[scenario]
	id=Return_to_Oldwood
	#textdomain wesnoth-trow
	name= _ "Return to Oldwood"
	map_data="{campaigns/The_Rise_Of_Wesnoth/maps/The_Oldwood.map}"

	{DAWN}
	{MORNING}
	{AFTERNOON}
	{DUSK}
	{FIRST_WATCH}
	{SECOND_WATCH}

	next_scenario=Clearwater_Port
	bonus=yes

	[music]
	name="elf-land.ogg"
	[/music]

	{campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg}

	[story]
		[part]
			background=story/the_green_isle.png
			show_title=yes
			{CROSS 296 367}
		[/part]
	[/story]


	[side]
		type=Noble Commander
		description=Prince Haldric
		user_description= _ "Prince Haldric"
		unrenamable=yes
		side=1
		canrecruit=1
		controller=human
		team_name=Haldric
	[/side]

	[side]
		type=Wose
		description=Surprisingly-Treelike
		user_description= _ "Surprisingly-Treelike"
		side=2
		canrecruit=0
		team_name=treefolk
	[/side]

	[side]
		type=Wose
		description=Theylook-Thesame-Toyou
		user_description= _ "Theylook-Thesame-Toyou"
		side=3
		canrecruit=0
		team_name=treefolk
	[/side]

	[side]
		side=4
		type=Ancient Wose
		description=Elilmaldur-Rithrandil
		user_description= _ "Elilmaldur-Rithrandil"
		profile="portraits/rithrandil.png"
		canrecruit=1
		team_name=treefolk
	[/side]

	[event]
	name=prestart

		{PLACE_IMAGE (scenery/temple1.png) 23 22}
		{PLACE_IMAGE (scenery/castle-ruins.png) 5 5}
		{PLACE_IMAGE (scenery/castle-ruins.png) 6 5}
		{PLACE_IMAGE (scenery/castle-ruins.png) 6 6}
		{PLACE_IMAGE (scenery/castle-ruins.png) 5 7}
		{PLACE_IMAGE (scenery/castle-ruins.png) 4 6}
		{PLACE_IMAGE (scenery/castle-ruins.png) 4 5}
		{PLACE_IMAGE (scenery/castle-ruins.png) 29 2}
		{PLACE_IMAGE (scenery/castle-ruins.png) 29 3}
		{PLACE_IMAGE (scenery/castle-ruins.png) 27 3}
		{PLACE_IMAGE (scenery/castle-ruins.png) 27 2}
		{PLACE_IMAGE (scenery/castle-ruins.png) 15 29}
		{PLACE_IMAGE (scenery/castle-ruins.png) 15 30}
		{PLACE_IMAGE (scenery/castle-ruins.png) 13 30}
		{PLACE_IMAGE (scenery/castle-ruins.png) 13 29}
		{PLACE_IMAGE (scenery/castle-ruins.png) 17 16}
		{PLACE_IMAGE (scenery/castle-ruins.png) 17 17}
		{PLACE_IMAGE (scenery/castle-ruins.png) 15 17}
		{PLACE_IMAGE (scenery/castle-ruins.png) 15 16}

		{GUARD_UNIT (Wose) (Orofarnië) ( _ "Orofarnië") 4 14 13}
		{GUARD_UNIT (Wose) (Bolwuldelman) ( _ "Bolwuldelman") 4 19 14}
		{GUARD_UNIT (Wose) (Bregalad) ( _ "Bregalad") 4 19 18}
		{GUARD_UNIT (Wose) (Dolmannumbil) ( _ "Dolmannumbil") 4 13 17}

		[recall]
			description=Burin the Lost
		[/recall]
		[recall]
			description=Sir Ruddry
		[/recall]
		[recall]
			description=Sir Ladoc
		[/recall]
		[recall]
			description=Minister Edmond
		[/recall]
	[/event]

	[event]
	name=start
		[message]
			speaker=narrator
			message= _ "Prince Haldric has emerged from the Lich-Lord's tomb, with the Ruby of Fire. The forest seems particularly bright this day, but there is a cold breeze. It is late into the fall, and the first snows should fall any day. Prince Haldric has returned to his forest keep, and is pondering what to do next..."
		[/message]
		[message]
			description=Elilmaldur-Rithrandil
			message= _ "So, you have defeated the Lich and returned with his jewel of power. The earth feels happy beneath my toes."
		[/message]
		[message]
			description=Prince Haldric
			message= _ "Yes, it was a tough battle, but we prevailed. Now, I'm having a problem. I know not what I should do next."
		[/message]
		[message]
			description=Prince Haldric
			message= _ "I have the jewel, but I have no idea what it does. To make matters worse, I have no idea what's going on outside this forest. The number of refugees is growing daily. We need to get to Southbay, but I dare not lead us onto the plains ere th refugees in our train be slaughtered."
		[/message]
		[message]
			description=Elilmaldur-Rithrandil
			message= _ "My eyes do not extend beyond the forest. You have indeed shown yourself a tree-friend, I would there were more I could do to help you."
		[/message]
		[message]
			description=Prince Haldric
			message= _ "We can't all stay here for the winter; we would starve, or freeze. Your hospitality, though generously meant, has barely sufficed. Hold - I see somebody!"
		[/message]
		[move_unit_fake]
			type=Outlaw
			gender=female
			x=8,8,8,8,8,7,7,6,6
			y=30,29,28,27,26,26,25,24,23,22
		[/move_unit_fake]

		[unit]
			type=Outlaw
			gender=female
			description=Lady Outlaw
			user_description= _ "Lady Outlaw"
			profile="portraits/lady_outlaw.png"
			unrenamable=yes
			side=1
			x=6
			y=22
		[/unit]

