruler of Men to ensure peace, harmony and above all - justice. For hundreds of years it did just that, for during the time it was wielded by men, the ruling class never became corrupt, the people never lacked justice and neither evil nor wars troubled the land."
		[/message]

		[message]
		description=Tallin
		message= _ "Well, if you don't mind me saying - that certainly isn't the state of affairs now. Knalga lies in ruins, orcs ravish the surface, and these dark and evil creatures haunt the underground passages. In the meantime, Wesnoth is said to be ruled by the wicked and cruel queen Ashevire, while the rightful heir must have long since perished in his vain quest for the Scepter of Fire."
		[/message]

		[message]
		description=Abhai
		message= _ "Ahh, with the Rod of Justice down here it is to be expected. Come Tallin, either you or one of your trusted men must wield this staff and bring peace and justice back into this world."
		[/message]

		[message]
		description=Tallin
		message= _ "Why can't you wield it, Abhai?"
		[/message]

		[message]
		description=Abhai
		message= _ "I am a creature of the past, and thus my time to wield it is long gone. This is your era, Tallin, and thus it is your responsibility to see to it that your people receive peace, prosperity and justice. Quickly, come forth or send one of your men for time is waning."
		[/message]

		[message]
		description=Tallin
		message= _ "Very well."
		[/message]

		[set_variable]
		name=alfreds_blurb
		value=1
		[/set_variable]



	[/event]

	[event]
	name=moveto
		[filter]
		side=1
		[not]
		description=Abhai
		[/not]
		x=3
		y=7
		[/filter]

		[removeitem]
		x=3
		y=7
		[/removeitem]

		[object]
			id=justice_rod
			name= _ "Rod of Justice"
			image=attacks/staff-magic.png
			duration=forever
			description= _ "This is a magical staff of tremendous power and unknown origin. Although the full extent of its power has not been fathomed, there are a few features about it that will be obvious to any master of lore. The wielder of this staff gains a dramatic increase in strength, speed and intelligence, and is granted the ability to fire devastating lightning bolts at at his opponents. Only a person who is good at heart and who is willing to sacrifice his life on the path of justice can wield this staff."

			[effect]
				apply_to=new_attack
				name=lightning
				type=fire
		 		range=ranged
				special=magical
				damage=16
				number=4
				icon=attacks/lightning.png
				[animation]
					[missile_frame]
						begin=-150
						end=0
						image=projectiles/lightning-n.png
						image_diagonal=projectiles/lightning-ne.png
					[/missile_frame]
					[if]
						hits=no
						[frame]
							begin=-200
							end=0
							sound=lightning-miss.ogg
						[/frame]
					[/if]
					[else]
						hits=yes
						[frame]
							begin=-200
							end=0
							sound=lightning.ogg
						[/frame]
					[/else]
				[/animation]
			[/effect]

			[effect]
				apply_to=movement
				increase=2
			[/effect]
			[effect]
				apply_to=attack
				range=melee
				increase_damage=2
			[/effect]
			[effect]
				apply_to=hitpoints
				increase_total=10
				heal_full=yes
			[/effect]
			[effect]
				apply_to=max_experience
				increase=-20%
			[/effect]
		[/object]

		[message]
		speaker=unit
		message= _ "Wow! This thing is... incredible!"
		[/message]


		[if]

		[variable]
		name=alfreds_blurb
		numerical_equals=0
		[/variable]

		[then]

		[message]
		speaker=unit
		message= _ "I wonder what such a powerful artifact is doing hidden all the way back here..."
		[/message]

		[if]

		[have_unit]
		description=Camerin
		[/have_unit]

		[then]

		[message]
		description=Camerin
		message= _ "That's.... that's the Rod of Justice!"
		[/message]

		[message]
		description=Tallin
		message= _ "Do you know anything about it, Camerin?"
		[/message]

		[message]
		description=Camerin
		message= _ "I don't think there is a person alive who knows anything more solid than rumors and legends. There are very few people who even knows it exists!"
		[/message]

		[message]
		description=Tallin
		message= _ "How did you come to know of it?"
		[/message]

		[message]
		description=Camerin
		message= _ "Some of the most ancient elvish legends make some vague mention of this artifact. But beyond that..."
		[/message]

		[message]
		description=Tallin
		message= _ "Interesting. I wonder who - or what - could have created such a powerful artifact. There must be one heck of a story behind this thing."
		[/message]

		[/then]

		[/if]

		[/then]

		[/if]

	[/event]

	[event]
	name=moveto
		[filter]
		side=1
		x=24
		y=34
		[/filter]

		[message]
		speaker=narrator
		message= _ "Caution! Tunnel flooded and infested with aquatic monsters. Enter at the risk of your life."
		[/message]

		[message]
		speaker=unit
		message= _ "Interesting. It seems like someone really doesn't want us going down this tunnel."
		[/message]

		[/event]

		[event]
		name=moveto
		[filter]
		side=1
		x=34-36
		y=22-25
		[/filter]


		[message]
		speaker=unit
		message= _ "Hey, an underground lake."
		[/message]

#ifdef NEWBIE
	{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 35 23}
	{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 33 25}
	{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 33 23}

#endif

#ifdef EASY
	{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 35 23}
	{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 33 25}
	{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 33 23}
	{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 34 21}
#endif

#ifdef NORMAL
	{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 35 23}
	{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 33 25}
	{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 33 23}
	{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 34 21}
	{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 31 23}
#endif

#ifdef HARD
	{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 35 23}
	{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 33 25}
	{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 33 23}
	{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 34 21}
	{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 31 23}
	{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 32 22}

#endif
		[message]
		speaker=unit
		message= _ "Ack! What are those things!"
		[/message]

		[if]

		[have_unit]
		description=Camerin
		[/have_unit]

		[then]

		[message]
		description=Camerin
		message= _ "Oh yeah, those things. Watch out, they are the arms of some sort of underwater creature. They'll try to pummel you to death, then drag you under for dinner."
		[/message]

		[message]
		description=Tallin
		message= _ "Then how do we get past? I can see that the passage continues to both the north and south and we haven't found Malifor yet..."
		[/message]

		[message]
		description=Camerin
		message= _ "Creatures of that type regenerate over time; it's doubtful we can destroy it completely. But if we destroy its arms we'll be relatively safe until they regenerate."
		[/message]

		[message]
		description=Tallin
		message= _ "Let's get to it, then."
		[/message]
		[/then]
		[/if]
		[/event]

		[event]
		name=moveto
		[filter]
		side=1
		x=28
		y=28
		[/filter]

		[message]
		speaker=unit
		message= _ "Hmm, what is this thing?"
		[/message]

		[unit]
		type=Wraith
		side=1
		x=29
		y=29
		[modifications]
			{TRAIT_LOYAL}
			{TRAIT_INTELLIGENT}
		[/modifications]
		description=Abhai
		#profile=Abhai.jpg
		[/unit]

		[message]
		description=Abhai
		message= _ "EEEEEEEEEEEEEEEE!"
		[/message]

		[message]
		speaker=unit
		message= _ "AHHHHHHHHH!"
		[/message]

		[message]
		description=Abhai

		message= _ "... wait a second, who are you?"
		[/message]

		[message]
		speaker=unit
		message= _ "I.... I am one of Tallin's men..."
		[/message]

		[message]
		description=Abhai
		message= _ "Who is this Tallin?"
		[/message]

		[message]
		description=Tallin
		message= _ "I am."
		[/message]

		[message]
		description=Abhai
		message= _ "What is your purpose in coming here?"
		[/message]

		[message]
		description=Tallin
		message= _ "We seek the lich Malifor."
		[/message]

		[message]
		description=Abhai
		message= _ "Malifor!... *goes a bit paler (if possible)* What business do you have with him?"
		[/message]

		[message]
		description=Tallin
		message= _ "We seek to crush and destroy him."
		[/message]


		[message]
		description=Abhai
		message= _ "Oh, thank the Gods of Light! Finally there is someone here in force to deal with that menace. You must have been sent by the High Kalian of Hiera'Shirsha?"
		[/message]

		[message]
		description=Tallin
		message= _ "The what!?"
		[/message]

