# Terrain configuration file. Defines how the terrain _work_ in the game. How
# the terrains _look_ is defined in terrain_graphics.cfg .

# NOTE: terrain id's are used implicitly by the in-game help:
# each "[terrain] id=some_id" corresponds to "[section] id=terrain_some_id"
# or "[topic] id=terrain_some_id" identifying its description in [help]

#[terrain]
#symbol_image=void
#id=off_map
#name= _ "None"
#string=_off
#[/terrain]

[terrain]
symbol_image=void
id=shroud
name= _ "Shroud"
string=_s
[/terrain]

[terrain]
symbol_image=fog
id=fog
name= _ "Fog"
string=_f
[/terrain]

#
#  Frozen
#

[terrain]
symbol_image=ice
id=ice
name= _ "Ice"
string=Ai
unit_height_adjust=-2
aliasof=Aa
editor_group=frozen
[/terrain]

[terrain]
symbol_image=snow
id=tundra
name= _ "Snow"
string=Aa
editor_group=frozen
[/terrain]

#
#  Bridges
#

#  >>>>>>>> Shallow Water Bridge
[terrain]
symbol_image=bridge-n-s-tile
id=bridge
name= _ "Bridge"
string=Ww^Bw|
aliasof=Gg, Ww
editor_group=bridge, water
[/terrain]

[terrain]
symbol_image=bridge-ne-sw-tile
id=bridgediag1
name= _ "Bridge"
string=Ww^Bw/
aliasof=Gg, Ww
editor_group=bridge, water
[/terrain]

[terrain]
symbol_image=bridge-se-nw-tile
id=bridgediag2
name= _ "Bridge"
string=Ww^Bw\
aliasof=Gg, Ww
editor_group=bridge, water
[/terrain]

#  >>>>>>>> Deep Water Bridge
[terrain]
symbol_image=bridge-deep-n-s-tile
id=bridgedeep
name= _ "Bridge"
string=Wo^Bw|
aliasof=Gg, Wo
editor_group=bridge, water
[/terrain]

[terrain]
symbol_image=bridge-deep-ne-sw-tile
id=bridgedeepdiag1
name= _ "Bridge"
string=Wo^Bw/
aliasof=Gg, Wo
editor_group=bridge, water
[/terrain]

[terrain]
symbol_image=bridge-deep-se-nw-tile
id=bridgedeepdiag2
name= _ "Bridge"
string=Wo^Bw\
aliasof=Gg, Wo
editor_group=bridge, water
[/terrain]

#  >>>>>>>> Swamp Water Bridge
[terrain]
symbol_image=bridge-swamp-n-s-tile
id=bridgeswamp
name= _ "Bridge"
string=Ss^Bw|
aliasof=Gg, Ss
editor_group=bridge, water
[/terrain]

[terrain]
symbol_image=bridge-swamp-ne-sw-tile
id=bridgeswampdiag1
name= _ "Bridge"
string=Ss^Bw/
aliasof=Gg, Ss
editor_group=bridge, water
[/terrain]

[terrain]
symbol_image=bridge-swamp-se-nw-tile
id=bridgeswampdiag2
name= _ "Bridge"
string=Ss^Bw\
aliasof=Gg, Ss
editor_group=bridge, water
[/terrain]

#
# Castles
#

[terrain]
symbol_image=castle/encampment-tile
id=encampment
name= _ "Encampment"
string=Ce
aliasof=Ch
unit_height_adjust=3
recruit_onto=true
editor_group=castle
[/terrain]

[terrain]
symbol_image=castle/castle-tile
id=castle
name= _ "Castle"
string=Ch
unit_height_adjust=3
recruit_onto=true
editor_group=castle
[/terrain]

[terrain]
symbol_image=castle/elven/tile
id=castle
name= _ "Elven Castle"
string=Cv
aliasof=Ch
unit_height_adjust=3
recruit_onto=true
editor_group=castle
[/terrain]

[terrain]
symbol_image=castle/dwarven-castle-tile
id=dwarven_castle
name= _ "Dwarven Castle"
string=Cud
aliasof=Ch
unit_height_adjust=0
recruit_onto=true
editor_group=castle, cave
[/terrain]


[terrain]
symbol_image=castle/ruin-tile
id=ruin
name= _ "Ruin"
string=Chr
aliasof=Ch
unit_height_adjust=3
recruit_onto=true
editor_group=castle
[/terrain]

[terrain]
symbol_image=castle/sunken-ruin-tile
id=sunkenruin
name= _ "Sunken Ruin"
string=Chw
aliasof=Ch, Ww
submerge=0.4
unit_height_adjust=3
recruit_onto=true
editor_group=castle, water
[/terrain]

