#macro to define most of Walking Corpse
#define UNIT_BODY_SOULLESS BASE_IMAGE MOVETYPE MOVES HP
id=Soulless
name= _ "Soulless"
race=undead
image="units/undead/{BASE_IMAGE}.png"
ellipse="misc/ellipse"
num_traits=2
{TRAIT_FEARLESS}
hitpoints={HP}
movement_type={MOVETYPE}
movement={MOVES}
experience=100
level=1
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=11
usage=fighter
unit_description= _ "The technique of animating a dead body is unfortunately well-known to the dark arts; practicioners often use it to raise servants and soldiers from unwilling corpses.  These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable.

Special Notes:"+{SPECIAL_NOTES_PLAGUE}
die_sound={SOUND_LIST:ZOMBIE_HIT}
{DEFENSE_ANIM "units/undead/{BASE_IMAGE}-defend.png" "units/undead/{BASE_IMAGE}.png" {SOUND_LIST:ZOMBIE_HIT} }
[resistance]
    arcane=140
[/resistance]
[death]
    [frame]
        begin=0
        end=200
        image="units/undead/{BASE_IMAGE}-die-1.png"
    [/frame]
    [frame]
        begin=200
        end=400
        image="units/undead/{BASE_IMAGE}-die-2.png"
    [/frame]
    [frame]
        begin=400
        end=600
        image="units/undead/{BASE_IMAGE}-die-3.png"
    [/frame]
[/death]
[attack]
    name=touch
    icon=attacks/touch-zombie.png
    type=impact
    range=melee
    damage=7
    number=3
    [specials]
        {WEAPON_SPECIAL_PLAGUE_TYPE (Walking Corpse)}
    [/specials]
    [animation]
        direction=se,sw,ne,nw
        [frame]
            begin=-200
            end=100
            image="units/undead/{BASE_IMAGE}-attack.png"
            sound=zombie-attack.wav
        [/frame]
    [/animation]
    [animation]
        direction=n
        [frame]
            begin=-200
            end=100
            image="units/undead/{BASE_IMAGE}-attack-n.png"
            sound=zombie-attack.wav
        [/frame]
    [/animation]
    [animation]
        direction=s
        [frame]
            begin=-200
            end=100
            image="units/undead/{BASE_IMAGE}-attack-s.png"
            sound=zombie-attack.wav
        [/frame]
    [/animation]
[/attack]
#enddef
[unit]
    {UNIT_BODY_SOULLESS soulless smallfoot 4 28}
    [movement_costs]
        deep_water=4
    [/movement_costs]
    [variation]
        variation_name=drake
        {UNIT_BODY_SOULLESS soulless-drake drakefoot 4 36}
        [movement_costs]
            deep_water=4
        [/movement_costs]
    [/variation]
    [variation]
        variation_name=swimmer
        {UNIT_BODY_SOULLESS soulless-swimmer swimmer 4 28}
        [movement_costs]
            forest=4
            hills=4
        [/movement_costs]
    [/variation]
    [variation]
        variation_name=troll
        {UNIT_BODY_SOULLESS soulless-troll largefoot 4 33}
        [movement_costs]
            deep_water=4
        [/movement_costs]
    [/variation]
    [variation]
        variation_name=wose
        {UNIT_BODY_SOULLESS soulless-wose treefolk 3 40}
        [movement_costs]
            deep_water=3
        [/movement_costs]
    [/variation]
    [variation]
        variation_name=saurian
        {UNIT_BODY_SOULLESS soulless-saurian lizard 4 25}
        [movement_costs]
            deep_water=4
        [/movement_costs]
    [/variation]
    [variation]
        variation_name=mounted
        {UNIT_BODY_SOULLESS soulless-mounted mounted 5 33}
        [movement_costs]
            deep_water=4
        [/movement_costs]
    [/variation]
    [variation]
        variation_name=dwarf
	{UNIT_BODY_SOULLESS zombie-dwarf dwarvishfoot 3 33}
        [movement_costs]
            deep_water=3
        [/movement_costs]
    [/variation]
[/unit]
#undef UNIT_BODY_SOULLESS