		[message]
		description=Camerin
		message= _ "Err, I think we might be in different... uh... time zones, here."
		[/message]

		[message]
		description=Abhai
		message= _ "I beg your pardon. Say, what year is it anyway?"
		[/message]

		[message]
		description=Tallin
		message= _ "Uh... 534 YW..."
		[/message]

		[message]
		description=Abhai
		message= _ "Huh!? Can't be, the last year I remember it was 14, 318 AD!"
		[/message]

		[message]
		description=Tallin
		message= _ "?????"
		[/message]

		[message]
		description=Camerin
		message= _ "Different calendars, folks."
		[/message]

		[message]
		description=Tallin
		message= _ "I see, but say, who are you?"
		[/message]

		[message]
		description=Abhai
		message= _ "What? How can you not know who I am?"
		[/message]

		[message]
		description=Tallin
		message= _ "The times have changed, my friend."
		[/message]

		[message]
		description=Abhai
		message= _ "Right... sorry about that. My name is Lord Abhai and I am... or was... the ruler of the great kingdom of Garet-Desh."
		[/message]


		[message]
		description=Tallin
		message= _ "What happened to you? Why are you a ghost?"
		[/message]

		[message]
		description=Abhai
		message= _ "I grew old and died as all men do and entered the land of the dead. I don't know how long I dwelled there, I was wrenched from my peace and forced into this ectoplasmic body by a terrible power."
		[/message]

		[message]
		description=Tallin
		message= _ "Let me guess. Malifor?"
		[/message]

		[message]
		description=Abhai
		message= _ "Indeed. He tried to break my spirit into mindless slavery, but I resisted his power and fled. I have been hiding in these flooded tunnels ever since. Some monster that Malifor's minions greatly fear lives in these waters; they do not molest me here."
		[/message]

		[message]
		description=Tallin
		message= _ "Would you join us to defeat this evil creature?"
		[/message]

		[message]
		description=Abhai
		message= _ "Wouldn't miss it. Maybe after he is destroyed me and my kind can live... err.... be dead peacefully."
		[/message]

		[message]
		description=Abhai
		message= _ "Keep following these flooded tunnels. I think they might lead you directly to Mailfor."
		[/message]

		[message]
		description=Tallin
		message= _ "Great! Forward, men!"
		[/message]
		[/event]

		[event]
		name=moveto
			[filter]
			side=1
			x=38
			y=16
			[/filter]
		[message]
		speaker=unit
		message= _ "Just great, I am cold, wet, and tired and what have we here? Another dead end. This place is starting to get on my nerves!"
		[/message]
		[/event]

		[event]
		name=moveto
			[filter]
			side=1
			x=32-34
			y=4-6
			[/filter]
		[message]
		speaker=unit
		message= _ "Ssssh! I hear something."
		[/message]

		{UNIT (Sea Serpent) (Sea Serpent) ( _ "Sea Serpent") 2 31 5}

		[message]
		description=Sea Serpent
		message= _ "ROOOAAARRR!"
		[/message]

		[message]
		speaker=unit
		message= _ "Ahhhhh!"
		[/message]

		[/event]


		[event]
		name=moveto
			[filter]
			side=1
			x=28,29,30,30
			y=7,8,8,9
			[/filter]

		[message]
		speaker=seccond_unit
		message= _ "Hold it, people, there is something just ahead!"
		[/message]

		[unit]
		type=Naga Warrior
		side=2
		description=Naga Guard
		x=28
		y=11
		[/unit]

		[unit]
		type=Naga Fighter
		side=2
		description=Naga Sidekick
		x=28
		y=11
		[/unit]

#ifdef EASY
		{MALIFORS_NAGA 29 10}
#endif

#ifdef NORMAL
		{MALIFORS_NAGA 29 10}
		{MALIFORS_NAGA 29 11}
#endif

#ifdef HARD
		{MALIFORS_NAGA 29 10}
		{MALIFORS_NAGA 29 11}
		{MALIFORS_NAGA 29 12}
#endif

		[remove_shroud]
		x=28-30
		y=8-12
		[/remove_shroud]

		[message]
		description=Naga Guard
		message= _ " *sniff* I smell humans."
		[/message]

		[message]
		description=Naga Sidekick
		message= _ "You are just plain deaf. I heard them coming from a mile off."
		[/message]

		[message]
		description=Naga Guard
		message= _ "Ahh, shut up. Let's go kill them."
		[/message]
	[/event]

	[event]
	name=moveto
		[filter]
		side=1
		x=34,35
		y=29,29
		[/filter]

		[message]
		speaker=unit
		message= _ "A door, and a big, big lock, hmmmmm..."
		[/message]

		[message]
		speaker=unit
		message= _ "Sorry folks, this is just too tempting."
		[/message]

		[message]
		speaker=unit
		message= _ " *SMASH*"
		[/message]

		[terrain]
		x=34
		y=28
		letter=Uu
		[/terrain]

	[/event]

	[event]
		name=moveto
		[filter]
		side=1
		x=35,36
		y=33,33
		[/filter]

		[message]
		speaker=unit
		message= _ "Hmmmm, this door sure is locked up pretty tight. I wonder what's behind it."
		[/message]

		[message]
		speaker=unit
		message= _ " *SMASH*"
		[/message]

		[terrain]
		x=35
		y=34
		letter=Uu
		[/terrain]

	[/event]

	[event]
		name=moveto
		[filter]
		side=1
		x=33,33,34
		y=28,27,26
		[/filter]

		[message]
		speaker=unit
		message= _ "Holy water! For a certainty, those skeletons won't like us getting our hands on this stuff. But that's probably why they kept them back here in the first place."
		[/message]
	[/event]

	[event]
		name=moveto
		[filter]
		side=1
		x=31,32,33
		y=37,37,37
		[/filter]

		[message]
		speaker=unit
		message= _ "Oh yeah, holy water!"
		[/message]
	[/event]

	[event]
		name=moveto
		[filter]
		side=1
		x=34
		y=27
		[/filter]

		[message]
		speaker=narrator
		message= _ "Warning! These bottles contain toxic waste. Causes disintegration on contact."
		[/message]

		[message]
		speaker=unit
		message= _ "Ha ha, for skeletons anyway."
		[/message]
	[/event]

	[event]
		name=moveto
		[filter]
		side=1
		x=32
		y=36
		[/filter]

		[message]
		speaker=narrator
		message= _ "Warning! These bottles contain toxic waste. Causes disintegration on contact."
		[/message]

		[message]
		speaker=unit
		message= _ " *rolls eyes* Oh the hazardous life of a skeleton."
		[/message]
	[/event]

	[event]
		name=moveto
		[filter]
		side=1
		x=15
		y=29
		[/filter]

		[message]
		speaker=narrator
		message= _ "The Treasury"
		[/message]

		[message]
		speaker=unit
		message= _ "The Treasury! Cool, let's go loot some booty!"
		[/message]
	[/event]

	[event]
		name=moveto
		[filter]
		side=1
		x=15
		y=34
		[/filter]

		[message]
		speaker=narrator
		message= _ "The Dungeon"
		[/message]

	[/event]

	[event]
		name=moveto
		[filter]
		side=1
		x=24
		y=28
		[/filter]

		[message]
		speaker=narrator
		message= _ "Malifor the Great's Study."
		[/message]

		[message]
		speaker=unit
		message= _ "There we go! This way guys!"
		[/message]
	[/event]


	[event]
		name=moveto
		[filter]
		x=17
		y=22
		side=1
		[/filter]
		[message]
		speaker=unit
		message= _ "Wow! There is at least 1000 gold in here!"
		[/message]
		[gold]
		side=1
		amount=1025
		[/gold]
		[removeitem]
		x=17
		y=22
		[/removeitem]
	[/event]

	[event]
	name=moveto
		[filter]
		x=17
		y=20
		side=1
		[/filter]
		[message]
		speaker=unit
		message= _ "Holy Gods of Light! 500 gold!"
		[/message]
		[gold]
		side=1
		amount=505
		[/gold]
		[removeitem]
		x=17
		y=20
		[/removeitem]
	[/event]

