# All of the story parts and dialogue are stored here as macros.  This greatly shortens the scenario files, and makes editing the storyline for tone and consistency much easier.

#textdomain wesnoth-did

# ----- Saving Hal'al ----------------------------------------------------
#define STORY_SAVING_HALAL
[story]
	[part]
		story=_ "Malin Keshar was born 10 years after death of Haldric IV. He grew up in the northern border town of Hal'al, the second child and eldest son of the baron of the city. Every summer when the mountain passes became clear, orcs came down from the north to prove themselves in battle. Every year Hal'al's guards repelled the raids, though some of the townsfolk were always lost. Malin's father led raiding parties to disrupt the orc encampments and send the orcs back to the North."
	[/part]
	[part]
		story=_ "When Malin was 10, a mage who passed through the town sensed strong magical abilities in the boy. His parents, seeing a chance for him to live away from the constant battles with the orcs, arranged for him to be sent to the mage community on the Isle of Anduin. There he studied for 8 years, while back at home the orc raids increased in their frequency and ferocity. Before Malin could finish his training, however, he was expelled for playing a cruel prank on a fellow apprentice."
	[/part]
	[part]
		# good to have an arrow that arcs across the screen here
		story=_ "Malin returned to Hal'al just as summer began only to encounter more misfortune. Even as he arrived, an early, unexpected orc raid was being conducted against Hal'al. Malin watched as his father took an arrow in the chest and fell lifeless to the ground."
	[/part]
	[part]
		story=_ "Shaken by the loss of their commander, the human defense began to falter. As the orcs roared in anticipation of victory, skeleton warriors poured out of the woods to the orc's rear. The soldiers watched in amazement as the skeletons cut down orc after orc and then melted back into the forest."
	[/part]
	[part]
		# background=misc/blank.png
		# [image]
		#	# need my own necromancer picture
		#	file=gwiti.png
		#	x,y=284,204
		# [/image]
		story=_ "Shortly a man dressed in the robes of a necromancer emerged from the trees.  'Allow me to introduce myself. I am Darken Volk. While I know your kingdom does not love my kind, I think it vital that we put aside our differences for the moment. The orc menace grows in the North, and I misdoubt any of the border towns can stand without some assistance. For now, I ask only to rest in your town for a few days.'"
	[/part]
	[part]
		story=_ "Drogan, the captain of the guard, replied, 'Surely you know that the penalty for necromancy is death. For your aid we will promise you rest and safety. Upon your departure, however, you are banished from these lands, not to return on pain of death. We thank you for your help, but need no alliances with those who deal only in dark magic.'"
	[/part]
[/story]
#enddef

#define DIALOGUE_SH_START
[message]
	speaker=narrator
	message=_ "Malin, troubled by his father's death, argues to no avail that Darken Volk be allowed to stay to help defend the town. The necromancer leaves Hal'al without incident."
[/message]
[message]
	speaker=narrator
	message="Several weeks pass..."
[/message]
[message]
	speaker=Drogan
	message=_ "Although I dislike sending a raiding party out so early, they should clear out the orc encampments and leave us a relatively quiet summer."
[/message]
[message]
	speaker=Malin Keshar
	message=_ "So much for quiet, Drogan. Orcs mass north of the river!"
[/message]
[message]
	speaker=Drogan
	message=_ "Curse them!  You must hold the river fort, Malin, or they shall surely overrun the town. I will bring what soldiers remain to your aid. The raiding party is due to return in two days, and the orcs will not dare fight with such a force attacking from behind."
[/message]
#enddef

#define DIALOGUE_SH_CORPSE
[message]
	speaker=Drogan
	message=_ "What in blazes is that thing? Has the necromancer returned?"
[/message]
[message]
	speaker=Malin Keshar
	message=_ "No, Drogan. I raised this corpse with the skills Darken Volk taught to me before he left.  While I have no love for it, without the help of the dead we consign ourselves and our families to the orcish stewpots! Surely you can see that!"
[/message]
[message]
	speaker=Drogan
	message=_ "No benefit is worth the price of defiling the bodies of our dead!"
[/message]
[message]
	speaker=Malin Keshar
	message=_ "I will not stand by and allow the orcs to destroy my home while I have the skills to prevent it!"
[/message]
#enddef

#define DIALOGUE_SH_RETURN
[message]
	speaker=narrator
	message=_ "The raiding party returns, and the orcs flee in the face of a superior force."
[/message]
#enddef