[terrain]
symbol_image=castle/swamp-ruin-tile
id=swampruin
name= _ "Swamp Ruin"
string=Chs
aliasof=Ch, Ss
submerge=0.4
unit_height_adjust=3
recruit_onto=true
editor_group=castle, water
[/terrain]

#this is commented-out until someone actually makes it work
#[terrain]
#string=Co
#id=orccastle
#aliasof=Ch
#symbol_image=orccastle
#editor_group=castle
#[/terrain]


#
# Keeps
#

[terrain]
symbol_image=castle/encampment-keep-tile
id=encampment_keep
name= _ "Encampment keep"
string=Ke
aliasof=Ch
unit_height_adjust=0
recruit_from=true
recruit_onto=true
editor_group=castle
[/terrain]

[terrain]
symbol_image=castle/keep-tile
id=human_keep
name= _ "Keep"
string=Kh
aliasof=Ch
unit_height_adjust=20
recruit_from=true
recruit_onto=true
editor_group=castle
[/terrain]

[terrain]
symbol_image=castle/elven/keep-tile
id=elven_keep
name= _ "Elven Keep"
string=Kv
aliasof=Ch
unit_height_adjust=20
recruit_from=true
recruit_onto=true
editor_group=castle
[/terrain]

[terrain]
symbol_image=castle/dwarven-keep-tile
id=dwarven_keep
name= _ "Dwarven keep"
string=Kud
aliasof=Ch
unit_height_adjust=0
recruit_from=true
recruit_onto=true
editor_group=castle, cave
[/terrain]

[terrain]
symbol_image=castle/ruined-keep-tile
id=ruined_keep
name= _ "Ruined keep"
string=Khr
aliasof=Ch
unit_height_adjust=20
recruit_from=true
recruit_onto=true
editor_group=castle
[/terrain]

[terrain]
symbol_image=castle/sunken-keep-tile
id=sunken_keep
name= _ "Sunken keep"
string=Khw
aliasof=Ch, Ww
unit_height_adjust=20
recruit_from=true
recruit_onto=true
editor_group=castle, water
[/terrain]

[terrain]
symbol_image=castle/swamp-keep-tile
id=swamp_keep
name= _ "Swamp keep"
string=Khs
aliasof=Ch, Ss
unit_height_adjust=20
recruit_from=true
recruit_onto=true
editor_group=castle, water
[/terrain]

#this is commented-out until someone actually makes it work
#[terrain]
#string=Ko
#id=orckeep
#aliasof=Ch
#symbol_image=orccastle
#editor_group=castle
#[/terrain]


#
# Desert
#

#UtbS desert crater
[terrain]
symbol_image=desert_crater
id=crater
name= _ "Crater"
string=Dd^Dc
aliasof=Ds
editor_group=desert
[/terrain]

#New desert
[terrain]
symbol_image=desert
id=desert
name= _ "Desert"
string=Dd
aliasof=Ds
editor_group=desert
[/terrain]

#UtbS sand rubble
[terrain]
symbol_image=sand_rubble-tile
id=sand_rubble
name= _ "Rubble"
string=Dd^Dr
aliasof=Hh
editor_group=desert
[/terrain]

#Old desert
[terrain]
symbol_image=sand
id=sand
name= _ "Sand"
string=Ds
editor_group=desert
[/terrain]

[terrain]
symbol_image=desert-oasis
id=oasis
name= _ "Oasis"
string=Dd^Do
aliasof=Ds
heals=8
#gives_income=true
editor_group=desert, forest
[/terrain]


#
# Forests
#

[terrain]
symbol_image=snow-forest-tile
id=snow_forest
name= _ "Snow Forest"
string=Aa^Fpa
aliasof=Aa, Gs^Fp
mvt_alias=-,Aa, Gs^Fp
editor_group=frozen, forest
[/terrain]


[terrain]
symbol_image=forest/great-tree-tile
id=great_tree
name= _ "Great Tree"
string=Gg^Fet
aliasof=Gs^Fp
editor_group=forest
[/terrain]

[terrain]
symbol_image=forest/pine-tile
id=forest
name= _ "Forest"
string=Gs^Fp
editor_group=forest
[/terrain]

[terrain]
symbol_image=forest/tropical-tile
id=tropical_forest
name= _ "Tropical Forest"
string=Gs^Ft
aliasof=Gs^Fp
editor_group=forest
[/terrain]