	[event]
	name=moveto
		[filter]
		x=6
		y=22
		side=1
		[/filter]
		[message]
		speaker=unit
		message= _ "800 gold! We're rich!!!"
		[/message]
		[gold]
		side=1
		amount=800
		[/gold]
		[removeitem]
		x=6
		y=22
		[/removeitem]
	[/event]

	[event]
	name=moveto
		[filter]
		x=5
		y=20
		side=1
		[/filter]
		[message]
		speaker=unit
		message= _ "What a horde! 2 000 gold!"
		[/message]
		[gold]
		side=1
		amount=2000
		[/gold]
		[removeitem]
		x=5
		y=20
		[/removeitem]
	[/event]

	[event]
	name=moveto
		[filter]
		x=6
		y=16
		side=1
		[/filter]
		[message]
		speaker=unit
		message= _ "500 gold! Not bad!"
		[/message]
		[gold]
		side=1
		amount=510
		[/gold]
		[removeitem]
		x=6
		y=16
		[/removeitem]
	[/event]

	[event]
	name=moveto
		[filter]
		x=9
		y=15
		side=1
		[/filter]
		[message]
		speaker=unit
		message= _ "10,000 gold! Wow! Where is that bag of bones getting all this?"
		[/message]
		[gold]
		side=1
		amount=10151
		[/gold]
		[removeitem]
		x=9
		y=15
		[/removeitem]
	[/event]

	[event]
		name=moveto
		[filter]
		side=1
		x=6
		y=39
		[/filter]

		[removeitem]
		x=6
		y=39
		[/removeitem]

		[unit]
		type=White Mage
		gender=female
		description=Sister Theta
		profile=portraits/Sister_Theta.jpg
		side=1
		x=6
		y=38
		[/unit]

		[message]
		description=Sister Theta
		message= _ "Freedom at last. Thank you Lord Tallin."
		[/message]

		[message]
		description=Tallin
		message= _ "Just Tallin. I am no lord, just a humble peasant trying to restore our people to freedom."
		[/message]

		[if]

		[variable]
		name=story_told
		numerical_equals=0
		[/variable]

		[then]

		[message]
		description=Tallin
		message= _ "Who are you? How did you end up down here?"
		[/message]
		[message]
		description=Sister Theta
		message= _ "I am called Sister Theta. My husband Marcus and I were advisers and healers for the dwarvish nobles of Knalga. We could not save them from Khazg Black-Tusk's troops, but we survived the orcs and trolls only to be captured when these skeletons appeared."
		[/message]

		[message]
		description=Tallin
		message= _ "Funny, why would the bonebag keep you as his prisoners? He didn't seem to be the merciful type."
		[/message]

		[message]
		description=Sister Theta
		message= _ "He didn't keep us alive out of mercy, he wanted to study us to see if there was a way to counteract our holy attacks. His kind are very vulnerable to such attacks, as I am sure you know by now."
		[/message]

		[message]
		description=Tallin
		message= _ "Yes indeed. But you are now free to go wherever you like. May the Lords of Light guide your path."
		[/message]

		[message]
		description=Sister Theta
		message= _ "If you have no objection, Tallin, we would like to join you. These northlands are hardly safe these days for anyone to be traveling on their own, and we could lend valuable help to your cause."
		[/message]

		[message]
		description=Tallin
		message= _ "Very well, you are most welcome to join us."
		[/message]

		[message]
		description=Sister Theta
		message= _ "Thank you, Tallin."
		[/message]
	[/then]
	[/if]

	[if]
		[variable]
		name=story_told
		numerical_equals=1
		[/variable]
	[then]
		[message]
		description=Sister Theta
		message= _ "Marcus!"
		[/message]

		[message]
		description=Father Marcus
		message= _ "Theta!"
		[/message]

		[message]
		speaker=unit
		message= _ "Please folks, not now."
		[/message]

		[message]
		description=Sister Theta
		message= _ "Oh, sorry."
		[/message]

	[/then]
	[/if]

	[if]
		[variable]
		name=story_told
		numerical_equals=0
		[/variable]

	[then]
		[set_variable]
		name=story_told
		value=1
		[/set_variable]
	[/then]
	[/if]

	[/event]

	[event]
		name=moveto
		[filter]
		side=1
		x=9
		y=40
		[/filter]

		[removeitem]
		x=9
		y=40
		[/removeitem]

		[unit]
		type=White Mage
		side=1
		description=Father Marcus
		profile=portraits/Father_Marcus.jpg
		x=9
		y=39
		[/unit]

		[message]
		description=Father Marcus
		message= _ "Finally! I am free. Lord Tallin, I am forever in your debt! We will follow you to the end of the World if need be."
		[/message]

		[message]
		description=Tallin
		message= _ "It's just Tallin, no lord. And no problem."
		[/message]

		[if]

		[variable]
		name=story_told
		numerical_equals=0
		[/variable]

		[then]

		[message]
		description=Tallin
		message= _ "Who are you? How did you end up down here?"
		[/message]
		[message]
		description=Father Marcus
		message= _ "I am called Father Marcus. My wife, Theta and I were advisers and healers for the dwarvish nobles. We could not shield them from the wrath of Khazg Black-Tusk, but we survived the orcs and trols -- only to be captured by these skeletons."
		[/message]

		[message]
		description=Tallin
		message= _ "Funny, why would the bonebag keep you as his prisoners? He doesn't really seem to be the merciful type."
		[/message]

		[message]
		description=Father Marcus
		message= _ "He didn't keep us alive out of mercy, he wanted to study us to see if there was a way to counteract our holy attacks. His kind are very vulnerable to such attacks, as I am sure you know by now."
		[/message]

		[message]
		description=Tallin
		message= _ "Yes, indeed. But you are now free to go wherever you like. May the Lords of Light guide your path."
		[/message]

		[message]
		description=Father Marcus
		message= _ "As I have said, Tallin, I am eternally in your debt, and I take my debts seriously. If you have no objection, I will serve you until one of us departs this life."
		[/message]

		[message]
		description=Tallin
		message= _ "Oh, think nothing of it. Let no talk of debts come between us; rather let us join hands as allies in restoring these Northlands to sanity."
		[/message]

		[message]
		description=Father Marcus
		message= _ "Thank you, Tallin."
		[/message]
	[/then]
	[/if]

	[if]
		[variable]
		name=story_told
		numerical_equals=1
		[/variable]
	[then]
		[message]
		description=Sister Theta
		message= _ "Marcus!"
		[/message]

		[message]
		description=Father Marcus
		message= _ "Theta!"
		[/message]

		[message]
		speaker=unit
		message= _ "Please, folks, not now."
		[/message]

		[message]
		description=Sister Theta
		message= _ "Oh, sorry."
		[/message]

	[/then]
	[/if]

	[if]
		[variable]
		name=story_told
		numerical_equals=0
		[/variable]

	[then]
		[set_variable]
		name=story_told
		value=1
		[/set_variable]
	[/then]
	[/if]

	[/event]


	[event]
		name=die
		[filter]
		description=Father Marcus
		[/filter]

		[message]
		description=Tallin
		message= _ "Wow! That's incredible. Now I understand why the Bag of Bones kept you guys in jail; He just simply couldn't kill you!"
		[/message]

		[message]
		description=Sister Theta
		message= _ "*giggle*"
		[/message]

	[/event]

	[event]
		name=moveto
		[filter]
		side=1
		x=3
		y=40
		[/filter]

		[removeitem]
		x=3
		y=40
		[/removeitem]

		[unit]
		type=Elvish Druid
		side=1
		description=Elenia
		profile=portraits/Elenia.jpg
		x=3
		y=39
		hitpoints=1
		[/unit]

		[message]
		speaker=unit
		message= _ "Oh my, she is almost dead!"
		[/message]

		[if]

		[variable]
		name=story_told
		numerical_equals=1
		[/variable]

		[then]

		[message]
		description=Sister Theta
		message= _ "Here, let me see her."
		[/message]

		[teleport]
			[filter]
			description=Sister Theta
			[/filter]
		x=3
		y=38
		[/teleport]
		[sound]
		name=heal.wav
		[/sound]

		[message]
		description=Tallin
		message= _ "Wow, you guys are good."
		[/message]

