Name of command in story-file | Descrtiption | example
| move | Use this command if you want to move an object. object move begintime endtime x y z | penguin move 21 21 1 10 -5 | walk | Use this command if you want the penguin to walk. The difference with move is that the penguin's leggs move. penguin walk begintime endtime x y z | penguin walk 12 45 4 0 -2 | rotate | Use this command if you want to rotate an object. object rotate begintime endtime x y z (x,y,z are degrees) | camera rotate 16 16 0 90 0 | visible | This is an important command, because you need to say witch objects are visible in the beginning of you story. object visible begintime endtime | penguin visible 0 25 | follow | This is also an important command because it has to be used in every story to make things follow each other. If you want you penguin not to "fly" when the island moves up and down: use the "follow" command. If you want the hat or any other object to follow the penguin or the island: use the "follow" command. Important: An object has to follow an other object!!!! If it doesn't, it won't be displayed. So you should at least do a follow 'world' if you don't want the object to move with the island, or a follow 'island' if the object has to follow the island Example 1: "hat follow 0 12 penguin" => the hat moves along with the penguin Example 2: "hat follow 0 12 island" => the hat moves along with the island object follow begintime endtime 'object that had to be followed' | penguin follow 0 25 island | endstory | This is an important command because if you don't use it your story will be endless. Use this command to end the story The sounds you can use are situated in '/usr/share/apps/tuxsaver/sounds/' endstory begintime begintime | endstory 60 60 | openmouth | Use this command if you want to open the mouth of the penguin. penguin openmouth begintime endtime 'size of opening' | penguin openmouth 23 24 0.5 | playsound | Use this command to play a sound The sounds you can use are situated in '/usr/share/apps/tuxsaver/sounds/' (for mandrake and redhat) playsound begintime begintime 'name of sound' | playsound 44 44 up.wav | loadobject | Use this command to use a object drawn in AC3D as a normal object in tuxsaver The objects have to be situated in '/usr/share/apps/tuxsaver/objects/' (for mandrake and redhat) loadobject 'name of object in the story-file' 'name of filename in /usr/share/apps/tuxsaver/objects/' | loadobject titanic titanic3.ac