[unit]
	id=Grand Knight
	name= _ "Grand Knight"
	race=human
	image="units/human-loyalists/grand-knight.png"
	profile="portraits/Jason_Lutes/human-grand-knight.png"
	{MAGENTA_IS_THE_TEAM_COLOR}
	hitpoints=78
	movement_type=mounted
	movement=7
	experience=100
	level=3
	alignment=lawful
	advanceto=null
	{AMLA_TOUGH 3}
	undead_variation=mounted
	cost=58
	usage=fighter
	unit_description= _ "Grand Knights have reached the acme of skill with sword and lance. Wearing full plate, and riding steeds bred more for power than for speed, these warriors form the core of any serious cavalry force. A grand knight at the head of a charge is a terrifying sight for infantry, and is often enough to break right through a defensive line." + _ "

Special Notes:"+{SPECIAL_NOTES_CHARGE}
	die_sound=horse-die.ogg
	[attack]
		name=sword
		icon=attacks/greatsword-human.png
		type=blade
		range=melee
		damage=12
		number=4
		[animation]
			[frame]
				begin=-200
				end=-150
				image="units/human-loyalists/grand-knight.png"
				sound=horse-canter.wav
			[/frame]
			[if]
				hits=no
				[frame]
					begin=-150
					end=100
					image="units/human-loyalists/grand-knight-attack-sword.png"
					sound={SOUND_LIST:MISS}
				[/frame]
			[/if]
			[else]
				hits=yes
				[frame]
					begin=-150
					end=100
					image="units/human-loyalists/grand-knight-attack-sword.png"
					sound={SOUND_LIST:SWORD_SWISH}
				[/frame]
			[/else]
			[frame]
				begin=100
				end=200
				image="units/human-loyalists/grand-knight.png"
			[/frame]
		[/animation]
	[/attack]
	[attack]
		name=lance
		type=pierce
		[specials]
			{WEAPON_SPECIAL_CHARGE}
		[/specials]
		range=melee
		damage=17
		number=2
		[animation]
			[frame]
				begin=-250
				end=-200
				image="units/human-loyalists/grand-knight.png"
				sound=horse-canter.wav
			[/frame]
			[if]
				hits=no
				[frame]
					begin=-200
					end=150
					image="units/human-loyalists/grand-knight-moving.png"
					sound={SOUND_LIST:MISS}
				[/frame]
			[/if]
			[else]
				hits=yes
				[frame]
					begin=-200
					end=150
					image="units/human-loyalists/grand-knight-moving.png"
					sound=spear.wav
				[/frame]
			[/else]
			[frame]
				begin=150
				end=200
				image="units/human-loyalists/grand-knight.png"
			[/frame]
		[/animation]
	[/attack]
	[movement_anim]
		[frame]
			begin=0
			end=150
			image="units/human-loyalists/grand-knight-moving.png"
		[/frame]
	[/movement_anim]
	{DEFENSE_ANIM "units/human-loyalists/grand-knight-defend.png" "units/human-loyalists/grand-knight.png" {SOUND_LIST:HORSE_HIT} }
[/unit]
