[unit]
	id=General
	name= _ "General"
	race=human
	image="units/human-loyalists/general.png"
	[leading_anim]
		[frame]
			begin=-150
			end=150
			image="units/human-loyalists/general-leading.png"
		[/frame]
	[/leading_anim]
	{MAGENTA_IS_THE_TEAM_COLOR}
	hitpoints=58
	movement_type=smallfoot
	movement=6
	experience=180
	level=3
	alignment=lawful
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
	advanceto=null
	{AMLA_TOUGH 3}
#else
	advanceto=Grand Marshal
#endif
	cost=54
	usage=fighter
	unit_description= _ "As the leaders of their armies, Generals are responsible for the protection of large or important areas in the kingdoms to which they have sworn fealty.

Special Notes:"+{SPECIAL_NOTES_LEADERSHIP}
	die_sound={SOUND_LIST:HUMAN_DIE}
	{DEFENSE_ANIM_FILTERED "units/human-loyalists/general-defend.png" "units/human-loyalists/general.png" {SOUND_LIST:HUMAN_HIT} range=melee }
	{DEFENSE_ANIM_FILTERED "units/human-loyalists/general-crossbow-defend.png" "units/human-loyalists/general-attack-crossbow.png" {SOUND_LIST:HUMAN_HIT} range=ranged }
	[resistance]
		blade=90
		pierce=90
		impact=90
	[/resistance]
	[abilities]
		{ABILITY_LEADERSHIP_LEVEL_3}
	[/abilities]
	[attack]
		name=sword
		icon=attacks/greatsword-human.png
		type=blade
		range=melee
		damage=9
		number=4
		[animation]
			[frame]
				begin=-200
				end=-175
				image="units/human-loyalists/general.png"
			[/frame]
			[frame]
				begin=-175
				end=-100
				image="units/human-loyalists/general-defend.png"
			[/frame]
			[if]
				hits=yes
				[frame]
					begin=-100
					end=50
					image="units/human-loyalists/general-attack-sword1.png"
					sound={SOUND_LIST:SWORD_SWISH}
				[/frame]
			[/if]
			[else]
				hits=no
				[frame]
					begin=-100
					end=50
					image="units/human-loyalists/general-attack-sword1.png"
					sound={SOUND_LIST:MISS}
				[/frame]
			[/else]
			[frame]
				begin=50
				end=150
				image="units/human-loyalists/general-attack-sword2.png"
			[/frame]
			[frame]
				begin=150
				end=175
				image="units/human-loyalists/general.png"
			[/frame]
		[/animation]
	[/attack]
	[attack]
		name=crossbow
		icon=attacks/crossbow-human.png
		type=pierce
		range=ranged
		damage=7
		number=3
		[animation]
			[missile_frame]
				begin=-150
				end=0
				image="projectiles/missile-n.png"
				image_diagonal="projectiles/missile-ne.png"
			[/missile_frame]
			[if]
				hits=yes
				[frame]
					begin=-350
					end=50
					image="units/human-loyalists/general-attack-crossbow.png"
					sound=crossbow.ogg
				[/frame]
			[/if]
			[else]
				hits=no
				[frame]
					begin=-350
					end=50
					image="units/human-loyalists/general-attack-crossbow.png"
					sound=crossbow-miss.ogg
				[/frame]
			[/else]
		[/animation]
	[/attack]
	[idle_anim]
		{STANDARD_IDLE_FILTER}
		start_time=0
		[frame]
			duration=100
			image="units/human-loyalists/general-idle-1.png"
		[/frame]
		[frame]
			duration=300
			image="units/human-loyalists/general-idle-2.png"
		[/frame]
		[frame]
			duration=500
			image="units/human-loyalists/general-idle-3.png"
		[/frame]
		[frame]
			duration=100
			image="units/human-loyalists/general-idle-4.png"
		[/frame]
		[frame]
			duration=400
			image="units/human-loyalists/general-idle-6.png"
		[/frame]
		[frame]
			duration=400
			image="units/human-loyalists/general-idle-4.png"
		[/frame]
		[frame]
			duration=300
			image="units/human-loyalists/general-idle-5.png"
		[/frame]
		[frame]
			duration=500
			image="units/human-loyalists/general-idle-4.png"
		[/frame]
		[frame]
			duration=100
			image="units/human-loyalists/general-idle-3.png"
		[/frame]
		[frame]
			duration=100
			image="units/human-loyalists/general-idle-2.png"
		[/frame]
		[frame]
			duration=100
			image="units/human-loyalists/general-idle-1.png"
		[/frame]
	[/idle_anim]
[/unit]