		[message]
		description=Father Marcus
		message= _ " *wink* *wink*"
		[/message]

		[message]
		description=Sister Theta
		message= _ "Here, this will help her."
		[/message]

		[sound]
		name=heal.wav
		[/sound]

		[message]
		description=Elenia
		message= _ "Uh....... where..... am..... I...?"
		[/message]

		[message]
		description=Sister Theta
		message= _ "You are in the dungeons of Malifor. These brave people have just released you."
		[/message]

		[message]
		description=Elenia
		message= _ "....thanks."
		[/message]

		[message]
		description=Tallin
		message= _ "No problem. Sister Theta, you take care of her. If she wants to join us she would make a powerful ally."
		[/message]

		[message]
		description=Elenia
		message= _ "Yes, I would... like to join... you Lord Tallin."
		[/message]

		[message]
		description=Tallin
		message= _ "Just Tallin; I am no lord. But gee, that sure is some powerful spell you used on her, Sister. She is looking better already."
		[/message]


		[message]
		description=Elenia
		message= _ "And I feel better too. Now let's get back at that disgusting skeleton."
		[/message]

		[message]
		description=Tallin
		message= _ "Why did the bag of bones capture you in the first place?"
		[/message]

		[message]
		description=Elenia
		message= _ "Because he thought I was pretty."
		[/message]

		[message]
		description=Tallin
		message= _ "That old skeleton? Geez, what a nutcase."
		[/message]

		[message]
		description=Elenia
		message= _ "You're telling me."
		[/message]

	[/then]
	[/if]

	[if]

		[variable]
		name=story_told
		numerical_equals=0
		[/variable]

	[then]
		[message]
		description=Tallin
		message= _ "I wish we had some healers with us. Just try to help her the best you can."
		[/message]

		[message]
		speaker=unit
		message= _ "Here, I hope that helps."
		[/message]

[message]
		description=Elenia
		message= _ "Uh....... where..... am..... I...?"
		[/message]

		[message]
		speaker=unit
		message= _ "You are in the dungeons of Malifor. We have just released you."
		[/message]

		[message]
		description=Elenia
		message= _ "....thanks."
		[/message]

		[message]
		description=Tallin
		message= _ "No problem. Just take it easy. If you would like to join us your help could mean life or death for a lot of us."
		[/message]

		[message]
		description=Elenia
		message= _ "Yes, I would... like to join... you Lord Tallin."
		[/message]

		[message]
		description=Tallin
		message= _ "Just Tallin, I am no lord. And you are looking better already."
		[/message]

		[sound]
		name=heal.wav
		[/sound]


		[message]
		description=Elenia
		message= _ "Oh, just a few tricks I know, otherwise I probably would be dead by now. But let's get back at that disgusting skeleton."
		[/message]

		[message]
		description=Tallin
		message= _ "Why did the bag of bones capture you in the first place?"
		[/message]

		[message]
		description=Elenia
		message= _ "Because he thought I was pretty."
		[/message]

		[message]
		description=Tallin
		message= _ "That old skeleton? Geez, what a nutcase."
		[/message]

		[message]
		description=Elenia
		message= _ "You're telling me."
		[/message]

	[/then]
	[/if]
	[/event]

	[event]
		name=moveto
		[filter]
		side=1
		x=2
		y=32
		[/filter]

		[removeitem]
		x=2
		y=32
		[/removeitem]

		[unit]
		type=Drake Burner
		description=Krash
		side=1
		x=2
		y=33
		[/unit]

		[message]
		speaker=unit
		message= _ "Holy cow! What did I just let out of that cage! Look out everyone."
		[/message]

		[message]
		description=Camerin
		message= _ "Oooooh, cool, it's a drake!"
		[/message]

		[message]
		description=Krash
		message= _ " *whimper*"
		[/message]

		[message]
		speaker=unit
		message= _ "My God, such a fierce creature whimpering! What the heck have they done to it?"
		[/message]

		[message]
		description=Camerin
		message= _ "The bastards!"
		[/message]

		[message]
		description=Father Marcus
		message= _ "Probably another one of Malifor's experiments."
		[/message]

		[message]
		description=Tallin
		message= _ "I don't know, see if it talks."
		[/message]

		[message]
		speaker=unit
		message= _ "Hey, big guy. We aren't gonna hurt you. We wanna be your friends."
		[/message]

		[message]
		description=Krash
		message= _ ".....not..... going..... to...... hurt.... me?"
		[/message]

		[message]
		description=Tallin
		message= _ "Hey, it talks!"
		[/message]

		[message]
		description=Camerin
		message= _ "It's a 'he', and  yes, they're actually very intelligent creatures."
		[/message]

		[message]
		speaker=unit
		message= _ "Hush! I am trying to talk to him. Nope, we'll never hurt you. But if you want to you can hurt some skeletons."
		[/message]

		[message]
		description=Krash
		message= _ "Skeletons! GRRRRRRRR!!!"
		[/message]

		[message]
		speaker=unit
		message= _ "Look out! He is ready to go! Hey, is that smoke coming out of his ears?"
		[/message]

		[message]
		description=Krash
		message= _ "Hey, there is an escape tunnel right behind this cell. The hole wasn't big enough for me to go through but one of you might fit."
		[/message]

		[message]
		speaker=unit
		message= _ "I see it. Hmmm, it is pretty small, let's see if we can make it bigger."
		[/message]

		[terrain]
		x=2
		y=31
		letter=Uu
		[/terrain]

		[message]
		speaker=unit
		message= _ "There we go. Now let's see where this tunnel leads to."
		[/message]
	[/event]

	[event]
		name=attack
		[filter]
		description=Krash
		[/filter]

		[message]
		description=Krash
		message= _ "ROOOOOOAAAARRRR!"
		[/message]

		[message]
		role=Supporter
		message= _ "Woha! Maybe he isn't so friendly after all... or at least to some things."
		[/message]
	[/event]

	[event]
	name=die
	first_time_only=no
		[filter]
		description=Malifor
		[/filter]

		[filter_second]
		type=Dwarvish Lord,Dwarvish Dragonguard,Dwarvish Thunderguard,Dwarvish Steelclad,Dwarvish Fighter,Dwarvish Thunderer
		[/filter_second]

	[message]
	description=Malifor
	message= _ "HAHAHAHAHA, FOOLS, YOU THINK YOU CAN KILL ME?"
	[/message]

		{FLASH}

		[unit]
		type=Ancient Lich
		description=Malifor
		profile=portraits/Malifor.jpg
		canrecruit=1
		side=2
		recruit=Skeleton,Skeleton Archer
		x=23
		y=4
		[/unit]

		[gold]
		side=2
		amount=300
		[/gold]

		[if]

		[variable]
		name=ran_away
		numerical_equals=0
		[/variable]

		[then]

		[set_variable]
		name=ran_away
		value=1
		[/set_variable]

		[terrain]
		x=13,14
		y=14,14
		letter=Uu
		[/terrain]

		[/then]

		[/if]

		[message]
		description=Malifor
		message= _ "HAHAHAHAHAHAHA!"
		[/message]

		[message]
		description=Tallin
		message= _ "What the...!"
		[/message]

		[message]
		speaker=second_unit
		message= _ "How can it be?! Our axes and hammers are failing."
		[/message]

		[message]
		description=Tallin
		message= _ "Blast it! Now where did he go? Let's find him and try something else!"
		[/message]

		[message]
		description=Father Marcus
		message= _ "I see now. It is impossible to destroy him by ordinary means."
		[/message]

		[message]
		description=Tallin
		message= _ "Then how are we going to destroy him? Surely there must be a way."
		[/message]

		[message]
		description=Father Marcus
		message= _ "Yes, I think there is, but only myself or Theta have the means to do it. Come on Theta, let's destroy that old skeleton."
		[/message]

		[message]
		description=Sister Theta
		message= _ "Yeah, I can't wait to get my hands on that bastard!"
		[/message]

		[message]
		description=Father Marcus
		message= _ "That was very unladylike of you."
		[/message]

		[message]
		description=Sister Theta
		message= _ " *giggle* Sorry."
		[/message]


	[/event]

	[event]
		name=die
		first_time_only=no
		[filter]
		description=Malifor
		[/filter]

