[unit]
	id=Merman Netcaster
	name= _ "Merman Netcaster"
	race=merman
	image="units/merfolk/netcaster.png"
	profile=portraits/Alex_Jarocha-Ernst/merman-hunter.png
	hitpoints=40
	movement_type=swimmer
	movement=7
	experience=80
	level=2
	alignment=lawful
	advanceto=Merman Entangler
	undead_variation=swimmer
	cost=27
	usage=mixed fighter
	unit_description= _ "Fishing, as practiced by mermen, is largely a matter of chasing schools of fish into waiting nets. These are not very damaging in themselves, but they can be used to great effect against troops attempting to ford a river. Smaller, weighted nets can be cast through the air; though these are not designed for peacetime use, they are especially effective in warfare. Mermen use such weapons both to immobilize troops in water, and more importantly, to level the playing field against troops on land, who would otherwise be at a great advantage.

Special Notes:"+{SPECIAL_NOTES_SLOW}
	get_hit_sound=mermen-hit.wav
	die_sound=mermen-die.ogg
	[attack]
		name=spear
		type=pierce
		range=melee
		damage=6
		number=3
		[animation]
			[frame]
				begin=-200
				end=-100
				image="units/merfolk/netcaster.png"
			[/frame]
			[if]
				hits=yes
				[frame]
					begin=-100
					end=150
					image="units/merfolk/netcaster.png"
					sound=spear.ogg
				[/frame]
			[/if]
			[else]
				hits=no
				[frame]
					begin=-100
					end=150
					image="units/merfolk/netcaster.png"
					sound=spear-miss.ogg
				[/frame]
			[/else]
		[/animation]
	[/attack]
	[attack]
		name=net
		type=impact
		range=ranged
		[specials]
			{WEAPON_SPECIAL_SLOW}
		[/specials]
		damage=9
		number=2
		icon=attacks/net.png
		[animation]
			[missile_frame]
				begin=-200
				end=0
				image="projectiles/web.png"
				image_diagonal="projectiles/web.png"
			[/missile_frame]
			[if]
				hits=yes
				[frame]
					begin=-150
					end=-75
					image="units/merfolk/netcaster.png"
					sound=net.wav
				[/frame]
			[/if]
			[else]
				hits=no
				[frame]
					begin=-150
					end=-75
					image="units/merfolk/netcaster.png"
					sound=sound={SOUND_LIST:MISS}
				[/frame]
			[/else]
			{FRAME_ON_SLOW (
				[frame]
					begin=-75
					end=100
					image="units/merfolk/netcaster.png"
					sound=slowed.wav
				[/frame]
			)}
		[/animation]
	[/attack]
[/unit]
