#textdomain wesnoth-httt
[unit]
	id=Princess
	name= _ "female^Princess"
	gender=female
	race=human
	image="human-princess.png"
	{DEFENSE_ANIM "human-princess-defend.png" "human-princess.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
	[leading_anim]
		[frame]
			begin=-150
			end=150
			image="human-princess-leading.png"
		[/frame]
	[/leading_anim]
	profile=portraits/lisar.png
	hitpoints=48
	movement_type=elusivefoot
	movement=6
	experience=150
	level=2
	alignment=neutral
	advanceto=Battle Princess
	cost=39
	[abilities]
		{ABILITY_LEADERSHIP_LEVEL_2}
	[/abilities]
	usage=fighter
	unit_description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. The units of lower level around the Princess will fight better due to her presence. The Princess is also nimble and dextrous, having skills like that of a thief."
	die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
	[attack]
		name=sabre
		description= _"sabre"
		icon=attacks/sabre-human.png
		type=blade
		range=melee
		damage=11
		number=4
		[animation]
			[frame]
				begin=-225
				end=-175
				image="human-princess-attack-1.png"
			[/frame]
			[frame]
				begin=-175
				end=-125
				image="human-princess-attack-2.png"
			[/frame]
			[if]
				hits=yes
				[frame]
					begin=-125
					end=0
					image="human-princess-attack-3.png"
					sound={SOUND_LIST:SWORD_SWISH}
				[/frame]
			[/if]
			[else]
				hits=no
				[frame]
					begin=-125
					end=0
					image="human-princess-attack-3.png"
					sound={SOUND_LIST:MISS}
				[/frame]
			[/else]
			[frame]
				begin=0
				end=150
				image="human-princess-attack-4.png"
			[/frame]
			[frame]
				begin=150
				end=175
				image="human-princess.png"
			[/frame]
		[/animation]
	[/attack]
	[variation]
		variation_name=scepter
		id=Princess
		name= _ "Princess"
		race=human
		image="human-princess.png"
		{DEFENSE_ANIM "human-princess-defend.png" "human-princess.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
		[leading_anim]
			[frame]
				begin=-150
				end=150
				image="human-princess-leading.png"
			[/frame]
		[/leading_anim]
		profile=portraits/lisar.png
		hitpoints=48
		movement_type=elusivefoot
		movement=6
		experience=150
		level=2
		alignment=neutral
		advanceto=Battle Princess
		cost=110
		[abilities]
			{ABILITY_LEADERSHIP_LEVEL_2}
		[/abilities]
		usage=fighter
		unit_description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. The units of lower level around the Princess will fight better due to her presence. The Princess is also nimble and dextrous, having skills like that of a thief."
		die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
		[attack]
			name=sabre
			description= _"sabre"
			icon=attacks/sabre-human.png
			type=blade
			range=melee
			damage=11
			number=4
			[animation]
				[frame]
					begin=-225
					end=-175
					image="human-princess-attack-1.png"
				[/frame]
				[frame]
					begin=-175
					end=-125
					image="human-princess-attack-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-125
						end=0
						image="human-princess-attack-3.png"
						sound={SOUND_LIST:SWORD_SWISH}
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-125
						end=0
						image="human-princess-attack-3.png"
						sound={SOUND_LIST:MISS}
					[/frame]
				[/else]
				[frame]
					begin=0
					end=150
					image="human-princess-attack-4.png"
				[/frame]
				[frame]
					begin=150
					end=175
					image="human-princess.png"
				[/frame]
			[/animation]
		[/attack]
		[attack]
			name=scepter of fire
			description= _"scepter of fire"
			type=fire
			range=ranged
			[specials]
				{WEAPON_SPECIAL_MAGICAL}
			[/specials]
			icon=attacks/fireball.png
			damage=14
			number=4
			[animation]
				{MISSILE_FRAME_FIREBALL}
				
				[frame]
					begin=-200
					end=-100
					image="human-princess.png"
				[/frame]
				[frame]
					sound=fire.wav
					begin=-100
					end=50
				[/frame]
			[/animation]
		[/attack]
	[/variation]
[/unit]