		[filter_second]
		type=Thug,Poacher,Bandit,Highwayman,Bowman,Master Bowman,Longbowman,Elvish Druid,Elvish Shyde
		[/filter_second]

	[message]
	description=Malifor
	message= _ "HAHAHAHAHAHA, YOUR IDIOCY AMUSES ME GREATLY!"
	[/message]

		{FLASH}

		[unit]
		type=Ancient Lich
		description=Malifor
		profile=portraits/Malifor.jpg
		canrecruit=1
		side=2
		recruit=Skeleton,Skeleton Archer
		x=5
		y=2
		[/unit]

		[gold]
		side=2
		amount=300
		[/gold]

		[message]
		description=Malifor
		message= _ "COME AND GET ME!"
		[/message]

		[message]
		description=Tallin
		message= _ "Geez, how are we going to kill him?"
		[/message]

		[message]
		speaker=second_unit
		message= _ "Well, obviously clubs and arrows won't work."
		[/message]

		[message]
		description=Tallin
		message= _ "Oh darn, he disappeared. Let's find him and try a different weapon."
		[/message]

		[if]

		[variable]
		name=ran_away
		numerical_equals=0
		[/variable]

		[then]

		[set_variable]
		name=ran_away
		value=1
		[/set_variable]

		[terrain]
		x=13,14
		y=14,14
		letter=Uu
		[/terrain]

		[/then]

		[/if]

		[message]
		description=Father Marcus
		message= _ "I see now. It is impossible to destroy him by ordinary means."
		[/message]

		[message]
		description=Tallin
		message= _ "Then how are we going to destroy him? Surely there must be a way."
		[/message]

		[message]
		description=Father Marcus
		message= _ "Yes, I think there is, but only myself or Theta have the means to do it. Come on Theta, let's destroy that old skeleton."
		[/message]

		[message]
		description=Sister Theta
		message= _ "Yeah, I can't wait to get my hands on that bastard!"
		[/message]

		[message]
		description=Father Marcus
		message= _ "That was very unladylike of you."
		[/message]

		[message]
		description=Sister Theta
		message= _ " *giggle* Sorry."
		[/message]


	[/event]

	[event]
	name=die
	first_time_only=no
		[filter]
		description=Malifor
		[/filter]

		[filter_second]
		type=Peasant,Woodsman,Spearman,Swordsman,Royal Guard,Pikeman,Javelineer,Halberdier,Trapper,Wraith,Spectre
		[/filter_second]

	[message]
	description=Malifor
	message= _ "HAHAHAHAHAHA, DEATH HAS NO EFFECT ON ME YOU FOOLS!"
	[/message]

		{FLASH}

		[unit]
		type=Ancient Lich
		description=Malifor
		profile=portraits/Malifor.jpg
		canrecruit=1
		side=2
		recruit=Skeleton,Skeleton Archer
		x=14
		y=4
		[/unit]

		[gold]
		side=2
		amount=300
		[/gold]

		[message]
		description=Malifor
		message= _ "HAHAHAHAHA, I CAN NEVER BE DESTROYED!"
		[/message]

		[message]
		description=Tallin
		message= _ "No, there has to be a way!"
		[/message]

		[message]
		speaker=second_unit
		message= _ "Well, it isn't gonna be blades."
		[/message]

		[message]
		description=Tallin
		message= _ "And look, he's gone. Now we gotta find him all over again!"
		[/message]

		[if]

		[variable]
		name=ran_away
		numerical_equals=0
		[/variable]

		[then]

		[set_variable]
		name=ran_away
		value=1
		[/set_variable]

		[terrain]
		x=13,14
		y=14,14
		letter=Uu
		[/terrain]

		[/then]

		[/if]

		[message]
		description=Father Marcus
		message= _ "I see now. It is impossible to destroy him by ordinary means."
		[/message]

		[message]
		description=Tallin
		message= _ "Then how are we going to destroy him? Surely there must be a way."
		[/message]

		[message]
		description=Father Marcus
		message= _ "Yes, I think there is, but only myself or Theta have the means to do it. Come on Theta, let's destroy that old skeleton."
		[/message]

		[message]
		description=Sister Theta
		message= _ "Yeah, I can't wait to get my hands on that bastard!"
		[/message]

		[message]
		description=Father Marcus
		message= _ "That was very unladylike of you."
		[/message]

		[message]
		description=Sister Theta
		message= _ " *giggle* Sorry."
		[/message]



	[/event]

	[event]
	name=die
	first_time_only=no
		[filter]
		description=Malifor
		[/filter]

		[filter_second]
		type=Drake Burner,Fire Drake,Drake Flare,Drake Flameheart,Arch Mage,Great Mage
		[/filter_second]

	[message]
	description=Malifor
	message= _ "HAHAHAHAHAHA, I AM IMMORTAL!"
	[/message]

		{FLASH}

		[if]

		[variable]
		name=ran_away
		numerical_equals=0
		[/variable]

		[then]

		[set_variable]
		name=ran_away
		value=1
		[/set_variable]

		[terrain]
		x=13,14
		y=14,14
		letter=Uu
		[/terrain]

		[/then]

		[/if]

		[unit]
		type=Ancient Lich
		description=Malifor
		profile=portraits/Malifor.jpg
		canrecruit=1
		side=2
		recruit=Skeleton,Skeleton Archer
		x=30
		y=11
		[/unit]

		[gold]
		side=2
		amount=300
		[/gold]

		[message]
		description=Malifor
		message= _ "YOU PUNY MORTALS SHALL SOON BE SERVING ME!"
		[/message]

		[message]
		description=Camerin
		message= _ "That blasted skeleton! Even fire has no affect on him!"
		[/message]

		[message]
		description=Tallin
		message= _ "Look, he disappeared again. Let's find him and try using a different weapon on him."
		[/message]

		[message]
		description=Father Marcus
		message= _ "I see now. It is impossible to destroy him by ordinary means."
		[/message]

		[message]
		description=Tallin
		message= _ "Then how are we going to destroy him? Surely there must be a way."
		[/message]

		[message]
		description=Father Marcus
		message= _ "Yes, I think there is, but only myself or Theta have the means to do it. Come on, Theta, let's destroy that old skeleton."
		[/message]

		[message]
		description=Sister Theta
		message= _ "Yeah, I can't wait to get my hands on that bastard!"
		[/message]

		[message]
		description=Father Marcus
		message= _ "That was very unladylike of you."
		[/message]

		[message]
		description=Sister Theta
		message= _ " *giggle* Sorry."
		[/message]

	[/event]

	[event]
	name=die
		[filter]
		description=Malifor
		[/filter]

	[filter_second]
	type=White Mage,Mage of Light
	[/filter_second]

	[message]
	description=Malifor
	message= _ "AHHHHHH! YOU BLASTED MAGE!"
	[/message]

	[message]
	description=Tallin
	message= _ "Good. We finally got him. He is just dissolving."
	[/message]

	[message]
	description=Malifor
	message= _ "Curses on you you blasted mages, curses on you you blasted dwarves, curses on you you blasted humans, and CURSES ON YOU YOU BLASTED TALLIN! MAY YOUR MISERABLE LIVES BE FULL OF TORTURE! MAY YOUR PEOPLE NEVER BE FREE! MAY ALL YOUR NEAR AND DEAR DESERT YOU! MAY A THUNDERBOLT HIT YOUR HEAD! MAY..."
	[/message]

	[message]
	description=Tallin
	message= _ "May you shut your ugly mouth and hurry up and die."
	[/message]

	[message]
	description=Malifor
	message= _ "MAY THE EARTH OPEN UP AND SWALLOW YOU! MAY ALL YOUR TEETH FALL OUT! MAY YOU BECOME A WEAK SKINNY OLD MAN! MAY............."
	[/message]

	[message]
	speaker=second_unit
	message= _ "Finally! He has been reduced to dust."
	[/message]

	[message]
	description=Tallin
	message= _ "At last! Victory is ours! Good work, men!"
	[/message]

	[message]
	description=Father Marcus
	message= _ "So, where to now, Tallin?"
	[/message]