#define DIALOGUE_SH_END
[message]
	speaker=Drogan
	message=_ "By all rights, I should have you executed on the spot, Malin. I certainly should have not given the necromancer the chance to corrupt you. Since I showed him mercy, however, I will give the same to you. You are hereby banished from Hal'al and all the Kingdom of Wesnoth."
[/message]
[message]
	speaker=Malin Keshar
	message=_ "Would you have let the orcs overrun the town and us both dead?"
[/message]
[message]
	speaker=Drogan
	message=_ "Aye, better that than to even dabble in dark magic.  People would have rebuilt the town, just as they always have in the past. Would that the mages had taught you more sense."
[/message]
[message]
	speaker=Malin Keshar
	message=_ "The mages taught me enough. You won't truly banish me, will you Drogan?"
[/message]
[message]
	speaker=Drogan
	message=_ "Begone now. I've no wish to be forced to send the soldiers after you. Your father would be ashamed to see the end to which you've come."
[/message]
#enddef


# ----- Peaceful Valley --------------------------------------------------
#define STORY_PEACEFUL_VALLEY
[story]
	[part]
		story=_ "Fighting tears and rage, Malin wanders to the east. He barely knows or cares where his feet take him. He curses the elder mages for sending him from the Isle of Anduin only to be thrust into conflict. He curses Drogan for banishing him. Most fiercely, he curses the orcs for taking first his father and now his place in society through their ceaseless attacks."
	[/part]
	[part]
		story=_ "Three days travel outside Hal'al, Malin meets Darken Volk, the same necromancer who had saved Hal'al and taught Malin to raise the dead not long ago. The necromancer takes pity on Malin in his friendless state, and asks Malin to travel with him. As the weeks pass, he teaches Malin more dark magic."
	[/part]
[/story]
#enddef

#define DIALOGUE_PV_START
[message]
	speaker=Darken Volk
	message=_ "In truth, I share your hatred for the orcs. The northlands have been my... home... for many years, and the orcs have been a growing infestation in them. They despoil the beauty of the land wherever they go. If you are interested, I would be happy to take you on as my apprentice so that you can... aid me in the fight against them."
[/message]
[message]
	speaker=Malin Keshar
	message=_ "Yes!  I thirst for revenge on those creatures!"
[/message]
[message]
	speaker=Darken Volk
	message=_ "Who knows? Perhaps removing the threat of orc raids will persuade the people of Hal'al to... welcome you home."
[/message]
[message]
	speaker=Malin Keshar
	message=_ "Perhaps. Even Drogan would have to be thankful for a summer without orc raids."
[/message]
[message]
	speaker=Darken Volk
	message=_ "A goblin village lies in this valley, just ahead. They are a bastard race born of the orcs, and help them in their wars against humans and dwarves. These do not know of our coming. Subduing them will give us souls upon which to call in our fight against the orcs."
[/message]
[message]
	speaker=Darken Volk
	message=_ "It will be a worthwhile test of your new skills."
[/message]
#enddef

#define DIALOGUE_PV_CAPTURE
[message]
	speaker=Darken Volk
	message=_ "Beware the goblin guards in the villages."
[/message]
#enddef

#define DIALOGUE_PV_SWAMP1
[message]
	speaker=Darken Volk
	message=_ "Ahhh... I did not realize there was a swamp near this village. Malin, I believe it would be beneficial for your training if you and I were to investigate the swamp."
[/message]
#enddef

#define DIALOGUE_PV_SWAMP2
[message]
	speaker=Darken Volk
	message=_ "Rise, rise from the realms of death and decay!"
[/message]
#enddef

#define DIALOGUE_PV_SWAMP3
[message]
	speaker=Malin Keshar
	message=_ "What are those things?"
[/message]
[message]
	speaker=Darken Volk
	message=_ "They are ghouls. Once, they were... evil men... murderers and outlaws. Through magic they have been transformed so their outsides match the spirits within. Those that outlive their masters gravitate towards the swamps and bogs, drawn by the natural decay there."
[/message]
[message]
	speaker=Malin Keshar
	message=_ "It seems cruel to turn men into such a hideous form."
[/message]
[message]
	speaker=Darken Volk
	message=_ "In their present form they can best serve the greater good. Even now they will aid you in defeating this goblin rabble. Besides, as I said, these were men of great evil. No punishment is too great for their kind."
[/message]
[message]
	speaker=Malin Keshar
	message=_ "I suppose so..."
[/message]
#enddef

#define DIALOGUE_PV_END
[message]
	speaker=Malin Keshar
	message=_ "Sacking goblin villages is all well and good, but walking corpses and bats won't stand up to full orcish warriors."
[/message]
[message]
	speaker=Darken Volk
	message=_ "Your training is just beginning, Malin.  With the souls from these goblins now available for our use, you will see your forces grow quickly."
[/message]
[message]
	speaker=Malin Keshar
	message=_ "Excellent.  I'm eager to move on to the real foes."
[/message]
#enddef


# ----- A Wintering Hole -------------------------------------------------
#define STORY_A_HAUNTING_IN_WINTER
[story]
	[part]
		story=_ "Malin and Darken Volk spend the summer and fall traveling up and down the lower Northlands. They attack small goblin villages and orc camps when they finds them. Malin's power grows considerably under the constant tutelage of the necromancer."
	[/part]
[/story]
#enddef

