[scenario]
	id=A_New_Land
	#textdomain wesnoth-trow
	name= _ "A New Land"
	map_data="{campaigns/The_Rise_Of_Wesnoth/maps/A_New_Land.map}"
	turns=48

	{DAWN}
	{MORNING}
	{AFTERNOON}
	{DUSK}
	{FIRST_WATCH}
	{SECOND_WATCH}

	next_scenario=Elf_Lords
	bonus=yes

	[music]
	name="knolls.ogg"
	[/music]

	{campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg}

	[story]
		[part]
			background=story/the_great_continent.png
			show_title=yes
			{DOT 40 280}
			{DOT 65 280}
			{DOT 90 280}
			{DOT 115 280}
			{DOT 140 280}
			{DOT 165 280}
			{DOT 190 275}
			{DOT 215 265}
			{CROSS 235 256}
		[/part]
	[/story]

	[side]
		type=Noble Commander
		description=Prince Haldric
		user_description= _ "Prince Haldric"
		unrenamable=yes
		side=1
		canrecruit=1
		controller=human
		team_name=Haldric
	[/side]

	[side]
		type=Elvish Captain
		description=Glimir
		user_description= _ "Glimir"
		side=2
		canrecruit=1
		{GOLD 110 250 330}
		{INCOME 2 4 8}
		team_name=Continentals
		recruit=Elvish Archer, Elvish Fighter, Elvish Scout, Elvish Shaman
		[ai]
			{NO_SCOUTS}
			recruitment_ignore_bad_movement=yes
			recruitment_pattern=scout,fighter,archer,fighter, archer, healer
		[/ai]
	[/side]

	[side]
		type=Dwarvish Stalwart
		description=Dursil
		user_description= _ "Dursil"
		side=3
		canrecruit=1
		{GOLD 110 250 330}
		{INCOME 2 4 8}
		team_name=Continentals
		recruit=Dwarvish Fighter, Dwarvish Ulfserker, Dwarvish Thunderer, Dwarvish Guardsman
		[ai]
			{NO_SCOUTS}
			recruitment_ignore_bad_movement=yes
			recruitment_pattern=fighter,fighter,fighter
		[/ai]
	[/side]

	[side]
		type=Elvish Hero
		description=Eowarar
		user_description= _ "Eowarar"
		side=4
		canrecruit=1
		{GOLD 110 250 330}
		{INCOME 2 4 8}
		team_name=Continentals
		recruit=Elvish Archer, Elvish Fighter, Elvish Scout, Elvish Shaman
		[ai]
			{NO_SCOUTS}
			recruitment_ignore_bad_movement=yes
			recruitment_pattern=scout,fighter,archer,fighter, archer, healer
		[/ai]
	[/side]

	[event]
	name=prestart
		[hide_unit]
			x=1
			y=39
		[/hide_unit]

		[objectives]
		side=1
			[objective]
				description= _ "Avoid engagement for as long as possible"
				condition=win
			[/objective]
		[/objectives]
	[/event]

	[event]
		name=start

		[message]
			speaker=narrator
			message= _ "At last the distant shores of a great continent are spotted. The time for landfall has arrived."
		[/message]
		[message]
			description=Glimir
			message= _ "Go home, you vile dwarves! By treaty you are pledged to only the hills and mountains to the north of the Great River. This is not your land."
		[/message]
		[message]
			description=Dursil
			message= _ "Our lands are become full, and our mines go to the bottom of the world. We have won our war against those things that live in the dark. By what right do you claim all of the forests of the world, and ALL of the land south of the Great River, and force us onto only the hills and mountains of the north? There are hills and mountains as good as any here in the south!"
		[/message]
		[message]
			description=Glimir
			message= _ "By the right of treaty, ancient but still true- "
		[/message]
		[message]
			description=Dursil
			message= _ "Hmph! You namby-pamby elves: 'We don't cut the trees, we groom the forest.' Our axes can get the wood for a fifth of the cost! I can charge half of what your people do, and still be rich, and I'm not the first to have the thought!"
		[/message]
		[message]
			description=Glimir
			message= _ "Wait, I see a ship. Many ships. We're being invaded!"
		[/message]
		[message]
			description=Dursil
			message= _ "Umm, we're being invaded? Okay, we'll sort out our differences later. Let's get them first."
		[/message]

		[move_unit_fake]
			type=Galleon
			x=1,2,3,4,5,5,5,5,4,4,3,2
			y=31,31,32,32,33,34,35,36,36,37,38,38
		[/move_unit_fake]

		{PLACE_IMAGE units/transport/galleon.png) 2 38}
		{PLACE_IMAGE (units/transport/pirate-galleon.png) 3 26}
		{PLACE_IMAGE (units/transport/pirate-galleon.png) 4 24}
		{PLACE_IMAGE (units/transport/pirate-galleon.png) 2 23}
		{PLACE_IMAGE (units/transport/pirate-galleon.png) 5 27}

		[unhide_unit]
			x=1
			y=39
		[/unhide_unit]

		[recall]
			description=Lady Jessica
			x=2
			y=39
		[/recall]
		[recall]
			description=Burin the Lost
			x=2
			y=37
		[/recall]
		[recall]
			description=Sir Ruddry
			x=1
			y=38
		[/recall]
		[recall]
			description=Sir Ladoc
			x=1
			y=38
		[/recall]
		[recall]
			description=Minister Edmond
			x=1
			y=40
		[/recall]
		[recall]
			description=Lord Typhon
			x=2
			y=40
		[/recall]

