FSOUND_SetVolume

##### [API function]

## FSOUND_SetVolume

Sets a channels volume linearly.
This function IS affected by FSOUND_SetSFXMasterVolume.

signed char F_API FSOUND_SetVolume(
int channel,
int vol
);

### Parameters

channel | The channel number/handle to change the volume for. FSOUND_ALL can also be used (see remarks)
vol | The volume to set. Valid ranges are from 0 (silent) to 255 (full volume)

### Return Value

On success, TRUE is returned.
On failure, FALSE is returned.

### Remarks

FSOUND_ALL is supported. Passing this will set the volume of ALL channels available.
If FSOUND_ALL is used the last channel success flag will be returned. This return value is not useful in most circumstances.
___________________
Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube

### See Also

FSOUND_DSP_MixBuffers , FSOUND_GetAmplitude , FSOUND_GetSubChannel , FSOUND_GetVolume , FSOUND_Sample_SetDefaults , FSOUND_Sample_SetDefaultsEx , FSOUND_SetSFXMasterVolume , FSOUND_SetVolumeAbsolute , FSOUND_Stream_Play , FSOUND_Stream_PlayEx

This document copyright ©Firelight Technologies, Pty, Ltd, 1999-2002. All rights reserved.
Generated Thu Dec 15 17:31:34 2005 by SourceDoc v0.10, the automated source code documenter.