#define DIALOGUE_AHIW_START
[message]
	speaker=Darken Volk
	message=_ "Winter comes on fast, and we need a sheltered place to spend it. This cave looks promising, but from the tracks in and out several bands of outlaws already inhabit it. You should clear them out so we may use it safely."
[/message]
#enddef

#define DIALOGUE_AHIW_DWARVES1
[message]
	speaker=Malin Keshar
	message=_ "Dwarves! They have often been our allies against the orc hordes. Surely they will allow us to winter with them."
[/message]
#enddef

#define DIALOGUE_AHIW_DWARVES2
[message]
	speaker=unit
	message=_ "Two necromancers are at the cave entrance! Break out your axes, boys, if you don't want to be a walking pile of bones."
[/message]
[message]
	speaker=Malin Keshar
	message=_ "Or not. Why do they hate us so much?"
[/message]
[message]
	speaker=Darken Volk
	message=_ "People fear that which they don't understand, and death, after all, is the greatest mystery. Those who dare to investigate that mystery are bound to invoke fear and distrust. Worry not, your people will again warm to you once you deal with the orc threat at its source. For now, the cave-dwellers give us no choice."
[/message]
#enddef

#define DIALOGUE_AHIW_GHOST
[message]
	side=4
	message=_ "Free! Your foul spells cannot enslave me any longer, Malin the Damned. You shall pay for keeping me from my final rest!"
[/message]
[message]
	speaker=Darken Volk
	message=_ "Fool boy! Your will must be stronger or you will never be able to control your soldiers well enough to face the orcs. Many are the young necromancers who have died when their servants turned on them. He will attack you relentlessly."
[/message]
[message]
	speaker=Malin Keshar
	message=_ "But why are they attacking me?  And what should I do?!?"
[/message]
[message]
	speaker=Darken Volk
	message=_ "Destroy the rebel quickly and all will be well. Wait, and he will begin to turn the rest of your forces against you."
[/message]
#enddef

#define DIALOGUE_AHIW_GHOSTDIE
[message]
	speaker=Malin Keshar
	message=_ "I think I've got the rest of them under control now. That was a close call."
[/message]
#enddef


# ----- Beginning of the Revenge -----------------------------------------
#define STORY_BEGINNING_OF_THE_REVENGE
[story]
	[part]
		story=_ "Burning inside with a desire to take his revenge against the orcs and push them further north, Malin spends the winter learning as much from Darken Volk as he can. His years of study with the mages serve him well, and his power grows quickly."
	[/part]
	[part]
		story=_ "When spring comes, the two head north to a mountain pass known to Darken Volk.  In the higher reaches the snow is just beginning to melt, making the passage treacherous. The elder necromancer insists that they press on. He says that he hopes to catch the orc fighters unprepared by arriving early in the year, thereby inflicting as much damage as possible."
	[/part]
[/story]
#enddef

#define DIALOGUE_BOTR_START
[message]
	speaker=Darken Volk
	message=_ "Orcs block the way out of the mountain pass. Destroy them, and we will move on to bigger targets."
[/message]
[message]
	speaker=Malin Keshar
	message=_ "With the might of the undead at my command, many orcs will die this day. They shall pay for getting me banished from Hal'al."
[/message]
#enddef

#define DIALOGUE_BOTR_ORCDIE
[message]
	speaker=Malin Keshar
	message=_ "Feel my wrath, vile creature!"
[/message]
#enddef

#define DIALOGUE_BOTR_ICE_WARNING
[message]
	speaker=Malin Keshar
	message=_ "The ice here doesn't look very thick..."
[/message]
#enddef

#define DIALOGUE_BOTR_ICE_UNDEAD
[message]
	speaker=narrator
	message=_ "The weak ice gives way beneath the undead creature, who becomes mired in the thick mud at the lake's bottom."
[/message]
#enddef

#define DIALOGUE_BOTR_ICE_LIVING
[message]
	speaker=narrator
	message=_ "The weak ice gives way beneath the heavy warrior, who drowns in the frigid mountain waters."
[/message]
#enddef


# ----- Orc War ----------------------------------------------------------
#define STORY_ORC_WAR
[story]
	[part]
		story=_ "All through the summer and fall, the necromancer and his apprentice travel through orc-held lands. At night, they cause skeletons and ghosts to emerge from the forests to terrorize and kill entire camps of orcs and their goblin minions. Word spreads among the orcish towns, which begin to post guards and leave torches burning all night. These measures do little to help them."
	[/part]
	[part]
		story=_ "Word spreads to the south as well, of the many battles won against the orc tribes, as Darken Volk tells Malin. As spring rolls around, a number of dark adepts, eager to aid in the fight, travel northwards and join the pair. 'They are quite useful in battle,' the necromancer says to Malin, 'but none of them have even a tenth of your potential power.'"
	[/part]
	[part]
		story=_ "The damage inflicted by Malin and Darken Volk over the past year forces the usually fractious local chieftains to unite in opposition. Eventually they manage to surround the humans and force a fight."
	[/part]
[/story]
#enddef

