FSOUND_SetMaxHardwareChannels

##### [API function]

## FSOUND_SetMaxHardwareChannels

This sets the maximum allocatable channels on a hardware card. FMOD automatically detects and allocates the maximum number of 3d hardware channels, so calling this will limit that number if it becomes too much.

DLL_API signed char F_API FSOUND_SetMaxHardwareChannels(
int max
);

### Parameters

max | The maximum number of hardware channels to allocate, even if the soundcard supports more.

### Return Value

On success, TRUE is returned.
On failure, FALSE is returned.

### Remarks

This function cannot be called after FMOD is already activated with FSOUND_Init.
It must be called before FSOUND_Init, or after FSOUND_Close.
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This function has nothing to do with FSOUND_SetMinHardwareChannels, in that this is not a function that forces FMOD into software mixing if a card has a certain number of channels.
This function only sets a limit on hardware channels, so if your card has 96 hardware channels, and you set FSOUND_SetMaxHardwareChannels(10), then you will only have 10 hardware channels to use.
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Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube

### See Also

FSOUND_Close , FSOUND_Init , FSOUND_SetMaxHardwareChannels , FSOUND_SetMinHardwareChannels

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