#		[teleport]
#			[filter]
#				description=Lord Typhon
#			[/filter]
#			x=3
#			y=3
#		[/teleport]

		[message]
			description=Prince Haldric
			message= _ "We come in peace. May our peoples-"
		[/message]
		[message]
			description=Dursil
			message= _ "Get them!"
		[/message]
		[message]
			description=Lady Jessica
			message= _ "Gee, and you were practicing that speech for days. I guess that's it for diplomacy then. Haldric, we should avoid calling upon too many units, and avoid fighting them. There has to be a peaceful resolution to this."
		[/message]
		[message]
			description=Burin the Lost
			message= _ "In the name of... This is the continent of my home. But I set out east. I must have traveled clear around the world."
		[/message]
		[message]
			description=Burin the Lost
			message= _ "My people are too far south. I don't know what's going on here. I'll stick with you until the end. You've been a good friend. Just no more sea voyages."
		[/message]
	[/event]

	[event]
		name=attack

		[move_unit_fake]
			type=Elvish Shyde
			x=31,30,29,28,28
			y=8.8.9.8,7
		[/move_unit_fake]

		{HERO (Elvish Shyde) (Lord Dionli) ( _ "Lord Dionli") 2 28 7 ("portraits/dionli.png")}

		[message]
			description=Lord Dionli
			message= _ "What? What's going on here? Dwarves? Humans? Ships? Glimir, tell me."
		[/message]
		[message]
			description=Glimir
			message= _ "The stories are true. There must be dwarven colonists in the Brown Hills. We caught this band chopping wood near the bay. Then we saw lots of ships. Not like before, with that fellow from Southbay and his lone ship. It was always interesting when he stopped by."
		[/message]
		[message]
			description=Glimir
			message= _ "We thought we were being invaded. We, erm, put our differences aside with the dwarves, for the moment, and decided to deal with this first."
		[/message]
		[message]
			description=Lord Dionli
			message= _ "These are disturbing trends. Human, it is by luck alone that I am here to spare you. For on this day the Council of Lords is meeting in a forest not far from here."
		[/message]
		[message]
			description=Prince Haldric
			message= _ "I am Prince Haldric. We come in peace. May our peoples-"
		[/message]
		[message]
			description=Lady Jessica
			message= _ "Haldric."
		[/message]
		[message]
			description=Lord Dionli
			message= _ "As for you, dwarf, return to the Brown Hills. Then tell your people to prepare to return to the north."
		[/message]
		[message]
			description=Dursil
			message= _ "I'll return to the hills, but I can't promise that my people will go. Hmph!"
		[/message]
		[message]
			description=Lord Dionli
			message= _ "Haldric, is it? You are their leader? You and your advisers are to come with me. It will be safe for your passengers to disembark here."
		[/message]

		[move_unit_fake]
			type=Blood Bat
			x=1,2,3
			y=15,15,15
		[/move_unit_fake]

		{UNDEAD_INTEL (Blood Bat) (Familiar) ( _ "Familiar") "portraits/familiar.png" 4 3 15}

		[kill]
			description=Familiar
		[/kill]

		[move_unit_fake]
			type=Blood Bat
			x=3,3,2,1
			y=15,14,13,13
		[/move_unit_fake]

		[message]
			description=Lady Jessica
			message= _ "(whispered) Maybe it'd be best if you didn't mention our little friend following us..."
		[/message]

#ifdef EASY
		[message]
			description=Lord Typhon
			message= _ "I must return to my people. You have kept your word, you may avail of my services in the future. The services of my people will remain at your disposal."
		[/message]
#else
		[disallow_recruit]
			side=1
			type=Merman Fighter
		[/disallow_recruit]

		[message]
			description=Lord Typhon
			message= _ "I must return to my people. My warriors that fought by your side wish to remain with you. You have kept your word, and you may avail of my services in the future."
		[/message]
#endif

		[kill]
			description=Lord Typhon
		[/kill]

		[message]
			description=Prince Haldric
			message= _ "May the currents carry you swiftly my friend. (whispered) Jessica, send word that a third of the fleet is to return to the Green Isle, to look for more survivors. If they return tell them to keep returning until no more survivors are found."
		[/message]
		[message]
			description=Prince Haldric
			message= _ "(whispered) Man the ships with skeleton crews, and give them the remaining supplies. Pass the word to Lord Typhon. Make sure than no more than a third of the fleet is sent. We can't provide the orcs with a ready made fleet. Make haste, return before it is time to meet with these, what are they? Ahh, elves."
		[/message]
		[message]
			description=Prince Haldric
			message= _ "This is the second Eldaric I get to say goodbye to. At least this time it is easier than the first."
		[/message]

		[set_variable]
			name=num_done
			value=0
		[/set_variable]

		[set_variable]
			name=a_beach
			value=0
		[/set_variable]

		[set_variable]
			name=cursed_isle
			value=0
		[/set_variable]

		[set_variable]
			name=the_dragon
			value=0
		[/set_variable]

		[set_variable]
			name=troll_hole
			value=0
		[/set_variable]

		[set_variable]
			name=last_done
			value="none"
		[/set_variable]

		[endlevel]
			#Bet I scared a few people there
			result=continue
			next_scenario=Elf_Lords
		[/endlevel]
	[/event]

	[event]
	name=turn 3
		[message]
			description=Lady Jessica
			message= _ "I bet this wasn't the welcome you were expecting."
		[/message]
	[/event]

[/scenario]