#define DIALOGUE_OW_START
[message]
	speaker=Malin Keshar
	message=_ "Since the very founding of Wesnoth you have hounded humans at every turn.  You have raided my home at every opportunity. You have trampled our fields, slaughtered our livestock. You have brought war to a place of peace, and death to a place of life. You have killed without remorse, and despoiled that which was once beautiful. You have murdered my father and caused endless trouble to me.  Now I shall have my revenge on you. Expect no mercy from me, because you have long since lost the right to it.  I will crush you into the dust. The attacks on Hal'al will stop here and now. When I bring word of your demise the town will cheer my triumphant return."
[/message]
[message]
	speaker=Borth
	message=_ "Stop your silly talk, foul necromancer. You have caused enough trouble. It is time for you to die."
[/message]
[message]
	speaker=Borth
	message=_ "Ummm... unless... you are already dead, like the skeletons?"
[/message]
[message]
	speaker=Borth
	message=_ "Then, it will be time for you to die again!!!"
[/message]
#enddef

#define DIALOGUE_OW_END
[message]
	speaker=Malin Keshar
	message=_ "The last chieftain... he's escaping! The coward!"
[/message]
[message]
	speaker=Darken Volk
	message=_ "Coward, yes. You must hunt him down before he can take word to the orcish council. A single chieftain, even after he gathers the survivors from this battle, should pose no problem for you, even on your own."
[/message]
[message]
	speaker=Malin Keshar
	message=_ "On my own? Is my apprenticeship over?"
[/message]
[message]
	speaker=Darken Volk
	message=_ "... Almost. The growth of your power has been truly impressive to watch. There is, however, a small favor I will ask of you. That will constitute the last part of your training.  Now there are merely some... tasks... to which I must attend. They need not concern you. I will meet up with you to the west in a few weeks. In the meantime, do not let the last chieftain escape justice."
[/message]
#enddef


# ----- Return to Hal'al -------------------------------------------------
#define STORY_RETURN_TO_HALAL
[story]
	[part]
		story=_ "Two days travel south of the previous battle, Malin loses the trail of the regrouped orcish warriors, but soon picks it up again. The trail moves unfailingly south for several days. As soon as it crosses the great river it immediately turns west."
	[/part]
	[part]
		story=_ "Within a few days, Malin recognizes some familiar surroundings..."
	[/part]
[/story]
#enddef

#define DIALOGUE_RTH_START
[message]
	speaker=Malin Keshar
	message=_ "I bring word of a great victory against the orcs, Drogan."
[/message]
[message]
	speaker=Drogan
	message=_ "I had hoped you would never return, Malin. You have been banished, and now return. You give me no choice but to order my soldiers to attack you."
[/message]
[message]
	role=advisor
	message=_ "Master, do not listen to the lies he tells. There is always a choice, and he chooses to attack you. He jeapordizes the safety of Hal'al!"
[/message]
[message]
	speaker=Malin Keshar
	message=_ "Silence from you."
[/message]
[message]
	speaker=Malin Keshar
	message=_ "I have eliminated two orc chieftains. I doubt that we will see any orc raids this summer. The beasts will be too busy trying to regroup."
[/message]
[message]
	speaker=Dela Keshar
	message=_ "You are mistaken, brother. Even now the orcs camp north of the river."
[/message]
[message]
	speaker=Malin Keshar
	message=_ "I have been tracking that band since they fled the field at my great victory! But how did they get north of the river?  Let my forces be and I will deal with them."
[/message]
[message]
	speaker=Drogan
	message=_ "A nice story. I find it more likely that you brought your orcish allies here with you to take your revenge upon the city. If we stand down your undead will no doubt kill us where we stand. Watching you grow up, I never could have believed you would turn into a traitor."
[/message]
[message]
	role=advisor
	message=_ "Master, he threatens the safety of the city by standing in your way."
[/message]
[message]
	speaker=Malin Keshar
	message=_ "Then you are the traitor, Drogan, for preventing me from protecting the city.  I will defend Hal'al, and if you stand in my way I will cut you down for the treason you commit."
[/message]
#enddef

#define DIALOGUE_RTH_DROGANDEATH
[message]
	speaker=Malin Keshar
	message=_ "See what your traitorous ways have won you, Drogan?"
[/message]
[message]
	speaker=Dela Keshar
	message=_ "You will pay for Drogan's death.  Now that I have seen the true evil to which you have come, I will commit every guardsman to your demise.  It pains me to think that you were once my brother."
[/message]
[message]
	speaker=Malin Keshar
	message=_ "Even with my new power, I cannot fight the entire town as well as the orcs.  I must flee to the west to find Darken Volk!"
[/message]
#enddef

