FSOUND_GetNumHWChannels

##### [API function]

## FSOUND_GetNumHWChannels

Returns the number of available hardware mixed 2d and 3d channels.

signed char F_API FSOUND_GetNumHWChannels(
int *num2d,
int *num3d,
int *total
);

### Parameters

num2d | Pointer to integer to store the number of available hardware mixed 2d channels.
num3d | Pointer to integer to store the number of available hardware mixed 3d channels.
total | Usually num2d + num3d, but on some platforms like PS2 and GameCube, this will be the same as num2d and num3d (and not the sum) because 2d and 3d voices share the same pool.

### Return Value

On success, TRUE is returned.
On failure, FALSE is returned.

### Remarks

___________________
Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube

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