#
# Grass
#

[terrain]
symbol_image=flat/grass-r1
id=grassland
name= _ "Grassland"
string=Gg
editor_group=flat
[/terrain]

[terrain]
symbol_image=flat/grass-flowers1
id=grassland_flowers
name= _ "Grassland"
string=Ggf
aliasof=Gg
editor_group=flat
[/terrain]

[terrain]
symbol_image=flat/savanna
id=savanna
name= _ "Savanna"
string=Gs
aliasof=Gg
editor_group=flat
[/terrain]


#
# Hills
#

[terrain]
symbol_image=snow-hills
id=snow_hills
name= _ "Snow Hills"
string=Ha
aliasof=Aa, Hh
mvt_alias=-,Aa, Hh
editor_group=frozen, rough
[/terrain]

[terrain]
symbol_image=desert-hills
id=desert_hills
name= _ "Dunes"
string=Hd
aliasof=Ds, Hh
mvt_alias=-,Ds,Hh
editor_group=desert, rough
[/terrain]

[terrain]
symbol_image=hills-variation1
id=hills
name= _ "Hills"
string=Hh
editor_group=rough
[/terrain]

#
# Mountain
#

[terrain]
symbol_image=desert-mountains
id=desert_mountains
name= _ "Mountains"
string=Md
aliasof=Mm
editor_group=rough
[/terrain]

[terrain]
symbol_image=mountain-tile
id=mountains
name= _ "Mountains"
string=Mm
editor_group=rough
[/terrain]


#
# Unwalkable
#

[terrain]
symbol_image=chasm-tile
id=canyon
name= _ "Chasm"
string=Qxu
editor_group=cave
[/terrain]

[terrain]
symbol_image=lava
id=lava
name= _ "Lava"
string=Ql
aliasof=Qxu
light=25
editor_group=cave
[/terrain]



#
# Roads
#

[terrain]
symbol_image=desert-road
id=road
name= _ "Desert road"
string=Rd
aliasof=Gg
editor_group=desert, flat
[/terrain]

[terrain]
symbol_image=flat/dirt
id=dirt
name= _ "Dirt"
string=Re
aliasof=Gg
editor_group=flat
[/terrain]

[terrain]
symbol_image=flat/road
id=road
name= _ "Road"
string=Rr
aliasof=Gg
editor_group=flat
[/terrain]

[terrain]
symbol_image=flat/farm-veg-spring-icon
id=farm
name= _ "Farmland"
string=Re^Gvs
aliasof=Gg
editor_group=flat
[/terrain]

#
# Swamp
#

[terrain]
symbol_image=swamp/water-tile
id=swamp_water
name= _ "Swamp"
string=Ss
submerge=0.4
unit_height_adjust=-3
editor_group=water
[/terrain]


#
# Underground
#

[terrain]
symbol_image=cave/floor6
id=cave
name= _ "Cave"
string=Uu
editor_group=cave
[/terrain]

[terrain]
symbol_image=cave/beam-tile
id=cave_beam
name= _ "Cave Lit"
string=Uu^Ii
aliasof=Uu
light=25
editor_group=cave
[/terrain]

[terrain]
symbol_image=mushrooms-tile
id=fungus
name= _ "Mushroom Grove"
string=Uu^Uf
editor_group=cave
[/terrain]

[terrain]
symbol_image=mushrooms-above-tile
id=fungusabove
name= _ "Mushroom Grove"
string=Re^Uf
aliasof=Uu^Uf
editor_group=forest
[/terrain]

# haven't figured out the WML for this one
#[terrain]
#symbol_image=mushrooms-tile
#id=fungus_beam
#name= _ "Mushroom Grove Lit"
#string=Ufi
#aliasof=Uf
#light=25
#editor_group=cave
#[/terrain]

[terrain]
symbol_image=cave/hills-variation1
id=rocky_cave
name= _ "Rockbound Cave"
string=Uh
aliasof=Uu, Hh
mvt_alias=-,Uu, Hh
editor_group=cave, rough
[/terrain]

[terrain]
symbol_image=cave/hills-beam-tile
id=rocky_cave_beam
name= _ "Rockbound Cave Lit"
string=Uh^Ii
aliasof=Uu, Hh
mvt_alias=-,Uu, Hh
light=25
editor_group=cave, rough
[/terrain]


#
# Villages
#

# Desert

[terrain]
symbol_image=village/desert-tile
id=desert_village
name= _ "Village"
string=Dd^Vda
aliasof=Gg^Vh, Ds
heals=8
gives_income=true
editor_group=village, desert
[/terrain]