		[if]
			[variable]
				name=have_lady
				numerical_equals=1
			[/variable]
			[then]
				[message]
					description=Lady Outlaw
							message= _ "You thought that I ran away, didn't you?"
				[/message]
				[message]
					description=Prince Haldric
					message= _ "The thought had crossed my mind."
				[/message]
				[message]
					description=Lady Outlaw
							message= _ "Well, I come bearing news of the road to Southbay!"
				[/message]
				[message]
					description=Prince Haldric
					message= _ "Really!"
				[/message]
				[message]
					description=Lady Outlaw
							message= _ "The news is not good. The main host of orcs is between the forest and Southbay. We clearly can't go that way. However, the road to Clearwater Port is free of orcs. Apparently they're bogged down in the swamp of Esten."
				[/message]
				[message]
					description=Prince Haldric
					message= _ "Well, I certainly don't mind the thought of the orcs floundering around that infernal swamp. But, one question remains."
				[/message]
				[message]
					description=Lady Outlaw
							message= _ "What?"
				[/message]
				[message]
					description=Prince Haldric
					message= _ "Can I trust you, and your information? I don't even know your name."
				[/message]

			[/then]
			[else]
				[message]
					description=Prince Haldric
					message= _ "You again!"
				[/message]
				[message]
					description=Lady Outlaw
							message= _ "I come bearing news of the road to Southbay!"
				[/message]
				[message]
					description=Prince Haldric
					message= _ "Humph! Your words mean very little to me."
				[/message]
				[message]
					description=Lady Outlaw
							message= _ "It is important, and not good. The main host of orcs is between the forest and Southbay. You clearly can't go that way. However, the road to Clearwater Port is free of orcs. Apparently they're bogged down in the swamp of Esten."
				[/message]
				[message]
					description=Lady Outlaw
							message= _ "I propose we join forces, and make a break for Clearwater Port."
				[/message]
				[message]
					description=Prince Haldric
					message= _ "Well, I certainly don't mind the thought of the orcs floundering around that infernal swamp. But, some questions remain."
				[/message]
				[message]
					description=Prince Haldric
					message= _ "Lady, why would you let those undead monsters lead your people?"
				[/message]
				[message]
					description=Lady Outlaw
							message= _ "Haldric, we are an ancient people who lived in a land filled with all manner of man and beast. We needed vision that extended beyond the meager span of human years. The art of Necromancy allowed our best and brightest to live forever, and our worst got to serve as mindless slaves."
				[/message]
				[message]
					description=Lady Outlaw
							message= _ "Other than losing our war back west, then our refugee war to your people, and this orc thing, it wasn't such a bad deal."
				[/message]
				[message]
					description=Prince Haldric
					message= _ "Uh-huh. Have you considered the possibility that the unholy act of turning your best and brightest into undead is what caused them to fall into darkness?"
				[/message]
				[message]
					description=Lady Outlaw
							message= _ "We should save this pointless debate for later. Anything else?"
				[/message]
				[message]
					description=Prince Haldric
					message= _ "Why should I trust you, or your information? I don't even know your name, and you have this nasty habit of mysteriously vanishing!"
				[/message]
					[allow_recruit]
					#Single line the list, check my bug
						type=Footpad
					[/allow_recruit]

					[allow_recruit]
					#Single line the list, check my bug
						type=Poacher
					[/allow_recruit]

					[allow_recruit]
					#Single line the list, check my bug
						type=Thief
					[/allow_recruit]

					[allow_recruit]
					#Single line the list, check my bug
						type=Thug
					[/allow_recruit]
			[/else]
		[/if]
		[message]
			description=Lady Outlaw
			message= _ "Bah, have it your way!"
		[/message]
		[kill]
			description=Lady Outlaw
		[/kill]

		#
		# Note to players:
		#
		# Storing Lady Outlaw and restoring her here with the proper XP
		# has been considered and rejected for gameplay reasons.
		#
		# We want you to have to go through the effort to level her up again.
		#
		{HERO (Outlaw Princess) (Lady Jessica) ( _ "Lady Jessica") 1 6 22 "portraits/jessica.png"}

		[scroll_to_unit]
			description=Lady Jessica
		[/scroll_to_unit]

		[delay]
			time=1500
		[/delay]

		[message]
			description=Lady Jessica
			message= _ "I am the Lady Jessica, a noble, a princess of the Wesfolk! I was betrayed by the Lich-Lords' dark pact with the orcs, in no small part because your fool Prince of Southbay convinced them that their immortal un-lives were over!"
		[/message]
		[message]
			description=Lady Jessica
			message= _ "And now, I'm as much a refugee as you. In truth, I don't know if the Lich-Lords are working with the orcs or not. The orcs may have gotten rid of the Lich-Lords, or they may not have, but I do know that the orcs are not going to tolerate living humans outside of the slave mines or stew pot!"
		[/message]
		[message]
			description=Lady Jessica
			message= _ "Young prince, it is time to go! We must flee before the winter snow!"
		[/message]
		[message]
			description=Prince Haldric
			message= _ "Fair enough.  We will head for Clearwater Port. Thank you, Elilmaldur-Rithrandil, I will remember your hospitality!"
		[/message]
		[message]
			description=Elilmaldur-Rithrandil
			message= _ "Always happy to help a tree-friend. May the Powers of Light guide you on your way!"
		[/message]
		[message]
			description=Burin the Lost
			message= _ "Finally, we're getting out of this forest!"
		[/message]
		[endlevel]
			{CLEAR_VARIABLE have_lady}
			result=continue
		[/endlevel]
	[/event]

[/scenario]