#define DIALOGUE_RTH_GUARDDEATH
[message]
	speaker=Malin Keshar
	message=_ "See how you die when you do not accept the help of Malin Keshar!"
[/message]
#enddef

#define DIALOGUE_RTH_END
[message]
	speaker=Dela Keshar
	message=_ "While our forces must stay here to fight off your pet orcs, when we are done I shall come after you.  You are my brother no longer."
[/message]
#enddef


# ----- A Small Favor (Part 1) -------------------------------------------
#define STORY_A_SMALL_FAVOR
[story]
	[part]
		story=_ "Fleeing from the city of his birth, Malin heads to the west. Soon he reunites with his teacher."
	[/part]
	[part]
		story=_ "'For your final test as my apprentice, you will aid me in retrieving a book.' the necromancer says. 'The book was... stolen from me long ago. Since it has personal value to me, think of the task as a small favor. I should warn you that it will require you to act against your countrymen of Wesnoth, since it was one of them who stole it from me.'"
	[/part]
	[part]
		story=_ "Malin replies, 'They are no longer countrymen of mine, since they have rejected me twice now.'"
	[/part]
	[part]
		story=_ "Darken Volk continues, 'Excellent. We travel, then, to the city of Tath.  There is a lord of that city by the name of Karres.  He was trained as a mage in his youth, and now uses his wealth to support a large number of mages in their studies. Among his library is the book we seek. We will need to break into his manor and seek the book inside.'"
	[/part]
[/story]
#enddef

#define DIALOGUE_ASF_START
[message]
	speaker=Darken Volk
	message=_ "The stolen book lies within Lord Karres's manor on the north end of the city. We cannot defeat the entire city guard, so we must stay hidden as long as possible. The cover of the night and this fog will aid us. Once we are seen by the night watchmen, we will have to make a run for it.  Our forces are not strong enough to take the whole city."
[/message]
[message]
	speaker=narrator
	message=_ "Note: Only the units you recruit now will be available to you once inside."
[/message]
#enddef

#define DIALOGUE_ASF_ALARM
[message]
	x,y=$x1,$y1
	message=_ "Sir!  Undead creatures are coming out of the forest!  Wake the guard immediately!"
[/message]
[message]
	speaker=Taylor
	message=_ "To arms, men!"
[/message]
#enddef


# ----- A Small Favor (Part 2) -------------------------------------------
# no story

#define DIALOGUE_ASF2_START
[message]
	speaker=narrator
	message=_ "Malin and Darken Volk enter the mage lord's manor, quickly closing the heavy gates behind them."
[/message]
[message]
	speaker=Malin Keshar
	message=_ "That gate won't hold back the soldiers for more than a few hours. We'd better hurry."
[/message]
#enddef

#define DIALOGUE_ASF2_TOBOOK
[message]
	speaker=Darken Volk
	message=_ "I feel the breaking of an illusion spell. The book must be in the great hall, in the northwest corner of the manor. Let us move quickly now!"
[/message]
#enddef

#define DIALOGUE_ASF2_FOUNDPASSAGE
[message]
	speaker=Malin Keshar
	#Possibly bad English!
	message=_ "I think I have found the passage to the great hall. Follow me quickly!"
[/message]
#enddef


# ----- A Small Favor (Part 3) -------------------------------------------
# no story

#define DIALOGUE_ASF3_START
[message]
	speaker=Malin Keshar
	#Possibly bad English!
	message=_ "I feel the book is very close somewhere in the northwest."
[/message]
#enddef


#define DIALOGUE_ASF3_TOEXIT1
[message]
	speaker=Malin Keshar
	message=_ "We've got the book, but now how do we get out of here?"
[/message]
[message]
	speaker=Darken Volk
	message=_ "There's a small tunnel in the cellar to the northeast.  It will lead us far enough out of the city that we can escape pursuit."
[/message]
#enddef

#define DIALOGUE_ASF3_TOEXIT2
[message]
	speaker=Malin Keshar
	message=_ "We've got the book, but now how do we get out of here?"
[/message]
[scroll_to_unit]
	description=Darken Volk
[/scroll_to_unit]
[message]
	speaker=Malin Keshar
	message=_ "Wait, you aren't leaving me behind, are you?"
[/message]
#enddef

#define DIALOGUE_ASF3_LEFT
[message]
	speaker=Darken Volk
	message=_ "You have served me well, my apprentice."
[/message]
[message]
	speaker=narrator
	message=_ "As he heads into the tunnel Darken Volk collapses its entrance, leaving Malin to be captured and executed by the city guards."
[/message]
#enddef