[terrain]
symbol_image=village/desert2-tile
id=desert_village
name= _ "Village"
string=Dd^Vdt
aliasof=Gg^Vh, Ds
heals=8
gives_income=true
editor_group=village, desert
[/terrain]

# Elven

[terrain]
symbol_image=village/elven-snow-tile
id=elven_snow_village
name= _ "Village"
string=Aa^Vea
aliasof=Gg^Vh
heals=8
gives_income=true
editor_group=village, frozen
[/terrain]


[terrain]
symbol_image=village/elven-tile
id=village
name= _ "Village"
string=Gg^Ve
aliasof=Gg^Vh
heals=8
gives_income=true
editor_group=village
[/terrain]


# Human

[terrain]
symbol_image=village/snow-tile
id=snow_village
name= _ "Village"
string=Aa^Vha
aliasof=Gg^Vh
heals=8
gives_income=true
editor_group=village, frozen
[/terrain]

[terrain]
symbol_image=village/human-tile
id=village
name= _ "Village"
string=Gg^Vh
heals=8
gives_income=true
editor_group=village
[/terrain]

[terrain]
symbol_image=village/human-hills-tile
id=hill_village
name= _ "Village"
string=Hh^Vhh
aliasof=Gg^Vh, Hh
heals=8
gives_income=true
editor_group=village, rough
[/terrain]

[terrain]
symbol_image=village/human-snow-hills-tile
id=snow-hill_village
name= _ "Village"
string=Ha^Vhha
aliasof=Gg^Vh, Hh
heals=8
gives_income=true
editor_group=village, frozen, rough
[/terrain]

[terrain]
symbol_image=village/human-mountain-tile
id=mountain_village
name= _ "Village"
string=Mm^Vhh
aliasof=Gg^Vh, Mm
heals=8
gives_income=true
editor_group=village, rough
[/terrain]

[terrain]
symbol_image=village/tropical-tile
id=tropical_forest_village
name= _ "Village"
string=Gs^Vht
aliasof=Gg^Vh
heals=8
gives_income=true
editor_group=village
[/terrain]

# Underground

[terrain]
symbol_image=village/cave-tile
id=underground_village
name= _ "Village"
string=Uu^Vu
aliasof=Gg^Vh, Uu
heals=8
gives_income=true
editor_group=village, cave
[/terrain]

[terrain]
symbol_image=village/dwarven-tile
id=dwarven_village
name= _ "Village"
string=Uu^Vud
aliasof=Gg^Vh, Uu
heals=8
gives_income=true
editor_group=village, cave
[/terrain]

# Water Village

[terrain]
symbol_image=village/coast-tile
id=mermen_village
name= _ "Village"
string=Ww^Vm
aliasof=Ww
submerge=0.4
unit_height_adjust=-4
heals=8
gives_income=true
editor_group=water, village
[/terrain]

# Swamp

[terrain]
symbol_image=village/swampwater-tile
id=swamp_village
name= _ "Village"
string=Ss^Vhs
aliasof=Gg^Vh, Ss
heals=8
gives_income=true
editor_group=water, village
[/terrain]

[terrain]
symbol_image=village/swamp-merfolk-tile
id=swamp_merfolk-village
name= _ "Village"
string=Ss^Vm
aliasof=Ss
heals=8
gives_income=true
editor_group=water, village
[/terrain]


#
# Water
#

[terrain]
symbol_image=water/ocean
id=deep_water
name= _ "Deep Water"
string=Wo
submerge=0.5
unit_height_adjust=-3
editor_group=water
[/terrain]

[terrain]
symbol_image=water/coast
id=shallow_water
name= _ "Shallow Water"
string=Ww
submerge=0.4
unit_height_adjust=-4
editor_group=water
[/terrain]


[terrain]
symbol_image=water/ford
id=ford
name= _ "River Ford"
string=Wwf
aliasof=Gg, Ww
submerge=0.3
unit_height_adjust=-4
editor_group=water
[/terrain]

#
# Impassable
#

[terrain]
symbol_image=cloud-tile
id=cloud
name= _ "Impassable Mountains"
string=Mm^Xm
aliasof=Xu
editor_group=rough
[/terrain]

[terrain]
symbol_image=cloud-desert-tile
id=clouddesert
name= _ "Impassable Desert Mountains"
string=Md^Xm
aliasof=Xu
editor_group=rough
[/terrain]

[terrain]
symbol_image=cave/wall-rough1
id=cavewall
name= _ "Cave Wall"
string=Xu
editor_group=cave
[/terrain]
