FSOUND_3D_SetDistanceFactor

##### [API function]

## FSOUND_3D_SetDistanceFactor

Sets FMOD's 3d engine relative distance factor, compared to 1.0 meters. It equates to
'how many units per meter' does your engine have.

void F_API FSOUND_3D_SetDistanceFactor(
F_FLOAT_API factor
);

### Parameters

scale | 1.0 = 1 meter units. If you are using feet then scale would equal 3.28.

### Return Value

void

### Remarks

By default this value is set at 1.0, or meters.
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Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube

### See Also

FSOUND_3D_GetAttributes , FSOUND_3D_Listener_GetAttributes , FSOUND_3D_Listener_SetAttributes , FSOUND_3D_SetAttributes , FSOUND_3D_SetMinMaxDistance , FSOUND_3D_SetRolloffFactor , FSOUND_Sample_GetMinMaxDistance , FSOUND_Sample_SetMinMaxDistance

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