	[message]
	description=Tallin
	message= _ "Now, let's get back to the dwarves and see what progress they have made in forging us weapons."
	[/message]

	[endlevel]
	result=victory
	bonus=yes
	[/endlevel]

	[/event]

	[event]
	name=moveto

	[filter]
	side=1
	x=10-12
	y=35-40
	[/filter]

	[message]
	description=Trevor
	message= _ "They are trying to free the prisoners! Stop them!"
	[/message]

	[message]
	description=Tallin
	message= _ "Good luck, my friend."
	[/message]

#ifdef NEWBIE
	[gold]
	side=5
	amount=100
	[/gold]

#endif

#ifdef EASY
	[gold]
	side=5
	amount=200
	[/gold]
#endif

#ifdef NORMAL
	[gold]
	side=5
	amount=350
	[/gold]
#endif

#ifdef HARD
	[gold]
	side=5
	amount=500
	[/gold]
#endif

	[/event]

	[event]
	name=sighted

	[filter]
	description=Treasury Guard
	[/filter]

	[if]
	[variable]
	name=treasury_alerted
	numerical_equals=0
	[/variable]
	[then]

	[message]
	description=Treasury Guard
	message= _ "Intruders! Get them!"
	[/message]

	[message]
	role=Supporter
	message= _ "Bring it on!"

	[/message]

#ifdef NEWBIE
	[gold]
	side=6
	amount=100
	[/gold]

	[gold]
	side=7
	amount=100
	[/gold]
#endif

#ifdef EASY
	[gold]
	side=6
	amount=200
	[/gold]

	[gold]
	side=7
	amount=200
	[/gold]
#endif

#ifdef NORMAL
	[gold]
	side=6
	amount=350
	[/gold]

	[gold]
	side=7
	amount=350
	[/gold]
#endif

#ifdef HARD
	[gold]
	side=6
	amount=500
	[/gold]

	[gold]
	side=7
	amount=500
	[/gold]
#endif



	[set_variable]
	name=treasury_alerted
	value=1
	[/set_variable]

	[/then]

	[/if]

	[/event]

	[event]
	name=sighted

	[filter]
	description=Study Guard
	[/filter]

	[message]
	description=Treasury Guard
	message= _ "They are attacking the master's study! We must stop them! Call the reserves!"
	[/message]

	[message]
	speaker=second_unit
	message= _ " 'The master's study' eh? I bet we'll find Mailfor there!"
	[/message]

#ifdef NEWBIE
	[gold]
	side=8
	amount=100
	[/gold]

	[gold]
	side=9
	amount=100
	[/gold]
#endif

#ifdef EASY
	[gold]
	side=8
	amount=200
	[/gold]

	[gold]
	side=9
	amount=200
	[/gold]
#endif

#ifdef NORMAL
	[gold]
	side=8
	amount=350
	[/gold]

	[gold]
	side=9
	amount=350
	[/gold]

#endif

#ifdef HARD
	[gold]
	side=8
	amount=500
	[/gold]

	[gold]
	side=9
	amount=500
	[/gold]
#endif
	[/event]

	[event]
	name=moveto

	[filter]
	side=1
	x=37
	y=19
	[/filter]

	[message]
	speaker=unit
	message= _ "Ugh, a dead body!"
	[/message]

	[/event]

	[event]
	name=moveto

	[filter]
	side=1
	x=38
	y=13
	[/filter]

	[message]
	speaker=unit
	message= _ "Here's another body."
	[/message]

	[/event]

	[event]
	name=moveto

	[filter]
	side=1
	x=35
	y=7
	[/filter]

	[message]
	speaker=unit
	message= _ "And another..."
	[/message]

	[/event]

	[event]
	name=moveto

	[filter]
	side=1
	x=27
	y=5
	[/filter]

	[message]
	speaker=unit
	message= _ "Gee, what's with all these bodies floating around? Is this river some sort of body disposal?"
	[/message]

	[/event]

	[event]
	name=moveto

	[filter]
	side=1
	x=19
	y=28
	[/filter]

	[message]
	speaker=narrator
	message= _ "The Great Chamber"
	[/message]

	[message]
	speaker=unit
	message= _ " 'The Great Chamber'? Hmmm, wonder what that could be."
	[/message]

	[/event]

	[event]
	name=moveto

	[filter]
	side=1
	x=10-18
	y=1-5
	[/filter]

	[message]
	speaker=unit
	message= _ "So This is the Great Chamber eh? Doesen't look like there is much to see here."
	[/message]

	{TREMOR}

	[message]
	speaker=narrator
	message= _ " *rumble*"
	[/message]

	[message]
	speaker=unit
	message= _ "Uh oh, I think I spoke too soon."
	[/message]


	{TREMOR}
	{TREMOR}

	[message]
	speaker=narrator
	message= _ " *CRASH*"
	[/message]



	[message]
	speaker=unit
	message= _ "What was that? Oh shoot - there are two big slabs of rock cutting off our retreat!"
	[/message]

	[terrain]
	x=13,15
	y=14,14
	letter=Xu
	[/terrain]

	[unit]
	type=Giant Spider
	side=2
	description=Giant Spider
	x=23
	y=4
	[/unit]

#ifdef NEWBIE
	{GIANT_SPIDER 22 3}
	{GIANT_SPIDER 22 4}
	{GIANT_SPIDER 20 3}
	{GIANT_SPIDER 21 5}

	{GIANT_SPIDER 6 2}
	{GIANT_SPIDER 6 4}
	{GIANT_SPIDER 6 3}
	{GIANT_SPIDER 5 5}
#endif

#ifdef EASY
	{GIANT_SPIDER 22 3}
	{GIANT_SPIDER 22 4}
	{GIANT_SPIDER 20 3}
	{GIANT_SPIDER 21 5}
	{GIANT_SPIDER 23 3}
	{GIANT_SPIDER 24 3}

	{GIANT_SPIDER 6 2}
	{GIANT_SPIDER 6 4}
	{GIANT_SPIDER 6 3}
	{GIANT_SPIDER 5 5}
	{GIANT_SPIDER 5 3}
	{GIANT_SPIDER 5 2}

#endif

#ifdef NORMAL
	{GIANT_SPIDER 22 3}
	{GIANT_SPIDER 22 4}
	{GIANT_SPIDER 20 3}
	{GIANT_SPIDER 21 5}
	{GIANT_SPIDER 23 3}
	{GIANT_SPIDER 24 3}
	{GIANT_SPIDER 20 2}
	{GIANT_SPIDER 21 3}

	{GIANT_SPIDER 6 2}
	{GIANT_SPIDER 6 4}
	{GIANT_SPIDER 6 3}
	{GIANT_SPIDER 5 5}
	{GIANT_SPIDER 5 3}
	{GIANT_SPIDER 5 2}
	{GIANT_SPIDER 8 2}
	{GIANT_SPIDER 8 3}


#endif

#ifdef HARD
	{GIANT_SPIDER 22 3}
	{GIANT_SPIDER 22 4}
	{GIANT_SPIDER 20 3}
	{GIANT_SPIDER 21 5}
	{GIANT_SPIDER 23 3}
	{GIANT_SPIDER 24 3}
	{GIANT_SPIDER 20 2}
	{GIANT_SPIDER 21 3}
	{GIANT_SPIDER 21 4}
	{GIANT_SPIDER 25 4}

	{GIANT_SPIDER 6 2}
	{GIANT_SPIDER 6 4}
	{GIANT_SPIDER 6 3}
	{GIANT_SPIDER 5 5}
	{GIANT_SPIDER 5 3}
	{GIANT_SPIDER 5 2}
	{GIANT_SPIDER 8 2}
	{GIANT_SPIDER 8 3}
	{GIANT_SPIDER 4 2}
	{GIANT_SPIDER 3 3}
#endif

		{TREMOR}
		{TREMOR}

	[message]
	speaker=narrator
	message= _ " *CRASH*"
	[/message]

	[terrain]
	x=19,19,19,9,9
	y=2,3,4,3,4
	letter=Uu
	[/terrain]

	[message]
	description=Giant Spider
	message= _ "Hsssssssss"
	[/message]

	[message]
	speaker=unit
	message= _ "This doesn't look good."
	[/message]

	[message]
	role=Supporter

	message= _ "Great Chamber my foot! It should be called, 'The Death Chamber.'"
	[/message]

	[set_variable]
	name=chamber_of_death
	value=1
	[/set_variable]
	[/event]

	[event]
	name=moveto

	[filter]
	side=1
	x=8
	y=13
	[/filter]

	[message]
	speaker=unit
	message= _ "Here we go."
	[/message]

	[terrain]
	x=7
	y=14
	letter=Uu
	[/terrain]

	[if]
	[variable]
	name=treasury_alerted
	numerical_equals=0
	[/variable]
	[then]

	[message]
	description=Treasury Guard
	message= _ "Intruders! Get them!"
	[/message]

	[message]
	role=Supporter
	message= _ "Bring it on!"

