FSOUND_DSP_GetActive

##### [API function]

## FSOUND_DSP_GetActive

Returns if a DSP unit is active or not.

signed char F_API FSOUND_DSP_GetActive(
FSOUND_DSPUNIT *unit
);

### Parameters

unit | Pointer to DSP unit to have its active flag returned.

### Return Value

On success, TRUE is returned.
On failure, FALSE is returned.

### Remarks

___________________
Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube

### See Also

FSOUND_DSP_SetActive

This document copyright ©Firelight Technologies, Pty, Ltd, 1999-2002. All rights reserved.
Generated Thu Dec 15 17:31:28 2005 by SourceDoc v0.10, the automated source code documenter.