#define DIALOGUE_ASF3_END
[message]
	speaker=Malin Keshar
	message=_ "Phew!  Let's get out of here"
[/message]
#enddef

# ----- Alone at Last ----------------------------------------------------
#define STORY_ALONE_AT_LAST
[story]
	[part]
		story=_ "As he enters the tunnel underneath Lord Karres's manor, Darken Volk turns and, with a word and gesture causes the entrance to collapse.  The two necromancers turn and begin walking down the pitch black tunnel, temporarily safe from pursuit."
	[/part]
	[part]
		story=_ "They continue walking through the damp, cold air all through the morning and day, finally emerging as the last rays of sun sink below the horizon."
	[/part]
[/story]
#enddef

#define DIALOGUE_AAL_START
[message]
	speaker=Malin Keshar
	message=_ "Well, we made it out. We got your precious book. What's in it, anyway? And what do we do now?"
[/message]
[message]
	speaker=Darken Volk
	message=_ "We?  WE do nothing. You are no longer my apprentice."
[/message]
#enddef

# For if Malin picked up the book
#define DIALOGUE_AAL_START2A
[message]
	speaker=Darken Volk
	message=_ "Now give the book to me."
[/message]
[message]
	speaker=narrator
	message=_ "Darken Volk grabs the mysterious book from Malin's hands and stalks away."
[/message]
[message]
	speaker=Malin Keshar
	message=_ "You can't just leave me here!"
[/message]
#enddef

# For if DV picked up the book
#define DIALOGUE_AAL_START2B
[message]
	speaker=Darken Volk
	message=_ "Now go your own way, and I will go mine."
[/message]
[message]
	speaker=Malin Keshar
	message=_ "You can't just leave me here!"
[/message]
#enddef

#define DIALOGUE_AAL_START3
[message]
	role=advisor
	message=_ "Master, do you not see? He has merely been using you to get that book!"
[/message]
[message]
	speaker=Malin Keshar
	message=_ "What do you mean?"
[/message]
[message]
	role=advisor
	message=_ "He cares not about your noble quest to push back the orcs. He needed your help to fight the mages! The book is rightfully yours!"
[/message]
[message]
	speaker=Malin Keshar
	message=_ "Wait!"
[/message]
[message]
	speaker=Malin Keshar
	message=_ "All of the training you gave me, that was just so I would help you get that book! Return it to me now, or I will take it by force."
[/message]
[message]
	speaker=Darken Volk
	message=_ "You are even more of a fool than I thought."
[/message]
#enddef

#define DIALOGUE_AAL_REALIZE
[message]
	speaker=Malin Keshar
	message=_ "You let me believe Hal'al would accept me back so when they didn't I would be willing to attack my own countrymen!"
[/message]
[message]
	speaker=Darken Volk
	message=_ "What you let yourself believe is no fault of mine. Cease your foolish prattle. I gave you more power than you could have possibly dreamed. Use it to fight the orcs that annoy you so, not me."
[/message]
[message]
	speaker=Malin Keshar
	message=_ "So it is true!  You took my home away from me. You took Drogan away. Now that all of that is gone, I will at least keep the fruits of my labors."
[/message]
[message]
	speaker=Darken Volk
	message=_ "Hardly. I will crush you easily."
[/message]
[message]
	speaker=Malin Keshar
	message=_ "Perhaps, but I have nothing left to lose."
[/message]
#enddef

#define DIALOGUE_AAL_TAUNT
[message]
	speaker=Malin Keshar
	message=_ "Now you shall pay for what you have done to me."
[/message]
[message]
	speaker=Darken Volk
	message=_ "Done? I have done nothing but give you an opportunity. You have chosen your own path. Now leave me alone!"
[/message]
#enddef

#define DIALOGUE_AAL_PALADIN
[message]
	speaker=Sir Cadaeus
	message=_ "Your travels in this region have not gone unnoticed, foul necromancers! We have been tracking you for weeks, with our purpose renewed this morning upon hearing of the disaster you wreaked upon the godly city of Tath."
[/message]
[message]
	speaker=Sir Cadaeus
	message=_ "Do not even think of running away - my horsemen can easily catch you. Yes, on this day you shall have to answer for your innumerable crimes."
[/message]
[message]
	speaker=Darken Volk
	message=_ "We'll see how well your pompous words protect you from the blades of the undead once I have finished this upstart."
[/message]
#enddef

#define DIALOGUE_AAL_DVDIE
[message]
	speaker=Darken Volk
	message=_ "With my dying breath I curse you, Malin the Damned!"
[/message]
[message]
	speaker=Malin Keshar
	message=_ "Now I've just got to get that book out of the battleground!"
[/message]
#enddef

#define DIALOGUE_AAL_NOTE
[message]
	speaker=narrator
	message=_ "Pick up the book by moving a unit onto it. Bats and ghosts cannot carry the book."
[/message]
#enddef

