INTRODUCTION
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Here will you find coding standards to the project. Requirements are
listed in their respective files and can be considered an adendum to
this document.


CODING STYLE
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See linux/Documentation/CodingStyle.

Some highlights:

- Outside of comments and documentation, never
  use spaces. Identation is done using tabs only.

- Do not use tabs to align text documentation. Changing tab
  width should not interfere with the layout/alignment of code,
  only indentation.

- Do not put actions in the same line of conditions:

    Wrong:
    if (condition) do_this;

    Right:
    if (condition)
        do_this;

- Variables are always in lower case (like tmp_buf)
- New defined types are capitalized (like MSyncEngine)
- Never use typedefs just to hide pointers

- External APIs, used for integration between components may
  look like this:

	msync_engine_init()

- Always add the msync_ prefix to you functions

- Do not return function calls, like "return do_something();",
  instead, use a auxiliar variable (rationale: easy trace).

- When doing error checking, use goto to help creating a single
  return point. Do not abuse goto usage though... never goto up,
  never create more than one label and do not "gotoo far".


CODE DOCUMENTATION
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* Add FIXME, TODO and XXX comments appropriately.

* Doxygen

* Add simple READMEs and pictures as needed, but concentrate
  on doxygen.

CODE INSTRUMENTATION
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Always:
    * Use const;
    * Use static for internal functions;
    * Use safe glib functions where possible;
    * Check validity of all received parameters;
    * Use assert() while developing;
    * Do not use alloca() or other non-recommended functions;
    * Check for return errors even from malloc() and other
      standard system calls;

Regularly:
    * Use valgrind to profile you application and find memleaks

About header files:
    * Source code has to be split into modules, which are defined as
      a collection of implementation files (.c) with an interface
      exported through a header file (.h).
    * The inclusion (#include) of headers must reflect the dependencies
      between modules in the implementation. The most important
      implications from this statement are:

        . implementation files (.c) *must* include *all* headers it
          directly depends;
        . implementation files (.c) *must not* include headers it
          doesn't directly depend;
        . headers should include headers only when needing a
          definition or declaration;
        . headers should never include other headers just to create a
          "single point of inclusion".

      These rules may sound obvious, but they're actually hard to
      follow.


COMMITS AND CHANGELOGS
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Descriptive and small.

General rules:
   - *Always* do a svn diff and a svn status before a commit and
     document the diff(s) in the changelogs;
   - What matters is not what but why;
   - Several commits are usually better than a big one;
   - Do not commit unrelated modifications at once unless they're
     really trivial;
   - Commit ASAP.

BUILD-SYSTEM
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Standard instructions:

  Code should compile with no warnings, using the following GCC
  options:

    -Wall
    -W
    -Wmissing-declarations
    -Wmissing-prototypes
    -Wredundant-decls
    -Wshadow
    -Wbad-function-cast
    -Wcast-qual

    Recomended but not mandatory:
        -Werror
        -std=iso9899:1990

LOGS and TRACES
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There are two types of logs that must be handled by almost all
applications:

 * HIGH-LEVEL LOGS: these are standard, high-level logs usually
   enabled by default. Useful to advanced users, support-centers and
   alike. Should include basic information, including but not limited
   to:
     - start/end of application
     - errors
     - complex operations

   The requirements document specifies if logs are needed or not.

 * TRACES: traces are a particular kind of log used to debug the
   application. They're used mostly by black-box testers to submit
   failure reports.

   Traces should be enabled in a per-application basis using an
   envinronment variable or at compile time, to be yet defined.

UNIT TESTS
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* All code should be written together with unit-tests. The tool
  used to implement the tests is "check", available on
  http://check.sourceforge.net/.

  The build-system infra-structure provides a configure option to
  allow check usage.

  The tests must be implemented inside a sub-directory called test
  with the following modules:

  check_<component name> --> the test-manager
  check_<unit name>      --> implements tests for interfaces
                             exported by unit
  check_<...>

  Just to remember, an unit, or module, is a collection of
  souce-code files (.c) with an interface exported through
  a header file (.h).

  All interfaces exported by units must be tested (that is,
  all non-static functions). The tests should implement at
  least the following test cases:

    - standard usage
    - upper and bottom limits of buffers and variables as
      needed
    - error conditions
    - critical paths

  Use incremental tests, that is, test functions before using them in
  other test-cases (for example, if you need to call function A to
  prepare the environment to test function B, test function A first).

  Try to write the test-case before the unit or function itself.

  If the test needs an external entity to work (for example, it needs
  a device connected on a specific port), put the test inside a
  condition for an environemnt variable and document it in a README
  file.
