FSOUND_SetPriority

##### [API function]

## FSOUND_SetPriority

Sets a channels priority. Higher priority means it is less likely to get discarded when
FSOUND_FREE is used to select a channel, when all channels are being used, and one has to
be rejected. If a channel has an equal priority then it will be replaced.

signed char F_API FSOUND_SetPriority(
int channel,
int priority
);

### Parameters

channel | The channel number/handle to change the priority for. FSOUND_ALL can also be used (see remarks).
priority | The priority to set. Valid ranges are from 0 (lowest) to 255 (highest)

### Return Value

On success, TRUE is returned.
On failure, FALSE is returned.

### Remarks

FSOUND_ALL is supported. Passing this will set the priority of ALL channels available.
If FSOUND_ALL is used the last channel success flag will be returned. This return value is not useful in most circumstances.
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Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube

### See Also

FSOUND_GetPriority , FSOUND_GetReserved , FSOUND_Sample_SetDefaults , FSOUND_Sample_SetDefaultsEx , FSOUND_SetReserved

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