#define DIALOGUE_AAL_GOTIT
[message]
	speaker=unit
	message=_ "I have the book."
[/message]
#enddef

#define DIALOGUE_AAL_TOOHEAVY
[message]
	speaker=unit
	#Possibly bad English!
	message=_ "I am sorry master, that is too heavy for me."
[/message]
#enddef

#define DIALOGUE_AAL_DELA
[message]
	speaker=Dela Keshar
	message=_ "I told you, Malin, that I would find you again, and I have kept my word. I will not suffer you to bring any further harm to my people, and so you will not live to see another sunset."
[/message]
[message]
	speaker=Malin Keshar
	message=_ "You wrong me, sister. I have only tried to help. Have you not seen fewer orcs this past summer?"
[/message]
[message]
	speaker=Dela Keshar
	message=_ "I will not listen to any more of your lies. Men, attack!"
[/message]
#enddef

#define DIALOGUE_AAL_END
[message]
	speaker=Malin Keshar
	message=_ "The paladins will not be able to pursue me through the mountains, and Dela will not dare take the soldiers too far from Hal'al."
[/message]
#enddef


# ----- Descent Into Darkness --------------------------------------------
#define STORY_DESCENT_INTO_DARKNESS
[story]
	[part]
		story=_ "'To become a lich, one must first die.'"
	[/part]
	[part]
		story=_ "So reads the book that Malin has reclaimed. 'The spells of necromancy bind the spirit, but only once it has been unbound from the body. To attain lich-dom, the mage must make the necessary incantations with his dying breaths. He thus binds his own spirit in much the same way necromancers bind the spirits of others. Because he retains his own will, however, the lich can call upon the awesome powers of the spirit world.'"
	[/part]
	[part]
		story=_ "The words, and the idea, stick in the back of his mind. With all of Wesnoth forbidden to him, Malin finds refuge in a nameless frontier village where few questions are asked. When word filters to the town that Hal'al has been overrun by orcs, it rekindles hatred within him. With renewed purpose, he raises his undead minions and travels northward."
	[/part]
	[part]
		story=_ "Malin soon finds the track of an enormous orc army, and follows them until he reaches their camp. As he sees the number or orcs, the enormity of his quest begins to dawn on him. He attacks the camp anyway but is quickly driven back, and badly injured by a thrown orcish dagger as he retreats.  He finds refuge in a small cave."
	[/part]
[/story]
#enddef

#define DIALOGUE_DID_START
[message]
	role=advisor
	message=_ "Master, you are gravely injured!"
[/message]
[message]
	speaker=Malin Keshar
	message=_ "I won't go down like this, felled by an orc's blade. I won't see them defeat me!"
[/message]
[message]
	role=advisor
	message=_ "There is another way, master. Remember the book..."
[/message]
[message]
	speaker=Malin Keshar
	message=_ "Yes... yes. The orcs are too strong for me now, but once I have undergone the transformation they'll begin to fall before me. And I will continue to hound them until the last one falls!"
[/message]
[message]
	speaker=Malin Keshar
	message=_ "Leave me now while I prepare."
[/message]
[message]
	role=advisor
	message=_ "Yes, master."
[/message]
#enddef

#define DIALOGUE_DID_START2
[message]
	speaker=Malin Keshar
	message=_ "I pray that I am strong enough to complete the spell."
[/message]
#enddef

#define DIALOGUE_DID_LICH1
[message]
	speaker=narrator
	message=_ "There is darkness..."
[/message]
[message]
	speaker=narrator
	message=_ "and peace..."
[/message]
[message]
	speaker=narrator
	message=_ "for a moment."
[/message]
{DELAY 1000}
[message]
	speaker=narrator
	message=_ "Then they are replaced by a pulling, a pain too strong to resist, and then..."
[/message]
[message]
	speaker=narrator
	message=_ "by emptiness."
[/message]
#enddef

#define DIALOGUE_DID_LICH2
[message]
	speaker=Mal Keshar
	message=_ "AAAAAAAAAAaaaaaaaiiiiiiiiiggggggggghhhhhh!!!!!!!"
[/message]
[message]
	speaker=Mal Keshar
	message=_ "The cold, it burns!"
[/message]
[message]
	speaker=Mal Keshar
	message=_ "I need warmth... life... I sense some here!"
[/message]
#enddef

#define DIALOGUE_DID_ATTACK
[message]
	speaker=Mal Keshar
	message=_ "Yes! I can draw energy even from these insignificant creatures."
[/message]
#enddef

#define DIALOGUE_DID_CASTLE1
[message]
	speaker=Mal Keshar
	message=_ "There, in along this old road, I sense a place worthy of being my home. From there I will build by armies. But I am still too weak to clear the vermin from it. I must finish regaining my strength."
[/message]
[message]
	speaker=Mal Keshar
	message=_ "I will need a castle from which to call upon my soldiers. I sense one nearby."
[/message]
#enddef

