# Special terrains I use in the UTBS maps

# dark tile terrain
# for this to work for some reason it has to be on the top of the list

#textdomain wesnoth-utbs

[terrain]
symbol_image=dark_tile1
id=DarkTiles
name="Dark Tiles"
#char=%
string=Ryd
aliasof=Rr
[/terrain]

{TERRAIN_BASE_PROB            Ryd dark_tile1   50}
{TERRAIN_BASE_PROB            Ryd dark_tile2   33}
{TERRAIN_BASE                 Ryd dark_tile3}

#!***Scraped -> Core terrain, doesnt need redefinition
# the sand crater terrain
#![terrain]
#!char=x
#!string=Dd^Dc
#![/terrain]

#!***Scraped -> Core terrain, doesn't need redefinition
# the sand rubble terrain
#![terrain]
#!char=z
#!string=Dd^Dr
#![/terrain]

#!***Scraped -> not used anymore***
# the oasis terrain

# custom lava terrain
# similar to normal lava except that I allow units to walk across lava

[terrain]
symbol_image=lava
id=lava
name= _ "Lava"
#char=y
string=Yl
mvt_alias="+,Uu,Ql"
def_alias=-,Uu,Ql
submerge=0.4
unit_height_adjust=-4
[/terrain]

{TERRAIN_BASE Yl lava}

# stone bridge over chasm (currently not used)

#[terrain]
# symbol_image=abyssbridge2
# id=Bridge
# name= _ "Stone Bridge"
# char=^
# aliasof=u
#[/terrain]

# {TERRAIN_BASE ^ abyssbridge2}

# human ship terrain (alias of merfolk village so it can be captured)

[terrain]
symbol_image=coast
id=HumanShip
name= _ "Human Ship"
#char=*
string=Wyc
aliasof=Mm
heals=false
gives_income=true
[/terrain]

{TERRAIN_BASE Wyc coast}