	[/message]

#ifdef NEWBIE
	[gold]
	side=6
	amount=100
	[/gold]

	[gold]
	side=7
	amount=100
	[/gold]

#endif

#ifdef EASY
	[gold]
	side=6
	amount=200
	[/gold]

	[gold]
	side=7
	amount=200
	[/gold]
#endif

#ifdef NORMAL
	[gold]
	side=6
	amount=350
	[/gold]

	[gold]
	side=7
	amount=350
	[/gold]

#endif

#ifdef HARD
	[gold]
	side=6
	amount=500
	[/gold]

	[gold]
	side=7
	amount=500
	[/gold]
#endif

	[set_variable]
	name=treasury_alerted
	value=1
	[/set_variable]

	[/then]

	[/if]


	[/event]

	[event]
	name=moveto

	[filter]
	side=1
	x=9,7-10
	y=8-11,10-12
	[/filter]

	[remove_shroud]
	x=9,7-10
	y=8-11,10-12
	[/remove_shroud]

	[unit]
	type=Dwarvish Steelclad
	description=Dulcatas
	side=1
	x=6
	y=11
	[/unit]

	[unit]
	type=Dwarvish Thunderguard
	description=Antolos
	side=1
	x=8
	y=11
	[/unit]

	[unit]
	type=Dwarvish Fighter
	description=Varem
	side=1
	x=9
	y=12
	[/unit]

	[message]
	description=Dulcatas
	message= _ "Halt! Who goes there? Friend or foe?"
	[/message]

	[message]
	speaker=unit
	message= _ "Depends. Are you loyal to Malifor?"
	[/message]

	[message]
	description=Dulcatas
	message= _ "Never! If you ha' been sent by Malifor, then know that we will never yield! Come and meet your death!"
	[/message]

	[message]
	speaker=unit
	message= _ "Hold!  We aren't friends of Malifor in the least. Rather, we have come to destroy him."
	[/message]

	[message]
	description=Dulcatas
	message= _ "Finally! You don't know how long we have been waiting for this day."
	[/message]

	[message]
	speaker=unit
	message= _ "How did you get here and how long have you been here?"
	[/message]

	[message]
	description=Dulcatas
	message= _ "We were originally prisoners of Malifor, but we tunnelled out and escaped. Since then, we have eked out a precarious survival on what we have been able to steal or raid from Malifor."
	[/message]

	[message]
	speaker=unit
	message= _ "By now you have tunnels all through this place."
	[/message]

	[message]
	description=Dulcatas
	message= _ "Aye. That seemingly blank wall to the south there is actually a hidden entrance to the treasury."
	[/message]

	[message]
	speaker=unit
	message= _ "Awesome, let's go!"
	[/message]

	[/event]

	[event]
	name=moveto

	[filter]
	side=1
	x=3,4,5,5,4
	y=13,13,14,15,15
	[/filter]

	[message]
	speaker=unit
	message= _ " *sigh* Great. More water. And there doesn't seem to be anything down this tunnel, either friend or foe."
	[/message]
	[/event]

	[event]
	name=moveto
	first_time_only=no

	[filter]
	side=1
	x=23
	y=6
	[/filter]

	[if]
		[variable]
		name=spider_doors_open
		numerical_equals=0
		[/variable]

	[then]

	[message]
	speaker=unit
	message= _ "Hmmm, another door. Boy, is this one sure locked up."
	[/message]

	[message]
	description=Tallin
	message= _ "Anything you can't handle?"
	[/message]

	[message]
	speaker=unit
	message= _ "Nope. Should I open it?"


	[option]
	message= _ "Go for it!"
	[command]
	[message]
	speaker=narrator
	message= _ " *CRASH*"
	[/message]
	[terrain]
	x=23
	y=7
	letter=Uu
	[/terrain]
				[set_variable]
				name=spider_doors_open
				value=1
				[/set_variable]

				[message]
				speaker=unit
				message= _ "There we go."
				[/message]

				[remove_shroud]
				x=23-26
				y=8-13
				[/remove_shroud]


	[if]

	[variable]
	name=doors_open
	numerical_equals=0
	[/variable]

	[then]

	[if]

	[variable]
	name=back_doors_open
	numerical_equals=0
	[/variable]

	[then]

	[message]
	description=Malifor
	message= _ "You wretched vermin, I have had it with you! Guards!"
	[/message]

#ifdef NEWBIE
	{MALIFORS_DEATHBLADE 25 11}
	{MALIFORS_DEATHBLADE 25 11}
	{MALIFORS_DEMILICH 25 11}
	{MALIFORS_DEMILICH 25 11}

	[gold]
	side=2
	amount=150
	[/gold]

#endif

#ifdef EASY
	{MALIFORS_DEATHBLADE 25 11}
	{MALIFORS_DEATHBLADE 25 11}
	{MALIFORS_DEMILICH 25 11}
	{MALIFORS_DEMILICH 25 11}
	{MALIFORS_DEATHBLADE 25 11}
	{MALIFORS_DEMILICH 25 11}

	[gold]
	side=2
	amount=200
	[/gold]

#endif

#ifdef NORMAL
	{MALIFORS_DEATHBLADE 25 11}
	{MALIFORS_DEMILICH 25 11}
	{MALIFORS_DEATHBLADE 25 11}
	{MALIFORS_DEMILICH 25 11}
	{MALIFORS_DEATHBLADE 25 11}
	{MALIFORS_DEMILICH 25 11}
	{MALIFORS_DEATHBLADE 25 11}
	{MALIFORS_DEMILICH 25 11}

	[gold]
	side=2
	amount=300
	[/gold]

#endif

#ifdef HARD
	{MALIFORS_DEATHBLADE 25 11}
	{MALIFORS_DEMILICH 25 11}
	{MALIFORS_DEATHBLADE 25 11}
	{MALIFORS_DEMILICH 25 11}
	{MALIFORS_DEATHBLADE 25 11}
	{MALIFORS_DEMILICH 25 11}
	{MALIFORS_DEATHBLADE 25 11}
	{MALIFORS_DEMILICH 25 11}
	{MALIFORS_DEATHBLADE 25 11}
	{MALIFORS_DEMILICH 25 11}

	[gold]
	side=2
	amount=400
	[/gold]

#endif
	{CONFRONTATION}

	[if]

	[variable]
	name=chamber_of_death
	numerical_equals=1
	[/variable]

	[then]

	[terrain]
	x=19,19,19,9,9
	y=2,3,4,3,4
	letter=Rr
	[/terrain]

	[/then]

	[/if]

	[/then]

	[/if]

	[/then]

	[/if]
	[/command]

	[/option]

	[option]
		message= _ "Just wait a sec."
		[command]
			[message]
			speaker=unit
			message= _ "Very well."
			[/message]
		[/command]
	[/option]
	[/message]

	[/then]

	[/if]

	[/event]

	[event]
	name=moveto
	first_time_only=no
	[filter]
	side=1
	x=21,21,21
	y=9,10,11
	[/filter]

	[if]
		[variable]
		name=doors_open
		numerical_equals=0
		[/variable]
	[then]

	[message]
	speaker=unit
	message= _ "It looks like this is it. Here is the door to Malifor's study. Are we all ready for this?"