#define DIALOGUE_DID_CASTLE2
[message]
	speaker=Mal Keshar
	message=_ " Yes, this will do until I can take my new home."
[/message]
#enddef

# ----- Forever and Ever, Amen -------------------------------------------
#define STORY_FOREVER_AND_EVER_AMEN
[story]
	[part]
		story=_ "Years pass. Every summer when the mountain passes become clear, the lich sends his soldiers to attack the orcs, removing any human, elven, or dwarvish patrols that get in the way. Every year the undead inflict some damage before being repelled and retreating to the caves."
	[/part]
	[part]
		story=_ "Rumors circulate of a lich that preys on scouting patrols. A hero, gathering his loyal troops to him, decides to put an end to the evil."
	[/part]
[/story]
#enddef

#define DIALOGUE_FAEA_START0
[message]
	speaker=Foolish Hero
	message=_ "Your doom is at hand, foul lich! I shall bring you down by my own hand."
[/message]
[message]
	speaker=Mal Keshar
	message=_ "The only doom at hand is yours, if you do not leave now. Go back to your manors and taverns, and do not trouble me further."
[/message]
#enddef

#define DIALOGUE_FAEA_START1
[message]
	speaker=Foolish Hero
	message=_ "You have preyed on too many of my boys. I have come here to end this, once and for all."
[/message]
[message]
	speaker=Mal Keshar
	message=_ "Not even real soldiers. I will sweep you aside."
[/message]
#enddef

#define DIALOGUE_FAEA_START2
[message]
	speaker=Foolish Hero
	message=_ "Your kind is an abomination. I am here to see that you inflict no more harm on the spirits that have passed on."
[/message]
[message]
	speaker=Mal Keshar
	message=_ "Fool! By leaving your forests and coming into my domain, you have sacrificed your own spirits."
[/message]
#enddef

#define DIALOGUE_FAEA_START3
[message]
	speaker=Foolish Hero
	message=_ "I've been itching for a chance to break some bones with my hammer, and now you've given me cause. Goodness knows you've got plenty of bones over there."
[/message]
[message]
	speaker=Mal Keshar
	message=_ "Go back to your tunnels and your mines, and do not trouble me unless you want your hammers to work for me once you are dead."
[/message]
[message]
	speaker=Foolish Hero
	message=_ "Hear that boys, he's threatening us! It's time he learned what real dwarves are made of."
[/message]
#enddef

#define DIALOGUE_FAEA_SASS1
[message]
	speaker=Mal Keshar
	message=_ "Is there an endless supply of foolish heroes with deathwishes? Honestly, where do you all come from?"
[/message]
#enddef

#define DIALOGUE_FAEA_END
[message]
	speaker=Foolish Hero
	message=_ "Well, that is the end of his evil ways."
[/message]
[message]
	role=second
	message=_ "I wonder who he was in life, before fell into the evil ways that led him to today."
[/message]
[message]
	speaker=Foolish Hero
	message=_ "Once his chose this un-life for himself and his soldiers, he forfeited any claim to our compassion. Does is it even matter who he was?"
[/message]
[message]
	role=second
	message=_ "No, I suppose it does not."
[/message]
#enddef


# ----- Easter Eggs ------------------------------------------------------
# Yes it's kind of silly to label a section as such, but they've got to go somewhere

#define EVENT_SH_EE
[event]
	name=moveto
	[filter]
		x,y=23,20
	[/filter]
	[message]
		speaker=narrator
		message=_ "Fear is the path to the dark side.  Fear leads to anger.  Anger leads to hate.  Hate leads to suffering."
	[/message]
[/event]
#enddef

#define DIALOGUE_PV_EE
[event]
	name=moveto
	[filter]
		type=Walking Corpse
		x,y=4,1
	[/filter]
	{UNIT (Goblin Spearman) Shaun (_ "Shaun") 2 3 2}
	{UNIT (Goblin Spearman) Ed (_ "Ed") 2 5 2}
	{SPEAK Ed (_ "Any zombies out there?")}
	{SPEAK Shaun (_ "Don't say that!")}
	{SPEAK Ed (_ "What?")}
	{SPEAK Shaun (_ "That!")}
	{SPEAK Ed (_ "What?")}
	{SPEAK Shaun (_ "The 'zed' word.  Don't say it!")}
	{SPEAK Ed (_ "Why not?")}
	{SPEAK Shaun (_ "Because it's ridiculous")}
	{SPEAK Ed (_ "Well... are there any?")}
	{SPEAK Shaun (_ "I don't see any.  Maybe it's not as bad as all that.")}
	{SPEAK Shaun (_ "Oh, no, wait, there they are.")}
[/event]
#enddef
