[scenario]
	id="To_the_harbour_of_Tirigaz"
	#textdomain wesnoth-sotbe
	name= _ "To the harbour of Tirigaz"
	map_data="{campaigns/Son_Of_The_Black_Eye/maps/To_The_Harbour_Of_Tirigaz.map}"

	{TURNS 36 30 24}
	{SCENARIO_MUSIC "revelation.ogg"}


#ifdef EASY
	{FIRST_WATCH}
	{FIRST_WATCH}
	{FIRST_WATCH}
	{FIRST_WATCH}
	{FIRST_WATCH}
	{FIRST_WATCH}
	{FIRST_WATCH}
	{FIRST_WATCH}
	{FIRST_WATCH}
	{FIRST_WATCH}
	{FIRST_WATCH}
	{FIRST_WATCH}
	{SECOND_WATCH}
	{SECOND_WATCH}
	{SECOND_WATCH}
	{SECOND_WATCH}
	{SECOND_WATCH}
	{SECOND_WATCH}
	{SECOND_WATCH}
	{SECOND_WATCH}
	{SECOND_WATCH}
	{SECOND_WATCH}
	{SECOND_WATCH}
	{SECOND_WATCH}
	{DAWN}
	{DAWN}
	{DAWN}
	{DAWN}
	{DAWN}
	{DAWN}
	{DAWN}
	{DAWN}
	{DAWN}
	{DAWN}
	{DAWN}
	{DAWN}
#endif

#ifdef NORMAL
	{FIRST_WATCH}
	{FIRST_WATCH}
	{FIRST_WATCH}
	{FIRST_WATCH}
	{FIRST_WATCH}
	{FIRST_WATCH}
	{FIRST_WATCH}
	{FIRST_WATCH}
	{FIRST_WATCH}
	{FIRST_WATCH}
	{SECOND_WATCH}
	{SECOND_WATCH}
	{SECOND_WATCH}
	{SECOND_WATCH}
	{SECOND_WATCH}
	{SECOND_WATCH}
	{SECOND_WATCH}
	{SECOND_WATCH}
	{SECOND_WATCH}
	{SECOND_WATCH}
	{DAWN}
	{DAWN}
	{DAWN}
	{DAWN}
	{DAWN}
	{DAWN}
	{DAWN}
	{DAWN}
	{DAWN}
	{DAWN}
#endif


#ifdef HARD


	{FIRST_WATCH}
	{FIRST_WATCH}
	{FIRST_WATCH}
	{FIRST_WATCH}
	{FIRST_WATCH}
	{FIRST_WATCH}
	{FIRST_WATCH}
	{FIRST_WATCH}
	{SECOND_WATCH}
	{SECOND_WATCH}
	{SECOND_WATCH}
	{SECOND_WATCH}
	{SECOND_WATCH}
	{SECOND_WATCH}
	{SECOND_WATCH}
	{SECOND_WATCH}
	{DAWN}
	{DAWN}
	{DAWN}
	{DAWN}
	{DAWN}
	{DAWN}
	{DAWN}
	{DAWN}

#endif

	next_scenario="Black_Flag"

	music="loyalists.ogg"

	[event]
	name=prestart
		[objectives]
		side=1
			[objective]
			condition=win
			description=_ "Defeat all enemy leaders"
			[/objective]
			[objective]
			condition=lose
			description=_ "Death of Kapou'e"
			[/objective]
			[objective]
			condition=lose
			description=_ "Death of Grüü"
			[/objective]
			[objective]
			condition=lose
			description=_ "Death of a Shaman"
			[/objective]
			[objective]
			condition=lose
			description=_ "Turns run out"
			[/objective]
		[/objectives]
	[/event]

	[side]
	type=Orcish Leader
	description=Kapou'e
	user_description= _ "Kapou'e"
	side=1
	canrecruit=1
	controller=human
	recruit= Wolf Rider, Orcish Grunt, Troll Whelp, Orcish Archer
	team_name=Kapoue
	gold=100
	{BLACK_FLAG}
	[/side]

	[side]
	race=Undead
	type=Lich
	description=Na-Mana
	user_description= _ "Na-Mana"
	side=2
	team_name=undead
	canrecruit=1
		[ai]
		aggression=1.0
		village_value=0.0
		leader_value=50.0
		recruitment_pattern=fighter,archer,fighter,archer,scout
		[/ai]
#ifdef EASY
	recruit=Vampire Bat, Skeleton Archer, Skeleton, Dark Adept
#endif
#ifdef NORMAL
	recruit=Blood Bat, Skeleton Archer, Skeleton, Dark Adept
#endif
#ifdef HARD
	recruit=Blood Bat, Skeleton Archer, Revenant, Dark Adept
#endif
	{GOLD 100, 150, 180}
	{INCOME 10, 12, 15}
	[/side]

	[side]
	race=Undead
	type=Lich
	description=Ma-Rana
	user_description= _ "Ma-Rana"
	side=3
	team_name=undead
	canrecruit=1
	recruit=Vampire Bat, Skeleton Archer, Ghost, Skeleton
		[ai]
		recruitment_pattern=fighter,archer,fighter,archer,scout
		aggression=-1.0
		[/ai]
	{GOLD 100, 150, 190}
	{INCOME 8, 10, 12}
	[/side]