	[option]
	message= _ "Yeah, open those doors!"
	[command]
		[message]
		speaker=narrator
		message= _ " *CRASH*"
		[/message]
		[terrain]
		x=22,22
		y=9,10
		letter=Uu
		[/terrain]
		[set_variable]
		name=doors_open
		value=1
		[/set_variable]

		[message]
		speaker=unit
		message= _ "There we go."
		[/message]

		[remove_shroud]
		x=23-26
		y=8-13
		[/remove_shroud]

		[if]
			[variable]
			name=spider_doors_open
			numerical_equals=0
			[/variable]
		[then]
			[if]
				[variable]
				name=back_doors_open
				numerical_equals=0
				[/variable]
			[then]
				[message]
				description=Malifor
				message= _ "You wretched vermin, I have had it with you! Guards!"
				[/message]

#ifdef NEWBIE
				{MALIFORS_DEATHBLADE 25 11}
				{MALIFORS_DEATHBLADE 25 11}
				{MALIFORS_DEMILICH 25 11}
				{MALIFORS_DEMILICH 25 11}

				[gold]
				side=2
				amount=150
				[/gold]

#endif

#ifdef EASY
				{MALIFORS_DEATHBLADE 25 11}
				{MALIFORS_DEATHBLADE 25 11}
				{MALIFORS_DEMILICH 25 11}
				{MALIFORS_DEMILICH 25 11}
				{MALIFORS_DEATHBLADE 25 11}
				{MALIFORS_DEMILICH 25 11}

				[gold]
				side=2
				amount=200
				[/gold]

#endif

#ifdef NORMAL
				{MALIFORS_DEATHBLADE 25 11}
				{MALIFORS_DEMILICH 25 11}
				{MALIFORS_DEATHBLADE 25 11}
				{MALIFORS_DEMILICH 25 11}
				{MALIFORS_DEATHBLADE 25 11}
				{MALIFORS_DEMILICH 25 11}
				{MALIFORS_DEATHBLADE 25 11}
				{MALIFORS_DEMILICH 25 11}

				[gold]
				side=2
				amount=300
				[/gold]
#endif

#ifdef HARD
				{MALIFORS_DEATHBLADE 25 11}
				{MALIFORS_DEMILICH 25 11}
				{MALIFORS_DEATHBLADE 25 11}
				{MALIFORS_DEMILICH 25 11}
				{MALIFORS_DEATHBLADE 25 11}
				{MALIFORS_DEMILICH 25 11}
				{MALIFORS_DEATHBLADE 25 11}
				{MALIFORS_DEMILICH 25 11}
				{MALIFORS_DEATHBLADE 25 11}
				{MALIFORS_DEMILICH 25 11}

				[gold]
				side=2
				amount=400
				[/gold]
#endif

				{CONFRONTATION}

				[if]
					[variable]
					name=chamber_of_death
					numerical_equals=1
					[/variable]
				[then]
					[terrain]
					x=19,19,19,9,9
					y=2,3,4,3,4
					letter=Rr
					[/terrain]
				[/then]

				[/if]
			[/then]
		[/if]
	[/then]
	[/if]
	[/command]
	[/option]

	[option]
		message= _ "Just wait a sec."
		[command]
			[message]
			speaker=unit
			message= _ "Very well."
			[/message]
		[/command]
	[/option]
	[/message]

	[/then]

	[/if]

	[/event]


	[event]
	name=moveto
	first_time_only=no
		[filter]
		side=1
		x=28
		y=12
		[/filter]

		[if]
		[variable]
		name=back_doors_open
		numerical_equals=0
		[/variable]

		[then]


		[message]
		speaker=unit
		message= _ "Hey, check this out, it looks like some sort of lever."
		[/message]

		[message]
		description=Tallin
		message= _ "Probably for that door right there."
		[/message]

		[message]
		speaker=unit
		message= _ "Should I throw it?"


		[option]
		message= _ "Go for it!"

		[command]
		[message]
		speaker=unit
		message= _ "Ok, here we go!"
		[/message]

		[message]
		speaker=unit
		message= _ " *creak*....."
		[/message]

		[message]
		speaker=unit
		message= _ "Nothing. That door is not moving."
		[/message]

		[message]
		description=Tallin
		message= _ "Why don't you try 'knocking'."
		[/message]

		[message]
		speaker=unit
		message= _ "Ok."
		[/message]

		[message]
		speaker=unit
		message= _ " *BANG*"
		[/message]

		[message]
		speaker=unit
		message= _ "Anybody home?"
		[/message]

		[message]
		speaker=unit
		message= _ " *BOOM*"
		[/message]

		[message]
		speaker=unit
		message= _ " *CRASH!!!*"
		[/message]



		[terrain]
		x=27
		y=13
		letter=Uu
		[/terrain]

		[set_variable]
		name=back_doors_open
		value=1
		[/set_variable]

		[message]
		speaker=unit
		message= _ "There we go."
		[/message]

		[remove_shroud]
		x=23-26
		y=8-13
		[/remove_shroud]

		[if]
			[variable]
			name=doors_open
			numerical_equals=0
			[/variable]
		[then]
			[if]
				[variable]
				name=spider_doors_open
				numerical_equals=0
				[/variable]

			[then]
	[message]
	description=Malifor
	message= _ "You wretched vermin, I have had it with you! Guards!"
	[/message]



#ifdef NEWBIE
	{MALIFORS_DEATHBLADE 25 11}
	{MALIFORS_DEATHBLADE 25 11}
	{MALIFORS_DEMILICH 25 11}
	{MALIFORS_DEMILICH 25 11}

	[gold]
	side=2
	amount=150
	[/gold]

#endif

#ifdef EASY
	{MALIFORS_DEATHBLADE 25 11}
	{MALIFORS_DEATHBLADE 25 11}
	{MALIFORS_DEMILICH 25 11}
	{MALIFORS_DEMILICH 25 11}
	{MALIFORS_DEATHBLADE 25 11}
	{MALIFORS_DEMILICH 25 11}

	[gold]
	side=2
	amount=200
	[/gold]

#endif

#ifdef NORMAL
	{MALIFORS_DEATHBLADE 25 11}
	{MALIFORS_DEMILICH 25 11}
	{MALIFORS_DEATHBLADE 25 11}
	{MALIFORS_DEMILICH 25 11}
	{MALIFORS_DEATHBLADE 25 11}
	{MALIFORS_DEMILICH 25 11}
	{MALIFORS_DEATHBLADE 25 11}
	{MALIFORS_DEMILICH 25 11}

	[gold]
	side=2
	amount=300
	[/gold]

#endif

#ifdef HARD
	{MALIFORS_DEATHBLADE 25 11}
	{MALIFORS_DEMILICH 25 11}
	{MALIFORS_DEATHBLADE 25 11}
	{MALIFORS_DEMILICH 25 11}
	{MALIFORS_DEATHBLADE 25 11}
	{MALIFORS_DEMILICH 25 11}
	{MALIFORS_DEATHBLADE 25 11}
	{MALIFORS_DEMILICH 25 11}
	{MALIFORS_DEATHBLADE 25 11}
	{MALIFORS_DEMILICH 25 11}

	[gold]
	side=2
	amount=400
	[/gold]

#endif

	{CONFRONTATION}

	[if]

	[variable]
	name=chamber_of_death
	numerical_equals=1
	[/variable]

	[then]

	[terrain]
	x=19,19,19,9,9
	y=2,3,4,3,4
	letter=Rr
	[/terrain]

	[/then]

	[/if]

	[/then]

	[/if]

	[/then]

	[/if]

	[/command]
	[/option]

	[option]
		message= _ "Just wait a sec."
		[command]
			[message]
			speaker=unit
			message= _ "Very well."
			[/message]
		[/command]
	[/option]
	[/message]
	[/then]
	[/if]
	[/event]

	[event]
	name=victory
	{CLEAR_VARIABLE back_doors_open}
	{CLEAR_VARIABLE chamber_of_death}
	{CLEAR_VARIABLE doors_open}
	{CLEAR_VARIABLE spider_doors_open}
	{CLEAR_VARIABLE treasury_alerted}
	{CLEAR_VARIABLE tried_hammer}
	{CLEAR_VARIABLE story_told}
	{CLEAR_VARIABLE alfreds_blurb}
	{CLEAR_VARIABLE rod_picked_up}


	[/event]

[/scenario]