	[story]

		[part]
		story= _ "Kapou'e and the shamans rested and discussed the matter for three days. It was finally decided that it might be necessary to call up the Great Horde to deal with this massive human incursion. However, in order to do that the entire Great Council would have to gather."
		background=sotbe2.png
		[/part]

		[part]
		story= _ "Since it was now obvious that the humans were going to try their best to prevent that by capturing or killing the shamans, Kapou'e was requested to escort the shamans to the Harbor of Tirigaz where the rest of the council was residing."
		background=sotbe2.png
		[/part]

		[part]
		story= _ "Leaving most of his people at Barag Gór, Kapou'e, accompinied by the shamans and his warriors set off to Tirigaz."
		background=sotbe2.png
		[/part]

		[part]
			background=sotbe2.png
			show_title=yes
			{DOT 219 54}
			{DOT 216 76}
			{DOT 216 93}
			{DOT 215 110}
			{DOT 214 133}
			{CROSS 217 156}
		[/part]
	[/story]

	[event]
	name=start
		[recall]
			description=Grüü
		[/recall]
		[teleport]
			[filter]
				description=Grüü
			[/filter]
			x=16
			y=17
		[/teleport]
		[teleport]
			[filter]
				description=Kapou'e
			[/filter]
			x=14
			y=17
		[/teleport]
		[item]
			x=21
			y=14
			image=scenery/fire1.png
		[/item]

		[recall]
		description=Pirk
		x=21
		y=15
		[/recall]

		[recall]
		description=Gork
		x=20
		y=14
		[/recall]

		[recall]
		description=Vraurk
		x=22
		y=15
		[/recall]

		[item]
			x=15
			y=17
			image=scenery/fire1.png
		[/item]
		[item]
			x=29
			y=24
			image=items/holy-water.png
		[/item]

		[message]
		speaker=narrator
		message= _ "A couple of days into their journey, the party halted to rest for the night."
		[/message]

		[message]
			description="Vraurk"
			message= _ "Ahhh, I'm so tired. It was a good idea to halt in such a quiet place."
		[/message]
		[message]
			description="Grüü"
			message= _ "It is too quiet. Just plain boring."
		[/message]
		[message]
			description="Pirk"
			message= _ "Shut up, I just heard something."
		[/message]
		[message]
			description="Kapou'e"
			message= _ "You're right. I can see something is moving in these hills. Looks like there are undead there."
		[/message]

		[message]
			description="Grüü"
			message= _ "Excellent! It is time for exercise!"
		[/message]

		[message]
		speaker=Vraurk
		message= _ "Uh... I don't think so. Let's get out of here!"
		[/message]

		[message]
		speaker="Grüü"
		message= _ "No way! Grüü want to crush some undead."
		[/message]

		[message]
		speaker=Kapou'e
		message= _ "Grüü is right, friends. It is not wise to let these undead remain here cutting off our supply lines and path of retreat. In these days of turmoil, we don't know what lies ahead, so it is best not to leave any threats in our rear."
		[/message]

		[message]
		speaker=Vraurk
		message= _ "But..."
		[/message]

		[message]
		speaker=Gork
		message= _ "Hush, Vraurk, We must trust the Son of the Black-Eye in these matters, for he is far more versed in them then we are."
		[/message]

		[message]
		speaker="Grüü"
		message= _ "That's right, lets go!"
		[/message]

	[/event]

	[event]
	name=moveto
	first_time_only=yes
		[filter]
		side=1
		x=29
		y=24
		[/filter]
		[message]
		speaker=unit
		message= _ "Hmmm, what neat bottle! What is it?"
		[/message]
		[message]
		speaker=unit
		message= _ "It is written H.O.L.Y W.A.T.E.R"
		[/message]
		[message]
		speaker=unit
		message= _ "I'm thirsty ... *gulp* *gulp*"
		[/message]
		[message]
		speaker=unit
		message= _ "Ahhh, that was yummy!"
		[/message]
		[removeitem]
			x=29
			y=24
		[/removeitem]
	[/event]

	[event]

#ifdef EASY

	name=turn 25
	[message]
	description="Grüü"
	message= _ "The day is coming, these night creatures will soon return to the pit."
	[/message]
	[message]
	description="Pirk"
	message= _ "Grüü, are you forgeting we are also night creatures?"
	[/message]
	[message]
	description="Grüü"
	message= _ "Err... well..."
	[/message]


#endif

#ifdef NORMAL
name=turn 21
	[message]
	description="Grüü"
	message= _ "The day is coming, these night creatures will soon return to the pit."
	[/message]
	[message]
	description="Pirk"
	message= _ "Grüü, are you forgeting we are also night creatures?"
	[/message]
	[message]
	description="Grüü"
	message= _ "Err... well..."
	[/message]

#endif

#ifdef HARD
	name=turn 17
	[message]
	description="Grüü"
	message= _ "The day is coming, these night creatures will soon return to the pit."
	[/message]
	[message]
	description="Pirk"
	message= _ "Grüü, are you forgeting we are also night creatures?"
	[/message]
	[message]
	description="Grüü"
	message= _ "Err... well..."
	[/message]
#endif

[/event]

	{@campaigns/Son_Of_The_Black_Eye/scenarios/utils/deaths.cfg}

[/scenario]
